Greetings!
After a nearly a year of design and construction, I am pleased to announce we will be holding an
opener quest this Sunday around Noon Central US Time. There will be some new EQ and Mobs along
with some special rewards for participants. In addition, there will be a secondary quest that will last
until Saturday at 12:00 a.m. Central US Time that will be open for players to take advantage of during
the week.
The new area is a great undertaking, and I’d like to take this time to thank the immortal staff in
helping out with the construction and review of a total of eleven new zones and over 550 rooms
as well as several new epics and several new forges to undertake to expand our player options.
Also, I’d like to take time to make special praise for the time and effort that Teker has spent
bringing the visions of this new venture to life by way of his skills and help. Be sure to give him
thanks when you see him next. The new zones are sure to bring some much needed and desired
content and challenges to the game as well as opening the doors for additional content down the line.
So, bring your thinking caps and anticipate a bit of challenge. All are welcomed to join. We will
will meet when the quest begins at West Gate in Bal Harbor. At the conclusion of the regular
quest, we will reveal and/or discuss the secondary quest that will last for the entire week if
you don’t discover it during the quest.
Thanks for playing, and we hope to see you guys at the quest! And remember: Not all challenges
shall require the use of a sword or spell :)
-Neptune
Object ‘ruby sceptre baator ice’, Item type: LIGHT
Item is: GLOW MAGIC
Weight: 4, Value: 584748gold, Worn in: TAKE HOLD
Can affect you as:
Affects: REGEN_MANA by 3
Affects: SAVING_SPELL by -3
Affects: MANA by 15
Only those who are at least supreme magic users and also apprentice avatars
, and supreme necromancers, and have attained supremacy in at least seven
classes may use this item.
Dropped from The Archdevil, Asmodeus (New Epic, 1.6B xp)
Object ‘seal asmodeus ness’, Item type: CLASP
Item is: GLOW MAGIC
Weight: 1, Value: 54673gold, Worn in: TAKE
Clasp can only be attached to:
torches and other held items
Clasp gives the user +2 BONUS_HAND_DAM
Only those who have attained supremacy in at least six classes may use this
item.
Dropped from General Adramalech
Object ‘sword negative energy chopper hell’, Item type: WEAPON
Item is: EVIL 3x40-ITEM TEMPORARY
Weight: 0, Value: 5000gold, Worn in: TAKE WIELD
Damage Dice is ‘4D3’
Can affect you as:
Affects: HITROLL by 2
Affects: DAMROLL by 2
Only those who have attained supremacy in at least three classes may use
this item.
Dropped by Baftis, Consort of Hell
Object ‘clasp green eye demon hell’, Item type: CLASP
Item is: GLOW MAGIC TEMPORARY 2x40-ITEM
Weight: 1, Value: 15000gold, Worn in: TAKE
Clasp can only be attached to:
Macuahuitl
Clasp is non-removable once attached.
Clasp gives the user +1 HITROLL
Clasp gives the user -1 ARMOR
Only those who have attained supremacy in at least two classes may use this
item.
(From Moradin)
You feel informed:
Object ’necklace broken bones min’, Item type: ARMOR
Item is: GLOW MAGIC CAN-SHAPESHIFT
Weight: 2, Value: 35484gold, Worn in: TAKE NECK
AC-apply is -0.2
Can affect you as:
Affects: MANA by 12
Affects: REGEN_MANA by 1
Only those who are primary supreme druids, and have attained supremacy in
at least five classes may use this item.
From froghemoth
Object ‘ring damned ice’, Item type: ARMOR
Item is: GLOW MAGIC
Weight: 1, Value: 84930gold, Worn in: TAKE FINGER
AC-apply is -0.0
Can affect you as:
Affects: HITROLL by 2
Affects: SPELL_BONUS by 5
Only those who are at least supreme magic users and also novice avatars,
and supreme druids, and supreme necromancers, and supreme bards may use
this item.
From Countess Fierna
-0.4 ac hit +2 spellbonus 8
The Arch-Devil, Mephistopheles (Caina)
(in a hidden room, ene from a portal)
Object ‘helm helmet obsidian hell’, Item type: ARMOR
Item is: GLOW MAGIC 2x40-ITEM
Weight: 0, Value: 27585gold, Worn in: TAKE HEAD
AC-apply is -1.1
Can affect you as:
Affects: RESIST_FIRE by 10
Affects: FLY by 1
Only those who have attained supremacy in at least two classes may use this
item.
from obsidian devil
Object ‘bracelet bloody hell’, Item type: ARMOR
Item is: GLOW MAGIC 3x40-ITEM
Weight: 0, Value: 74648gold, Worn in: TAKE WRIST
AC-apply is -0.3
Can affect you as:
Affects: WEAPON_DAMAGE by 1
Affects: HITROLL by 1
Only those who are at least supreme thieves and warriors, and have attained
supremacy in at least three classes may use this item.
- Bileth, Duke of Hell
Object ‘medallion snow flake snowflake hell’, Item type: COMPONENT
Item is: GLOW MAGIC
Weight: 0, Value: 15000gold, Worn in: TAKE
From The Archomental, Prince Cryonax
Object ’emblem eternal night clasp ice’, Item type: CLASP
Item is: GLOW MAGIC INVENTORY
Weight: 1, Value: 36475gold, Worn in: TAKE
Clasp can only be attached to:
one-handed weapons
Clasp gives the user +2 REGEN_MANA
Clasp gives the user +2 REGEN_HP
Only those who have attained supremacy in at least six classes may use this
item.
- Unknown
Risky claims frostmare pops a +hit +dam armor.
Object ’leg plates legplates unholy’, Item type: ARMOR
Item is: GLOW MAGIC
Weight: 4, Value: 26593gold, Worn in: TAKE LEGS
AC-apply is -1.5
Can affect you as:
Affects: REGEN_MOVE by 5
Affects: HITROLL by 1
Only those who are at least supreme thieves, warriors, or monks may use
this item.
- mezzoloth fighter
Object ‘bracelet burning embers’, Item type: ARMOR
Item is: GLOW MAGIC CAN-SHAPESHIFT
Weight: 1, Value: 24872gold, Worn in: TAKE WRIST
AC-apply is -0.1
Can affect you as:
Affects: RESIST_FIRE by 5
Affects: SAVING_POISON by -2
Only those who are at least experienced magic users, clerics, thieves,
warriors, druids, necromancers, bards, or monks may use this item.
- dergholoth brute
Object ‘katana serrated sword chopper hell’, Item type: WEAPON
Item is: GLOW EVIL 3x40-ITEM TEMPORARY
Weight: 4, Value: 46475gold, Worn in: TAKE WIELD
Damage Dice is ‘4D3’
Can affect you as:
Affects: HITROLL by 2
Affects: DAMROLL by 1
Only those who have attained supremacy in at least three classes may use
this item.
- General Adramelech
Object ‘sword bastard unholy chopper hell’, Item type: WEAPON
Item is: GLOW EVIL 3x40-ITEM TEMPORARY
Weight: 0, Value: 5000gold, Worn in: TAKE WIELD
Damage Dice is ‘4D3’
Can affect you as:
Affects: HITROLL by 1
Affects: DAMROLL by 1
Only those who have attained supremacy in at least three classes may use
this item.
- unknown
crown twisted tongues 3x40 item 76648 coins head -0.9 ac -1 saving spells mana +10 from blasphemer’
The counter for the secondary quest deadline is here:
Respectfully
–Idj
Second quest:
Neptune gossips– ‘You will be able to forge drachma tokens’
Neptune gossips– ’the forger is someone named Moradin hidden in the bowels of the lower planes there’
Neptune gossips– ‘There are five cps to find throughout the 11 new zones’
Note: Forger is in: The Lower Planes - Maladomini.
You feel informed:
Object ’emblem eternal night clasp ice’, Item type: CLASP
Item is: GLOW MAGIC
Weight: 1, Value: 36475gold, Worn in: TAKE
Clasp can only be attached to:
one-handed weapons
Clasp gives the user +2 REGEN_MANA
Clasp gives the user +2 REGEN_HP
Only those who have attained supremacy in at least six classes may use this
item.
Pops on Devils, I think
You feel informed:
Object ‘diamond huge yellow gem’, Item type: TREASURE
Item is: GLOW MAGIC
Weight: 3, Value: 100000gold, Worn in: TAKE HOLD
Can affect you as:
Affects: HITROLL by 1
Affects: SPELL_BONUS by 5
Only those who are at least supreme magic users, clerics, druids,
necromancers, or bards may use this item.
FOUND DA FORGES!!! Thanks to Padme, Swarv, and Cy for exploring area with meh last night!
City of Dis is trackable off Maladomini level (can track elite-malebranch, or forger by name, etc)
You are in The Lower Planes - City of Dis. Also in this area are:
Name - Location
Swarvenstein - Brimstone and Dispater’s Highway
Cyprimus - Brimstone and Dispater’s Highway
Padme - Brimstone and Dispater’s Highway
The Hellforge
Smoke fills the foundry where rings the hammer strikes of the smith. A
bright glow covers the ground around a large, magnificent anvil of
undeterminable properties. A great pit of dirty water stands beside the
anvil and a large array of various implements and smithin tools hang about
the area. Every so often, a flaring plume of flame rises momentarily
flooding the entire foundry with bright light, causing the eyes to tear up
and smaller hairs to singe.
Exits: East
A glowing anvil lights the ground with its glow…It has a soft glowing aura!
(Brilliant Red Aura) Khurnagg’ll, the Hell Forger, swings a mighty hammer.
forge
I can forge:
Cost Item
+4000000 the mark of the black mass
+4000000 a bundle of connective tissue
+4000000 a winged emblem
+4000000 a bracer of the black heart
+5000000 the gem of souls
+3000000 The Winterblade
*5000000 a seal of the dying flame
Object ‘mark black mass clasp dis’, Item type: CLASP
Item is: GLOW MAGIC
Weight: 1, Value: 100000gold, Worn in: TAKE
Clasp can only be attached to:
the gloves of the unholy rite
Clasp gives the user +5 MANA
Clasp gives the user +5 BONUS_SPELL_BONUS
Only those who are at least adept avatars may use this item.
Requires: 4000000 coins, 1x a flask of ghostly whispers (0),
1x a vial of spent virgin’s blood (0), 1x a pouch of unholy sacrament (0),
1x an unholy sacrificial dagger (0), 1x a vial of demon’s blood (0),
1x a pinch of brimstone (0)
Object ‘bundle connective tissue dis’, Item type: CLASP
Item is: GLOW MAGIC
Weight: 1, Value: 100000gold, Worn in: TAKE
Clasp can only be attached to:
a necklace of broken bones
Clasp gives the user +1 HAND_DAMAGE
Only those who have attained supremacy in at least six classes may use this
item.
Requires: 4000000 coins, 1x a glob of ectoplasm (0), 1x a hellfire ember (0),
1x a horned devil skull (0), 1x a bar of cold iron (0), 1x a rot grub larva (0),
1x a rotten eyeball (0)
Object ’emblem winged wing dis’, Item type: CLASP
Item is: GLOW MAGIC
Weight: 1, Value: 100000gold, Worn in: TAKE
Clasp can only be attached to:
the mail of the red death
Clasp gives the user +10 MANA
Clasp gives the user +1 REGEN_MANA
Only those who have attained supremacy in at least five classes may use
this item.
Requires: 4000000 coins, 1x a black devil’s wing (0),
1x a red devil’s wing (0), 1x a blue devil’s wing (0), 1x a white devil’s wing (0),
1x a voodoo doll (0), 1x an erinye feather (0)
Object ‘bracer black heart ice’, Item type: ARMOR
Item is: GLOW MAGIC 2x40-ITEM
Weight: 3, Value: 309445gold, Worn in: TAKE WRIST
AC-apply is -0.1
Can affect you as:
Affects: STAB_DAMAGE by 5
Affects: DAMROLL by 1
Affects: RESIST_FIRE by -5
Only those who are at least supreme thieves, and have attained supremacy in
at least two classes may use this item.
Requires: 4000000 coins, 1x a black opal bracelet (0),
1x a demonic wristband (0), 1x the hellwasp’s stinger (0), 1x a flask of dying breath (1),
1x a selenium rod (0)
Object ‘gem souls clasp ice’, Item type: CLASP
Item is: GLOW MAGIC
Weight: 2, Value: 127645gold, Worn in: TAKE
Clasp can only be attached to:
a shield of fiendish delights
Clasp is non-removable once attached.
Clasp gives the user +1 REDUCE_DAMAGE
Clasp gives the user +15 HITPOINT
Only those who are at least supreme thieves and also supreme warriors, and
apprentice avatars, and have attained supremacy in at least seven classes
may use this item.
Requires: 5000000 coins, 1x filigree of platinum (0),
1x a huge yellow diamond (0), 1x the heart of a vampire (0),
1x an abyssal containment gem (0), 1x the tears of a fallen angel (0)
Object ‘blade winter winterblade sword hell’, Item type: WEAPON
Item is: GLOW MAGIC 3x40-ITEM
Weight: 4, Value: 324356gold, Worn in: TAKE WIELD
Damage Dice is ‘3D6’
Can affect you as:
Affects: DAMROLL by 2
Affects: MAX_CON by 1
Only those who have attained supremacy in at least three classes may use
this item.
Requires: 3000000 coins, 1x a broken blade of ice (0),
1x a frost-covered hilt (0), 1x a snowflake medallion (0), 1x a large winter opal (0),
1x a blue demon’s eye (0)
Object ‘seal dying flame hell’, Item type: CLASP
Item is: GLOW MAGIC
Weight: 0, Value: 25000gold, Worn in: TAKE
Clasp can only be attached to:
The Winterblade
Only those who are primary supreme warriors, and have attained supremacy in
at least five classes may use this item.
Requires: 5000000 coins, 1x Brilliant Sword of Vengeance (0),
1x Raven’s Fire (0), 1x a torturing tool (0), 1x magical ball of flames (0),
1x a bar of cold iron (0)
This city also has a storekeeper, forger is an armor trader, there is an innkeeper to rent at, etc.
North-west then up to room that seems it might be an epic spawning room.
You feel informed:
Object ‘steel girth’, Item type: ARMOR
Item is: NOBITS
Weight: 15, Value: 3500gold, Worn in: TAKE WAIST
AC-apply is -0.3
Only those who are at least apprentice thieves and warriors may use this
item.
pops on Sekolah, the Devil Shark
Object ‘gauntlets unholy might ice’, Item type: ARMOR
Item is: GLOW MAGIC 3x40-ITEM
Weight: 4, Value: 75858gold, Worn in: TAKE HANDS
AC-apply is -0.3
Can affect you as:
Affects: WEAPON_DAMAGE by 3
Affects: STR by 1
Popped on Baalzephon in Caina… I think.
Object ‘shield thundering thunder fist’, Item type: ARMOR
Item is: GLOW MAGIC
Weight: 3, Value: 75648gold, Worn in: TAKE SHIELD
AC-apply is -1.0
Can affect you as:
Affects: HAND_DAMAGE by 1
Affects: HITROLL by 1
Only those who are at least novice avatars and also supreme monks may use
this item.
Popped on Buer in Mala.
Object ‘circlet striking hell’, Item type: ARMOR
Item is: GLOW MAGIC 3x40-ITEM
Weight: 0, Value: 74648gold, Worn in: TAKE HEAD
AC-apply is -1.1
Can affect you as:
Affects: CON by 1
Affects: HITROLL by 1
Only those who have attained supremacy in at least three classes may use
this item.
Popped on Lamia noble in city of Dis… I think.
You feel informed:
Object ‘feather erinye cp’, Item type: COMPONENT
Item is: GLOW MAGIC
Weight: 1, Value: 7500gold, Worn in: TAKE
Popped on Erinye Sentinel in Avernus… I think.
Greetings
Quick update:
As promised, the Maze section of Nessus can now be shaowwalked through as can the entire zone
be tracked within. I do, however, want to make a note here: at no time was it intended to have the
maze traversed normally while shifted. Please make no mistake that this will be addressed at some
point in time as the proc that governs those rooms is a relatively new type, and like most new things,
may require a tweak here and there. If the behavior of the mae changes, I will make a note here or
elsewhere on the forum.
I hope that helps. Thanks.
-Neptune
I started work on the winterblade tonight by soloing Ivan. I eventually loaded 2 hilts and 2 blades. I took them to the gypsy blacksmith to forge into a Raven’s Fires only to find the forge proc is broken. Checked logs from my last Raven’s Fire forge and definitely think something is broken as “forge fire” worked then. Forge now appears to forge the hilt cp which is a cp used in the forge… (a recursive forge) rather than the raven’s fire.
Info is just so people know for now. Will chase an imm (Nep) in game and post when fixed. Will ask for the handle and 3.5m forge cost to be reimbursed. Recursive issue shows on eqlist as well.
Fixed the typo in the Raven’s Fire forge.
It should forge the correct item now.
Hope that helps.
-Neptune
Neptune did you mod Executioner’s Pupils in Prison by any chance for the Winterblade Forge? 135 kills now and nothing. Wealth and Glory seems to suggest the item still pops. I’m nearing that point where I am a bit suspicious… most things in sloth pop within 100 kills.
EDIT: Beware Maniac may have identified some issues last night that may mean the pupil’s won’t pop. He’s email the other imms for comment. Best not to cycle them for now.
I posted in the changelog thread that the algorithm has been changed for mobs that pop in multiple rooms that should “fix” this problem. I put fix in quotes because there was an obscure way a player could beat the algorithm and get the pop you’re looking for but it’d be hard to figure it out without access to the code.
It should be straightforward now.
You get a torturing tool from the corpse of an executioner’s pupil that’s on the ground.
You get gold coins from the corpse of an executioner’s pupil that’s on the ground.
There were 1587 coins.
Thanks Imms.
On a side note, I believe Waza has forged the Winterblade now. I am just the rod cp away from forging the clasp. I will loan my clasp to Waza for testing when I am complete. I have spares of the difficult cp’s in the clasp forge for trade for cp’s in the winterblade forge if anyone has. I will also liberate the cp’s from you for other goodies if you are interested.
So I forged the seal clasp for the winterblade…
cast ‘id’ seal
Ok.
You feel informed:
Object ‘seal dying flame hell’, Item type: CLASP
Item is: GLOW MAGIC
Weight: 0, Value: 25000gold, Worn in: TAKE
Clasp can only be attached to:
The Winterblade
Only those who are primary supreme warriors, and have attained supremacy in
at least five classes may use this item.
The bar of cold iron loads on cambion-half-breed in Malbolge. I have loaned the clasp to waza as it’s not personal and asked him to test. I am searching for “a broken blade of ice” to finish the winterblade and I still have lots of clasp cp’s for trade.
This is the stat with the clasp attached, clasp also detaches.
cast ‘id’ blade
Ok.
You feel informed:
Object ‘blade winter winterblade sword hell’, Item type: WEAPON
Item is: GLOW MAGIC 3x40-ITEM
Weight: 4, Value: 324356gold, Worn in: TAKE WIELD
Damage Dice is ‘6D4’
Can affect you as:
Affects: DAMROLL by 2
Affects: MAX_CON by 1
Only those who have attained supremacy in at least three classes may use
this item.
Finally finished the Winterblade and clasp tonight… A bit more info… Cryonax loads in Frost Giant / Ancient Darkness / Winterwolf.
I had a run of bad luck 22 kills to get the broken blade of ice cp.
Blade appears to proc 1/10. It should be a bit of an improvement of Brilliant Sword of Valor overall.
I have spare cp’s… but you’ll probably get them yourself by the time the broken blade of ice loads.
Thanks to Nep for the design and areas.
I’m looking for the key to get to Arioch in City of Dis, if someone knows what that is from the opener quest. I’ve tried most of the keys that pop on EU in the eqlist. A couple more to try tomorrow.
I know every time we killed him, we either ambushed Arioch directly or we ambushed a watcher, and everyone else shadowwalked in. In other words, don’t think anyone found the key.
Roga found this in his logs…
A gigantic key fashioned from stone bears the insigna of the archdevil. { ennui gatekeeper } However this key is the city gate key, and it does not open the door. Who did you ambush in there? Arioch is not close enough it says.
I have spoken with Neptune and come up with an agreed mapping format which I have used to produce maps for all of the new areas recently added to EU. Neptune has fairly high standards (so I found out), which I think is ultimately good for the game - and I think that shows in his area design. Draft maps I will make available in the next few days, so any small detail can be corrected, before my final submission of all 12 maps. Creating maps is far more work than you’d expect. I’ve spent a good part of 5-7 days doing this. The work of the first day is almost completely wasted due to the learning curve of figuring out how to do things better. I am no graphical artist like Zaq, but new maps will be easy to read and functional. In fact I remember someone commenting about the drachma Zaq received for creating the original EU maps, and he said that it wasn’t worth the drachma… something I now perfectly understand.
Regarding the new areas in general… I am very impressed, because the xp, items and coins I think offer the future of sloth in regards to improved area design. The areas are deadly… however I found no blockers, so get your fly, water breath, visage and spell shield up and you can ferret around down there fairly easily. Walking around unshifted without -14ac is ill advised, however if you do get attacked by something… best to web it in place before you retreat. If you get mobbed by a few mobs, you’ll end up recalling.
I do believe that the group sized non-epic mobs could be run continuously there, however without maps to navigate it’s difficult to string a run together, something I hope my maps will go a ways to addressing. There are some issues that could make some of the zones unfavorable, rivers, no gate rooms and swarming little aggros, but if players were to make some blast triggers for some mob actions, things could be more smooth.
There are a lot of useful potions and small jewels popping down there - I suspect that half the group would be spent spinning the wheel. Regarding the jewels, it would be better if the leader saved them up, sold them at the jeweler and split the coins at the end of the group. Regarding the potions, the heal ones should go to the tank, and mana ones to the healo if you put the interests of the group first - but there is always that one entitled player who thinks the game revolves around them whose bound to whine about “not getting anything” for all the botting and bad attitudes they have been contributing.
I will look into creating a list of capture texts for all the small mobs so you can write actions for them if I get around to it, some mobs do have vulnerabilities. I also should like a Potion Identification Substitution list.
Tomorrow before the quest I may lead a few hours there - just the non chop mobs to start forming a group xp run and to see how the group xp counters fair. I think it’s a mistake to see EU as an epic chop and eq area. We need to start seeing it by all the other angles worked into the design such as small group, two man and large group non chop xp. See you at the quest.
Phlegethos
http://oi65.tinypic.com/244e93l.jpg
Caina
http://oi63.tinypic.com/2i1cldd.jpg
City of Dis
http://oi64.tinypic.com/2d886v.jpg
Maladomini
http://oi63.tinypic.com/2ymv9kz.jpg
Malbolge
http://oi65.tinypic.com/15z2mnc.jpg
Gehenna
http://oi68.tinypic.com/2wf1gk4.jpg
The Plane of Ice
http://oi64.tinypic.com/2ztc6j7.jpg
Avernus
http://oi67.tinypic.com/2v9exzk.jpg
Nessus
http://oi67.tinypic.com/2drsw0p.jpg
The Abyssal Vortex
http://oi67.tinypic.com/2zzkx9j.jpg
Stygia
http://oi66.tinypic.com/919mwp.jpg
Minauros
http://oi66.tinypic.com/2irx4dj.jpg
They are only drafts, map fixes and resolution will be improved for finals.
Ok Draft EU Maps are all up. Let me know any mistakes before publishing.