Massive Changelog
Breeze and I have been working for a few weeks on this one,
and it is finally done.
- The following new extra days will be combined with our world configs..
New World Configs
* Regen Increased on a specific Continent
( these regens are 12+ bonus on a specific continent, combines with World config MD_REGEN and could make 20+ if both continent and world is triggered, and player is on that continent )
Fast repop Increased on a specific Continent
( Increases zone resets on specific continent, combines with World config MD_FASTREPOP and could only if zone reset time is still greater than 30 minutes using continent specific zone fastrepop )
Increased Mob XP on a specific Continent
( about 25% if continent picked and mob on continent, combines with
MD_EXP_BONUS and could give about 35% total when combined and off lyme and on picked continent, if on lyme, no bonus given, just normal bonus from world config md_exp_bonus )
No lost concentration on a specific Continent
( prevents spell disruption on specific continent )
Group XP on a specific Continent
( This is done slightly different than our World wide config, groupexp.
This extra adds a flat 20-25 % bonus(about) to each player’s share in the group. This does combine with world wide config groupexp and can make a pretty nice bonus off of Lyme )
Mob eq pop on a specific Continent
( flat 10% bonus for each continent when triggered, does not combine
with MD_MOBEQPOP )
Fargate on a specific Continent
( Gates are allowed to a certain continent )
The code is available for Lyme however this will be restricted for use for
quests and special occasions. This addition is an attempt to get people
moving around the game and off of Lyme.
A break down of what the configs look like are below, they will be rotated every few months so that the same continent configs are not combined with the same world configs every month. Hopefully the result from this code is that we see much more movement with our playerbase throughout the world.
FASTREPOP_BH & WORLD_FARGATE
REGEN_AH
NOLOSTC_ISLAND & WORLD_REGEN
GROUPEXP_SS
INCREASE_MOB_EXP_BH
MOBEQPOP_AH & WORLD INCREASE_EXP
FARGATE_ISLAND
FASTREPOP_SS & WORLD_MOBEQPOP
REGEN_BH & WORLD_GROUPEXP
NOLOSTC_AH
GROUPEXP_ISLAND
INCREASED_MOB-EXP_SS & WORLD_FARGATE
MOBEQPOP_BH & WORLD_NOCAP
FARGATE_AH
FASTREPOP_ISLAND & WORLD_NOLOSTCONC
REGEN_SS & WORLD_FASTREPOP
NOLOSTC_BH & WORLD_KILL_HISTORY
GROUPEXP_AH
INCREASE_MOB_EXP_ISLAND
MOBEQPOP_SS & WORLD_NOCAP
FARGATE_BH
FASTREPOP_AH & WORLD_MOBEQPOP
REGEN_ISLAND & WORLD_GROUPEXP
NOLOSTC_SS
GROUPEXP_BH & WORLD_REGEN
INCREASE_MOB_EXP_AH
MOBEQPOP_ISLAND & WORLD_FARGATE
FARGATE_SS & WORLD_INCREASES_EXP
WORLD GEM_POP( all conts but lyme )
30 WORLD FASTREPOP
- WORLD KILL_HISTORY
The way gem’s pop has been changed a bit.
All gem’s have been tiered into 3 groups.
High, Middle, Low (Previously there were 6 groups!)
When you kill a monster that is eligible to pop a gem, the mud will calculate
your % chance to pop a gem.
This % is based on the following things..
of people in group#
size of the mob
xp value of the mob
if it is an epic mob or not
*** This does not mean the bigger the mob, the better the poprate! ***
*** This does not mean the bigger the mob, the better the poprate! ***
*** This does not mean the bigger the mob, the better the poprate! ***
After the mud determines if a gem will pop, it will randomly
choose 1 of the 3 tiers, and randomly choose a gem from the tier.
All tiers are mostly balanced gem count wise, but each tier has a
% chance of being selected.
The Future…
In the coming days/weeks, caps will be adjusted and some runes may be adjusted.
**** Please report any bugs via bugs command or email Splork@slothmud.org *****