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Mob Updates

·2274 words·11 mins

Hey guys

First of all, don’t take this topic title to mean that mob updates are definitely coming. This is

merely something that I’ll use to explain and announce any mob updates that may occur. This

does not mean that any mob updates posted here are all-inclusive nor does it mean that there

are mobs that are excluded. It is what it is with no guarantees, warrants, etc.

Dan the deranged Defender in the Athenaeum’s quest win message were updated as it was

previously reported that it was either being truncated or incomplete. The offending quest

win message has been completed and should appear as intended.

Any questions or concerns can be directed via the usual methods or by contacting me

directly if you choose not to make it public. Usual methods include via the forum or

using the ingame commands bugs or typos.

neptune@slothmud.org

Thanks.

-Neptune

The wandering tea hawker in The Ahenaeum had a truncated quest message. When asking the hawker

about the quest, the message was truncated. This should now be remedied.

Thanks to goes to Cizin who found this error.

-Neptune

Greetings.

There are six animated shadows in The Catacombs on Thordfalan that previously had procs

that would destroy the corpses. The problem was that they would loot things, and should they

have looted personal items or equipment and then somehow die then whatever they looted

could also be destroyed. This proc has since been disabled, and they should be safe in this

respect. No other changes to these mobs were made.

The changes to these six mobs should not affect exp yield nor should it affect the mob’s

difficulty. No other mobs in the Catacombs were affected.

Thanks for the heads up goes to Kimchee and Yasik. Thanks guys!

-Neptune

After months of mulling, I’ve decded to remove the Galavan Thief. For the moment at least,

he will no longer load in The Rainbow Valley. Know that I’ve done this for a couple of reasons.

Originally, I was hoping he might provide a little out-of-the-ordinary challenge, but now I see

that perhaps his presence has been somewhat of a deterrent to many of you to use the shops

or the inn there at The Rainbow Valley. Secondly, I’ve changed my mind on how I feel about

having him swoop down on unsuspecting adventurers who recall to The Rainbow Valley.

I hope this helps some of you, and encourages the rest of you to branch out a little to areas

such as the Rainbow Valley. Furtheromore, this change does not warrant or indicate any

further changes of this nature; please try to take it at face value and understand that this

is not something I foresee becoming a regular occurrence.

Thanks and Enjoy.

-Neptune

Having come to the realization that a number of mobs were dying

but not dropping their items before their corpses disappeared, I’ve fixed

a few of them. Unlike before, the following mobs will now drop their items

and their corpses as normal allowing you to loot their corpses as normal:

Arboretum I:


Orchid

Petunia

Lily

Temple of the Wind:


Swarm of Bats

Farmstead


Swarm of Bees

If you guys find any more instances where mobs’ corpses are destroyed and they aren’t

dropping their items as they should be, then please let me know the area, the mob, and

I’ll take care of it.

Thanks!

-Neptune

Greetings.

Due to a glitch with his autoquestng proc, Exidoia now requires registration.

There should be no worries about undertaking this quest nor should there be

any fear of addressing this mob as anyone who knows this mob would normally

do otherwise.

-Neptune

Greetings.

The Troll Overseer in The Athenaeum has undergone a minor change to his quests.

Due to a typo, the reward for Galavan Troll quest has been adjusted to fall in line

with the other quests that this mob offers. Secondly, each of the Overseer’s quests

now require a minimum level.

-Neptune

Greetings.

Minor update today.

As some of you may have noticed, the Galavan Female, when provoked, will hurl rocks

at her assailant. As it was, this appeared to be an area affect, likely unintended. This

has been remedied. This special attack will no longer target the area, but rather a

single player.

Thanks.

-Neptune

Morning Guys and Gals

Just a couple minor updates at this time.

Bricla’s autoquest now makes a bit more sense, and works better

than it once did. Beforehand, the quest completed at the moment

that one undertook it. This has changed and now has a proper

quest format. One of the purposes of that quest appears to have

been to explain how to use shopkeeper and forge mobs of that type.

This hasn’t changed, but now, perhaps, you’ll see that Bricla’s added

feature will be a bit more in line with the expectations of a wider

range of character levels.

The Celestial Gatekeeper in the Tower of Gr’Valdh had some garbage

in one of the quest descriptions. This has been remedied and the

quest descriptions should work as designed now. Just goes to show

you that Murphy’s Law still applies to immortals as it applies to

mortals. Nothing else about these quests have changed.

Thanks guys for the feedback and letting us know where we missed

a couple of things. It only improves the game, and upholds the

the fantasy aspect of our world. Keep ’em coming! We’ll get to them

as quickly as we can.

-Neptune

First off, thanks to all who participated in the Formian Colony area opener. I must apologize,

however, as it’s apparent I forgot to save in a few places. No matter. That’s why we’re here:

to view the updates to the Formian Colony and its mobs.

  1. The formian mystic should now properly show its forge and components.

  2. The formian mystic’s forged item is no longer prime required.

  3. For those of you who participated in the opener, please see me about Honor that you

    should have gotten from the quest version of the Ant Queen.

  4. The heart of the silent hunter now behaves like a light as intended rather than a robe.

Thanks, and enjoy.

-Neptune

Greetings.

Due to the enormous amount of attention that Xerxes, Corruptor of Worlds has

received in the last month, his equipment poprates have been reduced. It was

never intended for his equipment to be as plentiful as it seems to be at the

moment. Also, you might notice that he loads an additional item, but I’ll let

you discover that in your own time. Xerxes has informed me that he feels a

bit targetted for these things, and has expressed to me that he feels pretty

angry about it. His behavior may persist; adventurers beware. I shall neither

confirm nor deny his demeanor at this moment. You may, however, notice an

increase n his experience yield….maybe. :)

-Neptune

Greetings.

Over the past week or two, we’ve seen a lot of activity surrounding Xerxes, the Corruptor of Worlds

in the Ruins of Gildebruun on the continent of Lyme. The amount of attention that he has received

and the manner surrounding his attention has created quite a stir. The unfortunate side effect of

this series of events has affected the honor system to such a degree, that this mob (and other like

mobs) will now have their resets tied to Astrological Houses. This should not affect, in any way, those

who have benefited up to this point from the Xerxes groups of the past in the context of what has

been gained from this up to this point.

The immortal staff has entertained this new activity for a while, but at the cost of players ignoring

parts of the game that were never intended to be passed over. It is our intention to provide content

across the World of Jord that gives our players a diverse, dynamic world to explore and adventure

while giving an equally diverse set of goals for each player to achieve. The focus was never supposed

to be and, in our minds, should never be to concentrate our focus on a single mob, area, etc.

Xerxes will now load only during the Houses of the Grand Struggle and Battle.

Thanks.

-Neptune

Greetings.

Small change this morning.

Previously, it was nearly impossible to find a shopkeeper that bought musical instruments

cuasing the occasional horde of instruments laying on the ground in various spots around

the world. This has been remedied. You should now be able to find atleast one buyer/seller

of bard instruments on each continent.

Enjoy.

-Neptune

Greetings.

Thanks to Zaq for finding this for us and reporting it.

The Skilled Ghost Artisan in Moria had a typo in his forge that would circumnavigate

his ruddy shield forge and instead produce a golden skeleton key. This has been

remedied and should produce the proper result and list the shield accordingly.

Any problems, let us know.

Thanks.

-Neptune

Greetings,

Against my better judgement, I have elected to tweak the Queen Mother Ant in the Formian Colony.

There seemed to be some dismay and belief that she was ‘unkillable’, and while I won’t listen to

feedback based on solo attempts on these types of mobs, I am not without the will to try a

relatively new approach on the matter. In layman’s terms, a few things will be different about her

for the moment. I’ll let you discover the differences on your own. Expect her to retain some of her

difficulty, however.

Thanks.

Feedback appreciated.

-Neptune

Greetings

As time goes by, some of our areas become obsolete or lose their appeal due to some

game changes that surpass their usefulness. As a result, I have gone through the griffons

in the Griffon’s Forest and updated them to bring them up to speed with the rest of the

game and to give you mid-level guys something to work with on SS. You will notice that

some of these creatures therein will behave differently and yield better results. This

can mean a few things, but I shall caution you here at this time to proceed as you normally

would when encountering new areas in which you’ve never adventured. But let it be known

that these changes are minimal, and are only reflected in key mobs throughout the forest.

Thanks.

-Neptune

Greetings

Just a few minor changes here today. Your cries of frustration have been heard and we have altered,

however slightly, the zonings to the Lesser and Great Moon Avatars so that they will spawn more often

than every month or so.

The Greater Moon Avatar will now spawn in both the Frost Giant and Dark Shades astrological houses.

The Lesser Moon Avatar will now spawn in both the Winter Wolf and Long Shadows astrological houses.

No item pop rates have been altered, but said item will load in either of the four aforementioned houses

on aforementioned mobs.

Hope that helps guys.

-Neptune

Greetings

Kelmorar Du’Eldren’s AQ in Raven’s Glade has been slightly altered. This shouldn’t affect too many people

in the long run, but if any of you feel as if the following changes affect you negatively, then see me ingame.

1.) The teach percentage of this autoquest was raised from a default of 25% to 95%. This means that

  reward will only require one completion to receive max base percentage. 

2.) While this isn’t a change, per se, I will mention that the autoquest can only be done once.

Hope that helps. Thanks!

-Neptune

Greetings

Cleaning up a bit of things here.

I’ve simplified the process for Bricla’s offerings and cleaned up her procs a bit.

I’ve also simplified her procs’ keywords a bit and given her a bit more flavor.

Enjoy.

-N

Greetings once again

I’ve gone through all the forge mobs with keywords “forge”," forger", and “smith” and updated them to the

the current forge proc. This includes only the mobs that regularly load in the game at the current moment.

Should you guys run across some I missed or some mobs with the old procs that do not have those keywords

that need to be updated, let me know. It is my intention to update them all eventually.

Thanks.

Enjoy.

-N

Greetings

It would appear that Luhhan’s forge for the Greaves of Valor was broken. It has been fixed. As such, I

took a second look at the Greaves of Valor and have decided that not only were they undervalued, but

they lacked a luster that needed to be improved. The cost of forging the Greaves of Valor has risen

accordingly, but I gave them a bit of a boost on their kickdam to bring them more in alignment with

what we’ve been trying to do with items that have Kickdam on them.

No other changes have been made to this item, forge, nor mob.

Hope that helps.

Enjoy.

-Neptune

Greetings

There’s been a minor change to our fair Necromancer, Xenobius near Barovia.

Xenobius now packs a much bigger punch and has gained a few immunities.

We thank you guys for being patient with us on things of this nature.

Xenobius is now a mob that we don’t intend to have killed regularly if at all.

He still loads his books, but know that we are planning to re-evaluate those books

and where they load so that you guys will have the options with those books to

load them normally or to wait out the reboots should you feel the need.

We will try to let you know when the additions have been made.

Thanks!

-Neptune

Papa Smurf will no longer cast firewind. My bad. Oops.

He’s now a caster of more appropriate level.

Hope that helps.

-Neptune