** problem fixed **
Here is mudlet code to parse MSDPAFFECTS correctly:
Alias:
if not checkSpell("regeneration") then send("cast 'regen'") end
if not checkSpell("darksight") then send("darksi") end
if not checkSpell("stone skin") then send("cast 'stone skin'") end
if not checkSpell("infravision") then send("cast 'infravision'") end
if not checkSpell("mobility") then send("cast 'mobility'") end -- Mobility
if not checkSpell("detect magic") then send("cast 'detect m'") end
if not checkSpell("detect invisibility") then send("cast 'detect i'") endFunction:
function get_affects()
stringAffects=atcp.MSDPAFFECTS
stringAffects=string.gsub(stringAffects,string.char(3)..string.char(1),"")
stringAffects=string.gsub(stringAffects,string.char(1),",")
stringAffects=string.gsub(stringAffects,string.char(2),": ")
stringAffects=string.gsub(stringAffects,string.char(3)," ")
stringAffects=string.gsub(stringAffects,string.char(4),"")
affectsTable=stringAffects:split(",")
affects={}
for i,v in ipairs(affectsTable) do
if not (v:split(": ")[2]=="-1") then
affects[v:split(": ")[1]]=v:split(": ")[2]+0
end
end
end
function checkSpell(spell)
if table.contains(affects,spell) then
return true
else
return false
end
endI told you string_affects is obsolete. MSDPAFFECTS is the newer one.
yeah, it works
Thanks