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A sore in perfectionist's eyes

·2459 words·12 mins

A1 the cherub tells you ‘I’ve found a wereturtle in Dark Tunnel, sir! he’s got something!’

Can we have this message fixed so “he / she / it” Capitalized because it is beginning of sentence, and 1 space removed after “sir!”, please?

This will make our game more beautiful.

Thanks in advance.

h rule 1

“RULE 1” “RULE ONE” MULTIPLAYING

  1. No Multiplaying.

====================

Muliplaying is the act of having more than one character simultaneously

visible within the game of Sloth, whether the link is active or not.

There are NO circumstances where one may play two characters at the same

time. This includes playing two characters from separate machines or

separate windows on the same machine at the same time.

You MUST ALWAYS rent one character before logging on another. Therefore(COMMA)

DO NOT just cut your link before logging on another character.

Asking for help while one of your other characters is dead IS NOT permitted.

You MAY NOT pass equipment between two characters owned by you which have

both been logged on by you, not even in an Inn. (IN THE INN or AT THE INN?)

You MAY NOT mortally wound a mob(COMMA?) then log on another character of yours to

kill it and gain experience. Even if your other character has logged off.

You MAY use one character to collect the corpse of another of your

characters, as long as only one character is on at any time.

Multiplaying WILL be punished.

h rule 2

“RULE 2” “RULE TWO” “PLAYER LOOTING” PLOOTING

  1. No Player Looting is permitted on Sloth.

===========================================

This is defined as: Taking a players(APOSTROPHE ’ BEFORE S) corpse or any of the(IT’S) contents(DELETE S?) after

a player has corpsed and deliberately not returning it to the rightful

owner.

The only cases were player looting is allowed is after an outlawed player

is killed. The player would have had their name on the outlaw board.

Non sanctioned player looting is subject to harsh penalties.

h rule 3

“RULE 3” “RULE THREE” “PLAYER KILLING” “PKILLING”

  1. No Player Killing.

======================

Player killing is not permitted without a good reason (and this reason

will have to (BE?) explained to the immortal that deals with this problem).

If you are going to kill someone for stealing from you, make quite certain

that you have the right culprit - or you could get in trouble yourself.

h rule 4

“RULE 4” “RULE FOUR” ROBOT BOTTING

  1. No Robotting.

=================

Robotting is the act of setting up your MUD client to run the character on

its own. Playing a ‘robot’ character is forbidden, and will be punished.

You ARE NOT allowed to program your MUD client to allow your buddy to

have full control over your character.

Allowing the leader to set your targets,(NO COMMA?) and “all up” triggers are fine.

Cleric Bots are illegal if you are away from keyboard. You will be

considered a robot even if your actions are not benefiting yourself.

You MAY create actions/triggers that perform otherwise repetitive actions

during and between fights. E.g. circling, eating and drinking.

If you need to AFK to get a drink or answer the phone, that is one thing,

being AFK in a group for 10-15 minutes while still

[ NOT SHOWING THE REST OF HELP-FILE ]

h rule 5

“RULE 5” “RULE FIVE” SMUGGLING TEMPORARY

  1. No Smuggling of “TEMP” equipment.

=====================================

Equipment designated as “TEMP” (including the Specularem) is only to be

used on the continent they were acquired.

Anyone caught smuggling temporary equipment will feel the wrath of the gods!

You are carrying:

a bright red potion

a strange apparatus [2]

swirling black and red robes

a multi-colored crystal rod

a decanter of endless water

<1136hp 537ma 392mv> » - « +9 -9.7 1,034,689,170 825,038 indoors Hellwell

cast ‘Identify’ bright

Nobody here by that name.

<1136hp 537ma 392mv> » - « +9 -9.7 1,034,689,170 825,038 indoors Hellwell

i

You are carrying:

a bright red potion

a strange apparatus [2]

swirling black and red robes

a multi-colored crystal rod

a decanter of endless water

<1136hp 537ma 392mv> » - « +9 -9.7 1,034,689,170 825,038 indoors Hellwell

cast ‘Identify’ red

Ok.

You feel informed:

Object ‘potion red’, Item type: POTION

Item is: MAGIC

Weight: 2, Value: 1500gold, Worn in: TAKE

Level 15 spells of:

cure critic

(none)

(none)

<1136hp 512ma 392mv> » - « +9 -9.7 1,034,689,170 825,038 indoors Hellwell

j bright-red

Junk what?

“potion bright red” would be more convenient

I think it’s safe and easier to submit this one w/ a typos command, Yasik.

Keyword bright added.

l

Inside the Hut of a Madman!

Although the hut appears sparse and tidy, various telltale signs show that

its inhabitant cannot be completely sane. A small table lies in the corner

covered with disorganized papers scrawled with wild notes. Large drawings

are pinned up around the room at strange angles. All show some mechanical

device, with hectic notes written over them. A tattered book lies on a cot.

Exits: West

Standing upright in a corner is a granite tablet. [3]..It emits a faint humming sound!

A page of hymms from the Samaveda [2] [imho, unfinished: needs description, what it does or what it looks like: just adding by copy-paste “lies here.” is simplest, but still ok]

<1139hp 586ma 284mv> » - « +10 -7.9 266,014,470 206,878 raining Hellwell

w

Outside a Small Hut

Exits: East West Up

A large black turban lies unfurled on the ground here. [2]

A mix of metal rods tied together in some strange apparatus lies here. [2]

A set of dark jodhpurs lie abandoned here [needs a dot at the end of sentence]

sack (carried):

…

a Amber

…

a Opal

…

a Orange Zircon

…

a Orange Zircon

a Orange Zircon

…

an Obsidian

…

a Aquamarine

…

a Amber

…

a Aquamarine

Forum cuts images’ right side; to see full - link here : http://s19.postimg.org/pvd38vqqr/AH_immi.jpg

(image: /http://s19.postimg.org/pvd38vqqr/AH_immi.jpg)

Is it supposed to be so ?

I ordered them to activate transfer, the game sent a ‘success’ message, but no followers moved.

<235hp 224ma 27mv> » - « +3 -2.1 1,040,436 5,696 indoors Cavern of Star City

order undead worship orion

The wall to the north shimmers and then opens to form a doorway leading towards the unknown.

The wall to the north shimmers and then opens to form a doorway leading towards the unknown.

<235hp 224ma 27mv> » - « +3 -2.1 1,040,436 5,696 indoors Cavern of Star City

look

Eastern Side of the Bridge

The walls are visible as light from an opening to the east illuminates

the immediate surroundings. Fresh air pours in through the opening as

well, clearing out some of the stale and musty air. There is a sign askew

in the mud and its wood is rotting visibly. A bridge spans out over an

enormous chasm to the west.

Exits: North East West

A small sign with magical powers is shimmering in the dirt here.

A ghostly form wavers in and out of existence nearby.

A ghostly form wavers in and out of existence nearby.

A white-robed maiden with tiny white swan-like wings lounges here.

<237hp 225ma 27mv> » - « +3 -2.1 1,040,436 5,696 indoors Cavern of Star City

order followers worship orion

The wall to the north shimmers and then opens to form a doorway leading towards the unknown.

The wall to the north shimmers and then opens to form a doorway leading towards the unknown.

The wall to the north shimmers and then opens to form a doorway leading towards the unknown.

<239hp 226ma 28mv> » - « +3 -2.1 1,040,436 5,696 indoors Cavern of Star City

look

Eastern Side of the Bridge

The walls are visible as light from an opening to the east illuminates

the immediate surroundings. Fresh air pours in through the opening as

well, clearing out some of the stale and musty air. There is a sign askew

in the mud and its wood is rotting visibly. A bridge spans out over an

enormous chasm to the west.

Exits: North East West

A small sign with magical powers is shimmering in the dirt here.

A ghostly form wavers in and out of existence nearby.

A ghostly form wavers in and out of existence nearby.

A white-robed maiden with tiny white swan-like wings lounges here.

I’m sure this concept needs to be adjusted.

Wasting all mana just to try and get info on loot whereabouts kinda sucks.

It happens too often to just leave as it is.

Less mana is spend to kill the mob than to get the loot from the corpse.

A Carved Ice Walkway

High icy cliffs side a flat pathway that leads over a rolling icy crest.

Cold air bites into bare skin and wind-swept snow crystallizes on eyelashes

and lips. The sky is visible overhead between the frozen walls of ice and

an occasional seagull can be seen flying across the narrow gap. The path

is hard to travel as it leads north and south.

Exits: North South

The corpse of an elven monk is lying here.

The corpse of an elven monk is lying here.

The corpse of an elven monk is lying here.

The corpse of an elven monk is lying here.

A script of multiple talents appears to gradually change its shape.

The corpse of an elven monk is lying here.

The corpse of an elven monk is lying here.

The corpse of an elven monk is lying here.

A ghostly form wavers in and out of existence nearby.

A ghostly form wavers in and out of existence nearby.

<485hp 151ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

cast ‘Speak with Dead’ corpse

Ok.

You ask the corpse of an elven monk where to find its treasure.

The corpse of an elven monk doesn’t answer.

<485hp 126ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

cast ‘Speak with Dead’ corpse

You lost your concentration!

<484hp 115ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

cast ‘Speak with Dead’ corpse

Ok.

You ask the corpse of an elven monk where to find its treasure.

The corpse of an elven monk doesn’t answer.

<484hp 90ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

cast ‘Speak with Dead’ corpse

Ok.

You ask the corpse of an elven monk where to find its treasure.

The corpse of an elven monk doesn’t answer.

<483hp 66ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

cast ‘Speak with Dead’ corpse

You lost your concentration!

<483hp 54ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

cast ‘Speak with Dead’ corpse

Ok.

You ask the corpse of an elven monk where to find its treasure.

The corpse of an elven monk doesn’t answer.

<482hp 29ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

cast ‘Speak with Dead’ corpse

Ok.

You ask the corpse of an elven monk where to find its treasure.

The corpse of an elven monk doesn’t answer.

<482hp 5ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

look

A Carved Ice Walkway

High icy cliffs side a flat pathway that leads over a rolling icy crest.

Cold air bites into bare skin and wind-swept snow crystallizes on eyelashes

and lips. The sky is visible overhead between the frozen walls of ice and

an occasional seagull can be seen flying across the narrow gap. The path

is hard to travel as it leads north and south.

Exits: North South

The corpse of an elven monk is lying here.

The corpse of an elven monk is lying here.

The corpse of an elven monk is lying here.

The corpse of an elven monk is lying here.

A script of multiple talents appears to gradually change its shape.

The corpse of an elven monk is lying here.

The corpse of an elven monk is lying here.

The corpse of an elven monk is lying here.

A ghostly form wavers in and out of existence nearby.

A ghostly form wavers in and out of existence nearby.

<479hp 7ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

score

Ulfric Stormcloak: %s don’t burn down villages. (level: 20)

Your levels: Wa: 20 Mo: 20 Ne: 20 Cl: 16 Ma: 6 Ba: 1 Dr: 1 Th: 1

You are 26 years, 16 months, 10 days old.

You are a citizen of Valkyre.

You are a devout worshipper of Blaster.

You have a heart of blackest evil.

You have seen a fair amount of this area.

You have 479(479) hit, 7(155) mana and 247(247) movement points.

Your armor class is -7.0.

You have 3,055 gold coins.

You have one drachm.

You have 8,421,624 unused experience points.

You have been playing for 32 days, 22 hours, 3 minutes.

You are a member of Legends.

Str: 18[18], Int: 8[9], Wis: 15[15], Dex: 18[17], Con: 18[18] (77[77])

You are holding position towards the front of the group.

You are standing.

You are affected by the following spells:

Detect Invisible

Sense Life

Darksight

Stone Skin

Water Breathing

Undead Visage

<479hp 7ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

pra speak with dead

                Necromancer Abilities:

speak with dead - Lvl: 3, Mana: 25, Learned 95%

<479hp 9ma 247mv> » - « -10 -7.0 8,421,624 3,055 fair Aisholm Guilds

Cannot sacrifice anything except top corpse in the room, and it must be not 1.corpse, but just “corpse”.

sacri 2.corpse

You can only sacrifice corpses!

<539hp 211ma 313mv> » - « +9 -7.0 22,747,108 132,390 indoors Carnival

l

The Throne Room

Thousands of skulls line the shelves of this room and they all appear to

have been polished perfectly smooth. A large throne sits atop a small

golden platform to the back of the room. Rats scamper this way and that,

hiding in and under the gleaming skulls.

Exits: South

The corpse of King Sverik is lying here.

The corpse of a darkling guard is lying here.

The rotting corpse of a ghoul limps along, awaiting new orders.

A tormented spectre tests the limits of its master’s control.

<541hp 211ma 313mv> » - « +9 -7.0 22,747,108 132,390 indoors Carnival

take corpse

You pick up the corpse of King Sverik.

<545hp 212ma 313mv> » - « +9 -7.0 22,747,108 132,390 indoors Carnival

put corpse swirling-black-red-robes

Ok.

<547hp 213ma 313mv> » - « +9 -7.0 22,747,108 132,390 indoors Carnival

sacrifice corpse

You sacrifice the corpse to Blaster.

<548hp 214ma 313mv> » - « +9 -7.0 22,747,108 132,390 indoors Carnival

get corpse swirling-black-red-robes

drop corpse

You get the corpse of King Sverik from swirling black and red robes.

<549hp 214ma 313mv> » - « +9 -7.0 22,747,108 132,390 indoors Carnival

You drop the corpse of King Sverik.