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Not so stunned...

·1590 words·8 mins

I really hate this, it happens especially when you have followers, but can happen when solo as Malison can attest… (he almost died to a stunned mansion mob)

You hit a four-armed deemonee very hard.

A Ju-Ju Zombie massacres a four-armed deemonee to small fragments with its hit.

A Ju-Ju Zombie misses a four-armed deemonee with its hit.

A Ju-Ju Zombie misses a four-armed deemonee with its hit.

A four-armed deemonee misses you with her hit.

A four-armed deemonee looks shocked as she cuts herself on a Ju-Ju Zombie’s bone armor!

A four-armed deemonee is stunned, but will probably regain consciousness again.

A four-armed deemonee massacres a Ju-Ju Zombie to small fragments with her bite.

A four-armed deemonee brutally massacres a wraith with her claw.

A four-armed deemonee misses a Ju-Ju Zombie with her claw.

A four-armed deemonee brutally massacres a wraith with her whip.

A four-armed deemonee massacres a Ju-Ju Zombie to small fragments with her whip.

A Ju-Ju Zombie utters the words, ‘abrawg ay hpz ablgg’

A Ju-Ju Zombie summons shadowy tentacles from the abyss to entangle a four-armed

deemonee!

A four-armed deemonee growls at a Ju-Ju Zombie and attacks!

A four-armed deemonee massacres a Ju-Ju Zombie to small fragments with her hit.

…………..

A deemonee is dead, of course.

My point is, the stunned/incapacitated/morted mob should not have attacked 6 times. You’ll see that casting spells such as web, or being morted by bone armor, etc. all result in this effect. I hope it’s fixed! I’ve yet to die to a stunned mob, but it’d suck a lot

nods I’ve seen that. Sometimes it happens because a ’tick’ falls immediately after you stun the mob and before you finish it off - mobs still regen on the old tick system. However I still operate a tick counter and have seen this happen without it being caused by a new tick.

i have gotten dead to simliar situations, i try to imagine Rick Moranis in SpaceBalls jumping up and yelling FOOLED YOU!… evil will always triumph because good is dumb! :twisted:

My least favorite is still when the mob dies and loots its own corpse the same combat round. Usually, it’s eq I’ve spent the last few days trying to pop. That’s usually followed by it attacking me and then me corpsing and/or shocking.

in his case though the mob kept attacking when stunned early in the round…can a tick pass between attacks?

I may be wrong, but I think any spell that’s defined as ‘aggro’ (or makes mobs pissed at you) will cause this spasmodic attack. All you have to do is cause some damage to the mob and it’ll mort again.

This will be my last post on the topic. Complaining a lot is a good way to get in trouble :) My problem is not the inconvenience, but rather the stupidity of mobs at negative hps thrashing me.

Hopefully someone can sympathize with this.

You hit the Magistrate Sir Galden.

The Magistrate Sir Galden is incapacitated and will slowly die, if not aided.

A Ju-Ju Zombie utters the words, ‘xzatunso’

The Magistrate Sir Galden growls at a Ju-Ju Zombie and attacks!

The Magistrate Sir Galden brutally massacres a Ju-Ju Zombie with his slash.

A Ju-Ju Zombie has been banished to the astral plane!

Everything a Ju-Ju Zombie was carrying suddenly drops to the ground.

As a Ju-Ju Zombie dies, the magical link between a Ju-Ju Zombie and a juju zombie

charm is broken and a juju zombie charm crumbles into a pile of dust.

A Ju-Ju Zombie stops following you.

Love ya’ll!

–ditheca

Ditheca, use other undeads with juju,juju was programmed to let you use him in group,he rarely make last death blow, rest undeads will not let that thing happens and will always end up target.with levels such things also will reduce , stronger juju,stronger you(stronger offencive spells,stronger overal hand damage )

I agree with you, it is annoying. Hopefully some friendly coder will add it to his list of stuff to fix eventually.

Ok, I fixed it, fix in next crash or reboot.

thanks :)

With response times like this, I’ll have to think of more stuff that’s annoying and broken!

Thanks!

can we fix weasel? he has been leaving little weasel pellets everywhere.

:P

cast ‘grease’ Autolycos

wave Autolycos

snicker

I found a better weasel pic…I think that’s a weasel at least.

http://www.sexuast.com/gallery/anna-falchi/b-17.jpg

woot

yet another urban myth dispelled, apparently chicks dig weasel…

I thought of another one, if someone wants to tackle it. Replay is awesome, I use it all the time when groups are extremely spammy. There seems to be an issue with druids while shapeshifted though, they don’t have access to the replay command. It would be a nice fix, if you have time :)

Ok, it’s on The List.

And now it’s back off The List. Fixed, incor. (incor = in next crash or reboot).

Warriors still kinda suck. Can ya fix that? hehe. Add some natural AC onto primes or something..

..mind you, I haven’t got many of the new skills yet, so I may be out of line.

You can certainly complain about balance-related stuff but don’t expect me to say “yes I’ll fix that, ok it’s fixed.” I generally steer clear of messing with anything balance-related without heavy consultation of some of the gods that know more about the gameplay than I do.

We have recently added a few avatar warrior skills, they should help.

Another replay change suggestion:

have each public channel have separate buffers and make replay with no args pull 20 latest items from all the channels and replay {gossip | auction | quest} pull 20 latest from that specific channel?

Would be nice for those on telnet or those on clients with no scrollback.

regards

Yeah, right now the replay function seems to store a separate list for every character, it’d be really sweet if instead there was one longer list that everyone could see.

Even logging on and immediately typing replay gossip you could see what’s been going on! It’s easy to code too!

Yeah, right now the replay function seems to store a separate list for every character, it’d be really sweet if instead there was one longer list that everyone could see.

Even logging on and immediately typing replay gossip you could see what’s been going on! It’s easy to code too![/quote:1zlh60kt]

Separate lists make sense to some extent since there’s still tells, says and other private channels and you wouldn’t want the public stuff to get spammed away by private stuffs.

A central list for public stuffs would be very cool though. If it’s not being used already, it would also avoid saving 50+ copies of everything that came across the gossip channels. Being able to replay on entering the game would also be quite cool.

A Ju-Ju Zombie massacres an undead keep guard to small fragments with its hit.

A Ju-Ju Zombie massacres an undead keep guard to small fragments with its hit.

A Ju-Ju Zombie massacres an undead keep guard to small fragments with its hit.

A wraith misses an undead keep guard with its claw.

A wraith rakes an undead keep guard extremely hard.

A wraith massacres an undead keep guard to small fragments with its claw.

A wraith claws an undead keep guard extremely hard.

A wraith rakes an undead keep guard extremely hard.

A wraith claws an undead keep guard extremely hard.

A wraith claws an undead keep guard very hard.

A wraith rakes an undead keep guard very hard.

A wraith claws an undead keep guard very hard.

An undead keep guard misses you with his slash.

An undead keep guard looks shocked as he cuts himself on a Ju-Ju Zombie’s bone

armor!

An undead keep guard is stunned, but will probably regain consciousness again.

An undead keep guard misses a wraith with his slash.

An undead keep guard brutally massacres a Ju-Ju Zombie with his rake.

A Ju-Ju Zombie has been banished to the astral plane!

Everything a Ju-Ju Zombie was carrying suddenly drops to the ground.

As a Ju-Ju Zombie dies, the magical link between a Ju-Ju Zombie and a juju zombie

charm is broken and a juju zombie charm crumbles into a pile of dust.

A Ju-Ju Zombie stops following you.

I guess there’s still some things that could be worked on!

Ok, it shouldn’t be doing that, I’ll see if I can figure out what’s going on and stop it. I suspect if a mob has an attack sequence, it doesn’t check for him being disabled in the middle of it.

  • kjartan, who has chronic password forgetting problems

Fixed, incor.

Almost more of a balance issue, I haven’t seen a list of the available types of damage for weapons but it seems that the new deathblow skill is restricted to only slashing weapons. Is there a real difference between slashing and slicing? Could we have slicing type weapons added to the deathblow list? It seems that in the past the type of damage a weapon did was kind of random and didn’t matter a lot, while now they have an influence on gameplay.

Charles

I have modified both sharpen and deathblow slightly to look for a few more weapon types. However, they will not work with proc weapons regardless of what type of weapon type they are. This is done intentionally and will not be changed.

Enjoy,

Splork

Great change, unfortunately I’m travelling so won’t be able to play with it for a few more days.

Thanks!