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Minor Changelog

·237 words·2 mins

Greetings,

Room effects that push or otherwise create currents from one room to

another should now ignore combatants. That is, if you are fighting a mob

in a room that would otherwise drag you along a current or push, you will

no longer be dragged mid-fight, but rather be free to finish the fight

before the room effect takes place. This should be helpful to some of

you who are adventuring in places like The Planes of Magma and Water.

Enjoy.

Let us know if you experience anything wonky as a result.

Thanks.

-Neptune

A couple other things went in today:

  1. Vault maximum capacity has been raised to 100 and the contents will show one page at a time.

  2. I updated the SCHEDULE command so that you can enter a continent name or its abbreviation as a filter. I also highlighted some of the items in the list - I’m not sure if it looks better now or worse but things like the ticket and continents stand out more.

Greetings

For some reason the level 40 spell ‘Nature’s Upheaval’ was loading on a mob on Valkyre.

This will no longer happen as that made no sense. That item load was removed and

that spellbook will now load elsewhere on Euridyce. When the EQ list gets its next update,

you should very easily be able to see where if you don’t discover it sooner than that.

Enjoy.

-Neptune