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Change on identify

·139 words·1 min

Good day, mortals.

Made a couple changes on identify :

  1. When identifying an item that has a clasp attached, it will show where affect come from. For instance :

You weave the threads of magic masterfully!

You feel informed:

Object ‘sleeves polished rock’, Item type: ARMOR

Item is: MAGIC

Weight: 11, Value: 429000gold, Worn in: TAKE ARMS

AC-apply is -0.8

Can affect you as:

Affects: MOVE by -5

Affects: HITPOINT by 10

Affects: STAB_DAMAGE by 5 (a leather phylactery)

Affects: CIRCLE_DAMAGE by 5 (a leather phylactery)

Only those who are at least supreme clerics, warriors, druids, or bards may

use this item.

  1. When identifying an item that has a rune attached, it will show also rune stats, including point 1.

Thanks to Acme for his sugestions on this.

Change available on crash/reboot once someone move code over.

Best regards.