<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mud changes and New Stuff on SlothMUD</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/</link><description>Recent content in Mud changes and New Stuff on SlothMUD</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>© 2026</copyright><lastBuildDate>Wed, 26 Oct 2022 17:21:33 +0000</lastBuildDate><atom:link href="https://forum.slothmud.net/updates/mud-changes-and-new-stuff/index.xml" rel="self" type="application/rss+xml"/><item><title>Sac Tables</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/sac-tables/</link><pubDate>Wed, 26 Oct 2022 17:21:33 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/sac-tables/</guid><description>&lt;div class="post" data-post-id="39979" data-author="*Neptune*" data-date="2022-10-26T17:21:33+00:00" data-subject="Sac Tables"&gt;&#13;&#10;&lt;p&gt;Sacrificial Tablet Tallies have been reset.&lt;/p&gt;&#10;&lt;p&gt;You will need to re-follow the god of your choice to be counted again.&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes to the Lyme XP Cap</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-to-the-lyme-xp-cap/</link><pubDate>Sat, 15 Oct 2022 15:35:14 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-to-the-lyme-xp-cap/</guid><description>&lt;div class="post" data-post-id="39977" data-author="Driven" data-date="2022-10-15T15:35:14+00:00" data-subject="Changes to the Lyme XP Cap"&gt;&#13;&#10;&lt;p&gt;Lyme has been changed so that XP is no longer capped when nocap is enabled and the mob is not chopped. As soon as anyone chops that incarnation of the mob, or nocap is disabled, the cap is applied.&lt;/p&gt;&#10;&lt;p&gt;A swordwraith viciously massacres a massive black dog&lt;/p&gt;&#10;&lt;p&gt;with its slash.&lt;/p&gt;&#10;&lt;p&gt;A massive black dog is dead! R.I.P.&lt;/p&gt;&#10;&lt;p&gt;You gain 4143871 bonus experience!&lt;/p&gt;&#10;&lt;p&gt;You gain 11727937 extra bonus experience!&lt;/p&gt;&#10;&lt;p&gt;You received 11727937 experience points.&lt;/p&gt;&#10;&lt;p&gt;Your blood freezes as you hear a massive black dog&amp;rsquo;s&lt;/p&gt;&#10;&lt;p&gt;death cry.&lt;/p&gt;&#10;&lt;p&gt;You completely sever The High Paladin&amp;rsquo;s head!&lt;/p&gt;&#10;&lt;p&gt;You viciously massacre The High Paladin with your&lt;/p&gt;&#10;&lt;p&gt;cleave.&lt;/p&gt;&#10;&lt;p&gt;The High Paladin is dead! R.I.P.&lt;/p&gt;&#10;&lt;p&gt;You gain 3533333 bonus experience!&lt;/p&gt;&#10;&lt;p&gt;You gain 10000000 extra bonus experience!&lt;/p&gt;&#10;&lt;p&gt;Total exp for kill is 23223213.&lt;/p&gt;&#10;&lt;p&gt;Your blood freezes as you hear The High Paladin&amp;rsquo;s&lt;/p&gt;&#10;&lt;p&gt;death cry.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Master Hawthorn</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/master-hawthorn/</link><pubDate>Tue, 23 Aug 2022 13:52:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/master-hawthorn/</guid><description>&lt;div class="post" data-post-id="39967" data-author="Driven" data-date="2022-08-23T13:52:30+00:00" data-subject="Master Hawthorn"&gt;&#13;&#10;&lt;p&gt;Master Hawthorn is now offering daily bounties on mobs and weekly/quarterly bounties on forges. Simply go to him in BH town and type &amp;rsquo;list&amp;rsquo;. Some comments:&lt;/p&gt;&#10;&lt;p&gt;Daily subdue bounties reset every day at midnight server time.&lt;/p&gt;&#10;&lt;p&gt;The weekly forge bounty resets every week at midnight as Saturday rolls to Sunday.&lt;/p&gt;&#10;&lt;p&gt;The quarterly forge bounty resets every quarter at midnight as the calendar rolls to Jan 1, April 1, July 1, and October 1.&lt;/p&gt;&#10;&lt;p&gt;The daily mob bounties and the weekly forge bounty each have a difficulty rating from 1 to 10 (1 being easiest, 10 being hardest). These difficulty ratings cannot be compared across bounties. In other words, a difficulty rating of 10 in the 1-to-5-mil-xp mob bounty is not the same difficulty as a difficulty rating of 10 in the 5-to-10-mil xp mob bounty.&lt;/p&gt;&#10;&lt;p&gt;The quarterly forge bounty has a difficulty rating of either 15 or 20 (15 means moderately difficult, 20 means extremely difficult).&lt;/p&gt;&#10;&lt;p&gt;Rewards are scaled according to difficulty of the bounty.&lt;/p&gt;&#10;&lt;p&gt;Bounties should be different for different players, so we shouldn&amp;rsquo;t be tripping over each other. I made sure to structure the code so that no one player has access to higher difficulty (and thus higher reward) bounties. For example, one player&amp;rsquo;s weekly bounty may only be a difficulty of 2, but another player&amp;rsquo;s weekly bounty may be a difficulty of 10&amp;ndash;over time this will average out.&lt;/p&gt;&#10;&lt;p&gt;As always, please let me know if you run into anything busted with this new feature. Enjoy!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New thief artifact in-game now</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-thief-artifact-in-game-now/</link><pubDate>Mon, 18 Apr 2022 14:58:33 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-thief-artifact-in-game-now/</guid><description>&lt;div class="post" data-post-id="39902" data-author="Driven" data-date="2022-04-18T14:58:33+00:00" data-subject="New thief artifact in-game now"&gt;&#13;&#10;&lt;p&gt;Everyone&amp;rsquo;s favorite shadow assassin, Vain, has figured out how to craft an artifact that can capture and channel the power of the rogue. Enjoy!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changelog 2021-08-27</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2021-08-27/</link><pubDate>Fri, 27 Aug 2021 16:41:35 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2021-08-27/</guid><description>&lt;div class="post" data-post-id="39795" data-author="Driven" data-date="2021-08-27T16:41:35+00:00" data-subject="Changelog 2021-08-27"&gt;&#13;&#10;&lt;p&gt;Phase 2 of the changes for the thief class are now live. This change introduces the following new skills:&lt;/p&gt;&#10;&lt;p&gt;Level 31 thief skill: Vanish&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Active skill that removes the player from all combat, making them (potentially) invisible to everyone for a period of time&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Period of time dependent on position of thief in class order&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Sanctuary still makes you visible even when vanished, so dark cloak will be necessary to overcome that&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Requires the use of white powder, purchased in stores&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Vanish effect is removed when you move rooms&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Level 35 thief prime skill: Garrote&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Opening attack that can only be used when (1) Mob is not in battle, (2) Mob is not hemorrhaging, (3) Mob can see two or less PC&amp;rsquo;s in the room, and either (4a) the mob is undamaged, or (4b) the mob can&amp;rsquo;t see you because of vanish.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Does some damage (~60% of a single stab), causes the mob to hemorrhage for 30 seconds.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;While hemorrhaging, the mob will hemorrhage blood once every 6 seconds, and its output damage will be lowered by a moderate amount.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Level 1 avatar skill: Fan of knives&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Similar to flurry, but for stabbing weapons, costs &lt;em&gt;a lot&lt;/em&gt; more than flurry, and lasts &lt;em&gt;a lot&lt;/em&gt; longer than flurry.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;For thief prime, adds 2 attacks per round, for thief secondary adds 1 or 2 attacks per round, and for everyone else, adds 1 attack per round.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Level 7 avatar thief prime skill: Shadow mastery&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Passive skill that upgrades vanish dramatically by removing the requirement for the white powder and enables the vanish effect to remain intact when moving rooms (introduces a prediction-like effect for thief primes).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Level 36 avatar thief prime skill: Embrace the shadows&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Passive skill that upgrades vanish yet again by performing a squelch (similar to the pipe (&amp;rsquo;|&amp;rsquo;) command) and cancels all lag on the player when vanish is executed.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;For those of you who feel like your prime class needs balancing in some aspect of the game, feel free to post ideas on the forum (don&amp;rsquo;t just criticize, because that&amp;rsquo;s easy to do and helps nothing).&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>The Spirit of Conquest</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/the-spirit-of-conquest/</link><pubDate>Mon, 21 Jun 2021 22:13:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/the-spirit-of-conquest/</guid><description>&lt;div class="post" data-post-id="39739" data-author="Driven" data-date="2021-06-21T22:13:50+00:00" data-subject="The Spirit of Conquest"&gt;&#13;&#10;&lt;p&gt;Ladies and gentlemen, we offer you the Spirit of Conquest. We will be rebooting the mud this afternoon to allow the code to go live, and the mud will need to be wizlocked for 30 minutes or so to get the Spirit of Conquest setup properly, as the commands required will lag the entire mud. Fortunately this only needs to occur once, so once the object is properly initialized, we will release the wizlock and the conquest will begin.&lt;/p&gt;&#10;&lt;p&gt;The Spirit of Conquest will be available via a quest, and it shouldn&amp;rsquo;t be too terribly difficult to figure out who the quester is. He is not friendly, so be careful.&lt;/p&gt;&#10;&lt;p&gt;The Spirit of Conquest enables two things&amp;ndash;(1) An expansion of the Rebirth Shop, and (2) A new Conquest System that every player can enjoy, regardless of whether you are reborn.&lt;/p&gt;&#10;&lt;p&gt;Because I think discovery is more fun than being told everything, I&amp;rsquo;ll leave it at that. Please see me ingame if you have any problems or issues. Idjit and I have tested this thing quite a bit, but you never know what bugs are lurking. I would be conservative with what equipment you part with over the first week so that the Spirit of Conquest can get some mileage under its belt.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changelog 2021-05-23</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2021-05-23/</link><pubDate>Sun, 23 May 2021 18:20:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2021-05-23/</guid><description>&lt;div class="post" data-post-id="39722" data-author="Driven" data-date="2021-05-23T18:20:30+00:00" data-subject="Changelog 2021-05-23"&gt;&#13;&#10;&lt;p&gt;Several changes went in today&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;(1) Energy drain now nets less mana per successful cast and has been capped to 3x max mana for the player. Trying to push beyond the cap could be&amp;hellip; dangerous. This change was critical in restoring the proper value of caster classes to the game. Let&amp;rsquo;s get real, over 5k mana on any character is insanely imbalanced.&lt;/p&gt;&#10;&lt;p&gt;(2) Thief prime and secondaries now get backstab accuracy boosts from the DEX reaction bonus (see help dex). Primes get the full boost, while secondaries get half the boost.&lt;/p&gt;&#10;&lt;p&gt;(3) Excruciating blow has been recoded to be dependent upon the following:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Position of thief in class-order&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;DEX&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;STR&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Hitroll&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Sneak&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Hide&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Size of the mob&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Whether the first two backstabs actually land&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;In all, an endgame thief prime should now land excruciating blow similarly to how thief 7th/8th used to land excruciating blow when the game was badly bugged. In all, these changes represent phase 1 of a revamp for thief primes, with two more phases planned over the summer.&lt;/p&gt;&#10;&lt;p&gt;If you see anything off, talk with me in-game.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Updates to the avatar light</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates-to-the-avatar-light/</link><pubDate>Mon, 01 Feb 2021 21:14:00 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates-to-the-avatar-light/</guid><description>&lt;div class="post" data-post-id="39684" data-author="Driven" data-date="2021-02-01T21:14:00+00:00" data-subject="Updates to the avatar light"&gt;&#13;&#10;&lt;p&gt;I have updated the avatar light code, though Teker will need to grab my latest code to get the finalized options. Here is what the options will be:&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;*** Avatar Light ****************************************************************************&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; 3 of 3 Selections Remaining.&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +0 protection from evil - 0 of 0&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light dam - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light strength - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light intelligence - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light wisdom - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light dexterity - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light constitution - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light max strength - 0 of 1&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light max intelligence - 0 of 1&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light max wisdom - 0 of 1&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light max constitution - 0 of 1&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +25 avatar light hp - 0 of 50&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +25 avatar light hp regen - 0 of 50&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +25 avatar light ma - 0 of 50&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +5 avatar light ma regen - 0 of 5&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +25 avatar light mv - 0 of 50&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +12 avatar light mv regen - 0 of 36&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; -0.2 avatar light ac - 0 of 4&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light fly - 0 of 1&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light water breathing - 0 of 1&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +10 avatar light bonus spell bonus - 0 of 10&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +12 avatar light bonus heal bonus - 0 of 12&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; -2 avatar light spell saves - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light damage reduction - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +2 avatar light bonus weapon damage - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +1 avatar light hand damage - 0 of 1&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +10 avatar light bonus stab damage - 0 of 10&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +25 avatar light bonus circle damage - 0 of 25&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +2 avatar light bonus charisma - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +2 avatar light bonus undead control - 0 of 2&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +20 avatar light flail damage - 0 of 20&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +25 avatar light kick damage - 0 of 25&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;*********************************************************************************************&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;/div&gt;</description></item><item><title>New cleric artifact in-game now</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-cleric-artifact-in-game-now/</link><pubDate>Sat, 07 Nov 2020 21:45:01 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-cleric-artifact-in-game-now/</guid><description>&lt;div class="post" data-post-id="39599" data-author="Driven" data-date="2020-11-07T21:45:01+00:00" data-subject="New cleric artifact in-game now"&gt;&#13;&#10;&lt;p&gt;The dark cleric in BH has figured out how to craft an artifact that can channel the powers of healing into shadow and pain. Long live the shadow priest!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Donations</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/donations/</link><pubDate>Sun, 30 Aug 2020 19:11:27 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/donations/</guid><description>&lt;div class="post" data-post-id="39572" data-author="*Neptune*" data-date="2020-08-30T19:11:27+00:00" data-subject="Donations"&gt;&#13;&#10;&lt;p&gt;Greetings&lt;/p&gt;&#10;&lt;p&gt;Each year, SlothMUD is taxed with paying for hosting. This is a relatively hefty sum for our small band of admins and staff, and as such, we provide means for those who wish donate to do so. Today, I created a help file so that you guys will have access to the current pool link. The method that we use for these things is via Paypal, but you don&amp;rsquo;t have to have a Paypal account to donate. Importantly, you do not have to donate or pay to play the game. This is NOT required to play the game, but we certainly appreciate any amount that you can give to help us continue for the next year, at least.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;&lt;strong&gt;DISCLAIMER&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;Donating to the game does not warrant nor guarantee any ingame rewards, privileges, or considerations.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;To access the help file, simply type &amp;lsquo;help donation&amp;rsquo; while in the game. It has been our honor and pleasure to provide such a rewarding game to all of you guys over the years. We&amp;rsquo;ve met some great folks, shared adventures, cultivated relationships, and made some lasting ones. We&amp;rsquo;ve seen each other grow and prosper, and together, we&amp;rsquo;ve gathered to reach goals while battling the evils of the world. For that, we thank you.&lt;/p&gt;&#10;&lt;p&gt;Please take some time to donate if you can. We&amp;rsquo;ve been lucky over the years to be able to continue our efforts and have a place to do that. With your help, we&amp;rsquo;ll have many more years.&lt;/p&gt;&#10;&lt;p&gt;Thanks,&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Epic System updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/epic-system-updates/</link><pubDate>Sat, 15 Aug 2020 20:46:48 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/epic-system-updates/</guid><description>&lt;div class="post" data-post-id="39559" data-author="Driven" data-date="2020-08-15T20:46:48+00:00" data-subject="Epic System updates"&gt;&#13;&#10;&lt;p&gt;Heads up&amp;ndash;the Epic System code required to get Legend and above has been repaired&amp;hellip; congrats to Dingo for achieving Ascended and Stun for achieving Fable!&lt;/p&gt;&#10;&lt;p&gt;Celestial requires the completion of a celestial_trial quest that will be added to the game in the not-too-distant future.&lt;/p&gt;&#10;&lt;p&gt;I have not yet expanded the wear locations on the legend, myth, or celestial clasps, but the fable and ascended clasps should be good to go. Will update this post when the other clasps are fixed.&lt;/p&gt;&#10;&lt;p&gt;Happy epic hunting!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New quest ingame</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-quest-ingame/</link><pubDate>Fri, 03 Apr 2020 02:56:40 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-quest-ingame/</guid><description>&lt;div class="post" data-post-id="39418" data-author="Driven" data-date="2020-04-03T02:56:40+00:00" data-subject="New quest ingame"&gt;&#13;&#10;&lt;p&gt;The aging soul in Eden has a new quest line that any leader in the game will want to pay attention to. I am not going to release any details concerning this quest line, but we have a feeling that it will change the game in a fairly dramatic way going forward. All I will say is this&amp;hellip; when you have completed the quest line, &amp;rsquo;look sceptre&amp;rsquo;. Enjoy!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Pagoda of Enlightenment</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/pagoda-of-enlightenment/</link><pubDate>Fri, 13 Mar 2020 01:07:19 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/pagoda-of-enlightenment/</guid><description>&lt;div class="post" data-post-id="39392" data-author="Driven" data-date="2020-03-13T01:07:19+00:00" data-subject="Pagoda of Enlightenment"&gt;&#13;&#10;&lt;p&gt;As you guys may have seen in Driven&amp;rsquo;s title, I have been running the Pagoda of Enlightenment for the last 3 days in an attempt to forge the lotus blossom bracelets for Razyr. As I have gathered the cps, it became very apparent very quickly that this forge has a long pole to it that is beyond obnoxious.&lt;/p&gt;&#10;&lt;p&gt;Namely, the long purple incense stick. The forge requires 24 of the incense sticks to forge a pair of bracelets. If you do the math, it would take on average 20 days of RL time to pop that many sticks where you kept the haze of jasmine smoke dead for that entire duration. This is beyond reason, and I have confirmed with the healers ingame that their experience was a nightmare. As such, I have kept the pop rate the same, but four hazes now spawn per repop.&lt;/p&gt;&#10;&lt;p&gt;For those of you who lived through this absurdity, talk with me ingame and I will reimburse you for the time you spent on this forge. If you know of other forges where one of the cps is orders of magnitude off in terms of time investment, please talk with me and we can discuss.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Seal of Asmodeus</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/seal-of-asmodeus/</link><pubDate>Fri, 17 Jan 2020 17:23:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/seal-of-asmodeus/</guid><description>&lt;div class="post" data-post-id="39349" data-author="Driven" data-date="2020-01-17T17:23:28+00:00" data-subject="Seal of Asmodeus"&gt;&#13;&#10;&lt;p&gt;Be forewarned. I have updated the seal of asmodeus so that two cannot be worn.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;If you try to attach the seal to an item while already wearing an item with the seal attached, it won&amp;rsquo;t let you.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;If you attach two seals to two items in your inventory and then proceed to wear both, you will regret it.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;If you try to get around all of the code by using eqsets, for example, then again, you will regret it.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;If anyone sees any problems or holes in the code, please let me know. Thanks, and happy mudding!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Starkhaus and Friends</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/starkhaus-and-friends/</link><pubDate>Mon, 10 Jun 2019 00:14:58 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/starkhaus-and-friends/</guid><description>&lt;div class="post" data-post-id="39213" data-author="Driven" data-date="2019-06-10T00:14:58+00:00" data-subject="Starkhaus and Friends"&gt;&#13;&#10;&lt;p&gt;I would like to announce an addition to the game&amp;ndash;Starkhaus has a few new friends, and one in particular is capable of producing an artifact of tremendous power. Enjoy!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Drachma eq updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/drachma-eq-updates/</link><pubDate>Wed, 24 Apr 2019 13:42:10 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/drachma-eq-updates/</guid><description>&lt;div class="post" data-post-id="39175" data-author="Driven" data-date="2019-04-24T13:42:10+00:00" data-subject="Drachma eq updates"&gt;&#13;&#10;&lt;p&gt;Ladies and gentlemen, we have released a significant update to the drachma gear to bring it up to snuff with the current state of the game. A number of existing items have been either updated to something more appropriate or have been replaced altogether with a new item, as to not upset the balance of items available for each class. These changes should be reflected in the original shop that the item was sold in. In addition to updating/replacing older items, we have added two new items per class, which are available from a new vendor east of Moonglum. Tylvaen Thunderclaw gives his kind greetings.&lt;/p&gt;&#10;&lt;p&gt;=======================================================================&lt;/p&gt;&#10;&lt;p&gt;Several notes:&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;- I have setup Tylvaen to buy drachma items at a 90% return and he will remain this way until after the rebirth shop goes in and eqsets have settled out. &#13;&#10;&#13;&#10;- I am painfully aware of how difficult it is to craft T2 and T3 runes, so I will make myself available to the best of my abilities to remove runes from older items that have been antiquated by these eq changes. Please try the smith's proc in AH town before asking an immort to get involved, though.&#13;&#10;&#13;&#10;- If you had previously purchased an item that is completely removed or changed, you are more than welcome to keep the old item.&#13;&#10;&#13;&#10;- If you had previously purchased an item that has changed to something better than your version, then I would suggest the following to you: &#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;** If the cost of the new item is less than 90% of the value of your item, then I would simply sell your item to Tylvaen and buy the new one.&lt;/p&gt;&#10;&lt;p&gt;** If the cost of the new item is not less than 90% of the value of your item, then I or another immort can perform the trade for you manually.&lt;/p&gt;&#10;&lt;p&gt;=======================================================================&lt;/p&gt;&#10;&lt;p&gt;Onto the changes… for items that changed, I am going to list the definition of the new item without attempting to explain what the item used to be. All of that information is on the eqlist and will remain on the eqlist as the old items are still in the database.&lt;/p&gt;&#10;&lt;p&gt;Old items that have changed or been replaced&lt;/p&gt;&#10;&lt;p&gt;=======================================================================&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;- warder's cloak, -0.6 ac, -2 spell save, +1 dam redux, perm resist webs, 650dr, 24 av and 40 cl&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Braided Hemp Bracelet +1 max_dex, +2 bonus charis, 1 mr, 525 dr, 40 ba, 1 av&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- iridescent zils, shoulder, -0.8 ac, 1 max_int, +1 bonus_charis, 500dr, nov av, 40 ba&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- bracer of the rosy cross, +12 bhb, +max_wis, +1 mr, 6x40, 40 cl, 450dr&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- hiddenite guards, -0.4 ac, +1 max_dex, 2 weap dam, +1 max_str, 800dr, 40 wa, 40 th, 15 av&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- decayed black rose petals, +2 mr, +1 uc, -1 order lag, 600dr, 5x40, 40 ne prime&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- ruby serpent eyes, attaches to rofs, +2 mr, +8 mana, 400 dr, 18 av&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- runed sleeves of the arch-magi / bracers of the archmagi ==&amp;gt; removed ==&amp;gt; replaced with a clasp for arms ==&amp;gt; ethereal runes of the arch-magi - +1 mr, +5 bonus sb, +1 hitroll, +5 mana, 600dr, 1 av&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- tentacles of the kraken, -0.3 ac, shoulder, +1 mr, +1 hand dam, shiftable, 700dr, 40dr, 15 av, 40 dr&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- an enwrapped orchid, -0.1 ac, +2 hand_dam, +1 mr, -1 spell save, 700dr, 6x40, hierophant's charm can attach&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- titanium ring of power, -0.5 ac, +1 weapon dam, +10 hps, 3x40, 40 war, 500dr&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- knotted beech staff, 2d7, +3 hitroll, +2 dam, +max_int, -1 saves, 30 mana, mana drain proc (same as mace of the underworld), 800dr, 15 av, 40 mage&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- helm of sky kings, -0.9 ac, max_dex, +2 weapon dam, 600dr, 3x40&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- titanium lock pick, -0.5 ac, +1 dam, +10 stab dam, +10 circle dam, 1 av, 40 thief, 700dr&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Boots of the Forest Walker, -0.2 ac, +2 mana regen, +5 mana, shiftable, 40 caster&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- dwarven robe of stoutness -0.5 ac, +1 max_con, 500dr&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- a girdle of hill giant strength, -0.1 ac, +10 hps, +1 max_str, 250 drachma (same restricts as current item)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- a girdle of stone giant strength, -0.2 ac, +5 hp regen, +2 max_str, 500 drachma (same restricts as current item)&#13;&#10;&#13;&#10;- a girdle of frost giant strength, -0.3 ac, +10 hps, +5 hp regen, +3 max_str, 750 drachma (same restricts as current item)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Redsteel Legplates of Hades, -1.7 ac, +1 max_con, +2 dam redux, 4 hp_regen, 600dr, 10av, 40 warrior&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Olthoi Great Helm, -1.5 ac, +1 dam redux, +15 fire resist, 850dr, 10av, 40 war&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Serpentskin Bracer, -0.4, +3 weapon_dam, 1 dam_redux, 770dr, 2x40, 40 war&#13;&#10;&#13;&#10;- Loop of Angelhair Braids, -2 spell saves, 7 spell bonus, 600dr, 2x40, 40 mage&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;New forge at Alexus (replaces Sandals of Speed that have been removed)&lt;/p&gt;&#10;&lt;p&gt;=======================================================================&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;- a pair of diamond-encrusted demonskin boots -0.5 ac, +1 dam, +1 max_str, 10 hps, 15av restricts&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Ancient Rawhide Boots&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;demonskin boots&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;1x diamond chip&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;20m gold&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Completely new items at Tylvaen Thunderclaw&lt;/p&gt;&#10;&lt;p&gt;=======================================================================&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;- Ankh of Elemental Wrath, neck, -0.3 ac, -2 spell saves, 5 bonus spell bonus, 15 mana, 500dr, av 1 restricts&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Scriptures of Disciplined Wrath, held low, -0.5 ac, +2 hand dam, +1 dam redux, +5 mv regen, 800dr, 5x40 restricts, 40 monk&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Mithril Sleeves of Molten Earth, arms, -0.8 ac, +3 bonus weapon dam, +1 hitroll, 700dr, 5x40 restricts, 40 war&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Band of the Learned Healer -0.3 ac, finger, +10 bonus_heal_bonus, shock 2, 2 mana regen, 500dr, 5x40 restricts, 40 cl prime&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Interwoven Bands of Shadow and Pain, finger, -0.2 ac, +2 hitroll, +5 stab dam, +5 circle dam, +5 mv regen, 500dr, 5x40 restricts, 40 th&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Shadowed Band of Crawling Flesh, finger, -0.3 ac, +1 dam redux, +1 bonus undead control, -1 order lag, 500dr, 5x40 restricts, 40 ne prime&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Diamond Ring of the Master Bard, finger, -0.4 ac, +1 dam redux, +1 charisma, +10 hps, 400dr, 5x40 restricts, 40 ba&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Shifting Circlet of the Druidic Master, head, -0.1 ac, 1 mr, +5 spell bonus, +10 mana, shapeshift, 500dr, 5x40 restricts, 40 dr prime&#13;&#10;&#13;&#10;- Vestments of the Grand Hierarch, body, -2.4 ac, bonus heal bonus 15, 1 max_wis, 3 sys shock, 1k drachma, 6x40, 40 cl&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Sphairai of Ruptured Souls - 2d6 **2-handed** weapon, disintegrate proc, 1/6 proc rate, -1 saves, +5 spell bonus, hits ethereal, 1k dr, 6x40, 40 mage&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Tassets of Living Thorns, legs, -0.2 ac, +1 mr, 1 hand_dam, 5 spell bonus, 850dr, 6x40, 40 druid&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- midnight greaves of black ice, legs, -1.6 ac, +1 hand_dam, 1 dam_redux, +5 mv regen, 850dr, 6x40, 40 monk&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Midnight Armor of Crisscrossed Knives, body, -1.3 ac, +1 max_dex, +1 dam, +1 hitroll, +8 stabdam, 850 drachma, 6x40, 40 thief&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Adamantine Chains of Vigor, clasp on boots, -0.1 ac, +1 max_str, 600dr, 6x40, 40 warrior&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Golden Belt of Splendor, belt, -0.1 ac, +1 max_dex, +2 bonus charisma, +1 mr, container maxweight 200, 700dr, 6x40, 40 bard&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;- Golden Skull of Desecration, held low, -0.5 ac, +1 dam_redux, -1 order lag redux, 600dr, 6x40, 40 necro prime&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;/div&gt;</description></item><item><title>New 3x40 system</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-3x40-system/</link><pubDate>Fri, 11 Jan 2019 02:48:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-3x40-system/</guid><description>&lt;div class="post" data-post-id="39038" data-author="Driven" data-date="2019-01-11T02:48:50+00:00" data-subject="New 3x40 system"&gt;&#13;&#10;&lt;p&gt;Greetings, Slothers! Today is a good day. We would like to present a new system for 3x40 gear for your enjoyment. The goal of this new system is threefold:&lt;/p&gt;&#10;&lt;p&gt;(1) Give equal representation to each prime class&lt;/p&gt;&#10;&lt;p&gt;(2) Adapt to the current state of the game&lt;/p&gt;&#10;&lt;p&gt;(3) Provide deeper options for each player, extending content through rebirth&lt;/p&gt;&#10;&lt;p&gt;Executive summary:&lt;/p&gt;&#10;&lt;p&gt;· 3x40 items continue to exist as they do today with some additions and/or modifications.&lt;/p&gt;&#10;&lt;p&gt;· 3x40 items now have 6x40 upgrades, created as a forge of the 3x40 item, a token received from turning in a second 3x40 item, plus a precious ingot of palladium.&lt;/p&gt;&#10;&lt;p&gt;· Some of the 6x40 items have 8x40 upgrades that are prime-only, created as a forge of the 6x40 item, a token received from turning in another 3x40 item, plus two precious ingots of palladium.&lt;/p&gt;&#10;&lt;p&gt;· Each precious ingot of palladium is forged from five bars of palladium. This metal is so precious it is only found on the most powerful and epic mobs in all of Jord.&lt;/p&gt;&#10;&lt;p&gt;· Rebirth characters receive three additional 3x40 items upon rebirthing.&lt;/p&gt;&#10;&lt;p&gt;User&amp;rsquo;s guide:&lt;/p&gt;&#10;&lt;p&gt;· Lord Moonglum continues to award old 3x40 items at 3x40, 6x40, and 8x40. That system remains along with all of its items.&lt;/p&gt;&#10;&lt;p&gt;· Master Oakenshield will exchange an old 3x40 item for a glowing token of flawless palladium.&lt;/p&gt;&#10;&lt;p&gt;· Master Oakenshield will trade a new 3x40 item for a glowing token of flawless palladium.&lt;/p&gt;&#10;&lt;p&gt;· Master Oakenshield will exchange a new 3x40 item for a glowing token of flawless palladium at a price. First exchange is free, second exchange is 5M gold, all subsequent exchanges are 10M gold.&lt;/p&gt;&#10;&lt;p&gt;· Alexus Silverlight will forge a precious ingot of palladium from five bars of palladium and 5M gold.&lt;/p&gt;&#10;&lt;p&gt;· Alexus Silverlight will forge a new 6x40 item from the 3x40 item being upgraded, one glowing token of flawless palladium, and one precious ingot of palladium.&lt;/p&gt;&#10;&lt;p&gt;· Alexus Silverlight will forge a new 8x40 prime-only item from the 6x40 item being upgraded, one glowing token of flawless palladium, and two precious ingots of palladium. Note that not all 6x40 items have 8x40 upgrades.&lt;/p&gt;&#10;&lt;p&gt;· Alexus Silverlight will exchange a 6x40 item for two glowing tokens of flawless palladium.&lt;/p&gt;&#10;&lt;p&gt;· Alexus Silverlight will exchange an 8x40 item for three glowing tokens of flawless palladium and one precious ingot of palladium.&lt;/p&gt;&#10;&lt;p&gt;· Rebirth characters will receive three additional glowing tokens of flawless palladium.&lt;/p&gt;&#10;&lt;p&gt;· Master Oakenshield and Alexus Silverlight both have help screens by simply typing &amp;ldquo;ask&amp;rdquo; in their respective rooms.&lt;/p&gt;&#10;&lt;p&gt;Comments:&lt;/p&gt;&#10;&lt;p&gt;· Warning, think deeply about this system before acting &amp;ndash; be aware of what you&amp;rsquo;re doing.&lt;/p&gt;&#10;&lt;p&gt;· There will not be reimbursements for &amp;ldquo;I accidentally traded for the wrong 3x40 item or I accidentally forged a 6x40 or 8x40 item I don&amp;rsquo;t want&amp;rdquo;.&lt;/p&gt;&#10;&lt;p&gt;o Use &amp;ldquo;query oakenshield about &lt;item&gt;&amp;rdquo; prior to trading for a new 3x40 item to ensure you are trading for the correct item.&lt;/p&gt;&#10;&lt;p&gt;o Use &amp;ldquo;query alexus about &lt;item&gt;&amp;rdquo; prior to forging a new 6x40 or 8x40 item to ensure you are forging the correct item.&lt;/p&gt;&#10;&lt;p&gt;· There will not be reimbursements for &amp;ldquo;I accidentally exchanged my item&amp;rdquo;. Make sure you have your 3x40 gear you &lt;em&gt;don&amp;rsquo;t want exchanged&lt;/em&gt; safely tucked away in a container prior to exchanging.&lt;/p&gt;&#10;&lt;p&gt;· The bars of palladium will be in high demand, so treat them with care. Leaders of epic raids, I suggest you use your wheel to distribute them fairly.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>EU Random Pop Changes &amp;amp; Planar Pages</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/eu-random-pop-changes-amp-planar-pages/</link><pubDate>Fri, 16 Nov 2018 00:34:47 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/eu-random-pop-changes-amp-planar-pages/</guid><description>&lt;div class="post" data-post-id="38998" data-author="*Neptune*" data-date="2018-11-16T00:34:47+00:00" data-subject="EU Random Pop Changes &amp;amp;amp; Planar Pages"&gt;&#13;&#10;&lt;p&gt;Greetings&lt;/p&gt;&#10;&lt;p&gt;Each of the planes in EU have been altered slightly to allow for a wider variety and more&lt;/p&gt;&#10;&lt;p&gt;relevant series of random pops on a more regular basis. This includes but it not limited&lt;/p&gt;&#10;&lt;p&gt;to the planar shift pages as there seems to have been some oversight in how often some&lt;/p&gt;&#10;&lt;p&gt;of the pages were loading. I hope this helps, and as always, be sure to let me know if&lt;/p&gt;&#10;&lt;p&gt;things look wonky in this regard.&lt;/p&gt;&#10;&lt;p&gt;Thanks.&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Area Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/area-updates/</link><pubDate>Sun, 28 Oct 2018 20:09:29 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/area-updates/</guid><description>&lt;div class="post" data-post-id="38991" data-author="*Neptune*" data-date="2018-10-28T20:09:29+00:00" data-subject="Area Updates"&gt;&#13;&#10;&lt;p&gt;Greetings&lt;/p&gt;&#10;&lt;p&gt;I am happy to announce that your immortal staff will be undergoing a review of existing areas&lt;/p&gt;&#10;&lt;p&gt;in the game that have existed for a while, and seem to have been left behind in our ever-moving&lt;/p&gt;&#10;&lt;p&gt;forward and progression of the game. As time passes, somethings get left behind and stagnate.&lt;/p&gt;&#10;&lt;p&gt;We have heard your criticisms and offered some of our own over a wide swath of zones that&lt;/p&gt;&#10;&lt;p&gt;are currently in the game. As such, we have elected to begin a new campaign of sorts for the&lt;/p&gt;&#10;&lt;p&gt;upcoming year or so as time allows.&lt;/p&gt;&#10;&lt;p&gt;From this time forward, we will be updating and bringing several areas and zones forward while&lt;/p&gt;&#10;&lt;p&gt;updating to them to the current game. In some cases, these changes will be minor. In some cases,&lt;/p&gt;&#10;&lt;p&gt;these changes may be a little more than minor. This will include new mobs, new EQ, new rooms,&lt;/p&gt;&#10;&lt;p&gt;and even new features that will further expand our experiences as players adventuring within these&lt;/p&gt;&#10;&lt;p&gt;zones.&lt;/p&gt;&#10;&lt;p&gt;In the future, you can look to this thread to keep you updated as to which zones have been updated.&lt;/p&gt;&#10;&lt;p&gt;Furthermore, I&amp;rsquo;d like to re-inroduce our first zone of this campaign: The River of Blood. Please take&lt;/p&gt;&#10;&lt;p&gt;the time to check it out and let us know of anything that&amp;rsquo;s not quite right or doesn&amp;rsquo;t work right. But&lt;/p&gt;&#10;&lt;p&gt;we hope this helps you guys out and gives you a few more options for gameplay as well as providing&lt;/p&gt;&#10;&lt;p&gt;new and interesting flavors and challenges in the times ahead.&lt;/p&gt;&#10;&lt;p&gt;Enjoy, and as always, thanks for playing!&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Area Opener 9/29/18</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/area-opener-9-29-18/</link><pubDate>Tue, 25 Sep 2018 23:55:52 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/area-opener-9-29-18/</guid><description>&lt;div class="post" data-post-id="38979" data-author="*Neptune*" data-date="2018-09-25T23:55:52+00:00" data-subject="Area Opener 9/29/18"&gt;&#13;&#10;&lt;p&gt;Greetings&lt;/p&gt;&#10;&lt;p&gt;There will a smallish event this weekend to accompany an equally small area/expansion opener.&lt;/p&gt;&#10;&lt;p&gt;It shouldn&amp;rsquo;t take too long, but there should be some goodies to go around for those of you who&lt;/p&gt;&#10;&lt;p&gt;are interested in participating.&lt;/p&gt;&#10;&lt;p&gt;Let&amp;rsquo;s say we start around 1 p.m. US Central Time on Saturday.&lt;/p&gt;&#10;&lt;p&gt;Hope to see you guys there!&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change to Score Graphs (score all2)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-to-score-graphs-score-all2/</link><pubDate>Sun, 12 Aug 2018 11:54:21 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-to-score-graphs-score-all2/</guid><description>&lt;div class="post" data-post-id="38962" data-author="*Breeze*" data-date="2018-08-12T11:54:21+00:00" data-subject="Change to Score Graphs (score all2)"&gt;&#13;&#10;&lt;p&gt;Change to the way&lt;/p&gt;&#10;&lt;p&gt;Damage Reduction / Bonus Damage Reduction&lt;/p&gt;&#10;&lt;p&gt;Heal Bonus / Bonus Heal Bonus&lt;/p&gt;&#10;&lt;p&gt;are shown in &amp;ldquo;score all2&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Previously you would see this..&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;The following bonuses affect you:&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Hit Roll : ( 23) [||||||||||| ]&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Damage : ( 19) [||||||||| ]&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Damage Red. : 100% ( 29) [||||||||||||||||||||||||||||||||||||||||||||||||||]&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; System Shock : ( 1) [ ]&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Spell Saves : 28% ( -6) [|||||||||||||| ]&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Hand Damage : 78% ( 26) [||||||||||||||||||||||||||||||||||||||| ]&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;p&gt;now you will see this&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;The following bonuses affect you:&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Hit Roll : ( 22) [||||||||||| ]&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Damage : ( 17) [|||||||| ]&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Damage Red. : 48% ( 14) [|||||||||||||||||||||||| ]&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; +Damage Red. : 16 of NOCAP&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; System Shock : ( 1) [ ]&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Spell Saves : 28% ( -6) [|||||||||||||| ]&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Hand Damage : 78% ( 26) [||||||||||||||||||||||||||||||||||||||| ]&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;p&gt;the + means bonus. so in this case, bonus_damage_reduction.&lt;/p&gt;&#10;&lt;p&gt;the only ones that will show up at the moment are +Damage Red. (bonus damage reduction)&lt;/p&gt;&#10;&lt;p&gt;and +Heal Bonus (bonus heal bonus) the reason is that i have to add them in manually and have to research them manually.&lt;/p&gt;&#10;&lt;p&gt;notice that in the latter case, the total is actually 1 higher than in the original case.&lt;/p&gt;&#10;&lt;p&gt;that was due to a small bug in the way the data is calculated which is why i have to&lt;/p&gt;&#10;&lt;p&gt;research each thing that gets added.&lt;/p&gt;&#10;&lt;p&gt;someone please collect all the missing bonuses and decide in which order we should add them in?&lt;/p&gt;&#10;&lt;p&gt;do a poll or something.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Events List</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/events-list/</link><pubDate>Sat, 11 Aug 2018 20:57:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/events-list/</guid><description>&lt;div class="post" data-post-id="38958" data-author="*Neptune*" data-date="2018-08-11T20:57:45+00:00" data-subject="Events List"&gt;&#13;&#10;&lt;p&gt;Greetings Everyone&lt;/p&gt;&#10;&lt;p&gt;When we changed from .org to .com, you guys probably noticed that the events list&lt;/p&gt;&#10;&lt;p&gt;didn&amp;rsquo;t work anymore. Well, that has changed, and you may now sign back up to&lt;/p&gt;&#10;&lt;p&gt;get notices for events that are announced this way. Just follow the link below.&lt;/p&gt;&#10;&lt;p&gt;If you have any questions, just hit us up ingame.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="http://slothmud.com/mailman/listinfo/events_slothmud.com" target="_blank" rel="noreferrer"&gt;&amp;lt;LINK_TEXT text=&amp;ldquo;http://slothmud.com/mailman/listinfo/ev &amp;hellip; othmud.com&amp;rdquo;&amp;gt;http://slothmud.com/mailman/listinfo/events_slothmud.com&amp;lt;/LINK_TEXT&amp;gt;&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Brand of the Rogue</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/brand-of-the-rogue/</link><pubDate>Sun, 01 Apr 2018 01:35:17 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/brand-of-the-rogue/</guid><description>&lt;div class="post" data-post-id="38717" data-author="*Neptune*" data-date="2018-04-01T01:35:17+00:00" data-subject="Brand of the Rogue"&gt;&#13;&#10;&lt;p&gt;Greetings&lt;/p&gt;&#10;&lt;p&gt;After some discussion and some contemplation, it has been decided that the&lt;/p&gt;&#10;&lt;p&gt;Herbalist II clasp forge for the Brand of the Rogue has been altered. The forge&lt;/p&gt;&#10;&lt;p&gt;process itself has not been changed. The old stats of this object were that it&lt;/p&gt;&#10;&lt;p&gt;was to be attached to a weapon and yielding +1 weapon damage and +1 hitroll.&lt;/p&gt;&#10;&lt;p&gt;While the clasp still attaches to a weapon, it now yields +1 hitroll and +5 stab&lt;/p&gt;&#10;&lt;p&gt;damage. The requirements for use and the forge itself have no been changed.&lt;/p&gt;&#10;&lt;p&gt;At this time, since the forge is a repeatable one, there will be no reimbursements&lt;/p&gt;&#10;&lt;p&gt;for anyone that has already forged the clasp before these changes.&lt;/p&gt;&#10;&lt;p&gt;Thanks, and I hope that helps.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Minor Changelog</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/minor-changelog-4772/</link><pubDate>Sat, 24 Jun 2017 17:44:43 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/minor-changelog-4772/</guid><description>&lt;div class="post" data-post-id="38302" data-author="*Neptune*" data-date="2017-06-24T17:44:43+00:00" data-subject="Minor Changelog"&gt;&#13;&#10;&lt;p&gt;Greetings,&lt;/p&gt;&#10;&lt;p&gt;Room effects that push or otherwise create currents from one room to&lt;/p&gt;&#10;&lt;p&gt;another should now ignore combatants. That is, if you are fighting a mob&lt;/p&gt;&#10;&lt;p&gt;in a room that would otherwise drag you along a current or push, you will&lt;/p&gt;&#10;&lt;p&gt;no longer be dragged mid-fight, but rather be free to finish the fight&lt;/p&gt;&#10;&lt;p&gt;before the room effect takes place. This should be helpful to some of&lt;/p&gt;&#10;&lt;p&gt;you who are adventuring in places like The Planes of Magma and Water.&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;Let us know if you experience anything wonky as a result.&lt;/p&gt;&#10;&lt;p&gt;Thanks.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changelog 2017-02-12</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2017-02-12/</link><pubDate>Mon, 13 Feb 2017 00:28:44 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2017-02-12/</guid><description>&lt;div class="post" data-post-id="38056" data-author="*teker*" data-date="2017-02-13T00:28:44+00:00" data-subject="Changelog 2017-02-12"&gt;&#13;&#10;&lt;p&gt;The MSDP LOCATION variable should be synced better - give it a try. I moved it into the look code so it won&amp;rsquo;t update on blind teleports.&lt;/p&gt;&#10;&lt;p&gt;I changed the counters code again - I think people were seeing issues when capping that are hopefully fixed.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="38057" data-author="*teker*" data-date="2017-02-13T00:29:58+00:00" data-subject="Re: Changelog 2017-02-12"&gt;&#13;&#10;&lt;p&gt;Forgot to mention that the issue with imbued potions should be fixed.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>COLISEUM NOW OPEN TO REBIRTHED CHARACTERS</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/coliseum-now-open-to-rebirthed-characters/</link><pubDate>Mon, 30 Jan 2017 20:48:06 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/coliseum-now-open-to-rebirthed-characters/</guid><description>&lt;div class="post" data-post-id="38010" data-author="*juggleblood*" data-date="2017-01-30T20:48:06+00:00" data-subject="COLISEUM NOW OPEN TO REBIRTHED CHARACTERS"&gt;&#13;&#10;&lt;p&gt;Thanks for your patience.&lt;/p&gt;&#10;&lt;p&gt;Now that the rebirth process includes a removal of worn equipment, and restriction of skills, they are now re-admitted to the coliseum.&lt;/p&gt;&#10;&lt;p&gt;We understand that rebirthed characters have advantages over regular mortals, but after giving everyone ample opportunity to express their opinion on the issue, there is a wide consensus that the players are content to have the rebirths in there. And some have pointed out that it&amp;rsquo;s perfectly fair in the end, given that everyone who reaches 9x40 will have the same opportunity, and that many of these players never had a chance to run the coli to begin with.&lt;/p&gt;&#10;&lt;p&gt;There is one exception. I&amp;rsquo;m keeping the sub 20, newbie level restricted. I don&amp;rsquo;t really care to see these characters getting 8x20, crushing the newbie level and getting a bunch of honor for it.&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changelog 2017-01-10</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2017-01-10/</link><pubDate>Tue, 10 Jan 2017 15:39:56 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2017-01-10/</guid><description>&lt;div class="post" data-post-id="37957" data-author="*teker*" data-date="2017-01-10T15:39:56+00:00" data-subject="Changelog 2017-01-10"&gt;&#13;&#10;&lt;p&gt;I believe I have banished the demon that was periodically blocking recall scrolls.&lt;/p&gt;&#10;&lt;p&gt;The T1 -&amp;gt; T2 upgrade should be in place.&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve added a line to the counters command to show whether it thinks you&amp;rsquo;re in solo mode or group mode. Hopefully someone can figure out how to manipulate it into the wrong mode.&lt;/p&gt;&#10;&lt;p&gt;Most of the work I did in this reboot was blocking remort exploits. The following skills were modified:&lt;/p&gt;&#10;&lt;p&gt;double attack&lt;/p&gt;&#10;&lt;p&gt;triple attack&lt;/p&gt;&#10;&lt;p&gt;quad attack&lt;/p&gt;&#10;&lt;p&gt;backstab&lt;/p&gt;&#10;&lt;p&gt;double stab&lt;/p&gt;&#10;&lt;p&gt;excruciating blow&lt;/p&gt;&#10;&lt;p&gt;sleight&lt;/p&gt;&#10;&lt;p&gt;squirm&lt;/p&gt;&#10;&lt;p&gt;bash&lt;/p&gt;&#10;&lt;p&gt;trip&lt;/p&gt;&#10;&lt;p&gt;kick&lt;/p&gt;&#10;&lt;p&gt;circlestab&lt;/p&gt;&#10;&lt;p&gt;apply poison&lt;/p&gt;&#10;&lt;p&gt;tactics&lt;/p&gt;&#10;&lt;p&gt;counterattack&lt;/p&gt;&#10;&lt;p&gt;tumbling defense&lt;/p&gt;&#10;&lt;p&gt;stalk&lt;/p&gt;&#10;&lt;p&gt;deathgrip&lt;/p&gt;&#10;&lt;p&gt;wraithtouch&lt;/p&gt;&#10;&lt;p&gt;flurry&lt;/p&gt;&#10;&lt;p&gt;stun&lt;/p&gt;&#10;&lt;p&gt;improved stun&lt;/p&gt;&#10;&lt;p&gt;strike&lt;/p&gt;&#10;&lt;p&gt;dodge&lt;/p&gt;&#10;&lt;p&gt;kensai&lt;/p&gt;&#10;&lt;p&gt;presage&lt;/p&gt;&#10;&lt;p&gt;prediction&lt;/p&gt;&#10;&lt;p&gt;deathtouch&lt;/p&gt;&#10;&lt;p&gt;sixth sense&lt;/p&gt;&#10;&lt;p&gt;kenning&lt;/p&gt;&#10;&lt;p&gt;equanimity&lt;/p&gt;&#10;&lt;p&gt;berserk&lt;/p&gt;&#10;&lt;p&gt;entrench&lt;/p&gt;&#10;&lt;p&gt;feign death&lt;/p&gt;&#10;&lt;p&gt;frenzy&lt;/p&gt;&#10;&lt;p&gt;deathblow&lt;/p&gt;&#10;&lt;p&gt;toss&lt;/p&gt;&#10;&lt;p&gt;warcry&lt;/p&gt;&#10;&lt;p&gt;stealth&lt;/p&gt;&#10;&lt;p&gt;broadside&lt;/p&gt;&#10;&lt;p&gt;stomp&lt;/p&gt;&#10;&lt;p&gt;bodyslam&lt;/p&gt;&#10;&lt;p&gt;study&lt;/p&gt;&#10;&lt;p&gt;parry&lt;/p&gt;&#10;&lt;p&gt;There are probably other exploits I missed but these were the obvious ones.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>REBIRTHS ARE BANNED FROM COLISEUM</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/rebirths-are-banned-from-coliseum/</link><pubDate>Sat, 07 Jan 2017 16:12:06 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/rebirths-are-banned-from-coliseum/</guid><description>&lt;div class="post" data-post-id="37945" data-author="*juggleblood*" data-date="2017-01-07T16:12:06+00:00" data-subject="REBIRTHS ARE BANNED FROM COLISEUM"&gt;&#13;&#10;&lt;p&gt;So first I discover that rebirths maintained all their skills from all levels and are using them in coliseum and I was not well pleased.&lt;/p&gt;&#10;&lt;p&gt;Then I discover that rebirths are wearing high level equipment in the coliseum and I&amp;rsquo;ve shifted from not pleased, to somewhat angry.&lt;/p&gt;&#10;&lt;p&gt;Rebirths are immediately banned from coliseum. If there is any change which would allow them compete on a fair basis with other mortals, I will reconsider.&lt;/p&gt;&#10;&lt;p&gt;For future reference, if you find an exploit with the coliseum, it is not enuff to simply report it with the bugs command, YOU ALSO HAVE TO REFRAIN FROM EXPLOITING IT.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Gods of War bug fix</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/gods-of-war-bug-fix/</link><pubDate>Thu, 29 Dec 2016 23:18:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/gods-of-war-bug-fix/</guid><description>&lt;div class="post" data-post-id="37910" data-author="*Splork*" data-date="2016-12-29T23:18:45+00:00" data-subject="Gods of War bug fix"&gt;&#13;&#10;&lt;p&gt;Fixed a bug where Gods of War was actually doing less damage than Lion Chorus for the following skills: backstab, grip, wraithtouch, strike,and circle.&lt;/p&gt;&#10;&lt;p&gt;This has been fixed and a prime bonus was also added to Gods. These skills all gain +1 damage for Lion(same as before), +2 for gods non-prime, and +3 for gods prime.&lt;/p&gt;&#10;&lt;p&gt;Thank you Josiah for pointing it out and testing!&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changelog 2016-12-22</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2016-12-22/</link><pubDate>Thu, 22 Dec 2016 15:48:40 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2016-12-22/</guid><description>&lt;div class="post" data-post-id="37866" data-author="*teker*" data-date="2016-12-22T15:48:40+00:00" data-subject="Changelog 2016-12-22"&gt;&#13;&#10;&lt;p&gt;Breeze&amp;rsquo;s adjustments to the gem upgrade rate should be in place. I believe the change is beneficial to the players.&lt;/p&gt;&#10;&lt;p&gt;Made more fixes in the practice code so that &amp;ldquo;practice av&amp;rdquo; will show avatar skills where as &amp;ldquo;practice avatar s&amp;rdquo; will show only avatar sight.&lt;/p&gt;&#10;&lt;p&gt;Added more fixes to the counters. Hopefully it&amp;rsquo;ll clean up some of the group counter issues. From what I can tell, the solo counters seem to be working correctly when solo. I played for about an hour and the values matched my xp and gold gains.&lt;/p&gt;&#10;&lt;p&gt;Fixed a bug that crashed when players got auto-rented while shapeshifted.&lt;/p&gt;&#10;&lt;p&gt;There were a bunch of additional internal changes that should not be visible at this point.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Updates to Cavern of Star City</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates-to-cavern-of-star-city/</link><pubDate>Fri, 16 Dec 2016 21:34:37 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates-to-cavern-of-star-city/</guid><description>&lt;div class="post" data-post-id="37851" data-author="*Neptune*" data-date="2016-12-16T21:34:37+00:00" data-subject="Updates to Cavern of Star City"&gt;&#13;&#10;&lt;p&gt;Ever get stuck in this area when you were young, and couldn&amp;rsquo;t find your way out?&lt;/p&gt;&#10;&lt;p&gt;Ever forget your recall and have to get someone to bring you one?&lt;/p&gt;&#10;&lt;p&gt;well, fret no more! You can now &amp;lsquo;hunt&amp;rsquo; Dophrael, and once you reach him, you can&lt;/p&gt;&#10;&lt;p&gt;transfer out of the area back to South Gate in Newbatia by issuing one of the three&lt;/p&gt;&#10;&lt;p&gt;following commands:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;click heels&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;snap fingers&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;recall&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;This means you don&amp;rsquo;t &amp;lsquo;say&amp;rsquo; them, but you simply type them as you would any other&lt;/p&gt;&#10;&lt;p&gt;command in the game.&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changelog 2016-12-12</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2016-12-12/</link><pubDate>Mon, 12 Dec 2016 15:38:12 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2016-12-12/</guid><description>&lt;div class="post" data-post-id="37783" data-author="*teker*" data-date="2016-12-12T15:38:12+00:00" data-subject="Changelog 2016-12-12"&gt;&#13;&#10;&lt;p&gt;Breeze&amp;rsquo;s new gem pop code should be in place.&lt;/p&gt;&#10;&lt;p&gt;Call of the cullien has been modified so that old and new gems should both work and can be intermixed.&lt;/p&gt;&#10;&lt;p&gt;I hadn&amp;rsquo;t mentioned it previously, but last week I increased the maximum number of carried items to 200 and the maximum number of rentable items to 175.&lt;/p&gt;&#10;&lt;p&gt;I added a new config bonus that boosts group gold. Requires a group of 4 or more. It&amp;rsquo;s not anything super massive but it&amp;rsquo;s something.&lt;/p&gt;&#10;&lt;p&gt;I also did some research on the experience to gold ratio needed to level. It basically shows that low levels require more gold (per experience point) whereas higher levels require more experience. I think it&amp;rsquo;ll be some useful data for our builders when they look at how much experience and gold mobiles produce.&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m still trying to get the counters nailed down - hopefully we&amp;rsquo;re getting closer. If you see strange issues, please post the full output in the counters thread and I&amp;rsquo;ll take a look at it. I&amp;rsquo;m now including money gained from selling items in the shops. It appears that we&amp;rsquo;re missing some experience and bonus honor which I&amp;rsquo;ll keep looking for.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>GEM POP</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/gem-pop/</link><pubDate>Sat, 10 Dec 2016 17:19:07 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/gem-pop/</guid><description>&lt;div class="post" data-post-id="37772" data-author="*Breeze*" data-date="2016-12-10T17:19:07+00:00" data-subject="GEM POP"&gt;&#13;&#10;&lt;p&gt;there is now a chance to pop Tier 3 solo/better chance when grouped&lt;/p&gt;&#10;&lt;p&gt;that is to say&lt;/p&gt;&#10;&lt;p&gt;if you pop a tier 1 or tier 2, there is a % chance to get automagically upgraded to tier 3 (it shows a different gem pop message)&lt;/p&gt;&#10;&lt;p&gt;actual gem poprates remain unchanged.&lt;/p&gt;&#10;&lt;p&gt;changes go in whenever someone pulls over code / reboots.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="37776" data-author="*teker*" data-date="2016-12-11T21:51:52+00:00" data-subject="Re: GEM POP"&gt;&#13;&#10;&lt;p&gt;Code has been pulled over. Reboot scheduled for it&amp;rsquo;s usual time on Monday.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changelog 2016-11-28</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2016-11-28/</link><pubDate>Tue, 29 Nov 2016 15:34:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2016-11-28/</guid><description>&lt;div class="post" data-post-id="37590" data-author="*teker*" data-date="2016-11-29T15:34:30+00:00" data-subject="Changelog 2016-11-28"&gt;&#13;&#10;&lt;p&gt;Mostly bug fixes:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Practice &lt;avatar skill&gt; should work now&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Fixed an issue with objects loading into containers. Noel should pop a lot more books now.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Default user prompt now includes fight percentage&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;I also fixed one issue in the eql list hoping that it would show the areas correctly. But I&amp;rsquo;m seeing this morning that the same issue exists in the other files and the list appears to be broken. I&amp;rsquo;ll try to get it done today with a plan to reboot tomorrow with the fixes in place.&lt;/p&gt;&#10;&lt;p&gt;Also - WARNING FOR PLAYERS - I&amp;rsquo;ve enabled a new feature that allows builders to create custom attacks when mobs aggressively start fights with players. That means instead of a mob &amp;ldquo;hitting&amp;rdquo; you, they may start using the existing spells or skills or something custom that a builder comes up with. I still need to document the feature for the builders to use, but don&amp;rsquo;t be surprised if you end up taking a lightning bolt (or something worse) to the face without warning from an aggressive mob.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changelog 2016-10-24</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2016-10-24/</link><pubDate>Mon, 24 Oct 2016 14:20:05 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changelog-2016-10-24/</guid><description>&lt;div class="post" data-post-id="37446" data-author="*teker*" data-date="2016-10-24T14:20:05+00:00" data-subject="Changelog 2016-10-24"&gt;&#13;&#10;&lt;p&gt;These went live yesterday as of the last crash. I believe the issue with the crash has been fixed. It involved mobs activating zone alarms.&lt;/p&gt;&#10;&lt;p&gt;The [target] tag is now off by default and can be toggled using the TARGETTAG command.&lt;/p&gt;&#10;&lt;p&gt;The behavior where spells/skills will default to the target if a victim is not specified is now off by default and can be toggled using the TARGETSKILLS command.&lt;/p&gt;&#10;&lt;p&gt;The lost concentration message has been changed to include which spell/song failed:&lt;/p&gt;&#10;&lt;p&gt;You lost your concentration! You failed to &amp;lt;cast/play/sing&amp;gt; &amp;lsquo;&lt;spell name&gt;&amp;rsquo;.&lt;/p&gt;&#10;&lt;p&gt;The failed rescue message has been changed to include the person you failed to rescue. It looks like I failed to remove the old text, but the new text also shows up:&lt;/p&gt;&#10;&lt;p&gt;You fail to rescue &lt;name&gt;.&lt;/p&gt;&#10;&lt;p&gt;There were some additional internal changes that hopefully won&amp;rsquo;t show up.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mount 'An Mystica adjustments</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mount-an-mystica-adjustments/</link><pubDate>Sat, 10 Sep 2016 22:27:10 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mount-an-mystica-adjustments/</guid><description>&lt;div class="post" data-post-id="37348" data-author="*juggleblood*" data-date="2016-09-10T22:27:10+00:00" data-subject="Mount &amp;#x27;An Mystica adjustments"&gt;&#13;&#10;&lt;p&gt;At Idjit&amp;rsquo;s request and with Tox&amp;rsquo;s approval, I&amp;rsquo;ve made minor adjustments to Mount &amp;lsquo;An Mystica mob values.&lt;/p&gt;&#10;&lt;p&gt;The general gist of which is that it should be somewhat less draining and more rewarding and should make Lyme feel a little bigger.&lt;/p&gt;&#10;&lt;p&gt;One other change is that I set it to reset only if empty, because if a whole group goes down deep in the zone, after the wandering aggros have repopped, there&amp;rsquo;s little chance of a rescue.&lt;/p&gt;&#10;&lt;p&gt;Cheers.&lt;/p&gt;&#10;&lt;p&gt;ps&amp;hellip;It&amp;rsquo;s been purged and reset already. So changes are ingame and you might check pops.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Object / Equipment Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/object-equipment-updates/</link><pubDate>Sun, 05 Jun 2016 17:41:29 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/object-equipment-updates/</guid><description>&lt;div class="post" data-post-id="36950" data-author="*Neptune*" data-date="2016-06-05T17:41:29+00:00" data-subject="Object / Equipment Updates"&gt;&#13;&#10;&lt;p&gt;Greetings,&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;This thread shall serve to inform the players at large of any changes or updates *&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;made to existing objects or articles of equipment in the future (present). Generally *&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;speaking, this means any such items that affect the players, the players&amp;rsquo; abilities *&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;to play the game or otherwise interact with the game. Changes made to items that *&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;the players do not directly interact with will not likely be mentioned here. *&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;The following item has been updated at Sir Faur:&lt;/p&gt;&#10;&lt;p&gt;Essence of Life&lt;/p&gt;&#10;&lt;p&gt;Previously, this item provided Heal Bonus of 10. Now it provides a BONUS heal bonus&lt;/p&gt;&#10;&lt;p&gt;of 10. This should help some of those larger players that have maxed out their heal bonus&lt;/p&gt;&#10;&lt;p&gt;with things like avatar purchases and whatnots. No changes to its price have been made.&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Darken Woods Autoquest and Zone Xp Bonus</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/darken-woods-autoquest-and-zone-xp-bonus/</link><pubDate>Wed, 03 Feb 2016 22:29:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/darken-woods-autoquest-and-zone-xp-bonus/</guid><description>&lt;div class="post" data-post-id="36575" data-author="*juggleblood*" data-date="2016-02-03T22:29:28+00:00" data-subject="Darken Woods Autoquest and Zone Xp Bonus"&gt;&#13;&#10;&lt;p&gt;There is now a 20 drachma auto that starts at Orkhis in BH involving darken wood. It is fairly straightforward and the information is posted there. The impetus for this was installing some content designed by Rita that never made it ingame. The quest is 4x40 restricted and can be rather deadly.&lt;/p&gt;&#10;&lt;p&gt;In addition, I&amp;rsquo;ve applied a healthy XP bonus to the entire zone (Darken Wood on BH).&lt;/p&gt;&#10;&lt;p&gt;Cheers,&lt;/p&gt;&#10;&lt;p&gt;JB&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Newbie College!</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-newbie-college/</link><pubDate>Fri, 15 Jan 2016 23:47:11 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-newbie-college/</guid><description>&lt;div class="post" data-post-id="36468" data-author="*juggleblood*" data-date="2016-01-15T23:47:11+00:00" data-subject="New Newbie College!"&gt;&#13;&#10;&lt;p&gt;There is a new newbie school that replaces the old. Please test it out with a level 1 character.&lt;/p&gt;&#10;&lt;p&gt;More on this to follow.&lt;/p&gt;&#10;&lt;p&gt;Report bugs to &lt;a href="mailto:juggleblood@slothmud.org" &gt;juggleblood@slothmud.org&lt;/a&gt;. Thanks.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="36469" data-author="*juggleblood*" data-date="2016-01-16T05:51:19+00:00" data-subject="Re: New Newbie College!"&gt;&#13;&#10;&lt;p&gt;I realize the color code issue, will address it tomorrow&amp;hellip; Thanks for reports.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Rhodo Rune Trade for Dragonlord Greaves</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/rhodo-rune-trade-for-dragonlord-greaves/</link><pubDate>Wed, 30 Dec 2015 16:02:24 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/rhodo-rune-trade-for-dragonlord-greaves/</guid><description>&lt;div class="post" data-post-id="36398" data-author="*juggleblood*" data-date="2015-12-30T16:02:24+00:00" data-subject="Rhodo Rune Trade for Dragonlord Greaves"&gt;&#13;&#10;&lt;p&gt;Announcing a new trade: Greaves of the Dragonlords, .5 AC, *shapeshift, 8x40 / supreme druid restricted&lt;/p&gt;&#10;&lt;p&gt;Cost: 1 Rhodochrosite Rune&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; 5 million coins&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Trader: Vicor, the blue dragon at the top of the Spire of Good and Evil&lt;/p&gt;&#10;&lt;p&gt;Rationale:&lt;/p&gt;&#10;&lt;p&gt;After a close examination of max_stats as they could possibly relate to shifted players, it was determined that the existing status quo will not change, i.e. max stat shift gear will not affect the stats of shifted players.&lt;/p&gt;&#10;&lt;p&gt;Out of a sense of fairness tho, we have created the above noted item so that druids can at least benefit from forging a Rhodochrosite Rune.&lt;/p&gt;&#10;&lt;p&gt;Cheers.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Couple Fixes (flash client/msdp)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-fixes-flash-client-msdp/</link><pubDate>Mon, 07 Dec 2015 21:34:05 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-fixes-flash-client-msdp/</guid><description>&lt;div class="post" data-post-id="36272" data-author="*Splork*" data-date="2015-12-07T21:34:05+00:00" data-subject="Couple Fixes (flash client/msdp)"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;flash client displays custom maps again&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;msdp COORD1-25 now displays vnum.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Unsocket Rune Cheats</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/unsocket-rune-cheats/</link><pubDate>Thu, 27 Aug 2015 12:07:08 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/unsocket-rune-cheats/</guid><description>&lt;div class="post" data-post-id="36063" data-author="*Breeze*" data-date="2015-08-27T12:07:08+00:00" data-subject="Unsocket Rune Cheats"&gt;&#13;&#10;&lt;p&gt;there are a few unsocket rune cheats/bugs.&lt;/p&gt;&#10;&lt;p&gt;the major/easiest one being the innkeeper&lt;/p&gt;&#10;&lt;p&gt;removing runes this way is considered cheating.&lt;/p&gt;&#10;&lt;p&gt;i have 2 options to fix it&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;make innkeeper charge 100m coins to get your rune back&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;poof the rune&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;i haven&amp;rsquo;t fixed that bug on purpose so as not to penalize people.&lt;/p&gt;&#10;&lt;p&gt;i am considering how to fix it atm&lt;/p&gt;&#10;&lt;p&gt;2015-08-23 10:45:21 ** Innkeeper returned Obsidian Rune to &lt;hidden&gt;. **&lt;/p&gt;&#10;&lt;p&gt;2015-08-23 10:45:21 ** Innkeeper returned an orb of the battle mage to &lt;hidden&gt;. **&lt;/p&gt;&#10;&lt;p&gt;and what punishment if any for ignoring my warning if i find out that Idjit passed my message to you&lt;/p&gt;&#10;&lt;p&gt;before this desocket. yes i know who your main is.&lt;/p&gt;&#10;&lt;p&gt;2015-08-26 20:11:25 ** Innkeeper returned Moonstone Rune to &lt;hidden&gt;. **&lt;/p&gt;&#10;&lt;p&gt;2015-08-26 20:11:25 ** Innkeeper returned black demonskin boots to &lt;hidden&gt;. **&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Master Devry / Moon Temple Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/master-devry-moon-temple-updates/</link><pubDate>Mon, 08 Jun 2015 20:01:36 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/master-devry-moon-temple-updates/</guid><description>&lt;div class="post" data-post-id="35941" data-author="*Neptune*" data-date="2015-06-08T20:01:36+00:00" data-subject="Master Devry / Moon Temple Updates"&gt;&#13;&#10;&lt;p&gt;Greetings.&lt;/p&gt;&#10;&lt;p&gt;A bit of update to the quests regarding the Moon Temple so you guys won&amp;rsquo;t be&lt;/p&gt;&#10;&lt;p&gt;flying completely blind looking for something that doesn&amp;rsquo;t exist.&lt;/p&gt;&#10;&lt;p&gt;Devry&amp;rsquo;s moon_temple quest has been renamed to finding_moon_temple . This&lt;/p&gt;&#10;&lt;p&gt;was done because there was a conflict between sets of code for an object or&lt;/p&gt;&#10;&lt;p&gt;two and the quest code. You can thank Breeze for the update and fixes. These&lt;/p&gt;&#10;&lt;p&gt;fixes should go into effect on next reboot. The way the quest operates should&lt;/p&gt;&#10;&lt;p&gt;not be affected by these changes.&lt;/p&gt;&#10;&lt;p&gt;Thanks for your patience, and enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Few fixes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-fixes-4481/</link><pubDate>Sun, 03 May 2015 03:33:54 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-fixes-4481/</guid><description>&lt;div class="post" data-post-id="35888" data-author="*Splork*" data-date="2015-05-03T03:33:54+00:00" data-subject="Few fixes"&gt;&#13;&#10;&lt;p&gt;** 91038 ** Vinjion ** fix masterful hammer spell so they aren&amp;rsquo;t worse than&lt;/p&gt;&#10;&lt;p&gt;normal hammers&lt;/p&gt;&#10;&lt;p&gt;** 4686 ** ?? ** add to immhelp file Fastrepop - Reset times for areas are&lt;/p&gt;&#10;&lt;p&gt;improved by about 35%.&lt;/p&gt;&#10;&lt;p&gt;** 5802 ** Sochi ** add wanted to the list of cmds u can use while studying&lt;/p&gt;&#10;&lt;p&gt;** 30442 ** Mara ** allow wanted list updates during reading books. can tell already - not sure what the difference is.&lt;/p&gt;&#10;&lt;p&gt;** 37478 ** Juggleblood ** char_exit_msg should appear yellow, not white, for consistency&lt;/p&gt;&#10;&lt;p&gt;** 2742 ** Sochi ** give open door a proper confirmation msg other than ok: Also added to close door&lt;/p&gt;&#10;&lt;p&gt;** 86150 ** Juggleblood ** add ACT2 RAID to immh setm act&lt;/p&gt;&#10;&lt;p&gt;** 85725 ** Juggleblood ** confirmation message on setr flag: also added setr flags2&lt;/p&gt;&#10;&lt;p&gt;** 85728 ** Juggleblood ** confirmation msg seto xtraflag&lt;/p&gt;&#10;&lt;p&gt;** 19427 ** Juggleblood ** confirmation msg for setr flag&lt;/p&gt;&#10;&lt;p&gt;** when a player prays for a holy sword and its in use, no message is given.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Exploration, pstats, blog</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/exploration-pstats-blog/</link><pubDate>Fri, 01 May 2015 15:26:31 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/exploration-pstats-blog/</guid><description>&lt;div class="post" data-post-id="35883" data-author="*Splork*" data-date="2015-05-01T15:26:31+00:00" data-subject="Exploration, pstats, blog"&gt;&#13;&#10;&lt;p&gt;We made some changes so that all new areas for the past few years would be explorable. I had help testing with a couple of players and things seemed to have worked fine. However, today&amp;rsquo;s reboot we noticed that most people exploration percentage has dropped significantly.&lt;/p&gt;&#10;&lt;p&gt;I am going to wait the weekend out and possibly back the changes out but I am not sure if doing so will even bring back the old percentages.&lt;/p&gt;&#10;&lt;p&gt;I will spend the weekend watching and seeing how things are going and figure something out.&lt;/p&gt;&#10;&lt;p&gt;We are working on pstats and the blog also,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Area Opener ( Neptune )</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/area-opener-neptune/</link><pubDate>Sun, 29 Mar 2015 11:53:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/area-opener-neptune/</guid><description>&lt;div class="post" data-post-id="35778" data-author="*Splork*" data-date="2015-03-29T11:53:49+00:00" data-subject="Area Opener ( Neptune )"&gt;&#13;&#10;&lt;p&gt;Greetings.&lt;/p&gt;&#10;&lt;p&gt;Today we will be opening a new area. Fun will be had, drachma will be given, and new items will be discovered. The quest will require a sizable group.&lt;/p&gt;&#10;&lt;p&gt;Please gather today in the Rainbow Valley at the Apothecary at approximately 1:00 p.m.&lt;/p&gt;&#10;&lt;p&gt;Central time so that we may commence.&lt;/p&gt;&#10;&lt;p&gt;Thanks and happy hunting.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;/div&gt;</description></item><item><title>helpfile adjustments( necros )</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/helpfile-adjustments-necros/</link><pubDate>Mon, 23 Mar 2015 15:23:53 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/helpfile-adjustments-necros/</guid><description>&lt;div class="post" data-post-id="35774" data-author="*Splork*" data-date="2015-03-23T15:23:53+00:00" data-subject="helpfile adjustments( necros )"&gt;&#13;&#10;&lt;p&gt;Added to help Juju and ritual of resurrection.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="35777" data-author="*Splork*" data-date="2015-03-24T19:14:41+00:00" data-subject="Re: helpfile adjustments( necros )"&gt;&#13;&#10;&lt;p&gt;Updated about another 40+ helpfiles.&lt;/p&gt;&#10;&lt;p&gt;Bugs and typo lists, in regards to helpfiles, are cleared out so please start adding more.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Bloodloss fix</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bloodloss-fix/</link><pubDate>Fri, 20 Mar 2015 13:09:58 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bloodloss-fix/</guid><description>&lt;div class="post" data-post-id="35771" data-author="*Splork*" data-date="2015-03-20T13:09:58+00:00" data-subject="Bloodloss fix"&gt;&#13;&#10;&lt;p&gt;Over the years we have had issues with immediate bloodloss after a mob was mortally wounded. This should be fixed with this morning&amp;rsquo;s reboot.&lt;/p&gt;&#10;&lt;p&gt;Please refer to this thread &amp;lt;LINK_TEXT text=&amp;ldquo;&lt;a href="http://www.slothmud.org/forum/viewtopic" target="_blank" rel="noreferrer"&gt;http://www.slothmud.org/forum/viewtopic&lt;/a&gt; &amp;hellip; 769#p34371&amp;rdquo;&amp;gt;http://www.slothmud.org/forum/viewtopic.php?f=7&amp;amp;t=4104&amp;amp;p=35769#p34371&amp;lt;/LINK_TEXT&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;If there are any more issues after the reboot, please contact us via email, bugs, or forum!&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Newbie Fixes (Hometown, aggro, and soon graveyard)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/newbie-fixes-hometown-aggro-and-soon-graveyard/</link><pubDate>Mon, 16 Mar 2015 12:30:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/newbie-fixes-hometown-aggro-and-soon-graveyard/</guid><description>&lt;div class="post" data-post-id="35761" data-author="*Splork*" data-date="2015-03-16T12:30:28+00:00" data-subject="Newbie Fixes (Hometown, aggro, and soon graveyard)"&gt;&#13;&#10;&lt;p&gt;There was a bug allowing players to level their secondary classes above level 15 and still maintain all the benefits which were targeted at helping new players. This has been fixed. The target audience for these enhancements was never our experienced players but for those new to our game.&lt;/p&gt;&#10;&lt;p&gt;The level adjustments are as follows:&lt;/p&gt;&#10;&lt;p&gt;15 10 5 1 1 1 1&lt;/p&gt;&#10;&lt;p&gt;Hometown and aggro fixes are in on this morning&amp;rsquo;s reboot.&lt;/p&gt;&#10;&lt;p&gt;The graveyard changes will go in on our next reboot, as we don&amp;rsquo;t feel its fair to drop someone&amp;rsquo;s corpse off at an aggressive mob without fair warning.&lt;/p&gt;&#10;&lt;p&gt;Fair warning, soon players breaking the level barrier will have their corpses lie where they die&amp;hellip;.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Futility</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/futility/</link><pubDate>Mon, 09 Mar 2015 14:17:58 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/futility/</guid><description>&lt;div class="post" data-post-id="35731" data-author="*Breeze*" data-date="2015-03-09T14:17:58+00:00" data-subject="Futility"&gt;&#13;&#10;&lt;p&gt;Effective next reboot, futility is perma-disabled.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Help File Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/help-file-updates/</link><pubDate>Sun, 22 Feb 2015 20:24:05 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/help-file-updates/</guid><description>&lt;div class="post" data-post-id="35704" data-author="*Neptune*" data-date="2015-02-22T20:24:05+00:00" data-subject="Help File Updates"&gt;&#13;&#10;&lt;p&gt;Greetings.&lt;/p&gt;&#10;&lt;p&gt;This thread will be used to inform you guys of changes that result to the ingame help files.&lt;/p&gt;&#10;&lt;p&gt;I foresee a few updates and changes to several files in the coming weeks, months, etc to&lt;/p&gt;&#10;&lt;p&gt;align them with our current system and fix some mistakes and typos that we plan on&lt;/p&gt;&#10;&lt;p&gt;getting to soon. I hope this helps you guys.&lt;/p&gt;&#10;&lt;p&gt;Today&amp;rsquo;s change is in regards to the help file for &amp;lsquo;house&amp;rsquo;. Related pages will be updated as&lt;/p&gt;&#10;&lt;p&gt;time allows and information is deemed complete to proceed in that direction. If you see&lt;/p&gt;&#10;&lt;p&gt;any problems with the new help file on &amp;lsquo;house&amp;rsquo; , please feel free to contact me or another&lt;/p&gt;&#10;&lt;p&gt;immortal about the issue. You can reach me at the following avaenues:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;In the game.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;&lt;a href="mailto:neptune@slothmud.org" &gt;neptune@slothmud.org&lt;/a&gt;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Thanks, and enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Cleric/druid stat order fixed</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cleric-druid-stat-order-fixed/</link><pubDate>Wed, 18 Feb 2015 18:26:20 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cleric-druid-stat-order-fixed/</guid><description>&lt;div class="post" data-post-id="35699" data-author="*Splork*" data-date="2015-02-18T18:26:20+00:00" data-subject="Cleric/druid stat order fixed"&gt;&#13;&#10;&lt;p&gt;Cleric druid stat order mistakenly had dexterity as secondary stat. This has been fixed to Wis, Int, Dex.&lt;/p&gt;&#10;&lt;p&gt;The helpfile has also been adjusted.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Helpfiles updated</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/helpfiles-updated/</link><pubDate>Sun, 15 Feb 2015 23:35:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/helpfiles-updated/</guid><description>&lt;div class="post" data-post-id="35696" data-author="*Splork*" data-date="2015-02-15T23:35:49+00:00" data-subject="Helpfiles updated"&gt;&#13;&#10;&lt;p&gt;We have updated all the stat helpfiles, please see help int, wis, dex, con, and str for more information.&lt;/p&gt;&#10;&lt;p&gt;If you would like more added to these, please send your ideas to me via email or add to ideas.&lt;/p&gt;&#10;&lt;p&gt;Please see help class order for a new helpfile supplied by Toxis, thanks Brad!&lt;/p&gt;&#10;&lt;p&gt;splork at slothmud.org&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Deep Blue Spinel Rune</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/deep-blue-spinel-rune/</link><pubDate>Sun, 01 Feb 2015 21:56:12 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/deep-blue-spinel-rune/</guid><description>&lt;div class="post" data-post-id="35664" data-author="*Neptune*" data-date="2015-02-01T21:56:12+00:00" data-subject="Deep Blue Spinel Rune"&gt;&#13;&#10;&lt;p&gt;Greetings.&lt;/p&gt;&#10;&lt;p&gt;Due to a discrepancy in the naming convention of the Deep Blue Spinel Rune, the name has been&lt;/p&gt;&#10;&lt;p&gt;altered to fit in with the other runes of similar nature. PReviously, the rune had following name:&lt;/p&gt;&#10;&lt;p&gt;Deep_Blue_Spinel Rune&lt;/p&gt;&#10;&lt;p&gt;This name caused some confusion on how the rune might be created using the normal means.&lt;/p&gt;&#10;&lt;p&gt;The rune&amp;rsquo;s name has been changed to the following:&lt;/p&gt;&#10;&lt;p&gt;Deep Blue Spinel Rune&lt;/p&gt;&#10;&lt;p&gt;This means that previously you would have likely needed to use deep_blue_spinel-rune or somesuch&lt;/p&gt;&#10;&lt;p&gt;in order to create the rune previously. Now, you need only use a variation of deep-blue-spinel-rune .&lt;/p&gt;&#10;&lt;p&gt;This was done so that when creating runes like, say, Brown-Red-Spinel-Rune, you could match the&lt;/p&gt;&#10;&lt;p&gt;convention thus eliminating any confusion when expecting the two conventions to be the same.&lt;/p&gt;&#10;&lt;p&gt;Hope that helps. If anyone runs into any problems, let us know. No changes were made to the deep&lt;/p&gt;&#10;&lt;p&gt;blue spinel gems. Only the deep blue spinel runes were affected.&lt;/p&gt;&#10;&lt;p&gt;Thanks.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Minor Newbie Autoquest Reshuffle</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/minor-newbie-autoquest-reshuffle/</link><pubDate>Thu, 15 Jan 2015 17:52:55 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/minor-newbie-autoquest-reshuffle/</guid><description>&lt;div class="post" data-post-id="35638" data-author="*juggleblood*" data-date="2015-01-15T17:52:55+00:00" data-subject="Minor Newbie Autoquest Reshuffle"&gt;&#13;&#10;&lt;p&gt;To address some issues of autoquest bugs, I&amp;rsquo;m spreading out some of the autoquests from some of the quester mobs. This, along with a code change implemented by Breeze should resolve the issues players have been having whereby the mob won&amp;rsquo;t accept the required item.&lt;/p&gt;&#10;&lt;p&gt;The quests will be redistributed onto new or existing mobs on the basis of prerequisite level. The first such change is that there is now a mob in the adventurers guild of Bal Harbor named Hawthorn where the level 3 Bal Harbor autoquests have been relocated to.&lt;/p&gt;&#10;&lt;p&gt;This will be an incremental process. So I&amp;rsquo;ll post progress here so you can be aware and give newbies correct information about the autos. This really only affects the low level town questers with many quests like Regis, Forsythe, Helgar, and Erdogan. Shelda and the pet merchant in VK should work fine as is.&lt;/p&gt;&#10;&lt;p&gt;In related news, corpses and subdued mobs are now non-rentable meaning that if you rent or void-disconnect they will fall to the ground wherever you departed from. This will prevent their values from being lost for the purposes of quests. Also just be aware that reboots also affect corpses and subdueds even in your inventory. So when you get a corpse or subdued mobile for an autoquest, you should try to turn it in right away, lest you get the dreaded message &amp;ldquo;I don&amp;rsquo;t want that.&amp;rdquo;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Minor Changelog</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/minor-changelog/</link><pubDate>Tue, 06 Jan 2015 12:30:29 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/minor-changelog/</guid><description>&lt;div class="post" data-post-id="35616" data-author="*juggleblood*" data-date="2015-01-06T12:30:29+00:00" data-subject="Minor Changelog"&gt;&#13;&#10;&lt;p&gt;Going to post minor changes based on bug reports in this thread.&lt;/p&gt;&#10;&lt;p&gt;*Shapeshifting key is now a proper key, goes in keychain. No longer a wand.&lt;/p&gt;&#10;&lt;p&gt;*Temple ruins trigtrap updated to a proc so that it functions with stealthed players.&lt;/p&gt;&#10;&lt;p&gt;*Basin of balms now loading properly.&lt;/p&gt;&#10;&lt;p&gt;*As posted earlier by Splork Ether Worm can now properly hit ether targets. Will update help files at some point in future with correct name of form, which is ether worm, not spirit worm.&lt;/p&gt;&#10;&lt;p&gt;*Food keyword added to several food types.&lt;/p&gt;&#10;&lt;p&gt;*Persephone food fixed as mentioned in a previous thread.&lt;/p&gt;&#10;&lt;p&gt;*Many spellbook restrictions fixed, please continue to report any bad ones you find.&lt;/p&gt;&#10;&lt;p&gt;*Book of cleansing confessions floor object will no longer load as random treasure item.&lt;/p&gt;&#10;&lt;p&gt;*Various mob and object keywords added.&lt;/p&gt;&#10;&lt;p&gt;*Replaced nogate flag on mistakenly gateable room in desert of despair.&lt;/p&gt;&#10;&lt;p&gt;*Odd characters no longer appearing after maximum legion message for animate dead. Thx Splork.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Persephone Food Bag Fixed</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/persephone-food-bag-fixed/</link><pubDate>Mon, 05 Jan 2015 18:10:27 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/persephone-food-bag-fixed/</guid><description>&lt;div class="post" data-post-id="35615" data-author="*juggleblood*" data-date="2015-01-05T18:10:27+00:00" data-subject="Persephone Food Bag Fixed"&gt;&#13;&#10;&lt;p&gt;Food from Persephone&amp;rsquo;s bag left on ground was incidentally poisoning anyone in room who ate anything at all. This is resolved. Also the food will only persist for 30 seconds left on ground so as not to poison unwary travelers.&lt;/p&gt;&#10;&lt;p&gt;Cheers.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Summary of Coliseum 3.0</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/summary-of-coliseum-3-0/</link><pubDate>Fri, 02 Jan 2015 18:21:01 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/summary-of-coliseum-3-0/</guid><description>&lt;div class="post" data-post-id="35610" data-author="*juggleblood*" data-date="2015-01-02T18:21:01+00:00" data-subject="Summary of Coliseum 3.0"&gt;&#13;&#10;&lt;p&gt;*First off, instead of tearing out the old mobs and putting in new, I built a second coliseum in AH, which is not open yet.&lt;/p&gt;&#10;&lt;p&gt;*The BH coliseum scores are reset and you can earn drachma and honor. Honor reward is now based off of personal best rather than high scorer. There is no benefit to getting in sooner than everyone else to get a high score. There is no high scorer drachma or honor. So don&amp;rsquo;t be in a hurry to get in there. Focus on bug testing for now if you play in it.&lt;/p&gt;&#10;&lt;p&gt;*You will be dispelled on entrance to the coliseum. So will your pets. So no need spelling up or having someone else spell you up. You will not receive a restore. So go in full.&lt;/p&gt;&#10;&lt;p&gt;*You will receive mana restores at the 2, 4, and 6 minute marks (roughly). The timer is not very accurate, should be within 10 seconds either way though. You will not receive hit points.&lt;/p&gt;&#10;&lt;p&gt;*There are no berries.&lt;/p&gt;&#10;&lt;p&gt;*Mobs are being slimmed down in the higher levels. It is not complete. Need to get some more score data and tweak them accordingly.&lt;/p&gt;&#10;&lt;p&gt;*Mobs in BH coliseum are basically the same, some only slimmer. As before, sword is for demons, spear for dragons, breath for death, and salt for snail.&lt;/p&gt;&#10;&lt;p&gt;It&amp;rsquo;s a work in progress but it is open for testing. I ask you to honor the spirit of the coliseum rule about outside aid and avoid doing the following:&lt;/p&gt;&#10;&lt;p&gt;Using imbued spells.&lt;/p&gt;&#10;&lt;p&gt;Using charmed pets (charm person).&lt;/p&gt;&#10;&lt;p&gt;Using devaks.&lt;/p&gt;&#10;&lt;p&gt;Having a friend level a 40 to get a world restore during fight.&lt;/p&gt;&#10;&lt;p&gt;Also familiar may be exploitable in that it could end up counting as a point, I&amp;rsquo;ll have to check and add protection if so. Don&amp;rsquo;t do it&amp;hellip; I&amp;rsquo;ll test it later.&lt;/p&gt;&#10;&lt;p&gt;I will slowly implement protections against these practices but in the meantime I&amp;rsquo;ll just have to resort to investigating suspicious scores.&lt;/p&gt;&#10;&lt;p&gt;I encourage you to test levels Newbie-4 and level 7. You may want to hold off on 5, 6, 8, and 9. I have minor mob modification to do.&lt;/p&gt;&#10;&lt;p&gt;You can email me bugs or suggestions to &lt;a href="mailto:juggleblood@slothmud.org" &gt;juggleblood@slothmud.org&lt;/a&gt; or u can use ingame mudmail system or u can use the bugs command.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Small Eqlist Forge Data Fix</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/small-eqlist-forge-data-fix/</link><pubDate>Sat, 20 Dec 2014 13:11:24 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/small-eqlist-forge-data-fix/</guid><description>&lt;div class="post" data-post-id="35563" data-author="*juggleblood*" data-date="2014-12-20T13:11:24+00:00" data-subject="Small Eqlist Forge Data Fix"&gt;&#13;&#10;&lt;p&gt;Some items on eqlist were mistakenly being shown as forged by Marclair in Opera Symphonia, because he was temporarily forging some items during the opener quest. The forges now display correctly when searched for on the eqlist.&lt;/p&gt;&#10;&lt;p&gt;Thanks Breeze!&lt;/p&gt;&#10;&lt;p&gt;Also sideout, I never noticed the page listing all the forges and brews before that Breeze pointed out to me. It&amp;rsquo;s a handy one if you ever want to reverse lookup a cp to see which forge it is. Just bring up that page and do a find on page search for the component name.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Deleting unused characters</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/deleting-unused-characters/</link><pubDate>Wed, 17 Dec 2014 22:07:56 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/deleting-unused-characters/</guid><description>&lt;div class="post" data-post-id="35559" data-author="*Splork*" data-date="2014-12-17T22:07:56+00:00" data-subject="Deleting unused characters"&gt;&#13;&#10;&lt;p&gt;There are nearly 10k characters that are level one and have played less than 5 minutes. If this is one of your storage characters, I suggest you log them in and gain a few levels.&lt;/p&gt;&#10;&lt;p&gt;This weekend, I will be deleting any character which meets this criteria.&lt;/p&gt;&#10;&lt;p&gt;This will open up a ton of names for people to choose from and also help the admin with on their current projects.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Remort bonus experience fixed</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/remort-bonus-experience-fixed/</link><pubDate>Sat, 29 Nov 2014 15:41:42 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/remort-bonus-experience-fixed/</guid><description>&lt;div class="post" data-post-id="35520" data-author="*Splork*" data-date="2014-11-29T15:41:42+00:00" data-subject="Remort bonus experience fixed"&gt;&#13;&#10;&lt;p&gt;The bug preventing remort bonus exp from working as been fixed.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="35521" data-author="*Breeze*" data-date="2014-11-29T16:13:14+00:00" data-subject="Re: Remort bonus experience fixed"&gt;&#13;&#10;&lt;p&gt;We also slightly increased bonus exp for everyone.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mage/Necro class and stat order</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mage-necro-class-and-stat-order/</link><pubDate>Tue, 18 Nov 2014 15:43:42 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mage-necro-class-and-stat-order/</guid><description>&lt;div class="post" data-post-id="35512" data-author="*Breeze*" data-date="2014-11-18T15:43:42+00:00" data-subject="Mage/Necro class and stat order"&gt;&#13;&#10;&lt;p&gt;Max Stat caps were being incorrectly applied to Mage/Necro&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;they were being applied as ::&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Int/Dex/Wis/Str/Con &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;when in reality they are supposed to be&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Int/Con/Wis/Dex/Str &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;(this is what a player stats get assigned to at level 8)&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;p&gt;change is currently live.&lt;/p&gt;&#10;&lt;p&gt;as we get time, we will verify all the max stat caps vs stat orders&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Auctioneer Changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/auctioneer-changes/</link><pubDate>Mon, 03 Nov 2014 17:03:18 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/auctioneer-changes/</guid><description>&lt;div class="post" data-post-id="35487" data-author="*Splork*" data-date="2014-11-03T17:03:18+00:00" data-subject="Auctioneer Changes"&gt;&#13;&#10;&lt;p&gt;We have made a couple of slight adjustments to the auctioneers:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;last hour bids on an item will have the time extended by an hour ( thanks Fluffy )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;reroll tokens have their own auction house now, located at the Bal Harbor meditation chambers (this should clear some of the spam created by hundreds of tokens being available)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;there is no longer a need to do &amp;lsquo;auc lots/auc consign&amp;rsquo; etc. just &amp;rsquo;lots/consign/cancel/etc&amp;rsquo;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;&amp;ldquo;look sign&amp;rdquo; in the auction houses to see how to use the auctioneers.&lt;/p&gt;&#10;&lt;p&gt;Note: Tokens already consigned at the original auction houses will remain there until sold.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork &amp;amp; Breeze&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>MSDP Update ( Group )</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/msdp-update-group/</link><pubDate>Sat, 18 Oct 2014 13:47:37 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/msdp-update-group/</guid><description>&lt;div class="post" data-post-id="35458" data-author="*Splork*" data-date="2014-10-18T13:47:37+00:00" data-subject="MSDP Update ( Group )"&gt;&#13;&#10;&lt;p&gt;Added a new variable called group. It looks something like the following:&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;GROUP = {&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MEMBER1 = {&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MANA = &amp;#34;611&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; POSITION = &amp;#34;Back&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; NAME = &amp;#34;Splork&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MAX_MANA = &amp;#34;611&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; HITPOINTS = &amp;#34;1216&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MAX_HITPOINTS = &amp;#34;1216&amp;#34;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; },&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MEMBER2 = {&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MANA = &amp;#34;316&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; POSITION = &amp;#34;Leader&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; NAME = &amp;#34;Whatta&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MAX_MANA = &amp;#34;316&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; HITPOINTS = &amp;#34;319&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MAX_HITPOINTS = &amp;#34;319&amp;#34;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; },&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MEMBER0 = {&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MANA = &amp;#34;179&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; POSITION = &amp;#34;Back&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; NAME = &amp;#34;Unmace&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MAX_MANA = &amp;#34;179&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; HITPOINTS = &amp;#34;251&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; MAX_HITPOINTS = &amp;#34;251&amp;#34;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; }&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;p&gt;This may change slightly if I can come up with a better way to declare position of the player in a group or decide to add more information. Currently, there are 5 possible positions: Pleader ( point and leader), Leader, Point, Front, or Back.&lt;/p&gt;&#10;&lt;p&gt;This creates variables inside the original &amp;ldquo;Group&amp;rdquo; variable. An example of how these can be accessed within Mudlet:&lt;/p&gt;&#10;&lt;p&gt;lua msdp.GROUP.MEMBER0.NAME&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;Splork&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;lua msdp.GROUP.MEMBER0.HITPOINTS&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;1216&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>MSDP Update (room_exit)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/msdp-update-room-exit/</link><pubDate>Fri, 17 Oct 2014 18:11:41 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/msdp-update-room-exit/</guid><description>&lt;div class="post" data-post-id="35455" data-author="*Splork*" data-date="2014-10-17T18:11:41+00:00" data-subject="MSDP Update (room_exit)"&gt;&#13;&#10;&lt;p&gt;Made a couple of changes this past reboot regarding MSDP. The new room_exit variable looks like the following:&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;ROOM_EXITS = {&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; East = {&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; STATUS = &amp;#34;C&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; RNUM = &amp;#34;1025&amp;#34;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; },&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; West = {&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; STATUS = &amp;#34;C&amp;#34;,&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; RNUM = &amp;#34;1013&amp;#34;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; }&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; }&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;p&gt;It now includes the room numbers of the exits. This should help those OOB automatic mappers such as the one for tintin at &lt;a href="http://tintin.sourceforge.net/scripts/msdp_mapper.php" target="_blank" rel="noreferrer"&gt;http://tintin.sourceforge.net/scripts/msdp_mapper.php&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;I will announce the other changes soon,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Weapon Damage</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/weapon-damage/</link><pubDate>Wed, 06 Aug 2014 22:38:39 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/weapon-damage/</guid><description>&lt;div class="post" data-post-id="35411" data-author="*Splork*" data-date="2014-08-06T22:38:39+00:00" data-subject="Weapon Damage"&gt;&#13;&#10;&lt;p&gt;Weapon damage was slightly broken. There was no cap being applied and the MSDP was reading the actual&lt;/p&gt;&#10;&lt;p&gt;capped weapon damage value.&lt;/p&gt;&#10;&lt;p&gt;Fixes:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New MSDP variable WEAPON_DAM_CAP added&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Old MSDP variable WEAPON_DAM will now read current weapon damage&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Added new affect APPLY_BONUS_WEAPONDAM in case we decide to add this affect to Equipment&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Cap now applied to weapon damage&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Changes are in-game as of this morning&amp;rsquo;s reboot!&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Major pfile change</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/major-pfile-change/</link><pubDate>Sun, 16 Mar 2014 23:13:51 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/major-pfile-change/</guid><description>&lt;div class="post" data-post-id="34911" data-author="*Splork*" data-date="2014-03-16T23:13:51+00:00" data-subject="Major pfile change"&gt;&#13;&#10;&lt;p&gt;We had to make a major pfile change today and some of you may find your affects reading incorrectly. Please attempt to dispel yourself first, if that does not work find an Immortal and ask to be dispelled. Once they have dispelled you and they have restored the world, please recast everything, save, rent, and log back in. Everything should be working correctly.&lt;/p&gt;&#10;&lt;p&gt;Thanks and sorry for the issue,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Moon Temple Rank Gain Fix</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/moon-temple-rank-gain-fix/</link><pubDate>Sun, 16 Mar 2014 19:25:39 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/moon-temple-rank-gain-fix/</guid><description>&lt;div class="post" data-post-id="34909" data-author="*Neptune*" data-date="2014-03-16T19:25:39+00:00" data-subject="Moon Temple Rank Gain Fix"&gt;&#13;&#10;&lt;p&gt;Greetings.&lt;/p&gt;&#10;&lt;p&gt;For some time now it was known that when attempting to insert the glyph to gain rank via one&lt;/p&gt;&#10;&lt;p&gt;of the rooms in the Temple of Fiends that it would erroneously take you to the wrong room in&lt;/p&gt;&#10;&lt;p&gt;an unconnected area. Well, I&amp;rsquo;m here to announce this should now be remedied. Those who&lt;/p&gt;&#10;&lt;p&gt;are eligible to gain rank at this location may now do so again as normal. If my memory&lt;/p&gt;&#10;&lt;p&gt;serves me right (and it may very well not), this is for the rank of protector.&lt;/p&gt;&#10;&lt;p&gt;Please let us know if you run into any problems, however.&lt;/p&gt;&#10;&lt;p&gt;Thanks to all of those who were involved with the discovery and fixing of this issue.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="mailto:neptune@slothmud.org" &gt;neptune@slothmud.org&lt;/a&gt;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Temple of the Wind</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/temple-of-the-wind/</link><pubDate>Mon, 03 Mar 2014 16:29:42 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/temple-of-the-wind/</guid><description>&lt;div class="post" data-post-id="34887" data-author="*Neptune*" data-date="2014-03-03T16:29:42+00:00" data-subject="Temple of the Wind"&gt;&#13;&#10;&lt;p&gt;Greetings.&lt;/p&gt;&#10;&lt;p&gt;Does it always seem as if the little guy gets left out of the quests? Do you feel as if the new&lt;/p&gt;&#10;&lt;p&gt;areas are always built with higher-ups in mind? What about the little guy? Why does he always&lt;/p&gt;&#10;&lt;p&gt;seem to get left out of the fun? Well, dismay no longer. We have a new small area just for you&lt;/p&gt;&#10;&lt;p&gt;little guys who want to branch out away from Valkyre and see the world.&lt;/p&gt;&#10;&lt;p&gt;Announcing the Temple of the Wind located in sunny Thordfalan just an earshot away from&lt;/p&gt;&#10;&lt;p&gt;Bal Harbor. I&amp;rsquo;m afraid we aren&amp;rsquo;t announcing a quest or area opener at this time, but stay tuned&lt;/p&gt;&#10;&lt;p&gt;as anything is possible. Plus, for those of you who feel as if they have a hard time competing&lt;/p&gt;&#10;&lt;p&gt;with other players for sacrifice point rankings in other temples? Well, you&amp;rsquo;re in luck! There&amp;rsquo;s&lt;/p&gt;&#10;&lt;p&gt;a new deity in the temple, too!&lt;/p&gt;&#10;&lt;p&gt;During the course of adventuring to the temple, should you find any questions, concerns,&lt;/p&gt;&#10;&lt;p&gt;suggestions or discrepancies, please don&amp;rsquo;t hesitate to let me know.&lt;/p&gt;&#10;&lt;p&gt;Thanks!&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Commands</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-commands/</link><pubDate>Mon, 13 Jan 2014 16:33:43 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-commands/</guid><description>&lt;div class="post" data-post-id="34774" data-author="*Splork*" data-date="2014-01-13T16:33:43+00:00" data-subject="New Commands"&gt;&#13;&#10;&lt;p&gt;Two new commands:&lt;/p&gt;&#10;&lt;p&gt;**email **=&amp;gt; Used to add an email to your character&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;wwwpass&lt;/strong&gt;=&amp;gt; Used to add a password to your character. This password is NOT for your GAME login but to login your character at the &lt;a href="http://www.slothmud.org" target="_blank" rel="noreferrer"&gt;http://www.slothmud.org&lt;/a&gt; website using the Login Box on the main page.&lt;/p&gt;&#10;&lt;p&gt;Please refer to the in-game helpfiles for any further information regarding these,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="36497" data-author="*Splork*" data-date="2016-01-17T13:15:32+00:00" data-subject="Re: New Commands"&gt;&#13;&#10;&lt;p&gt;Wwwpass is fixed now and should work as intended. We&amp;rsquo;ve been busy doing different things behind the scenes and cleaning things up and this got left behind. The feature is pretty nifty and gives you direct access to quite a bit of your character&amp;rsquo;s in-game information. It is also configurable if I remember correctly&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;See Also: EMAIL FINGER PRIVATE SETTINGS ICQ&lt;/p&gt;&#10;&lt;p&gt;Here is the helpfile:&lt;/p&gt;&#10;&lt;p&gt;Examples of usage:&lt;/p&gt;&#10;&lt;p&gt;wwwpass IloveBreeze&lt;/p&gt;&#10;&lt;p&gt;wwwpass IloveSplork&lt;/p&gt;&#10;&lt;p&gt;This sets your character&amp;rsquo;s password for the wordpress portions of our&lt;/p&gt;&#10;&lt;p&gt;website. To log into WordPress login box at &lt;a href="http://www.slothmud.org" target="_blank" rel="noreferrer"&gt;www.slothmud.org&lt;/a&gt;, please&lt;/p&gt;&#10;&lt;p&gt;use your character name and the password you assign to it using this&lt;/p&gt;&#10;&lt;p&gt;command. This will give you access to a wide variety of character&lt;/p&gt;&#10;&lt;p&gt;specific information such as stats, titles, avatar pictures, possibly&lt;/p&gt;&#10;&lt;p&gt;equipment and finished quests.&lt;/p&gt;&#10;&lt;p&gt;** Please note, upon initial password setting or anytime you choose&lt;/p&gt;&#10;&lt;p&gt;to change your password for the website, you will need to log off the game&lt;/p&gt;&#10;&lt;p&gt;and back INTO the game for the new password to take affect.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mob Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mob-updates-4183/</link><pubDate>Wed, 01 Jan 2014 18:52:19 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mob-updates-4183/</guid><description>&lt;div class="post" data-post-id="34746" data-author="*Neptune*" data-date="2014-01-01T18:52:19+00:00" data-subject="Mob Updates"&gt;&#13;&#10;&lt;p&gt;Hey guys&lt;/p&gt;&#10;&lt;p&gt;First of all, don&amp;rsquo;t take this topic title to mean that mob updates are definitely coming. This is&lt;/p&gt;&#10;&lt;p&gt;merely something that I&amp;rsquo;ll use to explain and announce any mob updates that may occur. This&lt;/p&gt;&#10;&lt;p&gt;does not mean that any mob updates posted here are all-inclusive nor does it mean that there&lt;/p&gt;&#10;&lt;p&gt;are mobs that are excluded. It is what it is with no guarantees, warrants, etc.&lt;/p&gt;&#10;&lt;p&gt;Dan the deranged Defender in the Athenaeum&amp;rsquo;s quest win message were updated as it was&lt;/p&gt;&#10;&lt;p&gt;previously reported that it was either being truncated or incomplete. The offending quest&lt;/p&gt;&#10;&lt;p&gt;win message has been completed and should appear as intended.&lt;/p&gt;&#10;&lt;p&gt;Any questions or concerns can be directed via the usual methods or by contacting me&lt;/p&gt;&#10;&lt;p&gt;directly if you choose not to make it public. Usual methods include via the forum or&lt;/p&gt;&#10;&lt;p&gt;using the ingame commands bugs or typos.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="mailto:neptune@slothmud.org" &gt;neptune@slothmud.org&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;Thanks.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>MSDP Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/msdp-updates/</link><pubDate>Tue, 24 Dec 2013 13:16:26 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/msdp-updates/</guid><description>&lt;div class="post" data-post-id="34686" data-author="*Splork*" data-date="2013-12-24T13:16:26+00:00" data-subject="MSDP Updates"&gt;&#13;&#10;&lt;p&gt;MSDP Changes after reboot&lt;/p&gt;&#10;&lt;p&gt;â€¢&#9;MSDP_Coord1-25 variables changed to just Coord1, coord2, etc to 25 ( I will flush this out better after Christmast, similar to the new string variables&lt;/p&gt;&#10;&lt;p&gt;â€¢&#9;MSDP_ROOM_DIR variables changed to just ROOM_SOUTH, ROOM_NORTH, etc&lt;/p&gt;&#10;&lt;p&gt;â€¢&#9;STAT_PERM variables now read correctly, wonâ€™t mimic Str, Int, and other MSDP stat variables&lt;/p&gt;&#10;&lt;p&gt;â€¢&#9;HUNGER added&lt;/p&gt;&#10;&lt;p&gt;â€¢&#9;THIRST added&lt;/p&gt;&#10;&lt;p&gt;â€¢&#9;STRING_AFFECTS added, in string format, easier parsing&lt;/p&gt;&#10;&lt;p&gt;â€¢&#9;STRING_PERM_AFFECTS added, in string format, easier parsing, permanent and innate affects&lt;/p&gt;&#10;&lt;p&gt;â€¢&#9;STRING_EXITS added, in string format, easier parsing&lt;/p&gt;&#10;&lt;p&gt;These go in on reboot or crash,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Holy Item Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/holy-item-updates/</link><pubDate>Thu, 19 Dec 2013 16:11:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/holy-item-updates/</guid><description>&lt;div class="post" data-post-id="34658" data-author="*Neptune*" data-date="2013-12-19T16:11:02+00:00" data-subject="Holy Item Updates"&gt;&#13;&#10;&lt;p&gt;Greetings.&lt;/p&gt;&#10;&lt;p&gt;Some changes, well, that&amp;rsquo;s not entirely correct.&lt;/p&gt;&#10;&lt;p&gt;Let&amp;rsquo;s try this again.&lt;/p&gt;&#10;&lt;p&gt;Some improvements to the list of holy items have been included (or perhaps even re-included) to&lt;/p&gt;&#10;&lt;p&gt;the list of holy items that you may pray for at your local temple dedicated to your God of choice.&lt;/p&gt;&#10;&lt;p&gt;You may now pray for the following:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Holy Girdle&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Holy Band&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Holy Bracelet&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;These are, of course, in addition to the items you were normally able to pray for previously. Also,&lt;/p&gt;&#10;&lt;p&gt;these items have been added to the Holy Equipment wiki page, and are most certainly viewable&lt;/p&gt;&#10;&lt;p&gt;at the following location:&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="http://www.slothmud.org/wiki/Holy_Equipment" target="_blank" rel="noreferrer"&gt;http://www.slothmud.org/wiki/Holy_Equipment&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Jodhpurs of the Zodiac Order forge</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/jodhpurs-of-the-zodiac-order-forge/</link><pubDate>Fri, 22 Nov 2013 21:34:09 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/jodhpurs-of-the-zodiac-order-forge/</guid><description>&lt;div class="post" data-post-id="34574" data-author="*juggleblood*" data-date="2013-11-22T21:34:09+00:00" data-subject="Jodhpurs of the Zodiac Order forge"&gt;&#13;&#10;&lt;p&gt;There is a new forge available, designed by Pixie, called Jodhpurs of the Zodiac Order.&lt;/p&gt;&#10;&lt;p&gt;There are 2 mobs involved, Cheiron King of the Centaurs, and Cassiopeia the Stargazing Beauty on the High Plain on Thordfalan.&lt;/p&gt;&#10;&lt;p&gt;The cps are located globally and will be a challenge to find. Cheiron gives the names of the components, so you can use wealth and glory to help locate them. I encourage someone to start a separate thread for players to share information on this forge.&lt;/p&gt;&#10;&lt;p&gt;Credit to Pixie. Enjoy.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>typos august 2013</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/typos-august-2013/</link><pubDate>Tue, 27 Aug 2013 12:04:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/typos-august-2013/</guid><description>&lt;div class="post" data-post-id="34407" data-author="*juggleblood*" data-date="2013-08-27T12:04:45+00:00" data-subject="typos august 2013"&gt;&#13;&#10;&lt;p&gt;I thought I&amp;rsquo;d address some typos starting with August. It doesn&amp;rsquo;t include hard-coded typos such as in skills or in help files.&lt;/p&gt;&#10;&lt;p&gt;August&lt;/p&gt;&#10;&lt;p&gt;-&amp;gt; 2013-08-02 21:55:55 ** ** Arya ** &amp;ldquo;motherload&amp;rdquo; for Jack should read &amp;ldquo;motherlode&amp;rdquo; in his&lt;/p&gt;&#10;&lt;p&gt;proc&lt;/p&gt;&#10;&lt;p&gt;-&amp;gt; 2013-08-07 13:58:13 ** ** Dr ** 2nd line &amp;lsquo;coooked&amp;rsquo; should be &amp;lsquo;cooked&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;-&amp;gt; 2013-08-07 14:01:08 ** ** Dr ** 4th line &amp;lsquo;Scracthes&amp;rsquo; should be &amp;lsquo;Scratches&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;-&amp;gt; 2013-08-07 14:03:11 ** ** Dr ** 5th line &amp;lsquo;appeareance&amp;rsquo; should be &amp;lsquo;appearance&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;-&amp;gt; 2013-08-15 11:12:50 ** ** Yzzo ** VK South Gate: &amp;ldquo;A big oaf Stares out the town gate&lt;/p&gt;&#10;&lt;p&gt;into the distance.&amp;rdquo; &amp;raquo; Stares-&amp;gt;stares, b/c its middle of sentence&lt;/p&gt;&#10;&lt;p&gt;-&amp;gt; 2013-08-17 12:04:20 ** ** Yzzo ** &amp;ldquo;A manual with footprints upon it. crumbles in your&lt;/p&gt;&#10;&lt;p&gt;hands.&amp;rdquo; &amp;laquo; excessive dot in the middle&lt;/p&gt;&#10;&lt;p&gt;-&amp;gt; 2013-08-19 17:58:15 ** ** Pokey ** The first sentence uses &amp;ldquo;quest&amp;rdquo; instead of &amp;ldquo;guest.&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;-&amp;gt; 2013-08-19 18:35:00 ** ** Pokey ** The first sentence begins with &amp;ldquo;Mall exercise pool&amp;rdquo;.&lt;/p&gt;&#10;&lt;p&gt;A small exercise pool?&lt;/p&gt;&#10;&lt;p&gt;-&amp;gt; 2013-08-19 18:54:21 ** ** Pokey ** Second sentence from ask gorgonheimer about trade&lt;/p&gt;&#10;&lt;p&gt;uses &amp;ldquo;you&amp;rdquo; instead of &amp;ldquo;your.&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;-&amp;gt; 2013-08-19 19:21:40 ** ** Pokey ** In the second sentence, &amp;ldquo;to west&amp;rdquo; should be &amp;ldquo;to the&lt;/p&gt;&#10;&lt;p&gt;west.&amp;rdquo;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mob Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mob-updates/</link><pubDate>Tue, 13 Aug 2013 23:58:03 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mob-updates/</guid><description>&lt;div class="post" data-post-id="34381" data-author="*Neptune*" data-date="2013-08-13T23:58:03+00:00" data-subject="Mob Updates"&gt;&#13;&#10;&lt;p&gt;Just a quick heads up for some of you guys out there.&lt;/p&gt;&#10;&lt;p&gt;Due to a recently discovered crash-related hiccup, the following mob has&lt;/p&gt;&#10;&lt;p&gt;been updated and the offending structures have been replaced with&lt;/p&gt;&#10;&lt;p&gt;updated versions of his procs:&lt;/p&gt;&#10;&lt;p&gt;Mob: The liche Elock&lt;/p&gt;&#10;&lt;p&gt;Area: Valley of the Mage&lt;/p&gt;&#10;&lt;p&gt;Continent: The Island&lt;/p&gt;&#10;&lt;p&gt;While in many respects he should be similar, you will also notice that this&lt;/p&gt;&#10;&lt;p&gt;mob may or may not be slightly more challenging. In addition, you will also&lt;/p&gt;&#10;&lt;p&gt;notice that this results in a slightly higher exp yield as dictated by the&lt;/p&gt;&#10;&lt;p&gt;updated structures implemented with this mob.&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Call of the Cuillen / a Sidhe Calling</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/call-of-the-cuillen-a-sidhe-calling/</link><pubDate>Thu, 02 May 2013 19:06:59 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/call-of-the-cuillen-a-sidhe-calling/</guid><description>&lt;div class="post" data-post-id="34278" data-author="*Neptune*" data-date="2013-05-02T19:06:59+00:00" data-subject="Call of the Cuillen / a Sidhe Calling"&gt;&#13;&#10;&lt;p&gt;Apparently, as some procs got swapped out, the book, a sidhe calling, got&lt;/p&gt;&#10;&lt;p&gt;unzoned and wasn&amp;rsquo;t popping. This has been remedied and it will load as&lt;/p&gt;&#10;&lt;p&gt;normal in pretty much the same area that it used to load before the mixup.&lt;/p&gt;&#10;&lt;p&gt;In addition, I created 5 sidhe calling booked earlier today and scattered&lt;/p&gt;&#10;&lt;p&gt;them into the mud for those of you who were waiting for those books.&lt;/p&gt;&#10;&lt;p&gt;Thanks for your patience.&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Raven's Roost Item Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/raven-s-roost-item-updates/</link><pubDate>Fri, 12 Apr 2013 15:21:24 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/raven-s-roost-item-updates/</guid><description>&lt;div class="post" data-post-id="34233" data-author="*Neptune*" data-date="2013-04-12T15:21:24+00:00" data-subject="Raven&amp;#x27;s Roost Item Updates"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;Regarding The Dragon Emblem and the Ruby Spider Brooch:&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;No, I didn&amp;rsquo;t change their stats.&lt;/p&gt;&#10;&lt;p&gt;It was brought to my attention that these items could be attached&lt;/p&gt;&#10;&lt;p&gt;to pretty much any item. That was an oversight on my part and has&lt;/p&gt;&#10;&lt;p&gt;now been remedied. Each of the aforementioned items should now&lt;/p&gt;&#10;&lt;p&gt;only be attachable to the intended item types. No other changes&lt;/p&gt;&#10;&lt;p&gt;to these items were made.&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;For some reason, Envy&amp;rsquo;s items decided to unzone themselves.&lt;/p&gt;&#10;&lt;p&gt;These items have been rezoned and can now be loaded as normal.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;/div&gt;</description></item><item><title>zodiac forge disabled</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/zodiac-forge-disabled/</link><pubDate>Fri, 12 Apr 2013 13:13:34 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/zodiac-forge-disabled/</guid><description>&lt;div class="post" data-post-id="34230" data-author="*juggleblood*" data-date="2013-04-12T13:13:34+00:00" data-subject="zodiac forge disabled"&gt;&#13;&#10;&lt;p&gt;The new Zodiac forge is disabled indefinitely until I have time to thoroughly review it.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Aisholm Autoquests: the New and the Retired</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/aisholm-autoquests-the-new-and-the-retired/</link><pubDate>Sat, 30 Mar 2013 22:20:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/aisholm-autoquests-the-new-and-the-retired/</guid><description>&lt;div class="post" data-post-id="34204" data-author="*juggleblood*" data-date="2013-03-30T22:20:02+00:00" data-subject="Aisholm Autoquests: the New and the Retired"&gt;&#13;&#10;&lt;p&gt;Flawed gem no longer has a drachma resale value.&lt;/p&gt;&#10;&lt;p&gt;Autoquest &amp;lsquo;vial&amp;rsquo; retired.&lt;/p&gt;&#10;&lt;p&gt;Snare drum autoquest at enslaved zodiac mage retired.&lt;/p&gt;&#10;&lt;p&gt;Snare drum forge moved to Ritornello, Unseen Master of Music.&lt;/p&gt;&#10;&lt;p&gt;Several new autoquests available at the new Aisholm quester, Forsythe, near wide gate.&lt;/p&gt;&#10;&lt;p&gt;The bottom parts of cleric tower have changed. The miners are wounded aggressive and assist other mobs. The damage is slightly increased. The gold and xp is much increased. The gold on enslaved mage is decreased. The bone key gets eaten now, but the door is pick level 2 from the other side, so player can get out in case of reset. The mage cell is nomagic and nogate. One of the new autos from quester involves mage.&lt;/p&gt;&#10;&lt;p&gt;Watch for changes around autoquest mobs and surrounding vicinities.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Bal Harbor Newsletter</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bal-harbor-newsletter/</link><pubDate>Mon, 25 Mar 2013 17:24:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bal-harbor-newsletter/</guid><description>&lt;div class="post" data-post-id="34182" data-author="*juggleblood*" data-date="2013-03-25T17:24:49+00:00" data-subject="Bal Harbor Newsletter"&gt;&#13;&#10;&lt;p&gt;A few minor changes to report:&lt;/p&gt;&#10;&lt;p&gt;Bal Harbor quester moved back to his old location in the alley east of the Dreamweaver.&lt;/p&gt;&#10;&lt;p&gt;&amp;lsquo;Vial&amp;rsquo; autoquest moved to Aisholm quester.&lt;/p&gt;&#10;&lt;p&gt;&amp;lsquo;Book&amp;rsquo; and &amp;lsquo;staff&amp;rsquo; autos moved to Settlestone quester.&lt;/p&gt;&#10;&lt;p&gt;Vial, book, and staff autos are personal now.&lt;/p&gt;&#10;&lt;p&gt;Several new autoquests added to BH quester.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="34205" data-author="*juggleblood*" data-date="2013-04-01T02:27:22+00:00" data-subject="Re: Bal Harbor Newsletter"&gt;&#13;&#10;&lt;p&gt;Added more autos to Regis, Bal Harbor quester:&lt;/p&gt;&#10;&lt;p&gt;You ask Regis about &amp;lsquo;quest&amp;rsquo;.&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;A pair of freshwater otters are wanted for the menagerie.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;We need an offal worm to recycle the city&amp;rsquo;s trash.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;We hear the kobolds are conspiring with their xvart kin.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;There is a ratboy roaming the city asylum.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;A carnivorous ape in the nearby jungle has developed a taste for human.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;Dawg the kobold bounty hunter stole a bounty from another merc.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;Rnobs Maddweller has been inciting the goblins to violence again.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;There is a rogue shrub in the Bal Harbor Gardens wreaking havoc.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;A new strain of lycanthropy has been traced to the city of Lycanthropia.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;We need someone to hunt a boar for an upcoming feast.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;Salne is wanted for questioning about his smuggling activities.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;The troglodytes need to be taught a lesson.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;We&amp;rsquo;ve called for the capture of the firenewt high priestess.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;The mummy king must be returned to a sarcophagus.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Regis tells you &amp;lsquo;When Middak is crushed, Kuo-Toa shall belong to us.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Bal Harbor Herald is now closed.&lt;/p&gt;&#10;&lt;p&gt;Bugs auto has been moved to asylum cook.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Let there be Avatar Lights! New eq released.</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/let-there-be-avatar-lights-new-eq-released/</link><pubDate>Sun, 17 Mar 2013 17:59:00 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/let-there-be-avatar-lights-new-eq-released/</guid><description>&lt;div class="post" data-post-id="34162" data-author="*juggleblood*" data-date="2013-03-17T17:59:00+00:00" data-subject="Let there be Avatar Lights! New eq released."&gt;&#13;&#10;&lt;p&gt;On the Day of Freedom&lt;/p&gt;&#10;&lt;p&gt;The 32nd day of the Month of Nature, year 832,&lt;/p&gt;&#10;&lt;p&gt;The creators said, &amp;lsquo;Let there be lights.&amp;rsquo; And there were many.&lt;/p&gt;&#10;&lt;p&gt;The following new avatar restricted lights are available ingame. Two of them are forges. All the mobs involved are more deadly.&lt;/p&gt;&#10;&lt;p&gt;I will give you the names of the items and leave the mortals to find them:&lt;/p&gt;&#10;&lt;p&gt;Neptune&amp;rsquo;s eye&lt;/p&gt;&#10;&lt;p&gt;a moonlit diamond&lt;/p&gt;&#10;&lt;p&gt;a lightning sceptre&lt;/p&gt;&#10;&lt;p&gt;a drop of golden sun&lt;/p&gt;&#10;&lt;p&gt;a whirling sphere of molten lava&lt;/p&gt;&#10;&lt;p&gt;*a pearl of rhapsody&lt;/p&gt;&#10;&lt;p&gt;a glowing bloodstone &lt;em&gt;CORRECTED&lt;/em&gt;&lt;/p&gt;&#10;&lt;p&gt;an enchanted onyx blacklight&lt;/p&gt;&#10;&lt;p&gt;an evil eye sceptre&lt;/p&gt;&#10;&lt;p&gt;an orb of the battle mage&lt;/p&gt;&#10;&lt;p&gt;a diamond of compassion&lt;/p&gt;&#10;&lt;p&gt;an enchanted black diamond&lt;/p&gt;&#10;&lt;p&gt;a flawless glowing diamond&lt;/p&gt;&#10;&lt;p&gt;a flawless glowing sapphire&lt;/p&gt;&#10;&lt;p&gt;an eye of the dragon savant&lt;/p&gt;&#10;&lt;p&gt;a radiant eye sceptre&lt;/p&gt;&#10;&lt;p&gt;a frozen radiant crystal&lt;/p&gt;&#10;&lt;p&gt;a gem of learning&lt;/p&gt;&#10;&lt;p&gt;an enchanted moonstone&lt;/p&gt;&#10;&lt;p&gt;an emerald of mercy&lt;/p&gt;&#10;&lt;p&gt;a sphere of luminescent mist&lt;/p&gt;&#10;&lt;p&gt;a chaos gem&lt;/p&gt;&#10;&lt;p&gt;a radiant ball of energy&lt;/p&gt;&#10;&lt;p&gt;*a lamp of the learned healer&lt;/p&gt;&#10;&lt;p&gt;a piece of eight&lt;/p&gt;&#10;&lt;p&gt;a sapphire gem of perfection&lt;/p&gt;&#10;&lt;p&gt;an emerald gem of perfection&lt;/p&gt;&#10;&lt;p&gt;an orb of mesmerization&lt;/p&gt;&#10;&lt;p&gt;a demon eye sceptre&lt;/p&gt;&#10;&lt;p&gt;** indicates the item is forged/traded*&lt;/p&gt;&#10;&lt;p&gt;** a glowing bloodstone was mistakenly listed previously as glowing moonstone. apologies.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Temp equipment Config</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/temp-equipment-config/</link><pubDate>Sun, 17 Mar 2013 14:59:11 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/temp-equipment-config/</guid><description>&lt;div class="post" data-post-id="34161" data-author="*Splork*" data-date="2013-03-17T14:59:11+00:00" data-subject="Temp equipment Config"&gt;&#13;&#10;&lt;p&gt;On the 1st and 16th of every month, players will be able to wear temporary equipment anywhere they want. This is on a a trial basis and we would like to see how things turn out. This does include choppers.&lt;/p&gt;&#10;&lt;p&gt;Hopefully this will add a little bit of spice to the game as well.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Cap Increases</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cap-increases/</link><pubDate>Sun, 17 Mar 2013 14:57:00 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cap-increases/</guid><description>&lt;div class="post" data-post-id="34160" data-author="*Splork*" data-date="2013-03-17T14:57:00+00:00" data-subject="Cap Increases"&gt;&#13;&#10;&lt;p&gt;To piggyback off of &lt;a href="http://www.slothmud.org/forum/viewtopic.php?f=28&amp;amp;t=3845" target="_blank" rel="noreferrer"&gt;http://www.slothmud.org/forum/viewtopic.php?f=28&amp;t=3845&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;All caps have been increased according to level 40&amp;rsquo;s gained. Previously, from the post above, there were only 3 cap increases spread across the 9 possible 40 gains. Now, every 40 gained will increase your caps.&lt;/p&gt;&#10;&lt;p&gt;Just for example, it is now possible for a Monk Prime to have 30% damage reduction.&lt;/p&gt;&#10;&lt;p&gt;Ultimately, this gives players more equipment options and better characters while giving us Immortals a little more wiggle room when adding equipment.&lt;/p&gt;&#10;&lt;p&gt;Change will be in on reboot.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Lyme Temp Equipment Overhauled</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lyme-temp-equipment-overhauled/</link><pubDate>Thu, 14 Mar 2013 00:37:59 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lyme-temp-equipment-overhauled/</guid><description>&lt;div class="post" data-post-id="34150" data-author="*Splork*" data-date="2013-03-14T00:37:59+00:00" data-subject="Lyme Temp Equipment Overhauled"&gt;&#13;&#10;&lt;p&gt;98% of all temp Lyme equipment has been adjusted. Much of the equipment now contains max_stat affects.&lt;/p&gt;&#10;&lt;p&gt;Most of the equipment now contains 3 or 4 stats and/or affects.&lt;/p&gt;&#10;&lt;p&gt;Happy Hunting,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Please keep in mind, whenever changing 40+ items at once, we are bound to have made mistakes, future changes to these item are quite possible.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Avatar Bonus Changes ( Thanks Dr!)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-bonus-changes-thanks-dr/</link><pubDate>Wed, 13 Mar 2013 13:30:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-bonus-changes-thanks-dr/</guid><description>&lt;div class="post" data-post-id="34146" data-author="*Splork*" data-date="2013-03-13T13:30:02+00:00" data-subject="Avatar Bonus Changes ( Thanks Dr!)"&gt;&#13;&#10;&lt;p&gt;Avatar Bonuses&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Bonuses are now every 6 levels&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Each bonus is 10&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;An avatar 40 bonus was added also for a net gain of 10&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;These are in after the next crash/reboot.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Newbatian Newsletter</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/newbatian-newsletter/</link><pubDate>Sat, 09 Mar 2013 22:40:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/newbatian-newsletter/</guid><description>&lt;div class="post" data-post-id="34131" data-author="*juggleblood*" data-date="2013-03-09T22:40:45+00:00" data-subject="Newbatian Newsletter"&gt;&#13;&#10;&lt;p&gt;Here&amp;rsquo;s some lesser news from the land of Newbatia.&lt;/p&gt;&#10;&lt;p&gt;There is a couturier off of granite street where the the spider silk robe and link mail of the sun can be obtained.&lt;/p&gt;&#10;&lt;p&gt;Quest &amp;lsquo;potato&amp;rsquo; moved to pet merchant. Several additional quests added to pet merchant.&lt;/p&gt;&#10;&lt;p&gt;Quest &amp;rsquo;eggs&amp;rsquo; moved to baker.&lt;/p&gt;&#10;&lt;p&gt;Town quester given an office north of post office. Added more quests.&lt;/p&gt;&#10;&lt;p&gt;Yes there are new drachma quests. No you can&amp;rsquo;t go back to Newbatia to do them if you are 21+. Onward and upward. Forward ho. Also increased coin and xp rewards for quests.&lt;/p&gt;&#10;&lt;p&gt;The constable doesn&amp;rsquo;t steal anymore, but he will solicit bribes. Bribing him will make him look the other way when you beat up on the citizenry. Also he&amp;rsquo;ll lend you a hand and trip thugs with his baton as you fight them. However if you don&amp;rsquo;t pay, he&amp;rsquo;ll assist townies. It&amp;rsquo;s level-checked / newbie proofed.&lt;/p&gt;&#10;&lt;p&gt;The young punks will steal from you, depending on your level and how much cash you&amp;rsquo;re carrying on you.&lt;/p&gt;&#10;&lt;p&gt;Older gang member will summon evil thugs and punks to his aid, but they walk in rather than teleport.&lt;/p&gt;&#10;&lt;p&gt;There are fewer gang members roving town, fewer critters and old men as well. A few new mobs.&lt;/p&gt;&#10;&lt;p&gt;I hope this helps those of you who enjoy helping new players. I&amp;rsquo;ll try to keep you updated.&lt;/p&gt;&#10;&lt;p&gt;Peace.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Small Fixes ( can_see )</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/small-fixes-can-see/</link><pubDate>Fri, 08 Mar 2013 17:36:39 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/small-fixes-can-see/</guid><description>&lt;div class="post" data-post-id="34128" data-author="*Splork*" data-date="2013-03-08T17:36:39+00:00" data-subject="Small Fixes ( can_see )"&gt;&#13;&#10;&lt;p&gt;Fixes mostly involve mobs not seeing players:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;All questers, forgers, innkeepers, and guildmasters should always see a player now.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Pets should always see their masters now. This does not mean that they won&amp;rsquo;t ignore them once in awhile as that is actually coded to their functionality on the order command. ( This check was already in our code but it was backwards :)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;This was added few days ago: All animates and summons will be born with detect magic now&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Changes in next reboot,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Holy Eq Improvements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/holy-eq-improvements/</link><pubDate>Mon, 04 Mar 2013 06:16:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/holy-eq-improvements/</guid><description>&lt;div class="post" data-post-id="34121" data-author="*juggleblood*" data-date="2013-03-04T06:16:49+00:00" data-subject="Holy Eq Improvements"&gt;&#13;&#10;&lt;p&gt;A new update as of 3/6/2013. Sleeves, bracelet, girdle heavily modified, added charisma wings, resist web shield, some other added detects.&lt;/p&gt;&#10;&lt;p&gt;Holy Mace Weapon 2d6, 2 hit, +1 dam, detect good &amp;amp; evil&lt;/p&gt;&#10;&lt;p&gt;Holy Sword Weapon 3d4, 2 damage, 1 strength&lt;/p&gt;&#10;&lt;p&gt;Holy Dagger Weapon 3d3, +2 damage, 5 stab damage, sneak&lt;/p&gt;&#10;&lt;p&gt;Holy Symbol Light 2 mana regen, 10 mana, detect invis, good and evil&lt;/p&gt;&#10;&lt;p&gt;Holy Halo Head 1.0 AC, 1 int, 1 wis, resist electric, acid and poison&lt;/p&gt;&#10;&lt;p&gt;Holy Shroud Neck .5 AC, 10 heal, 1 mana regen, resist electric, acid and poison&lt;/p&gt;&#10;&lt;p&gt;Holy Sleeves Arms .5 AC, 1 dexterity, 1 hit, 1 charisma, 1 undead control&lt;/p&gt;&#10;&lt;p&gt;Holy Bracelet Wrist .1 AC, 1 hit, 1 int, 4 blast, 4 heal&lt;/p&gt;&#10;&lt;p&gt;Holy Gauntlets Hands .3 AC, 1 damage, 1 con, haste&lt;/p&gt;&#10;&lt;p&gt;Holy Ring Finger .2 AC, 1 intel, 10 blast, resist fire and cold, darksight&lt;/p&gt;&#10;&lt;p&gt;Holy Band Finger .1 AC, 2 mana regen, 1 strength, resist fire and cold&lt;/p&gt;&#10;&lt;p&gt;Holy Wings Body 1.2 AC, 1 dex, 1 charisma, 2 move regen, fly, darksight&lt;/p&gt;&#10;&lt;p&gt;Holy Shield Shield 1 AC, 1 con, 20 hp, 1 hp regen, prot from evil, resist webs&lt;/p&gt;&#10;&lt;p&gt;Holy Girdle Waist .3 AC, 1 mregen, 1 charisma, 1 strength, resist acid and poison&lt;/p&gt;&#10;&lt;p&gt;Holy Greaves Legs 1.1 AC, 1 dex, 1 undead control, 5 kick, 1 move regen&lt;/p&gt;&#10;&lt;p&gt;Holy Sandals Feet .3 AC, 1 dex, 20 move, 2 move regen, 5 kick&lt;/p&gt;&#10;&lt;p&gt;Holy Sceptre Held .5 AC, 5 blast, 5 heal, water breathing, darksight, detect invis&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Avatar Enhancements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-enhancements/</link><pubDate>Wed, 27 Feb 2013 19:15:25 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-enhancements/</guid><description>&lt;div class="post" data-post-id="34096" data-author="*Splork*" data-date="2013-02-27T19:15:25+00:00" data-subject="Avatar Enhancements"&gt;&#13;&#10;&lt;p&gt;We notice more and more people getting close to Avatar and wanted to address a couple of things which players have mentioned in regards to this subject:&lt;/p&gt;&#10;&lt;p&gt;Avatar Changes&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Added in an Avatar Bonus Experence&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Added in Perma Sanctuary as an option at the Avatar Shop&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;â€¢&#9;&lt;strong&gt;Every version of Sloth has had this feature, we need it as well!&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;An Avatar token was added a couple of months ago&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;â€¢&#9;&lt;strong&gt;This token can be used by an Avatarâ€™s newbie and gain bonuses on that char&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;Example Bonuses&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Extra experience&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Extra drachma&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Extra Honor&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Extra rolls upon level 8 for stats&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Innate Class Bonuses such as&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;**StabDam for Thieves&lt;/p&gt;&#10;&lt;p&gt;Charisma for Bard&lt;/p&gt;&#10;&lt;p&gt;Damage Reduction for Monks&lt;/p&gt;&#10;&lt;p&gt;Undead Control for Necros&lt;/p&gt;&#10;&lt;p&gt;Heal Bonus for Clerics&lt;/p&gt;&#10;&lt;p&gt;Spell Bonus for Mages&lt;/p&gt;&#10;&lt;p&gt;Armor Class Bonus for Warriors&lt;/p&gt;&#10;&lt;p&gt;Mana Regen bonus for Druids**&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot!&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Off Lyme Lead and Tank Bonuses Increases</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/off-lyme-lead-and-tank-bonuses-increases/</link><pubDate>Fri, 15 Feb 2013 01:19:08 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/off-lyme-lead-and-tank-bonuses-increases/</guid><description>&lt;div class="post" data-post-id="34043" data-author="*Splork*" data-date="2013-02-15T01:19:08+00:00" data-subject="Off Lyme Lead and Tank Bonuses Increases"&gt;&#13;&#10;&lt;p&gt;Leader and Point experience bonuses have been drastically increased when off Lyme.&lt;/p&gt;&#10;&lt;p&gt;Gold is unchanged, as there is plenty in-game.&lt;/p&gt;&#10;&lt;p&gt;In next reboot,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>A Bit Of Newbatian Gossip</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-bit-of-newbatian-gossip/</link><pubDate>Sat, 09 Feb 2013 23:09:35 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-bit-of-newbatian-gossip/</guid><description>&lt;div class="post" data-post-id="34018" data-author="*Neptune*" data-date="2013-02-09T23:09:35+00:00" data-subject="A Bit Of Newbatian Gossip"&gt;&#13;&#10;&lt;p&gt;The other day, I was visiting the town of Newbatia on the continent of&lt;/p&gt;&#10;&lt;p&gt;Valkyre. It was a friendly visit, and so I decided to drop in at the home&lt;/p&gt;&#10;&lt;p&gt;of Sir Virdo, the Mayor of Newbatia. I was quite pleased as what I had&lt;/p&gt;&#10;&lt;p&gt;learnt while the two of us swapped stories and drank a few pints that&lt;/p&gt;&#10;&lt;p&gt;evening. It appears as if the residents of Newbatia have begun to get&lt;/p&gt;&#10;&lt;p&gt;the itch to stake their claims elsewhere. Some say that it might be&lt;/p&gt;&#10;&lt;p&gt;getting a bit crowded with all the newcomers. I can&amp;rsquo;t be sure, but if&lt;/p&gt;&#10;&lt;p&gt;that&amp;rsquo;s the case, then where are they going? Well, I asked Sir Virdo&lt;/p&gt;&#10;&lt;p&gt;that very question, and you know what he told me? He said that a few&lt;/p&gt;&#10;&lt;p&gt;people loaded up their carts and went to stake their claim in the wooded&lt;/p&gt;&#10;&lt;p&gt;areas north of Newbatia. It seems as if they intend to settle down and&lt;/p&gt;&#10;&lt;p&gt;start farming there. The first of these people was a guy by the name of&lt;/p&gt;&#10;&lt;p&gt;Cletus and his wife Winnifred, the mayor said. I think I&amp;rsquo;ll go have a talk&lt;/p&gt;&#10;&lt;p&gt;with that couple tomorrow maybe, and see how they are doing. And if&lt;/p&gt;&#10;&lt;p&gt;you find yourself up that way, stop by and welcome them to the area.&lt;/p&gt;&#10;&lt;p&gt;That&amp;rsquo;d be a swell gesture, don&amp;rsquo;t you think?&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Druid Reform!</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druid-reform/</link><pubDate>Tue, 29 Jan 2013 01:13:08 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druid-reform/</guid><description>&lt;div class="post" data-post-id="33950" data-author="*Splork*" data-date="2013-01-29T01:13:08+00:00" data-subject="Druid Reform!"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Increased learn percentage of Rapid Shift&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Increased chance of Rapid Shift success&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Cut lag by almost half in regards to shifting&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Upkeep has been reduced, lower forms by a couple of regens and higher forms by average of 5-6 depending on your regen&lt;/p&gt;&#10;&lt;p&gt;** over the course of the form, this should be quite significant&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;shapeshift mastery has been lowered from 24 to 10&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;shapeshift supremacy lowered to 18&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Changes are in-game&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes to Owlbear Form</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-to-owlbear-form/</link><pubDate>Sun, 27 Jan 2013 16:57:07 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-to-owlbear-form/</guid><description>&lt;div class="post" data-post-id="33944" data-author="*Breeze*" data-date="2013-01-27T16:57:07+00:00" data-subject="Changes to Owlbear Form"&gt;&#13;&#10;&lt;p&gt;&lt;strong&gt;SMALL CHANGES TO OWLBEAR FORM&lt;/strong&gt;&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;Before: 1) swipe head target, swipe body target (or w/o target in combat)&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;Changes: 1) bodyswipe target, headswipe target, swipe target ( or w/o target in combat ).&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; 2) swipe does random split (head or body) between the two.&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; 3) it is possible for bodyswipe/headswipe to bash/stun a target.&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; 4) rather than a generic message for swipe, players now will see the proper melee&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; messages so as to have an idea how much damage they actually did.&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; 5) now uses mana not moves.&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;p&gt;***** We reserve the right to tweak any and all forms and/or code at any time.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;/div&gt;</description></item><item><title>Cloud Giant alarms corrected</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cloud-giant-alarms-corrected/</link><pubDate>Tue, 22 Jan 2013 01:34:04 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cloud-giant-alarms-corrected/</guid><description>&lt;div class="post" data-post-id="33942" data-author="*Splork*" data-date="2013-01-22T01:34:04+00:00" data-subject="Cloud Giant alarms corrected"&gt;&#13;&#10;&lt;p&gt;Somewhere, over the course of the last decade, the alarms in Cloud Giants have stopped working. These alarms have been replaced with one which does work.&lt;/p&gt;&#10;&lt;p&gt;There are no other changes, however, hopefully the alarm will add a bit of difficulty to an area which represents one of the easiest in-game ( 183 player deaths out of 103k kills ) while providing some of the best experience.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Minor Update</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/minor-update/</link><pubDate>Thu, 17 Jan 2013 17:05:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/minor-update/</guid><description>&lt;div class="post" data-post-id="33931" data-author="*Neptune*" data-date="2013-01-17T17:05:45+00:00" data-subject="Minor Update"&gt;&#13;&#10;&lt;p&gt;As the Mage spell &amp;lsquo;slow&amp;rsquo; was removed from the game after the previous&lt;/p&gt;&#10;&lt;p&gt;version, the books were still loading in the game. This has been remedied.&lt;/p&gt;&#10;&lt;p&gt;The Lethargic Spellbooks no longer load. The EQ list should reflect this in&lt;/p&gt;&#10;&lt;p&gt;short time. Should any of you run across one that suddenly appears for&lt;/p&gt;&#10;&lt;p&gt;whatever reason, let us know where you got it. Thanks.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>SlothMUD introduces MSDP and much more</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/slothmud-introduces-msdp-and-much-more/</link><pubDate>Tue, 01 Jan 2013 23:12:20 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/slothmud-introduces-msdp-and-much-more/</guid><description>&lt;div class="post" data-post-id="33883" data-author="*Splork*" data-date="2013-01-01T23:12:20+00:00" data-subject="SlothMUD introduces MSDP and much more"&gt;&#13;&#10;&lt;p&gt;This project started around September of 2011 and I can finally say that it is nearing the end. For the most part, our old protocol code has been ripped out and replaced by Kavirâ€™s protocol code, which can be found at &lt;a href="http://www.mudbytes.net/file-2811" target="_blank" rel="noreferrer"&gt;http://www.mudbytes.net/file-2811&lt;/a&gt; . Because our MUD has been ahead of the curve in regards to most protocols, removing our old code and replacing it with something entirely different has been extremely difficult and time consuming.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; Some of the new features available are:&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;MSDP &amp;amp; ATCP support: These are out-of-band protocols and allow us to invisibly send variables and their values to clients. Please see help MSDP and help ATCP for more information regarding what variables we use. This gives our players an easy way to update their variables, stats, icons, energy bars without having to trigger off in-game data such as prompts, room entries, or score. It also allows those with clients such as Mushclient or Mudlet to build incredible GUI interfaces. Please check out Mud Client section under our website navigation for information regarding this topic.&lt;/p&gt;&#10;&lt;p&gt;Clients which currently support MSDP are:&lt;/p&gt;&#10;&lt;p&gt;Tintin and Wintin++, Mudlet, Mushclient, Cmud/Zmud, FMud, DecafMud, and TinyFugue( which was coded by our very own Harik and available on our website). There are plenty of starter scripts available for most of these clients on their home pages. ( Detailed instructions for Mushclient and TinyFugue can be found under Mud Clients on our home page )&lt;/p&gt;&#10;&lt;p&gt;I have also added ATCP and MSDP to settings command.&lt;/p&gt;&#10;&lt;p&gt;Ability to use extended colours: I will post regarding this ability in the near future&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Unicode support: Allows us to embed Unicode characters within regular ASCII strings. This might be nice for future in-game maps.&lt;/p&gt;&#10;&lt;p&gt;Sound Support: Provides an extremely simple mechanism for sending sounds via MSDP or ATCP. This is something we worked on long ago but never finished. We will need to compile a sound pack and go from there.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Cloud Giants Item Drops Fixed</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cloud-giants-item-drops-fixed/</link><pubDate>Fri, 14 Dec 2012 21:43:22 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cloud-giants-item-drops-fixed/</guid><description>&lt;div class="post" data-post-id="33845" data-author="*Neptune*" data-date="2012-12-14T21:43:22+00:00" data-subject="Cloud Giants Item Drops Fixed"&gt;&#13;&#10;&lt;p&gt;Fixed a problem with the random EQ loads in the Cloud Giants. The wrong list&lt;/p&gt;&#10;&lt;p&gt;of objects were set to load therefore causing some forges and autoquest&lt;/p&gt;&#10;&lt;p&gt;completeions to be impossible. The proper drops are in place and the&lt;/p&gt;&#10;&lt;p&gt;following known forges/AQs are known to be affected and should work&lt;/p&gt;&#10;&lt;p&gt;properly now. Other forges and AQs may be affected, and each of you are&lt;/p&gt;&#10;&lt;p&gt;encouraged to let us know if you find one that isn&amp;rsquo;t listed here.&lt;/p&gt;&#10;&lt;p&gt;Thanks!&lt;/p&gt;&#10;&lt;p&gt;Leather Phylactery&lt;/p&gt;&#10;&lt;p&gt;Devilskin Gauntlets&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Config Changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-config-changes/</link><pubDate>Sun, 09 Dec 2012 02:25:43 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-config-changes/</guid><description>&lt;div class="post" data-post-id="33831" data-author="*Splork*" data-date="2012-12-09T02:25:43+00:00" data-subject="New Config Changes"&gt;&#13;&#10;&lt;p&gt;About a year ago, I added continental bonuses based off of our world bonuses. This was an attempt to get people moving from continent to continent. It worked but not as well as I would of liked. Thus, the new changes to our bonuses. Now, when you see a continent turned on, it means that all bonuses for that continent are toggled and enabled. An example of this would be the second of every month, the Island config is enabled. This means that fargate, regen, group exp bonus, solo exp bonus, etc are all enabled for this continent.&lt;/p&gt;&#10;&lt;p&gt;The new list is below, it starts the next time the mud reboots.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;World -&amp;gt; Fargate&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Island&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thordfalan&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Niebelung&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thule&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;World-&amp;gt; Exp Bonus&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Island&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thordfalan&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Niebelung&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thule&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;World -&amp;gt; NoCap&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Island&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thordfalan&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Niebelung&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thule&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;World -&amp;gt; Fast Repop&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Island&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thordfalan&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Niebelung&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thule&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;World -&amp;gt; No Kill History&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Island&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thordfalan&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Niebelung&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thule&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;World -&amp;gt; Regen&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Island&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thordfalan&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Niebelung&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Thule&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;World -&amp;gt; Gem Pop&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Wiki Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/wiki-updates/</link><pubDate>Thu, 22 Nov 2012 20:21:26 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/wiki-updates/</guid><description>&lt;div class="post" data-post-id="33801" data-author="*Neptune*" data-date="2012-11-22T20:21:26+00:00" data-subject="Wiki Updates"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;Created and implemented the Map submissions page. This page will likely&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;undergo some updates throughout the course of its life. This page is not&lt;/p&gt;&#10;&lt;p&gt;meant to be a strict set of rules, but rather guidelines and some helpful&lt;/p&gt;&#10;&lt;p&gt;suggestions when submitting maps for review. As always, it is up to the&lt;/p&gt;&#10;&lt;p&gt;reviewing immortal whether or not to adhere strictly or not at all to the&lt;/p&gt;&#10;&lt;p&gt;guidelines contained therein. A link to the Map Submissions page can be&lt;/p&gt;&#10;&lt;p&gt;found off the Continents page which is, in return, linked from the sidebar&lt;/p&gt;&#10;&lt;p&gt;within the wiki site.&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;Added Mandelbrot&amp;rsquo;s Mansion to the Areas list, and created a page for&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;said area. I anticipate that we will have a map soon for this area.&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;p&gt;-Neptune&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="mailto:neptune@slothmud.org" &gt;neptune@slothmud.org&lt;/a&gt;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>comms_only toggle ( screen reader support )</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/comms-only-toggle-screen-reader-support/</link><pubDate>Wed, 06 Jun 2012 23:33:51 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/comms-only-toggle-screen-reader-support/</guid><description>&lt;div class="post" data-post-id="33331" data-author="*Splork*" data-date="2012-06-06T23:33:51+00:00" data-subject="comms_only toggle ( screen reader support )"&gt;&#13;&#10;&lt;p&gt;At the request of one of our players, whom uses a screen reader, the following settings option has been added, comms_only.&lt;/p&gt;&#10;&lt;p&gt;Toggle this on, and all room descriptions, objects, characters, and messages regarding leaving and arriving have been gagged.&lt;/p&gt;&#10;&lt;p&gt;This will help those players have conversations without their screen readers getting too much output to follow correctly.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>level loss</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/level-loss/</link><pubDate>Tue, 22 May 2012 03:00:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/level-loss/</guid><description>&lt;div class="post" data-post-id="33306" data-author="*Splork*" data-date="2012-05-22T03:00:02+00:00" data-subject="level loss"&gt;&#13;&#10;&lt;p&gt;After seeing what happened to Ezekiel, I&amp;rsquo;ve changed the code to no longer allow consecutive level losses upon death.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Kitezh Inn</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/kitezh-inn/</link><pubDate>Mon, 12 Mar 2012 23:52:58 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/kitezh-inn/</guid><description>&lt;div class="post" data-post-id="33199" data-author="*Isabo*" data-date="2012-03-12T23:52:58+00:00" data-subject="Kitezh Inn"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Added &lt;strong&gt;The Inn of whe Wounded Paladin&lt;/strong&gt; (Nastasia, Kitezh) as Inn.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New spell: Blessing of the Avatar</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-blessing-of-the-avatar/</link><pubDate>Sun, 19 Feb 2012 16:49:51 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-blessing-of-the-avatar/</guid><description>&lt;div class="post" data-post-id="33164" data-author="*Splork*" data-date="2012-02-19T16:49:51+00:00" data-subject="New spell: Blessing of the Avatar"&gt;&#13;&#10;&lt;p&gt;New spell has been added for an upcoming area, please refer to help blessing of the avatar.&lt;/p&gt;&#10;&lt;p&gt;help blessing of&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;BLESSING OF THE AVATAR&lt;/p&gt;&#10;&lt;p&gt;Usage: cast &amp;lsquo;blessing of the avatar&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Cost: 45 mana&lt;/p&gt;&#10;&lt;p&gt;Level: 23 Avatar&lt;/p&gt;&#10;&lt;p&gt;Duration: ?????&lt;/p&gt;&#10;&lt;p&gt;Accumulative: -&lt;/p&gt;&#10;&lt;p&gt;Save Versus: -&lt;/p&gt;&#10;&lt;p&gt;Damage Type: -&lt;/p&gt;&#10;&lt;p&gt;Stratum: Enchancement&lt;/p&gt;&#10;&lt;p&gt;Spellbook: ???????&lt;/p&gt;&#10;&lt;p&gt;Prerequisite: -&lt;/p&gt;&#10;&lt;p&gt;See Also: CORONA STAMINA&lt;/p&gt;&#10;&lt;p&gt;While the most novice of Avatar casters normally immerse themselves with spells&lt;/p&gt;&#10;&lt;p&gt;such as Corona and Stamina, the more powerful Avatars simply cast the blessing&lt;/p&gt;&#10;&lt;p&gt;of the avatar. This immensely powerful and time conserving spell combines the&lt;/p&gt;&#10;&lt;p&gt;affects of both Corona and Stamine into one spell.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>few small changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-small-changes-3853/</link><pubDate>Sun, 19 Feb 2012 16:48:20 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-small-changes-3853/</guid><description>&lt;div class="post" data-post-id="33163" data-author="*Splork*" data-date="2012-02-19T16:48:20+00:00" data-subject="few small changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New color set option for save spells&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;This will change the color of any damage spell which is cast and bypasses a mob&amp;rsquo;s saves ( basically meaning you see when you get max damage )&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;There is a follower points total displayed after the followers line in your score&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;EX: You could control far more followers than you have now. [3.6]&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;This should help you guys see where you are in regards to your total follower points and possible summons u can still use.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Please remember this is not perfect, some followers are in the hundredths and the 3.6 could actually be 3.62, meaning that if your total follower points are 5.2 and your score shows 3.6, you summon one more pet at 1.6, the pet may not work because you are slightly over the 5.2 total&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;Slight bit of random lag was added to a hostile action for dispel magic. Meaning when a mob says it is going to attack you, etc it may no longer be possible to simply walk out of the room 99% of the time.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;( This change has been in-game for a week )&lt;/p&gt;&#10;&lt;ol start="4"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;lloyds and greater lloyds have been changed to use identical checks. If somebody can no longer lloyds in a room, it is most likely flagged not-in-game and please bug report it asap from the room which is failing. We will fix it as soon as possible. We need all rooms in-game to be marked in-game for dozens of our features to work..&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;few smaller bug or crash fixes&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Spell Saves changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spell-saves-changes/</link><pubDate>Sun, 12 Feb 2012 05:23:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spell-saves-changes/</guid><description>&lt;div class="post" data-post-id="33159" data-author="*Splork*" data-date="2012-02-12T05:23:30+00:00" data-subject="Spell Saves changes"&gt;&#13;&#10;&lt;p&gt;The current spell saves code was not working exactly as it was supposed to be but because of two separate bugs the overall effectiveness was pretty close to where it should of been anyways. There was a bug preventing saves eq from working and a secondary bug giving attunement way too much value.&lt;/p&gt;&#10;&lt;p&gt;The current saves code has been fixed so that - saves eq works properly and attunement is valued properly as well.&lt;/p&gt;&#10;&lt;p&gt;A secondary saves code has been added and is a test config called test_saves. Once toggled on, it gives better weight to a mobs level and also includes the mobs saves which are left out of the original equation in code one above. I will be testing this and seeing the results throughout the week and if we like them make the change to the new formula.&lt;/p&gt;&#10;&lt;p&gt;More detailed changes below:&lt;/p&gt;&#10;&lt;p&gt;SAVE CHANGES&lt;/p&gt;&#10;&lt;p&gt;Changed equation for player saves&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;added in additional importance to mob level&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;added in mob saves ( was left out of original equation )&lt;/p&gt;&#10;&lt;p&gt;** now when a mob is damned, cursed, etc it helps player to get max damage&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Player saves now work completely. There was a small bug preventing it&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Fixed bug with attunement counting too much towards saves ( which evened out the above bug )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Added in saves for Para&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;added in attunement bonus ( same as channeling for saving_spell ) for mental, when dealing with Para saves&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Added in additional logging after every step of saves_spell code&lt;/p&gt;&#10;&lt;p&gt;Added in severity logging after every step of saves_spell code&lt;/p&gt;&#10;&lt;p&gt;Added new test config test_saves so that we can do short tests of new equation&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Follower Changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/follower-changes/</link><pubDate>Sun, 12 Feb 2012 05:18:19 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/follower-changes/</guid><description>&lt;div class="post" data-post-id="33158" data-author="*Splork*" data-date="2012-02-12T05:18:19+00:00" data-subject="Follower Changes"&gt;&#13;&#10;&lt;p&gt;This change affects very few of you players but is yet another change which has been a long time coming. There are a couple of players which have been using hordes (6-9) of followers to run rampant through the mud. Obviously this is the last thing we want to see happening for a variety of reasons. Ive spoken to those involved and they are alright with the changes and understand fully why they needed to be done. They have also been very helpful in balancing this and other aspects of the game.&lt;/p&gt;&#10;&lt;p&gt;Summary of the changes are this, Charms now count towards a player&amp;rsquo;s total follower count and pts ( like necro undead ).&lt;/p&gt;&#10;&lt;p&gt;Total number of charms allowed has been lowered from 4 to 3.&lt;/p&gt;&#10;&lt;p&gt;Read the below for the actual code changes:&lt;/p&gt;&#10;&lt;p&gt;FOLLOWER CHANGES&lt;/p&gt;&#10;&lt;p&gt;Added a total_followers function. This checks for all followers, regardless of spell used to control the creature.&lt;/p&gt;&#10;&lt;p&gt;Added in control_undead and spell_person to total_servant_points function so that these followers get tallied into the total points a player has to control mobs.&lt;/p&gt;&#10;&lt;p&gt;Removed individual code in each necro follower spell to count control horde bonus and made get_total_control_horde_bonus. Replaced above code in several spells with the one function call. This way any changes defer to the one function rather than dozens of places inside&lt;/p&gt;&#10;&lt;p&gt;our code.&lt;/p&gt;&#10;&lt;p&gt;Added checks to spell control_undead and spell charm_person for total_servant_points to control the proper amount of followers one player can have. Old checks for animate dead and summon undead work because the functions were changed, not spells.&lt;/p&gt;&#10;&lt;p&gt;Charms are worth 1 pt towards follower totals. Majority of pets are above 1 and increase upwards of 3.&lt;/p&gt;&#10;&lt;p&gt;Total available charms have been lowered from 4 to 3&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Second Wind changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/second-wind-changes/</link><pubDate>Sun, 12 Feb 2012 05:13:38 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/second-wind-changes/</guid><description>&lt;div class="post" data-post-id="33157" data-author="*Splork*" data-date="2012-02-12T05:13:38+00:00" data-subject="Second Wind changes"&gt;&#13;&#10;&lt;p&gt;A few players have brought this skill to our attention and from the looks of things, these changes were a long time coming. Most of you whom have used the skill are fully aware that this has been incredibly overpowering and unbalanced. Originally, this skill was supposed to only work against &amp;ldquo;external lag&amp;rdquo; such as bash, web, etc. Obviously this is not what happened. So the changes are below:&lt;/p&gt;&#10;&lt;p&gt;SECOND WIND CHANGES&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Upped learn % to 90 from 85&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Lowered moves used from 40 to 30, and for Avatars from 20 to 15&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Removed check for &amp;gt; 0 lag so that skillstats is more accurate&lt;/p&gt;&#10;&lt;p&gt;( skill failed if player attempted second wind and player had 0 lag already )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Added timer so that skill can only be performed once every 3-5 seconds&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Enjoy&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mob Follower bug fixes( charms, pets, etc ) and helpfiles</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mob-follower-bug-fixes-charms-pets-etc-and-helpfiles/</link><pubDate>Sat, 21 Jan 2012 01:56:52 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mob-follower-bug-fixes-charms-pets-etc-and-helpfiles/</guid><description>&lt;div class="post" data-post-id="33141" data-author="*Splork*" data-date="2012-01-21T01:56:52+00:00" data-subject="Mob Follower bug fixes( charms, pets, etc ) and helpfiles"&gt;&#13;&#10;&lt;p&gt;Bug Fixes regarding followers&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Group count was off when a player&amp;rsquo;s followers got the final blow&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;This may affect experience and honor( Was tested and does not&lt;/p&gt;&#10;&lt;p&gt;seem to but&amp;hellip; )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;When a player&amp;rsquo;s follower gets the final blow, that mob will be&lt;/p&gt;&#10;&lt;p&gt;added to their kill history. Since the wipe, this has been bugged&lt;/p&gt;&#10;&lt;p&gt;and followers have not been adding their kills to their master&amp;rsquo;s&lt;/p&gt;&#10;&lt;p&gt;kill history.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;There was a bug causing experience issues regarding followers getting&lt;/p&gt;&#10;&lt;p&gt;the last blow on a creature. When this happened, it appeared to be giving&lt;/p&gt;&#10;&lt;p&gt;less experience than when a PC was getting the final blow. After debugging&lt;/p&gt;&#10;&lt;p&gt;the issue all day, I came across the fact that the experience was being&lt;/p&gt;&#10;&lt;p&gt;dealt in two entirely different functions when the two instances occurred.&lt;/p&gt;&#10;&lt;p&gt;Inside one of the functions, I had increased &amp;lsquo;aged experience&amp;quot; of a mob&lt;/p&gt;&#10;&lt;p&gt;by nearly 40-50%. This was inside the function where the PC was getting the&lt;/p&gt;&#10;&lt;p&gt;last blow. Inside the other function, &amp;ldquo;aged experience&amp;rdquo; was not updated to&lt;/p&gt;&#10;&lt;p&gt;the new bonus causing the experience to be lower when a follower got the last kill.&lt;/p&gt;&#10;&lt;p&gt;I have updated the code so that both functions are identical in this regard&lt;/p&gt;&#10;&lt;p&gt;and hope this solves the issue mentioned in this thread:&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="http://www.slothmud.org/forum/viewtopic.php?f=28&amp;amp;t=3789" target="_blank" rel="noreferrer"&gt;http://www.slothmud.org/forum/viewtopic.php?f=28&amp;amp;t=3789&lt;/a&gt;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Helpfiles added/updated:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;saves&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;saves_spell&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;extras&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;barehanded accuracy&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;/div&gt;</description></item><item><title>Extra days &amp;amp; gem changes ( Massive changelog )</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/extra-days-amp-gem-changes-massive-changelog/</link><pubDate>Thu, 12 Jan 2012 05:28:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/extra-days-amp-gem-changes-massive-changelog/</guid><description>&lt;div class="post" data-post-id="33134" data-author="*Splork*" data-date="2012-01-12T05:28:28+00:00" data-subject="Extra days &amp;amp;amp; gem changes ( Massive changelog )"&gt;&#13;&#10;&lt;p&gt;Massive Changelog&lt;/p&gt;&#10;&lt;p&gt;Breeze and I have been working for a few weeks on this one,&lt;/p&gt;&#10;&lt;p&gt;and it is finally done.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;The following new extra days will be combined with our world configs..&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;New World Configs&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;* Regen Increased on a specific Continent&#13;&#10;&#13;&#10; ( these regens are 12+ bonus on a specific continent, combines with World config MD_REGEN and could make 20+ if both continent and world is triggered, and player is on that continent )&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Fast repop Increased on a specific Continent&lt;/p&gt;&#10;&lt;p&gt;( Increases zone resets on specific continent, combines with World config MD_FASTREPOP and could only if zone reset time is still greater than 30 minutes using continent specific zone fastrepop )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Increased Mob XP on a specific Continent&lt;/p&gt;&#10;&lt;p&gt;( about 25% if continent picked and mob on continent, combines with&lt;/p&gt;&#10;&lt;p&gt;MD_EXP_BONUS and could give about 35% total when combined and off lyme and on picked continent, if on lyme, no bonus given, just normal bonus from world config md_exp_bonus )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;No lost concentration on a specific Continent&lt;/p&gt;&#10;&lt;p&gt;( prevents spell disruption on specific continent )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Group XP on a specific Continent&lt;/p&gt;&#10;&lt;p&gt;( This is done slightly different than our World wide config, groupexp.&lt;/p&gt;&#10;&lt;p&gt;This extra adds a flat 20-25 % bonus(about) to each player&amp;rsquo;s share in the group. This does combine with world wide config groupexp and can make a pretty nice bonus off of Lyme )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Mob eq pop on a specific Continent&lt;/p&gt;&#10;&lt;p&gt;( flat 10% bonus for each continent when triggered, does not combine&lt;/p&gt;&#10;&lt;p&gt;with MD_MOBEQPOP )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Fargate on a specific Continent&lt;/p&gt;&#10;&lt;p&gt;( Gates are allowed to a certain continent )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;pre&gt;&lt;code&gt;The code is available for Lyme however this will be restricted for use for&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;quests and special occasions. This addition is an attempt to get people&lt;/p&gt;&#10;&lt;p&gt;moving around the game and off of Lyme.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;A break down of what the configs look like are below, they will be rotated every few months so that the same continent configs are not combined with the same world configs every month. Hopefully the result from this code is that we see much more movement with our playerbase throughout the world.&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;FASTREPOP_BH &amp;amp; WORLD_FARGATE&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;REGEN_AH&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;NOLOSTC_ISLAND &amp;amp; WORLD_REGEN&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;GROUPEXP_SS&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;INCREASE_MOB_EXP_BH&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;MOBEQPOP_AH &amp;amp; WORLD INCREASE_EXP&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;FARGATE_ISLAND&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;FASTREPOP_SS &amp;amp; WORLD_MOBEQPOP&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;REGEN_BH &amp;amp; WORLD_GROUPEXP&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;NOLOSTC_AH&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;GROUPEXP_ISLAND&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;INCREASED_MOB-EXP_SS &amp;amp; WORLD_FARGATE&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;MOBEQPOP_BH &amp;amp; WORLD_NOCAP&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;FARGATE_AH&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;FASTREPOP_ISLAND &amp;amp; WORLD_NOLOSTCONC&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;REGEN_SS &amp;amp; WORLD_FASTREPOP&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;NOLOSTC_BH &amp;amp; WORLD_KILL_HISTORY&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;GROUPEXP_AH&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;INCREASE_MOB_EXP_ISLAND&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;MOBEQPOP_SS &amp;amp; WORLD_NOCAP&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;FARGATE_BH&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;FASTREPOP_AH &amp;amp; WORLD_MOBEQPOP&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;REGEN_ISLAND &amp;amp; WORLD_GROUPEXP&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;NOLOSTC_SS&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;GROUPEXP_BH &amp;amp; WORLD_REGEN&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;INCREASE_MOB_EXP_AH&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;MOBEQPOP_ISLAND &amp;amp; WORLD_FARGATE&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;FARGATE_SS &amp;amp; WORLD_INCREASES_EXP&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;WORLD GEM_POP( all conts but lyme )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;30 WORLD FASTREPOP&lt;/p&gt;&#10;&lt;ol start="31"&gt;&#10;&lt;li&gt;WORLD KILL_HISTORY&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;The way gem&amp;rsquo;s pop has been changed a bit.&lt;/p&gt;&#10;&lt;p&gt;All gem&amp;rsquo;s have been tiered into 3 groups.&lt;/p&gt;&#10;&lt;p&gt;High, Middle, Low (Previously there were 6 groups!)&lt;/p&gt;&#10;&lt;p&gt;When you kill a monster that is eligible to pop a gem, the mud will calculate&lt;/p&gt;&#10;&lt;p&gt;your % chance to pop a gem.&lt;/p&gt;&#10;&lt;p&gt;This % is based on the following things..&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&#10;&lt;h1 class="relative group"&gt;of people in group&#10; &lt;div id="of-people-in-group" class="anchor"&gt;&lt;/div&gt;&#10; &#10; &lt;span&#10; class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;&#10; &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#of-people-in-group" aria-label="Anchor"&gt;#&lt;/a&gt;&#10; &lt;/span&gt;&#10; &#10;&lt;/h1&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;size of the mob&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;xp value of the mob&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;if it is an epic mob or not&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;*** This does not mean the bigger the mob, the better the poprate! ***&lt;/p&gt;&#10;&lt;p&gt;*** This does not mean the bigger the mob, the better the poprate! ***&lt;/p&gt;&#10;&lt;p&gt;*** This does not mean the bigger the mob, the better the poprate! ***&lt;/p&gt;&#10;&lt;p&gt;After the mud determines if a gem will pop, it will randomly&lt;/p&gt;&#10;&lt;p&gt;choose 1 of the 3 tiers, and randomly choose a gem from the tier.&lt;/p&gt;&#10;&lt;p&gt;All tiers are mostly balanced gem count wise, but each tier has a&lt;/p&gt;&#10;&lt;p&gt;% chance of being selected.&lt;/p&gt;&#10;&lt;p&gt;The Future&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;In the coming days/weeks, caps will be adjusted and some runes may be adjusted.&lt;/p&gt;&#10;&lt;p&gt;**** Please report any bugs via bugs command or email &lt;a href="mailto:Splork@slothmud.org" &gt;Splork@slothmud.org&lt;/a&gt; *****&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Choppers</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/choppers/</link><pubDate>Tue, 06 Dec 2011 19:09:18 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/choppers/</guid><description>&lt;div class="post" data-post-id="33041" data-author="*Isabo*" data-date="2011-12-06T19:09:18+00:00" data-subject="Choppers"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;p&gt;Added the keyword &amp;ldquo;chopper&amp;rdquo; to the following weapons :&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;a curved sacrificial knife&lt;/li&gt;&#10;&lt;li&gt;a double bladed battle axe&lt;/li&gt;&#10;&lt;li&gt;a large curved scimitar&lt;/li&gt;&#10;&lt;li&gt;a razor sharp tiger claw&lt;/li&gt;&#10;&lt;li&gt;a triblade of shadows&lt;/li&gt;&#10;&lt;li&gt;ant mandibles&lt;/li&gt;&#10;&lt;li&gt;blazing sword of the maul titans&lt;/li&gt;&#10;&lt;li&gt;Macuahuitl&lt;/li&gt;&#10;&lt;li&gt;Specularem&lt;/li&gt;&#10;&lt;li&gt;Sword of the Dragons&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Hopefuly it will help you guys to locate, manage, etc. Thanks Toxis for the help.&lt;/p&gt;&#10;&lt;p&gt;Fix already in game (for new created choppers, that is).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Game changing Exp changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/game-changing-exp-changes/</link><pubDate>Sun, 27 Nov 2011 19:30:24 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/game-changing-exp-changes/</guid><description>&lt;div class="post" data-post-id="33012" data-author="*Splork*" data-date="2011-11-27T19:30:24+00:00" data-subject="Game changing Exp changes"&gt;&#13;&#10;&lt;p&gt;Recently, Clink was able to garner some very useful statistics from data which we have been collecting since day 1 of this version of SlothMUD. We have been tracking every level, by every player, and registered the times and dates accordingly. After two and a half years, we believe we have collected enough data to make a rather enormous change regarding experience points.&lt;/p&gt;&#10;&lt;p&gt;On average, between the levels of of 1x40 to 6x40, it takes about 3.5 to 4 days to acquire a level. This is great for our game. However, after that, the average amount of days between levels increases drastically. Please refer to the chart below, and remember the only statistics gathered are mostly from power players, as those are the only ones we really have left reaching these heights. The average time for average players is obviously much higher&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Level avg days since last milestone days/level&lt;/p&gt;&#10;&lt;p&gt;3x40 79 2.3&lt;/p&gt;&#10;&lt;p&gt;4x40 162 4.0&lt;/p&gt;&#10;&lt;p&gt;5x40 164 3.5&lt;/p&gt;&#10;&lt;p&gt;6x40 92 3.6&lt;/p&gt;&#10;&lt;p&gt;7x40 180 7.8&lt;/p&gt;&#10;&lt;p&gt;8x40 192 17.9&lt;/p&gt;&#10;&lt;p&gt;9x40 337 13.0 (only cizin)&lt;/p&gt;&#10;&lt;p&gt;Total average days since last milestone(40) 93&lt;/p&gt;&#10;&lt;p&gt;Total average days of total levels 191&lt;/p&gt;&#10;&lt;p&gt;We also notice that with every 40 gained, we lose half of those players due to quitting or recreating new characters(however, we are pretty sure the majority of these players are quitting). Please refer to the chart below:&lt;/p&gt;&#10;&lt;p&gt;1x40 275&lt;/p&gt;&#10;&lt;p&gt;2x40 202&lt;/p&gt;&#10;&lt;p&gt;3x40 130&lt;/p&gt;&#10;&lt;p&gt;4x40 68&lt;/p&gt;&#10;&lt;p&gt;5x40 31&lt;/p&gt;&#10;&lt;p&gt;6x40 18&lt;/p&gt;&#10;&lt;p&gt;7x40 7&lt;/p&gt;&#10;&lt;p&gt;8x40 3&lt;/p&gt;&#10;&lt;p&gt;9x40 1&lt;/p&gt;&#10;&lt;p&gt;While we have increased exp several times up to now, it has become quite apparent that we need a more drastic approach to fix the issue. We have spoken to dozens of you online, accepting ideas via tells and emails, and have chosen one which most of the administration likes. At the levels of 3x40, a bonus will be given to players. This bonus is based from many factors, but the two most important ones are total levels, and number of classes leveled in 40.&lt;/p&gt;&#10;&lt;p&gt;As the player grows, so does his bonus. This bonus is on top of the experience you earn from the creature and is not held to that cap. The bonus is calculated after the cap, so obviously the bonus has a cap also!&lt;/p&gt;&#10;&lt;p&gt;We are incredibly excited about this change and hope you guys spread the word with those players who became frustrated and left due to concerns over experience. We also greatly understand that the high leveled players we have now will see new players leveling quicker than they original had and we apologize. Please keep in mind this change is to make sure SlothMUD can maintain an active and healthy playerbase, draw back old players and keep the many new ones who try us on a daily basis. We need to increase our playerbase and we can not sit by and watch it shrink, all the while knowing the major reason it is doing do&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Player caps have also been increased by a million each.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;The SlothMUD Administration&lt;/p&gt;&#10;&lt;p&gt;Please contact old players and let them know of all the great changes in the last year, hopefully some may return. We could use them&amp;hellip;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Rank has returned!</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/rank-has-returned/</link><pubDate>Tue, 08 Nov 2011 03:04:51 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/rank-has-returned/</guid><description>&lt;div class="post" data-post-id="32976" data-author="*Splork*" data-date="2011-11-08T03:04:51+00:00" data-subject="Rank has returned!"&gt;&#13;&#10;&lt;p&gt;For those of you stuck at Lord, Rank has been added back to the game.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Player Test Mode!!!</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/player-test-mode/</link><pubDate>Sat, 05 Nov 2011 23:58:52 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/player-test-mode/</guid><description>&lt;div class="post" data-post-id="32974" data-author="*Splork*" data-date="2011-11-05T23:58:52+00:00" data-subject="Player Test Mode!!!"&gt;&#13;&#10;&lt;p&gt;While our player base is extremely solid, the majority of you are older players and we canâ€™t seem to get the dozens of players who try us every day to stay for longer than a few seconds. If we could keep one of these guys a week, our player base would grow at a very nice rate. I am able to tell who logs in from where, and we probably get ten or so a day from TMC. These are experienced mudders whom are checking out different games, for one reason or another. Most likely because we are always high on the TMC rankings list.&lt;/p&gt;&#10;&lt;p&gt;That brought me to this idea, a player test mode. Basically, at level one, any newly created character can trigger the mode by typing ptest or ptest classname. Ptest alone will give the player a 4x40 character of whatever prime class he chose on the login screen. Ptest classname will switch their previous prime class to the newly named one. This is only temporary, of course. Ptest return brings them back to their original class 1 character.&lt;/p&gt;&#10;&lt;p&gt;The character is given the max learned percentage of spells and skills for the four classes that were given. The character is also decked out in the best equipment and given all 18 for stats. The title of the character is changed to ** Player Testing ** or something of that sort, so that you guys will know when somebody may need help or be encouraged to join one of your groups.&lt;/p&gt;&#10;&lt;p&gt;The player is severely limited in what commands or features the mud allows it to use. The character cannot get/drop/undertake/quest/quit, etc, etc. The list is too long to mention here, but you get the point.&lt;/p&gt;&#10;&lt;p&gt;For the most part, Im hoping that these guys will be able to test our game play, see what spells and skills we have, possibly kill a few creatures or join some of your groups. I will be happy with anything other than seeing these guys log into SlothMUD, and quitting within three minutes&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;The majority of abuses have been covered, such as its near impossible to cycle for eq or gold with this character. Once a mob is killed by a player inside this mode, it is recreated without eq or gold. This does not happen if the player is in a decent sized group and this is because I am going to push to have you guys include these players, if you see them. Groups will get an exp bonus if one of these character is within your rankings, as well their levels do not count against the exp, which is split by you, a very nice double bonus. Also, any leader of a group including at least four players, can summon these players, regardless of what continent they are on. Again, this is to encourage the inclusion of these new players.&lt;/p&gt;&#10;&lt;p&gt;This does not mean that abuses are not left and wonâ€™t be exploited. I am going to say this once, if I see people abusing this feature to benefit one of their online characters, there will be repercussions. What exactly does this mean? I will let you guys figure it out when it happens. Any exploit I expect to be reported or emailed to me, &lt;a href="mailto:splork@slothmud.org" &gt;splork@slothmud.org&lt;/a&gt; with an explanation. Drachma will be rewarded, as it has been for the hours of player testing which has already taken place by a few volunteers. I have spent nearly 60 hours coding this feature to bring players to the game we all love, please support the feature and help make it a success. Please donâ€™t abuse it and appreciate the fact the Immortals are trying to build our player base back to what it once was.&lt;/p&gt;&#10;&lt;p&gt;The experience gained inside test mode is mostly work exp, but can be used when the player returns to their level 1 character. This is going to be very similar to morting of years passed. Hopefully, these guys will be able to skip the boring tickling levels, join a few groups, and make friends. If this happens, I fully expect some of these guys to stay with us. Mostly, its up to you. Invite these guys into your groups, teach them some sloth techniques, make them feel at home, and I bet our player base begins to grow.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;This change goes in-game with tomorrow morning&amp;rsquo;s reboot!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Newbie Changes!!! Yea...</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/newbie-changes-yea/</link><pubDate>Sat, 05 Nov 2011 23:40:32 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/newbie-changes-yea/</guid><description>&lt;div class="post" data-post-id="32973" data-author="*Splork*" data-date="2011-11-05T23:40:32+00:00" data-subject="Newbie Changes!!! Yea..."&gt;&#13;&#10;&lt;p&gt;Sloth is a very intricate and difficult MUD, twenty years of development will do that. At one time, we were one of the friendliest newbie MUDS out there, but with time and changes, that may no longer be the case. Itâ€™s time to get back to our roots and help the little guys out. I have spent the last few weeks coding tons changes, which should make new players to MUDS and experienced players whom are new to Sloth, be able to adapt, level, and enjoy our game much more than they had been able to.&lt;/p&gt;&#10;&lt;p&gt;A list of changes:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Players start with a near complete set of leather equipment. Previously they only had 2-3 items.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Players start with stats at 14 rather than 12. This adds hps, hpr, mana, mr, moves, and mr.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;A damroll has been added to all newbie weapons, hopefully tickling is a thing of the past.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;A third holy weapon has been added, a holy mace. This means that 3 weapons are available at each altar. Holy weapons are the â€œcheatâ€ weapons for newbies, tons of damage and hitroll, please check them out.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Once reaching level 8, players get a choice from 10 rolls, rather than the previous 5. Five more chances to get great stats!&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;No eating or drinking until level 15&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New command â€œhometownâ€ - returns any player under prime level of 15 to their hometown&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;pre&gt;&lt;code&gt;All experience on VK has been increased by about 10%&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The last and best change was coded by Breeze, the graveyard [Breeze Note: The graveyard area itself was built by Neptune]. Players under the level of 15 will be sent to the graveyard if they die. Here they will find their tomb and pray at the altar to get back to the continent from which they died on. Seeing the initial login screen are things of the past for these characters. Please thank Breeze for this addition.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Again, please remember, without the help of you guys encouraging these players, any attempts at making the game easier to understand or simply to level is not going to work. They need to feel the â€˜slothâ€ aura, the friendship which exists inside of groups and between all of you. The â€˜slothâ€ experience is very important for you to share, if we combine our efforts I am very confident we can grow our player base.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;All of these changes are in-game starting tomorrow morning, after the reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Breeze Changelog</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/breeze-changelog/</link><pubDate>Sat, 05 Nov 2011 10:51:48 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/breeze-changelog/</guid><description>&lt;div class="post" data-post-id="32972" data-author="*Breeze*" data-date="2011-11-05T10:51:48+00:00" data-subject="Breeze Changelog"&gt;&#13;&#10;&lt;p&gt;&lt;strong&gt;5 Nov 2011&lt;/strong&gt;&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;* Fixed auctioneer bug where buyout price could be lower than starting bid (oops!)&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;* Amount of Drachm/Honor will be displayed as a number if it exceeds 9999&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; + This change honors the &amp;#39;numformat&amp;#39; setting (show/hide commas in numbers)&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; + Thank&amp;#39;s Toxis for nagging.. err.. reporting. ;)&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;* Other changes which are not ready to go live yet (thanks ptesters!)&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;p&gt;Changes in on commit/compile/reboot by a creator.. (hopefully Sunday!)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>A guide to disarming traps</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-guide-to-disarming-traps/</link><pubDate>Sat, 22 Oct 2011 04:35:05 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-guide-to-disarming-traps/</guid><description>&lt;div class="post" data-post-id="32955" data-author="*Isabo*" data-date="2011-10-22T04:35:05+00:00" data-subject="A guide to disarming traps"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Rent cost on guide to disarming traps has been toned down.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Toned the cost largely down. Still a bit high for a lowbie book, but didnt want to leave it too cheap being a non-crumbling book. Either way, it wont eat the young adventurers hard earned fortune that fast anymore.&lt;/p&gt;&#10;&lt;p&gt;Thanks Fionavar for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix already in game (for new created books, that is).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Unsocket and spam</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/unsocket-and-spam/</link><pubDate>Sat, 22 Oct 2011 01:49:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/unsocket-and-spam/</guid><description>&lt;div class="post" data-post-id="32954" data-author="*Splork*" data-date="2011-10-22T01:49:45+00:00" data-subject="Unsocket and spam"&gt;&#13;&#10;&lt;p&gt;Upon reboot, new command unsocket will be in-game.&lt;/p&gt;&#10;&lt;p&gt;UNSOCKET&lt;/p&gt;&#10;&lt;p&gt;See Also: SOCKET RUNES GEMS CALL OF THE CUILLEN&lt;/p&gt;&#10;&lt;p&gt;Usage: socket rune objname&lt;/p&gt;&#10;&lt;p&gt;Usage: unsocket rune objname&lt;/p&gt;&#10;&lt;p&gt;There are close to a hundred types of gems that can be used to create&lt;/p&gt;&#10;&lt;p&gt;runes. This is done through the use of the song &amp;ldquo;call of the cuillen&amp;rdquo;.&lt;/p&gt;&#10;&lt;p&gt;If everything goes right, the sidhe smith will leave you with a rune.&lt;/p&gt;&#10;&lt;p&gt;This object can then be socketed into any armor or weapon which does&lt;/p&gt;&#10;&lt;p&gt;not already have one. This rune is permanant and can not be removed,&lt;/p&gt;&#10;&lt;p&gt;unless the item is one of the following: Triple 40 equipment, Milestone&lt;/p&gt;&#10;&lt;p&gt;equipment, or Drachma equipment.&lt;/p&gt;&#10;&lt;p&gt;In order to accomplish unsocketing the rune, the player must be inside&lt;/p&gt;&#10;&lt;p&gt;a forge and have a small amount of gold.&lt;/p&gt;&#10;&lt;p&gt;I have also added some more code to help prevent spammers from disrupting the game. Hopefully this, along with our other anti-spam and censor measures will put help control these idiots a bit&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>09 October 2011 Changelog</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/09-october-2011-changelog/</link><pubDate>Sun, 09 Oct 2011 15:25:26 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/09-october-2011-changelog/</guid><description>&lt;div class="post" data-post-id="32945" data-author="*Breeze*" data-date="2011-10-09T15:25:26+00:00" data-subject="09 October 2011 Changelog"&gt;&#13;&#10;&lt;p&gt;The following features are in on crash/reboot ::&lt;/p&gt;&#10;&lt;p&gt;Smokey Quartz Rune is now able to be forged without immortal help. (NO CHANGE IN ITS STATS. YET. IF EVER)&lt;/p&gt;&#10;&lt;p&gt;Code in place for Global Auctioneers (yay)&lt;/p&gt;&#10;&lt;p&gt;Auctioneer messages tweaked a little bit&lt;/p&gt;&#10;&lt;p&gt;&lt;em&gt;Slight&lt;/em&gt; bug with auctioneer nobuyout fixed.&lt;/p&gt;&#10;&lt;p&gt;Thanks &lt;strong&gt;&lt;strong&gt;Isabo&lt;/strong&gt;&lt;/strong&gt; for moving code over &amp;amp; compiling.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="32948" data-author="*Breeze*" data-date="2011-10-13T15:24:26+00:00" data-subject="Re: 09 October 2011 Changelog"&gt;&#13;&#10;&lt;p&gt;This code is now live. smokey quartz forge and auctioneer etc&lt;/p&gt;&#10;&lt;p&gt;Current auctioneers are ::&lt;/p&gt;&#10;&lt;p&gt;Bal Harbor &amp;ndash; The Bal Harbor Auctioneer&lt;/p&gt;&#10;&lt;p&gt;Settlestone &amp;ndash; The dwarvish Auctioneer&lt;/p&gt;&#10;&lt;p&gt;Aisholm &amp;ndash; Allie Skartaris&lt;/p&gt;&#10;&lt;p&gt;Valkyre &amp;ndash; Tibar&lt;/p&gt;&#10;&lt;p&gt;Lyme &amp;ndash; The provisioner&lt;/p&gt;&#10;&lt;p&gt;Island &amp;ndash; the clerk 2 north of the banker in thal&lt;/p&gt;&#10;&lt;p&gt;You can also use the auction commands without the auction preword.&lt;/p&gt;&#10;&lt;p&gt;lots/status/consign/bid/cancel/collect&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Finally, Necromancer changes! Ruh ro...</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/finally-necromancer-changes-ruh-ro/</link><pubDate>Thu, 29 Sep 2011 21:10:32 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/finally-necromancer-changes-ruh-ro/</guid><description>&lt;div class="post" data-post-id="32942" data-author="*Splork*" data-date="2011-09-29T21:10:32+00:00" data-subject="Finally, Necromancer changes! Ruh ro..."&gt;&#13;&#10;&lt;p&gt;To summarize:&lt;/p&gt;&#10;&lt;p&gt;Necro primes will get bonus servant points on achieving each 40 class levels, including Av40. It is intended that summoning more lower end mobs might provide better value against the fewer available higher end mobs, depending on the level. We did look through the individual necro pets to balance out the combinations available. It would be up to the individual necromancers to determine their best pet combination, given their levels. In other words, experiment more with different combinations!&lt;/p&gt;&#10;&lt;p&gt;There are no bonus servant points for non-Necro primes. Their progression comes from summoning the best available pets by achieving the level requirements.&lt;/p&gt;&#10;&lt;p&gt;And yes, a necro secondary character gets to summon a pair of swordwraith/dracolich at Av40.&lt;/p&gt;&#10;&lt;p&gt;On the downside, UC EQs have been providing double the intended bonus for summon undead creatures. This is unintended and has been fixed. Bye bye, super banshees! We did put this fix into considerations when balancing the undead pets though.&lt;/p&gt;&#10;&lt;p&gt;Balancing tweaks made to individual mobs,&lt;/p&gt;&#10;&lt;p&gt;Vilewights are given more hitrolls to help landing hits.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;Banshees are given some base HP.&#13;&#10;&#13;&#10;Phantoms are now the wraith deluxe! They are given a HP boost, more HP regen, and an additional attack.&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Swordwraiths are given a lot more base HP and some damage.&lt;/p&gt;&#10;&lt;p&gt;A scattering range of AC boost was given to Bansees, Bonesnarls, Phantoms, Dracolichs and Swordwraiths.&lt;/p&gt;&#10;&lt;p&gt;Now here is the list of actual bugs that were found, fixed, and adjusted for&lt;/p&gt;&#10;&lt;p&gt;in the balancing and progression of the necro classes pets:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Animate dead and summon undead were using different bonuses for UC equipment. They both are identical now. Summon undead was lowered and animate dead was raised and they met in the middle.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;There was a bug in control horde with the 9 class system, giving a bonus of almost a full 2 server points instead of 1 which was always the intended number. This has been fixed.( You can still summon 3 bones but not 5 wraiths)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Increase in server points was lower, at double and single 40 for summon undead than animate, this has been fixed. Summon undead bonuses were brought up to match that of animate dead.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Neither summon undead or animate dead had increase of server points for 9x40, this has been added.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Cap for 6x40 animate dead was getting cap for 7x40, and 7x40 was getting the 6x40 cap. This has been corrected.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Avatar 40 was not counting towards player summon/animate level, so if a 4th class necro tried summoning a 6x40 creature, they could not. This has been fixed.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;On a final note, we have been recruiting players to help us with projects lately. This has helped us get changes, you the players have asked for, in-game quicker. I did receive help with this project, both finding of bugs in original code, stat suggestions, and player testing to assure a nice progression is available to Necromancers. The project was able to be completed in a little less than a week.&lt;/p&gt;&#10;&lt;p&gt;Please feel free to let us know if there are any issues or suggestions on improvements. Also, if we accidentally created something too powerful, also please let me know.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;These changes will be in-game next reboot or crash. I do have to manually move over the new mob stats, so if the mud crashes and I am not around, the new mob stats will not be in-game for a bit.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Forger bug fixed..</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/forger-bug-fixed/</link><pubDate>Wed, 28 Sep 2011 22:00:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/forger-bug-fixed/</guid><description>&lt;div class="post" data-post-id="32941" data-author="*Breeze*" data-date="2011-09-28T22:00:30+00:00" data-subject="Forger bug fixed.."&gt;&#13;&#10;&lt;p&gt;Some of the newer forger mobs were keeping their gold after forging something instead of the&lt;/p&gt;&#10;&lt;p&gt;intended default of well.. not..&lt;/p&gt;&#10;&lt;p&gt;this is now fixed, thanks to various people for reporting!&lt;/p&gt;&#10;&lt;p&gt;in next time someone moves over code and compiles.&lt;/p&gt;&#10;&lt;p&gt;its bug reports like this, which i feel deserve a bit of extra drachma,&lt;/p&gt;&#10;&lt;p&gt;as they help us keep the game running the way it was intended to.&lt;/p&gt;&#10;&lt;p&gt;// Breeze //&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Auctioneer</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/auctioneer/</link><pubDate>Sat, 24 Sep 2011 15:43:03 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/auctioneer/</guid><description>&lt;div class="post" data-post-id="32935" data-author="*Breeze*" data-date="2011-09-24T15:43:03+00:00" data-subject="Auctioneer"&gt;&#13;&#10;&lt;p&gt;The new Auctioneer is running on SS. Go find Nia :)&lt;/p&gt;&#10;&lt;p&gt;Please report any bugs to Breeze.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="32936" data-author="*Breeze*" data-date="2011-09-27T22:52:01+00:00" data-subject="Re: Auctioneer"&gt;&#13;&#10;&lt;p&gt;Added :: &amp;ldquo;auction status&amp;rdquo; command - shows who is bidding on what (similar to old bidlist command)&lt;/p&gt;&#10;&lt;p&gt;Changed :: a message here and there&lt;/p&gt;&#10;&lt;p&gt;In the words of Isabo - changes in when someone moves code over and compiles/reboots.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="32938" data-author="*Breeze*" data-date="2011-09-28T12:49:57+00:00" data-subject="Re: Auctioneer"&gt;&#13;&#10;&lt;p&gt;auctioneer live auctions added to the website right under live blog.&lt;/p&gt;&#10;&lt;p&gt;remaining time should be accurate to within 2 minutes or so&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New changes, additions, and new stuff</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-changes-additions-and-new-stuff/</link><pubDate>Thu, 01 Sep 2011 07:45:22 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-changes-additions-and-new-stuff/</guid><description>&lt;div class="post" data-post-id="32849" data-author="*Splork*" data-date="2011-09-01T07:45:22+00:00" data-subject="New changes, additions, and new stuff"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;Avatar light is finished&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;** Please thank Breeze&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;Avatar mayor is finished&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;** Please thank Breeze once again for his time and energy regarding this project. He bear hugged this project from me and made it better than I could of ever imaged.&lt;/p&gt;&#10;&lt;p&gt;** remember, the prices, the spells or skills, are always up for debate. This is a team, players and administration, we will do whats best to continue our game.&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;warcries are now reloadable, meaning we can make fixes to this file without a reboot( splork )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;grammer files are now reloadable, meaning we can make fixes to this file withhout a reboot( Splork )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;There is a new extra, every 8,17,29 that will increase your experience points by 9-14%.( Splork )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;A couple of new MUDL functions ( thank you Breeze )&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Rick&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Typos fixed, etc</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/typos-fixed-etc/</link><pubDate>Mon, 25 Jul 2011 19:36:12 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/typos-fixed-etc/</guid><description>&lt;div class="post" data-post-id="32766" data-author="*Breeze*" data-date="2011-07-25T19:36:12+00:00" data-subject="Typos fixed, etc"&gt;&#13;&#10;&lt;p&gt;// Various things fixed&amp;hellip; //&lt;/p&gt;&#10;&lt;p&gt;** Spoony ** when creating devak, disintegrates is spelled incorrectly as &amp;ldquo;disentegrates&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;** Lyaura ** help file &amp;lsquo;clasp&amp;rsquo; - 2nd paragraph, 1st sentence - &amp;lsquo;saw&amp;rsquo; should be &amp;lsquo;seen&amp;rsquo;.&lt;/p&gt;&#10;&lt;p&gt;** Zuzu ** Avatar Sight helpfile: 2 typos &amp;ldquo;inoportune&amp;rdquo; &amp;ndash;&amp;gt; &amp;ldquo;inopportune&amp;rdquo; &amp;ldquo;tried there hardest&amp;rdquo; &amp;ndash;&amp;gt; &amp;ldquo;tried their hardest&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;** 39730 ** Joesmoe ** help grace only the grace should be grace only the&lt;/p&gt;&#10;&lt;p&gt;** Pynchon ** in grace helpfile, &amp;lsquo;The gods will only the grace most holy of players.&amp;rsquo; ?&lt;/p&gt;&#10;&lt;p&gt;** Cheetah ** You have 1 mirror images nearby.; &amp;lt;- should that not be &amp;ldquo;image&amp;rdquo;?&lt;/p&gt;&#10;&lt;p&gt;also,&lt;/p&gt;&#10;&lt;p&gt;randomly popping potions should also be fixed. if you notice one that doesn&amp;rsquo;t work and identifies as having no spells,&lt;/p&gt;&#10;&lt;p&gt;or ones that have typos in their names/descriptions please email me.&lt;/p&gt;&#10;&lt;p&gt;// Breeze/Benq&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Arms of the Abyss</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/arms-of-the-abyss/</link><pubDate>Mon, 20 Jun 2011 09:13:40 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/arms-of-the-abyss/</guid><description>&lt;div class="post" data-post-id="32693" data-author="*Breeze*" data-date="2011-06-20T09:13:40+00:00" data-subject="Arms of the Abyss"&gt;&#13;&#10;&lt;p&gt;On occasion, Arms of the Abyss would hang around after the mob died/phase doored.&lt;/p&gt;&#10;&lt;p&gt;This should be fixed.&lt;/p&gt;&#10;&lt;p&gt;Thanks to Ununmace for reporting and Mug for testing.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>&amp;quot;What do you think about ...&amp;quot; grammar</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/quot-what-do-you-think-about-quot-grammar/</link><pubDate>Sun, 12 Jun 2011 16:52:57 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/quot-what-do-you-think-about-quot-grammar/</guid><description>&lt;div class="post" data-post-id="32679" data-author="*Isabo*" data-date="2011-06-12T16:52:57+00:00" data-subject="&amp;amp;quot;What do you think about ...&amp;amp;quot; grammar"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Small change in the grammar of the answer to question &amp;ldquo;what do you think about &amp;hellip;&amp;rdquo; : from &amp;lsquo;her is good to others.&amp;rsquo; to &amp;lsquo;she is good to others.&amp;rsquo;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Rynquald for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Atonement vs. supplicants</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/atonement-vs-supplicants/</link><pubDate>Sun, 12 Jun 2011 16:29:26 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/atonement-vs-supplicants/</guid><description>&lt;div class="post" data-post-id="32678" data-author="*Isabo*" data-date="2011-06-12T16:29:26+00:00" data-subject="Atonement vs. supplicants"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Added a check on atonement spell to banish supplicants depending on the new alignment.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Alris for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Spellcraft vs. Shapeshift</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spellcraft-vs-shapeshift/</link><pubDate>Sun, 12 Jun 2011 15:57:47 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spellcraft-vs-shapeshift/</guid><description>&lt;div class="post" data-post-id="32677" data-author="*Isabo*" data-date="2011-06-12T15:57:47+00:00" data-subject="Spellcraft vs. Shapeshift"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;There are certain spells whose counter is stoped when you shapeshift. Problem is that, if you shapehsift when there are 60 seconds left in one of those spells, you get the &amp;ldquo;The xxx spell on you is about to wear off.&amp;rdquo; over and over and over. Added a check to avoid those repeated messages.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Angels for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Levitating spellbook</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/levitating-spellbook/</link><pubDate>Sun, 12 Jun 2011 14:34:31 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/levitating-spellbook/</guid><description>&lt;div class="post" data-post-id="32676" data-author="*Isabo*" data-date="2011-06-12T14:34:31+00:00" data-subject="Levitating spellbook"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Restrictions on Levitating spellbook (mass fly spellbook) have been adjusted, so it will show right now in Valk Library.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Roth for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix already in game (for new created books, that is).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Assist self chop</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/assist-self-chop/</link><pubDate>Sun, 12 Jun 2011 04:25:32 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/assist-self-chop/</guid><description>&lt;div class="post" data-post-id="32674" data-author="*Isabo*" data-date="2011-06-12T04:25:32+00:00" data-subject="Assist self chop"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Fixed a bug that made that you would keep fighting after a self chop on assist, often dying twice. This one was a fun bug, but a bug either way.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Whiff, Cyprimus and Skyv for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Clan login message</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-login-message/</link><pubDate>Sun, 12 Jun 2011 01:46:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-login-message/</guid><description>&lt;div class="post" data-post-id="32673" data-author="*Isabo*" data-date="2011-06-12T01:46:30+00:00" data-subject="Clan login message"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed clan login message so people will not see the message for their own login.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Whiff for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Double attack</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/double-attack/</link><pubDate>Sun, 12 Jun 2011 01:10:35 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/double-attack/</guid><description>&lt;div class="post" data-post-id="32672" data-author="*Isabo*" data-date="2011-06-12T01:10:35+00:00" data-subject="Double attack"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;For some reason, double attack was skill level 3 for bards, instead level 14 as it was supposed to be. Changed it to the correct level. Also completed the help file on double attack.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Chobbs and Benq for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code and the help).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mantra of the ancient tribes help</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mantra-of-the-ancient-tribes-help/</link><pubDate>Sun, 12 Jun 2011 00:19:00 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mantra-of-the-ancient-tribes-help/</guid><description>&lt;div class="post" data-post-id="32671" data-author="*Isabo*" data-date="2011-06-12T00:19:00+00:00" data-subject="Mantra of the ancient tribes help"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed the help file filename from mantra.txt to mantra_of_the_ancient_tribes.txt, so help mantra of the ancient tribes will work&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Alris for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the help).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Concise</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/concise/</link><pubDate>Sat, 11 Jun 2011 23:35:55 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/concise/</guid><description>&lt;div class="post" data-post-id="32670" data-author="*Isabo*" data-date="2011-06-11T23:35:55+00:00" data-subject="Concise"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed concise to do not interrup teaching/learning/studying.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Taron for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Random target chooser</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/random-target-chooser/</link><pubDate>Sat, 11 Jun 2011 23:04:41 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/random-target-chooser/</guid><description>&lt;div class="post" data-post-id="32669" data-author="*Isabo*" data-date="2011-06-11T23:04:41+00:00" data-subject="Random target chooser"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Fixed a small bug that made that, under some circunstances, the random target chooser could not choose any target, generating stuff like this :&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;Quote:&lt;/strong&gt;&#10;Burl wildly swings Specularem, and accidentally cuts off (null)&amp;rsquo;s head!&lt;/p&gt;&#10;&lt;/blockquote&gt;&lt;p&gt;Thanks Whiff for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Pearl rune</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/pearl-rune/</link><pubDate>Sat, 11 Jun 2011 03:47:21 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/pearl-rune/</guid><description>&lt;div class="post" data-post-id="32668" data-author="*Isabo*" data-date="2011-06-11T03:47:21+00:00" data-subject="Pearl rune"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Pearl Rune has been fixed (it was broken in one previous fix of another runes) and should be forgable via Call of the Cuillen again.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Taron and Wimpy for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Clan boards</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-boards/</link><pubDate>Sat, 11 Jun 2011 03:01:51 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-boards/</guid><description>&lt;div class="post" data-post-id="32666" data-author="*Isabo*" data-date="2011-06-11T03:01:51+00:00" data-subject="Clan boards"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Gave clan boards a bit of format, so they wont (hopefully) look so ugly.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Whiff for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Navy blue spellbook</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/navy-blue-spellbook/</link><pubDate>Sat, 11 Jun 2011 02:14:09 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/navy-blue-spellbook/</guid><description>&lt;div class="post" data-post-id="32665" data-author="*Isabo*" data-date="2011-06-11T02:14:09+00:00" data-subject="Navy blue spellbook"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Restrictions on Navy blue spellbook (ice storm spellbook) have been adjusted, so it will show right now in Valk Library.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Roth for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix already in game (for new created books, that is).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Knight's prayer</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/knight-s-prayer/</link><pubDate>Sat, 11 Jun 2011 02:03:08 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/knight-s-prayer/</guid><description>&lt;div class="post" data-post-id="32664" data-author="*Isabo*" data-date="2011-06-11T02:03:08+00:00" data-subject="Knight&amp;#x27;s prayer"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed levels of Knight&amp;rsquo;s prayer for &amp;ldquo;prac unlearned&amp;rdquo; purpose. It now shows right on prac unlearned and change do not affect it in any other way.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Spoony, Blackmore and Melody for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Supplication</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/supplication/</link><pubDate>Sat, 11 Jun 2011 01:04:13 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/supplication/</guid><description>&lt;div class="post" data-post-id="32663" data-author="*Isabo*" data-date="2011-06-11T01:04:13+00:00" data-subject="Supplication"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Fixed avatar (and therefore cleric prime only) supplication forms to correctly check levels.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Toxis for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Succor</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/succor/</link><pubDate>Sun, 29 May 2011 03:43:06 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/succor/</guid><description>&lt;div class="post" data-post-id="32654" data-author="*Isabo*" data-date="2011-05-29T03:43:06+00:00" data-subject="Succor"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed messages on masterful succor, when it creates two scrolls, to correctly reflect the number of scrolls created (&amp;ldquo;a couple&amp;rdquo; instead of &amp;ldquo;several&amp;rdquo;).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks to the picky Mug for reporting. :lol:&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Roundabout book</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/roundabout-book/</link><pubDate>Sun, 29 May 2011 02:49:06 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/roundabout-book/</guid><description>&lt;div class="post" data-post-id="32653" data-author="*Isabo*" data-date="2011-05-29T02:49:06+00:00" data-subject="Roundabout book"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Restrictions on Roundabout book (circle manual) have been adjusted, so it will show right now in Valk Library.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Aslan for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix already in game (for new created books, that is).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>World restore on someone reaching a level 40</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/world-restore-on-someone-reaching-a-level-40/</link><pubDate>Sun, 29 May 2011 02:29:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/world-restore-on-someone-reaching-a-level-40/</guid><description>&lt;div class="post" data-post-id="32652" data-author="*Isabo*" data-date="2011-05-29T02:29:45+00:00" data-subject="World restore on someone reaching a level 40"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed string when someone reach level 40 to show the name of the god of the player (and also the name of the player) instead of only the name of the player.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Whiff for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Clan recall</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-recall-3734/</link><pubDate>Sun, 29 May 2011 01:56:37 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-recall-3734/</guid><description>&lt;div class="post" data-post-id="32651" data-author="*Isabo*" data-date="2011-05-29T01:56:37+00:00" data-subject="Clan recall"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Added demon bind check to clan recall.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Alris for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Fargate</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fargate/</link><pubDate>Sat, 28 May 2011 18:00:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fargate/</guid><description>&lt;div class="post" data-post-id="32650" data-author="*Isabo*" data-date="2011-05-28T18:00:49+00:00" data-subject="Fargate"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Fixed level on fargate help.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Cizin for reporting.&lt;/p&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;p&gt;Pd. What you expected in a thread with that name? Newbieeeeeeeeeeeee!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Lodge</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lodge/</link><pubDate>Sun, 22 May 2011 17:48:24 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lodge/</guid><description>&lt;div class="post" data-post-id="32637" data-author="*Isabo*" data-date="2011-05-22T17:48:24+00:00" data-subject="Lodge"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Added a check so you can not lodge in the middle of the air. It was making totem fall to below room and then you couldnt take it back from any of both rooms.&lt;/li&gt;&#10;&lt;li&gt;Fixed a bug that prevented lodge to work in volcanic places (even tought you were getting the message as if it were working).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Shyla for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Shapeshift</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/shapeshift/</link><pubDate>Sun, 22 May 2011 01:35:24 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/shapeshift/</guid><description>&lt;div class="post" data-post-id="32632" data-author="*Isabo*" data-date="2011-05-22T01:35:24+00:00" data-subject="Shapeshift"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Fixed a bad bug in shapeshift that, under some circumstances, ended you shifted into a monster template.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Ramza for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Vigor and demonic strength</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/vigor-and-demonic-strength/</link><pubDate>Sat, 21 May 2011 19:47:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/vigor-and-demonic-strength/</guid><description>&lt;div class="post" data-post-id="32631" data-author="*Isabo*" data-date="2011-05-21T19:47:28+00:00" data-subject="Vigor and demonic strength"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Took vigor out of game. It required strength as prerequisite, that is already out of the game.&lt;/li&gt;&#10;&lt;li&gt;Took demonic strength out of game. It requires unholy strength as prerequisite, that is already out of the game.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Cizin for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="32634" data-author="*Isabo*" data-date="2011-05-22T04:25:32+00:00" data-subject="Re: Vigor and demonic strength"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;p&gt;Change of plans.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Readded vigor (avatar 24) and removed prerequisites for it.&lt;/li&gt;&#10;&lt;li&gt;Demonic strength still out, also removed the pop of the book.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Prediction</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/prediction/</link><pubDate>Sat, 21 May 2011 18:52:47 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/prediction/</guid><description>&lt;div class="post" data-post-id="32630" data-author="*Isabo*" data-date="2011-05-21T18:52:47+00:00" data-subject="Prediction"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed prediction to monk prime. It has pressage as prereq, that is monk prime, so it had no sense.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Wimpy, Cizin and Shyla for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Clan recall</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-recall/</link><pubDate>Sat, 21 May 2011 18:36:04 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-recall/</guid><description>&lt;div class="post" data-post-id="32629" data-author="*Isabo*" data-date="2011-05-21T18:36:04+00:00" data-subject="Clan recall"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed clan recall so it requires you standing to use it.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Shiva for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Dissertation on peaceful negotiations</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/dissertation-on-peaceful-negotiations/</link><pubDate>Sat, 21 May 2011 01:22:51 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/dissertation-on-peaceful-negotiations/</guid><description>&lt;div class="post" data-post-id="32628" data-author="*Isabo*" data-date="2011-05-21T01:22:51+00:00" data-subject="Dissertation on peaceful negotiations"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Restrictions on Dissertation on peaceful negotiations (disengage manual) have been adjusted, so it will show right now in Valk Library.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Ozzy for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix already in game.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Tome of extreme discipline</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/tome-of-extreme-discipline/</link><pubDate>Sat, 21 May 2011 00:59:22 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/tome-of-extreme-discipline/</guid><description>&lt;div class="post" data-post-id="32627" data-author="*Isabo*" data-date="2011-05-21T00:59:22+00:00" data-subject="Tome of extreme discipline"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Restrictions on Tome of extreme discipline (deathtouch manual) have been adjusted, so it will show right now in Valk Library.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Roth for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix already in game.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Balthazar</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/balthazar/</link><pubDate>Sat, 21 May 2011 00:22:34 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/balthazar/</guid><description>&lt;div class="post" data-post-id="32626" data-author="*Isabo*" data-date="2011-05-21T00:22:34+00:00" data-subject="Balthazar"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Balthazar (in Rainbow Valley) is now relocateable.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks (guess who) Cizin for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix already in game.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Passage of scripture</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/passage-of-scripture/</link><pubDate>Fri, 20 May 2011 23:29:53 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/passage-of-scripture/</guid><description>&lt;div class="post" data-post-id="32625" data-author="*Isabo*" data-date="2011-05-20T23:29:53+00:00" data-subject="Passage of scripture"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Restrictions on Passage of scripture (passage spellbook) have been adjusted, so it will show right now in Valk Library.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Lyaura for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix already in game.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes on succor</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-on-succor/</link><pubDate>Sun, 08 May 2011 00:10:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-on-succor/</guid><description>&lt;div class="post" data-post-id="32577" data-author="*Isabo*" data-date="2011-05-08T00:10:28+00:00" data-subject="Changes on succor"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;We have changed the items you get when using the spell succor. Changed the short description, added new keywords and also added them a timer (one mud day for scrolls, two and a half mud days for staves).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Succor was never supposed to replace the buying of scrolls and staves, was more like an emergency spell in case you ran out. We have (intentionally) leave it alone for a long time, but the ridiculous abuse that people has been doing lately, that resulted in T&amp;amp;D having over a thousand scrolls has forced us to fix it.&lt;/p&gt;&#10;&lt;p&gt;Change is already in-game.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Charge, toss, and stomp adjusted</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/charge-toss-and-stomp-adjusted/</link><pubDate>Thu, 17 Mar 2011 14:57:20 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/charge-toss-and-stomp-adjusted/</guid><description>&lt;div class="post" data-post-id="32488" data-author="*Splork*" data-date="2011-03-17T14:57:20+00:00" data-subject="Charge, toss, and stomp adjusted"&gt;&#13;&#10;&lt;p&gt;These skills were using total_levels as a base for its total damage, which was its intent when we only had 200 total levels. However, now that we have 400, this skill was incredibly overpowered and could do nearly as much as a double stab.&lt;/p&gt;&#10;&lt;p&gt;The damage is still based on total levels but decreased by half, to match up with that its intent was.&lt;/p&gt;&#10;&lt;p&gt;I am going through the code now looking for similar bugs.&lt;/p&gt;&#10;&lt;p&gt;Sorry,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>How about a SlothWiki!</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/how-about-a-slothwiki/</link><pubDate>Sat, 12 Mar 2011 23:01:40 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/how-about-a-slothwiki/</guid><description>&lt;div class="post" data-post-id="32478" data-author="*Chobbs*" data-date="2011-03-12T23:01:40+00:00" data-subject="How about a SlothWiki!"&gt;&#13;&#10;&lt;p&gt;Mornin&amp;rsquo; folks,&lt;/p&gt;&#10;&lt;p&gt;Took a bit longer than anticipated, but we present to you our very own SlothWiki, located at:&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="http://www.slothmud.org/wiki" target="_blank" rel="noreferrer"&gt;http://www.slothmud.org/wiki&lt;/a&gt;.&lt;/p&gt;&#10;&lt;p&gt;(Or use the link on the main page)&lt;/p&gt;&#10;&lt;p&gt;Stuff to bear in mind:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;This site is still largely experimental and is a work in progress, so everything is subject to change with or without notice.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Editing requires one to have an account, and accounts must be requested/approved by moderators for now. This is to discourage spamming (number one reason why the old comment section for the old map site was axed)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;This is intended purely as an information repository, so try to remain as objective as possible. Nothing too specific either, e.g. damage tables, exact modifier values, &amp;amp;c. If you have to ask whether it&amp;rsquo;s okay, it&amp;rsquo;s probably not.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Not everything has been added yet. There was a LOT of information. Red links will be filled in when time and interest permit, or feel free to add it yourself. Just be aware that Immortals and moderators have final say.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;This is NOT a site replacement, but a supplement.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Be civil with edits. Please.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Read &lt;a href="http://www.slothmud.org/wiki/WikiRules" target="_blank" rel="noreferrer"&gt;http://www.slothmud.org/wiki/WikiRules&lt;/a&gt; for more.&lt;/p&gt;&#10;&lt;p&gt;/glhf!&lt;/p&gt;&#10;&lt;p&gt;Chobbs&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Island vaults</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/island-vaults/</link><pubDate>Sat, 26 Feb 2011 12:42:18 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/island-vaults/</guid><description>&lt;div class="post" data-post-id="32448" data-author="*Isabo*" data-date="2011-02-26T12:42:18+00:00" data-subject="Island vaults"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Vault system has been added to Island.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Splork for doing to required code for it.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;p&gt;Pd. The hovel seller is a merchant, so I would expect to find him by the guild of merchants &lt;em&gt;hint hint&lt;/em&gt;.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Fix in Book of Leashed</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-book-of-leashed/</link><pubDate>Tue, 08 Feb 2011 00:16:46 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-book-of-leashed/</guid><description>&lt;div class="post" data-post-id="32404" data-author="*Isabo*" data-date="2011-02-08T00:16:46+00:00" data-subject="Fix in Book of Leashed"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Restricts in book of leashed have been fixed.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Necron for reporting.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Fix in Silver Pearl Rune</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-silver-pearl-rune/</link><pubDate>Mon, 07 Feb 2011 23:42:36 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-silver-pearl-rune/</guid><description>&lt;div class="post" data-post-id="32402" data-author="*Isabo*" data-date="2011-02-07T23:42:36+00:00" data-subject="Fix in Silver Pearl Rune"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Stats of Silver Pearl Rune have been fixed.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Wimpy for reporting.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="32406" data-author="*Breeze*" data-date="2011-02-08T15:14:53+00:00" data-subject="Re: Fix in Silver Pearl Rune"&gt;&#13;&#10;&lt;p&gt;eqlist adjusted&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change in shapeshift return</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-shapeshift-return/</link><pubDate>Sun, 30 Jan 2011 01:13:17 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-shapeshift-return/</guid><description>&lt;div class="post" data-post-id="32397" data-author="*Isabo*" data-date="2011-01-30T01:13:17+00:00" data-subject="Change in shapeshift return"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Shapeshift return will no longer dismount you if you are already in human form.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Taron for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change on cry of the avatars</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-on-cry-of-the-avatars/</link><pubDate>Sat, 29 Jan 2011 21:31:38 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-on-cry-of-the-avatars/</guid><description>&lt;div class="post" data-post-id="32396" data-author="*Isabo*" data-date="2011-01-29T21:31:38+00:00" data-subject="Change on cry of the avatars"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed the way that area attack songs choose their victims so cry of the avatars (and others songs) do not pick your own mount.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Taron for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Gset and multiple people on point</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/gset-and-multiple-people-on-point/</link><pubDate>Sat, 29 Jan 2011 05:17:15 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/gset-and-multiple-people-on-point/</guid><description>&lt;div class="post" data-post-id="32393" data-author="*Isabo*" data-date="2011-01-29T05:17:15+00:00" data-subject="Gset and multiple people on point"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;There was a nasty bug involving gset that could end with a group with two (or more) persons on point. Fixed it and tested quite a bit, but I may have missed something. If you guys see something odd with gset, please, let me know.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Shyla for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change in Staff of the Wilds</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-staff-of-the-wilds/</link><pubDate>Sat, 29 Jan 2011 01:28:41 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-staff-of-the-wilds/</guid><description>&lt;div class="post" data-post-id="32392" data-author="*Isabo*" data-date="2011-01-29T01:28:41+00:00" data-subject="Change in Staff of the Wilds"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Gave Staff of the Wilds some charges. Not that it really matter due its autoquest nature, but still.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Taron for reporting.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="32394" data-author="*Breeze*" data-date="2011-01-29T07:05:33+00:00" data-subject="Re: Change in Staff of the Wilds"&gt;&#13;&#10;&lt;p&gt;adjusted Staff of the Wilds on stats eqlist&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change in exp for level 21 avatar</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-exp-for-level-21-avatar/</link><pubDate>Fri, 28 Jan 2011 05:25:01 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-exp-for-level-21-avatar/</guid><description>&lt;div class="post" data-post-id="32390" data-author="*Isabo*" data-date="2011-01-28T05:25:01+00:00" data-subject="Change in exp for level 21 avatar"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed exp required for level 21 avatar from 3.08B to 3.8B, was a typo.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Cizin and Zuzu for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change in identify spell vs. spellbooks/manuals</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-identify-spell-vs-spellbooks-manuals/</link><pubDate>Fri, 28 Jan 2011 03:58:42 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-identify-spell-vs-spellbooks-manuals/</guid><description>&lt;div class="post" data-post-id="32389" data-author="*Isabo*" data-date="2011-01-28T03:58:42+00:00" data-subject="Change in identify spell vs. spellbooks/manuals"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed identify spell so it will show prerequisite spell/skill when identifying an spellbook/manual.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Credit to Splork on this one.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change in memorize</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-memorize/</link><pubDate>Fri, 28 Jan 2011 01:21:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-memorize/</guid><description>&lt;div class="post" data-post-id="32388" data-author="*Isabo*" data-date="2011-01-28T01:21:50+00:00" data-subject="Change in memorize"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed memorize command so it will stop singing. It is odd that cast stop singing but memorize doesnt.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Cizin for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Fix in summon undead, animate dead and awaken</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-summon-undead-animate-dead-and-awaken/</link><pubDate>Fri, 28 Jan 2011 00:10:14 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-summon-undead-animate-dead-and-awaken/</guid><description>&lt;div class="post" data-post-id="32387" data-author="*Isabo*" data-date="2011-01-28T00:10:14+00:00" data-subject="Fix in summon undead, animate dead and awaken"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed summon undead so you can not summon anymore mobs that you arent supposed to be able to summon.&lt;/li&gt;&#10;&lt;li&gt;Change affect also to animate dead.&lt;/li&gt;&#10;&lt;li&gt;Change affect also to awaken.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Nobody for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Fix in supplication</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-supplication/</link><pubDate>Thu, 27 Jan 2011 20:37:12 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-supplication/</guid><description>&lt;div class="post" data-post-id="32386" data-author="*Isabo*" data-date="2011-01-27T20:37:12+00:00" data-subject="Fix in supplication"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed supplication spell so you can not supplicate anymore mobs that you arent supposed to be able to supplicate.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Cizin for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Fix in flurry</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-flurry/</link><pubDate>Wed, 26 Jan 2011 19:25:37 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-flurry/</guid><description>&lt;div class="post" data-post-id="32384" data-author="*Isabo*" data-date="2011-01-26T19:25:37+00:00" data-subject="Fix in flurry"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Added small delay on successful flurry.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Cizin for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="34260" data-author="*Splork*" data-date="2013-04-26T00:32:36+00:00" data-subject="Re: Fix in flurry"&gt;&#13;&#10;&lt;p&gt;Flurry has been adjusted slightly due to the lack of use and annoyance of the previous adjustment. It has had the lag cut in half and should be much more tolerable.&lt;/p&gt;&#10;&lt;p&gt;Hope this change helps,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change in awaken and summoned pets</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-awaken-and-summoned-pets/</link><pubDate>Wed, 26 Jan 2011 05:16:14 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-awaken-and-summoned-pets/</guid><description>&lt;div class="post" data-post-id="32381" data-author="*Isabo*" data-date="2011-01-26T05:16:14+00:00" data-subject="Change in awaken and summoned pets"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed awaken and summoned pets to appear with full moves, not only 50.&lt;/li&gt;&#10;&lt;li&gt;Not sure if it also affects to supplication or animates pets, and I&amp;rsquo;m far too sleepy atm to worry about it. Feel free to check it yourselves.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Taron for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Fix in masterful succor</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-masterful-succor/</link><pubDate>Wed, 26 Jan 2011 03:50:59 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-masterful-succor/</guid><description>&lt;div class="post" data-post-id="32380" data-author="*Isabo*" data-date="2011-01-26T03:50:59+00:00" data-subject="Fix in masterful succor"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changed messages on masterful succor to correctly reflect the number of scrolls created (one or several).&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Taron, Magi and Norks for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Fix in call of the sidhe</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-call-of-the-sidhe/</link><pubDate>Wed, 26 Jan 2011 03:18:59 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/fix-in-call-of-the-sidhe/</guid><description>&lt;div class="post" data-post-id="32379" data-author="*Isabo*" data-date="2011-01-26T03:18:59+00:00" data-subject="Fix in call of the sidhe"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Changel songbook of planar hymns so non-bard primes cant read it.&lt;/li&gt;&#10;&lt;li&gt;Added a check to the song itself to non be used by non-bard primes.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Cizin for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change in second wind</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-second-wind/</link><pubDate>Wed, 26 Jan 2011 01:18:57 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-in-second-wind/</guid><description>&lt;div class="post" data-post-id="32378" data-author="*Isabo*" data-date="2011-01-26T01:18:57+00:00" data-subject="Change in second wind"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Added message when there is not enough moves.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Taron for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Weapon damage runes adjusted downwards</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/weapon-damage-runes-adjusted-downwards/</link><pubDate>Sat, 22 Jan 2011 00:21:41 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/weapon-damage-runes-adjusted-downwards/</guid><description>&lt;div class="post" data-post-id="32345" data-author="*Splork*" data-date="2011-01-22T00:21:41+00:00" data-subject="Weapon damage runes adjusted downwards"&gt;&#13;&#10;&lt;p&gt;After seeing how much more damage weapon damage runes do compared to the others, we have decided to lower each of the runes ( tomb, sapphire, and amethyst ) down to 2 weapon damage per rune. Now this is quite a bit less than 5 per rune, however if somebody decides to do the math, they will see these runes still are probably overpowered compared to the others.&lt;/p&gt;&#10;&lt;p&gt;If anybody would like to remove the runes and attach a different one in this location, please catch me online and I will do this for you.&lt;/p&gt;&#10;&lt;p&gt;Sorry for the bad news but after realizing the mistake I made, I needed to fix it ASAP.&lt;/p&gt;&#10;&lt;p&gt;If anyone notices any other runes being overpowered or underpowered, please feel free to email me.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Lost concentration on battleshift</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lost-concentration-on-battleshift/</link><pubDate>Thu, 30 Dec 2010 18:51:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lost-concentration-on-battleshift/</guid><description>&lt;div class="post" data-post-id="32247" data-author="*Isabo*" data-date="2010-12-30T18:51:28+00:00" data-subject="Lost concentration on battleshift"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Removed the &lt;em&gt;Lost concentration&lt;/em&gt; check from battleshift. It shouldnt fail as much anymore.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Change will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Necro pet point bug fixes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/necro-pet-point-bug-fixes/</link><pubDate>Sun, 26 Dec 2010 18:53:48 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/necro-pet-point-bug-fixes/</guid><description>&lt;div class="post" data-post-id="32229" data-author="*Splork*" data-date="2010-12-26T18:53:48+00:00" data-subject="Necro pet point bug fixes"&gt;&#13;&#10;&lt;p&gt;Rayne reported that a necro prime level 20 20 could not summon the same amount of pets as a non prime 20 20. After studying the code two bugs were found and fixed:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;non primes level 40 and under could summon more pets than a prime- FIXED&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Necro prime 6x40 were getting the bonus server points meant to be 7x40 and 7x40 were getting the 6x40 server points- FIXED&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Changes in on reboot&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>a white-silken bag</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-white-silken-bag/</link><pubDate>Wed, 15 Dec 2010 18:55:11 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-white-silken-bag/</guid><description>&lt;div class="post" data-post-id="32165" data-author="*Isabo*" data-date="2010-12-15T18:55:11+00:00" data-subject="a white-silken bag"&gt;&#13;&#10;&lt;p&gt;Greetings mortals.&lt;/p&gt;&#10;&lt;p&gt;Got several prays about this item from some of you, puny mortals. Its just a custom bag, for those little shiny shards. There are more useful custom bags that can be found around the world, like those for keys. And yet, this one cost drachma.&lt;/p&gt;&#10;&lt;p&gt;So, made this one slightly better : a bit bigger and now it is closable. Hope this small changes somewhat justify its high cost.&lt;/p&gt;&#10;&lt;p&gt;Change is in game already. If you have a bag, you may need to rent/come back for change to be applied.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Assisting mobs</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/assisting-mobs/</link><pubDate>Sat, 27 Nov 2010 04:18:34 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/assisting-mobs/</guid><description>&lt;div class="post" data-post-id="32101" data-author="*Isabo*" data-date="2010-11-27T04:18:34+00:00" data-subject="Assisting mobs"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;p&gt;There have been for quite a while an annoying bug related to mob assisting other mobs. Game was not correctly setting the assisting mob to be fighting, so it was showing on look as not fighting, remembering people (and attacking) over and over, etc. Think we finally got it :&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Before :&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5501rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You magically create a giant spiked lizard!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5501rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You magically create a giant spiked lizard!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5501rm 0wz 0sv&amp;gt;The jaguar arrives from the west.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5501rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard hates your guts!&lt;/p&gt;&#10;&lt;p&gt;You hit a giant spiked lizard extremely hard.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5501rm 0wz 0sv&amp;gt;You deal a massive blow to one of a giant spiked lizard&amp;rsquo;s vital&lt;/p&gt;&#10;&lt;p&gt;organs.&lt;/p&gt;&#10;&lt;p&gt;You brutally massacre a giant spiked lizard with your hit.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat. &amp;lt;- 14 attacks, mob have 7 per&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat. round, so both are attacking.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his bite.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his bite.&lt;/p&gt;&#10;&lt;p&gt;You hit a giant spiked lizard extremely hard.&lt;/p&gt;&#10;&lt;p&gt;You massacre a giant spiked lizard to small fragments with your hit.&lt;/p&gt;&#10;&lt;p&gt;You miss a giant spiked lizard with your hit.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5501rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;The Foot of the Great Tree&lt;/p&gt;&#10;&lt;p&gt;You are at the base of the trunk of an immense tree, at least twenty&lt;/p&gt;&#10;&lt;p&gt;feet in diameter. The trunk is covered with vines, mosses and kudzu,&lt;/p&gt;&#10;&lt;p&gt;which you could probably climb. Ancient roots stretch out across the&lt;/p&gt;&#10;&lt;p&gt;leaf-covered forest floor.&lt;/p&gt;&#10;&lt;p&gt;The dim sunlight filtering down through the leaves shows a path&lt;/p&gt;&#10;&lt;p&gt;running east and west.&lt;/p&gt;&#10;&lt;p&gt;Exits: East West Up&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard is here, fighting YOU!&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard wanders around aimlessly. &amp;lt;- But this one do not show it.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5501rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;After the fix :&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5727rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You magically create a giant spiked lizard!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5727rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You magically create a giant spiked lizard!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5727rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Edge of the Jungle&lt;/p&gt;&#10;&lt;p&gt;The wide trail disappears into a thick, noisy jungle to the west. You&lt;/p&gt;&#10;&lt;p&gt;can see some huge trees deep inside of it. The raucous noises of birds&lt;/p&gt;&#10;&lt;p&gt;and animals pour forth from the jungle, which evidently teems with life.&lt;/p&gt;&#10;&lt;p&gt;The trail gets larger to the east.&lt;/p&gt;&#10;&lt;p&gt;Exits: East West&lt;/p&gt;&#10;&lt;p&gt;A large warning sign stands next to the entrance to the jungle.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard wanders around aimlessly.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard wanders around aimlessly.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5727rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard hates your guts!&lt;/p&gt;&#10;&lt;p&gt;You massacre a giant spiked lizard to small fragments with your hit.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5727rm 0wz 0sv&amp;gt;You hit a giant spiked lizard extremely hard.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his bite.&lt;/p&gt;&#10;&lt;p&gt;You massacre a giant spiked lizard to small fragments with your hit.&lt;/p&gt;&#10;&lt;p&gt;You massacre a giant spiked lizard to small fragments with your hit.&lt;/p&gt;&#10;&lt;p&gt;You hit a giant spiked lizard extremely hard.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard misses you with his beat. &amp;lt;- Second mob join fight.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5727rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Edge of the Jungle&lt;/p&gt;&#10;&lt;p&gt;The wide trail disappears into a thick, noisy jungle to the west. You&lt;/p&gt;&#10;&lt;p&gt;can see some huge trees deep inside of it. The raucous noises of birds&lt;/p&gt;&#10;&lt;p&gt;and animals pour forth from the jungle, which evidently teems with life.&lt;/p&gt;&#10;&lt;p&gt;The trail gets larger to the east.&lt;/p&gt;&#10;&lt;p&gt;Exits: East West&lt;/p&gt;&#10;&lt;p&gt;A large warning sign stands next to the entrance to the jungle.&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard is here, fighting YOU! &amp;lt;- And voila, both are fighting&lt;/p&gt;&#10;&lt;p&gt;A giant spiked lizard is here, fighting YOU!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;5727rm 0wz 0sv&lt;/p&gt;&#10;&lt;p&gt;This bug has been there a lot of time and we tried to fix it several times withouth any luck. Also, we have tested the fix for several hours, but it could have some colateral effect that we didnt see. For those reasons, I would like to ask you guys to keep an eye on assisting mobs and report any odd things that you see.&lt;/p&gt;&#10;&lt;p&gt;Thanks Nobody and Taron for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Silence vs. warcry</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/silence-vs-warcry/</link><pubDate>Sat, 27 Nov 2010 01:15:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/silence-vs-warcry/</guid><description>&lt;div class="post" data-post-id="32100" data-author="*Isabo*" data-date="2010-11-27T01:15:02+00:00" data-subject="Silence vs. warcry"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;p&gt;Those war hymns called warcries will no longer be usable while you are under the curse of the silence.&lt;/p&gt;&#10;&lt;p&gt;Thanks Magi for reporting.&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes in second wind</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-in-second-wind/</link><pubDate>Sat, 20 Nov 2010 01:23:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-in-second-wind/</guid><description>&lt;div class="post" data-post-id="32089" data-author="*Isabo*" data-date="2010-11-20T01:23:30+00:00" data-subject="Changes in second wind"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Added message when it fails.&lt;/li&gt;&#10;&lt;li&gt;Halved moves cost when it fails.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Taron for reporting &amp;hellip; a lot of times &amp;hellip; :lol:&lt;/p&gt;&#10;&lt;p&gt;Changes will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Couple small things about guilds</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-things-about-guilds/</link><pubDate>Thu, 18 Nov 2010 21:10:58 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-things-about-guilds/</guid><description>&lt;div class="post" data-post-id="32076" data-author="*Isabo*" data-date="2010-11-18T21:10:58+00:00" data-subject="Couple small things about guilds"&gt;&#13;&#10;&lt;p&gt;Greeting, mortals.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Yuri room (Bard guild on Thordfalan) has been made safe.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Shyla for reporting.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Jacinto (Bard guildmaster on Thalassas) will no longer loot.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Thanks Taron for reporting.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Circle of Healing reduced</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/circle-of-healing-reduced/</link><pubDate>Mon, 15 Nov 2010 03:21:27 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/circle-of-healing-reduced/</guid><description>&lt;div class="post" data-post-id="32037" data-author="*Splork*" data-date="2010-11-15T03:21:27+00:00" data-subject="Circle of Healing reduced"&gt;&#13;&#10;&lt;p&gt;We have had several complaints regarding Circle of Healing inside the Immortal and Mortal ranks and decided to finally do something regarding the issue. Currently, the spell grows with total levels and we have clerics doing upwards and over 200 hps per person in a group for about 55 mana. This makes it possible for a SINGLE character to heal large groups, say of 20 people, a total of 2000 + hps with 55 mana. This is just unacceptable and was not thought out well by its coder( me ). This is just an example but I think everyone can clearly see our point in this situation.&lt;/p&gt;&#10;&lt;p&gt;For the moment, I have lowered the total hps for which the spell heals and upped the mana cost. Ultimately, we hope to redo the spell and base it off a song. The circle will heal a base number of players in a group for a certain amount of hitpoints and as the player grows, the hps and number of players in a group for which the spell heals will grow, or something to that effect.&lt;/p&gt;&#10;&lt;p&gt;I am sorry guys and hope everyone understand, I should of thought this out better. I am hoping you guys look at this one from an administrators perspective and realize this is definitely in the best interest of the game.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Broadside</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/broadside/</link><pubDate>Sun, 14 Nov 2010 06:02:05 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/broadside/</guid><description>&lt;div class="post" data-post-id="32029" data-author="*Isabo*" data-date="2010-11-14T06:02:05+00:00" data-subject="Broadside"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;p&gt;Changed a bit the broadside requisites and checks, so there shouldnt be that &amp;ldquo;many mobs that have an enormous mass to avoid broadside &amp;ldquo;. :lol:&lt;/p&gt;&#10;&lt;p&gt;Thanks Taron for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix available on next crash/reboot (if someone recompiles the code before it, that is).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Thalassas mailman</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/thalassas-mailman/</link><pubDate>Sun, 14 Nov 2010 03:27:26 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/thalassas-mailman/</guid><description>&lt;div class="post" data-post-id="32027" data-author="*Isabo*" data-date="2010-11-14T03:27:26+00:00" data-subject="Thalassas mailman"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;p&gt;Moved the mail man on Thalassas town one north (between bank and ticket seller), so you guys have no problem sending mudmail.&lt;/p&gt;&#10;&lt;p&gt;Thanks Shyla for reporting.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Concentration</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/concentration/</link><pubDate>Sat, 13 Nov 2010 19:15:01 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/concentration/</guid><description>&lt;div class="post" data-post-id="32019" data-author="*Isabo*" data-date="2010-11-13T19:15:01+00:00" data-subject="Concentration"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;p&gt;Concentration had firewind as prereq spell, remains of the days when we only had 4 classes. Removed it.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="32020" data-author="Clink" data-date="2010-11-13T22:04:20+00:00" data-subject="Re: Concentration"&gt;&#13;&#10;&lt;p&gt;I am in wholehearted support of this fix.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Black heart jewel</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/black-heart-jewel/</link><pubDate>Sat, 13 Nov 2010 18:43:21 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/black-heart-jewel/</guid><description>&lt;div class="post" data-post-id="32018" data-author="*Isabo*" data-date="2010-11-13T18:43:21+00:00" data-subject="Black heart jewel"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;p&gt;Black heart jewel was removed (not poping) from the game few time ago, prolly since it was an strength potion and the strength system got changed.&lt;/p&gt;&#10;&lt;p&gt;Have changed the spells on it and zoned back to where it was.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Boats</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/boats/</link><pubDate>Sat, 13 Nov 2010 17:18:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/boats/</guid><description>&lt;div class="post" data-post-id="32016" data-author="*Isabo*" data-date="2010-11-13T17:18:45+00:00" data-subject="Boats"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;p&gt;Like most of you already noticed, we have been lately making little fixes to boats here and there.&lt;/p&gt;&#10;&lt;p&gt;Some are somewhat important, like enabling The Envy of Phlegyas or Charon&amp;rsquo;s Grief. Others are just cosmetic, like fixing the order of boats for schedulers and stuff.&lt;/p&gt;&#10;&lt;p&gt;Either way, it is all done now. From the moment of you read this post, if you see something odd about boats, please, let us know so we can fix it.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;p&gt;Pd : Before some lovely cleric start whinning, the summon boat spell was not part of this project &amp;hellip; :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Shapeshift changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/shapeshift-changes/</link><pubDate>Sat, 23 Oct 2010 17:48:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/shapeshift-changes/</guid><description>&lt;div class="post" data-post-id="31922" data-author="*Splork*" data-date="2010-10-23T17:48:02+00:00" data-subject="Shapeshift changes"&gt;&#13;&#10;&lt;p&gt;Over the course of the last month, our Immortal team has worked on restructuring shapeshifting and hopefully solving some of the issues regarding the ability. Many of the complaints concerning this skill have been addressed and we hope the new changes only strengthen shapeshifting in general.&lt;/p&gt;&#10;&lt;p&gt;Shapeshifting is now structured similar to supplicants and necromancer pets. What this means is, the higher up in your classo that a player has chosen druid, the access to more unique forms this player will have.&lt;/p&gt;&#10;&lt;p&gt;Mana costs across the board, both upkeep and initial shift costs, have been greatly reduced. The major complaint regarding shapeshifting centered around the mana costs and the inability to stay in form for any length of time. We are hoping this addresses this complaint. It should also enable players to do more damage in form, as many of the abilities rely on mana to perform and the player should have much more due to the lower costs.&lt;/p&gt;&#10;&lt;p&gt;Lag has been decreased for most of the forms.&lt;/p&gt;&#10;&lt;p&gt;An additional twenty + forms have been created( thanks Chobbs!!!) and spread out throughout the life of a characterâ€™s levels. New creatures will be available at levels 40+25 and 40+32, as well as more Avatar forms. We are hoping the additional forms helps ease the pain of those of you who are losing the ability to shift into certain creatures by the scaling change. The newly created forms have some very interesting abilities, such as intercontinental travel and chopping on Lyme.&lt;/p&gt;&#10;&lt;p&gt;Overall, Id like to thank everyone who helped with the project but mostly Chobbs who led the charge. This was a total team effort.&lt;/p&gt;&#10;&lt;p&gt;Please remember there will be many adjustments and bug fixes pertaining to the new changes and forms, as they have not been thoroughly tested yet. Please report any bugs, abuses to one of us. This was a major project with Isabo and myself adjusting much of the shapeshift code, so there will be issues to fix. As well, with Chobbs creation of 20+ new forms, there is bound to be an exploit or two and bug or five that will need to be touched. Please don&amp;rsquo;t be afraid to suggest changes in abilities or stats or simply share a new idea.&lt;/p&gt;&#10;&lt;p&gt;The new helpfile is shapeshift creatures. We will be adding much more shapeshift eq and other fun things such as abilities which will be unlocked if a certain item is being worn in form.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Hollow wooden cornett</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/hollow-wooden-cornett/</link><pubDate>Sun, 17 Oct 2010 00:11:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/hollow-wooden-cornett/</guid><description>&lt;div class="post" data-post-id="31875" data-author="*Isabo*" data-date="2010-10-17T00:11:28+00:00" data-subject="Hollow wooden cornett"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;p&gt;Hollow wooden cornett restricts have been fixed.&lt;/p&gt;&#10;&lt;p&gt;And in this matter &amp;hellip; instruments (and for extension, instrument slot) are supposed to be bard only. So, if you find an instrument that you can use not being bard prime, its a bug, please, report it.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;p&gt;Pd. Fixed restricts also in Tightly-strung maple lyre and Viol.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Spirit watchers eating mana after dismish</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spirit-watchers-eating-mana-after-dismish/</link><pubDate>Thu, 14 Oct 2010 20:22:01 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spirit-watchers-eating-mana-after-dismish/</guid><description>&lt;div class="post" data-post-id="31870" data-author="*Isabo*" data-date="2010-10-14T20:22:01+00:00" data-subject="Spirit watchers eating mana after dismish"&gt;&#13;&#10;&lt;p&gt;Greeting mortals.&lt;/p&gt;&#10;&lt;p&gt;Those vigilant spirit watchers will no longer affect the regeneration of your spiritual energy after you no longer need them and send them back to the astral plane.&lt;/p&gt;&#10;&lt;p&gt;Thanks Kida, Shyla and Oboe for reporting, and specially Oboe for his help in fixing the problem.&lt;/p&gt;&#10;&lt;p&gt;Fix will be available on crash/reboot (after someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Names command cutting study/teach/learn</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/names-command-cutting-study-teach-learn/</link><pubDate>Sun, 26 Sep 2010 19:14:58 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/names-command-cutting-study-teach-learn/</guid><description>&lt;div class="post" data-post-id="31799" data-author="*Isabo*" data-date="2010-09-26T19:14:58+00:00" data-subject="Names command cutting study/teach/learn"&gt;&#13;&#10;&lt;p&gt;Good day, students.&lt;/p&gt;&#10;&lt;p&gt;Changed names command to not interrupt studying/teaching/learning.&lt;/p&gt;&#10;&lt;p&gt;Thanks Acme for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix available on next crash/reboot (once someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Citizenship applications to Valyre</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/citizenship-applications-to-valyre/</link><pubDate>Sun, 26 Sep 2010 18:17:48 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/citizenship-applications-to-valyre/</guid><description>&lt;div class="post" data-post-id="31798" data-author="*Isabo*" data-date="2010-09-26T18:17:48+00:00" data-subject="Citizenship applications to Valyre"&gt;&#13;&#10;&lt;p&gt;Good day, young adventurers.&lt;/p&gt;&#10;&lt;p&gt;I gave instructions to immigrations officers to clean up citizenship applications (on command check) if you applied to Valkyre and your levels is over 20.&lt;/p&gt;&#10;&lt;p&gt;Thanks Sam for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix available on next crash/reboot (once someone recompiles the code).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Song of the mist duration</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/song-of-the-mist-duration/</link><pubDate>Sat, 25 Sep 2010 16:39:09 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/song-of-the-mist-duration/</guid><description>&lt;div class="post" data-post-id="31795" data-author="*Isabo*" data-date="2010-09-25T16:39:09+00:00" data-subject="Song of the mist duration"&gt;&#13;&#10;&lt;p&gt;Good day, bards.&lt;/p&gt;&#10;&lt;p&gt;Fixed song of the mist so the duration reset on every verse.&lt;/p&gt;&#10;&lt;p&gt;Thanks Blackmore for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix available on next crash/reboot (if someone recompiles the code before it, that is).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Status of aerial servant on score</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/status-of-aerial-servant-on-score/</link><pubDate>Sat, 25 Sep 2010 03:33:59 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/status-of-aerial-servant-on-score/</guid><description>&lt;div class="post" data-post-id="31791" data-author="*Isabo*" data-date="2010-09-25T03:33:59+00:00" data-subject="Status of aerial servant on score"&gt;&#13;&#10;&lt;p&gt;Good day, clerics.&lt;/p&gt;&#10;&lt;p&gt;Fixed status of your aerial servants in score, so it will show the right health of those divine creatures.&lt;/p&gt;&#10;&lt;p&gt;Thanks Algor for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix available on next crash/reboot (if someone recompiles the code before it, that is).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="32026" data-author="*Isabo*" data-date="2010-11-14T02:32:51+00:00" data-subject="Re: Status of aerial servant on score"&gt;&#13;&#10;&lt;p&gt;Good day again, clerics.&lt;/p&gt;&#10;&lt;p&gt;There were a small bug that made that masterful aerial servants would appear as scratched some times (not always). Was just a display bug, health of the servant was not affected, but disturbing after all. Fixed.&lt;/p&gt;&#10;&lt;p&gt;Thanks Shyla and Norks for reporting.&lt;/p&gt;&#10;&lt;p&gt;Fix available on next crash/reboot (if someone recompiles the code before it, that is).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Blind pets</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/blind-pets/</link><pubDate>Sat, 18 Sep 2010 04:29:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/blind-pets/</guid><description>&lt;div class="post" data-post-id="31773" data-author="*Isabo*" data-date="2010-09-18T04:29:02+00:00" data-subject="Blind pets"&gt;&#13;&#10;&lt;p&gt;Hi, guys.&lt;/p&gt;&#10;&lt;p&gt;Added a couple checks to one of our core fuctions so pets (all kind) will always see their master.&lt;/p&gt;&#10;&lt;p&gt;The main problem im trying to address here is pets not seeing their master with dark cloak up. Checked it quite a bit, but i may have missed something. If it has any undesirable colateral effect that i didnt realize, i will remove the checks and try to solve the problem a different way.&lt;/p&gt;&#10;&lt;p&gt;Change available on next crash/reboot.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Room message on gem generation</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/room-message-on-gem-generation/</link><pubDate>Sat, 18 Sep 2010 02:13:35 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/room-message-on-gem-generation/</guid><description>&lt;div class="post" data-post-id="31772" data-author="*Isabo*" data-date="2010-09-18T02:13:35+00:00" data-subject="Room message on gem generation"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;p&gt;Added a little room message on gem generation, so morons will stop stealing them from their groups. :evil:&lt;/p&gt;&#10;&lt;p&gt;Change available on crash/reboot.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Spec rates increased</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spec-rates-increased/</link><pubDate>Mon, 30 Aug 2010 03:57:31 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spec-rates-increased/</guid><description>&lt;div class="post" data-post-id="31645" data-author="*Splork*" data-date="2010-08-30T03:57:31+00:00" data-subject="Spec rates increased"&gt;&#13;&#10;&lt;p&gt;All choppers have been adjusted to their original rates of over a decade ago of 1/7. What this means is, 7 chops and a mob will be dead. If you find a chopper that has not been adjusted, please let me know&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;The choppers currently ingame have the old rates, pop new ones and they will have the adjusted rate.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="31706" data-author="*Splork*" data-date="2010-09-04T11:45:06+00:00" data-subject="Re: Spec rates increased"&gt;&#13;&#10;&lt;p&gt;Upon successful chop, a creature will momentarily lose a hitroll. This is not currently cumulative, which means 5 chops in a roll will only result in -1.&lt;/p&gt;&#10;&lt;p&gt;These changes are in on reboot,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>xp caps raised</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/xp-caps-raised/</link><pubDate>Mon, 30 Aug 2010 03:56:17 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/xp-caps-raised/</guid><description>&lt;div class="post" data-post-id="31644" data-author="*Splork*" data-date="2010-08-30T03:56:17+00:00" data-subject="xp caps raised"&gt;&#13;&#10;&lt;p&gt;XP caps have been raised, approximately 500k per cap level.&lt;/p&gt;&#10;&lt;p&gt;We will take another look at this when we see the result of this change,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Change in next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Saves Equipment</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/saves-equipment/</link><pubDate>Mon, 30 Aug 2010 03:52:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/saves-equipment/</guid><description>&lt;div class="post" data-post-id="31642" data-author="*Splork*" data-date="2010-08-30T03:52:30+00:00" data-subject="Saves Equipment"&gt;&#13;&#10;&lt;p&gt;Saves equipment will now help a player casting their spells to bypass a mob&amp;rsquo;s saves. What this ultimately means is, the more negative saves eq a player wears, the better chance this player has to prep a mob or reach max spell damage. This code only works if the target is a mobile, as the code is simply too much of a mess to recreate the entire thing.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot&lt;/p&gt;&#10;&lt;p&gt;Attunement also helps in this department and position of mage in class order plays a small role as well.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Monk changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/monk-changes-3493/</link><pubDate>Sun, 29 Aug 2010 02:14:54 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/monk-changes-3493/</guid><description>&lt;div class="post" data-post-id="31630" data-author="*Splork*" data-date="2010-08-29T02:14:54+00:00" data-subject="Monk changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;New skill, barehanded accuracy is now ingame. Chobbs is nearly done with the mini-quest which will be used to maximize the skill. The skill adds + hit to barehanded attacks in accordance to the position of Monk in a player&amp;rsquo;s classo. The +hit bonuses are dependent upon level of the monk class and avatar class.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;I will write the help file tomorrow night, hopefully.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;Improved attack can now reach 95%. This will increase every 10 Monk levels up to 95% around double 40. This should drastically reduce the amount of times a player sees a very weak attack, which used to happen 15% of the time.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;These changes are in next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Modify on battle bard's songs</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/modify-on-battle-bard-s-songs/</link><pubDate>Thu, 26 Aug 2010 05:13:16 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/modify-on-battle-bard-s-songs/</guid><description>&lt;div class="post" data-post-id="31607" data-author="*Isabo*" data-date="2010-08-26T05:13:16+00:00" data-subject="Modify on battle bard&amp;#x27;s songs"&gt;&#13;&#10;&lt;p&gt;Good day, mortals.&lt;/p&gt;&#10;&lt;p&gt;Modified slightly the way that battle bard&amp;rsquo;s songs (mainly cry of the avatars, but also others) choose victims so they dont choose the bard&amp;rsquo;s own spirit watcher.&lt;/p&gt;&#10;&lt;p&gt;Thanks to Blackmore for his sugestions on this.&lt;/p&gt;&#10;&lt;p&gt;Change available on crash/reboot once someone move code over.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change on identify</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-on-identify/</link><pubDate>Thu, 26 Aug 2010 02:52:08 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-on-identify/</guid><description>&lt;div class="post" data-post-id="31601" data-author="*Isabo*" data-date="2010-08-26T02:52:08+00:00" data-subject="Change on identify"&gt;&#13;&#10;&lt;p&gt;Good day, mortals.&lt;/p&gt;&#10;&lt;p&gt;Made a couple changes on identify :&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;When identifying an item that has a clasp attached, it will show where affect come from. For instance :&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;You weave the threads of magic masterfully!&lt;/p&gt;&#10;&lt;p&gt;You feel informed:&lt;/p&gt;&#10;&lt;p&gt;Object &amp;lsquo;sleeves polished rock&amp;rsquo;, Item type: ARMOR&lt;/p&gt;&#10;&lt;p&gt;Item is: MAGIC&lt;/p&gt;&#10;&lt;p&gt;Weight: 11, Value: 429000gold, Worn in: TAKE ARMS&lt;/p&gt;&#10;&lt;p&gt;AC-apply is -0.8&lt;/p&gt;&#10;&lt;p&gt;Can affect you as:&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;Affects: MOVE by -5&#13;&#10;&#13;&#10;Affects: HITPOINT by 10&#13;&#10;&#13;&#10;Affects: STAB_DAMAGE by 5 (a leather phylactery)&#13;&#10;&#13;&#10;Affects: CIRCLE_DAMAGE by 5 (a leather phylactery)&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Only those who are at least supreme clerics, warriors, druids, or bards may&lt;/p&gt;&#10;&lt;p&gt;use this item.&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;When identifying an item that has a rune attached, it will show also rune stats, including point 1.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Thanks to Acme for his sugestions on this.&lt;/p&gt;&#10;&lt;p&gt;Change available on crash/reboot once someone move code over.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>MXP variables</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-variables/</link><pubDate>Thu, 26 Aug 2010 01:04:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-variables/</guid><description>&lt;div class="post" data-post-id="31599" data-author="*Isabo*" data-date="2010-08-26T01:04:02+00:00" data-subject="MXP variables"&gt;&#13;&#10;&lt;p&gt;Good day, mortals.&lt;/p&gt;&#10;&lt;p&gt;Added a few variables to our MXP environment :&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Area&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Continent&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;RegenHP&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;RegenMana&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;RegenMoves&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Also, fixed MXP Ac variable to show decimal point and not integer rounded AC.&lt;/p&gt;&#10;&lt;p&gt;Addition available on crash/reboot once someone move code over.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;p&gt;Pd. If you are using a client that is not MXP capable, you should try one. Wintin.net and other major clients support it, and you can do some neat stuff with MXP.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Bugfix identify Runes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bugfix-identify-runes/</link><pubDate>Wed, 25 Aug 2010 01:31:17 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bugfix-identify-runes/</guid><description>&lt;div class="post" data-post-id="31586" data-author="*Isabo*" data-date="2010-08-25T01:31:17+00:00" data-subject="Bugfix identify Runes"&gt;&#13;&#10;&lt;p&gt;Good day, mortals.&lt;/p&gt;&#10;&lt;p&gt;Fixed bug that made identify rune to show odd stuff in the &amp;ldquo;where to wear&amp;rdquo; part.&lt;/p&gt;&#10;&lt;p&gt;Bugfix available on crash/reboot once someone move code over.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Bugfix identify Clasps</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bugfix-identify-clasps/</link><pubDate>Wed, 25 Aug 2010 01:10:32 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bugfix-identify-clasps/</guid><description>&lt;div class="post" data-post-id="31585" data-author="*Isabo*" data-date="2010-08-25T01:10:32+00:00" data-subject="Bugfix identify Clasps"&gt;&#13;&#10;&lt;p&gt;Good day, mortals.&lt;/p&gt;&#10;&lt;p&gt;Fixed bug that made identify clasp to show odd stuff in the &amp;ldquo;where to wear&amp;rdquo; part.&lt;/p&gt;&#10;&lt;p&gt;Bugfix available on crash/reboot once someone move code over.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Bugfix forging Runes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bugfix-forging-runes/</link><pubDate>Wed, 25 Aug 2010 01:05:40 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bugfix-forging-runes/</guid><description>&lt;div class="post" data-post-id="31584" data-author="*Isabo*" data-date="2010-08-25T01:05:40+00:00" data-subject="Bugfix forging Runes"&gt;&#13;&#10;&lt;p&gt;Good day, mortals.&lt;/p&gt;&#10;&lt;p&gt;Fixed silly bug that made some runes with single name (like Zircon) imposible to be forged.&lt;/p&gt;&#10;&lt;p&gt;Bugfix available on crash/reboot once someone move code over.&lt;/p&gt;&#10;&lt;p&gt;Thanks Eau for reporting.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;p&gt;Edited for syntax.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Area bonuses added</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/area-bonuses-added/</link><pubDate>Sun, 15 Aug 2010 01:44:09 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/area-bonuses-added/</guid><description>&lt;div class="post" data-post-id="31490" data-author="*Splork*" data-date="2010-08-15T01:44:09+00:00" data-subject="Area bonuses added"&gt;&#13;&#10;&lt;p&gt;The following areas have been given atleast a 20% hike in exp. Please remember that a mobs age greatly effects a mobs xp, as does a player&amp;rsquo;s kill history&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;draconian sewers&lt;/p&gt;&#10;&lt;p&gt;Graveyard&lt;/p&gt;&#10;&lt;p&gt;Penguin Vale&lt;/p&gt;&#10;&lt;p&gt;Kingdom of Jrontauq&lt;/p&gt;&#10;&lt;p&gt;Kendermore&lt;/p&gt;&#10;&lt;p&gt;Dalina Mansion&lt;/p&gt;&#10;&lt;p&gt;City of Theris&lt;/p&gt;&#10;&lt;p&gt;River of Blood&lt;/p&gt;&#10;&lt;p&gt;The Town of Drexel&lt;/p&gt;&#10;&lt;p&gt;Ettin Village&lt;/p&gt;&#10;&lt;p&gt;Valley of the Mage&lt;/p&gt;&#10;&lt;p&gt;Dungeons of Kara&amp;rsquo;sa&lt;/p&gt;&#10;&lt;p&gt;M.A.G.I.C&lt;/p&gt;&#10;&lt;p&gt;Tower of Nexialism&lt;/p&gt;&#10;&lt;p&gt;L.A.A.A.A.M&lt;/p&gt;&#10;&lt;p&gt;Castle Roogna&lt;/p&gt;&#10;&lt;p&gt;Forsaken Swamp&lt;/p&gt;&#10;&lt;p&gt;City of the Undead&lt;/p&gt;&#10;&lt;p&gt;Castle of Perseverance&lt;/p&gt;&#10;&lt;p&gt;Lycanthropia&lt;/p&gt;&#10;&lt;p&gt;Ming&amp;rsquo;s Temple&lt;/p&gt;&#10;&lt;p&gt;Ch&amp;rsquo;ung Kuo&lt;/p&gt;&#10;&lt;p&gt;Undead Burial Grounds&lt;/p&gt;&#10;&lt;p&gt;The Labyrinth&lt;/p&gt;&#10;&lt;p&gt;The Infirmary of Farlorne&lt;/p&gt;&#10;&lt;p&gt;The DemonWeb and Citadel&lt;/p&gt;&#10;&lt;p&gt;Kuo-Toan Hamlet&lt;/p&gt;&#10;&lt;p&gt;Palace of Thalassas&lt;/p&gt;&#10;&lt;p&gt;The Mines of Moria&lt;/p&gt;&#10;&lt;p&gt;Sky Elves&lt;/p&gt;&#10;&lt;p&gt;The Sahaguins&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Autoloot off on join group</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/autoloot-off-on-join-group/</link><pubDate>Thu, 27 May 2010 23:26:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/autoloot-off-on-join-group/</guid><description>&lt;div class="post" data-post-id="31242" data-author="*Isabo*" data-date="2010-05-27T23:26:49+00:00" data-subject="Autoloot off on join group"&gt;&#13;&#10;&lt;p&gt;Good day, adventurers.&lt;/p&gt;&#10;&lt;p&gt;I have been observing a silly problem lately. Newbies join a group, then later loot something (like a key). When they fail to pass the pop to the leader quickly, its disgusting for everyone, and often ends with the newbie been kicked out. :cry:&lt;/p&gt;&#10;&lt;p&gt;To help a bit with this, I&amp;rsquo;ve changed the follow command so it automatically turns the autolooter off. I know its going to be annoying for people with good habits, but overall I think its going to be a good measure for our world.&lt;/p&gt;&#10;&lt;p&gt;Will be active on next crash or reboot (if Splork has the time to move the code over).&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>bug fixes, etc</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bug-fixes-etc/</link><pubDate>Sat, 17 Apr 2010 13:05:26 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bug-fixes-etc/</guid><description>&lt;div class="post" data-post-id="31061" data-author="*Splork*" data-date="2010-04-17T13:05:26+00:00" data-subject="bug fixes, etc"&gt;&#13;&#10;&lt;p&gt;Please keep entering bugs into the bugs list, help bugs. We usually have lists like the one below on a weekly basis, however I normally forget to post them:(&lt;/p&gt;&#10;&lt;p&gt;We are down to very few crash bugs and as a result the mud is incredibly stable. Seven days uptime before today&amp;rsquo;s reboot.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;crash fixed where mudl invisible object and corpse are in inventory&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;crash fixed where shapeshifted person voided with no_rent object&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;succor fixed so it gives recalls with no value&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;typo for regen config fixed, precense&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;druid dragon form ac fixed to match other dragon forms&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;stomp works with sitting, stunned, mortally wounded, etc mobs&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;stomp should no longer work on ethereal mobs&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;increased change of align for condemnation&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;fixed extra return in notification of clan member logging in&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;corpses can no longer be deposited into lockers&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;several runes fixed so that they are socketed&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Group changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/group-changes/</link><pubDate>Sat, 17 Apr 2010 13:01:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/group-changes/</guid><description>&lt;div class="post" data-post-id="31060" data-author="*Splork*" data-date="2010-04-17T13:01:28+00:00" data-subject="Group changes"&gt;&#13;&#10;&lt;p&gt;Since the inception of the front/back row fighting scheme, I think we have all known it has been broke due to the fact there were no repercussions to the back row players being tossed into the front. Now that the playerbase has grown and there are plenty of high level and front row players, the time to fix this has come.&lt;/p&gt;&#10;&lt;p&gt;The following changes have been made:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Added lag to players falling in front row when group is thrown into chaos. The amount of lag is level dependent and random, meaning lower level players will not feel the effect as much as the higher level players do. The randomness to each player&amp;rsquo;s lag allows for the group to recover more gracefully, that is if everyone is paying attention and not simply spamming &amp;lsquo;man back&amp;rsquo;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;added a very minuscule chance for the command maneuver to fail&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Spell disruption has been completely removed&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;These changes should bring the new form of group fighting to a level the administrators are more comfortable with and hopefully the players find challenging but acceptable.&lt;/p&gt;&#10;&lt;p&gt;We will keep an eye on these changes and make sure it is fair to everyone.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Clan board output reformated</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-board-output-reformated/</link><pubDate>Sat, 17 Apr 2010 03:48:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-board-output-reformated/</guid><description>&lt;div class="post" data-post-id="31058" data-author="*Isabo*" data-date="2010-04-17T03:48:28+00:00" data-subject="Clan board output reformated"&gt;&#13;&#10;&lt;p&gt;Good day, adventurers.&lt;/p&gt;&#10;&lt;p&gt;Reformated a bit the output of the clan boards so it is not that darn ugly.&lt;/p&gt;&#10;&lt;p&gt;Will be in game (once code is recompiled) in next crash or reboot. If you see something odd about it, please, let me know.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Group exp split messages change</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/group-exp-split-messages-change/</link><pubDate>Sat, 17 Apr 2010 02:35:20 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/group-exp-split-messages-change/</guid><description>&lt;div class="post" data-post-id="31057" data-author="*Isabo*" data-date="2010-04-17T02:35:20+00:00" data-subject="Group exp split messages change"&gt;&#13;&#10;&lt;p&gt;Good day, adventurers.&lt;/p&gt;&#10;&lt;p&gt;Changed the group exp split messages, so it show total exp for the mob to everyone in group. For instance :&lt;/p&gt;&#10;&lt;p&gt;To leader :&lt;/p&gt;&#10;&lt;p&gt;A scruffy dog is dead! R.I.P.&lt;/p&gt;&#10;&lt;p&gt;You receive 47 experience points as your share.&lt;/p&gt;&#10;&lt;p&gt;xxx receives 4 experience points.&lt;/p&gt;&#10;&lt;p&gt;xxx receives 121 experience points.&lt;/p&gt;&#10;&lt;p&gt;Total exp for kill is 172.&lt;/p&gt;&#10;&lt;p&gt;To group member 1 :&lt;/p&gt;&#10;&lt;p&gt;A scruffy dog is dead! R.I.P.&lt;/p&gt;&#10;&lt;p&gt;You receive 4 experience points as your share.&lt;/p&gt;&#10;&lt;p&gt;Total exp for kill is 172.&lt;/p&gt;&#10;&lt;p&gt;To group member 2 :&lt;/p&gt;&#10;&lt;p&gt;A scruffy dog is dead! R.I.P.&lt;/p&gt;&#10;&lt;p&gt;You receive 121 experience points as your share.&lt;/p&gt;&#10;&lt;p&gt;Total exp for kill is 172.&lt;/p&gt;&#10;&lt;p&gt;Will be in game (once code is recompiled) in next crash or reboot. If you see something odd about it, please, let me know.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Shapeshift form enhancements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/shapeshift-form-enhancements/</link><pubDate>Tue, 16 Mar 2010 01:01:35 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/shapeshift-form-enhancements/</guid><description>&lt;div class="post" data-post-id="30969" data-author="*Splork*" data-date="2010-03-16T01:01:35+00:00" data-subject="Shapeshift form enhancements"&gt;&#13;&#10;&lt;p&gt;After speaking with several druids and doing a comparison of the damage done in form to what they can do at their current levels, Ive come to the conclusion that forms needed a small adjustment.&lt;/p&gt;&#10;&lt;p&gt;In order to make the progress more linear between forms, I had to lower Naga&amp;rsquo;s ac by .2. Overall, this allowed for a much better progression.&lt;/p&gt;&#10;&lt;p&gt;Ac, damage, hit points, and number of attacks have all been increased in a uniform manner.&lt;/p&gt;&#10;&lt;p&gt;Please remember, forms were grossly overpowered in S3 and we will never allow that to happen again. Enhancements will occur in small doses until we fell that shapeshifting is a viable option.( which I feel it is:)&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;The changes are from Naga - Dragon.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>hit &amp; damage Avatar bug fixed</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/hit-damage-avatar-bug-fixed/</link><pubDate>Sat, 13 Mar 2010 14:11:46 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/hit-damage-avatar-bug-fixed/</guid><description>&lt;div class="post" data-post-id="30958" data-author="*Splork*" data-date="2010-03-13T14:11:46+00:00" data-subject="hit &amp;amp; damage Avatar bug fixed"&gt;&#13;&#10;&lt;p&gt;After receiving several reports regarding Avatar 1 not giving hit and damage, the most recent by Blackmore, I checked out the charts and found the bug.&lt;/p&gt;&#10;&lt;p&gt;I was giving 1 hit and 1 damage to anyone with level 0 avatar, that means basically all of you were getting a hit and damage that you were not supposed to. I have fixed this bug which means most of you with 0 avatar levels will be removing a hit and a damage. When you level to avatar 1, you will see a hit increase and level 2 avatar you will see the damage increase.&lt;/p&gt;&#10;&lt;p&gt;I have also split the hit and damage up so that they do not come on the same level. I am not sure why I did this because the players get a better feeling when they have something to shoot for on different levels.&lt;/p&gt;&#10;&lt;p&gt;Some of you are going to lose a hit and damage and I am sorry.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>bug fixes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bug-fixes-3387/</link><pubDate>Wed, 03 Mar 2010 03:46:04 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bug-fixes-3387/</guid><description>&lt;div class="post" data-post-id="30928" data-author="*Splork*" data-date="2010-03-03T03:46:04+00:00" data-subject="bug fixes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;fixed the issue where your secondary vaults were disappearing because the save was not working&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;fixed the last crash involving talking mobs&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;fixed the bad message when players were connecting their vaults using hdir command telling them that the room was out of their range.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;These are in next reboot or crash,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Clasps overriding "glowing aura" and "humming</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clasps-overriding-glowing-aura-and-humming/</link><pubDate>Fri, 12 Feb 2010 01:50:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clasps-overriding-glowing-aura-and-humming/</guid><description>&lt;div class="post" data-post-id="30879" data-author="*Isabo*" data-date="2010-02-12T01:50:30+00:00" data-subject="Clasps overriding &amp;quot;glowing aura&amp;quot; and &amp;quot;humming"&gt;&#13;&#10;&lt;p&gt;Hi all.&lt;/p&gt;&#10;&lt;p&gt;Trying to make the output of the eq command more manageable, did it so when an item has a clasp or rune on it, the &amp;ldquo;glowing aura&amp;rdquo; and the &amp;ldquo;humming sound&amp;rdquo; strings dissapear. Strings are not touched is there is nothing attached to the item.&lt;/p&gt;&#10;&lt;p&gt;Before :&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;8000rm 0wz 0sv&amp;gt;You are using:&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on head&gt; the electrum circlet..It has a soft glowing aura!..It emits a&lt;/p&gt;&#10;&lt;p&gt;faint humming sound! (with a breathing charm attached to it)&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;8000rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Now :&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;8000rm 0wz 0sv&amp;gt;You are using:&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on head&gt; the electrum circlet (with a breathing charm attached to it)&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;8000rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Visual change in identify spell</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/visual-change-in-identify-spell/</link><pubDate>Fri, 12 Feb 2010 01:46:42 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/visual-change-in-identify-spell/</guid><description>&lt;div class="post" data-post-id="30878" data-author="*Isabo*" data-date="2010-02-12T01:46:42+00:00" data-subject="Visual change in identify spell"&gt;&#13;&#10;&lt;p&gt;Hi all.&lt;/p&gt;&#10;&lt;p&gt;Added a missing carriage return to restricts in identify spell/scroll.&lt;/p&gt;&#10;&lt;p&gt;Before :&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;8000rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Ok.&lt;/p&gt;&#10;&lt;p&gt;You feel informed:&lt;/p&gt;&#10;&lt;p&gt;Object &amp;lsquo;bracelet willow quest high limit!&amp;rsquo;, Item type: ARMOR&lt;/p&gt;&#10;&lt;p&gt;Item is: GLOW MAGIC&lt;/p&gt;&#10;&lt;p&gt;Weight: 2, Value: 50000000gold, Worn in: TAKE WRIST&lt;/p&gt;&#10;&lt;p&gt;AC-apply is -0.0&lt;/p&gt;&#10;&lt;p&gt;Can affect you as:&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;Affects: MANA by 10&#13;&#10;&#13;&#10;Affects: REGEN_MANA by 3&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Only those who are at least experienced magic users, clerics, druids, or&lt;/p&gt;&#10;&lt;p&gt;necromancers may use this item.&amp;lt;8000rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Now :&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;8000rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Ok.&lt;/p&gt;&#10;&lt;p&gt;You feel informed:&lt;/p&gt;&#10;&lt;p&gt;Object &amp;lsquo;bracelet willow quest high limit!&amp;rsquo;, Item type: ARMOR&lt;/p&gt;&#10;&lt;p&gt;Item is: GLOW MAGIC&lt;/p&gt;&#10;&lt;p&gt;Weight: 2, Value: 50000000gold, Worn in: TAKE WRIST&lt;/p&gt;&#10;&lt;p&gt;AC-apply is -0.0&lt;/p&gt;&#10;&lt;p&gt;Can affect you as:&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;Affects: MANA by 10&#13;&#10;&#13;&#10;Affects: REGEN_MANA by 3&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Only those who are at least experienced magic users, clerics, druids, or&lt;/p&gt;&#10;&lt;p&gt;necromancers may use this item.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;8000rm 0wz 0sv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Now Mace can stop taunting me.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Equipment page</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/equipment-page/</link><pubDate>Tue, 09 Feb 2010 01:06:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/equipment-page/</guid><description>&lt;div class="post" data-post-id="30871" data-author="*Isabo*" data-date="2010-02-09T01:06:30+00:00" data-subject="Equipment page"&gt;&#13;&#10;&lt;p&gt;Greetings, mortals.&lt;/p&gt;&#10;&lt;p&gt;From the next crash or reboot, the game will keep track of what happens with&lt;/p&gt;&#10;&lt;p&gt;equipment, so our new equipment page will show the right information. It is&lt;/p&gt;&#10;&lt;p&gt;going to work this way &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;There are three different parts in the equipment page for every item : the item&lt;/p&gt;&#10;&lt;p&gt;name, the item stats and who pops it.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The web page has a full database with all our items and stats. It do not&lt;/p&gt;&#10;&lt;p&gt;mean that everything will be showed right away.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The game will generate a list with every item that everyone has when they&lt;/p&gt;&#10;&lt;p&gt;do rent. This list will be feed also with anything that is identified and&lt;/p&gt;&#10;&lt;p&gt;and with anything that pops. Anything in this list will be show in the&lt;/p&gt;&#10;&lt;p&gt;equipment page. We are speaking here about the plain item name, nothing&lt;/p&gt;&#10;&lt;p&gt;else.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The game will generate a list with every item that is identified : could be&lt;/p&gt;&#10;&lt;p&gt;via scroll/spell or via shop. Anything in this list will show stats in&lt;/p&gt;&#10;&lt;p&gt;the equipment page.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The game will generate a list with every item that is poped. With an item&lt;/p&gt;&#10;&lt;p&gt;poped we mean that the game generate it : its not needed that a player takes&lt;/p&gt;&#10;&lt;p&gt;it or even that anyone notices its there. Anything in this list will show&lt;/p&gt;&#10;&lt;p&gt;the mob poping it in the equipment page. Note that if an item is poped for&lt;/p&gt;&#10;&lt;p&gt;more than one mob, all of them will be showed. Note also that random pops&lt;/p&gt;&#10;&lt;p&gt;will never make it into this list.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;And i think it is all. During a few weeks/months, there will be odd stuff,&lt;/p&gt;&#10;&lt;p&gt;like items with stats and withouth saying who pop it &amp;hellip; items saying who pop&lt;/p&gt;&#10;&lt;p&gt;it and withouth saying stats. Even items with only the name.&lt;/p&gt;&#10;&lt;p&gt;As you all are seeing, its a job of everyone to have a decent equipment list.&lt;/p&gt;&#10;&lt;p&gt;Mud just will assure that anything showed is right, but its a job of the players&lt;/p&gt;&#10;&lt;p&gt;to get those lists filled, poping stuff even if they do not need them,&lt;/p&gt;&#10;&lt;p&gt;identifying items of what they already know stats, etc. Its the most fair way&lt;/p&gt;&#10;&lt;p&gt;we have found to automatically generate info from the mud side withouth giving&lt;/p&gt;&#10;&lt;p&gt;everything out all the sudden.&lt;/p&gt;&#10;&lt;p&gt;I know my english isnt the best in the world, but i hope it is at least&lt;/p&gt;&#10;&lt;p&gt;understable. If you have any doubt, feel free to ask.&lt;/p&gt;&#10;&lt;p&gt;And done by now, need to go stab Badden some &amp;hellip; :twisted:&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Meditation &amp; Concentration adjustment</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/meditation-concentration-adjustment/</link><pubDate>Sat, 12 Dec 2009 00:05:08 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/meditation-concentration-adjustment/</guid><description>&lt;div class="post" data-post-id="30480" data-author="*Splork*" data-date="2009-12-12T00:05:08+00:00" data-subject="Meditation &amp;amp; Concentration adjustment"&gt;&#13;&#10;&lt;p&gt;Druid spells are now added to Meditation.&lt;/p&gt;&#10;&lt;p&gt;Necro spells are now added to Concentration.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>avatar hit and damage increased</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-hit-and-damage-increased/</link><pubDate>Tue, 08 Dec 2009 00:20:31 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-hit-and-damage-increased/</guid><description>&lt;div class="post" data-post-id="30448" data-author="*Splork*" data-date="2009-12-08T00:20:31+00:00" data-subject="avatar hit and damage increased"&gt;&#13;&#10;&lt;p&gt;Avatar hit and damage bonuses has been increased. It used to max at 5 but I think its safe to max them at 7 after seeing how the game has been running.&lt;/p&gt;&#10;&lt;p&gt;This means that the bonuses start right at level 1 avatar.&lt;/p&gt;&#10;&lt;p&gt;Enjoy the great change,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>isnewbie flag</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/isnewbie-flag/</link><pubDate>Mon, 07 Dec 2009 23:59:32 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/isnewbie-flag/</guid><description>&lt;div class="post" data-post-id="30447" data-author="*Splork*" data-date="2009-12-07T23:59:32+00:00" data-subject="isnewbie flag"&gt;&#13;&#10;&lt;p&gt;We are adding tons of helpful hints for newbies. They will be triggered on certain messages or items ingame and will only be seen if you have the ISNEWBIE flag toggled to on.&lt;/p&gt;&#10;&lt;p&gt;Please be aware that everyone, most likely, has this on atm. So veteran players please toggle it off.&lt;/p&gt;&#10;&lt;p&gt;Please inform new players that they can toggle it off if the messages get too annoying.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;If anyone has any ideas or suggestions for additonal trigger messages please let me know. Currently I have extra messages toggled on the following:&lt;/p&gt;&#10;&lt;p&gt;you have been killed&lt;/p&gt;&#10;&lt;p&gt;you are thirsty&lt;/p&gt;&#10;&lt;p&gt;you are hungry&lt;/p&gt;&#10;&lt;p&gt;you are too exhausted&lt;/p&gt;&#10;&lt;p&gt;You finish reading spellbook and close the cover&lt;/p&gt;&#10;&lt;p&gt;you begin reading&lt;/p&gt;&#10;&lt;p&gt;you dont understand&lt;/p&gt;&#10;&lt;p&gt;Your eyes go cross eyed&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Death change-no longer kicked out of the game upon death</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/death-change-no-longer-kicked-out-of-the-game-upon-death/</link><pubDate>Mon, 07 Dec 2009 21:49:24 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/death-change-no-longer-kicked-out-of-the-game-upon-death/</guid><description>&lt;div class="post" data-post-id="30445" data-author="*Splork*" data-date="2009-12-07T21:49:24+00:00" data-subject="Death change-no longer kicked out of the game upon death"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;ve tweaked the corpse code slightly. For those of you who are going to corpse and either quit out or time out, you will get a few messages, be prompted to press return, and then u are back at the SlothMUD log in screen and all you will have to do is press 1 to reenter the game.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;-12hp 485ma 148mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You have died and been brought back to the SlothMUD log in screen.&lt;/p&gt;&#10;&lt;p&gt;Press 1 to reenter the game and then go about quickly recovering your corpse.&lt;/p&gt;&#10;&lt;p&gt;Feel free to ask for help on the newbie channel, they will often help you retrieve it!&lt;/p&gt;&#10;&lt;p&gt;**** Press enter to continue and log back in ****&lt;/p&gt;&#10;&lt;p&gt;Welcome to the Sloth DikuMUD at UKANS&lt;/p&gt;&#10;&lt;ol start="0"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Exit from DikuMud.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Enter the game.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Enter description.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Read the background story&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Change password.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Delete this character. [Level 9 or less only]&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Only players of low level will see the third msg above regarding help recovering their corpses.&lt;/p&gt;&#10;&lt;p&gt;This is a rather small change but a nice on I think.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>devak enhancements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/devak-enhancements/</link><pubDate>Fri, 04 Dec 2009 22:35:22 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/devak-enhancements/</guid><description>&lt;div class="post" data-post-id="30411" data-author="*Splork*" data-date="2009-12-04T22:35:22+00:00" data-subject="devak enhancements"&gt;&#13;&#10;&lt;p&gt;Devak changes&lt;/p&gt;&#10;&lt;p&gt;Necromancy larger pets!&lt;/p&gt;&#10;&lt;p&gt;Shaping larger shapeshift forms&lt;/p&gt;&#10;&lt;p&gt;In after next reboot,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Astrology enhancements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/astrology-enhancements/</link><pubDate>Fri, 04 Dec 2009 22:33:27 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/astrology-enhancements/</guid><description>&lt;div class="post" data-post-id="30410" data-author="*Splork*" data-date="2009-12-04T22:33:27+00:00" data-subject="Astrology enhancements"&gt;&#13;&#10;&lt;p&gt;We have added several new extras to our astology houses so keep your eyes open and enjoy the new stuff!&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;Winter&amp;rdquo;, no cap&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;the Winter Wolf&amp;rdquo;, no cap&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;the Frost Giant&amp;rdquo;,&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;the Old Forces&amp;rdquo;,&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;the Grand Struggle&amp;rdquo;,&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;the Spring&amp;rdquo;, fast repop&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;Nature&amp;rdquo;, fast repop&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;Futility&amp;rdquo;,&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;the Dragon&amp;rdquo;, no lost con&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;the Sun&amp;rdquo;, regen&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;Heat&amp;rdquo;, regen&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;Battle&amp;rdquo;, group exp&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;Dark Shades&amp;rdquo;,&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;Shadows&amp;rdquo;,&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;Long Shadows&amp;rdquo;,&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;the Ancient Darkness&amp;rdquo;, group exp&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;the Great Master, Twivel&amp;rdquo; fargate&lt;/p&gt;&#10;&lt;p&gt;In after reboot.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>solo exp increased/groupexp config increased</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/solo-exp-increased-groupexp-config-increased/</link><pubDate>Thu, 03 Dec 2009 17:11:29 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/solo-exp-increased-groupexp-config-increased/</guid><description>&lt;div class="post" data-post-id="30407" data-author="*Splork*" data-date="2009-12-03T17:11:29+00:00" data-subject="solo exp increased/groupexp config increased"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Solo exp increased&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;groupexp config has been increased for the special days.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Changes in next reboot.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Lyme exp bonus for leader and point</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lyme-exp-bonus-for-leader-and-point/</link><pubDate>Thu, 03 Dec 2009 15:35:08 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lyme-exp-bonus-for-leader-and-point/</guid><description>&lt;div class="post" data-post-id="30406" data-author="*Splork*" data-date="2009-12-03T15:35:08+00:00" data-subject="Lyme exp bonus for leader and point"&gt;&#13;&#10;&lt;p&gt;Leader gold and exp bonuses and point man&amp;rsquo;s exp bonus has been added to Lyme.&lt;/p&gt;&#10;&lt;p&gt;Changes go live after crash or reboot.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Huge area experience bonuses for the following areas:</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/huge-area-experience-bonuses-for-the-following-areas/</link><pubDate>Wed, 02 Dec 2009 00:16:43 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/huge-area-experience-bonuses-for-the-following-areas/</guid><description>&lt;div class="post" data-post-id="30399" data-author="*Splork*" data-date="2009-12-02T00:16:43+00:00" data-subject="Huge area experience bonuses for the following areas:"&gt;&#13;&#10;&lt;p&gt;Settlestone&lt;/p&gt;&#10;&lt;p&gt;arbo&lt;/p&gt;&#10;&lt;p&gt;barovia&lt;/p&gt;&#10;&lt;p&gt;dalinas&lt;/p&gt;&#10;&lt;p&gt;derros&lt;/p&gt;&#10;&lt;p&gt;magic&lt;/p&gt;&#10;&lt;p&gt;maw&lt;/p&gt;&#10;&lt;p&gt;myconoid&lt;/p&gt;&#10;&lt;p&gt;ogre caverns&lt;/p&gt;&#10;&lt;p&gt;ravenloft&lt;/p&gt;&#10;&lt;p&gt;sins&lt;/p&gt;&#10;&lt;p&gt;theris&lt;/p&gt;&#10;&lt;p&gt;underdark 1 and 2&lt;/p&gt;&#10;&lt;p&gt;xanthippe&lt;/p&gt;&#10;&lt;p&gt;phantom creek&lt;/p&gt;&#10;&lt;p&gt;Thule&lt;/p&gt;&#10;&lt;p&gt;Positive plane&lt;/p&gt;&#10;&lt;p&gt;Negative plane&lt;/p&gt;&#10;&lt;p&gt;air plane&lt;/p&gt;&#10;&lt;p&gt;ethereal plane&lt;/p&gt;&#10;&lt;p&gt;fire plane&lt;/p&gt;&#10;&lt;p&gt;water plane&lt;/p&gt;&#10;&lt;p&gt;earth plane&lt;/p&gt;&#10;&lt;p&gt;cleric tower&lt;/p&gt;&#10;&lt;p&gt;dark chasm&lt;/p&gt;&#10;&lt;p&gt;dark dreams&lt;/p&gt;&#10;&lt;p&gt;far north&lt;/p&gt;&#10;&lt;p&gt;diabolan&lt;/p&gt;&#10;&lt;p&gt;the hive&lt;/p&gt;&#10;&lt;p&gt;manor of princess fizica&lt;/p&gt;&#10;&lt;p&gt;the highlands&lt;/p&gt;&#10;&lt;p&gt;summit of mount mordin&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="30401" data-author="*Splork*" data-date="2009-12-02T23:29:49+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;ISLAND&lt;/p&gt;&#10;&lt;p&gt;valley of the mage&lt;/p&gt;&#10;&lt;p&gt;tarot&lt;/p&gt;&#10;&lt;p&gt;orc mines&lt;/p&gt;&#10;&lt;p&gt;midgaard&lt;/p&gt;&#10;&lt;p&gt;kingdom jrontauq&lt;/p&gt;&#10;&lt;p&gt;foresaken swamp&lt;/p&gt;&#10;&lt;p&gt;prison&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Hitpoint changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/hitpoint-changes/</link><pubDate>Mon, 09 Nov 2009 02:05:36 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/hitpoint-changes/</guid><description>&lt;div class="post" data-post-id="30249" data-author="*Splork*" data-date="2009-11-09T02:05:36+00:00" data-subject="Hitpoint changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;hit point changes, every point of con now counts&lt;/p&gt;&#10;&lt;p&gt;*Vast majority of players are going to gain hitpoints with this change&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Move changes, classes 5-8 got cut in half, Toxis was correct, having 550 moves is rediculous&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Mob strengths have been increased, hopefully this will help with shops and quest mobs not taking items from characters.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;This will not affect their damage and hit&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Thank Krom for the hitpoint code!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes this next reboot(moves lowered, max stat additions)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-this-next-reboot-moves-lowered-max-stat-additions/</link><pubDate>Sat, 07 Nov 2009 13:27:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-this-next-reboot-moves-lowered-max-stat-additions/</guid><description>&lt;div class="post" data-post-id="30243" data-author="*Splork*" data-date="2009-11-07T13:27:02+00:00" data-subject="Changes this next reboot(moves lowered, max stat additions)"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Decreased move gains for 5-8 classes&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;max int mem increases up to 9&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;max con increased hpr&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;couple crash fixes and mudl fixes&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;/div&gt;</description></item><item><title>Lower chance of level loss, less xp lost on death</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lower-chance-of-level-loss-less-xp-lost-on-death/</link><pubDate>Sun, 25 Oct 2009 16:16:42 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lower-chance-of-level-loss-less-xp-lost-on-death/</guid><description>&lt;div class="post" data-post-id="30177" data-author="*Splork*" data-date="2009-10-25T16:16:42+00:00" data-subject="Lower chance of level loss, less xp lost on death"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Lowered the possibility of level loss&lt;/p&gt;&#10;&lt;p&gt;a) total levels lower than 80 have 0 chance&lt;/p&gt;&#10;&lt;p&gt;b) highest chance is now 5% chance at 360 levels&lt;/p&gt;&#10;&lt;p&gt;c) We are now down about 3-4% on level loss from S3&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Lowered the death penalties starting at 200+ total levels&lt;/p&gt;&#10;&lt;p&gt;a) Each tier has now been lowered by nearly 15-20 mil in each section&lt;/p&gt;&#10;&lt;p&gt;b) much lower penalties at this point than in s3&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Experience increase</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/experience-increase/</link><pubDate>Thu, 08 Oct 2009 02:16:18 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/experience-increase/</guid><description>&lt;div class="post" data-post-id="30090" data-author="*Splork*" data-date="2009-10-08T02:16:18+00:00" data-subject="Experience increase"&gt;&#13;&#10;&lt;p&gt;Solo and small groups have been given an experience boost during this last reboot. Its probably about 15% overall but we have to start somewhere.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>experience increases</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/experience-increases/</link><pubDate>Sat, 03 Oct 2009 23:56:27 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/experience-increases/</guid><description>&lt;div class="post" data-post-id="30080" data-author="*Splork*" data-date="2009-10-03T23:56:27+00:00" data-subject="experience increases"&gt;&#13;&#10;&lt;p&gt;Experience changes&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Kill history penalties lowered&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Aged mob experience increased&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Solo and group exp increased&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;I really hope this helps, please keep me informed,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="32694" data-author="*Splork*" data-date="2011-06-23T15:53:42+00:00" data-subject="Re: experience increases"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Solo exp increased slightly&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;group exp increased slightly, remember the experience of a creature&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;increases according to size of the group&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;kill history experience penalty caps are much smaller, meaning the maximum experience a player can be penalized for a creature is less now&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;** Kill history uses the specific vnum of each mob killed and stores this in an array for each player. If builders for Slothmud had used the same vnum for several mobs in an area, such as fire titans or maws on lyme, these runs are hit extremely hard with kill history. I have fixed Maws, Giant Lizards, and Fire Titans on Lyme.&lt;/p&gt;&#10;&lt;p&gt;Please feel free to email me other areas which may have this area. We may not choose to change all of them, as this is a decent way to control over exp areas but we most likely will adjust some.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Updates(increased xp,succor fix,small lag fix,vaults, necr)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates-increased-xp-succor-fix-small-lag-fix-vaults-necr/</link><pubDate>Sat, 03 Oct 2009 00:57:03 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates-increased-xp-succor-fix-small-lag-fix-vaults-necr/</guid><description>&lt;div class="post" data-post-id="30079" data-author="*Splork*" data-date="2009-10-03T00:57:03+00:00" data-subject="Updates(increased xp,succor fix,small lag fix,vaults, necr)"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;small lag bug fixed due to history db(not noticeable I bet, game is running the best it ever has now)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Bal Harbor house development center is open for business, ndw from dream weaver&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Succor will summon the level of recall appropriate to the character whom cast it&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Solo experience has been increased slightly&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;lowered forge explosion rates in Moria&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;There have been changes to necromancer and summon and animate undead. After speaking with Anrok, Wimpy and the others, I think this change was needed.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;** All necros get 4 pts to summon pets at level 40 necro. From there, they never got another increase until control horde. This has been changed. A player now gets 3.7 pts at 40 necro, and with every level 40 they gain .2 or .3 more. So that at 8x40 a necro prime gets over 5 pts of summoning.&lt;/p&gt;&#10;&lt;p&gt;This helps their class grow with their char rather than have the same amt of summoining pts at level 10 necro as they do 360 levels later.&lt;/p&gt;&#10;&lt;p&gt;These changes are in after reboot or crash,&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>rescue lag, area files</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/rescue-lag-area-files/</link><pubDate>Wed, 23 Sep 2009 00:33:42 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/rescue-lag-area-files/</guid><description>&lt;div class="post" data-post-id="30023" data-author="*Splork*" data-date="2009-09-23T00:33:42+00:00" data-subject="rescue lag, area files"&gt;&#13;&#10;&lt;p&gt;Rescue lag has been greatly reduced.&lt;/p&gt;&#10;&lt;p&gt;Area files were merged back together. If people remember I had to split a ton of areas into two sections in order to locate the bug creating so much sloth lag. Now that those are found and corrected, the area files have been put back together.&lt;/p&gt;&#10;&lt;p&gt;If you find something missing, such as a room or temple, pls let me know.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Necromancer enhancements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/necromancer-enhancements/</link><pubDate>Tue, 15 Sep 2009 02:17:12 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/necromancer-enhancements/</guid><description>&lt;div class="post" data-post-id="29987" data-author="*Splork*" data-date="2009-09-15T02:17:12+00:00" data-subject="Necromancer enhancements"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Bonus control undead is given at 2x40, 3x40, and 4x40. Mobs are summoned based in a weight system. Each mob is designated a weight based on its power and each player is given so many pts to animate or summon mobs. Each of these levels gets a .15 bonus.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Undead control eq has been enhanced slightly.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Control Horde is level 6 Avatar&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Bonus days!!!</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-bonus-days/</link><pubDate>Fri, 04 Sep 2009 22:57:31 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-bonus-days/</guid><description>&lt;div class="post" data-post-id="29965" data-author="*Splork*" data-date="2009-09-04T22:57:31+00:00" data-subject="New Bonus days!!!"&gt;&#13;&#10;&lt;p&gt;I have added three regen days each month, they will be on the 4th ,13th, and 24th.&lt;/p&gt;&#10;&lt;p&gt;I have also added a third day to mob eqpop days. Those days are now on 7th, 14th, and 21st.&lt;/p&gt;&#10;&lt;p&gt;Happy Mudding punks,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="29980" data-author="Clink" data-date="2009-09-10T14:09:19+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Splork has turned soft. :shock:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Game lag and machine performance</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/game-lag-and-machine-performance/</link><pubDate>Wed, 02 Sep 2009 19:06:10 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/game-lag-and-machine-performance/</guid><description>&lt;div class="post" data-post-id="29957" data-author="*Splork*" data-date="2009-09-02T19:06:10+00:00" data-subject="Game lag and machine performance"&gt;&#13;&#10;&lt;p&gt;Players should notice that the lag we have experienced over the course of the last 4-5 years has been solved and removed as of today&amp;rsquo;s reboot. The lag centered around a function that one of our former coders added and has since been fixed.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>two nice changes(saves and bashing)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/two-nice-changes-saves-and-bashing/</link><pubDate>Fri, 21 Aug 2009 22:56:13 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/two-nice-changes-saves-and-bashing/</guid><description>&lt;div class="post" data-post-id="29916" data-author="*Splork*" data-date="2009-08-21T22:56:13+00:00" data-subject="two nice changes(saves and bashing)"&gt;&#13;&#10;&lt;p&gt;We have come to agreement regarding bashes reaching players in the back row such as bash.&lt;/p&gt;&#10;&lt;p&gt;On reboot, hopefully this will no longer occur and any bash targeted to a back row player will be intercepted by a front row player.&lt;/p&gt;&#10;&lt;p&gt;Also, in regards to Dragoth&amp;rsquo;s last posting, mob saves have been lowered. This should help with prepping mobs.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="29917" data-author="Akasha" data-date="2009-08-22T00:17:33+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;BOOOOOOOO the admin are sooooooooooo evil and dont care about the players!!!!!!!!!!!!!!!&lt;/p&gt;&#10;&lt;p&gt;(sarcasim duely noted)&lt;/p&gt;&#10;&lt;p&gt;Akasha&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>bard prime additions</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bard-prime-additions/</link><pubDate>Mon, 17 Aug 2009 00:20:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bard-prime-additions/</guid><description>&lt;div class="post" data-post-id="29839" data-author="*Splork*" data-date="2009-08-17T00:20:30+00:00" data-subject="bard prime additions"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;Song of the Mist&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;&amp;ldquo;SONG OF THE MIST&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Usage: sing &amp;lsquo;song of the mist&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Cost: 32 mana&lt;/p&gt;&#10;&lt;p&gt;Level: Bard 22&lt;/p&gt;&#10;&lt;p&gt;Duration: Length of Song&lt;/p&gt;&#10;&lt;p&gt;Accumulative: -&lt;/p&gt;&#10;&lt;p&gt;Save Versus: ?&lt;/p&gt;&#10;&lt;p&gt;Damage Type: -&lt;/p&gt;&#10;&lt;p&gt;Stratum: -&lt;/p&gt;&#10;&lt;p&gt;Spellbook: an ethereal tome&lt;/p&gt;&#10;&lt;p&gt;Prerequisite: -&lt;/p&gt;&#10;&lt;p&gt;See Also: -&lt;/p&gt;&#10;&lt;p&gt;This song enables the singer and possibly one other character to damage&lt;/p&gt;&#10;&lt;p&gt;an ethereal or astral mob with their physical attacks.&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;Knights blessing&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;&amp;ldquo;KNIGHTS BLESSING&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Usage: sing &amp;lsquo;knights blessing&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Cost: 20 mana&lt;/p&gt;&#10;&lt;p&gt;Level: Bard 21&lt;/p&gt;&#10;&lt;p&gt;Duration: Length of Song&lt;/p&gt;&#10;&lt;p&gt;Accumulative: -&lt;/p&gt;&#10;&lt;p&gt;Save Versus: -&lt;/p&gt;&#10;&lt;p&gt;Damage Type: -&lt;/p&gt;&#10;&lt;p&gt;Stratum: -&lt;/p&gt;&#10;&lt;p&gt;Spellbook: a knights blessing&lt;/p&gt;&#10;&lt;p&gt;Prerequisite: -&lt;/p&gt;&#10;&lt;p&gt;See Also: KNIGHTS PRAYER&lt;/p&gt;&#10;&lt;p&gt;This song allows a bard prime, with the right equipment, to reach -1 ac better than&lt;/p&gt;&#10;&lt;p&gt;any other class except that of a warrior prime.&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;Knights Prayer&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;&amp;ldquo;KNIGHTS PRAYER&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Usage: sing &amp;lsquo;knights blessing&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Cost: 20 mana&lt;/p&gt;&#10;&lt;p&gt;Level: Avatar Bard 6&lt;/p&gt;&#10;&lt;p&gt;Duration: Length of song&lt;/p&gt;&#10;&lt;p&gt;Accumulative: -&lt;/p&gt;&#10;&lt;p&gt;Save Versus: -&lt;/p&gt;&#10;&lt;p&gt;Damage Type: -&lt;/p&gt;&#10;&lt;p&gt;Stratum: -&lt;/p&gt;&#10;&lt;p&gt;Spellbook: a knights prayer&lt;/p&gt;&#10;&lt;p&gt;Prerequisite: -&lt;/p&gt;&#10;&lt;p&gt;See Also: KNIGHTS BLESSING&lt;/p&gt;&#10;&lt;p&gt;This song thae avatar version of knights blessing which allows a bard prime, with the right equipment, to reach -1 ac better than&lt;/p&gt;&#10;&lt;p&gt;any other class except that of a warrior prime.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;These are going ingame during tomorrow&amp;rsquo;s reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Avatar leveling changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-leveling-changes/</link><pubDate>Sat, 15 Aug 2009 23:21:58 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-leveling-changes/</guid><description>&lt;div class="post" data-post-id="29836" data-author="*Splork*" data-date="2009-08-15T23:21:58+00:00" data-subject="Avatar leveling changes"&gt;&#13;&#10;&lt;p&gt;Starting at 4x40, a player can level the avatar class. Every 40th in a class there after gains an additional 5 possible avatar levels.&lt;/p&gt;&#10;&lt;p&gt;Levels Avatar levels that you can level&lt;/p&gt;&#10;&lt;p&gt;4x40 1-5&lt;/p&gt;&#10;&lt;p&gt;5x40 6-10&lt;/p&gt;&#10;&lt;p&gt;6x40 11-15&lt;/p&gt;&#10;&lt;p&gt;7x40 16-20&lt;/p&gt;&#10;&lt;p&gt;8x40 20-40&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>determine hit point change</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/determine-hit-point-change/</link><pubDate>Fri, 07 Aug 2009 23:42:20 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/determine-hit-point-change/</guid><description>&lt;div class="post" data-post-id="29786" data-author="*Splork*" data-date="2009-08-07T23:42:20+00:00" data-subject="determine hit point change"&gt;&#13;&#10;&lt;p&gt;Due to having max stats to 25 now, we started this version of Sloth with a few points of Constitution which had the same hitpoint bonus as the stat before it.&lt;/p&gt;&#10;&lt;p&gt;Constitution points of 11-13 were the same bonus, 14-15 were the same, and 16-17 gave the same bonus.&lt;/p&gt;&#10;&lt;p&gt;Now, every point of Con gives you a bonus, starting at 12. Each point raises by .5 and maxes out at a bonus of 7.5 at 25 Con.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;** Keep in mind, not all classos get bonuses for each stat of constitution. If you are one of those classos, you will not see a change **&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>pop rates increased</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/pop-rates-increased/</link><pubDate>Mon, 03 Aug 2009 21:41:18 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/pop-rates-increased/</guid><description>&lt;div class="post" data-post-id="29753" data-author="*Splork*" data-date="2009-08-03T21:41:18+00:00" data-subject="pop rates increased"&gt;&#13;&#10;&lt;p&gt;All ingame pop rates have been increased 10%.&lt;/p&gt;&#10;&lt;p&gt;Eq pop days will add another 10% on top of that.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>atonement</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/atonement/</link><pubDate>Mon, 27 Jul 2009 03:26:05 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/atonement/</guid><description>&lt;div class="post" data-post-id="29722" data-author="*Splork*" data-date="2009-07-27T03:26:05+00:00" data-subject="atonement"&gt;&#13;&#10;&lt;p&gt;Ive reduced the wait time between castings of this spell by 2/3rds. Hopefully this will allow a little more leeway when it comes to dealings with your alignment.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-3206/</link><pubDate>Fri, 24 Jul 2009 00:14:41 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-3206/</guid><description>&lt;div class="post" data-post-id="29719" data-author="*Splork*" data-date="2009-07-24T00:14:41+00:00" data-subject="Changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;12-18 strengths can now carry more weight per str point&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Number of items a player can carry has been increased from 150 to 175.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;However, you may still only rent with the same number of items.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Druid additions- lodge and mantra of the ancient tribals</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druid-additions-lodge-and-mantra-of-the-ancient-tribals/</link><pubDate>Wed, 22 Jul 2009 12:14:38 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druid-additions-lodge-and-mantra-of-the-ancient-tribals/</guid><description>&lt;div class="post" data-post-id="29711" data-author="*Splork*" data-date="2009-07-22T12:14:38+00:00" data-subject="Druid additions- lodge and mantra of the ancient tribals"&gt;&#13;&#10;&lt;p&gt;Devaks are lodged deep into the earth&amp;rsquo;s crust to create a magical tie&lt;/p&gt;&#10;&lt;p&gt;between one of the seven strata. Once an area has been affected by this&lt;/p&gt;&#10;&lt;p&gt;item, all magic of this particular stratum cast within the entire area&lt;/p&gt;&#10;&lt;p&gt;is affected one way or the other. The length of affects felt from the&lt;/p&gt;&#10;&lt;p&gt;devak are dependant upon the character&amp;rsquo;s total levels. As the player&lt;/p&gt;&#10;&lt;p&gt;grows, so does the strength of his devak.&lt;/p&gt;&#10;&lt;p&gt;Please refer to help lodge, help devak, and help mantra for more information regarding these changes.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Cleric Spell</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-cleric-spell/</link><pubDate>Wed, 22 Jul 2009 12:10:25 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-cleric-spell/</guid><description>&lt;div class="post" data-post-id="29710" data-author="*Splork*" data-date="2009-07-22T12:10:25+00:00" data-subject="New Cleric Spell"&gt;&#13;&#10;&lt;p&gt;&amp;ldquo;CIRCLE OF HEALING&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Usage: cast &amp;lsquo;circle of healing&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Cost: 65&lt;/p&gt;&#10;&lt;p&gt;Level: Cleric 40&lt;/p&gt;&#10;&lt;p&gt;Duration: -&lt;/p&gt;&#10;&lt;p&gt;Accumulative: -&lt;/p&gt;&#10;&lt;p&gt;Save Versus: -&lt;/p&gt;&#10;&lt;p&gt;Damage Type: -&lt;/p&gt;&#10;&lt;p&gt;Stratum: healing&lt;/p&gt;&#10;&lt;p&gt;Spellbook: ancient tome of mass heal&lt;/p&gt;&#10;&lt;p&gt;Prerequisite: -&lt;/p&gt;&#10;&lt;p&gt;See Also: HEAL RESTORATION GREATER HEAL&lt;/p&gt;&#10;&lt;p&gt;This spell can heal everybody in a group, as long as they are&lt;/p&gt;&#10;&lt;p&gt;in the same room as the caster. The healing power increases&lt;/p&gt;&#10;&lt;p&gt;with the total levels of the character in question. In essence, the&lt;/p&gt;&#10;&lt;p&gt;spell&amp;rsquo;s power grows as the player grows.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>ALL regens increased on reboot</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/all-regens-increased-on-reboot/</link><pubDate>Sat, 18 Jul 2009 22:15:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/all-regens-increased-on-reboot/</guid><description>&lt;div class="post" data-post-id="29702" data-author="*Splork*" data-date="2009-07-18T22:15:50+00:00" data-subject="ALL regens increased on reboot"&gt;&#13;&#10;&lt;p&gt;All regens(move, hitpoint, and mana)will be increased on the next reboot or crash.&lt;/p&gt;&#10;&lt;p&gt;Increases are as follows&lt;/p&gt;&#10;&lt;p&gt;1x40 1&lt;/p&gt;&#10;&lt;p&gt;2x40 1&lt;/p&gt;&#10;&lt;p&gt;3x40 1&lt;/p&gt;&#10;&lt;p&gt;4x40 1&lt;/p&gt;&#10;&lt;p&gt;These next ones are already coded and have been ingame since the beginning of our restart&lt;/p&gt;&#10;&lt;p&gt;20 5th 1&lt;/p&gt;&#10;&lt;p&gt;20 6th 1&lt;/p&gt;&#10;&lt;p&gt;20 7th 1&lt;/p&gt;&#10;&lt;p&gt;20 8th 1&lt;/p&gt;&#10;&lt;p&gt;5x40 1&lt;/p&gt;&#10;&lt;p&gt;6x40 1&lt;/p&gt;&#10;&lt;p&gt;7x40 1&lt;/p&gt;&#10;&lt;p&gt;8x40 1&lt;/p&gt;&#10;&lt;p&gt;And there are additions for avatar levels as well.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>bodyslam</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bodyslam/</link><pubDate>Tue, 14 Jul 2009 11:08:55 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bodyslam/</guid><description>&lt;div class="post" data-post-id="29691" data-author="*Splork*" data-date="2009-07-14T11:08:55+00:00" data-subject="bodyslam"&gt;&#13;&#10;&lt;p&gt;Bodyslam has been fixed, the strength needed to use the maneuver was based on our old strength charts.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Warrior Prime enhancements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/warrior-prime-enhancements/</link><pubDate>Tue, 14 Jul 2009 11:07:42 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/warrior-prime-enhancements/</guid><description>&lt;div class="post" data-post-id="29690" data-author="*Splork*" data-date="2009-07-14T11:07:42+00:00" data-subject="Warrior Prime enhancements"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Warriors will now get innate AC. If a player levels up to 40 prime and has heavy armor proficiency learned, they will get up to -.3 AC.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Warrior innate damage has been increased.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Riposte has been moved to level 40 warrior. You can learn this skill to 25% at single forty, 50% at double 40, and max at triple 40.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy, Splork&lt;/p&gt;&#10;&lt;p&gt;Make some tanks, tank some groups!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>two major changes(group and exp)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/two-major-changes-group-and-exp/</link><pubDate>Mon, 13 Jul 2009 16:26:39 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/two-major-changes-group-and-exp/</guid><description>&lt;div class="post" data-post-id="29689" data-author="*Splork*" data-date="2009-07-13T16:26:39+00:00" data-subject="two major changes(group and exp)"&gt;&#13;&#10;&lt;p&gt;1)Chobbs found an exp bug that was affecting most higher level mobs. On reboot players should notice the change.&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;front to back ratio is now 1:1 for groups with more than 5 players. For groups with below 5 it remains the same at 2:1(which there was a bug preventing this from working which has been fixed)&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="29703" data-author="*Splork*" data-date="2009-07-18T22:18:48+00:00" data-subject="Exp Increase"&gt;&#13;&#10;&lt;p&gt;Ive removed an exp penalty that was set on low hp and high damage mobs that was penalizing areas that it wasn&amp;rsquo;t meant to such as Shadow Keep and a few others.&lt;/p&gt;&#10;&lt;p&gt;Basically exp will increase in areas such as these again.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Old Names Available Again</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/old-names-available-again/</link><pubDate>Tue, 07 Jul 2009 14:17:54 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/old-names-available-again/</guid><description>&lt;div class="post" data-post-id="29675" data-author="Clink" data-date="2009-07-07T14:17:54+00:00" data-subject="Old Names Available Again"&gt;&#13;&#10;&lt;p&gt;In about a week we will make old character names available again to anyone. So if you had a name on SlothMud III and want to use it on this version, log in soon.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="29755" data-author="*Splork*" data-date="2009-08-04T20:06:35+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;The holds on old character names have been removed and just about all are now available to be chosen at the creation prompt. There are a few names, such as old Immortal names that still and probably always will have a hold on them.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>More great changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/more-great-changes-3189/</link><pubDate>Wed, 01 Jul 2009 14:21:23 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/more-great-changes-3189/</guid><description>&lt;div class="post" data-post-id="29642" data-author="*Splork*" data-date="2009-07-01T14:21:23+00:00" data-subject="More great changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;New special day, pop rates cut by 20%(does not work in combination with seven luck)&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;These days will be the 7th and 21st.&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Cry of the avatar damage has been increased&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Seven luck has been increased( the chance of seven has always&lt;/p&gt;&#10;&lt;p&gt;been directly dependent upon a players total levels, I can say that this song is twice as effective now than it was in our last version)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>few more important changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-more-important-changes/</link><pubDate>Mon, 29 Jun 2009 21:07:29 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-more-important-changes/</guid><description>&lt;div class="post" data-post-id="29627" data-author="*Splork*" data-date="2009-06-29T21:07:29+00:00" data-subject="few more important changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Bloodloss has been drastically reduced&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;mob switching has been lowered&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;group collapse chance has been lowered&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;groups no longer need as big of a front row as before( keep in mind the number of front row players needed depends upon the group size)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Secondary class base attack(hitroll) bonus</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/secondary-class-base-attack-hitroll-bonus/</link><pubDate>Mon, 29 Jun 2009 20:59:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/secondary-class-base-attack-hitroll-bonus/</guid><description>&lt;div class="post" data-post-id="29626" data-author="*Splork*" data-date="2009-06-29T20:59:45+00:00" data-subject="Secondary class base attack(hitroll) bonus"&gt;&#13;&#10;&lt;p&gt;A player will gain additional base attacks(hitroll) based on their secondary class.&lt;/p&gt;&#10;&lt;p&gt;The bonuses given from best to worst are as follows (this is the same as primary attack bonus rank):&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Warrior&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Monk, Thief, Bard, Cleric&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Druid, Necro, Mage&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Gems &amp; Runes for armor &amp; weapons!</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/gems-runes-for-armor-weapons/</link><pubDate>Mon, 29 Jun 2009 20:46:10 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/gems-runes-for-armor-weapons/</guid><description>&lt;div class="post" data-post-id="29625" data-author="*Splork*" data-date="2009-06-29T20:46:10+00:00" data-subject="Gems &amp;amp; Runes for armor &amp;amp; weapons!"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;ve just finished and committed the majority of the code needed for the tailoring of equipment and weapons. A basic summary of the idea is this:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;You gather five of the same gemstones.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;You sing the song &amp;ldquo;call of the cuillen&amp;rdquo; &lt;rune stone name&gt;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;If all goes well, the sidhe leave you with the runestone&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;You may then socket the rune stone into the armor or weapon that it is meant for. Atm, we are only allowing certain rune stones to be placed into certain wear locations.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;This idea has been coded to fit our game but the basic system is based off of Diablo 2 rune and sockets. I have never played the game myself but the idea was given to me by a couple players who had.&lt;/p&gt;&#10;&lt;p&gt;I believe this will add a ton of fun to our game while allowing our players the ability to tailor their eq to their play style. The choices for each locations are tough ones, designed to really make you think about how you want to play your character.&lt;/p&gt;&#10;&lt;p&gt;New help files:&lt;/p&gt;&#10;&lt;p&gt;Help socket&lt;/p&gt;&#10;&lt;p&gt;help rune&lt;/p&gt;&#10;&lt;p&gt;help gems&lt;/p&gt;&#10;&lt;p&gt;help call of the cuillen&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Huge changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/huge-changes/</link><pubDate>Wed, 24 Jun 2009 22:53:31 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/huge-changes/</guid><description>&lt;div class="post" data-post-id="29576" data-author="*Splork*" data-date="2009-06-24T22:53:31+00:00" data-subject="Huge changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Spell Disruption should be 0 if you have learned battle focus. (so it has basically been removed if learned)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Mob hitrolls have been reduced across the board, they should miss more now.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Lyme is now open to everyone.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Exp calculator has given back some exp for high damage low hitpoint mobs.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Hopefully you guys enjoy these changes,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="29582" data-author="*Splork*" data-date="2009-06-26T12:53:34+00:00" data-subject="more good changes..."&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;All spells had a roll of 101 roll for lost concentration. I have changed it to a flat 100. This means there should be quite a bit less lost concentration over the course of a day.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Pretty sure Ive fixed the bug allowing 1% chance of spell disruption if a player learned battle focus to 85%. It should have 0 chance if the skill is fully learned now.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Heightened spells also used a roll of 101 which Ive changed to 100. This means everyone has a better chance for masterful castings.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Front row lost concentration of touching spells has been cut in half.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Diseases no longer affect lost concentration at all. Hopefully, players will not really catch any in the first place since Ive lowered the chances drastically and removed quite a few from ingame anyways.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;masterful locate object has been drastically increased.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Holy eq update</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/holy-eq-update/</link><pubDate>Sat, 06 Jun 2009 20:59:25 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/holy-eq-update/</guid><description>&lt;div class="post" data-post-id="29334" data-author="*Splork*" data-date="2009-06-06T20:59:25+00:00" data-subject="Holy eq update"&gt;&#13;&#10;&lt;p&gt;holy ring&lt;/p&gt;&#10;&lt;p&gt;1 max int, 20 mana&lt;/p&gt;&#10;&lt;p&gt;holy halo&lt;/p&gt;&#10;&lt;p&gt;-1.2 ac 1 con 1 max str&lt;/p&gt;&#10;&lt;p&gt;holy symbol&lt;/p&gt;&#10;&lt;p&gt;15 mana, 1 mr, 1 max wis&lt;/p&gt;&#10;&lt;p&gt;We will probably change more but these are the first changes,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Clan updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-updates/</link><pubDate>Sat, 06 Jun 2009 16:48:47 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/clan-updates/</guid><description>&lt;div class="post" data-post-id="29333" data-author="*Splork*" data-date="2009-06-06T16:48:47+00:00" data-subject="Clan updates"&gt;&#13;&#10;&lt;p&gt;Help clan and help clan commands have been updated.&lt;/p&gt;&#10;&lt;p&gt;Additions&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;clan banking accounts, help clan bank&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;two new clan ranks, general and treasurer, help clan and clan commands for more info&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Clan costs:&lt;/p&gt;&#10;&lt;p&gt;5 million coins to purchase a clan name. 750k coins will be directly deposted into your clan bank account from this fee.&lt;/p&gt;&#10;&lt;p&gt;500k membership fee per member. 75k coins will be directly deposited into your clan bank account from this fee.&lt;/p&gt;&#10;&lt;p&gt;People are welcome to create &amp;ldquo;unofficial&amp;rdquo; clans but we really don&amp;rsquo;t think this is asking too much. The money deposited into your clan bank from membership fees and creation costs could possible be used on members who cant afford the initial costs or whatever you decide, obviously.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates-3162/</link><pubDate>Tue, 02 Jun 2009 00:08:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates-3162/</guid><description>&lt;div class="post" data-post-id="29325" data-author="*Splork*" data-date="2009-06-02T00:08:02+00:00" data-subject="Updates"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;locate object now has a 20% chance to give you better locate&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;masterful locate has been increased 10%&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;shield of faith increased from 2 to 3 tics&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Boats from AH and BH have been added heading to Lyme&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates/</link><pubDate>Sun, 31 May 2009 15:04:31 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates/</guid><description>&lt;div class="post" data-post-id="29320" data-author="*Splork*" data-date="2009-05-31T15:04:31+00:00" data-subject="updates"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;MSSP support has been added, help mssp or &lt;a href="http://tintin.sourceforge.net/mssp/" target="_blank" rel="noreferrer"&gt;http://tintin.sourceforge.net/mssp/&lt;/a&gt;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;wights should not wander anymore&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;These are in now.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Mob saves have been reduced, players should be able to prep slightly easier.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;This is in on reboot.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>SCheduled Downtime</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/scheduled-downtime/</link><pubDate>Wed, 27 May 2009 18:19:51 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/scheduled-downtime/</guid><description>&lt;div class="post" data-post-id="29315" data-author="*Splork*" data-date="2009-05-27T18:19:51+00:00" data-subject="SCheduled Downtime"&gt;&#13;&#10;&lt;p&gt;Wednesday, May 27, 2009&lt;/p&gt;&#10;&lt;p&gt;10:00 AM to 11:30 PDT (UTC/GMT-7)&lt;/p&gt;&#10;&lt;p&gt;Final Scheduled Downtime for Power Upgrades&lt;/p&gt;&#10;&lt;p&gt;This is the last outage of our current upgrade schedule. After this&lt;/p&gt;&#10;&lt;p&gt;upgrade of power, we have no further outages scheduled or anticipated.&lt;/p&gt;&#10;&lt;p&gt;What is happening?&lt;/p&gt;&#10;&lt;p&gt;Power systems are returning to full UPS battery room power after the&lt;/p&gt;&#10;&lt;p&gt;incident in March.&lt;/p&gt;&#10;&lt;p&gt;What do you need to do?&lt;/p&gt;&#10;&lt;p&gt;Clients should shut down their servers remotely prior to 10:00 AM PDT&lt;/p&gt;&#10;&lt;p&gt;on Wednesday. Any servers still running at 10:00 AM PDT will be&lt;/p&gt;&#10;&lt;p&gt;powered off. Due to the volume of servers affected, no special&lt;/p&gt;&#10;&lt;p&gt;arrangements can be made that involve our staff. Please power off&lt;/p&gt;&#10;&lt;p&gt;your server prior to 10:00 AM PDT on Wednesday. You should test&lt;/p&gt;&#10;&lt;p&gt;connectivity prior to Wednesday to make sure you are able to power&lt;/p&gt;&#10;&lt;p&gt;your server off on Wednesday.&lt;/p&gt;&#10;&lt;p&gt;After power is restored, your server will be brought back up. Please&lt;/p&gt;&#10;&lt;p&gt;test your server&amp;rsquo;s connectivity after noon PDT and alert us by email&lt;/p&gt;&#10;&lt;p&gt;if you are unable to connect. We will respond as quickly as possible.&lt;/p&gt;&#10;&lt;p&gt;We are actually hopeful this upgrade will only take one hour, but we&lt;/p&gt;&#10;&lt;p&gt;prefer to keep our quoted times conservative.&lt;/p&gt;&#10;&lt;p&gt;What should you not do?&lt;/p&gt;&#10;&lt;p&gt;Please don&amp;rsquo;t phone us. Due to anticipated activity levels, telephones&lt;/p&gt;&#10;&lt;p&gt;will not be answered on Wednesday. Messages left on the phone system&lt;/p&gt;&#10;&lt;p&gt;will not be responded to on Wednesday. All communications will be&lt;/p&gt;&#10;&lt;p&gt;done by email and every effort will be made to respond to those emails&lt;/p&gt;&#10;&lt;p&gt;promptly. Please also note that, due to the number of servers&lt;/p&gt;&#10;&lt;p&gt;affected, we are unable to make special arrangements for individual&lt;/p&gt;&#10;&lt;p&gt;servers.&lt;/p&gt;&#10;&lt;p&gt;We at eSecureData.com will make every effort to ensure these outages&lt;/p&gt;&#10;&lt;p&gt;remain rare. After this upgrade of power, we have no further outages&lt;/p&gt;&#10;&lt;p&gt;scheduled or anticipated.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>changes this reboot</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-this-reboot/</link><pubDate>Wed, 27 May 2009 12:45:22 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-this-reboot/</guid><description>&lt;div class="post" data-post-id="29305" data-author="*Splork*" data-date="2009-05-27T12:45:22+00:00" data-subject="changes this reboot"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;minor scroll of recalls work till 4x40&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;major scroll of recalls work till 8x40&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;blindness does -2 hitroll and -1 to mobs with blindfight&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;brother in arms does +2 hit, not sure why it was 3. This is still up one&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;from s3 like i meant a couple of weeks ago, maybe I typoed the 3?&lt;/p&gt;&#10;&lt;ol start="5"&gt;&#10;&lt;li&gt;succor scrolls work up to level 4x40. Staffs will be summoned 50% of the time on heightened&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>max stat</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/max-stat/</link><pubDate>Fri, 22 May 2009 12:37:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/max-stat/</guid><description>&lt;div class="post" data-post-id="29259" data-author="*Splork*" data-date="2009-05-22T12:37:45+00:00" data-subject="max stat"&gt;&#13;&#10;&lt;p&gt;Ive been getting a lot of questions on max stats. Here is a small chart that shows when each of your stats can be taken higher. Remember, you need to use max_stat eq to do this.&lt;/p&gt;&#10;&lt;p&gt;level Class Stat ordering&lt;/p&gt;&#10;&lt;p&gt;40 prime 19, 18, 18, 18, 18)&lt;/p&gt;&#10;&lt;p&gt;2x40 20, 19, 18, 18, 18);&lt;/p&gt;&#10;&lt;p&gt;3x40 21, 20, 19, 18, 18);&lt;/p&gt;&#10;&lt;p&gt;4x40 22, 21, 20, 19, 18);&lt;/p&gt;&#10;&lt;p&gt;5x40 23, 22, 21, 20, 19);&lt;/p&gt;&#10;&lt;p&gt;6x40 24, 23, 22, 21, 20);&lt;/p&gt;&#10;&lt;p&gt;7x40 24, 23, 22, 21, 20);&lt;/p&gt;&#10;&lt;p&gt;8x40 25, 24, 23, 22, 21);&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>bug fixes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bug-fixes-3150/</link><pubDate>Fri, 22 May 2009 12:30:42 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bug-fixes-3150/</guid><description>&lt;div class="post" data-post-id="29258" data-author="*Splork*" data-date="2009-05-22T12:30:42+00:00" data-subject="bug fixes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Max_dex now works properly. Each max dex is -.5 ac. Strider found out that it was not working and it was because it was only counting full points of ac. This is now fixed on reboot and each max dex will work as -.5 ac.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Im beginning to work on the avatar code and found out that everytime a person leveled avatar class, they were given TWO levels! This is now fixed.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;I think, for the most part, we are set ingame with classes and such. Im going to start working on avatar class and when it can be leveled next.&lt;/p&gt;&#10;&lt;p&gt;I think we are going to go with momma&amp;rsquo;s suggestion that once you get 6x40, the first 5 avatar levels will open up. At 7x40, the next 5 open up. And at 8x40 the remaining avatar levels are there for your taking.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes next reboot</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-next-reboot/</link><pubDate>Tue, 19 May 2009 20:40:23 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-next-reboot/</guid><description>&lt;div class="post" data-post-id="29227" data-author="*Splork*" data-date="2009-05-19T20:40:23+00:00" data-subject="Changes next reboot"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;Mob armorclass was always rounded up or down to the even number. They are now capable of having their armorclass entail tenths like yours do.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;This change was basically made so that druid forms can start getting better AC as they progress but it will also give more diversity for our builders.&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Owlbear is a level 4x40 druid shapeshift form&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Triple 40 eq is now entirely automated, this includes exchanges. Help exchange for more information.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;*** Your first exchange is on sloth! Remember, we have a heart and enjoy you guys playing our game***&lt;/p&gt;&#10;&lt;ol start="4"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Cashin replaces the old exchange, help cashin for more information&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;More hex tokens have been zoned and added to the random lists&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Swordsmanship tweaked</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/swordsmanship-tweaked/</link><pubDate>Sun, 17 May 2009 17:38:15 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/swordsmanship-tweaked/</guid><description>&lt;div class="post" data-post-id="29202" data-author="*Splork*" data-date="2009-05-17T17:38:15+00:00" data-subject="Swordsmanship tweaked"&gt;&#13;&#10;&lt;p&gt;Swordsmanship has been slightly tweaked. Position of Warrior in your class order will determine your bonuses.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Druid form changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druid-form-changes/</link><pubDate>Sun, 17 May 2009 17:34:43 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druid-form-changes/</guid><description>&lt;div class="post" data-post-id="29201" data-author="*Splork*" data-date="2009-05-17T17:34:43+00:00" data-subject="Druid form changes"&gt;&#13;&#10;&lt;p&gt;Roc is now level 36&lt;/p&gt;&#10;&lt;p&gt;Wyvern is now level 40&lt;/p&gt;&#10;&lt;p&gt;Wurm is now 2x40&lt;/p&gt;&#10;&lt;p&gt;Dragons are moved to 5x40&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Triple 40 eq</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/triple-40-eq/</link><pubDate>Sun, 17 May 2009 13:57:42 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/triple-40-eq/</guid><description>&lt;div class="post" data-post-id="29200" data-author="*Splork*" data-date="2009-05-17T13:57:42+00:00" data-subject="Triple 40 eq"&gt;&#13;&#10;&lt;p&gt;We will be giving away three triple 40 items. The items will be given away at level 3x40, 6x40, and 8x40.&lt;/p&gt;&#10;&lt;p&gt;There is a new triple 40 shop located down from the regen room in dream square. Players gain credits at each tier and can then buy an item they like from this shop.&lt;/p&gt;&#10;&lt;p&gt;The shop will query his items.&lt;/p&gt;&#10;&lt;p&gt;He does not do triple 40 exchanges, these must still be done by an Immortal. The cost for exchanging items are as follow:&lt;/p&gt;&#10;&lt;p&gt;1st exchange: 5 million&lt;/p&gt;&#10;&lt;p&gt;2nd exchange: 15 million&lt;/p&gt;&#10;&lt;p&gt;3rd exchange: 30 million&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Bard prime changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bard-prime-changes/</link><pubDate>Fri, 15 May 2009 21:43:00 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bard-prime-changes/</guid><description>&lt;div class="post" data-post-id="29173" data-author="*Splork*" data-date="2009-05-15T21:43:00+00:00" data-subject="Bard prime changes"&gt;&#13;&#10;&lt;p&gt;Two key changes for bard primes to go with the already implemented new slot for instrument&amp;hellip;.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Bard primes now gain natural charisma with bard levels(similar to monks and damage reduction).&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;A new level 20 bard prime skill, allows playing an instrument and casting at the same time. Help file below.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;help adaptation&lt;/p&gt;&#10;&lt;p&gt;ADAPTATION TO CIRCUMSTANCES&lt;/p&gt;&#10;&lt;p&gt;See Also: cast play sing&lt;/p&gt;&#10;&lt;p&gt;Level: Bard prime 20&lt;/p&gt;&#10;&lt;p&gt;Manual: a guide to adaptation of circumstances&lt;/p&gt;&#10;&lt;p&gt;Duration: Immediate&lt;/p&gt;&#10;&lt;p&gt;After years of practice, Jacinto has mastered the art of casting spells while&lt;/p&gt;&#10;&lt;p&gt;playing his instrument non-stop. While he was tempted to keep this secret&lt;/p&gt;&#10;&lt;p&gt;to himself, he has decided to share it with other bard pupils. Adaptation to&lt;/p&gt;&#10;&lt;p&gt;circumstances has always been the key to survival, inside this book, one will&lt;/p&gt;&#10;&lt;p&gt;learn an ancient secret which allows a player to adapt their instrumental&lt;/p&gt;&#10;&lt;p&gt;playstyle and incorporate their ability to cast at the very same time.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>jujus fixed for 8 class system</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/jujus-fixed-for-8-class-system/</link><pubDate>Thu, 14 May 2009 20:05:44 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/jujus-fixed-for-8-class-system/</guid><description>&lt;div class="post" data-post-id="29155" data-author="*Splork*" data-date="2009-05-14T20:05:44+00:00" data-subject="jujus fixed for 8 class system"&gt;&#13;&#10;&lt;p&gt;Juju hitpoints have always been determined using total levels of a player with MUDL. It still uses total levels but the amount has been cut in half since we have double the classes now.&lt;/p&gt;&#10;&lt;p&gt;Necro primes will notice a considerable change in the hps of their prime pet.&lt;/p&gt;&#10;&lt;p&gt;I apologize but we can not have 3k hp jujus running around.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Octagonals for sale!</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/octagonals-for-sale/</link><pubDate>Mon, 11 May 2009 14:10:07 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/octagonals-for-sale/</guid><description>&lt;div class="post" data-post-id="29133" data-author="*Splork*" data-date="2009-05-11T14:10:07+00:00" data-subject="Octagonals for sale!"&gt;&#13;&#10;&lt;p&gt;The dream weaver shall sell Octagonal tokens when she reopens her shop later this morning!&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="29139" data-author="*Splork*" data-date="2009-05-12T23:18:14+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Ive found a small bug in the code for octagonals, Ive had to remove them from the shops until I can figure it out. Hopefully I will have them added back before anyone even notices they are gone!&lt;/p&gt;&#10;&lt;p&gt;I apologize guys,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="29199" data-author="*Splork*" data-date="2009-05-17T13:27:07+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Tokens have been returned, however due to the new stat system, the lowest min roll is now an 8 and the drachma cost is 1 higher at 4 per token.&lt;/p&gt;&#10;&lt;p&gt;I do apologize for the changes,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>couple changes and bug fixes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-changes-and-bug-fixes/</link><pubDate>Mon, 11 May 2009 12:10:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-changes-and-bug-fixes/</guid><description>&lt;div class="post" data-post-id="29131" data-author="*Splork*" data-date="2009-05-11T12:10:49+00:00" data-subject="couple changes and bug fixes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Quad class non caster will now get hps for their quad nc levels when they didnt previously(except for warrior).&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;bug in oath of victory fixed-was giving double hps)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;bug in warcry should be fixed, was giving 40 dam to everyone in group:)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;hopefully bug in oath of protection is fixed(this might take litle more work)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;high level mobs have begun fighting smarter, enjoy&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;These are all in on reboot,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>new spell</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell/</link><pubDate>Sat, 09 May 2009 01:58:13 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell/</guid><description>&lt;div class="post" data-post-id="29123" data-author="*Splork*" data-date="2009-05-09T01:58:13+00:00" data-subject="new spell"&gt;&#13;&#10;&lt;p&gt;help kylas&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;KYLAS DELIGHT&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Usage: cast &amp;lsquo;kylas delight&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Cost: 350 mana&lt;/p&gt;&#10;&lt;p&gt;Level: Cleric 40 (Prime)&lt;/p&gt;&#10;&lt;p&gt;Duration: ?&lt;/p&gt;&#10;&lt;p&gt;Accumulative: -&lt;/p&gt;&#10;&lt;p&gt;Save Versus: -&lt;/p&gt;&#10;&lt;p&gt;Damage Type: -&lt;/p&gt;&#10;&lt;p&gt;Stratum: -&lt;/p&gt;&#10;&lt;p&gt;Spellbook: a granite tablet of greater health&lt;/p&gt;&#10;&lt;p&gt;Prerequisite: -&lt;/p&gt;&#10;&lt;p&gt;See Also: REMOVE DISEASE PURITY&lt;/p&gt;&#10;&lt;p&gt;This spell cleanses the the body of all impurities. Everyone in the group, as&lt;/p&gt;&#10;&lt;p&gt;long as they are in the same room as the caster, will be cured of any ill&lt;/p&gt;&#10;&lt;p&gt;diseases and poisons.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>creating creature changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/creating-creature-changes/</link><pubDate>Wed, 06 May 2009 22:32:09 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/creating-creature-changes/</guid><description>&lt;div class="post" data-post-id="29102" data-author="*Splork*" data-date="2009-05-06T22:32:09+00:00" data-subject="creating creature changes"&gt;&#13;&#10;&lt;p&gt;Awaken, Summon Undead, and Animate Dead now work as supplication does. Position of class in your class order directly reflects which mobs you can create.&lt;/p&gt;&#10;&lt;p&gt;These changes are in next reboot!&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>More great changes!</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/more-great-changes/</link><pubDate>Wed, 06 May 2009 18:18:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/more-great-changes/</guid><description>&lt;div class="post" data-post-id="29101" data-author="*Splork*" data-date="2009-05-06T18:18:30+00:00" data-subject="More great changes!"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Wealth and glory has been improved&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;gold is now given to leaders of large groups&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;instruments now have their very own slot for bard primes(now use your old slot for better items!)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Warcry is now level 40 warrior skill, warcry power decreases as it moves down classo&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;excruciating blow is available to all thieves, blow chances descrease as it moves down classo&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Deathblow is level 39 warrior&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;rescue lag is cut in half, somehow we introduced more lag with the tactics and combat changes, sorry&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Most of these are in next reboot, couple are in now.&lt;/p&gt;&#10;&lt;p&gt;Ejoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>changes ingame</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-ingame/</link><pubDate>Thu, 30 Apr 2009 22:35:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-ingame/</guid><description>&lt;div class="post" data-post-id="29086" data-author="*Splork*" data-date="2009-04-30T22:35:49+00:00" data-subject="changes ingame"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Fargate wands now work like gate spell and open up a portal in both directions&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Brothers in arms is now 2 hit&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The group exp bonus now goes beyond 13 players, I will not give the exact number because I heard a couple people closed groups at 13 because of this info!&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Players can now carry more weight with their given strengths, this is the second and last addition to this.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;We are giving you guys 1 more day each month(for a total of 4) of our specials, fargate, nocap, group exp, and fastrepop!!!&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Shapeshift bug where one shapeshifts or returns moves u to a different row and collapses group should be fixed now.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Shapeshift tanking should work the way we want it to now, back row tanking should collapse group.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Concise will now work with arrivals.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;We have introduced a new bug where somebody soloing will get the front line collapse msg every now and again. For now, either ungroup yourself or take the point position, both options should solve this until we get the fix in.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>exp loss and level loss changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/exp-loss-and-level-loss-changes/</link><pubDate>Thu, 23 Apr 2009 22:33:03 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/exp-loss-and-level-loss-changes/</guid><description>&lt;div class="post" data-post-id="29037" data-author="*Splork*" data-date="2009-04-23T22:33:03+00:00" data-subject="exp loss and level loss changes"&gt;&#13;&#10;&lt;p&gt;Ive noticed an incredible amount of people losing levels and high amounts of exp at these levels. This ofcourse will change with more clerics gaining the raise dead spell and our players gaining wordly experience and knowledge of the new combat system.&lt;/p&gt;&#10;&lt;p&gt;However, checking the code, it appeared to be a flat rate of 30% exp loss on death and a flat rate of 7% chance of level loss at level 15.&lt;/p&gt;&#10;&lt;p&gt;I believe this is slightly outdated code and a little bit harsh with the new eight class system.&lt;/p&gt;&#10;&lt;p&gt;Changes:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Level loss has been pushed to level 25&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The chance of level loss is now on a sliding scale depending on your total levels. This scale starts low and ends up near the old percentage.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The chance of exp loss is now on a sliding scale depending on your total levels. This scale starts low and ends up near the old percentate.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Hope these changes help you guys out some.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>wanted lists added</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/wanted-lists-added/</link><pubDate>Wed, 22 Apr 2009 17:27:21 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/wanted-lists-added/</guid><description>&lt;div class="post" data-post-id="29018" data-author="*Splork*" data-date="2009-04-22T17:27:21+00:00" data-subject="wanted lists added"&gt;&#13;&#10;&lt;p&gt;Ive added a place to put some of your more desired items. People like Shyla and others can then finger you( no jokes here please) and see if they might have the items you want.&lt;/p&gt;&#10;&lt;p&gt;We will probably also add a who type listing that will show everyone and what items they have in their wanted list.&lt;/p&gt;&#10;&lt;p&gt;WANTED&lt;/p&gt;&#10;&lt;p&gt;See Also: FINGER PRIVATE SETTINGS ICQ&lt;/p&gt;&#10;&lt;p&gt;Examples of usage:&lt;/p&gt;&#10;&lt;p&gt;Adding wanted items:&lt;/p&gt;&#10;&lt;p&gt;wanted add red_spellbook&lt;/p&gt;&#10;&lt;p&gt;wanted add fargate_spellbook&lt;/p&gt;&#10;&lt;p&gt;To see what contact numbers you have listed:&lt;/p&gt;&#10;&lt;p&gt;Simply type wanted&lt;/p&gt;&#10;&lt;p&gt;To remove a contact:&lt;/p&gt;&#10;&lt;p&gt;wanted remove red_spellbook&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes benefiting players...</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-benefiting-players/</link><pubDate>Fri, 17 Apr 2009 13:53:40 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-benefiting-players/</guid><description>&lt;div class="post" data-post-id="28956" data-author="*Splork*" data-date="2009-04-17T13:53:40+00:00" data-subject="Changes benefiting players..."&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Kill history has been adjusted slightly, on the players behalf. Penalties lowered and arrays shortened&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;1 hit has been added to newbies under the level of 10&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;token fixes are in&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;players can carry slightly more weight with their given str. Keep in mind we also plan on adding a spell hopefully to help with this&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;These all go in on today&amp;rsquo;s reboot.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Newbie weapons</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/newbie-weapons/</link><pubDate>Tue, 14 Apr 2009 12:57:55 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/newbie-weapons/</guid><description>&lt;div class="post" data-post-id="28915" data-author="*Splork*" data-date="2009-04-14T12:57:55+00:00" data-subject="Newbie weapons"&gt;&#13;&#10;&lt;p&gt;In an effort to help low level players hit more, we have increased the weapon each character logs on with by one hitroll.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Change: Exploration &amp; Doors</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-exploration-doors/</link><pubDate>Sat, 18 Oct 2008 00:29:24 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/change-exploration-doors/</guid><description>&lt;div class="post" data-post-id="26753" data-author="Judge" data-date="2008-10-18T00:29:24+00:00" data-subject="Change: Exploration &amp;amp; Doors"&gt;&#13;&#10;&lt;p&gt;After you&amp;rsquo;ve explored an area to a certain amount you will be able to see obvious exits in the showexits list&lt;/p&gt;&#10;&lt;p&gt;[u:3a0fwmb1][b:3a0fwmb1]Before Exploration[/b:3a0fwmb1][/u:3a0fwmb1][/size:3a0fwmb1]&lt;/p&gt;&#10;&lt;p&gt;Wooden Platform&lt;/p&gt;&#10;&lt;p&gt;You stand on a narrow wooden deck around the entrance to a stone house&lt;/p&gt;&#10;&lt;p&gt;that is apparently the lowest extension of a large stone structure embeded&lt;/p&gt;&#10;&lt;p&gt;in the underside of the floating island of Valkyre. A plaque is embedded&lt;/p&gt;&#10;&lt;p&gt;in the stone by the arched door into the house. A swaying suspension&lt;/p&gt;&#10;&lt;p&gt;bridge leads off to the east.&lt;/p&gt;&#10;&lt;p&gt;Exits: East&lt;/p&gt;&#10;&lt;p&gt;[u:3a0fwmb1][b:3a0fwmb1]After Exploration[/b:3a0fwmb1][/u:3a0fwmb1][/size:3a0fwmb1]&lt;/p&gt;&#10;&lt;p&gt;Wooden Platform&lt;/p&gt;&#10;&lt;p&gt;You stand on a narrow wooden deck around the entrance to a stone house&lt;/p&gt;&#10;&lt;p&gt;that is apparently the lowest extension of a large stone structure embeded&lt;/p&gt;&#10;&lt;p&gt;in the underside of the floating island of Valkyre. A plaque is embedded&lt;/p&gt;&#10;&lt;p&gt;in the stone by the arched door into the house. A swaying suspension&lt;/p&gt;&#10;&lt;p&gt;bridge leads off to the east.&lt;/p&gt;&#10;&lt;p&gt;Exits: [North] East&lt;/p&gt;&#10;&lt;p&gt;The closed exit in this room shows up as [North] of course hidden and invisible exits will remain hidden, and you will need to use powerful magics to see those.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Form: Bat</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-form-bat/</link><pubDate>Fri, 17 Oct 2008 20:02:22 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-form-bat/</guid><description>&lt;div class="post" data-post-id="26751" data-author="Judge" data-date="2008-10-17T20:02:22+00:00" data-subject="New Form: Bat"&gt;&#13;&#10;&lt;p&gt;This form requires an object to aid transformation&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;FORM BAT&amp;rdquo; BAT&lt;/p&gt;&#10;&lt;p&gt;Level: 13&lt;/p&gt;&#10;&lt;p&gt;Abilities: Echolocation&lt;/p&gt;&#10;&lt;p&gt;Skills: -&lt;/p&gt;&#10;&lt;p&gt;Attacks: -&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Spell: Avatar Sight</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-avatar-sight/</link><pubDate>Fri, 17 Oct 2008 20:00:11 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-avatar-sight/</guid><description>&lt;div class="post" data-post-id="26750" data-author="Judge" data-date="2008-10-17T20:00:11+00:00" data-subject="New Spell: Avatar Sight"&gt;&#13;&#10;&lt;p&gt;&amp;ldquo;AVATAR SIGHT&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Usage: cast &amp;lsquo;avatar sight&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Cost: 25 mana&lt;/p&gt;&#10;&lt;p&gt;Level: 3 Avatar&lt;/p&gt;&#10;&lt;p&gt;Duration: 7*levels&lt;/p&gt;&#10;&lt;p&gt;Accumulative: -&lt;/p&gt;&#10;&lt;p&gt;Save Versus: -&lt;/p&gt;&#10;&lt;p&gt;Damage Type: -&lt;/p&gt;&#10;&lt;p&gt;Stratum: Enhancement&lt;/p&gt;&#10;&lt;p&gt;Spellbook: a mysteriously translucent digest&lt;/p&gt;&#10;&lt;p&gt;Prerequisite: -&lt;/p&gt;&#10;&lt;p&gt;See Also: DETECT&lt;/p&gt;&#10;&lt;p&gt;Angolistui the elf enchantress spent many years searching for treasure&lt;/p&gt;&#10;&lt;p&gt;in Moria, she found the incesent casting of detection spells although&lt;/p&gt;&#10;&lt;p&gt;infrequent still quite annoying; mainly because they fell at inoportune&lt;/p&gt;&#10;&lt;p&gt;moments and only one of them could be recharged.&lt;/p&gt;&#10;&lt;p&gt;She spent several weeks with the mages of the tower of Nexialism to&lt;/p&gt;&#10;&lt;p&gt;devise a spell that was far more useful. Although they tried there&lt;/p&gt;&#10;&lt;p&gt;hardest they couldn&amp;rsquo;t guarantee to squeeze in darksight like they&lt;/p&gt;&#10;&lt;p&gt;wanted, and so this spell annoyingly only appears randomly.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Spell: Echolocation</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-echolocation/</link><pubDate>Fri, 17 Oct 2008 19:59:00 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-echolocation/</guid><description>&lt;div class="post" data-post-id="26749" data-author="Judge" data-date="2008-10-17T19:59:00+00:00" data-subject="New Spell: Echolocation"&gt;&#13;&#10;&lt;p&gt;&amp;ldquo;ECHOLOCATION&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Usage: sing &amp;rsquo;echolocation&amp;rsquo; [&lt;target&gt;]&lt;/p&gt;&#10;&lt;p&gt;Cost: 22 mana&lt;/p&gt;&#10;&lt;p&gt;Level: Bard 18&lt;/p&gt;&#10;&lt;p&gt;Duration: Length of Song&lt;/p&gt;&#10;&lt;p&gt;Accumulative: -&lt;/p&gt;&#10;&lt;p&gt;Save Versus: -&lt;/p&gt;&#10;&lt;p&gt;Damage Type: -&lt;/p&gt;&#10;&lt;p&gt;Stratum: Mental&lt;/p&gt;&#10;&lt;p&gt;Spellbook: an exposition of high pitched sounds&lt;/p&gt;&#10;&lt;p&gt;Prerequisite: -&lt;/p&gt;&#10;&lt;p&gt;See Also: BLIND&lt;/p&gt;&#10;&lt;p&gt;This unusual song is a made up of a series of rapidly repeating beats, and&lt;/p&gt;&#10;&lt;p&gt;mimicks the call of many bats. It is usually performed at a high frequency&lt;/p&gt;&#10;&lt;p&gt;almost inaudbile to humans.&lt;/p&gt;&#10;&lt;p&gt;Anyone suffering from the effects of the song will notice a very faint&lt;/p&gt;&#10;&lt;p&gt;super-imposed shadow image. But will also be able to find anything hidden&lt;/p&gt;&#10;&lt;p&gt;or obscured. Another side effect is to give partial sight whilst blind.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Spell: Corpus Severance</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-corpus-severance/</link><pubDate>Fri, 17 Oct 2008 19:57:36 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-corpus-severance/</guid><description>&lt;div class="post" data-post-id="26748" data-author="Judge" data-date="2008-10-17T19:57:36+00:00" data-subject="New Spell: Corpus Severance"&gt;&#13;&#10;&lt;p&gt;&amp;ldquo;CORPUS SEVERANCE&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Usage: cast &amp;lsquo;corpus severance&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Cost: 30 mana&lt;/p&gt;&#10;&lt;p&gt;Level: 32 Cleric, 13 Necro&lt;/p&gt;&#10;&lt;p&gt;Duration: level dependent&lt;/p&gt;&#10;&lt;p&gt;Accumulative: -&lt;/p&gt;&#10;&lt;p&gt;Save Versus: -&lt;/p&gt;&#10;&lt;p&gt;Damage Type: -&lt;/p&gt;&#10;&lt;p&gt;Stratum: Necromancy&lt;/p&gt;&#10;&lt;p&gt;Spellbook: a black book edged in bone&lt;/p&gt;&#10;&lt;p&gt;Prerequisite: -&lt;/p&gt;&#10;&lt;p&gt;See Also: CHIRONS LINK DEATH&lt;/p&gt;&#10;&lt;p&gt;While Bekorath the necromancer was young he was quite vigorous and&lt;/p&gt;&#10;&lt;p&gt;expounded the unusual belief amongst his friends of self preservation.&lt;/p&gt;&#10;&lt;p&gt;One of the techniques he used was to commune with Death himself;&lt;/p&gt;&#10;&lt;p&gt;this was done via an enchantment he devised called &amp;ldquo;corpus severance&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;which meant that at the moment of death, Death himself would notify&lt;/p&gt;&#10;&lt;p&gt;you of your friends demise.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Backstab hitting altered</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/backstab-hitting-altered/</link><pubDate>Thu, 02 Oct 2008 15:07:19 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/backstab-hitting-altered/</guid><description>&lt;div class="post" data-post-id="26539" data-author="*Krom*" data-date="2008-10-02T15:07:19+00:00" data-subject="Backstab hitting altered"&gt;&#13;&#10;&lt;p&gt;Some of you may have noticed it, but backstab got reworked so that in factors in 2 things better:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Hitroll of the thief making the stab: previously this affected the stab, but was inadverty capped at around 15. Now hitrolls of any number (the higher the better) will impact the chance of landing the backstab.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Target&amp;rsquo;s armor class: This also plays a factor now, so mobs with lower armor classes will be harder to hit.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;The numbers are still being tweaked a bit, so expect to see some small changes (1%-2%) of how often you hit one way or another.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Jul-Sep 2008: General Bugs/Improvements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/jul-sep-2008-general-bugs-improvements/</link><pubDate>Wed, 24 Sep 2008 12:10:47 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/jul-sep-2008-general-bugs-improvements/</guid><description>&lt;div class="post" data-post-id="26453" data-author="Judge" data-date="2008-09-24T12:10:47+00:00" data-subject="Jul-Sep 2008: General Bugs/Improvements"&gt;&#13;&#10;&lt;p&gt;Here are the code fixes/changes I&amp;rsquo;ve made since July up September&amp;hellip; this list only includes ones that the player is likely to notice. Of course there are about 400% more changes than the ones listed below that are to do with the overall maintenance of the system,new/updated procs/immortal commands etc&amp;hellip;etc&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]10/7/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: druid shifting message. (act_c just isn&amp;rsquo;t suitable in this scenario)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: evade capture message for player doing original web[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Fixed: mobs short being displayed during communications instead of name - my fault when i fixed the druid shift message&amp;hellip;grrr bloody druid code[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Updated: replay can now use abbreviated channel names.. replay goss,replay sa etc[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Updated: replay buffer from 100 to MAX_ARG=160 as long messages were being truncated[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Fixed: a bunch of reported typos[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Fixed: ideas/typos/bugs to be useable whilst shifted[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Fixed: made sure deathblow damage can kill when mob has extremely low hitpoints e.g. stunned or incap, morted[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Updated: Perception to use darksight instead of infravision, significantly reduced the chance of blind, and increased its duration from 2 to 4 ticks[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]13/7/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Fixed: godtitle crash bugs when used on mortals.[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]17/7/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Changed: spellbook messages so that when prerequisites fail they are given a very basic hint.[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]20/7/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]reworked: all spell/skill help files for a similar look and feel[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Updated: help file tags to include - &amp;ldquo;Damage Type:&amp;rdquo; &amp;ldquo;Stratum:&amp;rdquo; &amp;ldquo;Save Versus:&amp;rdquo;[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]Updated: skills/spells docs, made certain formatting is good[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]22/7/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]FIXED: press button in note vendor[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]24/7/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: homing scroll problem[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]15/8/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: some problems with non-existing items, after reloading the deleted object from rent file - i.e. player lost ALL eq[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[*:lu225pzk]Fixed: player rent file abondoning load if an oject has been deleted. Loads object 14 (if it exists) instead and restrings it with detail of unloaded object&lt;/p&gt;&#10;&lt;p&gt;NOTE: if you get one of these objects normally you can just get rid of it, typically its because a potion/scroll was cloned unecessarily or removing old quest cps&lt;/p&gt;&#10;&lt;p&gt;Example: this is how it will appear in your inventory - &amp;ldquo;deleted game object 4000&amp;rdquo;[/*:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]31/8/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]updated: saving of spells - reload now works for ac/regen type spells[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]refactored: shapeshift &amp;amp; unshapeshift[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: bug where shifting would cause hps to drift around.[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]updated: shapeshift hp bonus based upon players druid class order[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]refactored: innate/bought/class spells so they can use multiple affects to achieve a larger modifier value..e.g. mana=200 hitpoint=400[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]refactored: practice - clearer error messages and now shows any skills transfered to shifted form, shows how many lessons completed[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: innate spells so they don&amp;rsquo;t shapeshift[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: some innate spells/skills e.g. wtb on seadragon/climb cobra.[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]updated: avatar shop limits increased for buying hp=400, mana=200, move=200[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: score - bits missed when shapeshifted, added # of attacks calculation[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: shapeshift imbues[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: shapeshift light bug[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: crash bug with shapeshift and magical lights[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: shifted forms not being able to accept TEMP items (now they can be given to them)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: dispel of new spell types (see above) &amp;amp; shapeshift[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: teleport spell on staff to work on shifted form[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: supplicants to be generated if shifting before mob appears[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]added: to imbue stacking of same spell instead of creating a new entry[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: bug in claninsert where wrong color was used to terminate the clan symbol[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: drink bugged message order, when attempting to drink from a non drink container (e.g. a robe).[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: &amp;lsquo;group&amp;rsquo; list for longer player names.[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: sacrifice - first checking floor for corpse not inventory (rather than other way around).[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: clan symbol - so that leader can pick similar symbol to his own clan symbol[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]added: move_bonus based upon dex to move_limit and move_gain[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]added: move_bonus based upon martial classo and levels[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]changed: moved eq/spell +move after other calculations as they were being inflated.[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]added: immortal check to charm spell..in case shifted to something low[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]changed: heightened succor to make 3-5 scrolls instead of a staff. (may add a staff as well..if enough interest)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: the mailmain proc to use CLR_TELL for its tells about 40+ entries altered[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]1/9/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed teach/read spellbook bug..whereby no tool was required (if required)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed some reception message colours as appropriate[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]2/9/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: bug - compact lines reversed[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: bug - prac unlearned[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[*:lu225pzk]fixed: &amp;ldquo;upto&amp;rdquo; in score to &amp;ldquo;up to&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;(bugs from restructuring)[/*:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]added: flurry to count of attacks[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]4/9/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]reworked: help file indexing so that advice now always shows the first keyword (from the left)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]updated: advice, output is now correctly sorted[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]updated: shield of thorns spell hitpoints (about +30% maybe should be higher) + added avatar level element[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: flee spam bug[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]updated: tumbling duration to include avatar level element, (updated help which said lasted 1 round)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: bought charisma - wasn&amp;rsquo;tbeing applied to player[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: a silly shop message[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: new char bug - no newbie eq (aded during shapeshift restructure)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: shapeshift move bug (when wearing +mv spells/eq) like old hp bug but worse :-)[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]6/9/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: bug in bought reduced damage - was reapplying class level reduce damage[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]7/9/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: shifters with youth potions[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: do_reading bug whereby active long duration conjunctions showed as 999[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: bug in peri move message - it was checking for SPELL_DETECT_MAGIC instead of APPLY_DETECT_MAGIC, so bought spell wasn&amp;rsquo;t working[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]15/9/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed crash bug in check idling renting of morphed players[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed crash bug in transmute. Reworked transmute to use the core of shapeshift and unshapeshift&amp;hellip;which is more or less rock solid now.[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed the partial name bug in try_tells, changed order to check for partial pc before mob name, the same fix applied to [/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]changed: so shapeshifted players may now rent, technically it just unshapeshifts before renting&amp;hellip;same underlying problem fixed as for the idling rent[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: bought undead visage didn&amp;rsquo;t work[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]18/9/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]changed: get all - to not give an error message to non takeable items[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]added: the gremlin entry to supplication list[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: unholy strength to not stack with demonic strength[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: abbreviation of shopkeeper problem when using query[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]changed: mount so dragon align check is less aggresive and same with dragon mount against levels[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]changed: wear item - to show obj short instead of obj name[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: order during logon of setting hps and loading eq, caused people to have to regen a few hps as the max hp was wrong[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]changed: do_pick so ferret can pick without thief class[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed a practice bug whereby slowfall would be shown instead of slow[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]20/9/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]added: floor eater species can now drink from containers on the floor (i.e. not just fountains)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: circlestab confusing message whereby mob brushed away stab when &amp;lt;= sleep. put a unique message in about not being able to circle around someon[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]reworked: stable so you can sell mounts at 1/2 price, you can buy upto 2 mounts and they will follow you, dismiss will allow them to go back home,rahter than destroying them To sell they must be following you or you must be mounted..[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[b:lu225pzk]21/9/2008[/b:lu225pzk][list:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: detect magic spell to also use APPLY_DETECT_MAGIC as well as AFF_DETECT_MAGIC.[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: made the supplication spell non-dispellable (the short one used for tracking whether enough sacs done)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: reception bug whereby 30 day rent waiver was being ignored (was just being capped at 7days)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: shops so that buying stuff will cause a save items/char (the order of events was wrong)[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: kvp_forge to save char/items after completing a forge success &amp;amp; failure[/&lt;/em&gt;:m:lu225pzk]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:lu225pzk]fixed: read/teach/student to save items/char/config after successful completion[/&lt;/em&gt;:m:lu225pzk][/list:u:lu225pzk]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Oct-Dec 2007: General Bugs/Improvements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/oct-dec-2007-general-bugs-improvements/</link><pubDate>Wed, 24 Sep 2008 10:29:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/oct-dec-2007-general-bugs-improvements/</guid><description>&lt;div class="post" data-post-id="26451" data-author="Judge" data-date="2008-09-24T10:29:45+00:00" data-subject="Oct-Dec 2007: General Bugs/Improvements"&gt;&#13;&#10;&lt;p&gt;Be warned the following is a little long, it is a log of the changes I made during this period&amp;hellip;obviously I&amp;rsquo;ve removed anything that could be considered immortal information or that relates to general improvements to the code&amp;hellip;basically stuff that you shouldn&amp;rsquo;t notice.&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]23/10/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]removed: &amp;rsquo;the&amp;rsquo; article from dismount as it will be contained in the mobs short name[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: **Spud[44188]: Acme carves up the the corpse of a knight of crystal &amp;hellip; missing fullstop[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Broeggle[15156]: Ok. You will now try to catch an silvery arrow. - in this case it is a silvery arrow[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Spud[37182]: A male black dragon looks down in terror as a lone, sharp scale falls to the ground !&amp;hellip;no space before exlaimation[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Spud[69279]: Krok swears vehemently and at great length, singing your eyebrows!..spammage[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: the warcry plummet message was innacurate (referring to the leader)[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Spud[69200]: The ship captain shouts &amp;lsquo;The ship&amp;rsquo;s been delayed a couple hours because of that idiot Minstrel! We are truly sorry!&amp;rsquo;&amp;hellip;line spammage[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Spud[89312]: message is wrong, and in wrong order &amp;hellip; Ornate glass bottle disappears suddenly! Truth opens an ornate[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Slice[14049]: in &amp;lsquo;practice unl&amp;rsquo; for skills &amp;lsquo;Unlearned&amp;rsquo; needs another space before[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Spud[89906]: the alignment of columns in &amp;lsquo;spells&amp;rsquo; is kinda messy[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]24/10/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: weird unlock message when no door name[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: updated the apply poison messages. **Slice[66260]: when extracting poison vial tell player[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed message errors in apply poison and examine weapon with poison[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed messages: **Verin[37193]: &amp;ldquo;Your a dark mace disintegrates and blows away.&amp;rdquo; don&amp;rsquo;t need &amp;ldquo;a&amp;rdquo; dark mace[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: **Verin[99164]: Rub casts &amp;lsquo;curse&amp;rsquo;, followed by &amp;ldquo;Your curse starts going awry, but you concentrate and complete it!&amp;rdquo;[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Slice[8180]: info if drachma value show that in identity instead of value[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Slice[8180]: Red Moran tells you &amp;lsquo;I&amp;rsquo;m too low on drachma right now to buy such things.&amp;rsquo; The Dream Weaver tells you &amp;lsquo;How do I know that isn&amp;rsquo;t stolen? Too risky for m[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed **Spud[9903]: Your awareness of the surroundings beings to dull&amp;hellip;when using kenning&amp;hellip;should be begins&amp;hellip;or just dulls if it has ended[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Necrad[35851]: Woooof, you feel exhausted!. - haste down message needs a little fixing[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]25/10/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: Possesive Prounoun $V its, his, hers, theirs[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: Present Continuous $R it&amp;rsquo;s, he&amp;rsquo;s, she&amp;rsquo;s, they&amp;rsquo;re[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]updated: 11 usages of $E&amp;rsquo;s with $R (only in code)[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Falwell[26403]: subdue bats, They&amp;rsquo;s still moving, beat them down a little first![/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: Fixed many his/her in code as $s[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: add present perfect macro HSTV $V it&amp;rsquo;s|he&amp;rsquo;s|she&amp;rsquo;s|they&amp;rsquo;ve[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]removed: many extra newline[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Spud[37165]: With a twist of the wrist, Cocaine rolls a 48.to many new lines[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: **Eta[11211]: Room or area echo has &amp;lsquo;The storm errupts into a violent hurricane flinging debris everywhere.&amp;rsquo;, that should have &amp;rsquo;erupts&amp;rsquo;[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Eta[34295]: In score stat I see &amp;lsquo;Your skill at controlling the undead is a source of amusement for all..&amp;rsquo; That should have one &amp;lsquo;.&amp;rsquo;, not two.[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed web messages[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Verin[77093]: Uthral webbing Rub, who has rweb up and is using evape capture to toss them, it says The silk webbing simply falls to the ground, as Rub is already webb[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Verin[26463]: The silk webbing simply falls to the ground, as Rub is already webbed! the mob was webbed, not Rub, using evade capture[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: **Eta[4211]: The line &amp;lsquo;Your hands glow as you touch Eta&amp;rsquo; needs an ending period.[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: **Elan[37169]: Two mirror image of Syl waver into existence.[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed message **Hotara[12147]: vengeance proc You sense the immediate presense of evil![/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed **Sita[22450]: lyme mayr needs period: I have work to do don&amp;rsquo;t waste my time. should be: I have work to do. Don&amp;rsquo;t waste my time.[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Risk[43907]: Your armor of pRetrified bones, should be petrified[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Risk[43907]: string when petrified armor spell falls[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]26/10/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: added missing \n\r from exa spellbook messages[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: **Polk[89386]: This item is much to holy! &amp;hellip;nice typo[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: **Tir[2421]: the Holy Sword of Balrog crumbles to dust!, &amp;ldquo;the&amp;rdquo; is not capd[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: **Blade[30425]: The Grand Magus gossips&amp;ndash; &amp;lsquo;Congratulations Blade, has reach his 40th level in his third class!&amp;rsquo;[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: **Slice[38898]: A green mist envelops the corpse of a naga. ..should use object colour[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]28/10/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Added: several new liquids[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: shop item colors[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: forge list colors and made to look like a shop list[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]FIXED: - check taste/sip code for poison and spit out if poisoned.[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]FIXed: - Spud[9903]: reminder to judge .. fix damn 2nd forge same-name issue affecting helm[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Blade[9998]: A sad little gypsy girl tells you &amp;lsquo;I don&amp;rsquo;t of anybody questing around these parts.&amp;rsquo;[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: **Cambria[8175]: The Dream Weaver tells you &amp;lsquo;I don&amp;rsquo;t of anybody questing around these parts.&amp;rsquo;[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]30/10/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: $h $H honorific[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]01/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: ripples message to room when in peri room with &amp;ldquo;detect magic&amp;rdquo;[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: fail to pick to lock messages[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: IDEA - walk north bounce into wall - Slice walks headfirst into a wall/door[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]updated: min position on various commands[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: copied prompt &amp;amp; channel during shapeshift[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]05/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: drinking and sipping takes on more liquid[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: FULL stomach is now at 34 for eating and drinking[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]06/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: a problem with drinnking when full[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: do_puke to allow players to become bulemic[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: harder to puke when drunk[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: harder to miss face when drunk[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]updated: gorge to include drinking from stuff[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: weight_change_object() to prevent negative weight[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]07/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Added: liquids LIQ_GUAVAJUICE, LIQ_ORANGEJUICE, LIQ_AXELGREASE, LIQ_CIDER, LIQ_VODKA, LIQ_MIRUVOR, LIQ_ORCLIQUOR, LIQ_ENTDRAUGHT[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: vomit now calls do_puke[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fully implemented affects from drinks[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]gorge now operates from the eat_object function[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: gorge bug, where by if filled the thirst condition first couldn&amp;rsquo;t eat further[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: gorge bug, where by too much was drunk during non-super_gorge[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: gorge bug, where by entire drink container would be emptied even if not necessary[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: colours in stable shops(mob colour animals)[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]08/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: Fixed dreamtalk spell to use decorate_message[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]updated: the drunk messages in score so you can determine how drunk one is[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: made it harder to puke from over indulging[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: allow drink/eat when you see the message starting to get hungry/thirsty in score[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]changed: the fail drink messages slightly[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: reduced chance of missing mouth when drunk[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]09/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: incubation of vampirism issue with eating/drinking[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: white/rose wine and champagne (same stats as redwine but diff colour)[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: increased alcohol level for the spirit drinks[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]10/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: When puking a pool of sick appears (is food, if player is poisoned will be poisoned)[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Added: creatures who can eat food directly from the floor[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: tweaked alcoholia and hyperoveractivity to be slightly less aggressive[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: made incubating vampirism message far less prevalent[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]11/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: vastly reduced chance of mistell when drunk (considering new scale)[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: mistel chance is now caped at above 30points drunk scale is 0-127[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: Added puke object to drunk drinking[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: bug in the hunger/thirst not reducing on non-gorging characters[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: During gorge from floor check the object can be picked up[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: caffeinated coffee/coke/tea and cream[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]12/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: bug whereby drunk wouldn&amp;rsquo;t fall below 20 under natural circumstances[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]13/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: crash bug with holy eq and shifted players[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Removed: point check when doing an entrench[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: issue with extracting objects and shapeshifters, shapeshifted player will get a message although their character actually had it.. no one else will see message as obj not in room[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: crash bug on removing holy eq[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: the order of holy item crumble parameters so message doesn&amp;rsquo;t show (NULL)[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]15/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: completed the improved bump message system[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]16/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: the vampire incubation so that incubation ends as soon as the craving message is seen[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: Finished the improved random bump messages[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]18/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]FIXED: Ah gossips&amp;ndash; &amp;lsquo;shouldnt be able to gorge all the food from suppy, shop&amp;rsquo;[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: reduced the chance of a mild headache messages in last 5minutes of alcohalia[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]19/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: grouptell bug for the leader[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: bug in partial name use in tell[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]improved: the partial name useage in try_tell[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]CHANGED: can&amp;rsquo;t toss or be tossed when greased up[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Added: wait state to remove all/wear all dependent on what you wear and remove (some will hate this!)[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]changed: Severly lowered the wait state on wear/remove single items (some will love this!) &amp;hellip; Basically this is much fairer[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: breaking wall of flesh after shapeshift return..msg is shown for extracting shapeshift mob[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]20/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: issue ezekiel raised regarding stealth and oneself..yup my fault[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]22/11/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Added: springwater, iced water drinks[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: broken dead tells (my fault)[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: brothers in valor check on deathgrip and deathtouch[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: nan error in score[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]01/12/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Updated: ask better error handling[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Updated: query better error handling, and improved support for shop/forge[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Updated: clan title checking[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: title to allow %s which will automatically use clan symbol even when changed[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: track to use the newly calculated lag and not PULSE_VIOLENCE. (makes it faster and more useful)[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Added: rum liquid[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: liquid mixing (mixing diff waters no longer makes slime), also made it more dynamic for future mixing[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Updated: pour/fill/create water to use new mix_liquids()[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: poison check when filling from poisoned fountain, allowed filling from carried fountain[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: can&amp;rsquo;t gorge steal unless you&amp;rsquo;ve learnt steal, can&amp;rsquo;t gorge from mobs or immortals[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: pour to work from carried fountains[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Changed: remove all lag 50%, wear all lag 75%[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: typo in order skitzofreni is schizophrenia[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: squirm to work properly with violation/ended of noexits[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: make_prompt() *** Press return *** to be terminated by CLR_STATUS[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: dark cloak to work like a broken darkness again[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Added: brownie supplication[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Changed: query shopkeeper to charge 2k coins if &amp;gt;20 instead of refusing with a stupid reason[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: crash bug in sun cycler.. when mob runs out of mana[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Added: kvp_forge to allow query on nth items in list esp if same result, addiontally shows if cps can be seen in query needs SHOWCPS[n][/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Changed: kvp_forge list to show same checks as shop list, addiontally shows if cps can be seen in query needs SHOWCPS[n][/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: clan title in &amp;ldquo;rank who&amp;rdquo;[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: pouring from container/fountain[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: when removing/wearing eq the maxhp&amp;amp;maxmana are updated immediately rather than waiting for the fast_point_update so that the prompt appears correctly[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: the eq remove/wear lag by using SET_WAIT_STATEinstead of WAIT_STATE which was adding the value&amp;hellip;arrrghhh[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: reset of some point values after eq is loaded (caused stacking)[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]02/12/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: a couple of insert of clan symbol which had been forgotten[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]03/12/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added cocktail, holy water, herbal tea[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]05/12/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]changed: wear all lag to 50% of total[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]added: remove_many/wear_many to process removal/wearing of multiple items covered by concise but faster than removing all/wearing all[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]Fixed: crash bug where by if title is loaded from pfile as null set it back to untitled[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[b:xhqjlggl]06/12/2007[/b:xhqjlggl][list:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: crash bug - on removal of ITEM_TMP objects .. my fault[/&lt;/em&gt;:m:xhqjlggl]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:xhqjlggl]fixed: bug - wilo the wisp, spell was assigned to the wrong slot[/&lt;/em&gt;:m:xhqjlggl][/list:u:xhqjlggl]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Sep 2008: Improvements to stable</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/sep-2008-improvements-to-stable/</link><pubDate>Wed, 24 Sep 2008 09:14:09 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/sep-2008-improvements-to-stable/</guid><description>&lt;div class="post" data-post-id="26449" data-author="Judge" data-date="2008-09-24T09:14:09+00:00" data-subject="Sep 2008: Improvements to stable"&gt;&#13;&#10;&lt;p&gt;I made a few adjustments to the stables:&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:21etaya6]You can sell your mounts back to the stable man at 50% of what you paid[/&lt;/em&gt;:m:21etaya6]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:21etaya6]When you buy a mount it will follow you until you mount it, when you dismount it will follow you again.[/&lt;/em&gt;:m:21etaya6]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:21etaya6]You can only buy a maximum of 2 mounts[/&lt;/em&gt;:m:21etaya6]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:21etaya6]dismiss &lt;mount&gt; will cause the mount to stop following you, and if possible the mount will attempt to return to the stable.[/&lt;/em&gt;:m:21etaya6][/list:o:21etaya6]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>July 2008: Replay improved</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/july-2008-replay-improved/</link><pubDate>Wed, 24 Sep 2008 08:53:18 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/july-2008-replay-improved/</guid><description>&lt;div class="post" data-post-id="26448" data-author="Judge" data-date="2008-09-24T08:53:18+00:00" data-subject="July 2008: Replay improved"&gt;&#13;&#10;&lt;p&gt;The replay function has been altered slightly:&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:1moolflh]the buffer has been increased to the limit allowed to be typed in[/&lt;/em&gt;:m:1moolflh]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:1moolflh]allows abbreviation of the channel e.g. replay gos[/&lt;/em&gt;:m:1moolflh][/list:o:1moolflh]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Dec 2007: Wear/Remove many items at once</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/dec-2007-wear-remove-many-items-at-once/</link><pubDate>Wed, 24 Sep 2008 08:20:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/dec-2007-wear-remove-many-items-at-once/</guid><description>&lt;div class="post" data-post-id="26447" data-author="Judge" data-date="2008-09-24T08:20:50+00:00" data-subject="Dec 2007: Wear/Remove many items at once"&gt;&#13;&#10;&lt;p&gt;As well as &amp;ldquo;wear all&amp;rdquo;/&amp;ldquo;remove all&amp;rdquo; which everyone is familiar with there is a type of wear that allows you to change multiple items at the same time.&lt;/p&gt;&#10;&lt;p&gt;e.g.&lt;/p&gt;&#10;&lt;blockquote&gt;&lt;p&gt;remove shiny-helm long-sword big-shield black-ring&lt;/p&gt;&#10;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;p&gt;wear dunces-cap wooden-baton verdent-buckler vermillion-ring&lt;/p&gt;&#10;&lt;/blockquote&gt;&lt;p&gt;The gag eq change is also applied to this method.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Dec 2007: Clan symbol in title</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/dec-2007-clan-symbol-in-title/</link><pubDate>Wed, 24 Sep 2008 07:48:03 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/dec-2007-clan-symbol-in-title/</guid><description>&lt;div class="post" data-post-id="26446" data-author="Judge" data-date="2008-09-24T07:48:03+00:00" data-subject="Dec 2007: Clan symbol in title"&gt;&#13;&#10;&lt;p&gt;You can add your clan symbol to your title by simply inserting %s where you want it to appear, if your symbol is coloured then your own title colour will be used for the remainder of your title after the symbol.&lt;/p&gt;&#10;&lt;p&gt;e.g.&lt;/p&gt;&#10;&lt;blockquote&gt;&lt;p&gt;title I r peon of %s so be respectful&lt;/p&gt;&#10;&lt;/blockquote&gt;&lt;p&gt;[1 1 1 1] Jimbob I r peon of {SLAVERS} so be respectful&lt;/p&gt;&#10;&lt;p&gt;What this means is that you don&amp;rsquo;t ahve to remember the correct format of your symbol, also the clan leader can change the symbol and yours will update as well.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Aug 2008: Druids - Bugs Fixed &amp; Improvements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/aug-2008-druids-bugs-fixed-improvements/</link><pubDate>Wed, 24 Sep 2008 07:42:57 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/aug-2008-druids-bugs-fixed-improvements/</guid><description>&lt;div class="post" data-post-id="26445" data-author="Judge" data-date="2008-09-24T07:42:57+00:00" data-subject="Aug 2008: Druids - Bugs Fixed &amp;amp; Improvements"&gt;&#13;&#10;&lt;p&gt;There have been a huge number of bugs relating to druid, I&amp;rsquo;ve made a big dent in that pile:&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]druid communication bug - whereby when player shifted, there name would always appear as Someone[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]druid invisible on who bug - whereby when player shifted, they became invisible on who (seperate bug)[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]light bug, whereby on returning from shift the room became dark[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]hp bug, whereby shifting to a much larger form when injured then returning would heal you[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]seadragon can breath underwater[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]cobra can climb properly[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]eudaemon healing bug (to be honest when I came to test this it was working so it could have been a consequence of something else I changed &lt;em&gt;bonus pat on back&lt;/em&gt; or someone else fixed it already &lt;em&gt;clap&lt;/em&gt;)[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]supplication works if you shift after saccing[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]a lot more commands accessible whilst shifted (skills only when appropriate)[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]drachma tokens are pick-upable[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]shifted &amp;ldquo;score&amp;rdquo; you can see the bits based upon your levels[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]shifted &amp;ldquo;practice&amp;rdquo; shows you available skills[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]shifted age/youth potions didn&amp;rsquo;t work[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]&amp;hellip;a huge bunch of other bits that&amp;rsquo;ll make druids more stable[/&lt;/em&gt;:m:rs3qfdbw][/list:o:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;Also there are a number of enhancements:&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]some forms can eat and drink directly from the floor[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]gorge added to some forms, although the lower forms know it only as a low %[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]hp/damage bonus based upon druid class order and levels[/&lt;/em&gt;:m:rs3qfdbw]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:rs3qfdbw]You can rent in form, although when logging back on you will be unshifted[/&lt;/em&gt;:m:rs3qfdbw][/list:o:rs3qfdbw]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>July 2008: Avatar Shop (Lyme Mayor)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/july-2008-avatar-shop-lyme-mayor/</link><pubDate>Wed, 24 Sep 2008 07:06:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/july-2008-avatar-shop-lyme-mayor/</guid><description>&lt;div class="post" data-post-id="26444" data-author="Judge" data-date="2008-09-24T07:06:30+00:00" data-subject="July 2008: Avatar Shop (Lyme Mayor)"&gt;&#13;&#10;&lt;p&gt;Some improvements have been made to the Lyme Mayor&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:1w6i5aik]There are buying caps (anyone over the limit will be reimbursed gold and tokens)[/&lt;/em&gt;:m:1w6i5aik]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:1w6i5aik]The caps on hp/mana/moves are 400/200/200[/&lt;/em&gt;:m:1w6i5aik]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:1w6i5aik]When you buy an incremental stat/skill then you can see how much you bought and what the cap is[/&lt;/em&gt;:m:1w6i5aik]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:1w6i5aik]Detect good added[/&lt;/em&gt;:m:1w6i5aik]&lt;/p&gt;&#10;&lt;p&gt;[&lt;em&gt;:1w6i5aik]Resist cold/fire are now cummulative[/&lt;/em&gt;:m:1w6i5aik][/list:o:1w6i5aik]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes/Adjustments</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-adjustments/</link><pubDate>Sat, 03 May 2008 13:39:07 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-adjustments/</guid><description>&lt;div class="post" data-post-id="24159" data-author="*Krom*" data-date="2008-05-03T13:39:07+00:00" data-subject="Changes/Adjustments"&gt;&#13;&#10;&lt;p&gt;With the reboot coming 10:30 EST 5/3:&lt;/p&gt;&#10;&lt;p&gt;Spell and Heal Bonus:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Spell and Heal bonus caps are raised across the board, by a small amount&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;We found the native avatar bonuses for heal and spell bonus were higher than they were supposed to be, so this was adjusted back to what the avatar guide shows.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Weapon Dmg:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Bug fixed that was allowing weapon dmg to act like regular damage on backstab, circlestab, and other multipliable attacks&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Weaken spell improved to do -4 str&lt;/p&gt;&#10;&lt;p&gt;Brothers songs &amp;amp; backstab: adjustment made so that these songs will always benefit backstab hit chance, and benefit it at a rate slightly more than just what the regular hitroll addition would be.&lt;/p&gt;&#10;&lt;p&gt;Probably some other things I am forgetting. Still a lot to be done.&lt;/p&gt;&#10;&lt;p&gt;Krom&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Some adjustments/improvements</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/some-adjustments-improvements/</link><pubDate>Thu, 03 Apr 2008 18:03:02 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/some-adjustments-improvements/</guid><description>&lt;div class="post" data-post-id="23563" data-author="*Krom*" data-date="2008-04-03T18:03:02+00:00" data-subject="Some adjustments/improvements"&gt;&#13;&#10;&lt;p&gt;These batch mostly targets warriors as a supporting class, but will obviously help any player with the appropriate skills &amp;ndash; it is designed as a first set of adjustments, intended to add to players skills in a balancing way.&lt;/p&gt;&#10;&lt;p&gt;Melee damage:&lt;/p&gt;&#10;&lt;p&gt;Little know fact: warrior primes receive progressively better melee damage as they advance in levels. Melee is your physical attacks, that do not include kick, backstab, and so on. Monk primes also receive a similar bonus.&lt;/p&gt;&#10;&lt;p&gt;The change to melee: warrior non-primes now get a small boost to their melee as well. At any given time this will be 40-50% of what a prime warrior gets.&lt;/p&gt;&#10;&lt;p&gt;Frenzy:&lt;/p&gt;&#10;&lt;p&gt;Frenzy will now add in damage to multiplier attacks, such as backstab, deathgrip, deathtouch, wraithtouch, strike and circlestab, at ~50% of what its regular damage bonus is.&lt;/p&gt;&#10;&lt;p&gt;Frenzy gets an upgrade in duration at higher levels.&lt;/p&gt;&#10;&lt;p&gt;Berserk:&lt;/p&gt;&#10;&lt;p&gt;Berserk now adds damage into multipliable attacks, as does Frenzy, but at roughly 2x that rate.&lt;/p&gt;&#10;&lt;p&gt;HP support:&lt;/p&gt;&#10;&lt;p&gt;Warriors receive hp floors (minimum hp) at tertiary and quad levels. For tertiary you will never get less than 4 hp (not much different than now), for quad you will not receive less than 2 hp/level.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Track and exploration</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/track-and-exploration/</link><pubDate>Sat, 28 Apr 2007 23:15:31 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/track-and-exploration/</guid><description>&lt;div class="post" data-post-id="18231" data-author="kjartan" data-date="2007-04-28T23:15:31+00:00" data-subject="Track and exploration"&gt;&#13;&#10;&lt;p&gt;Sloth now tracks which rooms you have visited. If you visit every single (reachable) room in an area, the track skill will give you (and anyone following you) reduced movement costs in that area, as you use your superior knowledge to pick the best shortcuts.&lt;/p&gt;&#10;&lt;p&gt;We will probably be adding more stuff that depends on exploring certain areas, like autoquests, boards that show how much of the world you have visited, etc.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>AC changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/ac-changes/</link><pubDate>Wed, 10 Jan 2007 17:08:51 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/ac-changes/</guid><description>&lt;div class="post" data-post-id="16164" data-author="kjartan" data-date="2007-01-10T17:08:51+00:00" data-subject="AC changes"&gt;&#13;&#10;&lt;p&gt;We have changed the way AC -11 and lower works, and also have removed the AC cap. Our goal with this is twofold: allow hitroll eq to be valuable again, and allow eq sets that make warriors able to have lower ACs than other classes.&lt;/p&gt;&#10;&lt;p&gt;The new AC scheme, like the old one, changes at -10. Previously AC -11 removed about 30% of the hits you would have gotten at AC -10, except that due to a bug, it only did it occasionally and randomly for some mobs in some circumstances - most of the time it was the same as -10.&lt;/p&gt;&#10;&lt;p&gt;Under the new system, each full point of AC beyond -10 removes 15% of the hits you would have gotten otherwise, for everybody. These don&amp;rsquo;t add linearly, they add like fire resistance. Thus AC -11 lets through 85%, -12 lets through 85%*85%, -13 85%*85%*85%, etc.&lt;/p&gt;&#10;&lt;p&gt;Also, there was previously an effective cap on hitroll. If you could hit AC -10 95% of the time, further hitroll was worthless. Under the new system, further points of hitroll counteract points of opponent AC beyond -10. For example, say you can hit AC -10 exactly 95% of the time and your opponent has AC -11: then you will hit 95%*85% = 80.75% of the time. But, if you gain a point of hitroll, you will be back to 95% (which is still the maximum hit chance).&lt;/p&gt;&#10;&lt;p&gt;We are going to lower some mob ACs in the future to numbers below -11 so that there are mobs that are hard to hit again.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New warrior skill: gorge</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-warrior-skill-gorge/</link><pubDate>Sun, 31 Dec 2006 20:19:44 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-warrior-skill-gorge/</guid><description>&lt;div class="post" data-post-id="15872" data-author="kjartan" data-date="2006-12-31T20:19:44+00:00" data-subject="New warrior skill: gorge"&gt;&#13;&#10;&lt;p&gt;It&amp;rsquo;s a skill to let warriors eat more, so they can eat less often. It was suggested by Brand. It&amp;rsquo;s in, but as of this writing nobody has found the manual, which loads on several appropriate mobs.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>new spell: spirit marker</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-spirit-marker/</link><pubDate>Sun, 31 Dec 2006 20:18:37 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-spirit-marker/</guid><description>&lt;div class="post" data-post-id="15871" data-author="kjartan" data-date="2006-12-31T20:18:37+00:00" data-subject="new spell: spirit marker"&gt;&#13;&#10;&lt;p&gt;I added this spell. People are thinking up various uses for it. See the in-game help for details.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes &amp; additions</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-additions/</link><pubDate>Sun, 05 Nov 2006 22:16:18 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-additions/</guid><description>&lt;div class="post" data-post-id="15021" data-author="*Splork*" data-date="2006-11-05T22:16:18+00:00" data-subject="Changes &amp;amp; additions"&gt;&#13;&#10;&lt;p&gt;We don&amp;rsquo;t use this as much because live information now has running news available but the addition of #3 here is quite noteworthy so&amp;hellip;&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New and old players are now grouped upon logging in&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Webpage who list cleaned up and couple bugs fixed&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Another great helpfile addition has been added; typo detection. This should result in the viewing of mispelled helpfiles. This goes with MXP helps and the addition of several hundred helpfiles this year. These changes have greatly enhanced our game.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Another protect message has been added to the person above the one who was moved.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>ingame news-live info</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/ingame-news-live-info/</link><pubDate>Thu, 07 Sep 2006 03:13:37 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/ingame-news-live-info/</guid><description>&lt;div class="post" data-post-id="13924" data-author="*Splork*" data-date="2006-09-07T03:13:37+00:00" data-subject="ingame news-live info"&gt;&#13;&#10;&lt;p&gt;The live news file is now accessible from the live info bracket of our navbar.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes since july 8th</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-since-july-8th/</link><pubDate>Sun, 03 Sep 2006 15:07:39 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-since-july-8th/</guid><description>&lt;div class="post" data-post-id="13896" data-author="*Splork*" data-date="2006-09-03T15:07:39+00:00" data-subject="Changes since july 8th"&gt;&#13;&#10;&lt;p&gt;I have not been keeping the website up to date with ingame changes so here are a few since our last posting. I&amp;rsquo;ve been keeping ingame NEWS up to date for almost two years, simply type NEWS ingame for a thorough listing. Also, we will probably tie an option into live info for news which can be clicked and read the ingame news boards soon&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;SEPTEMBER 3&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Mxp on/off can now be used to toggle mxp&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Numformat in settings now shows correctly&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;MXP options now remember their settings(turning MXP off&lt;/p&gt;&#10;&lt;p&gt;will no longer remove all your mxp settings. When you&lt;/p&gt;&#10;&lt;p&gt;toggle mxp back on, your previous settings will reset&lt;/p&gt;&#10;&lt;p&gt;themselves).&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Finger always works on your own character&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Restiveness down msg added&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Players will now see what bard songs are affecting them in score&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Quite a few other fixes(spellbooks, help files, etc)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Kill overides kiss when using shorthand cmd, ie ki k kil etc(please be careful)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;AUGUST 29&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Locker bug preventing some eq from being deposited is fixed.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The big druid/KVP config bug has been fixed. This solves several shifted&lt;/p&gt;&#10;&lt;p&gt;problems we have had the last few months.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Deathblow has been slightly reworked-msgs/items dependant upon species.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Several new help files have been added or reworked to work with MXP-help mxp&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Stun and focused stun have a higher rate of success.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;AUGUST 8&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Wear all, wear weapon will now remove flurry affect if a weapon is weielded&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Keys used to enter areas can no longer be used for fleeing&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Swordwraiths and Phantoms have been slightly lowered(wraithform removed)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The initital stages of MSP are ingame. Help msp for more information&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Bug affecting mobs with high hitrolls and wielding weapons doing little&lt;/p&gt;&#10;&lt;p&gt;to no damage has been fixed&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Newbie restricted eq can no longer be worn by avatars&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;MXP has been added to objects(for imms)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Monk skills have been added to mob abilities-enjoy this one(check Lan out:-)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Mounts will now return to their shops if they are not being ridden after&lt;/p&gt;&#10;&lt;p&gt;about 5-10 minutes. This is to make sure our shops always have mounts to sell.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Riposte messages have been fixed&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Delesor&amp;rsquo;s pass has been fixed&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Dark mace has been made personal&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Shifted druids no longer gain 2 hits from haste&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Lurk and MSP added to settings cmd&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Bug allowing teachers to teach students whom are asleep is fixed.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;JULY 24&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Warcry has been added to finger.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The hitrate for Stomp has been increased.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;JULY 18&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;I have recently worked out a method for animating partial skeletons&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;as an exercise to be practiced by apprentice necromancers who are not yet&lt;/p&gt;&#10;&lt;p&gt;ready to attempt an entire reanimation. See &amp;ldquo;help animate dead&amp;rdquo; for details.&lt;/p&gt;&#10;&lt;p&gt;The spell can now be cast by necromancers as low as the sixth rank.&lt;/p&gt;&#10;&lt;p&gt;&amp;mdash;-Azzenon&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;A bug affecting the hitrate of Deathtouch has been squashed.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Azzenon&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-1973/</link><pubDate>Wed, 12 Jul 2006 01:25:26 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-1973/</guid><description>&lt;div class="post" data-post-id="13450" data-author="*Splork*" data-date="2006-07-12T01:25:26+00:00" data-subject="Changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;All drachma books are now personalized. No more harvesting.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;There is a new personalized octagonal token sold at the shops. The old one has been removed.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The negative exp bug has been fixed. You will now lose exp even if you enjoy a negative exp score, thats ofcours if you corpse&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Couple more colors have been added to color set. New colors are a nice addition I think.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Keep and eye out for a new quest from our questmaster Kjartan. The quest will be the only way to learn Excruciating Blow(most likely).&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Stuff</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-stuff/</link><pubDate>Mon, 10 Jul 2006 03:25:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-stuff/</guid><description>&lt;div class="post" data-post-id="13405" data-author="*Splork*" data-date="2006-07-10T03:25:50+00:00" data-subject="New Stuff"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New thief skill, Excruciating Blow&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Seven more ansi colors have been added to color options&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Urban stealth has been opened up to more sector types&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Monk changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/monk-changes-1957/</link><pubDate>Tue, 04 Jul 2006 16:39:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/monk-changes-1957/</guid><description>&lt;div class="post" data-post-id="13267" data-author="*Splork*" data-date="2006-07-04T16:39:28+00:00" data-subject="Monk changes"&gt;&#13;&#10;&lt;p&gt;After speaking with a few other Immortals we have decided to change a few eq items that were grossly out of whack. As well as add caps to hand damage, similar to that of spell, heal, etc, so that if anymore mistakes are made with eq we are covered.&lt;/p&gt;&#10;&lt;p&gt;Items that have been changed are the following;&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;shield of south ice changed to 2 handdam&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;aura of pride changed to 2 handdam&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Gauntlets of Thunder changed to 2 handdam&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;gloves of the yellow rose changed to 3 handdam(prime)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;gloves of holy war changed to 2 handdam&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;brass knuckles changes to 2 handdam&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;If we have missed any items please let me know&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;If anyone wants drachma reiumbursements because of these changes, please ask me ingame and I will give a full reiumbursement.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Bug fixes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bug-fixes/</link><pubDate>Tue, 04 Jul 2006 03:07:12 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bug-fixes/</guid><description>&lt;div class="post" data-post-id="13260" data-author="*Splork*" data-date="2006-07-04T03:07:12+00:00" data-subject="Bug fixes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Haste will no longer give druid forms 2 extra attacks, lucky they even get one:)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Counter attack affect will be removed if a warrior prime toggles parry on. No longer will the warrior get parry rates using counter attack.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;A bug in riposte has been fixed, allowing for much higher damage.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Flurrying will no longer work while wielding a weapon.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Evade capture will not work while sleeping:)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Nerfs</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/nerfs/</link><pubDate>Fri, 16 Jun 2006 21:12:28 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/nerfs/</guid><description>&lt;div class="post" data-post-id="13000" data-author="*Splork*" data-date="2006-06-16T21:12:28+00:00" data-subject="Nerfs"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;Jujus have been lowered once again.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;2)Potions, wands, infuse souls, and charms of spells such as heal, restoration, and greater heal will no longer use avatar or heal bonuses.&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;Soon, necros will only be able to create one juju charm. This has always been a bug which Akasha has fixed for me, I just need a chance to test it.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>More changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/more-changes-1913/</link><pubDate>Fri, 02 Jun 2006 00:55:38 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/more-changes-1913/</guid><description>&lt;div class="post" data-post-id="12838" data-author="*Splork*" data-date="2006-06-02T00:55:38+00:00" data-subject="More changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;Dark mace has been improved. The weapon will now grow with the cleric prime.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;1x40 3d6 2 mr 3 hitroll proc&lt;/p&gt;&#10;&lt;p&gt;2x40 3d6 2 mr 3 hitroll proc&lt;/p&gt;&#10;&lt;p&gt;3x40 3d6 2 mr 3 hitroll proc and hits ethereal&lt;/p&gt;&#10;&lt;p&gt;4x40 3d6 3 mr 3 hitroll proc and hits ethereal&lt;/p&gt;&#10;&lt;p&gt;5x40 to be announced at a later date:)&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Circle has been reduced to 5 moves per&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;MXP variable continent added&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Changes go in on reboot.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Bunch of bug fixes, thanks goes out to Bit and Clinker for a few of these&amp;hellip;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Couple small cleric changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-cleric-changes/</link><pubDate>Sun, 28 May 2006 22:19:29 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-cleric-changes/</guid><description>&lt;div class="post" data-post-id="12771" data-author="*Splork*" data-date="2006-05-28T22:19:29+00:00" data-subject="Couple small cleric changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Improved aerial servant again&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Doubled mana reduction for prime healing spells&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;We will enhance dark mace but that will have to wait until I have more time&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Changes next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New mage spell</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-mage-spell/</link><pubDate>Thu, 13 Apr 2006 01:22:11 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-mage-spell/</guid><description>&lt;div class="post" data-post-id="12083" data-author="*Splork*" data-date="2006-04-13T01:22:11+00:00" data-subject="New mage spell"&gt;&#13;&#10;&lt;p&gt;New mage spell called Sandstorm..&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;SANDSTORM&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;See also: -&lt;/p&gt;&#10;&lt;p&gt;Usage: cast &amp;lsquo;sandstorm&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Accumulative: No&lt;/p&gt;&#10;&lt;p&gt;Duration: 2 hours&lt;/p&gt;&#10;&lt;p&gt;Level: mage 35&lt;/p&gt;&#10;&lt;p&gt;Save: -&lt;/p&gt;&#10;&lt;p&gt;Spellbook:&lt;/p&gt;&#10;&lt;p&gt;Stratum: Shaping&lt;/p&gt;&#10;&lt;p&gt;Min Mana: 40&lt;/p&gt;&#10;&lt;p&gt;The mage calls forth strong gusts of wind which ultimately create twisting&lt;/p&gt;&#10;&lt;p&gt;sandstorms throughout the land. The combination of wind, dust, and sand&lt;/p&gt;&#10;&lt;p&gt;causes much dismay to creatures caught inside. These beasts often find&lt;/p&gt;&#10;&lt;p&gt;themselves struggling in battle, as their vision becomes grossly&lt;/p&gt;&#10;&lt;p&gt;distorted.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Todays additions</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/todays-additions/</link><pubDate>Sat, 08 Apr 2006 04:32:34 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/todays-additions/</guid><description>&lt;div class="post" data-post-id="12010" data-author="*Splork*" data-date="2006-04-08T04:32:34+00:00" data-subject="Todays additions"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Two more MXP variables:alignment and xp to next level&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Players can now teach each other spells:&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;TEACH TEACHING&lt;/p&gt;&#10;&lt;p&gt;Usage: TEACH&lt;/p&gt;&#10;&lt;p&gt;Level: 1&lt;/p&gt;&#10;&lt;p&gt;See also: PERISTRATA&lt;/p&gt;&#10;&lt;p&gt;While any moderately competent spellcaster will have become highly skilled&lt;/p&gt;&#10;&lt;p&gt;at deciphering spells from arcane tomes and ancient, cryptic compendia, this&lt;/p&gt;&#10;&lt;p&gt;process can be much easier with a good teacher.&lt;/p&gt;&#10;&lt;p&gt;Of course, not every yahoo fresh off the farm can teach the Great Mysteries.&lt;/p&gt;&#10;&lt;p&gt;The teacher must know the spell; he must have a copy of a spellbook for the&lt;/p&gt;&#10;&lt;p&gt;it in hand; and, he must use any object needed to read that spellbook. This&lt;/p&gt;&#10;&lt;p&gt;transfer of arcane knowledge can only be done at the peristratum for the spell&lt;/p&gt;&#10;&lt;p&gt;being learned. (There is no equivalent to the peristrata for skills, so,&lt;/p&gt;&#10;&lt;p&gt;sadly, these cannot be taught in any useful manner but must be learned from&lt;/p&gt;&#10;&lt;p&gt;manuals in the usual way.)&lt;/p&gt;&#10;&lt;p&gt;The student must be resting to muster the proper concentration. Also, both&lt;/p&gt;&#10;&lt;p&gt;the teacher and student must pay close attention, not sleeping or fighting or&lt;/p&gt;&#10;&lt;p&gt;talking, for the duration of the lesson.&lt;/p&gt;&#10;&lt;p&gt;A skilled teacher can as much as double the amount of knowledge his student&lt;/p&gt;&#10;&lt;p&gt;is able to pry from a book. The teacher also benefits from successful&lt;/p&gt;&#10;&lt;p&gt;teaching - after successfully teaching a spell to enough students, his own&lt;/p&gt;&#10;&lt;p&gt;ability at that skill will improve very slightly, even above the maximum&lt;/p&gt;&#10;&lt;p&gt;that can otherwise be achieved.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Additions &amp; changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/additions-changes/</link><pubDate>Thu, 06 Apr 2006 00:35:17 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/additions-changes/</guid><description>&lt;div class="post" data-post-id="11961" data-author="*Splork*" data-date="2006-04-06T00:35:17+00:00" data-subject="Additions &amp;amp; changes"&gt;&#13;&#10;&lt;p&gt;1)MXP variables for current exp and current gold added&lt;/p&gt;&#10;&lt;p&gt;2)Bugs in bodyslam should be fixed&lt;/p&gt;&#10;&lt;p&gt;3)Purloin aura has been extended. Now thieves can steal spells that they have and they will be imbued to their souls.(Thank you Osric for the idea)&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>More changes...</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/more-changes/</link><pubDate>Sun, 02 Apr 2006 23:09:05 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/more-changes/</guid><description>&lt;div class="post" data-post-id="11921" data-author="*Splork*" data-date="2006-04-02T23:09:05+00:00" data-subject="More changes..."&gt;&#13;&#10;&lt;p&gt;1)More MXP variables; Such as hps,maxhps, mana,maxmana, moves,maxmoves.&lt;/p&gt;&#10;&lt;p&gt;2)Slow was removed from frostbolt.&lt;/p&gt;&#10;&lt;p&gt;3)Duration of slow was doubled.&lt;/p&gt;&#10;&lt;p&gt;4)All damage spells from disint on up were increased drastically.&lt;/p&gt;&#10;&lt;p&gt;5)New mage avatar spell-blizzard&lt;/p&gt;&#10;&lt;p&gt;Most of the changes are in after next reboot&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>MXP items improved</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-items-improved/</link><pubDate>Thu, 30 Mar 2006 20:07:25 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-items-improved/</guid><description>&lt;div class="post" data-post-id="11896" data-author="*Splork*" data-date="2006-03-30T20:07:25+00:00" data-subject="MXP items improved"&gt;&#13;&#10;&lt;p&gt;If an item is on the ground, its a spellbook, and you have mxpitems toggled on; can now right click and either take itemname or practice spellname. This should help you identify the spellbook quicker and see if you actually need to pick it up and study.&lt;/p&gt;&#10;&lt;p&gt;Thanks to Bit for the suggestion.&lt;/p&gt;&#10;&lt;p&gt;I am debating adding this to shops also&amp;hellip;If I get enough requests I will&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>mxpshops now toggled</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxpshops-now-toggled/</link><pubDate>Wed, 29 Mar 2006 19:50:15 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxpshops-now-toggled/</guid><description>&lt;div class="post" data-post-id="11869" data-author="*Splork*" data-date="2006-03-29T19:50:15+00:00" data-subject="mxpshops now toggled"&gt;&#13;&#10;&lt;p&gt;Ive noticed many people toggling off mxp entirely because of shops, so now you can simply toggle off mxp for shops&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;help mxpshops&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;MXPSHOPS&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;See also: mxpsettings mxpexits mxpitems mxpcompass&lt;/p&gt;&#10;&lt;p&gt;Usage: mxpshops&lt;/p&gt;&#10;&lt;p&gt;This toggles on and off mxp for shops. While it is on, players&lt;/p&gt;&#10;&lt;p&gt;under the level of 20 can query, buy, etc simply by clicking their&lt;/p&gt;&#10;&lt;p&gt;mouse. Players above can only buy.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes and additions</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-and-additions-1807/</link><pubDate>Wed, 29 Mar 2006 01:51:47 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-and-additions-1807/</guid><description>&lt;div class="post" data-post-id="11864" data-author="*Splork*" data-date="2006-03-29T01:51:47+00:00" data-subject="Changes and additions"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;ve added the ability for autoquesters to turn on SlothMUD&amp;rsquo;s extras, such as fastrepop, fargate, group experience, and no cap.&lt;/p&gt;&#10;&lt;p&gt;Hopefully, an Imm or two can create a few autos that will require everyone playing at the time to work together. With the end result being that everyone gets rewarded equally with one of these options being turned on.&lt;/p&gt;&#10;&lt;p&gt;New Bard spell called Hymn of an Artisan&amp;hellip;see ingame helpfile.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Also, Monk spell Cleanse has been fixed so that it can be recast-whether to remove disease that somehow got past it or to simply extend its duration.&lt;/p&gt;&#10;&lt;p&gt;Thanks goes to Truth for pointing this out.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Autoquest changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/autoquest-changes/</link><pubDate>Tue, 28 Mar 2006 00:23:44 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/autoquest-changes/</guid><description>&lt;div class="post" data-post-id="11851" data-author="*Splork*" data-date="2006-03-28T00:23:44+00:00" data-subject="Autoquest changes"&gt;&#13;&#10;&lt;p&gt;I have commited code that will allow autoquesters to teach players skills and spells.&lt;/p&gt;&#10;&lt;p&gt;Hopefully this change, when combined with one that is well on its way to being commited, will reduce the negative aspects of our spellbook system a tad. Sometimes we do actually listen :twisted:&lt;/p&gt;&#10;&lt;p&gt;Also, the old heightened spell affects for vision were added back because of constant ribbing from Dragonsworn clan. Although, just to be a thorn in their side, it is not 100%&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New thief skill- Sixth Sense</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-thief-skill-sixth-sense/</link><pubDate>Wed, 22 Mar 2006 16:08:25 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-thief-skill-sixth-sense/</guid><description>&lt;div class="post" data-post-id="11696" data-author="*Splork*" data-date="2006-03-22T16:08:25+00:00" data-subject="New thief skill- Sixth Sense"&gt;&#13;&#10;&lt;p&gt;This skill reaches deep into a player&amp;rsquo;s soul, bringing&lt;/p&gt;&#10;&lt;p&gt;about an innate awareness to the presense of lurkers.&lt;/p&gt;&#10;&lt;p&gt;Once they have learned the skill and are comfortable enough&lt;/p&gt;&#10;&lt;p&gt;with their own bodies and environment, the awareness exhibited&lt;/p&gt;&#10;&lt;p&gt;borders on the uncanny.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New skills</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-skills/</link><pubDate>Wed, 22 Mar 2006 00:35:17 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-skills/</guid><description>&lt;div class="post" data-post-id="11669" data-author="*Splork*" data-date="2006-03-22T00:35:17+00:00" data-subject="New skills"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;new thief skill evade capture&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;new warrior skill stomp&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Please refer to ingame helpfiles, skills will be in on reboot or crash.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Few additions</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-additions/</link><pubDate>Tue, 14 Feb 2006 00:16:18 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-additions/</guid><description>&lt;div class="post" data-post-id="10702" data-author="*Splork*" data-date="2006-02-14T00:16:18+00:00" data-subject="Few additions"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New level 40 druid spell-chill bane.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New level 40 druid spell-fire bane.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;** please thank Bit who coded the majority of these&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;New Avatar warrior skill Riposte.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Please refer to the ingame helpfiles.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>few fixes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-fixes/</link><pubDate>Fri, 10 Feb 2006 02:15:55 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-fixes/</guid><description>&lt;div class="post" data-post-id="10633" data-author="*Splork*" data-date="2006-02-10T02:15:55+00:00" data-subject="few fixes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The bug enabling perma spells through the use of potions, scrolls, etc has been fixed.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Endure and defy are will work correctly.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Mobs during futility should have a small xp bonus. This only makes sense since the mobs are much harder(I couldn&amp;rsquo;t test this one so who may not work:-)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Deposit &amp;ldquo;all&amp;rdquo; will work at banks-thanks Dedsune for the idea.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Few others that I can&amp;rsquo;t remember off hand&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;These will go in after the next crash, I&amp;rsquo;ve been removing all reboots to see how our memory and new server are holding up. Almost five days so far, not bad.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New warrior skill:Swordsmanship</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-warrior-skill-swordsmanship/</link><pubDate>Sun, 29 Jan 2006 02:06:51 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-warrior-skill-swordsmanship/</guid><description>&lt;div class="post" data-post-id="10387" data-author="*Splork*" data-date="2006-01-29T02:06:51+00:00" data-subject="New warrior skill:Swordsmanship"&gt;&#13;&#10;&lt;p&gt;We have added another warrior skill, this one is called Swordsmanship. Please refer to the helpfile ingame.&lt;/p&gt;&#10;&lt;p&gt;This will go in after the next crash or reboot&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Breathe attacks(druids)</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/breathe-attacks-druids/</link><pubDate>Sat, 28 Jan 2006 02:01:39 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/breathe-attacks-druids/</guid><description>&lt;div class="post" data-post-id="10369" data-author="*Splork*" data-date="2006-01-28T02:01:39+00:00" data-subject="Breathe attacks(druids)"&gt;&#13;&#10;&lt;p&gt;We have removed the destruction of items caused by breathes from every type except for acid. Acid damage has been increased. &amp;hellip; :twisted:&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Two new Warrior skills</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/two-new-warrior-skills/</link><pubDate>Fri, 27 Jan 2006 04:20:15 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/two-new-warrior-skills/</guid><description>&lt;div class="post" data-post-id="10354" data-author="*Splork*" data-date="2006-01-27T04:20:15+00:00" data-subject="Two new Warrior skills"&gt;&#13;&#10;&lt;p&gt;We have added two new warrior skills. Endure pain which is level 13 wa and defy pain which is level 20 avatar warrior. The help files are ingame.&lt;/p&gt;&#10;&lt;p&gt;Skills will be in after the next crash or reboot&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New spell added...</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-added/</link><pubDate>Mon, 16 Jan 2006 23:29:06 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-spell-added/</guid><description>&lt;div class="post" data-post-id="10156" data-author="*Splork*" data-date="2006-01-16T23:29:06+00:00" data-subject="New spell added..."&gt;&#13;&#10;&lt;p&gt;A new spell has been added, it will go in after the next crash or reboot. The name is succor, please refer to the ingame helpfile for more information&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes and additions</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-and-additions/</link><pubDate>Sat, 03 Dec 2005 23:37:00 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-and-additions/</guid><description>&lt;div class="post" data-post-id="9726" data-author="*Splork*" data-date="2005-12-03T23:37:00+00:00" data-subject="Changes and additions"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New mage spell frostbolt.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New mage spell corrosive surge.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New mage spell thunder clap.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New druid spell slow.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New druid spell haste.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New druid spell improved haste(avatar)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Avatar bonuses are being applied to all damage spells.&lt;/p&gt;&#10;&lt;p&gt;(keep in mind, small spells arent affected as much)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Spell dam eq will be applied to all mage spells now, rather than only the higher ones as before.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;(keep in mind, small spells are not affected as much)&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Addition of many more resistant, immune , absorb types(expect them to be added to eq and mobs soon).&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Cleric avatar bonuses have been added to heal and gheal.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;see kjs post&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;see kjs post&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Readded Claim cmd for postoffices&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Please check ingame helpfiles for more details&amp;hellip;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Few changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-changes/</link><pubDate>Fri, 02 Dec 2005 03:37:59 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-changes/</guid><description>&lt;div class="post" data-post-id="9719" data-author="*Splork*" data-date="2005-12-02T03:37:59+00:00" data-subject="Few changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Increased the chance for a double damage proc with dark mace by 10%&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Doubled aerial servant hps-it grows as the player levels&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;added numformat to gold in prompt and transfer&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>NEWS cmd online</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/news-cmd-online/</link><pubDate>Tue, 29 Nov 2005 01:07:35 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/news-cmd-online/</guid><description>&lt;div class="post" data-post-id="9670" data-author="*Splork*" data-date="2005-11-29T01:07:35+00:00" data-subject="NEWS cmd online"&gt;&#13;&#10;&lt;p&gt;I have added the last half years changes to the NEWS cmd online, simply type NEWS. You can not type news because it will most likely speedrun you in a few directions.&lt;/p&gt;&#10;&lt;p&gt;I have been asked several times if we could post the changes online more often, I will try to keep this list update. The list goes from current to oldest.&lt;/p&gt;&#10;&lt;p&gt;I am sure I missed a few since Kj loves to use the scrolling announcements, I love to use updates in forums, and Isabo, Enea and others mix it up:-)&lt;/p&gt;&#10;&lt;p&gt;Id like to pat the Immortals on the back, while all changes are not great for the players, that list sure shows how active our Immortal staff is.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>few small updates</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-small-updates/</link><pubDate>Sun, 27 Nov 2005 22:41:12 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-small-updates/</guid><description>&lt;div class="post" data-post-id="9651" data-author="*Splork*" data-date="2005-11-27T22:41:12+00:00" data-subject="few small updates"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;clans added to finger&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;toggles are now working 100% in form&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;number formatting working in banks, prompts, etc&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;bunch of other small stuff&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Updates and fixes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates-and-fixes/</link><pubDate>Sat, 26 Nov 2005 22:09:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/updates-and-fixes/</guid><description>&lt;div class="post" data-post-id="9644" data-author="*Splork*" data-date="2005-11-26T22:09:50+00:00" data-subject="Updates and fixes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Restrings and personal eq will now be able to be vaulted.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Isabo believes she has fixed druids in form and new area exp, first kill, and ktalk.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The mxp bug that was eating brackets should also be fixed.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;A ton of smaller bug fixes, typos, etc.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;We are still working on toggles while shifted, for the most part they will work. I have it so you can toggle them on and off now.&lt;/p&gt;&#10;&lt;p&gt;These go in on tonight&amp;rsquo;s reboot&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes/</link><pubDate>Fri, 25 Nov 2005 20:56:43 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes/</guid><description>&lt;div class="post" data-post-id="9629" data-author="*Splork*" data-date="2005-11-25T20:56:43+00:00" data-subject="Changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Pthiefs can no longer trigger trigtraps which enter vault rooms.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Slashing weapons can now be used to broadside(valor sword).&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Hit point regen(B), Damage(D), and hitroll(I) have been added to prompt options. Represented inside the ( ) is what you will need to add to prompt in order to gain these. See help prompt&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Medios and Krok added to hall of shame, I mean fame&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Changes and fixes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-and-fixes/</link><pubDate>Fri, 25 Nov 2005 00:36:35 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/changes-and-fixes/</guid><description>&lt;div class="post" data-post-id="9626" data-author="*Splork*" data-date="2005-11-25T00:36:35+00:00" data-subject="Changes and fixes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Changed the shapeshifting dog into a bloodhound, and gave it the ability to use the search command. It was brought to my attention that some valk classos couldnt search and suggested this&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;A new toggle has been created, see help numformat. If this is toggled on, values in score will appear with commas for easier reading such as below&amp;hellip;.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Splork asdfasd fasdfasdfasd adsfsadfasdf adsfasdfads (level: 46)&lt;/p&gt;&#10;&lt;p&gt;Your levels: Ma: 46 Wa: 46 Th: 46 Mo: 46 Cl: 46 Dr: 46 Ne: 46 Ba: 46 Av: 46&lt;/p&gt;&#10;&lt;p&gt;You are 17 years old.&lt;/p&gt;&#10;&lt;p&gt;You are a citizen of Valkyre.&lt;/p&gt;&#10;&lt;p&gt;You are a devout worshipper of Blaster.&lt;/p&gt;&#10;&lt;p&gt;You have a heart of blackest evil.&lt;/p&gt;&#10;&lt;p&gt;You aren&amp;rsquo;t controlling any followers right now.&lt;/p&gt;&#10;&lt;p&gt;You have (919/919+24) hit, (299/299+39) mana and (289/289+29) movement points.&lt;/p&gt;&#10;&lt;p&gt;Your armor class is 6.0.&lt;/p&gt;&#10;&lt;p&gt;You have +3 to hit and +6 on damage.&lt;/p&gt;&#10;&lt;p&gt;You have 2,147,483,647 gold coins.&lt;/p&gt;&#10;&lt;p&gt;You have 7,000,000 unused experience points.&lt;/p&gt;&#10;&lt;p&gt;You have been playing for 0 days and 3 hours.&lt;/p&gt;&#10;&lt;p&gt;Str: 18 / 100, Int: 18, Wis: 18, Dex: 18, Con: 18&lt;/p&gt;&#10;&lt;p&gt;You are standing.&lt;/p&gt;&#10;&lt;p&gt;You are affected by the following spells:&lt;/p&gt;&#10;&lt;p&gt;Darksight , DARKSIGHT by 0 points, 14254 seconds, 46 level&lt;/p&gt;&#10;&lt;p&gt;I am debating having all numerical values show as this if this is toggled on. But I am not sure&amp;hellip;&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;Kjartan just finished coding a couple group commands that were suggested by Alberich or Plato, we cant remember which.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;GSET&amp;quot;&lt;/p&gt;&#10;&lt;p&gt;See also: GROUP UNGROUP&lt;/p&gt;&#10;&lt;p&gt;This command has two forms. It can only be used by the leader of a group.&lt;/p&gt;&#10;&lt;p&gt;The first form is &amp;ldquo;gset disband&amp;rdquo;. This ends the group, ungrouping everybody&lt;/p&gt;&#10;&lt;p&gt;and stopping everybody from following the leader.&lt;/p&gt;&#10;&lt;p&gt;The second form is &amp;ldquo;gset transfer &lt;target&gt;&amp;rdquo;. This transfers the group to&lt;/p&gt;&#10;&lt;p&gt;the specified person, who must be a member of the group. That person&lt;/p&gt;&#10;&lt;p&gt;becomes the new group leader.&lt;/p&gt;&#10;&lt;ol start="4"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Kjartan has also finished &amp;ldquo;Morning Glory&amp;rdquo;, pls refer to help file&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;I have also fixed the bug that was preventing shifted druids from saving, sorry it took so long as it wasnt very easy&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Fixed the bug that had loaded personal eq inside of caches crumbling or disappearing before it could be found.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;All of this goes in on tonights reboot, and probably a few things Ive forgotten to mention&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Finger cmd</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/finger-cmd/</link><pubDate>Tue, 22 Nov 2005 16:19:04 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/finger-cmd/</guid><description>&lt;div class="post" data-post-id="9604" data-author="*Splork*" data-date="2005-11-22T16:19:04+00:00" data-subject="Finger cmd"&gt;&#13;&#10;&lt;p&gt;Finger cmd is now available for anyone level 10 and above. Please refer to help finger for more information.&lt;/p&gt;&#10;&lt;p&gt;A player can toggle themselves private if they wish to keep their finger private.&lt;/p&gt;&#10;&lt;p&gt;More will be added to finger as we have time and ideas&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Shipping change</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/shipping-change/</link><pubDate>Sat, 12 Nov 2005 20:47:00 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/shipping-change/</guid><description>&lt;div class="post" data-post-id="9498" data-author="*Splork*" data-date="2005-11-12T20:47:00+00:00" data-subject="Shipping change"&gt;&#13;&#10;&lt;p&gt;The postmaster will now only keep items for fifteen days, then the items will go into the unclaimed bin. From here, anyone can buy them simply by paying the shipping charges(and maybe some others). Items will remain in the unclaimed bin for five days only and then be discarded by the postmaster.&lt;/p&gt;&#10;&lt;p&gt;This change will not go in until a reboot or crash occurs. I am giving you this warning because I have a feeling a ton of items will immiediatly get shipped to the unclaimed bin since many of you have been using shipping as a a free vault :twisted:&lt;/p&gt;&#10;&lt;p&gt;Reclaim any items you want to keep now, because after reboot those items will be boughten by other players :twisted:&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;A bunch of smaller changes are going in at the same time but I doubt anyone will notice so no sense in mentioning them&amp;hellip;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>couple changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-changes/</link><pubDate>Wed, 09 Nov 2005 23:39:35 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-changes/</guid><description>&lt;div class="post" data-post-id="9445" data-author="*Splork*" data-date="2005-11-09T23:39:35+00:00" data-subject="couple changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Playerstats are up-to-date.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Items flagged vault key can now be placed inside keychains.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Players can no longer ship food and other silly items(atleast that I feel are silly).&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>mxp and shop addition</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-and-shop-addition/</link><pubDate>Sat, 29 Oct 2005 20:12:56 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-and-shop-addition/</guid><description>&lt;div class="post" data-post-id="9308" data-author="*Splork*" data-date="2005-10-29T20:12:56+00:00" data-subject="mxp and shop addition"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;ve created a small compass for mxp users. Its rather basic and can be toggled on using mxpcompass. It is positioned near the upper right hand corner. Mostly it just adds some flavor but it looks pretty cool.&lt;/p&gt;&#10;&lt;p&gt;Also, Tsabu handed in a what I thought was a good idea so I&amp;rsquo;ve added it. Now, when typing list at a shop which holds spellbooks, they will list a spellbook you have learned with an &amp;amp;. This should help keep you from buying spellbooks you do not need.&lt;/p&gt;&#10;&lt;p&gt;We are still looking for good ideas for an mxp prompt and any useful ideas for that matter&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>MXP additions and xp changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-additions-and-xp-changes/</link><pubDate>Thu, 20 Oct 2005 23:34:36 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-additions-and-xp-changes/</guid><description>&lt;div class="post" data-post-id="9101" data-author="*Splork*" data-date="2005-10-20T23:34:36+00:00" data-subject="MXP additions and xp changes"&gt;&#13;&#10;&lt;p&gt;I have created a config so that you guys can customize which mxp options&lt;/p&gt;&#10;&lt;p&gt;you choose to use. At the moment, it looks something like this&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;mxpconfig&lt;/p&gt;&#10;&lt;p&gt;MXP configuration:&lt;/p&gt;&#10;&lt;p&gt;PROMPT: on&lt;/p&gt;&#10;&lt;p&gt;ITEMS: on&lt;/p&gt;&#10;&lt;p&gt;CHANNELS: on&lt;/p&gt;&#10;&lt;p&gt;EXITS: on&lt;/p&gt;&#10;&lt;p&gt;MXPITEMS= will toggle on hyperlinked items that can be picked up using your mouse. Items flagged no_take will not appear hyperlinked, this should cut down on the spam.&lt;/p&gt;&#10;&lt;p&gt;MXPPROMPT= This will turn on our mxp prompt. However, at this time we are unsure what this will be, most likely some type of compass, etc&lt;/p&gt;&#10;&lt;p&gt;MXPCHANNELS= Allows the player to send safe_mxp tags across most public and private channels.&lt;/p&gt;&#10;&lt;p&gt;MXPEXITS= Enables hyperlinkes and menued exits. These exits allow click to move, scan, and look in that direction&lt;/p&gt;&#10;&lt;p&gt;MXPCONFIG= This shows the player if their options are turned ON or OFF.&lt;/p&gt;&#10;&lt;p&gt;Another MXP addition is the use of hovering your mouse over top of the most deadly boards which are spread throughout each continent. By doing this, you will see the last slayer of that mob and can do a last player or who of that player to see levels and if they are on-this information is simply for fun.&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve also made an adjustment to our xp rates. I&amp;rsquo;ve slightly lowered the solo xp bonus and given that bonus to groups. As well, Ive added that same amt to areas which are not run very often. Please take the time to explore and check out the area and group bonuses, they are well worth the effort. Also remember, a mob&amp;rsquo;s xp grows as it grows. The longer a mob has been alive, the better xp it is. Some of the best xp runs can be had by clearing out areas that have not been touched in a few hours.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;BTW, some of our mxp additions will remain on permanantly and will not be able to be configured with mxpconfig. One such example: our revamped mxp helps. This is simply because I feel they warrent it :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>MXP &amp; Advice cmd</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-advice-cmd/</link><pubDate>Tue, 18 Oct 2005 08:49:14 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-advice-cmd/</guid><description>&lt;div class="post" data-post-id="9069" data-author="*Splork*" data-date="2005-10-18T08:49:14+00:00" data-subject="MXP &amp;amp; Advice cmd"&gt;&#13;&#10;&lt;p&gt;Added MXP to advice command for both mortals and Immortals.&lt;/p&gt;&#10;&lt;p&gt;This change will go in next crash.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>More MXP</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/more-mxp/</link><pubDate>Sun, 16 Oct 2005 23:04:11 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/more-mxp/</guid><description>&lt;div class="post" data-post-id="9064" data-author="*Splork*" data-date="2005-10-16T23:04:11+00:00" data-subject="More MXP"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;All the skills and spells seen using skills or spell classname/strata can can now be used to click to view that helpfile or right click for a menu of practice skill/spellname or help skill/spellname.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;All skills and spells seen using practice can now be clicked to view the coordinating help file.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;These go in on tomorrow morning&amp;rsquo;s reboot.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>MXP additions</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-additions/</link><pubDate>Sat, 15 Oct 2005 22:47:41 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mxp-additions/</guid><description>&lt;div class="post" data-post-id="9063" data-author="*Splork*" data-date="2005-10-15T22:47:41+00:00" data-subject="MXP additions"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;new element RoomExits(will set your mxp variables to all the open exits in the room&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Shop items are now hyperlinked(you can buy with the click of the mouse-or right click and query or buy depending on level)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Exits in the exits cmd are now hyperlinked.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Exits on look now have a menu if right clicked. This will cause a menu consisting of look dir, scan dir, or move in direction. Or you can still simply click to move.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Grouptells have been opened up to safe mxp tags. These tags consist of underline, color, font, bold, strikeout, high, and italic).&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Shop addition was put ingame by Isabo couple days ago, The others will be in on reboot tomorrow morning since I just commited them.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;d also like to personally thank Isabo for helping me with this project after he completed MCCP. This is turning out to be much more than I had anticipated and having us both contributing makes it that much easier. More additions will come as players suggestions are implemented and Isabo and I learn more&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Please be respectful when using mxp on public and in groups. If we get complaints on players abusing the size of their text, etc, we will be removing this option.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>MCCP &amp;amp; MXP added to SlothMUD</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mccp-amp-mxp-added-to-slothmud/</link><pubDate>Sun, 25 Sep 2005 20:21:11 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mccp-amp-mxp-added-to-slothmud/</guid><description>&lt;div class="post" data-post-id="8824" data-author="*Splork*" data-date="2005-09-25T20:21:11+00:00" data-subject="MCCP &amp;amp;amp; MXP added to SlothMUD"&gt;&#13;&#10;&lt;p&gt;We have added MCCP and MXP support.&lt;/p&gt;&#10;&lt;p&gt;MCCP&lt;/p&gt;&#10;&lt;p&gt;When you connect to a world that supports MCCP, text sent from the world to you will be compressed, so in theory it should show up faster and use less bandwidth. Note that data you send to the world and any images or sounds the world provides are not compressed.&lt;/p&gt;&#10;&lt;p&gt;MXP&lt;/p&gt;&#10;&lt;p&gt;Traditionally, MUDs have used raw Telnet. MUD sessions have been enhanced using standard terminal protocols, such as ANSI and VT100 to add color and cursor control. However, there is no higher-level command protocol used by MUDs to enhance the game session. The MUD eXtension Protocol (MXP) attempts to fill this gap by providing a markup language based loosely upon HTML and XML that allows better communication between the MUD Server and Client.&lt;/p&gt;&#10;&lt;p&gt;MCCP is invisible to the users, although many of our players will notice a considerably quicker link.&lt;/p&gt;&#10;&lt;p&gt;MXP needs to be toggled on by typing mxp, hoever, there is not much use of it atm ingame, just the core code has been added. Clan channels and player created channels may use secure htlm tags at this time. We will add more in the coming weeks.&lt;/p&gt;&#10;&lt;p&gt;Use your settings command to see the results of mccp if your client supports it.&lt;/p&gt;&#10;&lt;p&gt;TTYPE, NAWS, and a few others are also supported now.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork and Isabo&lt;/p&gt;&#10;&lt;p&gt;As well, I have heard through the grapevine that wintin.net will most likely be adding these also :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Dream Weaver changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/dream-weaver-changes/</link><pubDate>Wed, 06 Jul 2005 22:09:08 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/dream-weaver-changes/</guid><description>&lt;div class="post" data-post-id="7756" data-author="Akasha2" data-date="2005-07-06T22:09:08+00:00" data-subject="Dream Weaver changes"&gt;&#13;&#10;&lt;p&gt;After today your letters of introduction will no longer work (once you rent or otherwise d/c).&lt;/p&gt;&#10;&lt;p&gt;The Dreamweaver has decided to keep a ledger with members contained inside. To update your membership he requests that you give him your old letter so that he can update his ledger. If you are new, and have not yet recieved a letter, you can still pay 30 drachma to the Dreamweaver to obtain a valid membership. See the ledger in the Dreamweaver&amp;rsquo;s shop for more information.&lt;/p&gt;&#10;&lt;p&gt;With this new method of keeping track of members, the Dreamweaver has agreed to once again sell octagonal tokens inside the Square.&lt;/p&gt;&#10;&lt;p&gt;Akasha&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Urban Stealth</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/urban-stealth/</link><pubDate>Mon, 30 May 2005 16:55:34 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/urban-stealth/</guid><description>&lt;div class="post" data-post-id="6685" data-author="*Splork*" data-date="2005-05-30T16:55:34+00:00" data-subject="Urban Stealth"&gt;&#13;&#10;&lt;p&gt;Just so you arent suprised after the next reboot: Fixed the bug that allowed a thief to stealth outside of urban settings, such as using portals, rope rooms, etc. Also added a few moves to the skill since it is quite powerful.&lt;/p&gt;&#10;&lt;p&gt;Thanks goes to Seda/Doc for pointing this out.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Group lists</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/group-lists/</link><pubDate>Sun, 29 May 2005 14:36:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/group-lists/</guid><description>&lt;div class="post" data-post-id="6651" data-author="*Splork*" data-date="2005-05-29T14:36:49+00:00" data-subject="Group lists"&gt;&#13;&#10;&lt;p&gt;Altered the output one gets from group slightly, it will now include the prime class of your group members. This should make it slightly easier when attempting to organize your groups.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Few changes on reading and spellbooks</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-changes-on-reading-and-spellbooks/</link><pubDate>Sat, 28 May 2005 21:59:26 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-changes-on-reading-and-spellbooks/</guid><description>&lt;div class="post" data-post-id="6641" data-author="guest" data-date="2005-05-28T21:59:26+00:00" data-subject="Few changes on reading and spellbooks"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;You will get a message about number of &amp;ldquo;pages&amp;rdquo; left when you start reading a book (pages meaning ticks) :&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;251hp 477ma 258mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You begin reading a bejeweled book of conflagration &amp;hellip; it has 7 pages.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;251hp 477ma 258mv&amp;gt;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;You will get a message about number of &amp;ldquo;pages&amp;rdquo; left every time you turn page (pages meaning ticks) :&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;251hp 477ma 258mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You turn to the next page in a bejeweled book of conflagration &amp;hellip; there are 6 pages left.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;254hp 477ma 258mv&amp;gt;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Fixed that you wont stop studying when you are ALREADY studying and try to read spellbook.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;You will get a message when you finish reading an spellbook in a guild and there are other spellbooks in floor (everyday newbie question) :&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;260hp 477ma 244mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You finish reading a worn leather bound spellbook, and close the cover.&lt;/p&gt;&#10;&lt;p&gt;You see other spellbooks on the floor.&lt;/p&gt;&#10;&lt;p&gt;You may want to type read 2.spellbook, read 3.spellbook, etc.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;262hp 477ma 250mv&amp;gt;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;You will get a message about the spell when you do examine the book, depending if you know the spell (whatever 1% or 95%) or not :&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;266hp 477ma 258mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You see nothing special..&lt;/p&gt;&#10;&lt;p&gt;You see the words &amp;lsquo;armor&amp;rsquo; written on the cover.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;266hp 477ma 258mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;or&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;265hp 477ma 258mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You see nothing special&amp;hellip;.It emits a faint humming sound!&lt;/p&gt;&#10;&lt;p&gt;You see some strange words written on the cover.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;265hp 477ma 258mv&amp;gt;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;/div&gt;</description></item><item><title>Druids</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druids/</link><pubDate>Mon, 23 May 2005 20:15:35 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druids/</guid><description>&lt;div class="post" data-post-id="6452" data-author="*Splork*" data-date="2005-05-23T20:15:35+00:00" data-subject="Druids"&gt;&#13;&#10;&lt;p&gt;A couple small changes to druids:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Druid secondary will be considered caster from now on for mr.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Druid in the tert and quad positions will get small mr bonuses for being outside while they regen. (This is basically to maintain some consistancy like our monk, warrior, etc bonuses-it is not very big-but its better than nothing)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>offer</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/offer/</link><pubDate>Sun, 22 May 2005 18:44:54 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/offer/</guid><description>&lt;div class="post" data-post-id="6388" data-author="guest" data-date="2005-05-22T18:44:54+00:00" data-subject="offer"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Changed offer command, so now it show the output ordered by rent cost, descending.&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Avatar spellbooks</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-spellbooks/</link><pubDate>Sun, 22 May 2005 12:21:19 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-spellbooks/</guid><description>&lt;div class="post" data-post-id="6382" data-author="Enea" data-date="2005-05-22T12:21:19+00:00" data-subject="Avatar spellbooks"&gt;&#13;&#10;&lt;p&gt;Some of the less-run areas on Lyme now randomly pop spell/song/skill books for avatar-level spells, skills, and songs. I&amp;rsquo;ll be adding non-avatar books to the other continents in the coming weeks, as well as adding books for &amp;lt;21st level spells/skills/songs to the less-run VK areas.&lt;/p&gt;&#10;&lt;p&gt;Not all of the books will pop this way. The ones that already have decent pop rates are not on the random-pop lists.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Bard Song: Ogham's psalm of discipline</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-bard-song-ogham-s-psalm-of-discipline/</link><pubDate>Sun, 22 May 2005 10:10:03 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-bard-song-ogham-s-psalm-of-discipline/</guid><description>&lt;div class="post" data-post-id="6376" data-author="*Splork*" data-date="2005-05-22T10:10:03+00:00" data-subject="New Bard Song: Ogham&amp;#x27;s psalm of discipline"&gt;&#13;&#10;&lt;p&gt;New bard spell: Ogham&amp;rsquo;s psalm of discpline.&lt;/p&gt;&#10;&lt;p&gt;For more information check out the ingame help file&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Upcoming alignment changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/upcoming-alignment-changes/</link><pubDate>Sat, 21 May 2005 01:52:19 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/upcoming-alignment-changes/</guid><description>&lt;div class="post" data-post-id="6343" data-author="kjartan" data-date="2005-05-21T01:52:19+00:00" data-subject="Upcoming alignment changes"&gt;&#13;&#10;&lt;p&gt;Some more alignment changes will be in next reboot, to refine the last batch a bit:&lt;/p&gt;&#10;&lt;p&gt;Necromancers will now have their alignments drop slowly whenever they are maintaining undead followers.&lt;/p&gt;&#10;&lt;p&gt;The consider command has been changed to agree with the &amp;ldquo;challenging&amp;rdquo; definition. If a mob considers as &amp;ldquo;the perfect match&amp;rdquo; or better, it will count as a challenging kill for alignment purposes. (note that it&amp;rsquo;s the consider command, not the definition of a challenging kill, that was changed). (Also note that I am seeing a hard-to-reproduce bug where sometimes things that should count as challenging don&amp;rsquo;t; we&amp;rsquo;re working on this.)&lt;/p&gt;&#10;&lt;p&gt;The alignment indicator in the &amp;ldquo;score&amp;rdquo; command will correspond with the good/evil levels used for other game effects.&lt;/p&gt;&#10;&lt;p&gt;A new spell called &amp;lsquo;atonement&amp;rsquo; will go in which allows you to undo one evil deed per two weeks mud time (about 6 hours real time). (This will be announced separately in more detail.)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>prac avatar</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/prac-avatar/</link><pubDate>Sat, 14 May 2005 14:52:15 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/prac-avatar/</guid><description>&lt;div class="post" data-post-id="6146" data-author="guest" data-date="2005-05-14T14:52:15+00:00" data-subject="prac avatar"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Changed a bit practice command so it now manage avatar like any other class (prac, prac avatar and prac unlearned wise).&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Some minor changes in practice</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/some-minor-changes-in-practice/</link><pubDate>Fri, 13 May 2005 15:14:55 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/some-minor-changes-in-practice/</guid><description>&lt;div class="post" data-post-id="6135" data-author="guest" data-date="2005-05-13T15:14:55+00:00" data-subject="Some minor changes in practice"&gt;&#13;&#10;&lt;p&gt;Hi all ..&lt;/p&gt;&#10;&lt;p&gt;Made some minor changes in practice :&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;prac &lt;no-argument&gt; no longer show only a certain spell now and then. Well, i hope so. If anyone see this, please let me know.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;prac now use class, then strata, then unlearned, then skill/spell name. So, now prac ma will show mage spells/skills instead magic rope as it was doing.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;prac &amp;lt;spell/skill name&amp;gt; now show skills too, before it wasnt.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Changes in next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>drachma shops/regular shops</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/drachma-shops-regular-shops/</link><pubDate>Mon, 09 May 2005 23:24:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/drachma-shops-regular-shops/</guid><description>&lt;div class="post" data-post-id="6057" data-author="*Splork*" data-date="2005-05-09T23:24:49+00:00" data-subject="drachma shops/regular shops"&gt;&#13;&#10;&lt;p&gt;After tonight&amp;rsquo;s reboot, a player will need to use &amp;lsquo;query&amp;rsquo; instead of &amp;lsquo;ask&amp;rsquo; for our shopkeepers when attempting to inquire about an items stats. This includes the drachma shops as well. Ive made this change so that we no longer have to worry about combining our questers and shopkeepers like we had previously had to.&lt;/p&gt;&#10;&lt;p&gt;query &lt;keepername&gt; about &lt;objname&gt;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Archery and succor</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/archery-and-succor/</link><pubDate>Sun, 08 May 2005 00:25:36 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/archery-and-succor/</guid><description>&lt;div class="post" data-post-id="6041" data-author="guest" data-date="2005-05-08T00:25:36+00:00" data-subject="Archery and succor"&gt;&#13;&#10;&lt;p&gt;Hi all ..&lt;/p&gt;&#10;&lt;p&gt;Moved archery and succor up to level 41 till they are in game, so they dont show in prac/spells lists.&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot.&lt;/p&gt;&#10;&lt;p&gt;Isabo&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>skills &lt;class&gt; min_level max_level</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/skills-class-min-level-max-level/</link><pubDate>Sat, 07 May 2005 23:49:16 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/skills-class-min-level-max-level/</guid><description>&lt;div class="post" data-post-id="6039" data-author="guest" data-date="2005-05-07T23:49:16+00:00" data-subject="skills &amp;lt;class&amp;gt; min_level max_level"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Added parameters to the skills command. Not really useful, since we dont have that many skills per class, done mainly to have consistency between spells and skills commands. Thanks to Taliesin for the idea.&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>couple small changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-changes-1084/</link><pubDate>Sat, 07 May 2005 01:50:22 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-changes-1084/</guid><description>&lt;div class="post" data-post-id="6027" data-author="*Splork*" data-date="2005-05-07T01:50:22+00:00" data-subject="couple small changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;Shop keepers will now identify items for our lower level players. Once these players have saved up enough gold to afford such items as identifies, the keeper will insist that they use them instead of freely giving the information&amp;hellip;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;They can do this by:&lt;/p&gt;&#10;&lt;p&gt;ask &lt;keepername&gt; id &lt;itemname&gt;&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;Gmove has been slightly enhanced to include the names of the players involved. Hopefully this will help in your attempts to maintain a solid protect chain.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Bard songs behaviour</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bard-songs-behaviour/</link><pubDate>Sat, 07 May 2005 00:54:58 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bard-songs-behaviour/</guid><description>&lt;div class="post" data-post-id="6023" data-author="guest" data-date="2005-05-07T00:54:58+00:00" data-subject="Bard songs behaviour"&gt;&#13;&#10;&lt;p&gt;Hi all ..&lt;/p&gt;&#10;&lt;p&gt;Changed a bit the way friendly bard songs act when bard is grouped. Now they always affect bard first, then others till max.&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot.&lt;/p&gt;&#10;&lt;p&gt;Isabo&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>prac &lt;spell/skill/song-name&gt;</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/prac-spell-skill-song-name/</link><pubDate>Fri, 06 May 2005 09:39:13 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/prac-spell-skill-song-name/</guid><description>&lt;div class="post" data-post-id="6012" data-author="guest" data-date="2005-05-06T09:39:13+00:00" data-subject="prac &amp;lt;spell/skill/song-name&amp;gt;"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Added a new parameter to the prac command. prac &amp;lt;spell/skill/song-name&amp;gt; shows the line that correspond to that spell/skill/song. Useful to quick check while being spammed in battle.&lt;/p&gt;&#10;&lt;p&gt;You can check spells/skills/songs that you can know or can know, according to classorder and levels, like the result of the prac &lt;no-argument&gt; command.&lt;/p&gt;&#10;&lt;p&gt;Thanks to Toxis for the idea. Changes in next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>prac &lt;strata-name&gt;</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/prac-strata-name/</link><pubDate>Thu, 05 May 2005 14:59:06 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/prac-strata-name/</guid><description>&lt;div class="post" data-post-id="5996" data-author="guest" data-date="2005-05-05T14:59:06+00:00" data-subject="prac &amp;lt;strata-name&amp;gt;"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Added a new set of parameters to the prac command. prac &lt;strata-name&gt; shows all spells that belong to that strata, and that you know/can know depending on your classes and levels, ordered by class/level.&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>spells &lt;strata-name&gt;</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spells-strata-name/</link><pubDate>Thu, 05 May 2005 14:02:36 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spells-strata-name/</guid><description>&lt;div class="post" data-post-id="5992" data-author="guest" data-date="2005-05-05T14:02:36+00:00" data-subject="spells &amp;lt;strata-name&amp;gt;"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Added a new set of parameters to the spells command. spells &lt;strata-name&gt; shows all spells that belong to that strata, ordered by class/level.&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Small change</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/small-change-1067/</link><pubDate>Tue, 03 May 2005 00:00:33 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/small-change-1067/</guid><description>&lt;div class="post" data-post-id="5936" data-author="*Splork*" data-date="2005-05-03T00:00:33+00:00" data-subject="Small change"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Extended the time command to help you guys better understand when stuff like fargate, nocap, etc is turned on.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Added group exp into the mix of extras. This will occur twice a month and adds an even larger xp bonus when grouped then what we normally give.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;These will be in after the next crash or reboot.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>prac unlearned</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/prac-unlearned/</link><pubDate>Sun, 01 May 2005 19:12:38 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/prac-unlearned/</guid><description>&lt;div class="post" data-post-id="5893" data-author="guest" data-date="2005-05-01T19:12:38+00:00" data-subject="prac unlearned"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Added a new parameter to the practice command. &amp;ldquo;prac unlearned&amp;rdquo; shows all spells and skills that you dont have fully learned : either 0% or 84% or whatever. Works for your not avatar classes, avatars should know what they have unlearned. :)&lt;/p&gt;&#10;&lt;p&gt;Changes in next reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Couple small changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-changes-1059/</link><pubDate>Sun, 01 May 2005 13:18:30 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-changes-1059/</guid><description>&lt;div class="post" data-post-id="5892" data-author="guest" data-date="2005-05-01T13:18:30+00:00" data-subject="Couple small changes"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;God you worship now show in score.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Added a few more weapon types to both deathblow and sharpen.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Credits on those go to Splork. Changes are ingame.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Lyme mayor</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lyme-mayor/</link><pubDate>Sun, 01 May 2005 13:15:59 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/lyme-mayor/</guid><description>&lt;div class="post" data-post-id="5891" data-author="guest" data-date="2005-05-01T13:15:59+00:00" data-subject="Lyme mayor"&gt;&#13;&#10;&lt;p&gt;Greetings, adventurers &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Not too long ago, gods blessed us with the new profesions (also know in slang as classes). For me, it was a hassle, get ready for the wishes of all the new powerful adventurers &amp;hellip; and do it in no time. However, that made me ignore my dear old adventurers and their requeriments. But after all, market is market, and i have bills to pay!&lt;/p&gt;&#10;&lt;p&gt;Now that things slowed down a bit, i have had time to solve a bit this situation. I have done a extensive work on all the magic i have for sale, and now all that magic goes to the adventurer itself, withouth the need of a magical device to chanel it (avatar light).&lt;/p&gt;&#10;&lt;p&gt;For those adventurers that bougth already some magic in their avatar devices, just visit me, and we will find a way to fix it.&lt;/p&gt;&#10;&lt;p&gt;Finally, made a major rework in the way i show my catalogue of magic. Hope you all, powerful avatar adventurers, enjoy my new reworked shop at least as much as you enjoyed the old one.&lt;/p&gt;&#10;&lt;p&gt;Sincerely your &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;The mayor of Lyme&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>couple small changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-changes-1015/</link><pubDate>Thu, 07 Apr 2005 01:24:58 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-changes-1015/</guid><description>&lt;div class="post" data-post-id="5451" data-author="*Splork*" data-date="2005-04-07T01:24:58+00:00" data-subject="couple small changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New necro spell Simulacrum-please refer to the ingame help file&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Finished a project Ill call war games for now. Please refer to the ingame help file for this as well. I will probably run the first one this weekend sometime and see how it works out&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Druid Skill</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-druid-skill/</link><pubDate>Fri, 01 Apr 2005 02:49:10 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-druid-skill/</guid><description>&lt;div class="post" data-post-id="5343" data-author="*Splork*" data-date="2005-04-01T02:49:10+00:00" data-subject="New Druid Skill"&gt;&#13;&#10;&lt;p&gt;New druid skill called cover tracks is now ingame, please refer to the help file&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;This week we have added sharpen, warcry, urban stealth, and now this.&lt;/p&gt;&#10;&lt;p&gt;Happy manual hunting,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Av/Thief skill: Urban Stealth</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-av-thief-skill-urban-stealth/</link><pubDate>Tue, 29 Mar 2005 00:01:11 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-av-thief-skill-urban-stealth/</guid><description>&lt;div class="post" data-post-id="5296" data-author="*Splork*" data-date="2005-03-29T00:01:11+00:00" data-subject="New Av/Thief skill: Urban Stealth"&gt;&#13;&#10;&lt;p&gt;There is a new avatar thief skill called Urban stealth. Please refer to the help file for more information.&lt;/p&gt;&#10;&lt;p&gt;Also, we are sorry about the wild magic crashes today, they will be fixed shortly&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>couple small changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-changes-980/</link><pubDate>Sun, 27 Mar 2005 14:51:37 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-changes-980/</guid><description>&lt;div class="post" data-post-id="5276" data-author="*Splork*" data-date="2005-03-27T14:51:37+00:00" data-subject="couple small changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New avatar 25 warrior skill-sharpen&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;A few more msgs added to reign of the spider(should help leaders to step web lagging Deju)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>couple small changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-changes/</link><pubDate>Thu, 24 Mar 2005 09:36:55 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-small-changes/</guid><description>&lt;div class="post" data-post-id="5247" data-author="*Splork*" data-date="2005-03-24T09:36:55+00:00" data-subject="couple small changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Cleric primes now gain a small % of xp on successful raises.(Thank you Bit for this one)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;There are now guilds on the continent of Lyme and a player can apply for citizenship there.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Being affected by arms of the abyss and web will now show up in score&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>few small changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-small-changes-957/</link><pubDate>Fri, 18 Mar 2005 17:31:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-small-changes-957/</guid><description>&lt;div class="post" data-post-id="5174" data-author="*Splork*" data-date="2005-03-18T17:31:50+00:00" data-subject="few small changes"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New spell called Hedge maze. Thank Enea for the addition&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New spell called Succor. Help file to come eventually:-)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;New thief avatar skill called Crippling Strike.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Please refer to the helpfiles for more information.&lt;/p&gt;&#10;&lt;p&gt;Also, a druid&amp;rsquo;s &amp;lsquo;sniff&amp;rsquo; command was enhanced quite a bit. Check it out, it yields some rather amusing information and is also the beginning of some very fun additions that should follow within the next couple of months. Be sure to thank KJ for the addition.&lt;/p&gt;&#10;&lt;p&gt;I will also be adding a few more warrior and thief avatar skills, if anyone has any ideas feel free to email them to me. Atm, they each only have 1 or 2 compared to the other classes which all have 7-9.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Bard Instruments</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bard-instruments/</link><pubDate>Fri, 11 Mar 2005 21:12:06 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/bard-instruments/</guid><description>&lt;div class="post" data-post-id="5003" data-author="*Splork*" data-date="2005-03-11T21:12:06+00:00" data-subject="Bard Instruments"&gt;&#13;&#10;&lt;p&gt;The bard prime avatar instruments have been fixed so that those who do not meet these requirements can no longer use them.&lt;/p&gt;&#10;&lt;p&gt;Obviously it took us awhile to notice the error and we apologize for any problems it is going to cause. However, these instruments were never meant to be held by a prime 40 bard without the appropriate Avatar levels.&lt;/p&gt;&#10;&lt;p&gt;We will work on creating some instruments for &amp;gt; then 40 prime bards to Avatar 1 prime bards in a small attempt to make things right.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>A couple changes...</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-couple-changes-921/</link><pubDate>Tue, 08 Mar 2005 18:29:35 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-couple-changes-921/</guid><description>&lt;div class="post" data-post-id="4892" data-author="*Splork*" data-date="2005-03-08T18:29:35+00:00" data-subject="A couple changes..."&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;To show you how pleased we are with the progess your characters are making, your god will now restore your character with each level gained.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The reroll each character gets at level 8 will now use an octagonal token rather than the hexagonal. Hopefully, this will severly lower the chance of getting &amp;lsquo;unplayable&amp;rsquo; stats when one reaches this level.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;These will be in on reboot.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Two small changes..</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/two-small-changes/</link><pubDate>Sat, 26 Feb 2005 23:43:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/two-small-changes/</guid><description>&lt;div class="post" data-post-id="4641" data-author="*Splork*" data-date="2005-02-26T23:43:50+00:00" data-subject="Two small changes.."&gt;&#13;&#10;&lt;p&gt;Leaders will now see when their followers stop following them or start to follow them regardless if they are awake or asleep. They will also notice someone attempting to follow thier locked groups. This includes a player&amp;rsquo;s summons, animates, etc. However, there will be no notice if someone attempts to tail them.&lt;/p&gt;&#10;&lt;p&gt;A small change with our jujus, they now change short and long descriptions when a player gets a larger juju. Remember, the juju always increases hit points as the playe levels. However, periodically throughout a players growth, their juju grows in hps, mana, damage, etc. The new titles will show when this occurs.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Also, be sure to read about KJ&amp;rsquo;s adjustments to squirm which have made this skill much more powerful.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>a couple small changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-couple-small-changes/</link><pubDate>Fri, 25 Feb 2005 21:31:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-couple-small-changes/</guid><description>&lt;div class="post" data-post-id="4627" data-author="*Splork*" data-date="2005-02-25T21:31:45+00:00" data-subject="a couple small changes"&gt;&#13;&#10;&lt;p&gt;The spells passage and lloyds beacon can now be used in tandem.&lt;/p&gt;&#10;&lt;p&gt;Also, a player can now use practice or practise inside the guilds to see what spells or skills they have learned.&lt;/p&gt;&#10;&lt;p&gt;Kill all will no longer hit followers.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Small change</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/small-change/</link><pubDate>Wed, 09 Feb 2005 16:40:49 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/small-change/</guid><description>&lt;div class="post" data-post-id="4269" data-author="*Splork*" data-date="2005-02-09T16:40:49+00:00" data-subject="Small change"&gt;&#13;&#10;&lt;p&gt;We have made it so that players below the level of 10 will not disengage a mob when they are incapped, stunned, or mortally wounded. We did this because the majority, if not all, of the new players we are getting hated typing kill &amp;lt;mobname) 100 times to kill a mob.&lt;/p&gt;&#10;&lt;p&gt;We cut it off at level 10 so that you guys can still mort for one another.&lt;/p&gt;&#10;&lt;p&gt;Big ups to Kj and Frob on this one,&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Couple nice changes...</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-nice-changes/</link><pubDate>Fri, 04 Feb 2005 04:38:58 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-nice-changes/</guid><description>&lt;div class="post" data-post-id="4112" data-author="*Splork*" data-date="2005-02-04T04:38:58+00:00" data-subject="Couple nice changes..."&gt;&#13;&#10;&lt;p&gt;Group (3 or more players) exp has been increased significantly. This includes an increase in both leader and point exp. This is the first step of several we plan on taking in an attempt to draw more groups.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; Players can now abbreviate the names of mobs and players that are in the same room with them instead of being forced to type the entire thing.&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Example: Before- Look sash&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; Now- look sa or lo sa&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;:twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Small changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/small-changes/</link><pubDate>Fri, 28 Jan 2005 06:00:36 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/small-changes/</guid><description>&lt;div class="post" data-post-id="4002" data-author="*Splork*" data-date="2005-01-28T06:00:36+00:00" data-subject="Small changes"&gt;&#13;&#10;&lt;p&gt;Trig traps will now affect the druid forms. This means you can recall in form at the guilds, take damage from falling boulders, etc.&lt;/p&gt;&#10;&lt;p&gt;The cmd skills will no longer stop you from your studying.&lt;/p&gt;&#10;&lt;p&gt;Messages added to depositing and withdrawing items from ur vaults instead of the old OK.&lt;/p&gt;&#10;&lt;p&gt;And our infamous new dynamic world map.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;:P&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Few small changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-small-changes/</link><pubDate>Wed, 26 Jan 2005 21:46:44 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/few-small-changes/</guid><description>&lt;div class="post" data-post-id="3976" data-author="*Splork*" data-date="2005-01-26T21:46:44+00:00" data-subject="Few small changes"&gt;&#13;&#10;&lt;p&gt;Practice and practise no longer stop your studying. Replay and reply were changed also last week.&lt;/p&gt;&#10;&lt;p&gt;Newbies now will log in with torches in their inventories.&lt;/p&gt;&#10;&lt;p&gt;Toss can now throw any level mob, however you can not throw players under a certain level still:-)&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork 8)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Monk Changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/monk-changes/</link><pubDate>Mon, 24 Jan 2005 00:35:39 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/monk-changes/</guid><description>&lt;div class="post" data-post-id="3909" data-author="*Splork*" data-date="2005-01-24T00:35:39+00:00" data-subject="Monk Changes"&gt;&#13;&#10;&lt;p&gt;I changed waterwalk and slowfall to be innate since I had yet see a monk who knew he was going to fall accidently and toggle it on.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Busy Immortal #26&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Thief Skill: Palm</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-thief-skill-palm/</link><pubDate>Mon, 24 Jan 2005 00:33:20 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-thief-skill-palm/</guid><description>&lt;div class="post" data-post-id="3908" data-author="*Splork*" data-date="2005-01-24T00:33:20+00:00" data-subject="New Thief Skill: Palm"&gt;&#13;&#10;&lt;p&gt;Added a new level 5 thief skill called palm. A rather amusing skill, Gets will enjoy it&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Please refer to the help for more details,&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Immortal #26&lt;/p&gt;&#10;&lt;p&gt;Splork :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Warrior Skill: Toss</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-warrior-skill-toss/</link><pubDate>Sun, 23 Jan 2005 17:16:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-warrior-skill-toss/</guid><description>&lt;div class="post" data-post-id="3899" data-author="*Splork*" data-date="2005-01-23T17:16:45+00:00" data-subject="New Warrior Skill: Toss"&gt;&#13;&#10;&lt;p&gt;Late last night I finished up the last warrior skill being added for awhile called toss. Please refer to the help file for further information on this skill. I am happy with their skill list now, it has come a very long way in the last half year when there was only 8:-) Eventually I will add some at the avatar levels&amp;hellip;.maybe.&lt;/p&gt;&#10;&lt;p&gt;A big thanks goes out to Isabo for helping me get this one just as I wanted it.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Auto generated gnames</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/auto-generated-gnames/</link><pubDate>Tue, 18 Jan 2005 16:59:17 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/auto-generated-gnames/</guid><description>&lt;div class="post" data-post-id="3822" data-author="*Splork*" data-date="2005-01-18T16:59:17+00:00" data-subject="Auto generated gnames"&gt;&#13;&#10;&lt;p&gt;Kjartan has added auto generated gnames. This means you will no longer see Annie&amp;rsquo;s Unnamed Group. A very amusing feature to say the least :-)&lt;/p&gt;&#10;&lt;p&gt;Feel free to post some of these :shock:&lt;/p&gt;&#10;&lt;p&gt;Also, colors and autoloot are toggled on for newly created characters.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Druid fixes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druid-fixes/</link><pubDate>Fri, 14 Jan 2005 04:06:18 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druid-fixes/</guid><description>&lt;div class="post" data-post-id="3776" data-author="*Splork*" data-date="2005-01-14T04:06:18+00:00" data-subject="Druid fixes"&gt;&#13;&#10;&lt;p&gt;We have fixed several bugs which centered around shifted druids. A few examples;&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;gwho and where will now show shifted druids&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;last player, autoloot, autosplit can be toggled in form&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Areas which have rooms on fire,acid rain rooms, push&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;rooms, etc will now affect shifted druids as well&lt;/p&gt;&#10;&lt;p&gt;There are quite a few others but I will leave some of them for you to discover on the run.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;:twisted:&lt;/p&gt;&#10;&lt;p&gt;If players have others feel free to email them to us or post them.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Avatar Options</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-options/</link><pubDate>Sun, 09 Jan 2005 12:42:09 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/avatar-options/</guid><description>&lt;div class="post" data-post-id="3681" data-author="*Splork*" data-date="2005-01-09T12:42:09+00:00" data-subject="Avatar Options"&gt;&#13;&#10;&lt;p&gt;Added seven more options for avatars to buy. These will be in on reboot tonight&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Among them are;&lt;/p&gt;&#10;&lt;p&gt;stab damage(for Zam ofcourse)&lt;/p&gt;&#10;&lt;p&gt;hand damage&lt;/p&gt;&#10;&lt;p&gt;weapon damage&lt;/p&gt;&#10;&lt;p&gt;circle damage&lt;/p&gt;&#10;&lt;p&gt;flail damage&lt;/p&gt;&#10;&lt;p&gt;heal bonus&lt;/p&gt;&#10;&lt;p&gt;spell bonus&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Two new warrior skills:Charge and deathblow</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/two-new-warrior-skills-charge-and-deathblow/</link><pubDate>Mon, 03 Jan 2005 03:41:05 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/two-new-warrior-skills-charge-and-deathblow/</guid><description>&lt;div class="post" data-post-id="3600" data-author="*Splork*" data-date="2005-01-03T03:41:05+00:00" data-subject="Two new warrior skills:Charge and deathblow"&gt;&#13;&#10;&lt;p&gt;Just finished two new warrior skills: a level 3 skills called charge and a level 40 skills called deathblow.&lt;/p&gt;&#10;&lt;p&gt;Please refer to the helpfiles for more information&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;:twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Customizable prompts</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/customizable-prompts/</link><pubDate>Thu, 23 Dec 2004 08:45:53 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/customizable-prompts/</guid><description>&lt;div class="post" data-post-id="3520" data-author="*Splork*" data-date="2004-12-23T08:45:53+00:00" data-subject="Customizable prompts"&gt;&#13;&#10;&lt;p&gt;We have added the ability to customize your prompt.&lt;/p&gt;&#10;&lt;p&gt;Please see help prompts for more information.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork :twisted:&lt;/p&gt;&#10;&lt;p&gt;A big thanks to Kjartan for throwing this together so quickly.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="3524" data-author="kjartan" data-date="2004-12-24T05:02:13+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;After the next reboot, the $t option should work and there&amp;rsquo;s also $a for armor class, if you&amp;rsquo;re level 8 or above.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Score stats stabdam</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/score-stats-stabdam/</link><pubDate>Tue, 21 Dec 2004 10:47:23 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/score-stats-stabdam/</guid><description>&lt;div class="post" data-post-id="3504" data-author="*Splork*" data-date="2004-12-21T10:47:23+00:00" data-subject="Score stats stabdam"&gt;&#13;&#10;&lt;p&gt;Stabdam has been capped and added to score stats&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>A couple changes...</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-couple-changes/</link><pubDate>Sun, 05 Dec 2004 07:59:06 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/a-couple-changes/</guid><description>&lt;div class="post" data-post-id="3190" data-author="*Splork*" data-date="2004-12-05T07:59:06+00:00" data-subject="A couple changes..."&gt;&#13;&#10;&lt;p&gt;Greetings, fellow students of the necromantic arts:&lt;/p&gt;&#10;&lt;p&gt;My recent researches into the &amp;lsquo;animate dead&amp;rsquo; spell have finally borne&lt;/p&gt;&#10;&lt;p&gt;fruit. A dark, bloody, clotted fruit. I have pried from the icy clutch of&lt;/p&gt;&#10;&lt;p&gt;Death itself the knowledge of how to apply magical undead control equipment to&lt;/p&gt;&#10;&lt;p&gt;the walking dead generated by said spell. The same research has let me extend&lt;/p&gt;&#10;&lt;p&gt;the duration of the spell a bit, as well as revealing unto me a way to&lt;/p&gt;&#10;&lt;p&gt;generalize the &amp;lsquo;summon horde&amp;rsquo; spell into a skill, using no mana, that can be&lt;/p&gt;&#10;&lt;p&gt;applied to either &amp;lsquo;summon undead&amp;rsquo; or &amp;lsquo;animate dead&amp;rsquo;. I call this skill&lt;/p&gt;&#10;&lt;p&gt;&amp;lsquo;control horde&amp;rsquo;.&lt;/p&gt;&#10;&lt;p&gt;The necessary spell changes accompany this message, and should have already&lt;/p&gt;&#10;&lt;p&gt;inserted themselves magically into your spell books. You will also find&lt;/p&gt;&#10;&lt;p&gt;attached an elegant and simple technique for determining how close you are to&lt;/p&gt;&#10;&lt;p&gt;the limit of undead you can safely control (&amp;ldquo;safely&amp;rdquo;&amp;hellip; as if any of this was&lt;/p&gt;&#10;&lt;p&gt;really &amp;ldquo;safe&amp;rdquo;) - just type &amp;ldquo;score&amp;rdquo;, and if you are advanced enough in the dark&lt;/p&gt;&#10;&lt;p&gt;arts you will know. And finally, I have enhanced the &amp;lsquo;summon undead&amp;rsquo; spell so&lt;/p&gt;&#10;&lt;p&gt;that you can specify how many undead you wish to summon. Of course if you&amp;rsquo;re&lt;/p&gt;&#10;&lt;p&gt;like me, the answer is invariably &amp;ldquo;all of them&amp;rdquo;.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;the Necromancer Grizelda&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/div&gt;</description></item><item><title>Animate Dead</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/animate-dead/</link><pubDate>Wed, 01 Dec 2004 13:52:44 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/animate-dead/</guid><description>&lt;div class="post" data-post-id="3099" data-author="*Splork*" data-date="2004-12-01T13:52:44+00:00" data-subject="Animate Dead"&gt;&#13;&#10;&lt;p&gt;Animate dead has been slightly tweaked. There are now many more mobs available to choose from at all different stages during a necromancer&amp;rsquo;s life. Please refer to the helpfile for anymore information.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork :twisted:&lt;/p&gt;&#10;&lt;p&gt;Please thank Akasha and Kjartan when you see them for the nice additions.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Order Undead</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/order-undead/</link><pubDate>Tue, 30 Nov 2004 11:03:03 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/order-undead/</guid><description>&lt;div class="post" data-post-id="3080" data-author="*Splork*" data-date="2004-11-30T11:03:03+00:00" data-subject="Order Undead"&gt;&#13;&#10;&lt;p&gt;Kjartan has added Order undead to help those of you having trouble with order followers and causing their supplicants to always assist and normally die.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Couple changes affecting supplication</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-changes-affecting-supplication/</link><pubDate>Sun, 28 Nov 2004 16:10:09 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/couple-changes-affecting-supplication/</guid><description>&lt;div class="post" data-post-id="3069" data-author="guest" data-date="2004-11-28T16:10:09+00:00" data-subject="Couple changes affecting supplication"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;We made call followers available to clerics too. Not cleric primes, just players with cleric in classo. Avatar level 7, see help call followers for details.&lt;/p&gt;&#10;&lt;p&gt;Also, we working on giving align strings when you examine a corpse, if you have necrology learned.&lt;/p&gt;&#10;&lt;p&gt;Hope those two will help a little to make it more useful. We have more changes that we are thinking on, and we also would love to heard REASONABLE sugestions to help us to improve it.&lt;/p&gt;&#10;&lt;p&gt;Isabo&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Monk Skill: Feign Death</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-monk-skill-feign-death/</link><pubDate>Fri, 26 Nov 2004 21:31:33 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-monk-skill-feign-death/</guid><description>&lt;div class="post" data-post-id="3059" data-author="*Splork*" data-date="2004-11-26T21:31:33+00:00" data-subject="New Monk Skill: Feign Death"&gt;&#13;&#10;&lt;p&gt;A new level 28 monk skill has been added, please refer to help feign death for more details.&lt;/p&gt;&#10;&lt;p&gt;Enjoy&lt;/p&gt;&#10;&lt;p&gt;Splork :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Three New Warrior Skills: Bloodrage, Engage, and Entrench</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/three-new-warrior-skills-bloodrage-engage-and-entrench/</link><pubDate>Sun, 21 Nov 2004 19:26:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/three-new-warrior-skills-bloodrage-engage-and-entrench/</guid><description>&lt;div class="post" data-post-id="2943" data-author="*Splork*" data-date="2004-11-21T19:26:50+00:00" data-subject="Three New Warrior Skills: Bloodrage, Engage, and Entrench"&gt;&#13;&#10;&lt;p&gt;Posted: Nov 16, 2004 - 10:24 AM Post subject: Three new warrior&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;A new, level 18 warrior skill has been added. Please see help bloodrage for more information.&lt;/p&gt;&#10;&lt;p&gt;A level 28 skill called entrench. Please refer to the help file.&lt;/p&gt;&#10;&lt;p&gt;Also, a new level 33 warrior skill has been added. Please refer to help engage for more details.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;:twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New low level druid forms</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-low-level-druid-forms/</link><pubDate>Sun, 07 Nov 2004 19:43:45 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-low-level-druid-forms/</guid><description>&lt;div class="post" data-post-id="2663" data-author="*Splork*" data-date="2004-11-07T19:43:45+00:00" data-subject="New low level druid forms"&gt;&#13;&#10;&lt;p&gt;Two new low level druid forms have been added on reboot.&lt;/p&gt;&#10;&lt;p&gt;Level 12: Drake Breathe Weapons: Fire&lt;/p&gt;&#10;&lt;p&gt;Level 26: Spider Poison Bite, Web&lt;/p&gt;&#10;&lt;p&gt;We are making a concerted effort to improve the low level forms. Feel free to email us any ideas on new forms or useful new commands.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Thanks to Akasha for the two ideas and Jyan for his always improving MUDL.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Low level druid form changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/low-level-druid-form-changes/</link><pubDate>Sat, 06 Nov 2004 14:40:50 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/low-level-druid-form-changes/</guid><description>&lt;div class="post" data-post-id="2628" data-author="*Splork*" data-date="2004-11-06T14:40:50+00:00" data-subject="Low level druid form changes"&gt;&#13;&#10;&lt;p&gt;The lower forms for druids have been increased in an attempt to make them more playable.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Cleric &amp; Monk changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cleric-monk-changes/</link><pubDate>Sat, 06 Nov 2004 12:13:52 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cleric-monk-changes/</guid><description>&lt;div class="post" data-post-id="2625" data-author="*Splork*" data-date="2004-11-06T12:13:52+00:00" data-subject="Cleric &amp;amp; Monk changes"&gt;&#13;&#10;&lt;p&gt;) The effectiveness of Aerial Servant has been increased.&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;Protect is now a level 1 monk skill rather than level 20&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Practice and eq commands</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/practice-and-eq-commands/</link><pubDate>Mon, 04 Oct 2004 19:29:12 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/practice-and-eq-commands/</guid><description>&lt;div class="post" data-post-id="2127" data-author="*Splork*" data-date="2004-10-04T19:29:12+00:00" data-subject="Practice and eq commands"&gt;&#13;&#10;&lt;p&gt;You may now type practice while asleep and see all your spell and skill learned %&amp;rsquo;s.&lt;/p&gt;&#10;&lt;p&gt;As well, eq command will no longer bring a hault to your studying.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Recent changes</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/recent-changes/</link><pubDate>Sun, 26 Sep 2004 18:00:46 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/recent-changes/</guid><description>&lt;div class="post" data-post-id="2056" data-author="*Splork*" data-date="2004-09-26T18:00:46+00:00" data-subject="Recent changes"&gt;&#13;&#10;&lt;p&gt;1)Score stats for a necromencer&amp;rsquo;s undead control have been added.&lt;/p&gt;&#10;&lt;p&gt;2)Avatars may learn any spell with which their classo contains(meaning, if you have learned aegis you may still learn flesh golem, etc)&lt;/p&gt;&#10;&lt;p&gt;3)New eq added to elite shop&lt;/p&gt;&#10;&lt;p&gt;4)Bug which forced druid/necromencers in form to have to much lag during the ordering of followers has been fixed.(Thanks Lorraine)&lt;/p&gt;&#10;&lt;ol start="5"&gt;&#10;&lt;li&gt;Reign of Spider has been adjusted to work more accordingly:-)&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New additions these last couple of weeks..</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-additions-these-last-couple-of-weeks/</link><pubDate>Wed, 14 Jul 2004 19:16:03 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-additions-these-last-couple-of-weeks/</guid><description>&lt;div class="post" data-post-id="1071" data-author="*Splork*" data-date="2004-07-14T19:16:03+00:00" data-subject="New additions these last couple of weeks.."&gt;&#13;&#10;&lt;p&gt;We are a little behind on posting to forums, although News is rather up to date.&lt;/p&gt;&#10;&lt;p&gt;**New Skills:&lt;/p&gt;&#10;&lt;p&gt;Frenzy&lt;/p&gt;&#10;&lt;p&gt;Critical hit&lt;/p&gt;&#10;&lt;p&gt;Massive critical hit&lt;/p&gt;&#10;&lt;p&gt;Necrology&lt;/p&gt;&#10;&lt;p&gt;**New Spells&lt;/p&gt;&#10;&lt;p&gt;Cure Deafness&lt;/p&gt;&#10;&lt;p&gt;Winds of fortune&lt;/p&gt;&#10;&lt;p&gt;Dance of the Seven Luck Gods&lt;/p&gt;&#10;&lt;p&gt;New Necro Juju Charm&lt;/p&gt;&#10;&lt;p&gt;**New Areas&lt;/p&gt;&#10;&lt;p&gt;Forsaken Swamp&lt;/p&gt;&#10;&lt;p&gt;Newbatia Downside&lt;/p&gt;&#10;&lt;p&gt;**New temple in the training school&lt;/p&gt;&#10;&lt;p&gt;**Isatar Program&lt;/p&gt;&#10;&lt;p&gt;We are very busy these days, I hope everyone is happy with the continued progress we make.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Necrology</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/necrology/</link><pubDate>Sun, 11 Jul 2004 03:09:27 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/necrology/</guid><description>&lt;div class="post" data-post-id="1019" data-author="Enea" data-date="2004-07-11T03:09:27+00:00" data-subject="Necrology"&gt;&#13;&#10;&lt;p&gt;There is a new necro/cleric skill called necrology.&lt;/p&gt;&#10;&lt;p&gt;In essence, it allows a user who has studied the subject to identify the uses to which a corpse can be put. I.e., how strong an animated subject would the corpse become.&lt;/p&gt;&#10;&lt;p&gt;To use it (once the skill is learned), just look at the corpse. There is no mana cost, and there is no command-lag caused by it.&lt;/p&gt;&#10;&lt;p&gt;-Enea&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Necro Charm</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-necro-charm/</link><pubDate>Mon, 05 Jul 2004 16:57:48 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-necro-charm/</guid><description>&lt;div class="post" data-post-id="933" data-author="*Splork*" data-date="2004-07-05T16:57:48+00:00" data-subject="New Necro Charm"&gt;&#13;&#10;&lt;p&gt;A charm is now given to the player at the same time the Necromancer prime preforms their ritual and creates their JuJu Zombie. This charm will crumble upon the JuJu&amp;rsquo;s death. However, if the mud happens to crash or the player needs to rent, the zombie is sucked inside the charm and frozen for later use. When the player re-enters the game, they may summon juju or summon zombie with the charm in their inventory and the creature will magically appear before them ready to serve their master&amp;rsquo;s every wish.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;p&gt;Please thank Jyan for coding this igreat addition n MUDl for us&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Btw, the JuJu&amp;rsquo;s have been increased a tad as well&amp;hellip;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>new Communication Command</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-communication-command/</link><pubDate>Mon, 28 Jun 2004 13:52:17 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-communication-command/</guid><description>&lt;div class="post" data-post-id="874" data-author="Blaster" data-date="2004-06-28T13:52:17+00:00" data-subject="new Communication Command"&gt;&#13;&#10;&lt;p&gt;Added reply so you now can either respond or reply to the last person who used tell to speak with you.&lt;/p&gt;&#10;&lt;p&gt;Blaster&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Spell Costs</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spell-costs/</link><pubDate>Fri, 25 Jun 2004 10:41:59 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/spell-costs/</guid><description>&lt;div class="post" data-post-id="863" data-author="*Splork*" data-date="2004-06-25T10:41:59+00:00" data-subject="Spell Costs"&gt;&#13;&#10;&lt;p&gt;After careful consideration and a great deal of player input, we have lowered the cost of several of the new class spells to something we feel is more reasonable. Those spells affected are; Lethargy, Crimson Scourge, Pestilence, Fluidity, Greater Fluidity, and Natures Revival.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Temple on Newbatia and temple option</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-temple-on-newbatia-and-temple-option/</link><pubDate>Tue, 22 Jun 2004 23:05:13 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-temple-on-newbatia-and-temple-option/</guid><description>&lt;div class="post" data-post-id="836" data-author="*Splork*" data-date="2004-06-22T23:05:13+00:00" data-subject="New Temple on Newbatia and temple option"&gt;&#13;&#10;&lt;p&gt;I have opened up a small temple inside our Newbie School. You may ask the man standing before my temple about worship and he will explain the process to you. Once completed, he will also offer you the chance to list the different types of Holy Items which we offer.&lt;/p&gt;&#10;&lt;p&gt;These options are also available on the only other temple on Newbatia.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Isatar Program</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/isatar-program/</link><pubDate>Mon, 21 Jun 2004 23:53:09 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/isatar-program/</guid><description>&lt;div class="post" data-post-id="822" data-author="Blaster" data-date="2004-06-21T23:53:09+00:00" data-subject="Isatar Program"&gt;&#13;&#10;&lt;p&gt;ISATAR&lt;/p&gt;&#10;&lt;p&gt;See also: Newbie&lt;/p&gt;&#10;&lt;p&gt;An Isatar is a player who is dedicated to helping teach newbies the ways&lt;/p&gt;&#10;&lt;p&gt;of SlothMUD. All those with the rank of Isatar are hand picked by the&lt;/p&gt;&#10;&lt;p&gt;creators, and have a great deal of mudding experience on SlothMUD.&lt;/p&gt;&#10;&lt;p&gt;Isatars are lower level characters played by players who have higher level&lt;/p&gt;&#10;&lt;p&gt;characters and a vast knowledge of the SlothMUD world and game play style.&lt;/p&gt;&#10;&lt;p&gt;All those with the title of Isatar will have it shown prior to their name&lt;/p&gt;&#10;&lt;p&gt;as a type of Pre-Title. They will always be level 20 prime or under, as&lt;/p&gt;&#10;&lt;p&gt;this will allow them to go anywhere a newbie may travel.&lt;/p&gt;&#10;&lt;p&gt;A sample of someone on the who list that is an isatar would look like:&lt;/p&gt;&#10;&lt;p&gt;[20w 20m 20c 12t] ISATAR Tisha the newbie helper.&lt;/p&gt;&#10;&lt;p&gt;Also, the Isatar pre-title will be set in the color red to help stand out&lt;/p&gt;&#10;&lt;p&gt;even more to those players that choose to use our color system. To turn&lt;/p&gt;&#10;&lt;p&gt;the SlothMUD color system on, just type color and it will be turned on.&lt;/p&gt;&#10;&lt;p&gt;If you seek the help of someone who is an Isatar, please feel free to ask&lt;/p&gt;&#10;&lt;p&gt;them for help either by tell playername Can you help me, or use the newbie&lt;/p&gt;&#10;&lt;p&gt;channel.&lt;/p&gt;&#10;&lt;p&gt;If you are someone who wishes to become an Isatar and help newbies learn the&lt;/p&gt;&#10;&lt;p&gt;ways of sloth, please email Blaster or Splork at &lt;a href="mailto:blaster@slothmud.org" &gt;blaster@slothmud.org&lt;/a&gt; and.&lt;/p&gt;&#10;&lt;p&gt;splork @slothmud.org. They will always be willing to talk to you and give&lt;/p&gt;&#10;&lt;p&gt;you more details about the Isatar program. Please understand, we are&lt;/p&gt;&#10;&lt;p&gt;looking for those players who know the mud very well and are able to teach&lt;/p&gt;&#10;&lt;p&gt;the true new players the ways of our game. Being an Isatar has its own&lt;/p&gt;&#10;&lt;p&gt;special rewards.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Cloud Giants</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cloud-giants/</link><pubDate>Tue, 15 Jun 2004 03:21:57 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/cloud-giants/</guid><description>&lt;div class="post" data-post-id="695" data-author="*Splork*" data-date="2004-06-15T03:21:57+00:00" data-subject="Cloud Giants"&gt;&#13;&#10;&lt;p&gt;A new area has opened up on the island of Irapuete called Cloud Giants.&lt;/p&gt;&#10;&lt;p&gt;Congratulations Enea!&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New Avatar Skills</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-avatar-skills/</link><pubDate>Tue, 15 Jun 2004 03:19:40 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/new-avatar-skills/</guid><description>&lt;div class="post" data-post-id="693" data-author="*Splork*" data-date="2004-06-15T03:19:40+00:00" data-subject="New Avatar Skills"&gt;&#13;&#10;&lt;p&gt;Two new Avatar Skills have been added this week;Berserk and Sleight of Hand.&lt;/p&gt;&#10;&lt;p&gt;Happy manual hunting,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Druid seadragon form commands</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druid-seadragon-form-commands/</link><pubDate>Tue, 15 Jun 2004 02:32:33 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/druid-seadragon-form-commands/</guid><description>&lt;div class="post" data-post-id="689" data-author="Enea" data-date="2004-06-15T02:32:33+00:00" data-subject="Druid seadragon form commands"&gt;&#13;&#10;&lt;p&gt;We&amp;rsquo;ve changed the code behind &amp;lsquo;blast solar&amp;rsquo; and &amp;lsquo;blast arctic&amp;rsquo; to work better.&lt;/p&gt;&#10;&lt;p&gt;The commands are now:&lt;/p&gt;&#10;&lt;p&gt;blast &lt;target&gt; &amp;lt;solar|arctic&amp;gt; (whichever).&lt;/p&gt;&#10;&lt;p&gt;The messages have changed too, but afaik there&amp;rsquo;s only one mortal who&amp;rsquo;d even know it to see the difference.&lt;/p&gt;&#10;&lt;p&gt;-Enea&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Gouge</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/gouge/</link><pubDate>Mon, 10 May 2004 01:55:37 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/gouge/</guid><description>&lt;div class="post" data-post-id="176" data-author="Enea" data-date="2004-05-10T01:55:37+00:00" data-subject="Gouge"&gt;&#13;&#10;&lt;p&gt;New command for druids shapeshifted into hawk form:&lt;/p&gt;&#10;&lt;p&gt;&amp;lsquo;Gouge&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Try it out, enjoy :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mayor of Lyme</title><link>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mayor-of-lyme/</link><pubDate>Thu, 19 Feb 2004 21:34:15 +0000</pubDate><guid>https://forum.slothmud.net/updates/mud-changes-and-new-stuff/mayor-of-lyme/</guid><description>&lt;div class="post" data-post-id="48" data-author="*Splork*" data-date="2004-02-19T21:34:15+00:00" data-subject="Mayor of Lyme"&gt;&#13;&#10;&lt;p&gt;The Mayor of Lyme is now offering new affects to purchase as an Avatar. Most of the new choices are new class related but there are a few for the older classes as well. Avatars will only see options which they can purchase, they will not see the entire list. So a player with no Monk in there classo will not see Damage Reduction as a choice, even though it is capable of being purchased by a Monk Avatar.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;:twisted:&lt;/p&gt;&#10;&lt;p&gt;Please thank Frobisher for this addition when you see him!&lt;/p&gt;&#10;&lt;/div&gt;</description></item></channel></rss>