MSDP Changes after reboot
• MSDP_Coord1-25 variables changed to just Coord1, coord2, etc to 25 ( I will flush this out better after Christmast, similar to the new string variables
• MSDP_ROOM_DIR variables changed to just ROOM_SOUTH, ROOM_NORTH, etc
• STAT_PERM variables now read correctly, won’t mimic Str, Int, and other MSDP stat variables
• HUNGER added
• THIRST added
• STRING_AFFECTS added, in string format, easier parsing
• STRING_PERM_AFFECTS added, in string format, easier parsing, permanent and innate affects
• STRING_EXITS added, in string format, easier parsing
These go in on reboot or crash,
Splork
MSDP variables added:
Position : current position of the player
Worships : who the player worships
These will be in on next reboot or crash, same as the ones mentioned above,
Splork
The following MSDP string variables have been added. The variables are set upon wearing an item. The string resembles the following: Vnum: #, DESC: description, AC:value, AFF: value
Examples:
MSDPWEAR_LIGHT = “VNUM:4,DESC:a hexagonal shaped token”,
MSDPWEAR_FINGER_R = “VNUM:2103,DESC:a small topaz ring,AC-apply:-0.1, SPELL_BONUS:100, HITPOINT:3”,
As with ALL MSDP variables, please do not request the data if you are not going to use it.
WEAR_LIGHT,
WEAR_FINGER_R,
WEAR_FINGER_L,
WEAR_NECK_1,
WEAR_NECK_2,
WEAR_BODY,
WEAR_HEAD,
WEAR_LEGS,
WEAR_FEET,
WEAR_HANDS,
WEAR_ARMS,
WEAR_SHIELD,
WEAR_ABOUT,
WEAR_WAIST,
WEAR_WRIST_R,
WEAR_WRIST_L,
WEAR_WIELD,
WEAR_HOLD,
WEAR_TWO_HANDED,
I will add these to the helpfile soon.
Splork