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Some adjustments/improvements

·199 words·1 min

These batch mostly targets warriors as a supporting class, but will obviously help any player with the appropriate skills – it is designed as a first set of adjustments, intended to add to players skills in a balancing way.

Melee damage:

Little know fact: warrior primes receive progressively better melee damage as they advance in levels. Melee is your physical attacks, that do not include kick, backstab, and so on. Monk primes also receive a similar bonus.

The change to melee: warrior non-primes now get a small boost to their melee as well. At any given time this will be 40-50% of what a prime warrior gets.

Frenzy:

Frenzy will now add in damage to multiplier attacks, such as backstab, deathgrip, deathtouch, wraithtouch, strike and circlestab, at ~50% of what its regular damage bonus is.

Frenzy gets an upgrade in duration at higher levels.

Berserk:

Berserk now adds damage into multipliable attacks, as does Frenzy, but at roughly 2x that rate.

HP support:

Warriors receive hp floors (minimum hp) at tertiary and quad levels. For tertiary you will never get less than 4 hp (not much different than now), for quad you will not receive less than 2 hp/level.