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Area Opener

·3990 words·19 mins

Greetings!

After a nearly a year of design and construction, I am pleased to announce we will be holding an

opener quest this Sunday around Noon Central US Time. There will be some new EQ and Mobs along

with some special rewards for participants. In addition, there will be a secondary quest that will last

until Saturday at 12:00 a.m. Central US Time that will be open for players to take advantage of during

the week.

The new area is a great undertaking, and I’d like to take this time to thank the immortal staff in

helping out with the construction and review of a total of eleven new zones and over 550 rooms

as well as several new epics and several new forges to undertake to expand our player options.

Also, I’d like to take time to make special praise for the time and effort that Teker has spent

bringing the visions of this new venture to life by way of his skills and help. Be sure to give him

thanks when you see him next. The new zones are sure to bring some much needed and desired

content and challenges to the game as well as opening the doors for additional content down the line.

So, bring your thinking caps and anticipate a bit of challenge. All are welcomed to join. We will

will meet when the quest begins at West Gate in Bal Harbor. At the conclusion of the regular

quest, we will reveal and/or discuss the secondary quest that will last for the entire week if

you don’t discover it during the quest.

Thanks for playing, and we hope to see you guys at the quest! And remember: Not all challenges

shall require the use of a sword or spell :)

-Neptune

Object ‘ruby sceptre baator ice’, Item type: LIGHT

Item is: GLOW MAGIC

Weight: 4, Value: 584748gold, Worn in: TAKE HOLD

Can affect you as:

Affects: REGEN_MANA by 3

Affects: SAVING_SPELL by -3

Affects: MANA by 15

Only those who are at least supreme magic users and also apprentice avatars

, and supreme necromancers, and have attained supremacy in at least seven

classes may use this item.

Dropped from The Archdevil, Asmodeus (New Epic, 1.6B xp)

Object ‘seal asmodeus ness’, Item type: CLASP

Item is: GLOW MAGIC

Weight: 1, Value: 54673gold, Worn in: TAKE

Clasp can only be attached to:

torches and other held items

Clasp gives the user +2 BONUS_HAND_DAM

Only those who have attained supremacy in at least six classes may use this

item.

Dropped from General Adramalech

Object ‘sword negative energy chopper hell’, Item type: WEAPON

Item is: EVIL 3x40-ITEM TEMPORARY

Weight: 0, Value: 5000gold, Worn in: TAKE WIELD

Damage Dice is ‘4D3’

Can affect you as:

Affects: HITROLL by 2

Affects: DAMROLL by 2

Only those who have attained supremacy in at least three classes may use

this item.

Dropped by Baftis, Consort of Hell

Object ‘clasp green eye demon hell’, Item type: CLASP

Item is: GLOW MAGIC TEMPORARY 2x40-ITEM

Weight: 1, Value: 15000gold, Worn in: TAKE

Clasp can only be attached to:

Macuahuitl

Clasp is non-removable once attached.

Clasp gives the user +1 HITROLL

Clasp gives the user -1 ARMOR

Only those who have attained supremacy in at least two classes may use this

item.

(From Moradin)

You feel informed:

Object ’necklace broken bones min’, Item type: ARMOR

Item is: GLOW MAGIC CAN-SHAPESHIFT

Weight: 2, Value: 35484gold, Worn in: TAKE NECK

AC-apply is -0.2

Can affect you as:

Affects: MANA by 12

Affects: REGEN_MANA by 1

Only those who are primary supreme druids, and have attained supremacy in

at least five classes may use this item.

From froghemoth

Object ‘ring damned ice’, Item type: ARMOR

Item is: GLOW MAGIC

Weight: 1, Value: 84930gold, Worn in: TAKE FINGER

AC-apply is -0.0

Can affect you as:

Affects: HITROLL by 2

Affects: SPELL_BONUS by 5

Only those who are at least supreme magic users and also novice avatars,

and supreme druids, and supreme necromancers, and supreme bards may use

this item.

From Countess Fierna

the boots of unholy promises ..It has a soft glowing aura!

-0.4 ac hit +2 spellbonus 8

The Arch-Devil, Mephistopheles (Caina)

(in a hidden room, ene from a portal)

Object ‘helm helmet obsidian hell’, Item type: ARMOR

Item is: GLOW MAGIC 2x40-ITEM

Weight: 0, Value: 27585gold, Worn in: TAKE HEAD

AC-apply is -1.1

Can affect you as:

Affects: RESIST_FIRE by 10

Affects: FLY by 1

Only those who have attained supremacy in at least two classes may use this

item.

from obsidian devil

Object ‘bracelet bloody hell’, Item type: ARMOR

Item is: GLOW MAGIC 3x40-ITEM

Weight: 0, Value: 74648gold, Worn in: TAKE WRIST

AC-apply is -0.3

Can affect you as:

Affects: WEAPON_DAMAGE by 1

Affects: HITROLL by 1

Only those who are at least supreme thieves and warriors, and have attained

supremacy in at least three classes may use this item.

  • Bileth, Duke of Hell

Object ‘medallion snow flake snowflake hell’, Item type: COMPONENT

Item is: GLOW MAGIC

Weight: 0, Value: 15000gold, Worn in: TAKE

From The Archomental, Prince Cryonax

Object ’emblem eternal night clasp ice’, Item type: CLASP

Item is: GLOW MAGIC INVENTORY

Weight: 1, Value: 36475gold, Worn in: TAKE

Clasp can only be attached to:

one-handed weapons

Clasp gives the user +2 REGEN_MANA

Clasp gives the user +2 REGEN_HP

Only those who have attained supremacy in at least six classes may use this

item.

  • Unknown

Risky claims frostmare pops a +hit +dam armor.

Object ’leg plates legplates unholy’, Item type: ARMOR

Item is: GLOW MAGIC

Weight: 4, Value: 26593gold, Worn in: TAKE LEGS

AC-apply is -1.5

Can affect you as:

Affects: REGEN_MOVE by 5

Affects: HITROLL by 1

Only those who are at least supreme thieves, warriors, or monks may use

this item.

  • mezzoloth fighter

Object ‘bracelet burning embers’, Item type: ARMOR

Item is: GLOW MAGIC CAN-SHAPESHIFT

Weight: 1, Value: 24872gold, Worn in: TAKE WRIST

AC-apply is -0.1

Can affect you as:

Affects: RESIST_FIRE by 5

Affects: SAVING_POISON by -2

Only those who are at least experienced magic users, clerics, thieves,

warriors, druids, necromancers, bards, or monks may use this item.

  • dergholoth brute

Object ‘katana serrated sword chopper hell’, Item type: WEAPON

Item is: GLOW EVIL 3x40-ITEM TEMPORARY

Weight: 4, Value: 46475gold, Worn in: TAKE WIELD

Damage Dice is ‘4D3’

Can affect you as:

Affects: HITROLL by 2

Affects: DAMROLL by 1

Only those who have attained supremacy in at least three classes may use

this item.

  • General Adramelech

Object ‘sword bastard unholy chopper hell’, Item type: WEAPON

Item is: GLOW EVIL 3x40-ITEM TEMPORARY

Weight: 0, Value: 5000gold, Worn in: TAKE WIELD

Damage Dice is ‘4D3’

Can affect you as:

Affects: HITROLL by 1

Affects: DAMROLL by 1

Only those who have attained supremacy in at least three classes may use

this item.

  • unknown

crown twisted tongues 3x40 item 76648 coins head -0.9 ac -1 saving spells mana +10 from blasphemer’

The counter for the secondary quest deadline is here:

<LINK_TEXT text=“https://www.tickcounter.com/countdown/1 … t-deadline”>https://www.tickcounter.com/countdown/1001348/slothmud-lower-planes-opener-quest-deadline</LINK_TEXT>

Respectfully

–Idj

Second quest:

Neptune gossips– ‘You will be able to forge drachma tokens’

Neptune gossips– ’the forger is someone named Moradin hidden in the bowels of the lower planes there’

Neptune gossips– ‘There are five cps to find throughout the 11 new zones’

Note:  Forger is in: The Lower Planes - Maladomini.

You feel informed:

Object ’emblem eternal night clasp ice’, Item type: CLASP

Item is: GLOW MAGIC

Weight: 1, Value: 36475gold, Worn in: TAKE

Clasp can only be attached to:

one-handed weapons

Clasp gives the user +2 REGEN_MANA

Clasp gives the user +2 REGEN_HP

Only those who have attained supremacy in at least six classes may use this

item.

Pops on Devils, I think

You feel informed:

Object ‘diamond huge yellow gem’, Item type: TREASURE

Item is: GLOW MAGIC

Weight: 3, Value: 100000gold, Worn in: TAKE HOLD

Can affect you as:

Affects: HITROLL by 1

Affects: SPELL_BONUS by 5

Only those who are at least supreme magic users, clerics, druids,

necromancers, or bards may use this item.

FOUND DA FORGES!!! Thanks to Padme, Swarv, and Cy for exploring area with meh last night!

City of Dis is trackable off Maladomini level (can track elite-malebranch, or forger by name, etc)

You are in The Lower Planes - City of Dis. Also in this area are:

Name - Location


Swarvenstein - Brimstone and Dispater’s Highway

Cyprimus - Brimstone and Dispater’s Highway

Padme - Brimstone and Dispater’s Highway

The Hellforge

Smoke fills the foundry where rings the hammer strikes of the smith. A

bright glow covers the ground around a large, magnificent anvil of

undeterminable properties. A great pit of dirty water stands beside the

anvil and a large array of various implements and smithin tools hang about

the area. Every so often, a flaring plume of flame rises momentarily

flooding the entire foundry with bright light, causing the eyes to tear up

and smaller hairs to singe.

Exits: East

A glowing anvil lights the ground with its glow…It has a soft glowing aura!

(Brilliant Red Aura) Khurnagg’ll, the Hell Forger, swings a mighty hammer.

forge

I can forge:

Cost Item


+4000000 the mark of the black mass

+4000000 a bundle of connective tissue

+4000000 a winged emblem

+4000000 a bracer of the black heart

+5000000 the gem of souls

+3000000 The Winterblade

*5000000 a seal of the dying flame

Object ‘mark black mass clasp dis’, Item type: CLASP

Item is: GLOW MAGIC

Weight: 1, Value: 100000gold, Worn in: TAKE

Clasp can only be attached to:

the gloves of the unholy rite

Clasp gives the user +5 MANA

Clasp gives the user +5 BONUS_SPELL_BONUS

Only those who are at least adept avatars may use this item.

Requires: 4000000 coins, 1x a flask of ghostly whispers (0),

1x a vial of spent virgin’s blood (0), 1x a pouch of unholy sacrament (0),

1x an unholy sacrificial dagger (0), 1x a vial of demon’s blood (0),

1x a pinch of brimstone (0)

Object ‘bundle connective tissue dis’, Item type: CLASP

Item is: GLOW MAGIC

Weight: 1, Value: 100000gold, Worn in: TAKE

Clasp can only be attached to:

a necklace of broken bones

Clasp gives the user +1 HAND_DAMAGE

Only those who have attained supremacy in at least six classes may use this

item.

Requires: 4000000 coins, 1x a glob of ectoplasm (0), 1x a hellfire ember (0),

1x a horned devil skull (0), 1x a bar of cold iron (0), 1x a rot grub larva (0),

1x a rotten eyeball (0)

Object ’emblem winged wing dis’, Item type: CLASP

Item is: GLOW MAGIC

Weight: 1, Value: 100000gold, Worn in: TAKE

Clasp can only be attached to:

the mail of the red death

Clasp gives the user +10 MANA

Clasp gives the user +1 REGEN_MANA

Only those who have attained supremacy in at least five classes may use

this item.

Requires: 4000000 coins, 1x a black devil’s wing (0),

1x a red devil’s wing (0), 1x a blue devil’s wing (0), 1x a white devil’s wing (0),

1x a voodoo doll (0), 1x an erinye feather (0)

Object ‘bracer black heart ice’, Item type: ARMOR

Item is: GLOW MAGIC 2x40-ITEM

Weight: 3, Value: 309445gold, Worn in: TAKE WRIST

AC-apply is -0.1

Can affect you as:

Affects: STAB_DAMAGE by 5

Affects: DAMROLL by 1

Affects: RESIST_FIRE by -5

Only those who are at least supreme thieves, and have attained supremacy in

at least two classes may use this item.

Requires: 4000000 coins, 1x a black opal bracelet (0),

1x a demonic wristband (0), 1x the hellwasp’s stinger (0), 1x a flask of dying breath (1),

1x a selenium rod (0)

Object ‘gem souls clasp ice’, Item type: CLASP

Item is: GLOW MAGIC

Weight: 2, Value: 127645gold, Worn in: TAKE

Clasp can only be attached to:

a shield of fiendish delights

Clasp is non-removable once attached.

Clasp gives the user +1 REDUCE_DAMAGE

Clasp gives the user +15 HITPOINT

Only those who are at least supreme thieves and also supreme warriors, and

apprentice avatars, and have attained supremacy in at least seven classes

may use this item.

Requires: 5000000 coins, 1x filigree of platinum (0),

1x a huge yellow diamond (0), 1x the heart of a vampire (0),

1x an abyssal containment gem (0), 1x the tears of a fallen angel (0)

Object ‘blade winter winterblade sword hell’, Item type: WEAPON

Item is: GLOW MAGIC 3x40-ITEM

Weight: 4, Value: 324356gold, Worn in: TAKE WIELD

Damage Dice is ‘3D6’

Can affect you as:

Affects: DAMROLL by 2

Affects: MAX_CON by 1

Only those who have attained supremacy in at least three classes may use

this item.

Requires: 3000000 coins, 1x a broken blade of ice (0),

1x a frost-covered hilt (0), 1x a snowflake medallion (0), 1x a large winter opal (0),

1x a blue demon’s eye (0)

Object ‘seal dying flame hell’, Item type: CLASP

Item is: GLOW MAGIC

Weight: 0, Value: 25000gold, Worn in: TAKE

Clasp can only be attached to:

The Winterblade

Only those who are primary supreme warriors, and have attained supremacy in

at least five classes may use this item.

Requires: 5000000 coins, 1x Brilliant Sword of Vengeance (0),

1x Raven’s Fire (0), 1x a torturing tool (0), 1x magical ball of flames (0),

1x a bar of cold iron (0)

This city also has a storekeeper, forger is an armor trader, there is an innkeeper to rent at, etc.

North-west then up to room that seems it might be an epic spawning room.

You feel informed:

Object ‘steel girth’, Item type: ARMOR

Item is: NOBITS

Weight: 15, Value: 3500gold, Worn in: TAKE WAIST

AC-apply is -0.3

Only those who are at least apprentice thieves and warriors may use this

item.

pops on Sekolah, the Devil Shark

Object ‘gauntlets unholy might ice’, Item type: ARMOR

Item is: GLOW MAGIC 3x40-ITEM

Weight: 4, Value: 75858gold, Worn in: TAKE HANDS

AC-apply is -0.3

Can affect you as:

Affects: WEAPON_DAMAGE by 3

Affects: STR by 1

Popped on Baalzephon in Caina… I think.

Object ‘shield thundering thunder fist’, Item type: ARMOR

Item is: GLOW MAGIC

Weight: 3, Value: 75648gold, Worn in: TAKE SHIELD

AC-apply is -1.0

Can affect you as:

Affects: HAND_DAMAGE by 1

Affects: HITROLL by 1

Only those who are at least novice avatars and also supreme monks may use

this item.

Popped on Buer in Mala.

Object ‘circlet striking hell’, Item type: ARMOR

Item is: GLOW MAGIC 3x40-ITEM

Weight: 0, Value: 74648gold, Worn in: TAKE HEAD

AC-apply is -1.1

Can affect you as:

Affects: CON by 1

Affects: HITROLL by 1

Only those who have attained supremacy in at least three classes may use

this item.

Popped on Lamia noble in city of Dis… I think.

You feel informed:

Object ‘feather erinye cp’, Item type: COMPONENT

Item is: GLOW MAGIC

Weight: 1, Value: 7500gold, Worn in: TAKE

Popped on Erinye Sentinel in Avernus… I think.

Greetings

Quick update:

As promised, the Maze section of Nessus can now be shaowwalked through as can the entire zone

be tracked within. I do, however, want to make a note here: at no time was it intended to have the

maze traversed normally while shifted. Please make no mistake that this will be addressed at some

point in time as the proc that governs those rooms is a relatively new type, and like most new things,

may require a tweak here and there. If the behavior of the mae changes, I will make a note here or

elsewhere on the forum.

I hope that helps. Thanks.

-Neptune

I started work on the winterblade tonight by soloing Ivan. I eventually loaded 2 hilts and 2 blades. I took them to the gypsy blacksmith to forge into a Raven’s Fires only to find the forge proc is broken. Checked logs from my last Raven’s Fire forge and definitely think something is broken as “forge fire” worked then. Forge now appears to forge the hilt cp which is a cp used in the forge… (a recursive forge) rather than the raven’s fire.

Info is just so people know for now. Will chase an imm (Nep) in game and post when fixed. Will ask for the handle and 3.5m forge cost to be reimbursed. Recursive issue shows on eqlist as well.

Fixed the typo in the Raven’s Fire forge.

It should forge the correct item now.

Hope that helps.

-Neptune

Neptune did you mod Executioner’s Pupils in Prison by any chance for the Winterblade Forge? 135 kills now and nothing. Wealth and Glory seems to suggest the item still pops. I’m nearing that point where I am a bit suspicious… most things in sloth pop within 100 kills.

EDIT: Beware Maniac may have identified some issues last night that may mean the pupil’s won’t pop. He’s email the other imms for comment. Best not to cycle them for now.

I posted in the changelog thread that the algorithm has been changed for mobs that pop in multiple rooms that should “fix” this problem. I put fix in quotes because there was an obscure way a player could beat the algorithm and get the pop you’re looking for but it’d be hard to figure it out without access to the code.

It should be straightforward now.

You get a torturing tool from the corpse of an executioner’s pupil that’s on the ground.

You get gold coins from the corpse of an executioner’s pupil that’s on the ground.

There were 1587 coins.

Thanks Imms.

On a side note, I believe Waza has forged the Winterblade now. I am just the rod cp away from forging the clasp. I will loan my clasp to Waza for testing when I am complete. I have spares of the difficult cp’s in the clasp forge for trade for cp’s in the winterblade forge if anyone has. I will also liberate the cp’s from you for other goodies if you are interested.

So I forged the seal clasp for the winterblade…

cast ‘id’ seal

Ok.

You feel informed:

Object ‘seal dying flame hell’, Item type: CLASP

Item is: GLOW MAGIC

Weight: 0, Value: 25000gold, Worn in: TAKE

Clasp can only be attached to:

The Winterblade

Only those who are primary supreme warriors, and have attained supremacy in

at least five classes may use this item.

The bar of cold iron loads on cambion-half-breed in Malbolge. I have loaned the clasp to waza as it’s not personal and asked him to test. I am searching for “a broken blade of ice” to finish the winterblade and I still have lots of clasp cp’s for trade.

This is the stat with the clasp attached, clasp also detaches.

cast ‘id’ blade

Ok.

You feel informed:

Object ‘blade winter winterblade sword hell’, Item type: WEAPON

Item is: GLOW MAGIC 3x40-ITEM

Weight: 4, Value: 324356gold, Worn in: TAKE WIELD

Damage Dice is ‘6D4’

Can affect you as:

Affects: DAMROLL by 2

Affects: MAX_CON by 1

Only those who have attained supremacy in at least three classes may use

this item.

Finally finished the Winterblade and clasp tonight… A bit more info… Cryonax loads in Frost Giant / Ancient Darkness / Winterwolf.

I had a run of bad luck 22 kills to get the broken blade of ice cp.

Blade appears to proc 1/10. It should be a bit of an improvement of Brilliant Sword of Valor overall.

I have spare cp’s… but you’ll probably get them yourself by the time the broken blade of ice loads.

Thanks to Nep for the design and areas.

I’m looking for the key to get to Arioch in City of Dis, if someone knows what that is from the opener quest. I’ve tried most of the keys that pop on EU in the eqlist. A couple more to try tomorrow.

I know every time we killed him, we either ambushed Arioch directly or we ambushed a watcher, and everyone else shadowwalked in. In other words, don’t think anyone found the key.

Roga found this in his logs…

A gigantic key fashioned from stone bears the insigna of the archdevil. { ennui gatekeeper } However this key is the city gate key, and it does not open the door. Who did you ambush in there? Arioch is not close enough it says.

I have spoken with Neptune and come up with an agreed mapping format which I have used to produce maps for all of the new areas recently added to EU. Neptune has fairly high standards (so I found out), which I think is ultimately good for the game - and I think that shows in his area design. Draft maps I will make available in the next few days, so any small detail can be corrected, before my final submission of all 12 maps. Creating maps is far more work than you’d expect. I’ve spent a good part of 5-7 days doing this. The work of the first day is almost completely wasted due to the learning curve of figuring out how to do things better. I am no graphical artist like Zaq, but new maps will be easy to read and functional. In fact I remember someone commenting about the drachma Zaq received for creating the original EU maps, and he said that it wasn’t worth the drachma… something I now perfectly understand.

Regarding the new areas in general… I am very impressed, because the xp, items and coins I think offer the future of sloth in regards to improved area design. The areas are deadly… however I found no blockers, so get your fly, water breath, visage and spell shield up and you can ferret around down there fairly easily. Walking around unshifted without -14ac is ill advised, however if you do get attacked by something… best to web it in place before you retreat. If you get mobbed by a few mobs, you’ll end up recalling.

I do believe that the group sized non-epic mobs could be run continuously there, however without maps to navigate it’s difficult to string a run together, something I hope my maps will go a ways to addressing. There are some issues that could make some of the zones unfavorable, rivers, no gate rooms and swarming little aggros, but if players were to make some blast triggers for some mob actions, things could be more smooth.

There are a lot of useful potions and small jewels popping down there - I suspect that half the group would be spent spinning the wheel. Regarding the jewels, it would be better if the leader saved them up, sold them at the jeweler and split the coins at the end of the group. Regarding the potions, the heal ones should go to the tank, and mana ones to the healo if you put the interests of the group first - but there is always that one entitled player who thinks the game revolves around them whose bound to whine about “not getting anything” for all the botting and bad attitudes they have been contributing.

I will look into creating a list of capture texts for all the small mobs so you can write actions for them if I get around to it, some mobs do have vulnerabilities. I also should like a Potion Identification Substitution list.

Tomorrow before the quest I may lead a few hours there - just the non chop mobs to start forming a group xp run and to see how the group xp counters fair. I think it’s a mistake to see EU as an epic chop and eq area. We need to start seeing it by all the other angles worked into the design such as small group, two man and large group non chop xp. See you at the quest.

Phlegethos

http://oi65.tinypic.com/244e93l.jpg

Caina

http://oi63.tinypic.com/2i1cldd.jpg

City of Dis

http://oi64.tinypic.com/2d886v.jpg

Maladomini

http://oi63.tinypic.com/2ymv9kz.jpg

Malbolge

http://oi65.tinypic.com/15z2mnc.jpg

Gehenna

http://oi68.tinypic.com/2wf1gk4.jpg

The Plane of Ice

http://oi64.tinypic.com/2ztc6j7.jpg

Avernus

http://oi67.tinypic.com/2v9exzk.jpg

Nessus

http://oi67.tinypic.com/2drsw0p.jpg

The Abyssal Vortex

http://oi67.tinypic.com/2zzkx9j.jpg

Stygia

http://oi66.tinypic.com/919mwp.jpg

Minauros

http://oi66.tinypic.com/2irx4dj.jpg

They are only drafts, map fixes and resolution will be improved for finals.

Ok Draft EU Maps are all up. Let me know any mistakes before publishing.