↓ Skip to main content

Some CLERIC skill ideas

·3536 words·17 mins

so i was thinking of some cleric skill ideas and…

Last Rites — you know how bards can help a person to raise. how about a cleric tag team thing like in the exocist. a cleric would be able to pray over a body and give someone else a bonus to raise said body.

Shroud of Faith — since we now have who we worship in score how about an area effect protection from evil (or something pc) that only affects anyone in the room who worships the same god. Balrog High School Football Rules!

brand :twisted: :idea:

These are fine skill ideas but clerics are kind of powerful right now, so we will probably concentrate on new stuff for the other classes for a while.

Yeah, how bout new stuff for mages :roll:

It be cool if mages can summon elemental to assist them. Like earth elemental and fire etc etc. Each elemental has different attributes like earth elemental can heal and fire can cast spells. That be nice. Maybe avatar can get Master Elemental that has abit of each elements combined.

I for once like to see something cool added to the mage spells 8)

cool Idea! and let all caster classes have the same spells but with different names!!! and let all non-casters have the same skills with different descriptions too! why not to let bards cast ‘wall of viols’? or let necros shapeshift into one of 100 undead forms! and let hm… say clerics have the skill, named ‘critical spit’, and ‘massive critical spit’ on avatar levels.

My point exactly!

Since you’re talking about flame elementals and such, why not just give mages an ‘immoliation’ spell? Could be fun. Spell that lights the player on fire. Costs xx mana to cast, costs xx hps per tick to maintain, increases AC by +1.0 (ie. 2.0 to 3.0) and gives +25 damage to fire magics like burning hands, fireball and firewind? Might even do a little damage to whatever attacks them.

If you wanted to make a spell more exclusive to the manaish types, you could create one called ‘mana burn’. Have it use spelldam as a multipier instead of level. ie. If you have 10 spelldam, the spell does 10d5 damage. If you have 90 spelldam, it does 90d5. Not having a save would be cool.

Also, druids are currently the only class that picks up bonus stuffs at 2x40 and 3x40. How about just looking into giving mages and clerics spelldam and healbonus at those levels that doesn’t contribute to their caps? I’m sure necros wouldn’t mind an extra animate or two. However, it should probably only be a prime kinda thing.

How about giving Mages Mana Shield like in Diablo 2? Mages are “crunchy”

so lets say a Mob does 200dam, 100 dam will go to hp and the other 100

will be taken out of mana. This of course can go BAD. Considering if you

have 200mana, and a mob hits for 400dam. 200 will go to hp, so u will still

be mostly alive, and the other 200 will go str8 to mana. Now if ur mana

was 200 max, you now have ZERO in mana. No heal, blast, or recall spell.

So this could be something to look into. Like for non-solo mage, that might

think this is useful. Solo mages, wouldn’t be using this spell.

Necro’s get quite a large increase in power at 2x40 and 3x40 too, check the help files for summon undead and animate dead. Clerics also get bonuses with levels in the form of higher supplication forms.

Both excellent points. What do mages get?

Mages receive Reflect and Mirror. Which is both pretty good items.

Wrong topic. Necros, druids and clerics pick up some extra power at 2x40 and 3x40 in the form of summons, forms and supplicants respectively. The question is, what do mages get at 2x40 and 3x40?

Interesting point, I would guess hum… nothing.

I’m trying to see how clerics are really all that powerful with supplicants. I think it has to do with how “power” is defined. Honestly, in Sloth, I see power to be based on how much damage you can do. We all strive to get max damage or max spelldam or max stabdam or max whatever in an effort to kill mobs that offer xp and gold and eq. People feel powerful when they can output a lot of hurt and incur the least. So in that sense, it’s hard for me to see how a kachina that spews out dead rats or a thunderbird that carries people around in super slow mo translates to power. So let’s not say Clerics are powerful unless there are areas with big mobs that will die when you restore them. I mean when is the last time you longed for that aerial servant or the dark mace was to die for. Cleric is a good support class, but as a prime, powerful it is not. My $.02

That’s a pretty narrow point of view when you talk about power. I think that some people are more concerned about helping the groups that they are involved with. If one of my clerics can help a group to run faster, smoother, or longer then that’s my contribution. I don’t feel that I have to maximize the amount of damage I do or reach the best AC that I can reach.

New characters overwhelmingly have cleric in their classo. If you look at the who list, some of the absolute newbies may not have it but basically everybody from single 20 to pre avatar has it. (Of course all the pre-new-class characters have it, but most of these characters I’m talking about have new classes.) So if I said “powerful” maybe I meant “desirable”. Anyway, there’s no need for new cleric abilities right now.

Really, the players are plenty buff, it’s time to make smarter mobs. :twisted:

To Mannu:

Spliting damage also great power.

supplicates takes on self 2 mob attacks i would say its crazy a lot

not random like parry but constant

Only one problem , levels, cleric prime geting good spliting suplicates around av20 .

We discused with Choong couple of kills once, he used to do kills with fiend and i was able kill preaty same mobs in past with 4 liches,now no chance at all for me unless if will found some tricks and yes its 20-40m exp huge fat hardhitting mobs.

I often playing and chating with 2 beloved clerics , some times helping tham,some times instructing on kills,some times shouting on tham. Think can say seen how thay learned mud from 0-now. Suplicates realy easy thair life and made tham stronger and able to do something after liches was removed. Only one problem left , thay both so lazy get corpses for suplicates but its humman laziness nothing alse,whan was liches ingame i didnt start mudding befor corpse run (10-16 lichable corpses) no matter do i need tham or not. What i wona say: after liches removed from old classo, charms and controll undead idea screwed by few imms, supplicate make cleric prime exeptional if not count necros

 And you all clerics prime should thank Kjartan for it, and be loyal followers of Kjartan only because he powered your prime

PS: Kjar thanks for fixing embalm

ok, desireable I agree with.

Wrong topic. Necros, druids and clerics pick up some extra power at 2x40 and 3x40 in the form of summons, forms and supplicants respectively. The question is, what do mages get at 2x40 and 3x40?[/quote:3favhu7x]

The answer is: mages “pick up some extra power at 2x40 and 3x40 in the form of summons, forms and supplicants” (c) 12345 due to their second, third and/or quad classes if they were picked…

I dunno, when summon undead was made a necro spell and supplication became the substitute for non necro classo, mage seemed to lose out somehow cause clerics got prime supplication and summon undead was buffed up nicely(with cool levels and different types of undead to summon). Id personally like to see a new mage spell not cause i cant solo crap or mages are underpowered, just something to have fun with. Besides playing sloth is about having fun (well for me it is).

The str spell builds up nicely as mages gain caster levels. I’m sure there are others as well.

As far as having fun, did you pick up the Grease spell? We’ve had quite a lot of fun with that spell! :) It’s quite hilarious.

I have no clue what the heck Gnu is talking about down there…

12345 was talking about other classes getting better spells at higher lvl,

but u changed it and put “Mage”… Which is this issue, because mages don’t

get more “bonus” at 2x40 or even 3x40.

Traditionally, Gnu’s correct. You typically pick up extra abilities as you level your 2nd, 3rd and 4th classes. However, with the advent of the Druid class, a new trend has started. Not only does the a prime druid pick up whatever abilities his next class has, he gets the nice 2x40 form as well. The necro summons and cleric supplicants are similiar.

Mages have bonus damage to firewind at Avatar levels, but Druids and Clerics (even bards) pick up bigger and better at Avatar as well. I don’t really see the same kind of boost that the other casting classes get at 2x40 and 3x40, like a boost to blasting power or even just some extra mems.

Of course, I don’t see any of that for any of the non-casting classes either. I’m sure thieves would jump for joy to recieve a bonus backstab multipier at 2x40 and 3x40, similiarly for monks, or bonus damage reduction. Warriors probably wouldn’t mind an extra parry and I’m sure bards can think of something…

Must find caffeine, very tired…

I’ve been saying PRIME Thiefs should get a 3rd backstab.

Now now, before all the flames it will be at a lower %.

3x40 Thiefs should have 5% chance of a 3rd backstab. Which is like a proc

% or something close to it. once they hit 4x40 (lvl 1 Tard) they have it at

10% to do 3rd stab. Every 10 lvls, another 5% increase or 1% every 2 lvl.

So a lvl 40 Tard should have a backstab at 30%.

that would rock! i would be all for that 3rd backstab % chance!

currently with +9hit +16dam +30stab dam

w/ 3 stabs i could do some major damage

OR

One HELL of a WHIFF festival!

I’m glad to see we’re completely off topic…

I would not be asking for more stabs if I were you two. In fact, I’d probably put more damage on the back burner if they’d put better hit rate on the table. I think Diku is an amazing of example of whether it’s better to hit harder or more often. Harder didn’t win.

Thats cause Diku apply poison, focus, sing war, and then stabs.

With using two other skill/spell he will stab harder then most ppl can.

Plus he has them +1dam +1str boots at lvl 2x40, which is WAY WAY WAY

too good for a restrict of 2x40. Should be 3x40 or even lvl1 tard.

Thats cause Diku apply poison, focus, sing war, and then stabs.

With using two other skill/spell he will stab harder then most ppl can.

Plus he has them +1dam +1str boots at lvl 2x40, which is WAY WAY WAY

too good for a restrict of 2x40. Should be 3x40 or even lvl1 tard.[/quote:2e74ulrw]

I think you’ll find that he doesn’t sing Gods, which is exactly my point.

Well if thats the case, u should have used Popa. Cause he just focus and

stabs. He can’t even sing.

howse about them clerics?

them clerics are good peeps!

they even got mana and stuff

:twisted:

They also have Dark Mace = 3d5 +1 +1 +1mr and goes thru sanc.

And Aerial Servant :) Which is kinda weak, but does take off a round.

I have no clue what the heck Gnu is talking about down there…

12345 was talking about other classes getting better spells at higher lvl, but u changed it and put “Mage”… Which is this issue, because mages don’t get more “bonus” at 2x40 or even 3x40.[/quote:4xepp623]

Let me explain, “what the heck Gnu is talking about down there…” (c) Leaf

One of the best features of Sloth MUD is that it allows use to use multy-classes. There exist 1680 different combinations of 8 classes in 4 positions, and it looks like a great variety for me. The classo you choose is based on what style of mudding you prefer. Your power is not determined by your prime class only, it’s determined by all 4 classes you pick. The list of spells that you may use is very important, but it is not the only factor which determines your power. Eq, that one can use (prime eq too), stat-ordering, CAPs of spells, Caps of spelldam, healing_bonus, Charisma, undad_control, etc. Finally, how can you interact in groups of different size.

You think that mages have too little spells? Pick necromancer, druid… become 4xCaster and be happy with all your spells, with increasing of your power at 1x40, 2x40, etc. levels.

I’m playing Ba Cl Ma Ne. What did I get as prime bard… rather high cap for charisma, which makes my CRY the most (or the 2nd most) powerful magic attack with special EQ, I have one prime song - Dance of the 7 (to learn it I must forge 2 songbooks, to do this I need 14 cps and 2 mlns coins)… And one prime skill – play (looks like this skill is prime because most instruments are prime_bard restricted), my gods of war provide extra +DAM. These are evident bonuses which are listed in “spell bard” list, and in score stats. And I do not get extra power on 2x40, 3x40, 4x40 as a bard etc. Suxxx?! NO! There are many hidden powers, that are based on other classes. Combination Bard+Necros gives me an ability to use CRY OF AVATARS in cases when it’s impossible to do w/o wraithform, the same combination allows me to chop some BIG mobs with the help of my undeads… and in this case I use ‘gods of war’ which obtains its solo-power only due to followers which I can summon as a Necromancer, moreover, combination Ba+Cl+Ne saves my mana since I do not waste it on restoring and resigning, when daemon (peri) heals me. These are just some examples when my bardish abilities become more powerful because of skills/spells my other classes have.

Mages? Hm… too low cool spells and bonuses? Pick Ma Mo Cl Ne, with 90 spellam, mirrors, pressage, counterattack, darkness, peri, wraithform you will be able to use something like mage-style, which was an extremely powerful ability, in many (some) cases. Pick Ma Dr Cl Ne and the same story due to high manaregen and tons of mana. These are the first things that come into my mind. And the simplest way to find out if mages are not cool enough is to answer the question “Do you want to replace Mage in your classo with other class?” Do you?

BTW! I do not vote against new staff for mages. I want it! I’ll be happy to stop dreaming about replacing mage with monk in my classo.

“Do you want to replace Mage in your classo with other class?” Do you?[/quote:2yy9fey4]

Great question, and it has different answers depending on your play style, just like everything else. The simple answer? I think it’s been overshadowed by other classes and abilities. I have already created a character without mage in classo, and with the exception of a few ether mobs… it’s not that big a loss. Cry of the Avatars doesn’t do as much damage as wind, but it’s a LOT harder to save, so it’s easily comparable, if more expensive, and it works on fireproof mobs. A warrior/monk with triple attack, flurry and strike can easily do about 140+ damage a round at the price of a little lag and not have to watch their mana to see how many more attacks they can make before they’re completely worthless in battle.

For a thief… a thief/mage is really hard to turn down, expecially knowing that with thief prime all your regen factors are going to suffer. For a quad caster, mage contributes greatly toward mana totals and mem will let you add a little more to an already endless supply of mana.

Play style is everything, but I think the 2x40 and 3x40 bonuses add factors to the other classes that force you to rethink where they go in the classo. ie. How many wished they could move cleric from 4th to 3rd with the advent of the eudeamon? Putting cleric fourth is a decrease in power that can’t be made up just by getting cleric to level 40, unlike winds, which are just as strong at level 40 tert or quad.

I think all your points are valid, don’t get me wrong, however, I think mages are actually lacking in the raw power category at the moment. By the same token, if mages are lacking in power, it’s difficult to bump them up without encroaching on thieves, which leads me to think that they need a power boost as well. Classes like Monk and Warrior can be boosted defensively, which makes it possible to level the field without unbalancing the offensive power of the classes again.

Bards should probably be considered in there as well… but I won’t pretend to know how they work :)

Oh well… back to work.

Looks like I got Gnu upset :P

I wasn’t saying Mages are completely weak or usuless. What I was saying

is that there are 4 caster classes out there.

Clerics = Dark Mace, Ariel Servant, and Supplicaiton.

Necro = Death Pack (SUCKS), JuJu, Summon Undeads.

Druid = Thorns, Canopied Arbor, and Shape.

Mage = Mirrors, Reflect, …. thats about it.

These are mostly PRIME ability. Clerics can get better supps, Necros have

a JuJu thats stronger per his lvl AND his Summons also gets stronger.

Druids just have Shapes, but their shapes gets stronger on certain lvl. Also

Druid Prime don’t have -% druid was placed 2nd, 3rd, or 4th.

Mages … they get hum… nothing again!

That was my point Gnu, every caster has something better when they lvl

up. However Mages don’t.

Clerics = Dark Mace, Ariel Servant, and Supplicaiton.

Necro = Death Pack (SUCKS), JuJu, Summon Undeads.

Druid = Thorns, Canopied Arbor, and Shape.

Mage = Mirrors, Reflect, …. thats about it.[/quote:1zpcy9bp]

Actually, I think you left off mem. However, of supplicants, summons, shifts and mems, only mem doesn’t get stronger as you level and costs you money to rent (mythic form item possible exception).

now i’m trying to remember, wasn’t it mostly mages who won the tourny last year… oh yeah it was…

sounds to me like we all might have to finish this in the ARENA (with fantastic prizes on the line!)

:twisted: :!:

Good point Brand. Mages are probably too powerful. If you want fun, use ‘grease’, if you want power don’t be complaining about mages…firewind is it. (especially with +90 spellbonus)

They also have Dark Mace = 3d5 +1 +1 +1mr and goes thru sanc.

[/quote:1r4ipcpm]

and just for those non prime clerics out there who have never seen this…

Object ‘mace dark’, Item type: WEAPON

Item is: HUM MAGIC SANCBUSTER

Weight: 5, Value: 0, Worn in: TAKE WIELD

Damage Dice is ‘3D6’

Can affect you as:

Affects: REGEN_MANA by 2

Affects: HITROLL by 2

Only those who are primary experienced clerics may use this item.

sometimes i swear it gets better every single time I i.d. it.

now that’s an elite weapon

brand :twisted: :!:

I always said Cler/War is a PIMP class order. Now with all the new classes

a Cler/War/Necr/Mage would also be pretty PIMP … Now that I think of it.

Hum… Once I get my Necro to 3x40 I’ll start ANOTHER char ….

now i’m trying to remember, wasn’t it mostly mages who won the tourny last year… oh yeah it was…[/quote:3ukx2ne3]

Yep, in quick damage, I would hope the mages come out ahead… Strange the thieves didn’t finish better actually.

I’m not complaining about firewind, it’s a great skill, just noticing that some of the other power boosts lately have reduced the power advantage firewind had. I’ll be just as happy either way.

Object ‘mace dark’, Item type: WEAPON

Item is: HUM MAGIC SANCBUSTER

Weight: 5, Value: 0, Worn in: TAKE WIELD

Damage Dice is ‘3D6’

Can affect you as:

Affects: REGEN_MANA by 2

Affects: HITROLL by 2

Only those who are primary experienced clerics may use this item.[/quote:1ji1ostu]

Is this the same weapon with:

You hear the loud crunch of bones breaking!

Your weapon shudders in your hands!

It’s quite nice indeed :)

I like the fact this item is a “SANCBUSTER”.

I think it’s funny as all hell, are there any other “SANCBUSTER” weapons

in-game???