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How do players supposed to pick this up?

·600 words·3 mins

l

Magnolia

The path curves around a large magnolia tree, almost forty feet high.

It is covered with large white flowers, which emit a strong, sweet scent.

The path is edged with stone blocks, possibly in an attempt to stop it

from slipping down the slope toward the sea.

Exits: East South West

A glowing, sparkling nothingness glitters in midair.

A brightly colored ornate glass bottle lies on the ground here. [2]

A large fountain is here gurgling out an endless stream of water.

A large note dispenser, with a button on the top, is here against the wall.

A magical contraption, the shadowgram, floats just above the Magnolia.

A large bulletin board is mounted on a wall here.

A seagull flies around, looking for handouts.

A sailor in filthy clothing staggers and nearly falls beside you.

<1089hp 583ma 400mv> » - « +9 -0.3 1,413,753,503 25,569 raining Lyme Town

take glowing

You do not see a glowing here.

<1089hp 598ma 404mv> » - « +9 -0.3 1,413,753,503 25,569 raining Lyme Town

take sparkling

You do not see a sparkling here.

<1089hp 599ma 404mv> » - « +9 -0.3 1,413,753,503 25,569 raining Lyme Town

take nothingness

You do not see a nothingness here.

<1089hp 604ma 404mv> » - « +9 -0.3 1,413,753,503 25,569 raining Lyme Town

exam nothingness

You do not see that here.

turn mxp stuff on and you can click it

take charm-breathing

You deftly snatch a breathing charm.

but yes it probably needs fixing. its junk anyways

I cant turn that on because:

setti

Verbosity:

BRIEF: on

[…cut…]

Protocols:

MCCP: on - V2 (In->2941885, Out->305141, Saved 90%)

** MXP: Unsupported**

MSDP: Unsupported

ATCP: Unsupported

I believe we the players can use any mud client we want and still enjoy the game at full.

This particular matter is just design not thought throught well enough.

it’s one useless item.

and I never said you couldn’t use whatever client you want.

get all

drop junk

ask immortal to look at you so they see item vnum then they can fix it

Fixed. Juggleblood lives!

Object name: [glowing sparkling charm breathing]

Short description:

a sparkling charm of breathing

Long description:

A glowing, sparkling charm of breathing glitters in midair.

Well, thanks and everything, but I have an suggestion of removing the “of breathing” part.

A glowing, sparkling charm of breathing glitters in midair.

AFAIR, the design unwritten rules say, the player must get the basic idea of what the item is by seeing it, and when a player sees the charm - they cant say if it is ‘of breathing’ or no, they can know it by trying to use, but not before that by just looking.

What this charm item is looks like? What is its shape, form?

A glowing, sparkling “something-shaped” charm glitters in midair.

OR

A glowing, sparkling charm “in form of something” glitters in midair.

Maybe good practise is to not say in descriptions that it is a charm at all, and put that in ’exam’ part…

I am presuming that the residents of Jord as a whole for some reason are familiar with what a breathing charm looks like. Solved.

I am presuming that the resident of Godsland as a whole for some reason are familiar with what a “Save” button looks like. OR, in case of *nix (vi/vim), Esc :wq 8) :lol:

When I change and save an object it doesn’t change any pre-existing copies of that object. And yes I was too lazy to gather and destroy any that were laying around.

You’re lucky I know that complaining is how you show love.