<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Newbie Questions on SlothMUD</title><link>https://forum.slothmud.net/town-crier/newbie-questions/</link><description>Recent content in Newbie Questions on SlothMUD</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>© 2026</copyright><lastBuildDate>Wed, 09 Dec 2020 18:01:09 +0000</lastBuildDate><atom:link href="https://forum.slothmud.net/town-crier/newbie-questions/index.xml" rel="self" type="application/rss+xml"/><item><title>Class order and how it can affect you</title><link>https://forum.slothmud.net/town-crier/newbie-questions/class-order-and-how-it-can-affect-you/</link><pubDate>Wed, 09 Dec 2020 18:01:09 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/class-order-and-how-it-can-affect-you/</guid><description>&lt;div class="post" data-post-id="39634" data-author="Bandit" data-date="2020-12-09T18:01:09+00:00" data-subject="Class order and how it can affect you"&gt;&#13;&#10;&lt;p&gt;This isn&amp;rsquo;t meant to be a guide on what order you should pick, but more of a post on how the order of classes can affect your character&amp;rsquo;s stats. The caps are based on being 9x40 (max level) and should be used to plan out your character. As you&amp;rsquo;re leveling the caps for some things will be lower and will increase every time you gain a level 40.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Warrior&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;This will influence your weapon damage cap, which applies a bonus to your autoattack. 1 weapon damage = 1 point of damage done, does not work with some weapons equipped such as daggers. You will also get more hps per level if this is higher up in your order, but I don&amp;rsquo;t know what values that would be.&lt;/p&gt;&#10;&lt;p&gt;1: 25 weapon damage&lt;/p&gt;&#10;&lt;p&gt;2: 23 weapon damage&lt;/p&gt;&#10;&lt;p&gt;3: 21 weapon damage&lt;/p&gt;&#10;&lt;p&gt;4: 19 weapon damage&lt;/p&gt;&#10;&lt;p&gt;5: 15 weapon damage&lt;/p&gt;&#10;&lt;p&gt;6: 13 weapon damage&lt;/p&gt;&#10;&lt;p&gt;7&lt;/p&gt;&#10;&lt;p&gt;8&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Thief&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;This will influence your stab damage cap, and I believe thief prime gets some extra damage on their backstab. Prime thieves will also have circle damage cap, while anything outside of thief prime will just be 0.&lt;/p&gt;&#10;&lt;p&gt;1: 67 stab damage, 75 circle damage&lt;/p&gt;&#10;&lt;p&gt;2&lt;/p&gt;&#10;&lt;p&gt;3&lt;/p&gt;&#10;&lt;p&gt;4&lt;/p&gt;&#10;&lt;p&gt;5&lt;/p&gt;&#10;&lt;p&gt;6&lt;/p&gt;&#10;&lt;p&gt;7&lt;/p&gt;&#10;&lt;p&gt;8: 32 stab damage&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Monk&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;This will affect your hand damage and damage reduction caps. Monk prime also seems to have a bonus modifier for strike damage.&lt;/p&gt;&#10;&lt;p&gt;1: 29 damage reduction, 33 hand damage&lt;/p&gt;&#10;&lt;p&gt;2: 25 damage reduction&lt;/p&gt;&#10;&lt;p&gt;3&lt;/p&gt;&#10;&lt;p&gt;4&lt;/p&gt;&#10;&lt;p&gt;5: 17 damage reduction&lt;/p&gt;&#10;&lt;p&gt;6: 15 damage reduction, 23 hand damage&lt;/p&gt;&#10;&lt;p&gt;7: 13 damage reduction&lt;/p&gt;&#10;&lt;p&gt;8: 11 damage reduction&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Bard&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;This should affect your charisma cap, but I don&amp;rsquo;t think anyone outside of bard prime would make use of charisma on a normal basis.&lt;/p&gt;&#10;&lt;p&gt;1: 28 charisma&lt;/p&gt;&#10;&lt;p&gt;2&lt;/p&gt;&#10;&lt;p&gt;3&lt;/p&gt;&#10;&lt;p&gt;4&lt;/p&gt;&#10;&lt;p&gt;5&lt;/p&gt;&#10;&lt;p&gt;6: 16 charisma&lt;/p&gt;&#10;&lt;p&gt;7: 14 charisma&lt;/p&gt;&#10;&lt;p&gt;8&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Mage&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;This will affect your saves and spell bonus caps.&lt;/p&gt;&#10;&lt;p&gt;1: -31 saves&lt;/p&gt;&#10;&lt;p&gt;2: -25 saves&lt;/p&gt;&#10;&lt;p&gt;3: -23 saves, 92 spell bonus&lt;/p&gt;&#10;&lt;p&gt;4&lt;/p&gt;&#10;&lt;p&gt;5&lt;/p&gt;&#10;&lt;p&gt;6&lt;/p&gt;&#10;&lt;p&gt;7&lt;/p&gt;&#10;&lt;p&gt;8&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Cleric&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;This will affect your heal bonus cap. Also class order reflects what you can summon with supplication, which won&amp;rsquo;t be listed here since it&amp;rsquo;s clear in the help files on what class order does with that spell.&lt;/p&gt;&#10;&lt;p&gt;1&lt;/p&gt;&#10;&lt;p&gt;2&lt;/p&gt;&#10;&lt;p&gt;3&lt;/p&gt;&#10;&lt;p&gt;4: 77 heal bonus&lt;/p&gt;&#10;&lt;p&gt;5: 67 heal bonus&lt;/p&gt;&#10;&lt;p&gt;6&lt;/p&gt;&#10;&lt;p&gt;7&lt;/p&gt;&#10;&lt;p&gt;8&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Druid&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;I don&amp;rsquo;t think druid has any specific caps tied to it, but they tend to get more mana the higher in your class order and there&amp;rsquo;s some sort of bonus mana regen that is applied to prime and secondary. The exact value of the regen isn&amp;rsquo;t known. Druid class order also affects what forms you can shift into, but the help file in game is clear on this.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Necromancer&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;This will affect your undead control cap. It also affects what creatures you can summon, but the help files in game are clear on this. Generally prime/secondary can get swordwraiths, 4th can get phantoms, and beyond that the pets would be too weak to be useful at high levels.&lt;/p&gt;&#10;&lt;p&gt;1: 27 undead control&lt;/p&gt;&#10;&lt;p&gt;2&lt;/p&gt;&#10;&lt;p&gt;3&lt;/p&gt;&#10;&lt;p&gt;4: 19 undead control&lt;/p&gt;&#10;&lt;p&gt;5&lt;/p&gt;&#10;&lt;p&gt;6&lt;/p&gt;&#10;&lt;p&gt;7&lt;/p&gt;&#10;&lt;p&gt;8: 11 undead control&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ll fill this in as I get more data from players and my other characters, hope this helps on making the choice on where you want to place something. For anyone wanting to contribute for this you can view the values using msdp at msdp.CHARACTER_STATISTICS.BONUSES. If you can provide the value listed under CAP and your class order I can fill this out more.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Calculating Damage</title><link>https://forum.slothmud.net/town-crier/newbie-questions/calculating-damage/</link><pubDate>Wed, 19 Apr 2017 09:56:13 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/calculating-damage/</guid><description>&lt;div class="post" data-post-id="38222" data-author="Hermoon" data-date="2017-04-19T09:56:13+00:00" data-subject="Calculating Damage"&gt;&#13;&#10;&lt;p&gt;I wonder if anyone can give guidance about the amount of damage we inflict?&lt;/p&gt;&#10;&lt;p&gt;For a weapon, e.g. 2D4 +2 +1, I understand the damage for the weapon could range from 2+1 to 8+1.&lt;/p&gt;&#10;&lt;p&gt;If weapon damage eq is worn then that figure is added to the rolled weapon damage.&lt;/p&gt;&#10;&lt;p&gt;Kick dam, stab dam, circle dam, hand dam - some items of eq have these attributes with figures as high as 5-12. I assume these are modifiers which affect the overall damage rather than add to it. How do these affect the damage inflicted?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>For Hermoon, these are the clan recall aliases for Lemurs</title><link>https://forum.slothmud.net/town-crier/newbie-questions/for-hermoon-these-are-the-clan-recall-aliases-for-lemurs/</link><pubDate>Mon, 27 Feb 2017 00:28:12 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/for-hermoon-these-are-the-clan-recall-aliases-for-lemurs/</guid><description>&lt;div class="post" data-post-id="38089" data-author="*Idjit*" data-date="2017-02-27T00:28:12+00:00" data-subject="For Hermoon, these are the clan recall aliases for Lemurs"&gt;&#13;&#10;&lt;p&gt;{SS2AH} &amp;ndash;&amp;gt; {krr;enter silver}&lt;/p&gt;&#10;&lt;p&gt;{SS2BH} &amp;ndash;&amp;gt; {krr;enter golden}&lt;/p&gt;&#10;&lt;p&gt;{SS2IS} &amp;ndash;&amp;gt; {krr;enter crimson}&lt;/p&gt;&#10;&lt;p&gt;S.S. is the safe ones, and the colored portals are right there.&lt;/p&gt;&#10;&lt;p&gt;this is if you krr from the Well of Settlestone, (or anywhere on SS)&lt;/p&gt;&#10;&lt;p&gt;{AH2BH} &amp;ndash;&amp;gt; {krr;west;en mirror;en bh}&lt;/p&gt;&#10;&lt;p&gt;{AH2IS} &amp;ndash;&amp;gt; {krr;west;en mirror;en island}&lt;/p&gt;&#10;&lt;p&gt;{AH2SS} &amp;ndash;&amp;gt; {krr;west;en mirror;en ss}&lt;/p&gt;&#10;&lt;p&gt;A.H. is the one with the imp. this is if you krr from Wide Gate (or anywhere on AH)&lt;/p&gt;&#10;&lt;p&gt;krr on BH takes you to dragon mountain. (technically draconian Lair but if you open secret here you can go up to the Center of the Mountain)&lt;/p&gt;&#10;&lt;p&gt;krr on Lyme takes you to the Dank Air Bubble where you can Beg Mind to create a gate from Seamus (the innkeeper) to Poseidon&amp;rsquo;s realm.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Perfect storm</title><link>https://forum.slothmud.net/town-crier/newbie-questions/perfect-storm/</link><pubDate>Sat, 21 May 2016 06:46:25 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/perfect-storm/</guid><description>&lt;div class="post" data-post-id="36939" data-author="Yasik" data-date="2016-05-21T06:46:25+00:00" data-subject="Perfect storm"&gt;&#13;&#10;&lt;p&gt;2 days ago there was a power outage in my home.&lt;/p&gt;&#10;&lt;p&gt;I was editing some triggers in my MUSH client and about to save the changes.&lt;/p&gt;&#10;&lt;p&gt;I pressed Ctrl+S to save, power went off. Then, after it restored, the client could not load world file (settings, all triggers, aliases, timers, everything).&lt;/p&gt;&#10;&lt;p&gt;Looking in world file itself (XML format) shows its completely empty, but still has correct size (661 kb, its normal).&lt;/p&gt;&#10;&lt;p&gt;But is empty: FAR manager viewer (F3) shows nothing, Notepad++ displays &amp;ldquo;NUL&amp;rdquo; characters.&lt;/p&gt;&#10;&lt;p&gt;I tried chkdsk, several undelete software - nothing helped.&lt;/p&gt;&#10;&lt;p&gt;Last backup dated Feb 14, 2014 - did it manually; looking inside shows its about for little Ozzy to leave VK.&lt;/p&gt;&#10;&lt;p&gt;So I guess the power went off precisely &lt;strong&gt;in exact millisecond&lt;/strong&gt; in between world file was opened for writing and actually wrote from memory to disk. Murphy&amp;rsquo;s Law worked out in best way possible.&lt;/p&gt;&#10;&lt;p&gt;Any hints on how to restore the content?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Vault construction commands</title><link>https://forum.slothmud.net/town-crier/newbie-questions/vault-construction-commands/</link><pubDate>Tue, 29 Mar 2016 11:27:22 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/vault-construction-commands/</guid><description>&lt;div class="post" data-post-id="36779" data-author="Yasik" data-date="2016-03-29T11:27:22+00:00" data-subject="Vault construction commands"&gt;&#13;&#10;&lt;p&gt;What exactly are the correct commands?&lt;/p&gt;&#10;&lt;p&gt;Yasik&amp;rsquo;s AH Vault&lt;/p&gt;&#10;&lt;p&gt;Exits: [Up] Down&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 399mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;say recall&lt;/p&gt;&#10;&lt;p&gt;You say &amp;lsquo;recall&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 402mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;house buy recall&lt;/p&gt;&#10;&lt;p&gt;Unknown option to house.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 405mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;l&lt;/p&gt;&#10;&lt;p&gt;Yasik&amp;rsquo;s AH Vault&lt;/p&gt;&#10;&lt;p&gt;Exits: [Up] Down&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 407mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;h house buy&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;HOUSE BUY&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;See Also: HOUSING HOUSE SET HOUSE UPGRADE&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; Vaults, Room Regen, Room Bonus, hdir&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Wiki: Guide:Housing&lt;/p&gt;&#10;&lt;p&gt;Once you have purchased and built a house, you may purchase various&lt;/p&gt;&#10;&lt;p&gt;enhancements to improve your house. The HOUSE LIST command will show you&lt;/p&gt;&#10;&lt;p&gt;which enhancements have been purchased and which are still available. To&lt;/p&gt;&#10;&lt;p&gt;purchase an enhancement, use the HOUSE BUY command. The following commands&lt;/p&gt;&#10;&lt;p&gt;may be used:&lt;/p&gt;&#10;&lt;p&gt;HOUSE BUY VAULT&lt;/p&gt;&#10;&lt;p&gt;Purchases an additional vault slot in the room.&lt;/p&gt;&#10;&lt;p&gt;HOUSE BUY HIT&lt;/p&gt;&#10;&lt;p&gt;Purchases 1 point of additional hit point regeneration.&lt;/p&gt;&#10;&lt;p&gt;HOUSE BUY MANA&lt;/p&gt;&#10;&lt;p&gt;Purchases 1 point of additional mana regeneration.&lt;/p&gt;&#10;&lt;p&gt;HOUSE BUY MOVEMENT&lt;/p&gt;&#10;&lt;p&gt;Purchases 1 point of additional movement regeneration.&lt;/p&gt;&#10;&lt;p&gt;HOUSE BUY KEY&lt;/p&gt;&#10;&lt;p&gt;Purchases an additional key which can be given to other players.&lt;/p&gt;&#10;&lt;p&gt;HOUSE BUY ROOM [direction]&lt;/p&gt;&#10;&lt;p&gt;Purchases an additional room in the specified direction.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 407mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;say recall&lt;/p&gt;&#10;&lt;p&gt;You say &amp;lsquo;recall&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 407mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;look&lt;/p&gt;&#10;&lt;p&gt;Your Mom&amp;rsquo;s Bush&lt;/p&gt;&#10;&lt;p&gt;It is thorny around here!&lt;/p&gt;&#10;&lt;p&gt;Exits: [Up] Down&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 407mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;HOUSE BUY RECALL&lt;/p&gt;&#10;&lt;p&gt;Unknown option to house.&lt;/p&gt;&#10;&lt;p&gt;&amp;hellip;&amp;hellip;.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 407mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;h house upgrade&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;HOUSE UPGRADE&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;See Also: HOUSING HOUSE SET HOUSE BUY&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; Vaults, Room Regen, Room Bonus, hdir&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Wiki: Guide:Housing&lt;/p&gt;&#10;&lt;p&gt;Once you have purchased and built a house, you may purchase various&lt;/p&gt;&#10;&lt;p&gt;upgradess to improve your house. The HOUSE LIST command will show you&lt;/p&gt;&#10;&lt;p&gt;which upgrades have been purchased and which are still available. To&lt;/p&gt;&#10;&lt;p&gt;purchase an upgrade, use the HOUSE UPGRADE command. The following commands&lt;/p&gt;&#10;&lt;p&gt;may be used:&lt;/p&gt;&#10;&lt;p&gt;HOUSE UPGRADE RECALL&lt;/p&gt;&#10;&lt;p&gt;The say recall upgrade module allows players to teleport to the continent&amp;rsquo;s&lt;/p&gt;&#10;&lt;p&gt;recall location using the command SAY RECALL. Anyone inside the house&lt;/p&gt;&#10;&lt;p&gt;can use the command.&lt;/p&gt;&#10;&lt;p&gt;HOUSE SET [message name] [message]&lt;/p&gt;&#10;&lt;p&gt;Sets a custom message related to this upgrade module.&lt;/p&gt;&#10;&lt;p&gt;HOUSE UPGRADE KEYLESS [keyphrase]&lt;/p&gt;&#10;&lt;p&gt;The keyless entry upgrade module allows players to enter and exit the vault&lt;/p&gt;&#10;&lt;p&gt;using a command phrase rather than using a key. Only players on the house&lt;/p&gt;&#10;&lt;p&gt;permit list may use keyphrase. Anyone inside the house can use the phrase&lt;/p&gt;&#10;&lt;p&gt;to exit.&lt;/p&gt;&#10;&lt;p&gt;HOUSE PERMIT [player]&lt;/p&gt;&#10;&lt;p&gt;Adds an additional player to the keyless permit list.&lt;/p&gt;&#10;&lt;p&gt;HOUSE REVOKE [player]&lt;/p&gt;&#10;&lt;p&gt;Removes a player from the keyless permit list.&lt;/p&gt;&#10;&lt;p&gt;HOUSE SET KEYPHRASE [keyphrase]&lt;/p&gt;&#10;&lt;p&gt;Changes the keyphrase to something new.&lt;/p&gt;&#10;&lt;p&gt;HOUSE SET [message name] [message]&lt;/p&gt;&#10;&lt;p&gt;Sets a custom message related to this upgrade module.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 407mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;house upgrade recall&lt;/p&gt;&#10;&lt;p&gt;Unknown option to house.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 407mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;l&lt;/p&gt;&#10;&lt;p&gt;Yasik&amp;rsquo;s AH Vault&lt;/p&gt;&#10;&lt;p&gt;Exits: [Up] Down&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 407mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;say recall&lt;/p&gt;&#10;&lt;p&gt;You say &amp;lsquo;recall&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 407mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;&amp;hellip;..&lt;/p&gt;&#10;&lt;p&gt;look&lt;/p&gt;&#10;&lt;p&gt;Yasik&amp;rsquo;s AH Vault #10&lt;/p&gt;&#10;&lt;p&gt;Exits: Up&lt;/p&gt;&#10;&lt;p&gt;A raft has been left here.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1134hp 658ma 406mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 fair AH VAULTS DO_NOT_TOUCH&lt;/p&gt;&#10;&lt;p&gt;house buy room down&lt;/p&gt;&#10;&lt;p&gt;Unknown option to house.&lt;/p&gt;&#10;&lt;p&gt;&amp;hellip;..&lt;/p&gt;&#10;&lt;p&gt;li&lt;/p&gt;&#10;&lt;p&gt;Briar&amp;rsquo;s District&lt;/p&gt;&#10;&lt;p&gt;Exits: North East South West&lt;/p&gt;&#10;&lt;p&gt;Briar is focused on things while rumaging through his satchel.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;935hp 85ma 352mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 indoors Aisholm Town&lt;/p&gt;&#10;&lt;p&gt;You can buy:&lt;/p&gt;&#10;&lt;p&gt;Price Item&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;10000000 a hovel&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;means you need more levels to use it.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;! means you are not strong enough to use it.&lt;/p&gt;&#10;&lt;p&gt;&amp;amp; means you have studied this spellbook or manual to its max.&lt;/p&gt;&#10;&lt;p&gt;Query may also be of use to you, please refer to help query.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;936hp 85ma 353mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 indoors Aisholm Town&lt;/p&gt;&#10;&lt;p&gt;buy hovel&lt;/p&gt;&#10;&lt;p&gt;Briar the housing developer tells you &amp;lsquo;Sorry, but you already have a house on this continent.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;944hp 90ma 356mv&amp;gt; &amp;raquo; - &amp;laquo; +9 -0.8 156,172,168 10,466,735 indoors Aisholm Town&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Runs to the guilds from all the recall points</title><link>https://forum.slothmud.net/town-crier/newbie-questions/runs-to-the-guilds-from-all-the-recall-points/</link><pubDate>Sun, 20 Mar 2016 20:26:36 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/runs-to-the-guilds-from-all-the-recall-points/</guid><description>&lt;div class="post" data-post-id="36757" data-author="*Idjit*" data-date="2016-03-20T20:26:36+00:00" data-subject="Runs to the guilds from all the recall points"&gt;&#13;&#10;&lt;p&gt;If you&amp;rsquo;re a budding newbie eager to level the cheapest level(s) every time the group stops (recommended), here are runs to the guilds from all of the recall points.&lt;/p&gt;&#10;&lt;p&gt;step 1) ask the leader if you can recall&lt;/p&gt;&#10;&lt;p&gt;step 2) recite recall or cast word of recall (Cleric 11th)&lt;/p&gt;&#10;&lt;p&gt;step 3) execute one of these aliases&lt;/p&gt;&#10;&lt;p&gt;step 4) type &amp;ldquo;level gain&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;step 4a) if you&amp;rsquo;re not done and need to level a different class, go back to the recall point&lt;/p&gt;&#10;&lt;p&gt;step 4b) repeat steps 3-4&lt;/p&gt;&#10;&lt;p&gt;step 5) ask for a summon back to the group&lt;/p&gt;&#10;&lt;p&gt;These are all done using wintin.NET&lt;/p&gt;&#10;&lt;p&gt;BH&lt;/p&gt;&#10;&lt;p&gt;#alias {w2warrior} {4e3ne2n}&lt;/p&gt;&#10;&lt;p&gt;#alias {w2thief} {6e2n3e}&lt;/p&gt;&#10;&lt;p&gt;#alias {w2mage} {e2n2w}&lt;/p&gt;&#10;&lt;p&gt;#alias {w2cleric} {e5n2e}&lt;/p&gt;&#10;&lt;p&gt;#alias {w2bard} {11e3s3d2e}&lt;/p&gt;&#10;&lt;p&gt;#alias {w2monk} {4wsw3s3ws3d2w}&lt;/p&gt;&#10;&lt;p&gt;#alias {w2druid} {6wu;open door;nws2ds}&lt;/p&gt;&#10;&lt;p&gt;#alias {w2necro} {4ed3w2s}&lt;/p&gt;&#10;&lt;p&gt;SS&lt;/p&gt;&#10;&lt;p&gt;#alias {well2warrior} {wwnnwn}&lt;/p&gt;&#10;&lt;p&gt;#alias {well2thief} {eennen}&lt;/p&gt;&#10;&lt;p&gt;#alias {well2mage} {eesseu}&lt;/p&gt;&#10;&lt;p&gt;#alias {well2cleric} {2w2swu}&lt;/p&gt;&#10;&lt;p&gt;#alias {well2bard} {8sw4s}&lt;/p&gt;&#10;&lt;p&gt;#alias {well2necro} {9en4e4s;open doors;se5sw2s}&lt;/p&gt;&#10;&lt;p&gt;#alias {well2druid} {6n3es;ent mushroom;eueue}&lt;/p&gt;&#10;&lt;p&gt;#alias {well2monk} {8s6w3s2e}&lt;/p&gt;&#10;&lt;p&gt;AH&lt;/p&gt;&#10;&lt;p&gt;#alias {wide2bard} {3n2en3en;open door;wn2e}&lt;/p&gt;&#10;&lt;p&gt;#alias {wide2monk} {3ne2ne;op door;2e}&lt;/p&gt;&#10;&lt;p&gt;#alias {wide2druid} {n4en2ene}&lt;/p&gt;&#10;&lt;p&gt;#alias {wide2necro} {3n2en2ese;open door;eu}&lt;/p&gt;&#10;&lt;p&gt;The classic four guilds are really close to the recall point on AH&lt;/p&gt;&#10;&lt;p&gt;warrior: hunt Ress&lt;/p&gt;&#10;&lt;p&gt;cleric: hunt Nadya&lt;/p&gt;&#10;&lt;p&gt;mage: hunt Tanalis&lt;/p&gt;&#10;&lt;p&gt;thief: hunt Five&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;nohunt&amp;rdquo; turns off a hunt process.&lt;/p&gt;&#10;&lt;p&gt;VK are from shelda not the recall point&lt;/p&gt;&#10;&lt;p&gt;#alias {shelda2warrior} {eses}&lt;/p&gt;&#10;&lt;p&gt;#alias {shelda2thief} {es2es}&lt;/p&gt;&#10;&lt;p&gt;#alias {shelda2mage} {e4nen}&lt;/p&gt;&#10;&lt;p&gt;#alias {shelda2cleric} {e4n2en}&lt;/p&gt;&#10;&lt;p&gt;#alias {shelda2monk} {e4n5e2s}&lt;/p&gt;&#10;&lt;p&gt;#alias {shelda2bard} {e4n4ene}&lt;/p&gt;&#10;&lt;p&gt;#alias {shelda2druid} {e3n2wnw}&lt;/p&gt;&#10;&lt;p&gt;#alias {shelda2necro} {e3n2wse;op doors e;e}&lt;/p&gt;&#10;&lt;p&gt;Lyme&lt;/p&gt;&#10;&lt;p&gt;#alias {magnolia2warriorguild} {enes3enes}&lt;/p&gt;&#10;&lt;p&gt;#alias {magnolia2thiefguild} {enennneddnn}&lt;/p&gt;&#10;&lt;p&gt;#alias {magnolia2clerguild} {enennnwws}&lt;/p&gt;&#10;&lt;p&gt;#alias {magnolia2mageguild} {enen2e}&lt;/p&gt;&#10;&lt;p&gt;Remember, while standing at the bard, necro, druid, monk guild masters you can &amp;ldquo;say recall&amp;rdquo; to recall.&lt;/p&gt;&#10;&lt;p&gt;This was added because these newer guilds are generally outside the towns.&lt;/p&gt;&#10;&lt;p&gt;BONUS SECTION : runs to the bank&lt;/p&gt;&#10;&lt;p&gt;#alias {w2bank} {4e3n2en}&lt;/p&gt;&#10;&lt;p&gt;#alias {well2bank} {2wse}&lt;/p&gt;&#10;&lt;p&gt;#alias {wide2bank} {n5es;op gate s;sws}&lt;/p&gt;&#10;&lt;p&gt;#alias {magnolia2bank} {ene3neddsenn}&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Aggro immunity at level 15</title><link>https://forum.slothmud.net/town-crier/newbie-questions/aggro-immunity-at-level-15/</link><pubDate>Fri, 27 Nov 2015 11:32:51 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/aggro-immunity-at-level-15/</guid><description>&lt;div class="post" data-post-id="36211" data-author="Yasik" data-date="2015-11-27T11:32:51+00:00" data-subject="Aggro immunity at level 15"&gt;&#13;&#10;&lt;p&gt;Is it level 14 or 15, or total levels now? Or is it broken?&lt;/p&gt;&#10;&lt;p&gt;Or is it because of my alignment, why animals conserned about it anyway?&lt;/p&gt;&#10;&lt;p&gt;A Ledge on the Waterfall&lt;/p&gt;&#10;&lt;p&gt;Exits: North Down&lt;/p&gt;&#10;&lt;p&gt;*A tiny, blue-skinned woman swims lazily along.&lt;/p&gt;&#10;&lt;p&gt;A long, fat water snake glides sinuously across the surface.&lt;/p&gt;&#10;&lt;p&gt;A long, fat water snake glides sinuously across the surface.&lt;/p&gt;&#10;&lt;p&gt;A water rat swims steadily upstream, leaving a visible wake.&lt;/p&gt;&#10;&lt;p&gt;A water rat swims steadily upstream, leaving a visible wake.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;152hp 205ma 21mv&amp;gt; &amp;raquo; - &amp;laquo; -8 -0.1 334,913 21,172 storm Mystical Fens&lt;/p&gt;&#10;&lt;p&gt;A long fat water snake sees you, and attacks!&lt;/p&gt;&#10;&lt;p&gt;A long fat water snake misses you with its bite.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;152hp 205ma 21mv&amp;gt; &amp;raquo; 100 &amp;laquo; -8 -0.1 334,913 21,172 storm Mystical Fens&lt;/p&gt;&#10;&lt;p&gt;A long fat water snake hates your guts!&lt;/p&gt;&#10;&lt;p&gt;You miss a long fat water snake with your pound.&lt;/p&gt;&#10;&lt;p&gt;A long fat water snake misses you with its bite.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;152hp 205ma 22mv&amp;gt; &amp;raquo; 100 &amp;laquo; -8 -0.1 334,913 21,172 storm Mystical Fens&lt;/p&gt;&#10;&lt;p&gt;Kick&lt;/p&gt;&#10;&lt;p&gt;Your boots need polishing again - blood all over.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;152hp 205ma 22mv&amp;gt; &amp;raquo; 92 &amp;laquo; -8 -0.1 334,962 21,172 storm Mystical Fens&lt;/p&gt;&#10;&lt;p&gt;You miss a long fat water snake with your pound.&lt;/p&gt;&#10;&lt;p&gt;A long fat water snake misses you with its bite.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;152hp 205ma 22mv&amp;gt; &amp;raquo; 92 &amp;laquo; -8 -0.1 334,962 21,172 storm Mystical Fens&lt;/p&gt;&#10;&lt;p&gt;Kick&lt;/p&gt;&#10;&lt;p&gt;Your kick hits a long fat water snake in the solar plexus.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;152hp 205ma 22mv&amp;gt; &amp;raquo; 84 &amp;laquo; -8 -0.1 335,039 21,172 storm Mystical Fens&lt;/p&gt;&#10;&lt;p&gt;You miss a long fat water snake with your pound.&lt;/p&gt;&#10;&lt;p&gt;A long fat water snake misses you with its bite.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;152hp 205ma 23mv&amp;gt; &amp;raquo; 84 &amp;laquo; -8 -0.1 335,039 21,172 storm Mystical Fens&lt;/p&gt;&#10;&lt;p&gt;You pound a long fat water snake very hard.&lt;/p&gt;&#10;&lt;p&gt;A long fat water snake misses you with its bite.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;152hp 205ma 23mv&amp;gt; &amp;raquo; 70 &amp;laquo; -8 -0.1 335,117 21,172 storm Mystical Fens&lt;/p&gt;&#10;&lt;p&gt;cast &amp;lsquo;call lightning&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Ok.&lt;/p&gt;&#10;&lt;p&gt;You hit a long fat water snake with your lightning, bulls eye.&lt;/p&gt;&#10;&lt;p&gt;A long fat water snake is incapacitated and will slowly die, if not aided.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;152hp 190ma 24mv&amp;gt; &amp;raquo; 0 &amp;laquo; -8 -0.1 335,677 21,172 storm Mystical Fens&lt;/p&gt;&#10;&lt;p&gt;You brutally massacre a long fat water snake with your pound.&lt;/p&gt;&#10;&lt;p&gt;A long fat water snake is dead! R.I.P.&lt;/p&gt;&#10;&lt;p&gt;Total exp for kill is 3963.&lt;/p&gt;&#10;&lt;p&gt;Your blood freezes as you hear a long fat water snake&amp;rsquo;s death cry.&lt;/p&gt;&#10;&lt;p&gt;You get gold coins from the corpse of a long fat water snake that&amp;rsquo;s on the ground.&lt;/p&gt;&#10;&lt;p&gt;There were 50 coins.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;152hp 191ma 25mv&amp;gt; &amp;raquo; - &amp;laquo; -8 -0.1 339,784 21,222 storm Mystical Fens&lt;/p&gt;&#10;&lt;p&gt;score&lt;/p&gt;&#10;&lt;p&gt;Bonnibel Bubblegum (level: 15)&lt;/p&gt;&#10;&lt;p&gt;Your levels: Cl: 15 Ne: 8 Ba: 3 Ma: 3 Dr: 1&lt;/p&gt;&#10;&lt;p&gt;You are 18 years, 1 month, 23 days old.&lt;/p&gt;&#10;&lt;p&gt;You are a citizen of Valkyre.&lt;/p&gt;&#10;&lt;p&gt;You are a devout worshipper of Blaster.&lt;/p&gt;&#10;&lt;p&gt;You are hungry.&lt;/p&gt;&#10;&lt;p&gt;You are rotten to the core.&lt;/p&gt;&#10;&lt;p&gt;You have visited most of this area.&lt;/p&gt;&#10;&lt;p&gt;You have 152(152) hit, 192(205) mana and 26(116) movement points.&lt;/p&gt;&#10;&lt;p&gt;Your armor class is -0.1.&lt;/p&gt;&#10;&lt;p&gt;You have 21,222 gold coins.&lt;/p&gt;&#10;&lt;p&gt;You have eight drachma.&lt;/p&gt;&#10;&lt;p&gt;You have 339,784 unused experience points.&lt;/p&gt;&#10;&lt;p&gt;You have been playing for 3 days, 15 hours, 11 minutes.&lt;/p&gt;&#10;&lt;p&gt;Str: 17[14], Int: 18[16], Wis: 18[18], Dex: 14[14], Con: 9[9] (76[71])&lt;/p&gt;&#10;&lt;p&gt;You are holding position towards the front of the group.&lt;/p&gt;&#10;&lt;p&gt;You are standing.&lt;/p&gt;&#10;&lt;p&gt;You are affected by the following spells:&lt;/p&gt;&#10;&lt;p&gt;Detect Invisible&lt;/p&gt;&#10;&lt;p&gt;Darksight&lt;/p&gt;&#10;&lt;p&gt;Resist Fire&lt;/p&gt;&#10;&lt;p&gt;Stone Skin&lt;/p&gt;&#10;&lt;p&gt;Water Breathing&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>How to buy a short sword specifically?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/how-to-buy-a-short-sword-specifically/</link><pubDate>Sun, 24 Aug 2014 07:01:59 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/how-to-buy-a-short-sword-specifically/</guid><description>&lt;div class="post" data-post-id="35430" data-author="Kolockey" data-date="2014-08-24T07:01:59+00:00" data-subject="How to buy a short sword specifically?"&gt;&#13;&#10;&lt;p&gt;I am at the weapon shop and the guy is selling a black short sword for 1500 and a short sword for 100. I want to buy the regular short sword for 100 so I type &amp;lsquo;buy short sword&amp;rsquo;. However, this causes me to buy the black short sword which I can&amp;rsquo;t even use yet.&lt;/p&gt;&#10;&lt;p&gt;How should I type it so I buy the regular short sword for 100?&lt;/p&gt;&#10;&lt;p&gt;Thanks.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>How to get tools to pick lock?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/how-to-get-tools-to-pick-lock/</link><pubDate>Sun, 24 Aug 2014 05:16:39 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/how-to-get-tools-to-pick-lock/</guid><description>&lt;div class="post" data-post-id="35429" data-author="Kolockey" data-date="2014-08-24T05:16:39+00:00" data-subject="How to get tools to pick lock?"&gt;&#13;&#10;&lt;p&gt;I am completely new to MUDs. I know this should be simple to do, but I can&amp;rsquo;t find the right syntax to use and it is very frustrating.&lt;/p&gt;&#10;&lt;p&gt;I am a thief. I gained a few levels in my prime, and now I am at the thieves guild to level up my level 1 spells and skills. I found the books on the floor in the thieves guild and read each one multiple times. I am now 85% in most of my spells and 95% in my skills.&lt;/p&gt;&#10;&lt;p&gt;The only one I am having trouble with is the book you need to read to learn pick locks. I see the book has a keyhole on it, and there is a bag with tools in it attached to the book. So obviously I have to use the tools on the book to read it and raise my pick lock skill. Simple enough. However, every time I try a command I am told &amp;ldquo;Nah&amp;hellip;You are too relaxed to do that&amp;rdquo;.&lt;/p&gt;&#10;&lt;p&gt;I have tried &amp;lsquo;pick book&amp;rsquo;, &amp;lsquo;pick lock&amp;rsquo;, &amp;lsquo;pick keyhole&amp;rsquo;, &amp;lsquo;use tools&amp;rsquo;, &amp;lsquo;pick book with tools&amp;rsquo;, etc., etc.&lt;/p&gt;&#10;&lt;p&gt;Does anyone know what I am referring to, and if so, can you help me understand what I am doing wrong so I can learn how to up my pick lock skill?&lt;/p&gt;&#10;&lt;p&gt;Thanks.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Cant use water barrel in Inv</title><link>https://forum.slothmud.net/town-crier/newbie-questions/cant-use-water-barrel-in-inv/</link><pubDate>Tue, 30 Jul 2013 08:47:59 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/cant-use-water-barrel-in-inv/</guid><description>&lt;div class="post" data-post-id="34367" data-author="Yasik" data-date="2013-07-30T08:47:59+00:00" data-subject="Cant use water barrel in Inv"&gt;&#13;&#10;&lt;p&gt;**drink water-barrel&lt;/p&gt;&#10;&lt;p&gt;drink water-barrel&lt;/p&gt;&#10;&lt;p&gt;You can&amp;rsquo;t find it!**&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;193hp 113ma 172mv&amp;gt; [-10] AC: 4.2 EXP: 17107 COINS: 57299 [raining] [Bal Harbor Town]&lt;/p&gt;&#10;&lt;p&gt;i&lt;/p&gt;&#10;&lt;p&gt;You are carrying:&lt;/p&gt;&#10;&lt;p&gt;a transparent spellbook..It emits a faint humming sound!&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;a water barrel&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;a damp moldy scroll [3]&lt;/p&gt;&#10;&lt;p&gt;belt of the damned&lt;/p&gt;&#10;&lt;p&gt;a minor scroll of recall [5]&lt;/p&gt;&#10;&lt;p&gt;a forest green wreath&lt;/p&gt;&#10;&lt;p&gt;a backpack&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;193hp 113ma 174mv&amp;gt; [-10] AC: 4.2 EXP: 17107 COINS: 57299 [raining] [Bal Harbor Town]&lt;/p&gt;&#10;&lt;p&gt;**fill water-barrel&lt;/p&gt;&#10;&lt;p&gt;You don&amp;rsquo;t have that!**&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;193hp 113ma 174mv&amp;gt; [-10] AC: 4.2 EXP: 17107 COINS: 57299 [raining] [Bal Harbor Town]&lt;/p&gt;&#10;&lt;p&gt;i&lt;/p&gt;&#10;&lt;p&gt;You are carrying:&lt;/p&gt;&#10;&lt;p&gt;a transparent spellbook..It emits a faint humming sound!&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;a water barrel&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;a damp moldy scroll [3]&lt;/p&gt;&#10;&lt;p&gt;belt of the damned&lt;/p&gt;&#10;&lt;p&gt;a minor scroll of recall [5]&lt;/p&gt;&#10;&lt;p&gt;a forest green wreath&lt;/p&gt;&#10;&lt;p&gt;a backpack&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;193hp 113ma 176mv&amp;gt; [-10] AC: 4.2 EXP: 17107 COINS: 57299 [raining] [Bal Harbor Town]&lt;/p&gt;&#10;&lt;p&gt;score&lt;/p&gt;&#10;&lt;p&gt;Beavis the Untitled (level: 13)&lt;/p&gt;&#10;&lt;p&gt;Your levels: Mo: 13 Ne: 1 Cl: 1&lt;/p&gt;&#10;&lt;p&gt;You are 23 years, 3 months, 4 days old.&lt;/p&gt;&#10;&lt;p&gt;You are a citizen of Settlestone.&lt;/p&gt;&#10;&lt;p&gt;You are a devout worshipper of Ming.&lt;/p&gt;&#10;&lt;p&gt;You have a heart of blackest evil.&lt;/p&gt;&#10;&lt;p&gt;You have barely begun to explore around here.&lt;/p&gt;&#10;&lt;p&gt;You have 193(193) hit, 113(113) mana and 176(184) movement points.&lt;/p&gt;&#10;&lt;p&gt;Your armor class is 4.2.&lt;/p&gt;&#10;&lt;p&gt;You have 57299 gold coins.&lt;/p&gt;&#10;&lt;p&gt;You have 17107 unused experience points.&lt;/p&gt;&#10;&lt;p&gt;You have been playing for 14 hours, 35 minutes.&lt;/p&gt;&#10;&lt;p&gt;Str: 16[14], Int: 16[16], Wis: 12[12], Dex: 15[15], Con: 17[17]&lt;/p&gt;&#10;&lt;p&gt;SUM: 74&lt;/p&gt;&#10;&lt;p&gt;You are standing.&lt;/p&gt;&#10;&lt;p&gt;You are affected by the following spells: None.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;193hp 113ma 176mv&amp;gt; [-10] AC: 4.2 EXP: 17107 COINS: 55799 [raining] [Bal Harbor Town]&lt;/p&gt;&#10;&lt;p&gt;recite identify barrel&lt;/p&gt;&#10;&lt;p&gt;You recite a scroll of identify which dissolves.&lt;/p&gt;&#10;&lt;p&gt;You feel informed:&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Object &amp;lsquo;water barrel&amp;rsquo;&lt;/strong&gt;, Item type: LIQUID CONTAINER&lt;/p&gt;&#10;&lt;p&gt;Item is: NOBITS&lt;/p&gt;&#10;&lt;p&gt;Weight: 50, Value: 20gold, Worn in: TAKE&lt;/p&gt;&#10;&lt;p&gt;Anyone can explain why I suddenly cannot use &amp;lsquo;water-barrel&amp;rsquo;, but can &amp;lsquo;barrel&amp;rsquo; ? It seems this item can be used only if it is not empty:&lt;/p&gt;&#10;&lt;p&gt;drink water-barrel&lt;/p&gt;&#10;&lt;p&gt;drink water-barrel&lt;/p&gt;&#10;&lt;p&gt;You can&amp;rsquo;t find it!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;193hp 113ma 183mv&amp;gt; [-10] AC: 4.2 EXP: 17107 COINS: 45799 [raining] [Bal Harbor Town]&lt;/p&gt;&#10;&lt;p&gt;You can&amp;rsquo;t find it!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;193hp 113ma 183mv&amp;gt; [-10] AC: 4.2 EXP: 17107 COINS: 45799 [raining] [Bal Harbor Town]&lt;/p&gt;&#10;&lt;p&gt;fill barrel&lt;/p&gt;&#10;&lt;p&gt;You fill a water barrel with water.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;193hp 113ma 184mv&amp;gt; [-10] AC: 4.2 EXP: 17107 COINS: 45799 [raining] [Bal Harbor Town]&lt;/p&gt;&#10;&lt;p&gt;drink water-barrel&lt;/p&gt;&#10;&lt;p&gt;drink water-barrel&lt;/p&gt;&#10;&lt;p&gt;You do not feel thirsty.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;193hp 113ma 184mv&amp;gt; [-10] AC: 4.2 EXP: 17107 COINS: 45799 [raining] [Bal Harbor Town]&lt;/p&gt;&#10;&lt;p&gt;You do not feel thirsty.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Strange AH WG portal</title><link>https://forum.slothmud.net/town-crier/newbie-questions/strange-ah-wg-portal/</link><pubDate>Wed, 10 Jul 2013 16:34:48 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/strange-ah-wg-portal/</guid><description>&lt;div class="post" data-post-id="34346" data-author="Yasik" data-date="2013-07-10T16:34:48+00:00" data-subject="Strange AH WG portal"&gt;&#13;&#10;&lt;p&gt;&lt;strong&gt;look&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;The Wide Gate&lt;/p&gt;&#10;&lt;p&gt;This is the northern gate of Aisholm, a small human settlement in the&lt;/p&gt;&#10;&lt;p&gt;frozen continent of Thule. A set of wide double gates opens in the wall,&lt;/p&gt;&#10;&lt;p&gt;and there is a building to the south. The street is unpaved, its loosely&lt;/p&gt;&#10;&lt;p&gt;packed clay as naked as when the humans first arrived to Thule. The whole&lt;/p&gt;&#10;&lt;p&gt;town must turn into a mudhole when the snow melts. A high walkway runs&lt;/p&gt;&#10;&lt;p&gt;the length of the stockade.&lt;/p&gt;&#10;&lt;p&gt;Exits: North East West&lt;/p&gt;&#10;&lt;p&gt;A stalk of celery grows in a patch of well-kept soil. [2]&lt;/p&gt;&#10;&lt;p&gt;A bright orange carrot top can just barely be seen growing in some soil.&lt;/p&gt;&#10;&lt;p&gt;A magical spring gurgles out fresh water. [2]&lt;/p&gt;&#10;&lt;p&gt;A tomato vine grows out of a patch of soil, bearing a single ripe tomato.&lt;/p&gt;&#10;&lt;p&gt;A soiled sheet from some notebook shifts here in the wind.&lt;/p&gt;&#10;&lt;p&gt;A hastily wrapped brown parcel lies here on the floor.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;AN OPEN PORTAL IS HERE!&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;Fallen Looking for 1x Chrysoprase is sleeping here.&lt;/p&gt;&#10;&lt;p&gt;A frost giantess is guarding the gate.&lt;/p&gt;&#10;&lt;p&gt;A frost giant is guarding the gate.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;209hp 197ma 62mv&amp;gt; [+0] AC: 4.5 EXP: 1717582 COINS: 76082 [raining] [Aisholm Town]&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;enter portal&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;There are no visible portals here.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;210hp 200ma 63mv&amp;gt; [+0] AC: 4.5 EXP: 1717582 COINS: 76082 [raining] [Aisholm Town]&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;look portal&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;There&amp;rsquo;s no portal to look through here!&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;=====&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;How&amp;rsquo;s that possible?&lt;/strong&gt;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Brilliant Red Aura kill does not increase alignment</title><link>https://forum.slothmud.net/town-crier/newbie-questions/brilliant-red-aura-kill-does-not-increase-alignment/</link><pubDate>Mon, 24 Jun 2013 07:49:30 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/brilliant-red-aura-kill-does-not-increase-alignment/</guid><description>&lt;div class="post" data-post-id="34326" data-author="Yasik" data-date="2013-06-24T07:49:30+00:00" data-subject="Brilliant Red Aura kill does not increase alignment"&gt;&#13;&#10;&lt;p&gt;Is it kill-history affecting +/- alignment or I dont know something?&lt;/p&gt;&#10;&lt;p&gt;&amp;lsquo;Darkness&amp;rsquo; is brilliant red aura too, no alignment change after kill. Previous kill gave me +2.&lt;/p&gt;&#10;&lt;p&gt;The Catacombs&lt;/p&gt;&#10;&lt;p&gt;Exits: South&lt;/p&gt;&#10;&lt;p&gt;Some strands of dark moss lie drying here in the sun.&lt;/p&gt;&#10;&lt;p&gt;*(Brilliant Red Aura) An animated shadow is here, looking for something to kill.&lt;/p&gt;&#10;&lt;p&gt;*(Brilliant Red Aura) An animated shadow is here, looking for something to kill.&lt;/p&gt;&#10;&lt;p&gt;Caitlin the peri arrives from the south.&lt;/p&gt;&#10;&lt;p&gt;A spectre arrives from the south.&lt;/p&gt;&#10;&lt;p&gt;A spectre arrives from the south.&lt;/p&gt;&#10;&lt;p&gt;A spectre arrives from the south.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;942hp 288ma 276mv&amp;gt; &lt;strong&gt;[+5]&lt;/strong&gt; AC: -10.4 EXP: 430,934,784 COINS: 549,990 [indoors]&lt;/p&gt;&#10;&lt;p&gt;cast &amp;lsquo;Web&amp;rsquo; shadow&lt;/p&gt;&#10;&lt;p&gt;Ok.&lt;/p&gt;&#10;&lt;p&gt;An animated shadow is enmeshed in thick webs!&lt;/p&gt;&#10;&lt;p&gt;An animated shadow growls at you and attacks!&lt;/p&gt;&#10;&lt;p&gt;An animated shadow hates your guts!&lt;/p&gt;&#10;&lt;p&gt;An animated shadow slowly fades into existence.&lt;/p&gt;&#10;&lt;p&gt;An animated shadow misses you with his claw.&lt;/p&gt;&#10;&lt;p&gt;[ CUT ]&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1037hp 282ma 280mv&amp;gt; &lt;strong&gt;[+5]&lt;/strong&gt; AC: -10.4 EXP: 430,936,886 COINS: 549,990 [indoors]&lt;/p&gt;&#10;&lt;p&gt;A spectre misses an animated shadow with its claw.&lt;/p&gt;&#10;&lt;p&gt;A spectre massacres an animated shadow to small fragments with its claw.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;An animated shadow is dead! R.I.P.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;You gain 3259 bonus experience!&lt;/p&gt;&#10;&lt;p&gt;You received 37089 experience points.&lt;/p&gt;&#10;&lt;p&gt;Your blood freezes as you hear an animated shadow&amp;rsquo;s death cry.&lt;/p&gt;&#10;&lt;p&gt;The animated shadow shatters into a million shards of darkness.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1037hp 282ma 280mv&amp;gt; &lt;strong&gt;[+5]&lt;/strong&gt; AC: -10.4 EXP: 430,977,234 COINS: 549,990 [indoors]&lt;/p&gt;&#10;&lt;p&gt;The Catacombs&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;You are in one of the many tunnels of the catacombs. It is not possible&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;to tell where they are leading anymore because they all look exactly&lt;/p&gt;&#10;&lt;p&gt;alike- limestone tunnels with shelves carved into the walls.&lt;/p&gt;&#10;&lt;p&gt;The passageway dead ends to the north.&lt;/p&gt;&#10;&lt;p&gt;Exits: South&lt;/p&gt;&#10;&lt;p&gt;Some strands of dark moss lie drying here in the sun.&lt;/p&gt;&#10;&lt;p&gt;(Red Aura) A tormented spectre tests the limits of its master&amp;rsquo;s control.&lt;/p&gt;&#10;&lt;p&gt;(Red Aura) A tormented spectre tests the limits of its master&amp;rsquo;s control.&lt;/p&gt;&#10;&lt;p&gt;(Red Aura) A tormented spectre tests the limits of its master&amp;rsquo;s control.&lt;/p&gt;&#10;&lt;p&gt;(Brilliant Blue Aura) A white-robed maiden with tiny white swan-like wings lounges here.&lt;/p&gt;&#10;&lt;p&gt;*(Brilliant Red Aura) An animated shadow is here, looking for something to kill.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1040hp 283ma 280mv&amp;gt; &lt;strong&gt;[+5]&lt;/strong&gt; AC: -10.4 EXP: 430,977,234 COINS: 549,990 [indoors]&lt;/p&gt;&#10;&lt;p&gt;cast &amp;lsquo;Web&amp;rsquo; shadow&lt;/p&gt;&#10;&lt;p&gt;Ok.&lt;/p&gt;&#10;&lt;p&gt;An animated shadow is enmeshed in thick webs!&lt;/p&gt;&#10;&lt;p&gt;An animated shadow growls at you and attacks!&lt;/p&gt;&#10;&lt;p&gt;An animated shadow hates your guts!&lt;/p&gt;&#10;&lt;p&gt;An animated shadow slowly fades into existence.&lt;/p&gt;&#10;&lt;p&gt;An animated shadow misses you with his claw.&lt;/p&gt;&#10;&lt;p&gt;[ CUT ]&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1066hp 276ma 280mv&amp;gt; &lt;strong&gt;[+5]&lt;/strong&gt; AC: -10.4 EXP: 430,979,770 COINS: 549,990 [indoors]&lt;/p&gt;&#10;&lt;p&gt;A spectre massacres an animated shadow to small fragments with its claw.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;An animated shadow is dead! R.I.P.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;You gain 3150 bonus experience!&lt;/p&gt;&#10;&lt;p&gt;You received 35848 experience points.&lt;/p&gt;&#10;&lt;p&gt;Your blood freezes as you hear an animated shadow&amp;rsquo;s death cry.&lt;/p&gt;&#10;&lt;p&gt;The animated shadow shatters into a million shards of darkness.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1075hp 280ma 280mv&amp;gt; &lt;strong&gt;[+5]&lt;/strong&gt; AC: -10.4 EXP: 431,018,768 COINS: 549,990 [indoors]&lt;/p&gt;&#10;&lt;p&gt;The Catacombs&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;You are in one of the many tunnels of the catacombs. It is not possible&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;to tell where they are leading anymore because they all look exactly&lt;/p&gt;&#10;&lt;p&gt;alike- limestone tunnels with shelves carved into the walls.&lt;/p&gt;&#10;&lt;p&gt;The passageway dead ends to the north.&lt;/p&gt;&#10;&lt;p&gt;Exits: South&lt;/p&gt;&#10;&lt;p&gt;Some strands of dark moss lie drying here in the sun.&lt;/p&gt;&#10;&lt;p&gt;(Red Aura) A tormented spectre tests the limits of its master&amp;rsquo;s control.&lt;/p&gt;&#10;&lt;p&gt;(Red Aura) A tormented spectre tests the limits of its master&amp;rsquo;s control.&lt;/p&gt;&#10;&lt;p&gt;(Red Aura) A tormented spectre tests the limits of its master&amp;rsquo;s control.&lt;/p&gt;&#10;&lt;p&gt;(Brilliant Blue Aura) A white-robed maiden with tiny white swan-like wings lounges here.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1078hp 323ma 255mv&amp;gt; &lt;strong&gt;[+4]&lt;/strong&gt; AC: -10.4 EXP: 431,884,508 COINS: 572,382 [indoors]&lt;/p&gt;&#10;&lt;p&gt;The darkness misses you with his claw.&lt;/p&gt;&#10;&lt;p&gt;The darkness misses you with his claw.&lt;/p&gt;&#10;&lt;p&gt;The darkness claws a spectre hard.&lt;/p&gt;&#10;&lt;p&gt;The darkness misses you with his claw.&lt;/p&gt;&#10;&lt;p&gt;A spectre claws the darkness extremely hard.&lt;/p&gt;&#10;&lt;p&gt;A spectre misses the darkness with its claw.&lt;/p&gt;&#10;&lt;p&gt;A spectre misses the darkness with its claw.&lt;/p&gt;&#10;&lt;p&gt;A spectre misses the darkness with its claw.&lt;/p&gt;&#10;&lt;p&gt;A spectre misses the darkness with its claw.&lt;/p&gt;&#10;&lt;p&gt;A spectre claws the darkness extremely hard.&lt;/p&gt;&#10;&lt;p&gt;You deal a critical blow to one of the darkness&amp;rsquo;s vital organs.&lt;/p&gt;&#10;&lt;p&gt;You brutally massacre the darkness with your slash.&lt;/p&gt;&#10;&lt;p&gt;The darkness is incapacitated and will slowly die, if not aided.&lt;/p&gt;&#10;&lt;p&gt;You brutally massacre the darkness with your slash.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;The darkness is dead! R.I.P.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;You gain 5352 bonus experience!&lt;/p&gt;&#10;&lt;p&gt;Total exp for kill is 60909.&lt;/p&gt;&#10;&lt;p&gt;Your blood freezes as you hear the darkness&amp;rsquo;s death cry.&lt;/p&gt;&#10;&lt;p&gt;You get a mysterious looking spellbook from the corpse of the darkness that&amp;rsquo;s on the ground.&lt;/p&gt;&#10;&lt;p&gt;drop mysterious-spellbook&lt;/p&gt;&#10;&lt;p&gt;You get gold coins from the corpse of the darkness that&amp;rsquo;s on the ground.&lt;/p&gt;&#10;&lt;p&gt;There were 2000 coins.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;1080hp 327ma 259mv&amp;gt; &lt;strong&gt;[+4]&lt;/strong&gt; AC: -10.4 EXP: 431,953,421 COINS: 574,382 [indoors]&lt;/p&gt;&#10;&lt;p&gt;Monument&lt;/p&gt;&#10;&lt;p&gt;You are standing inside a large marble monument. In the center of the&lt;/p&gt;&#10;&lt;p&gt;room is an ornamental sarcophagus. At each of the four corners is a large&lt;/p&gt;&#10;&lt;p&gt;brass brazier. They seem to have been extinguished for some time. All&lt;/p&gt;&#10;&lt;p&gt;around the room are tapestries hung on the walls.&lt;/p&gt;&#10;&lt;p&gt;Exits: South Down&lt;/p&gt;&#10;&lt;p&gt;The corpse of the darkness is lying here.&lt;/p&gt;&#10;&lt;p&gt;A mysterious looking spellbook with strange runes lies forgotten on the ground. [11]&lt;/p&gt;&#10;&lt;p&gt;A pulsing mass of darkness lies tangled on the ground.&lt;/p&gt;&#10;&lt;p&gt;(Red Aura) A tormented spectre tests the limits of its master&amp;rsquo;s control.&lt;/p&gt;&#10;&lt;p&gt;(Red Aura) A tormented spectre tests the limits of its master&amp;rsquo;s control.&lt;/p&gt;&#10;&lt;p&gt;(Red Aura) A tormented spectre tests the limits of its master&amp;rsquo;s control.&lt;/p&gt;&#10;&lt;p&gt;(Brilliant Blue Aura) A white-robed maiden with tiny white swan-like wings lounges here.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mob died from bloodloss carry no items/coins</title><link>https://forum.slothmud.net/town-crier/newbie-questions/mob-died-from-bloodloss-carry-no-items-coins/</link><pubDate>Tue, 26 Feb 2013 04:41:43 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/mob-died-from-bloodloss-carry-no-items-coins/</guid><description>&lt;div class="post" data-post-id="34089" data-author="Yasik" data-date="2013-02-26T04:41:43+00:00" data-subject="Mob died from bloodloss carry no items/coins"&gt;&#13;&#10;&lt;p&gt;&lt;strong&gt;Mob dies from blood loss, almost never happens, but where&amp;rsquo;s the loot? No items or coins, is this how it should be or is it bug?&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;figure&gt;&lt;img&#10; class="my-0 rounded-md"&#10; loading="lazy"&#10; decoding="async"&#10; fetchpriority="low"&#10; alt=""&#10; src="http://dl.dropbox.com/u/72105811/Pics/Bloodloss_rakasha_no_coins.jpg"&#10; &gt;&lt;/figure&gt;&#10;&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="34090" data-author="*juggleblood*" data-date="2013-02-26T09:33:43+00:00" data-subject="Re: Mob died from bloodloss carry no items/coins"&gt;&#13;&#10;&lt;p&gt;I checked to make sure there were no caches. I couldn&amp;rsquo;t find any reason the mob should load empty.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="34092" data-author="Yasik" data-date="2013-02-26T11:38:50+00:00" data-subject="Re: Mob died from bloodloss carry no items/coins"&gt;&#13;&#10;&lt;p&gt;I checked too, those mobs never had any caches, coins and eq always loaded on mobs.&lt;/p&gt;&#10;&lt;p&gt;I believe this is somehow related that I had summons, who participated in fight and finished this particular mob.&lt;/p&gt;&#10;&lt;p&gt;Also, there&amp;rsquo;s times, when Autokill is ON, but I dont finish mob automatically with attacks (must &amp;ldquo;kill mob&amp;rdquo; additionally when its stunned/morted), and spells/skills without target says &amp;ldquo;Nobody here by that name.&amp;rdquo;, as if Autokill is OFF.&lt;/p&gt;&#10;&lt;p&gt;On lower levels this problem happens a lot, on higher - rarely.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Swearing on publin channels</title><link>https://forum.slothmud.net/town-crier/newbie-questions/swearing-on-publin-channels/</link><pubDate>Sun, 03 Feb 2013 12:32:33 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/swearing-on-publin-channels/</guid><description>&lt;div class="post" data-post-id="33956" data-author="Yasik" data-date="2013-02-03T12:32:33+00:00" data-subject="Swearing on publin channels"&gt;&#13;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;gos how many honor needed for 1st promotion?&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;You gossip-- &amp;#39;how many honor needed for 1st promotion?&amp;#39;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;Ramza gossips-- &amp;#39;10000 i think&amp;#39;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;gos cant fing though help files&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;Where are your manners, sir?&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;You feel your mana begin to slowly drain from you!You gossip-- &amp;#39;cant fing though help files&amp;#39;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;gos fing&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;Where are your manners, sir?&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;You feel rather helpless.You gossip-- &amp;#39;fing&amp;#39;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;p&gt;Is it failed somehow when I mistyped &amp;ldquo;fin&lt;strong&gt;d&lt;/strong&gt;&amp;rdquo; and &amp;ldquo;th&lt;strong&gt;r&lt;/strong&gt;ough&amp;rdquo;? I dont think I broke any rules.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Newbatia Downside, weather witch</title><link>https://forum.slothmud.net/town-crier/newbie-questions/newbatia-downside-weather-witch/</link><pubDate>Wed, 17 Oct 2012 03:49:49 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/newbatia-downside-weather-witch/</guid><description>&lt;div class="post" data-post-id="33650" data-author="Yasik" data-date="2012-10-17T03:49:49+00:00" data-subject="Newbatia Downside, weather witch"&gt;&#13;&#10;&lt;p&gt;Where do I get the proper key to get to her?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="33651" data-author="Yasik" data-date="2012-10-17T07:23:13+00:00" data-subject="Re: Newbatia Downside, weather witch"&gt;&#13;&#10;&lt;p&gt;Found out thanks to Sam. We need to &amp;lsquo;press manta&amp;rsquo; for exit .1d to appear. Not quite obvious, though.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="33654" data-author="*juggleblood*" data-date="2012-10-17T21:33:24+00:00" data-subject="Re: Newbatia Downside, weather witch"&gt;&#13;&#10;&lt;p&gt;If you care to think up a clue to place somewhere, I will implement it for u.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>avatar shop</title><link>https://forum.slothmud.net/town-crier/newbie-questions/avatar-shop/</link><pubDate>Sat, 15 Sep 2012 12:06:22 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/avatar-shop/</guid><description>&lt;div class="post" data-post-id="33610" data-author="cyprimus" data-date="2012-09-15T12:06:22+00:00" data-subject="avatar shop"&gt;&#13;&#10;&lt;p&gt;Several ppl asked about what you can get as a max avvie in the avatar shop. This is the most recent list. Cizin posted one earlier, you can compare them to see whats possible, and get a better idea how things work.&lt;/p&gt;&#10;&lt;p&gt;Note- i spent 50 billion on the point of max dex already. So cannot get anymore.&lt;/p&gt;&#10;&lt;p&gt;*** Primary Stats (cumulative) **************************************************************&lt;/p&gt;&#10;&lt;p&gt;Natural primary stats -&amp;gt; Str[18], Int[9], Wis[11], Dex[19], Con[18]&lt;/p&gt;&#10;&lt;p&gt;+1 intelligence - 10000000000 experience and 10000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 wisdom - 10000000000 experience and 10000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 max_strength - 20000000000 experience and 20000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 max_constitution - 20000000000 experience and 20000000 coins&lt;/p&gt;&#10;&lt;p&gt;*** Secondary Stats (cumulative) ************************************************************&lt;/p&gt;&#10;&lt;p&gt;Current secondary stats -&amp;gt; hitpoints[1460], mana[ 535], moves[ 437], ac[-13.7]&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; hitroll[ 16], damroll[ 11]&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;-0.1 ac - 0 of 3 - 30000000000 experience and 30000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 damroll - 0 of 3 - 20000000000 experience and 20000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 hitroll - 0 of 3 - 15000000000 experience and 15000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 hitpoints - 0 of 100 - 1000000000 experience and 1000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 mana - 0 of 100 - 1000000000 experience and 1000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 moves - 0 of 100 - 1000000000 experience and 1000000 coins&lt;/p&gt;&#10;&lt;p&gt;*** Permanent Skills (cumulative) ***********************************************************&lt;/p&gt;&#10;&lt;p&gt;+1 weapon damage - 0 of 10 - 10000000000 experience and 10000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 undead control - 0 of 5 - 8000000000 experience and 8000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 hand damage - 0 of 5 - 8000000000 experience and 8000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 damage reduction - 5 of 5 - Maximum Purchased&lt;/p&gt;&#10;&lt;p&gt;+1 stab damage - 0 of 10 - 4000000000 experience and 4000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 heal bonus - 0 of 25 - 3000000000 experience and 3000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 spell damage - 0 of 25 - 3000000000 experience and 3000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 circle damage - 0 of 10 - Unlearned Skill&lt;/p&gt;&#10;&lt;p&gt;+10 resist cold - 0 of 40 - 2000000000 experience and 2000000 coins&lt;/p&gt;&#10;&lt;p&gt;+10 resist fire - 10 of 40 - 2000000000 experience and 2000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 charisma - 0 of 5 - 1000000000 experience and 1000000 coins&lt;/p&gt;&#10;&lt;p&gt;+1 flail damage - 0 of 10 - 1000000000 experience and 1000000 coins&lt;/p&gt;&#10;&lt;p&gt;*** Permanent Spells &amp;amp; Skills ***************************************************************&lt;/p&gt;&#10;&lt;p&gt;avatar sight - 0 of 1 - 25000000000 experience and 25000000 coins&lt;/p&gt;&#10;&lt;p&gt;elemental resistance - 1 of 1 - Maximum Purchased&lt;/p&gt;&#10;&lt;p&gt;hide - 0 of 1 - 6000000000 experience and 6000000 coins&lt;/p&gt;&#10;&lt;p&gt;sneak - 0 of 1 - 6000000000 experience and 6000000 coins&lt;/p&gt;&#10;&lt;p&gt;stalk - 0 of 1 - 6000000000 experience and 6000000 coins&lt;/p&gt;&#10;&lt;p&gt;darksight - 0 of 1 - 5000000000 experience and 5000000 coins&lt;/p&gt;&#10;&lt;p&gt;detect invisible - 0 of 1 - 5000000000 experience and 5000000 coins&lt;/p&gt;&#10;&lt;p&gt;infravision - 0 of 1 - 5000000000 experience and 5000000 coins&lt;/p&gt;&#10;&lt;p&gt;sense life - 0 of 1 - 5000000000 experience and 5000000 coins&lt;/p&gt;&#10;&lt;p&gt;detect evil - 0 of 1 - 3000000000 experience and 3000000 coins&lt;/p&gt;&#10;&lt;p&gt;detect good - 0 of 1 - 3000000000 experience and 3000000 coins&lt;/p&gt;&#10;&lt;p&gt;detect magic - 0 of 1 - 3000000000 experience and 3000000 coins&lt;/p&gt;&#10;&lt;p&gt;mindbar - 0 of 1 - 3000000000 experience and 3000000 coins&lt;/p&gt;&#10;&lt;p&gt;fly - 0 of 1 - 2000000000 experience and 2000000 coins&lt;/p&gt;&#10;&lt;p&gt;protection from evil - 0 of 1 - 2000000000 experience and 2000000 coins&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>peri negative mana regen</title><link>https://forum.slothmud.net/town-crier/newbie-questions/peri-negative-mana-regen/</link><pubDate>Thu, 06 Sep 2012 12:32:45 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/peri-negative-mana-regen/</guid><description>&lt;div class="post" data-post-id="33576" data-author="Yasik" data-date="2012-09-06T12:32:45+00:00" data-subject="peri negative mana regen"&gt;&#13;&#10;&lt;p&gt;&amp;lt;278hp 132ma 280mv&amp;gt; [+9] AC: -7.0 EXP: 11,579,056 COINS: 41,700&lt;/p&gt;&#10;&lt;p&gt;order followers report&lt;/p&gt;&#10;&lt;p&gt;Titania the peri reports 212/212 hp. Need: 0. 8/120 ma. 306/306 mv.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;280hp 133ma 280mv&amp;gt; [+9] AC: -7.0 EXP: 11,579,056 COINS: 41,700&lt;/p&gt;&#10;&lt;p&gt;The &amp;lsquo;fluidity&amp;rsquo; spell on you is about to wear off.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;288hp 137ma 280mv&amp;gt; [+9] AC: -7.0 EXP: 11,579,056 COINS: 41,700&lt;/p&gt;&#10;&lt;p&gt;A thoughtful elf arrives from the south.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;290hp 138ma 280mv&amp;gt; [+9] AC: -7.0 EXP: 11,579,056 COINS: 41,700&lt;/p&gt;&#10;&lt;p&gt;A thoughtful elf leaves south.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;298hp 142ma 280mv&amp;gt; [+9] AC: -7.0 EXP: 11,579,056 COINS: 41,700&lt;/p&gt;&#10;&lt;p&gt;order followers report&lt;/p&gt;&#10;&lt;p&gt;Titania the peri reports 212/212 hp. Need: 0. 7/120 ma. 306/306 mv.&lt;/p&gt;&#10;&lt;p&gt;She casts something on herself so we don&amp;rsquo;t see, or room with mana drain? If so, then why my own mana still increases?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Rent cost</title><link>https://forum.slothmud.net/town-crier/newbie-questions/rent-cost/</link><pubDate>Tue, 07 Aug 2012 10:35:40 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/rent-cost/</guid><description>&lt;div class="post" data-post-id="33430" data-author="Yasik" data-date="2012-08-07T10:35:40+00:00" data-subject="Rent cost"&gt;&#13;&#10;&lt;p&gt;**Hi guys!&lt;/p&gt;&#10;&lt;p&gt;Today I&amp;rsquo;ve got an power outage, so I rented for a while, ~1 hour, but then I noticed the price for rent a bit strange:**&lt;/p&gt;&#10;&lt;p&gt;=====&lt;/p&gt;&#10;&lt;p&gt;Welcome to the land of SlothMUD. May your visit here be&amp;hellip; Interesting.&lt;/p&gt;&#10;&lt;p&gt;The Inn&lt;/p&gt;&#10;&lt;p&gt;This inn is quite lavishly furnished. The walls are made of a rich&lt;/p&gt;&#10;&lt;p&gt;walnut wood and the floor is covered with a fine, hand made red carpet.&lt;/p&gt;&#10;&lt;p&gt;Comfortable chairs rest behind a large table in one corner while the&lt;/p&gt;&#10;&lt;p&gt;reception desk rests in another. A large chandelier made of elegant&lt;/p&gt;&#10;&lt;p&gt;crystals hangs overhead providing the room with light. Several pictures&lt;/p&gt;&#10;&lt;p&gt;hang on the wall above the desk. Sounds of laughter and music can be&lt;/p&gt;&#10;&lt;p&gt;heard from the north.&lt;/p&gt;&#10;&lt;p&gt;Exits: North South&lt;/p&gt;&#10;&lt;p&gt;The corpse of an orange rakasha is lying here.&lt;/p&gt;&#10;&lt;p&gt;Song pages that are neatly stacked and bound, lie here.&lt;/p&gt;&#10;&lt;p&gt;A Potion of Cure Blindness lies here on the ground.&lt;/p&gt;&#10;&lt;p&gt;A Potion of Water Breathing lies here on the ground.&lt;/p&gt;&#10;&lt;p&gt;A raft has been left here.&lt;/p&gt;&#10;&lt;p&gt;A citizen of Bal Harbor is taking a stroll around the city here.&lt;/p&gt;&#10;&lt;p&gt;The Innkeeper is here, waiting to rent you a room for the night.&lt;/p&gt;&#10;&lt;p&gt;The innkeeper smiles at you and you feel refreshed and ready for adventure.&lt;/p&gt;&#10;&lt;p&gt;You give the Innkeeper 34026 gold for returning your non-worn equipment.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;501hp 269ma 265mv&amp;gt; [+10] AC: -7.0 EXP: 21,928,766 COINS: 44,212&lt;/p&gt;&#10;&lt;p&gt;offer&lt;/p&gt;&#10;&lt;p&gt;Cost Per day Item Name&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;pre&gt;&lt;code&gt; 2500 Brilliant Sword of Vengeance&#13;&#10;&#13;&#10; 1400 a heavy iron ring&#13;&#10;&#13;&#10; 1400 a heavy iron ring&#13;&#10;&#13;&#10; 1250 an emerald bracelet&#13;&#10;&#13;&#10; 250 a serpent skin robe&#13;&#10;&#13;&#10; 250 a black key....it has a dark aura&#13;&#10;&#13;&#10; 150 symbol of the wind&#13;&#10;&#13;&#10; 125 swirling black and red robes&#13;&#10;&#13;&#10; 85 a pectoral cross&#13;&#10;&#13;&#10; 82 a small gold bird pendant&#13;&#10;&#13;&#10; 82 a small gold bird pendant&#13;&#10;&#13;&#10; 75 a silver ring&#13;&#10;&#13;&#10; 75 a silver ring&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 50 a damp moldy scroll&#13;&#10;&#13;&#10; 25 a forest green wreath&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 a purple potion&#13;&#10;&#13;&#10; 25 an olive potion&#13;&#10;&#13;&#10; 25 an olive potion&#13;&#10;&#13;&#10; 25 an olive potion&#13;&#10;&#13;&#10; 25 an olive potion&#13;&#10;&#13;&#10; 25 an olive potion&#13;&#10;&#13;&#10; 25 an olive potion&#13;&#10;&#13;&#10; 25 an olive potion&#13;&#10;&#13;&#10; 25 an olive potion&#13;&#10;&#13;&#10; 12 a pair of rose colored glasses&#13;&#10;&#13;&#10; 12 a minor scroll of recall&#13;&#10;&#13;&#10; 12 a minor scroll of recall&#13;&#10;&#13;&#10; 5 essence of the ages&#13;&#10;&#13;&#10; 2 a cinnamon roll&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Total rent per day for items not worn: 11342&lt;/p&gt;&#10;&lt;p&gt;You need to pay 1/6 of your daily rent cost up front.&lt;/p&gt;&#10;&lt;p&gt;=====&lt;/p&gt;&#10;&lt;p&gt;**Why the Innkeeper charged me 34k, if I &amp;ldquo;need to pay 1/6 of my daily rent&amp;rdquo;, which is 11342/6 = 1890,(3).&lt;/p&gt;&#10;&lt;p&gt;What part of this I didn&amp;rsquo;t get right?**&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Vault, house, dwelling etc etc</title><link>https://forum.slothmud.net/town-crier/newbie-questions/vault-house-dwelling-etc-etc/</link><pubDate>Sun, 05 Aug 2012 13:23:45 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/vault-house-dwelling-etc-etc/</guid><description>&lt;div class="post" data-post-id="33418" data-author="Yasik" data-date="2012-08-05T13:23:45+00:00" data-subject="Vault, house, dwelling etc etc"&gt;&#13;&#10;&lt;p&gt;Hi guys!&lt;/p&gt;&#10;&lt;p&gt;Can anyone explain new vault system very short, please?&lt;/p&gt;&#10;&lt;p&gt;Very brief how-to. I&amp;rsquo;m a bit confused with new changes sinse Sloth III.&lt;/p&gt;&#10;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="33419" data-author="*juggleblood*" data-date="2012-08-05T14:06:27+00:00" data-subject="Re: Vault, house, dwelling etc etc"&gt;&#13;&#10;&lt;p&gt;Building Cost: 10M gold&lt;/p&gt;&#10;&lt;p&gt;Availability: Everyone&lt;/p&gt;&#10;&lt;p&gt;A hovel is the starting point for our housing system. It consists&lt;/p&gt;&#10;&lt;p&gt;of one room with a vault. You may purchase a hovel on any continent&lt;/p&gt;&#10;&lt;p&gt;that has a construction guild present.&lt;/p&gt;&#10;&lt;p&gt;Once you have purchased your hovel, you will be transported to your&lt;/p&gt;&#10;&lt;p&gt;room and given instructions on how to build it. You will be able to&lt;/p&gt;&#10;&lt;p&gt;give your room names, descriptions, and extra descriptions. Please&lt;/p&gt;&#10;&lt;p&gt;refer to help house for more detailed information. When building&lt;/p&gt;&#10;&lt;p&gt;your home, please keep your descriptions in theme with our world.&lt;/p&gt;&#10;&lt;p&gt;Immortals reserve the right to change anything we deam unacceptable.&lt;/p&gt;&#10;&lt;p&gt;Each player will only be allowed one connection point per continent&lt;/p&gt;&#10;&lt;p&gt;for their buildings. What this means is, your original hovel will be&lt;/p&gt;&#10;&lt;p&gt;connected for you when you and from that point, every home you purchase&lt;/p&gt;&#10;&lt;p&gt;will need to be connected, by you, in some fashion with the original&lt;/p&gt;&#10;&lt;p&gt;one. Please refer to help hdir for more detailed information regarding&lt;/p&gt;&#10;&lt;p&gt;how to connect your homes to one another.&lt;/p&gt;&#10;&lt;p&gt;You may add extra items to your property such as boards, creatures,&lt;/p&gt;&#10;&lt;p&gt;and stores. This will be done buy using the house command which was&lt;/p&gt;&#10;&lt;p&gt;referred to earlier in this help file.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;A hovel consists of a room and a vault&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Once you have purchases your hovel, you may describe it using help&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;house as a guide&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;You must purchase a key inside your first room purchase, make sure&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;you bring a million gold with you, do this by typing house buy key&lt;/p&gt;&#10;&lt;p&gt;inside your hovel. This key will be used to open all locks to entrance&lt;/p&gt;&#10;&lt;p&gt;rooms on any continents you have purchased houses on.&lt;/p&gt;&#10;&lt;ol start="4"&gt;&#10;&lt;li&gt;Once this is complete, to initiate the vault, you must type:&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;unlock vault comboyouwant&lt;/p&gt;&#10;&lt;ol start="5"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Type unlock vault comboyouset once more to open the vault&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Now give an immortal a tell and let them know you are ready for them&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;to connect it&lt;/p&gt;&#10;&lt;p&gt;The house command will be used to give your room it&amp;rsquo;s name, description,&lt;/p&gt;&#10;&lt;p&gt;and whatever other information, items, and creatures you desire. When&lt;/p&gt;&#10;&lt;p&gt;adding items or creatures, the item/creature will be zoned in the room&lt;/p&gt;&#10;&lt;p&gt;the purchase was made in, so please be careful when using house &amp;lsquo;buy&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;command.&lt;/p&gt;&#10;&lt;p&gt;Usage:: house &lt;arg1&gt; &lt;arg2&gt;&lt;/p&gt;&#10;&lt;p&gt;arg1: name, description sector, extra, extra kill&lt;/p&gt;&#10;&lt;p&gt;arg2: description&lt;/p&gt;&#10;&lt;p&gt;Usage: house&lt;/p&gt;&#10;&lt;p&gt;When used by itself, this command will show you a list of housing #&amp;rsquo;s&lt;/p&gt;&#10;&lt;p&gt;and room names to each #. This information will make connecting your&lt;/p&gt;&#10;&lt;p&gt;rooms easy. It only shows you the properties to which you own on that&lt;/p&gt;&#10;&lt;p&gt;particular continent. The listing only works when inside of your hovel.&lt;/p&gt;&#10;&lt;p&gt;At the end of the list, it also gives you the command syntax which&lt;/p&gt;&#10;&lt;p&gt;will help with your hovel construction.&lt;/p&gt;&#10;&lt;p&gt;Usage: house name &lt;room name&gt;&lt;/p&gt;&#10;&lt;p&gt;This will give your building a name. Do not include brackets.&lt;/p&gt;&#10;&lt;p&gt;Usage: house description&lt;/p&gt;&#10;&lt;p&gt;Once the return key is hit you enter the description using &amp;lsquo;string mode&amp;rsquo;.&lt;/p&gt;&#10;&lt;p&gt;End the room description with @ on a new line.&lt;/p&gt;&#10;&lt;p&gt;Example:&lt;/p&gt;&#10;&lt;p&gt;house desc&lt;cr&gt;&lt;/p&gt;&#10;&lt;p&gt;] This inn is quite lavishly furnished. The walls are made of a rich&lt;cr&gt;&lt;/p&gt;&#10;&lt;p&gt;]walnut wood and the floor is covered with a fine, hand made red carpet.&lt;cr&gt;&lt;/p&gt;&#10;&lt;p&gt;]Comfortable chairs rest behind a large table in one corner while the&lt;cr&gt;&lt;/p&gt;&#10;&lt;p&gt;]reception desk rests in another. A large chandelier made of elegant&lt;cr&gt;&lt;/p&gt;&#10;&lt;p&gt;]crystals hangs overhead providing the room with light. Several pictures&lt;cr&gt;&lt;/p&gt;&#10;&lt;p&gt;]hang on the wall above the desk. Sounds of laughter and music can be&lt;cr&gt;&lt;/p&gt;&#10;&lt;p&gt;]heard from the north.&lt;cr&gt;&lt;/p&gt;&#10;&lt;p&gt;]@&lt;cr&gt;&lt;/p&gt;&#10;&lt;p&gt;Usage: house EXTRA &lt;keywords&gt;&lt;cr&gt;&lt;/p&gt;&#10;&lt;p&gt;Adding extras to a room helps a great deal to create a well-rounded room.&lt;/p&gt;&#10;&lt;p&gt;Use &amp;lsquo;string mode&amp;rsquo; to enter the description. The keywords are the words&lt;/p&gt;&#10;&lt;p&gt;that can be used to look at.&lt;/p&gt;&#10;&lt;p&gt;Example:&lt;/p&gt;&#10;&lt;p&gt;house extra door&lt;/p&gt;&#10;&lt;p&gt;]The oak door has large bent iron nails hammered deep into it. Once upon&lt;/p&gt;&#10;&lt;p&gt;]a time a sign was nailed here, the edge of the sign spells the words&lt;/p&gt;&#10;&lt;p&gt;]&amp;ldquo;No&amp;hellip;..Y&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;]@&lt;/p&gt;&#10;&lt;p&gt;Usage: house EXTRA kill &lt;keywords&gt;&lt;/p&gt;&#10;&lt;p&gt;Occasionaly you&amp;rsquo;ll want to delete an existing extra, enter the keywords&lt;/p&gt;&#10;&lt;p&gt;for the extra after the kill parameter.&lt;/p&gt;&#10;&lt;p&gt;Example:&lt;/p&gt;&#10;&lt;p&gt;house extra kill door&lt;/p&gt;&#10;&lt;p&gt;house extra kill (will kill all the options in the room.)&lt;/p&gt;&#10;&lt;p&gt;Usage: house buy &lt;option&gt;&lt;/p&gt;&#10;&lt;p&gt;You may purchase extra options for placement on the property you own.&lt;/p&gt;&#10;&lt;p&gt;When you purchase these items, they are zoned to the room the purchase&lt;/p&gt;&#10;&lt;p&gt;is made, so please choose carefully. A list of options can be found&lt;/p&gt;&#10;&lt;p&gt;at help room bonuses.&lt;/p&gt;&#10;&lt;p&gt;In your home you may have one or more vaults, each one can be&lt;/p&gt;&#10;&lt;p&gt;accessed using the following commands.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;Vault Commands:&lt;/p&gt;&#10;&lt;p&gt;===============&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Unlock Vault XXXXXX&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;You must choose a secret 6-digit combination, with no leading zero.&lt;/p&gt;&#10;&lt;p&gt;Then the very first time you use your vault you will need to do use&lt;/p&gt;&#10;&lt;p&gt;this command twice, initially to set the combination, then again to&lt;/p&gt;&#10;&lt;p&gt;unlock it. Aftwards it will always unlock and open on the first use.&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;List&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;When your vault is unlocked you can display a list of the contents by&lt;/p&gt;&#10;&lt;p&gt;using this command.&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;Deposit &lt;item&gt;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;This command will allow you to deposit an item from your inventory to&lt;/p&gt;&#10;&lt;p&gt;be stored till a later date. There are certain items that can&amp;rsquo;t be&lt;/p&gt;&#10;&lt;p&gt;stored in vaults like spellbooks/holy items/restrung items/personal items.&lt;/p&gt;&#10;&lt;p&gt;Example: deposit barrel&lt;/p&gt;&#10;&lt;ol start="4"&gt;&#10;&lt;li&gt;Withdraw &amp;lt;#&amp;gt;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;When you use the List command you will see the items in the vault&lt;/p&gt;&#10;&lt;p&gt;with an index to the left. Use the number to remove a single item.&lt;/p&gt;&#10;&lt;p&gt;Example: withdraw 2&lt;/p&gt;&#10;&lt;p&gt;Note: If you withdraw item 2, then all the indexs of the items in the list&lt;/p&gt;&#10;&lt;p&gt;after the one you removed will change.&lt;/p&gt;&#10;&lt;ol start="5"&gt;&#10;&lt;li&gt;Close Vault&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;When you have finished shuffling your items you&amp;rsquo;ll want to close your vault&lt;/p&gt;&#10;&lt;p&gt;when you do this it automatically locks.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;Further Room Bonuses:&lt;/p&gt;&#10;&lt;p&gt;=====================&lt;/p&gt;&#10;&lt;p&gt;1M Key (Sold to vault owner)&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;To give access to your home to a friend, a second character or to&#13;&#10;&#13;&#10;replace a lost key.&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;10M Additional Room&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;These rooms come with a vault, please follow instructions on how to build&#13;&#10;&#13;&#10;the room and how to initialize the vault with help housing .&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;10M board&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;A board to post notes to.&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;Room Regen Bonuses:&lt;/p&gt;&#10;&lt;p&gt;===================&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; | 1xBonus | Maximum |Cost&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;+&amp;mdash;&amp;mdash;&amp;mdash;+&amp;mdash;&amp;mdash;&amp;mdash;&amp;ndash;+&amp;mdash;&amp;ndash;&lt;/p&gt;&#10;&lt;p&gt;Mana regen | +1ma | 5ma (5x) | 10M&lt;/p&gt;&#10;&lt;p&gt;Move regen. | +2mv | 10mv (5x) | 5M&lt;/p&gt;&#10;&lt;p&gt;Hitpoint regen | +3hp | 15hp (5x) | 8M&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;HDIR&lt;/p&gt;&#10;&lt;p&gt;Usage: hdir north to room#&lt;/p&gt;&#10;&lt;p&gt;Hdir is used to connect rooms on your property. You must be inside&lt;/p&gt;&#10;&lt;p&gt;the room you are trying to connect and the room you are trying to&lt;/p&gt;&#10;&lt;p&gt;connect to must be one of the ones listed when you type house with&lt;/p&gt;&#10;&lt;p&gt;no arguments.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;Other Homes: Dwelling, House, Mansion, Palace, Grand Palace&lt;/p&gt;&#10;&lt;p&gt;Castle&lt;/p&gt;&#10;&lt;p&gt;Building Cost: 75M gold&lt;/p&gt;&#10;&lt;p&gt;Availability: Only to those who are at least tri40.&lt;/p&gt;&#10;&lt;p&gt;Castles have 6 rooms total with 4 of the being vault rooms. They also&lt;/p&gt;&#10;&lt;p&gt;come with a fountain, a board, and your choice of two room bonuses.&lt;/p&gt;&#10;&lt;p&gt;You may also purchase extra room bonuses at any time.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Class Orders</title><link>https://forum.slothmud.net/town-crier/newbie-questions/class-orders/</link><pubDate>Thu, 02 Aug 2012 05:23:47 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/class-orders/</guid><description>&lt;div class="post" data-post-id="33413" data-author="Toxis" data-date="2012-08-02T05:23:47+00:00" data-subject="Class Orders"&gt;&#13;&#10;&lt;p&gt;This is to help players understand more about about classes and class orders (classo or classoâ€™s), which is the order of which you pick your classes from your prime to your last. There are many things not known to mortals yet, but this is my advice on classes and how to pick what you want to play for whatever affect you desire.&lt;/p&gt;&#10;&lt;p&gt;First, for all you new players, get level 7 prime and level 1 secondary THEN get level 8 prime. If you donâ€™t understand what prime is, itâ€™s the class you chose when creating your character. Having at least a level 1 secondary will give you 5 rolls to pick stats from at level 8 prime. HELP STATS.&lt;/p&gt;&#10;&lt;p&gt;How do you decide what classo to choose? Think what you like to do the most: solo, group, stab, shift, use summoned creatures, blast, tank, healâ€¦ thereâ€™s many different ways to play and you can adjust your character accordingly. Knowing which of these you might like the best will decide your prime. If you donâ€™t know what you would like to play, donâ€™t worry. There is a player testing mode here on sloth. HELP PTEST&lt;/p&gt;&#10;&lt;p&gt;Choosing your class order also decides the way your stats are ordered. Your characterâ€™s stats are chosen by your prime and second class. To see how your stats are ordered, HELP STAT ORDER.&lt;/p&gt;&#10;&lt;p&gt;Caster classes: cleric, mage, druid, necromancer&lt;/p&gt;&#10;&lt;p&gt;Noncaster classes: warrior, thief, monk, bard&lt;/p&gt;&#10;&lt;p&gt;A caster prime has more mana and mana regeneration than a noncaster and has less hit points and hit point regen. Noncaster primes have higher hit points and hit point regeneration while having lower mana and mana regeneration.&lt;/p&gt;&#10;&lt;p&gt;Your secondary class greatly affects your hit points, hit point regen, mana, and mana regen. A caster/caster will have great mana and mana regen with lower hit points, and a noncaster/noncaster will have high hit points and low mana and mana regen. So if you have a nc/ca or ca/nc the mana, hit points, and regen meet somewhere in the middle and becomes sort of a hybrid character.&lt;/p&gt;&#10;&lt;p&gt;Your third class somewhat affects your hit points and mana. You wonâ€™t have many hit points more in this spot than if you chose a caster, but if you choose a caster you will see noticeably more mana. Yet having a noncaster in this spot can be beneficial depending on how you want to build your character. After reading the entire guide, perhaps it will be more clear if you want caster or noncaster third.&lt;/p&gt;&#10;&lt;p&gt;Your fourth class will only get some minor hit points if warrior. Bard will give even less hit points but some mana. A caster will give you some mana upon leveling.&lt;/p&gt;&#10;&lt;p&gt;All of the four first spots in your classorder will gain moves if you have thief, monk, or bard in any of those locations. You will also gain some hp, ma, and mv from your last four classes in your class order, but has no bearing on the amount due to any positioning.&lt;/p&gt;&#10;&lt;p&gt;For the most part, classes five through eight have little affect on their positioning. You might not be able to get good shift forms or summon or animate dead the creatures you want. It might be a good idea to help forms, help anim, and help summon undead cr to see the restrictions it will have upon your character.&lt;/p&gt;&#10;&lt;p&gt;The Classes:&lt;/p&gt;&#10;&lt;p&gt;Cleric: Powerful heals and fantastic group character. A good cleric can really boost the power of a group. Youâ€™ll want cleric at least by third or fourth class picked or you will struggle for awhile. The further down the class order, the less the max heal bonus you can obtain and the less supplicants you will be able to summon.&lt;/p&gt;&#10;&lt;p&gt;Cleric strengths: dark mace, aerial servant, large heals, powerful supplication, gain xp on raise dead, mass heal, mass remove disease, dark mace&lt;/p&gt;&#10;&lt;p&gt;Mage: Great blasting spells takes mobs down fast. They get frostbolts which comes in handy in a lot of places especially on mobs that are immune to fire. Mirror images allows them to negate damage from four or five attacks, no matter how powerful a mob hits. Reflection turns blasting spells back on the mob, yet sometimes on fellow group members so best used solo.&lt;/p&gt;&#10;&lt;p&gt;Mage strengths: frostbolt, blizzard, mirror images, and reflection.&lt;/p&gt;&#10;&lt;p&gt;Druid: Druids regen fast and their shapeshift forms are a tad more powerful, not to mention they are the only ones who can get piasa form. Druid prime is great for those who like to shift to kill mobs. Druid also works great second for any caster. Druid regen prime and second are really good, tert is lowish, and quad will give only a few points. Druid regen is based on a percentage of increased mana regen. The further down the line of your classorder that druid is, the less forms you will be able to use.&lt;/p&gt;&#10;&lt;p&gt;Druid strengths: shapeshift and piasa prime form, canopied arbor, shield of thorns, and shapeshift form to form&lt;/p&gt;&#10;&lt;p&gt;Necromancer: Necros are great for soloing big mobs. Their undead followers can be devastating.&lt;/p&gt;&#10;&lt;p&gt;The necromancerâ€™s ju-ju is extremely powerful. Necromancers also get wraithform and deathpact, both which are quite good. Having necro second or third is good for your undead control, which gives bonus to hitroll and hitpoints for your undead followers. Even quad, ten undead control is fairly decent. The further down the line of your classorder, the less undeads you will be able to summon down the road.&lt;/p&gt;&#10;&lt;p&gt;Necro strengths: ju-ju follower and undead summons/animates, wraithform, and deathpact&lt;/p&gt;&#10;&lt;p&gt;Undead control from prime: 22/16/12/10/6?/6/6?/6?&lt;/p&gt;&#10;&lt;p&gt;Warrior: Warriors are the tanks of the mud. In a group, tanks take (Point) which is the person in group that rescues everyone else if theyâ€™re getting attacked. They have the most hit points and can get ac over -11 all the way up to around -13. They get innate -.1 ac at three points in their lifetime. Warriors get decent damage and their parry can block an attack per round. Theyâ€™re great at avoiding damage. Having warrior second will give high hit points and itâ€™s easier for rolling stats on thieves and monks as strength is a warriorâ€™s prime stat. Warrior third or fourth you gain a little more hit points than a caster would yet no mana. One of the advantages of warrior third or fourth is to gain skills and ac equipment restrictions faster.&lt;/p&gt;&#10;&lt;p&gt;Warrior strengths: good armor class, parry, riposte, second wind, and massive critical hit&lt;/p&gt;&#10;&lt;p&gt;Thief: Thieves are great stabbers, dealing a lot of damage from the start of battle. Thieves like to hit high damage, low hit point, high xp mobs- but are not limited to them. Thieves wear damage and donâ€™t rely on armor class. The further down the line thief is in your classorder, the worse the stab will be.&lt;/p&gt;&#10;&lt;p&gt;Thief strengths: stab, apply poison, circle, sleight of hand,&lt;/p&gt;&#10;&lt;p&gt;Monk: Monks have a good opening attack, damage reduction, and barehanded attacks that do great damage. The further down the classorder monk is the worse your hand damage and damage reduction cap will be. This is a great spot second or third for the damage reduction and hand damage.&lt;/p&gt;&#10;&lt;p&gt;Monk strengths: deathgrip, damage reduction, focus, presage, wraithtouch, kensai, deathtouch&lt;/p&gt;&#10;&lt;p&gt;Bard: Bards sing a variety of songs that help groups as well as themselves. The higher up bards are in classorder the more charisma you will be able to obtain. Also higher in classorder means you will be able to affect more players and followers. Bard, prime thru quad, gives a bit of hit points and mana even though it is considered a noncaster class. Bard is great prime, fourth, or any of the last four classes.&lt;/p&gt;&#10;&lt;p&gt;Bard strengths: dance of the seven luck gods, call of the sidhe, song of the mist, gods of war, brothers in arms and valor, and adaptation to circumstances are arguably the best, but there are a few others that are really good such as reign of the confusion.&lt;/p&gt;&#10;&lt;p&gt;I hope this helps. If anyone else has added information that they&amp;rsquo;ve gathered over the years, or any advice to add, pls post.&lt;/p&gt;&#10;&lt;p&gt;-Tox&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Questions for Breeze</title><link>https://forum.slothmud.net/town-crier/newbie-questions/questions-for-breeze/</link><pubDate>Sat, 14 Jul 2012 12:48:43 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/questions-for-breeze/</guid><description>&lt;div class="post" data-post-id="33378" data-author="*Breeze*" data-date="2012-07-14T12:48:43+00:00" data-subject="Questions for Breeze"&gt;&#13;&#10;&lt;p&gt;DO NOT USE BUGS/TYPOS/IDEAS COMMAND TO SEND ME PRIVATE QUESTIONS. THATS JUST PLAIN ANNOYING, AND WHO KNOWS WHEN I WILL GET AROUND TO READING THEM. JUST EMAIL ME.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="33379" data-author="*Breeze*" data-date="2012-07-14T12:48:53+00:00" data-subject="Re: Questions for Breeze"&gt;&#13;&#10;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;Quote:&lt;/strong&gt;&#10;2012-07-10 16:24:23 ** 7000 ** Tuk ** breeze e.g. diamond sleeves loads on Melephus or Gargantuan, how the list sorted? or random?&lt;/p&gt;&#10;&lt;/blockquote&gt;&lt;p&gt;totally random (random 5 poppers iirc)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>5th - 8th classes' benefits</title><link>https://forum.slothmud.net/town-crier/newbie-questions/5th-8th-classes-benefits/</link><pubDate>Thu, 05 Jul 2012 11:45:21 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/5th-8th-classes-benefits/</guid><description>&lt;div class="post" data-post-id="33359" data-author="Yasik" data-date="2012-07-05T11:45:21+00:00" data-subject="5th - 8th classes&amp;#x27; benefits"&gt;&#13;&#10;&lt;p&gt;Can anyone please share the info about them - mr/dam_reduct/spell_dam caps, hp/ma/mv per level gain, eq restricts and so on.&lt;/p&gt;&#10;&lt;p&gt;Going to decide for Wa-Cl-Ma-Ne the last ones, would like to pick them with a bit of rational thinking, not random, etc.&lt;/p&gt;&#10;&lt;p&gt;Thanks in advance.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="33360" data-author="Yasik" data-date="2012-07-05T23:08:20+00:00" data-subject="Re: 5th - 8th classes&amp;#x27; benefits"&gt;&#13;&#10;&lt;p&gt;cmon guys, dont be shy, all your advice are belong to me&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Quest and forge syntax</title><link>https://forum.slothmud.net/town-crier/newbie-questions/quest-and-forge-syntax/</link><pubDate>Wed, 12 Jan 2011 17:20:42 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/quest-and-forge-syntax/</guid><description>&lt;div class="post" data-post-id="32315" data-author="*juggleblood*" data-date="2011-01-12T17:20:42+00:00" data-subject="Quest and forge syntax"&gt;&#13;&#10;&lt;p&gt;This is just a little information to help new folk work with forger and quester mobiles. Especially when exploring new areas.&lt;/p&gt;&#10;&lt;p&gt;Forges&lt;/p&gt;&#10;&lt;p&gt;Query mob about &lt;item keyword&gt; will return some information about the item, unless the quest is hidden / secret. This may or may not tell you the components required.&lt;/p&gt;&#10;&lt;p&gt;Forges can be of the type &lt;forge&gt; &lt;trade&gt; or &lt;buy&gt;. Occasionally with a forge some component will be faulty causing the whole forge to fail, destroying the components. This is not very frequent. Trades and purchases do not do this.&lt;/p&gt;&#10;&lt;p&gt;Asking mob about x will sometimes return hints, sometimes not. Query mob about x will return something like I don&amp;rsquo;t know how to make that item, if there is a forge by another name. Remember that ask and query are not the same cmd.&lt;/p&gt;&#10;&lt;p&gt;Depending on the forge type, you may also be able to type list.&lt;/p&gt;&#10;&lt;p&gt;Quests&lt;/p&gt;&#10;&lt;p&gt;Ask mobile about quest should give you an opening message if the mob has a quest unless it is something hidden / secret that requires some other action be taken first elsewhere.&lt;/p&gt;&#10;&lt;p&gt;Then asking about things in the hint message should eventually get you the info you need to complete it. Some quests require that you register for the quest by typing undertake quest_name. Quest names will have underscores between words. Ask mob about quest_name will usually return useful info.&lt;/p&gt;&#10;&lt;p&gt;I recommend you don&amp;rsquo;t undertake quests willy nilly because some are on a timer, and by undertaking you are starting the timer. Many quests don&amp;rsquo;t require registration, simply giving an item to a mobile. But don&amp;rsquo;t give a mob anything until you are sure it is the right mob. I.e. read the clues and don&amp;rsquo;t make assumptions. Also if you are expecting an item in return, make sure you have room in your inventory for it. Be standing up, visible, and in human form when dealing with questers and forgers. There are a few questers that can only accommodate one or a few players at a time. Query mob about questers should let you know if the quest is busy.&lt;/p&gt;&#10;&lt;p&gt;There is a section of the crier dedicated to autoquests as well as a board ingame in the adventurers guild of Bal Harbor. We ask that you please not discuss autoquests on open channels, i.e. gossip, newbie, auction, quest. It&amp;rsquo;s just a tradition that such talk be done in smaller channels or on the boards.&lt;/p&gt;&#10;&lt;p&gt;I hope this helps.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Some advice about small groups needed</title><link>https://forum.slothmud.net/town-crier/newbie-questions/some-advice-about-small-groups-needed/</link><pubDate>Fri, 19 Nov 2010 13:05:12 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/some-advice-about-small-groups-needed/</guid><description>&lt;div class="post" data-post-id="32080" data-author="jess" data-date="2010-11-19T13:05:12+00:00" data-subject="Some advice about small groups needed"&gt;&#13;&#10;&lt;p&gt;When in a small group (2,3 man) should everyone use man back triggers?&lt;/p&gt;&#10;&lt;p&gt;I was point in a 2 man group with the other member in the back line. I often get the message &amp;lsquo;Your front line collapses! Your group is thrown into chaos!&amp;rsquo; usually followed by &amp;lsquo;You can&amp;rsquo;t fall back, you&amp;rsquo;re being attacked!&amp;rsquo; so I stay on point. However sometimes the front line collapses completely and I lose point, end up in the back line with the other member in the front line being attacked.&lt;/p&gt;&#10;&lt;p&gt;Is there anything I can do to stop this and stay on point? Would it be better not to use man back triggers at all in small groups? If so what size group should they be used for? Should all members of a small group turn them off or only the one on point?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Supplication creatures</title><link>https://forum.slothmud.net/town-crier/newbie-questions/supplication-creatures/</link><pubDate>Tue, 16 Nov 2010 14:18:26 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/supplication-creatures/</guid><description>&lt;div class="post" data-post-id="32051" data-author="Kelgar" data-date="2010-11-16T14:18:26+00:00" data-subject="Supplication creatures"&gt;&#13;&#10;&lt;p&gt;Hello everyone!&lt;/p&gt;&#10;&lt;p&gt;Today I have finally summoned my first level 40 supplication creature - a Xeg-Yi. Some questions arise.&lt;/p&gt;&#10;&lt;p&gt;Last time I used supplication, it was for healing with a peri. Does lvl 40 good creature also work in the same way?&lt;/p&gt;&#10;&lt;p&gt;Another, more general question, is the following. Xeg-Yi, as I understand, is simply there to fight with me. But how do I use it effectively? If i order it to attack and then I assist, it somehow disengages from battle after several rounds. If it assists me everything goes fine, though I&amp;rsquo;m not sure, maybe it also disengages.&lt;/p&gt;&#10;&lt;p&gt;How do you typically use these creatures? )))&lt;/p&gt;&#10;&lt;p&gt;Thanks ahead for your answers!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mirror image failing...</title><link>https://forum.slothmud.net/town-crier/newbie-questions/mirror-image-failing/</link><pubDate>Mon, 01 Nov 2010 12:44:36 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/mirror-image-failing/</guid><description>&lt;div class="post" data-post-id="31951" data-author="Kelgar" data-date="2010-11-01T12:44:36+00:00" data-subject="Mirror image failing..."&gt;&#13;&#10;&lt;p&gt;Ok.&lt;/p&gt;&#10;&lt;p&gt;Your mirror image starts to form, then disappears.&lt;/p&gt;&#10;&lt;p&gt;Try again when you are more focused on your magical goals.&lt;/p&gt;&#10;&lt;p&gt;Why and when does this happen? :(&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="31952" data-author="*Isabo*" data-date="2010-11-01T14:29:22+00:00" data-subject="Re: Mirror image failing..."&gt;&#13;&#10;&lt;p&gt;Greetings, Mage.&lt;/p&gt;&#10;&lt;p&gt;After you stab (and i guess after you deathgrip), you cant get mirror images up in a while.&lt;/p&gt;&#10;&lt;p&gt;Just hold on a bit and recast.&lt;/p&gt;&#10;&lt;p&gt;Best regards.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="31956" data-author="Kelgar" data-date="2010-11-02T06:25:54+00:00" data-subject="Re: Mirror image failing..."&gt;&#13;&#10;&lt;p&gt;&lt;em&gt;Isabo&lt;/em&gt;,&lt;/p&gt;&#10;&lt;p&gt;Thanks for reply! I indeed did a couple of backstabs before that :roll:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>barehanded accuracy</title><link>https://forum.slothmud.net/town-crier/newbie-questions/barehanded-accuracy/</link><pubDate>Wed, 20 Oct 2010 18:23:43 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/barehanded-accuracy/</guid><description>&lt;div class="post" data-post-id="31891" data-author="Spink" data-date="2010-10-20T18:23:43+00:00" data-subject="barehanded accuracy"&gt;&#13;&#10;&lt;p&gt;This probably useful newbie skill has no help file, and searching for it in eqlist gives no results.&lt;/p&gt;&#10;&lt;p&gt;The few people I&amp;rsquo;ve asked in-game have not known much about it, beyond that it requires a training dummy that pops from some monk mobs somewhere.&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;d really appreciate it if anyone could shed some light on this for me.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="31892" data-author="Shyla" data-date="2010-10-20T20:19:08+00:00" data-subject="Re: barehanded accuracy"&gt;&#13;&#10;&lt;p&gt;you need to pop a mu zhang thingy that pops on gentle monks in star city and monks in orc mines the later you can NOT kill the first one i have no idea how hard they are.&lt;/p&gt;&#10;&lt;p&gt;that much is what i can tell you you have any other questions holler at shyla and I will see what I can help you with&lt;/p&gt;&#10;&lt;p&gt;Shyla&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Warrior Help/Question</title><link>https://forum.slothmud.net/town-crier/newbie-questions/warrior-help-question/</link><pubDate>Tue, 07 Sep 2010 06:18:27 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/warrior-help-question/</guid><description>&lt;div class="post" data-post-id="31727" data-author="Kismet" data-date="2010-09-07T06:18:27+00:00" data-subject="Warrior Help/Question"&gt;&#13;&#10;&lt;p&gt;Hello,&lt;/p&gt;&#10;&lt;p&gt;So I am playing a Warrior - and maybe I should have asked this question before I chose my Second Class.. but I went with Warrior.Thief.&lt;/p&gt;&#10;&lt;p&gt;My question is, will this be a viable Group Tank later on? It seems like Warriors mostly choose Warr/Druid or Warr/Monk, or Warr/Mage&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;I just thought Warr/Thief would be nice, but am I severely handicapping myself later on in the game?&lt;/p&gt;&#10;&lt;p&gt;I will probably go Warr/Thief/Cleric/Druid, or Warr/Thief/Druid/Cleric, or Warr.Thief, Cleric, Mage.&lt;/p&gt;&#10;&lt;p&gt;It is not too late to start over, but I just want some suggestions, like weakness of going warr.thief - i know low mana and not great mana regen, I get that part, but can I still be a good tank for groups?&lt;/p&gt;&#10;&lt;p&gt;I appreciate all suggestions and comments, thanks!!&lt;/p&gt;&#10;&lt;p&gt;On a side note - I have a Monk/Warrior going too, but I am leaning towards playing the warrior more&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Secondary Class Help</title><link>https://forum.slothmud.net/town-crier/newbie-questions/secondary-class-help/</link><pubDate>Wed, 11 Aug 2010 21:07:01 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/secondary-class-help/</guid><description>&lt;div class="post" data-post-id="31455" data-author="Briza" data-date="2010-08-11T21:07:01+00:00" data-subject="Secondary Class Help"&gt;&#13;&#10;&lt;p&gt;Hello,&lt;/p&gt;&#10;&lt;p&gt;Not sure if anyone really posts or reads here anymore, seems to be very minimal posts :)&lt;/p&gt;&#10;&lt;p&gt;Anyhow- I know I asked in game the other day About a Secondary Class and the popular choice was Druid&amp;hellip;.&lt;/p&gt;&#10;&lt;p&gt;I am a Cleric Prime - and yes, I do want to be a good healer later on, for some grouping, but I do like to Solo as well.&lt;/p&gt;&#10;&lt;p&gt;People say to take Druid 2nd for the Mana Regen, which I guess is good, but everyone seems to have Druid 2nd, well seems to be a lot- and well I like to be different - but as long as it will be fun, and I do not gimp myself in the higher lvls - because most likely I am not going to start over at that point :(&lt;/p&gt;&#10;&lt;p&gt;I was really thinking of doing Warrior or Bard for my Secondary &amp;hellip;. and I wanted to get some feedback on what peoples thoughts are&amp;hellip;&amp;hellip;..&lt;/p&gt;&#10;&lt;p&gt;Thanks!!&lt;/p&gt;&#10;&lt;p&gt;Briza!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Enchanted weapon and telepathy</title><link>https://forum.slothmud.net/town-crier/newbie-questions/enchanted-weapon-and-telepathy/</link><pubDate>Mon, 28 Jun 2010 18:41:13 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/enchanted-weapon-and-telepathy/</guid><description>&lt;div class="post" data-post-id="31333" data-author="Towen" data-date="2010-06-28T18:41:13+00:00" data-subject="Enchanted weapon and telepathy"&gt;&#13;&#10;&lt;p&gt;Hello all,&lt;/p&gt;&#10;&lt;p&gt;Couple questions:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Enchanted weapon: I cast this on a small saber and it seemed to work. What does it do? I assume +1 to hit and damage? If I cast detect magic (haven&amp;rsquo;t tried it yet) on the sword will I sense a magical aura?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Telepathy: I have cast this a few times but I don&amp;rsquo;t hear any thoughts. Would &amp;ldquo;look mob&amp;rdquo; detect their thoughts. (again haven&amp;rsquo;t tried it yet. I&amp;rsquo;m at work now and can&amp;rsquo;t play&amp;hellip;)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;/div&gt;</description></item><item><title>Prompt</title><link>https://forum.slothmud.net/town-crier/newbie-questions/prompt/</link><pubDate>Thu, 24 Jun 2010 12:24:05 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/prompt/</guid><description>&lt;div class="post" data-post-id="31328" data-author="Kelven" data-date="2010-06-24T12:24:05+00:00" data-subject="Prompt"&gt;&#13;&#10;&lt;p&gt;I have two questions concerning prompts. Firstly&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Is there a way to add color to your prompt? I&amp;rsquo;ve read &amp;lsquo;help prompt&amp;rsquo; and &amp;lsquo;help color&amp;rsquo;, unfortunately the codes in &amp;lsquo;help color&amp;rsquo; don&amp;rsquo;t work in prompts.&lt;/p&gt;&#10;&lt;p&gt;I pretty much want to change the default prompt from: &amp;lt;$hhp $mma $vmv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;to something along the lines of:&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;$h/$Hhp $m/$Mma $v/$Vmv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;And secondly&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Is it possible to add another prompt function that will display my current target&amp;rsquo;s condition? (ie: what you see when you &amp;ldquo;look&amp;rdquo; at it while fighting so you have a general idea of what it&amp;rsquo;s hps are, &amp;ldquo;Dying&amp;rdquo;, &amp;ldquo;Bleeding&amp;rdquo; &amp;ldquo;Perfect Condition&amp;rdquo; etc&amp;hellip;)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Background Colour/Font Colour</title><link>https://forum.slothmud.net/town-crier/newbie-questions/background-colour-font-colour/</link><pubDate>Sun, 20 Jun 2010 04:30:34 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/background-colour-font-colour/</guid><description>&lt;div class="post" data-post-id="31315" data-author="Zinoviya" data-date="2010-06-20T04:30:34+00:00" data-subject="Background Colour/Font Colour"&gt;&#13;&#10;&lt;p&gt;Hello, I&amp;rsquo;m new here and I have a little question to ask:&lt;/p&gt;&#10;&lt;p&gt;Is there any way that I can change the background colour and font colour? I suffer from retinitis pigmentosa (night-blindness) so the glow from the white font on the black is really hard for my eyes to focus on. I played around with settings and couldn&amp;rsquo;t figure it out.&lt;/p&gt;&#10;&lt;p&gt;Any suggestions?&lt;/p&gt;&#10;&lt;p&gt;Thank you for reading. :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Stat question</title><link>https://forum.slothmud.net/town-crier/newbie-questions/stat-question/</link><pubDate>Thu, 17 Jun 2010 15:17:43 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/stat-question/</guid><description>&lt;div class="post" data-post-id="31308" data-author="Towen" data-date="2010-06-17T15:17:43+00:00" data-subject="Stat question"&gt;&#13;&#10;&lt;p&gt;Is 18 the highest a stat can go? I have a 17 str and a black beret that gives +1 str for a total of 18. When I prayed for a holy item that also gives +1 str, I still had an 18. Or is it that the two +1&amp;rsquo;s don&amp;rsquo;t stack and I would need an item that gives +2 str to get to 19?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Class advice</title><link>https://forum.slothmud.net/town-crier/newbie-questions/class-advice/</link><pubDate>Fri, 11 Jun 2010 17:58:04 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/class-advice/</guid><description>&lt;div class="post" data-post-id="31292" data-author="Towen" data-date="2010-06-11T17:58:04+00:00" data-subject="Class advice"&gt;&#13;&#10;&lt;p&gt;Hello, me again!&lt;/p&gt;&#10;&lt;p&gt;My class/level so far is Mage 8/Ftr 4/Cleric 4. I was thinking of selecting either thief or druid for my last class. Which is more useful backstab/search or better hp regen/shapechange?&lt;/p&gt;&#10;&lt;p&gt;Thanks all for your help so far! I am enjoying the game quite a bit.&lt;/p&gt;&#10;&lt;p&gt;Towen&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="31295" data-author="blackmore" data-date="2010-06-12T03:48:22+00:00" data-subject="Re: Class advice"&gt;&#13;&#10;&lt;p&gt;Backstabbing is only useful with good damage, and as a mage prime, you probably won&amp;rsquo;t have great damage. Your best defense when you get higher level is going to be mirror images, and you can&amp;rsquo;t stab with images up. I&amp;rsquo;d either go with druid or necro. Druid will help your regen, and you&amp;rsquo;ll want that with wa 2nd, though necro is interesting too. You&amp;rsquo;ll be able to use your images to absorb hits while you order your pets to attack.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Quests</title><link>https://forum.slothmud.net/town-crier/newbie-questions/quests/</link><pubDate>Thu, 10 Jun 2010 01:30:19 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/quests/</guid><description>&lt;div class="post" data-post-id="31290" data-author="Towen" data-date="2010-06-10T01:30:19+00:00" data-subject="Quests"&gt;&#13;&#10;&lt;p&gt;Any idea how to do this quest? I have explored the area she refers to. The only part I haven&amp;rsquo;t is the dwarven mine guarded by a troll. I see now way to &amp;ldquo;accept&amp;rdquo; the quest, or how to &amp;ldquo;tell&amp;rdquo; her about it.&lt;/p&gt;&#10;&lt;p&gt;Azra, the cartographer tells you &amp;lsquo;I don&amp;rsquo;t have a map of the newly&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Azra, the cartographer tells you &amp;lsquo;discovered area of catwalks that hangs below Newbatia&amp;hellip;&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Azra, the cartographer tells you &amp;lsquo;if you would fully explore that area and then come back to&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Azra, the cartographer tells you &amp;rsquo;tell me about it, I would be most grateful! I&amp;rsquo;m only a poor'&lt;/p&gt;&#10;&lt;p&gt;Azra, the cartographer tells you &amp;lsquo;mapmaker, but I could pay you 500 gold, and I&amp;rsquo;m sure the&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;Azra, the cartographer tells you &amp;rsquo;experience would benefit an adventurer such as yourself!'&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>couple of questions</title><link>https://forum.slothmud.net/town-crier/newbie-questions/couple-of-questions/</link><pubDate>Mon, 07 Jun 2010 14:03:29 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/couple-of-questions/</guid><description>&lt;div class="post" data-post-id="31286" data-author="Towen" data-date="2010-06-07T14:03:29+00:00" data-subject="couple of questions"&gt;&#13;&#10;&lt;p&gt;Hello all!&lt;/p&gt;&#10;&lt;p&gt;Thanks for the replies to my last question on familiars. Here&amp;rsquo;s a couple more:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;This may seem to be a stupid question, does swordsmanship apply to other weapons than swords? In the description for swordsmanship, &lt;em&gt;As a warrior grows comfortable with his weapon of choice, their accuracy with it greatly increases. The amount of the increase is dependent on the level of the warrior, as well as Avatar levels&lt;/em&gt;, implies a warrior must choose a weapon. Or perhaps a type of weapon? Slashing, piercing, blunt&amp;hellip;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Holy equipment. I got a holy item last night. Cool! Is there a limit to how many items you can have at one time? As well is there only one of each type available at any time? Going only to the most pious? If so then is it possible you could have something taken away if someone comes along and is deemed more &amp;lsquo;holy&amp;rsquo; than you are?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Thanks again!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>familiars</title><link>https://forum.slothmud.net/town-crier/newbie-questions/familiars/</link><pubDate>Tue, 01 Jun 2010 17:56:22 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/familiars/</guid><description>&lt;div class="post" data-post-id="31265" data-author="Towen" data-date="2010-06-01T17:56:22+00:00" data-subject="familiars"&gt;&#13;&#10;&lt;p&gt;Is it worth it to get a familiar?&lt;/p&gt;&#10;&lt;p&gt;What benefit do they provide?&lt;/p&gt;&#10;&lt;p&gt;What commands do they respond to? Example?&lt;/p&gt;&#10;&lt;p&gt;What are some of the more common choices? I know where I can find an owl, lizard, ferret, cat, and many varieties of different rats.&lt;/p&gt;&#10;&lt;p&gt;Thanks!&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="31266" data-author="blackmore" data-date="2010-06-01T23:40:06+00:00" data-subject="Re: familiars"&gt;&#13;&#10;&lt;p&gt;There isn&amp;rsquo;t a lot of value to familiars anymore. The most common uses for them was to run to areas that are dangerous to reach, and to retrieve your corpse after you died. However, with the characters expanded to all 8 classes, and ferret mode being a low level druid form, that form can accomplish both functions much more easily.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Temples?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/temples/</link><pubDate>Fri, 28 May 2010 18:44:00 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/temples/</guid><description>&lt;div class="post" data-post-id="31253" data-author="Towen" data-date="2010-05-28T18:44:00+00:00" data-subject="Temples?"&gt;&#13;&#10;&lt;p&gt;Hello,&lt;/p&gt;&#10;&lt;p&gt;New mudder here. I&amp;rsquo;ve been roaming around Newbatia but I haven&amp;rsquo;t come across any Temples yet. Can someone tell me where they are?&lt;/p&gt;&#10;&lt;p&gt;Thanks!&lt;/p&gt;&#10;&lt;p&gt;Towen&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="31254" data-author="blackmore" data-date="2010-05-28T18:54:03+00:00" data-subject="Re: Temples?"&gt;&#13;&#10;&lt;p&gt;There are 3 temples on Valk. Blaster&amp;rsquo;s temple is just north of town, Splork&amp;rsquo;s temple is in the newbie school, and there&amp;rsquo;s 1 more temple (I forget whose) over near the circus.&lt;/p&gt;&#10;&lt;p&gt;There are at least 2 temples on every continent, and more than that on most. The easiest way to find them would be to go to the maps on the web site and look for temple areas for that continent. They are typically in places that are easy and safe to reach, though a few are a lot harder or risky than others (see: Akasha).&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Guide for Newbies</title><link>https://forum.slothmud.net/town-crier/newbie-questions/guide-for-newbies/</link><pubDate>Sat, 20 Feb 2010 01:32:13 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/guide-for-newbies/</guid><description>&lt;div class="post" data-post-id="30909" data-author="Marvel" data-date="2010-02-20T01:32:13+00:00" data-subject="Guide for Newbies"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;ve been working on a website for newbies to read up about Sloth and it has information on a variety of newbie issues. I&amp;rsquo;ve only finished the first part (&amp;ldquo;Beginner&amp;rdquo;) level. I have logs and plans for &amp;ldquo;Advanced&amp;rdquo; and &amp;ldquo;Expert&amp;rdquo; levels (which will teach about the more &amp;lsquo;advanced&amp;rsquo; skills/commands/features of Sloth).&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m hoping this will be an useful resource for new players - please feel free to leave feedback either on this forum or via email. :twisted:&lt;/p&gt;&#10;&lt;p&gt;[url:2x7xradc]http://www.nicklong.net/sloth/[/url:2x7xradc]&lt;/p&gt;&#10;&lt;p&gt;Thanks!&lt;/p&gt;&#10;&lt;p&gt;-Novel/Marvel/Sirius/(a bunch of other Valkers)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Inventory and worn GONE without dieing. Help?bb</title><link>https://forum.slothmud.net/town-crier/newbie-questions/inventory-and-worn-gone-without-dieing-help-bb/</link><pubDate>Fri, 15 Jan 2010 20:34:33 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/inventory-and-worn-gone-without-dieing-help-bb/</guid><description>&lt;div class="post" data-post-id="30690" data-author="Nmb910" data-date="2010-01-15T20:34:33+00:00" data-subject="Inventory and worn GONE without dieing. Help?bb"&gt;&#13;&#10;&lt;p&gt;All my stuff disapeared this morning. When i logged on, it was all gone. The last time I died was yestarday, where toxis raised me 14 seconds later. Help? BTW I just got owned by a farmer. didn&amp;rsquo;t think it would matter if i fought because i have nothing to lose.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="30691" data-author="*juggleblood*" data-date="2010-01-15T22:44:48+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Very odd. This has never happened before as you describe. You&amp;rsquo;re sure you rented with stuff and logged back in naked?&lt;/p&gt;&#10;&lt;p&gt;What level stuff are we talking about by the way. If it&amp;rsquo;s noobie stuff, there&amp;rsquo;s plenty of people that would just give you some.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>CLASS ORDER ADVICE</title><link>https://forum.slothmud.net/town-crier/newbie-questions/class-order-advice/</link><pubDate>Mon, 11 Jan 2010 07:24:30 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/class-order-advice/</guid><description>&lt;div class="post" data-post-id="30636" data-author="Toxis" data-date="2010-01-11T07:24:30+00:00" data-subject="CLASS ORDER ADVICE"&gt;&#13;&#10;&lt;p&gt;This is for the many players who ask about classes and class orders (classo or classoâ€™s), which is the order of which you pick your classes from your prime to your last. There are many things not known to mortals yet, but this is my advice on classes and how to pick what you want to play for whatever affect you desire.&lt;/p&gt;&#10;&lt;p&gt;First, for all you new players, get level 7 prime and level 1 secondary THEN get level 8 prime. If you donâ€™t understand what prime is, itâ€™s the class you chose when creating your character. Having at least a level 1 secondary will give you 5 rolls to pick stats from at level 8 prime.&lt;/p&gt;&#10;&lt;p&gt;How do you decide what classo to choose? Think what you like to do the most: solo, group, stab, shift, use pets, blast, tank, healâ€¦ thereâ€™s many different ways to play and you can adjust your character accordingly. Knowing which of these you might like the best will decide your prime.&lt;/p&gt;&#10;&lt;p&gt;The Classes:&lt;/p&gt;&#10;&lt;p&gt;Cleric: Powerful heals and fantastic group character. A good cleric can really boost the power of a group. With the supplicant spell, clerics can solo fairly well. Youâ€™ll want cleric at least by 3rd or 4th class picked or you will struggle for awhile. My personal pick for cleric classo is cl/dr/ne/ma/wa/ba/mo/th. Druid second for high healing, necro tert for 12 undead control cap, quad caster in the first four classes for much mana.&lt;/p&gt;&#10;&lt;p&gt;Mage: Great blasting spells takes mobs down fast. They get frostbolts which comes in handy in a lot of places. A good mage is almost always welcome as they can take down a mobâ€™s hit points very quickly. A good caster has a lot of mana so my pick for mage is ma/dr/cl/ne/mo/wa/ba/th. Again druid second for high regen, not to mention druids donâ€™t have bad hp, cleric tert cuz cleric past 3rd is a pain, monk earlier on for counter attack.&lt;/p&gt;&#10;&lt;p&gt;Druid: Druids regen fast and their shapeshift forms are a tad more powerful, not to mention they are the only ones who can get piasa form. Druid prime is great for those who like to shift and regen really fast. Druid also works best second for any caster. I wouldnâ€™t put druid any place other than 1st, 2nd or near the end. My pick for druid is dr/ma/cl/ne/ba/mo/wa/th.&lt;/p&gt;&#10;&lt;p&gt;Necromancer: Necros are great for soloing big mobs. Their undead followers can be devastating. Necromancer as a support class get infuse soul, spectral shield, and can debuff really well if attuned for it. There are several ways to pick classo for necro, either putting monk or warrior 3rd, or go 4xcaster at the start. ne/dr/mo/cl/ma/ba/wa/th, ne/cl/mo/ba/wa/ma/th/dr, or ne/dr/cl/ma/wa/ba/mo/th. Personally, I would choose the last (arrange last 4 classes whichever works best for you.)&lt;/p&gt;&#10;&lt;p&gt;Warrior: Warrior is great at newbie levels and high levels, but sorta lacks in the middle unless you really know your stuff. A good player can do some crazy stuff with warriors. Warrior class also gets you the best armor class. There are two tank styles and both are just as good as the other, really, and that is one for group and one geared more towards soloing. If you go wa/ba (or wa/th) youâ€™ll get 24 dex someday but if you go wa with anything else second youâ€™ll only get 23 dex. A monk second has good damage reduction, with monk tert little less. If I were to make a group tank, I think I would make wa/ba/mo/cl (with the last 4 placed anywhere. A solo tank I would make wa/ne/cl/ma/th/ba/mo/dr. I was toying with the idea of another type of warrior, a wa/dr/mo/cl/ma, I think it would be fun with high regen from druid second, little damage reduction monk tert, and mage 5th youâ€™d get some blasts somewhat early on.&lt;/p&gt;&#10;&lt;p&gt;Thief: Thieves are great stabbers, dealing a lot of damage from the start of battle. Thieves like to hit high damage, low hit point, high xp mobs so if thieves miss their stabs they die fast. But nothing beats triple stabbing a big mob and splorking it. Best thieves will have warrior second because str can get 24. I like a good th/ma for blasting early on and max blastdam later on. Some like th/mo for damage reduction. There are many ways to play a thief but I donâ€™t see where you can go wrong by picking th/wa/dr/ba/cl/ma/ne/mo, or th/wa/cl/ma. A th/wa/ma/cl would do very nicely.&lt;/p&gt;&#10;&lt;p&gt;Monk: A monk is somewhat like a thief, as they have deathgrip which is similar to a stab. A monk has damage reduction which is nice. A monkâ€™s greatest gift is his strike. Costs nothing to use but deals some nice damage, especially when wearing lots of damage and hand damage. Without warrior second, a monkâ€™s str is rolled 4th, which is a crime because monkâ€™s max_str can only go to 22, war second max_str will be 24. A monk bard does get strength 3rd though. mo/wa/cl/ne or mo/wa/cl/ma/ne are my two choices, although mo/cl/ne/dr sure is a great frontline+healer in groups.&lt;/p&gt;&#10;&lt;p&gt;Bard: Bards are great support characters but with the new changes I think bards will be pretty powerful at high levels. They can sing songs and cast spells, I mean how cool is that? They have their own slot for instruments as well. My pick for bard is ba/dr/ne/cl/mo/ma/wa/th. Singing gods of war to undeads and/or supplicants while casting firewinds should be pretty cool.&lt;/p&gt;&#10;&lt;p&gt;These are the views of a mortal who&amp;rsquo;s played sloth for 18 years, has played hundreds of characters and each class. I am going off my own personal experiences and advice of other great players in the game. There are other ways to create classes, and some are really cool, but as a starter player you can&amp;rsquo;t go wrong listening to the advice I have given. If any other player has anything to add, please do.&lt;/p&gt;&#10;&lt;p&gt;-Toxis&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Supplicants</title><link>https://forum.slothmud.net/town-crier/newbie-questions/supplicants/</link><pubDate>Mon, 11 Jan 2010 00:30:59 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/supplicants/</guid><description>&lt;div class="post" data-post-id="30628" data-author="Toxis" data-date="2010-01-11T00:30:59+00:00" data-subject="Supplicants"&gt;&#13;&#10;&lt;p&gt;l monograph&lt;/p&gt;&#10;&lt;p&gt;+&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;-+&lt;/p&gt;&#10;&lt;p&gt;|&lt;/p&gt;&#10;&lt;p&gt;| A Supplicant&amp;rsquo;s Bestiary&lt;/p&gt;&#10;&lt;p&gt;| Vol I. Good&lt;/p&gt;&#10;&lt;p&gt;|&lt;/p&gt;&#10;&lt;p&gt;|&lt;/p&gt;&#10;&lt;p&gt;| by Yochai of Lyme Town&lt;/p&gt;&#10;&lt;p&gt;|&lt;/p&gt;&#10;&lt;p&gt;+&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;-+&lt;/p&gt;&#10;&lt;p&gt;&amp;laquo;&amp;laquo;&amp;laquo;&amp;laquo;&amp;laquo;&amp;laquo;&amp;lt; Table of Contents &amp;raquo;&amp;raquo;&amp;raquo;&amp;raquo;&amp;raquo;&amp;raquo;&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Lares&lt;/p&gt;&#10;&lt;p&gt;Peri&lt;/p&gt;&#10;&lt;p&gt;Brownie&lt;/p&gt;&#10;&lt;p&gt;Einheri&lt;/p&gt;&#10;&lt;p&gt;Xag-Ya&lt;/p&gt;&#10;&lt;p&gt;Eudaemon&lt;/p&gt;&#10;&lt;p&gt;Kachina&lt;/p&gt;&#10;&lt;p&gt;Djinn&lt;/p&gt;&#10;&lt;p&gt;Chan Chu&lt;/p&gt;&#10;&lt;p&gt;Thunderbird&lt;/p&gt;&#10;&lt;p&gt;Seraph&lt;/p&gt;&#10;&lt;p&gt;Valkyrie&lt;/p&gt;&#10;&lt;p&gt;Archangel&lt;/p&gt;&#10;&lt;p&gt;read lares&lt;/p&gt;&#10;&lt;p&gt;The LARES takes this name from LARGIOR, for he is the soul of a&lt;/p&gt;&#10;&lt;p&gt;generous and benevolent man. These spirits are very common in the&lt;/p&gt;&#10;&lt;p&gt;Heavens. When found in the Earthly Coil, they can fight adequately&lt;/p&gt;&#10;&lt;p&gt;but exhibit none of the powers seen in other Angelic Beings.&lt;/p&gt;&#10;&lt;p&gt;read peri&lt;/p&gt;&#10;&lt;p&gt;The PERI is a kind of fairy from the Sunset Lands. She is modest&lt;/p&gt;&#10;&lt;p&gt;and shy. People say she is skilled in the arts of healing, but&lt;/p&gt;&#10;&lt;p&gt;always defers from joining battle herself. She also can bestow a&lt;/p&gt;&#10;&lt;p&gt;blessing even more potent than that Famous Spell available to Man.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; ---&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Mankind should aspire to emulate these beings, for even though they are&lt;/p&gt;&#10;&lt;p&gt;Foreign and Strange, they show a virtue seen rarely in these parts.&lt;/p&gt;&#10;&lt;p&gt;read brownie&lt;/p&gt;&#10;&lt;p&gt;Brownies, a diminutive form of hobgoblin are often known&lt;/p&gt;&#10;&lt;p&gt;to inhabit houses and aid in household chores. The brownie&lt;/p&gt;&#10;&lt;p&gt;companions of heroes and adventurers are quick to aid their&lt;/p&gt;&#10;&lt;p&gt;master when he or she is in distress. The brownies are&lt;/p&gt;&#10;&lt;p&gt;reknown for their ability to motivate and re-energize their&lt;/p&gt;&#10;&lt;p&gt;companions when the chips are down.&amp;lt;754hp 809ma 307mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;read einheri&lt;/p&gt;&#10;&lt;p&gt;EINHERIAR are souls of valiant mortals who were slain in battle.&lt;/p&gt;&#10;&lt;p&gt;They now spend their time in martial training in the Heavens. Every&lt;/p&gt;&#10;&lt;p&gt;day they wake at cock-crow and go to battle, fighting until they are&lt;/p&gt;&#10;&lt;p&gt;all cut to pieces. Each night they are reborn just in time for a feast.&lt;/p&gt;&#10;&lt;p&gt;This training prepares them for their role in the Final Battle.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; ---&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;The cycle of the Einheri is symbolic of the Passage of Man, who&lt;/p&gt;&#10;&lt;p&gt;should acquit himself nobly in this life that he may Feast in the next.&lt;/p&gt;&#10;&lt;p&gt;read xag&lt;/p&gt;&#10;&lt;p&gt;The XAG-YA is so named after its mating call, which is heard rarely.&lt;/p&gt;&#10;&lt;p&gt;These beings are the male of the species and hail not from the Heavens&lt;/p&gt;&#10;&lt;p&gt;but from one of the magical strata, that of Healing. To our debased&lt;/p&gt;&#10;&lt;p&gt;perceptions they seem simple balls of light, but amongst their native&lt;/p&gt;&#10;&lt;p&gt;fields they are said to have a complex and beautiful form.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; ---&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;The female, or XEG-YI, is very dangerous. She is the opposite of the&lt;/p&gt;&#10;&lt;p&gt;Male in all things, and dwells in the foul stratum of Necromancy. The&lt;/p&gt;&#10;&lt;p&gt;less said of her, the better.&lt;/p&gt;&#10;&lt;p&gt;read eudaemon&lt;/p&gt;&#10;&lt;p&gt;The EUDAEMON is the good species of daemon, whose counterpoint is the&lt;/p&gt;&#10;&lt;p&gt;CACODAEMON. The Eudaemon is a guardian spirit, who watches over a&lt;/p&gt;&#10;&lt;p&gt;mortal and keeps him out of trouble. When manifest, he heals wounds,&lt;/p&gt;&#10;&lt;p&gt;cures diseases, and can also remedy a panoply of other problems that&lt;/p&gt;&#10;&lt;p&gt;afflict us poor souls who still walk this earthly realm.&lt;/p&gt;&#10;&lt;p&gt;read kachina&lt;/p&gt;&#10;&lt;p&gt;The KACHINA has the head of an owl, and is named after one of his many&lt;/p&gt;&#10;&lt;p&gt;mellifluous calls. He is a spirit of bounty, and is particularly&lt;/p&gt;&#10;&lt;p&gt;symbolic of the bounty of nature. I have heard that his presence is an&lt;/p&gt;&#10;&lt;p&gt;aid to fishing. When summoned, he brings a rich cornucopia of gifts.&lt;/p&gt;&#10;&lt;p&gt;read djinn&lt;/p&gt;&#10;&lt;p&gt;The DJINN or GENIE is a benign wind spirit from the same lands as the&lt;/p&gt;&#10;&lt;p&gt;PERI. The fact that he aids both the apparent Heathens in those environs&lt;/p&gt;&#10;&lt;p&gt;and also our own folk is a great Mystery. Some say it means that their&lt;/p&gt;&#10;&lt;p&gt;Gods and our own are faces of the same Ineffable Forces. This, gentle&lt;/p&gt;&#10;&lt;p&gt;reader, is the basest heresy. The true and correct Explanation is that&lt;/p&gt;&#10;&lt;p&gt;there are good and upright Djinni who follow our righteous religions,&lt;/p&gt;&#10;&lt;p&gt;and there are base and defiled Djinni who, though apparently similar,&lt;/p&gt;&#10;&lt;p&gt;still follow the ways of Error.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; ---&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;A Djinn can, if ordered, grab a foe and surround him in an impenetrable&lt;/p&gt;&#10;&lt;p&gt;whirlwind made from his own flesh, which has much of the substance of Air about it. He can also (if told to &amp;lsquo;blow&amp;rsquo;) control the winds, to the&lt;/p&gt;&#10;&lt;p&gt;great benefit of ships plying the waters.&lt;/p&gt;&#10;&lt;p&gt;read chan&lt;/p&gt;&#10;&lt;p&gt;The CHAN CHU is a type of Frog from the ponds of the Heaven of Riches.&lt;/p&gt;&#10;&lt;p&gt;As such it has great affinity for gold. It finds coins under rocks and&lt;/p&gt;&#10;&lt;p&gt;in lost places; also when it is near a hoard, the tendency of the hoard&lt;/p&gt;&#10;&lt;p&gt;to Increase is even greater than its normal wont. Incidentally, it is&lt;/p&gt;&#10;&lt;p&gt;evident from said tendency (not as enhanced by the Chan Chu but as found&lt;/p&gt;&#10;&lt;p&gt;in nature) that it is the Will of the Gods that the rich and the poor&lt;/p&gt;&#10;&lt;p&gt;occupy their present Seats, for does not money tend to flow from the Poor&lt;/p&gt;&#10;&lt;p&gt;to the Rich, and if it was not Their will that it be so then how could it&lt;/p&gt;&#10;&lt;p&gt;be?&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; ---&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Some say that dogs to whom a live frog is given in a lump of food do&lt;/p&gt;&#10;&lt;p&gt;not bark thereafter.&lt;/p&gt;&#10;&lt;p&gt;read thunderbird&lt;/p&gt;&#10;&lt;p&gt;The THUNDERBIRD is so named in the mistaken belief that it generates the storms, for its size is so vast that it is often thought to be a dark&lt;/p&gt;&#10;&lt;p&gt;cloud passing the sun. However, in this Enlightened Age we know that a&lt;/p&gt;&#10;&lt;p&gt;variety of other spirits, especially such Giants as the Drangr, are the&lt;/p&gt;&#10;&lt;p&gt;true and Physical explanation for that.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; ---&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;The Thunderbird can be used as transport, even between the multiple&lt;/p&gt;&#10;&lt;p&gt;islands and continents of the world. Some say that there is only&lt;/p&gt;&#10;&lt;p&gt;one of these beings.&lt;/p&gt;&#10;&lt;p&gt;read seraph&lt;/p&gt;&#10;&lt;p&gt;The SERAPH, who in the manner of the old tongue when congregated are&lt;/p&gt;&#10;&lt;p&gt;called SERAPHIM rather than the vulgar &amp;ldquo;Seraphs&amp;rdquo;, constitute one of the&lt;/p&gt;&#10;&lt;p&gt;ranks of Angels closest to the Gods. These beings appear to mortals as&lt;/p&gt;&#10;&lt;p&gt;a Conglomeration of Wings, like a dense and turbulent flock of Doves.&lt;/p&gt;&#10;&lt;p&gt;They function usually as messengers for the Divine, but when sent as&lt;/p&gt;&#10;&lt;p&gt;aid (e.g. responding to a supplication) they carry with them divine&lt;/p&gt;&#10;&lt;p&gt;Grace. This has the effect of speeding regeneration; also of removing&lt;/p&gt;&#10;&lt;p&gt;various dire effects.&lt;/p&gt;&#10;&lt;p&gt;read valkyrie&lt;/p&gt;&#10;&lt;p&gt;The VALKYRIE are shield maidens of the more martial Gods. They also are sent to fetch spirits of brave warriors upon their death, who then become EINHERIAR. Having this Role, Valkyrie are of course brave fighters. They have lovely voices, but rarely sing for mortals. In times of dire need, the can call down a healing radiance from the heavens.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;Each of these fair maidens embodies the virtue of VIGILANCE, being ever&lt;/p&gt;&#10;&lt;p&gt;watchful and ready to attend to her master. Like the valkyrie, mortals&lt;/p&gt;&#10;&lt;p&gt;must be always on guard against the encroachments of temptation and moral laxitude into their ways.&lt;/p&gt;&#10;&lt;p&gt;read archangel&lt;/p&gt;&#10;&lt;p&gt;Mightiest of the Benign Spirits is the ARCHANGEL. The Gods have granted&lt;/p&gt;&#10;&lt;p&gt;these wise beings the power over life and death. In addition to that,&lt;/p&gt;&#10;&lt;p&gt;they are valiant fighters. They appear usually in the classical form of&lt;/p&gt;&#10;&lt;p&gt;winged men, although they can change shape and have been known to appear as Beggars or even Lepers that they may test the charity of men.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; ---&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;If you are slain while an Archangel fights at your side, he may seize&lt;/p&gt;&#10;&lt;p&gt;your departing soul and restore it to your body.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Some ideas from a new player</title><link>https://forum.slothmud.net/town-crier/newbie-questions/some-ideas-from-a-new-player/</link><pubDate>Sun, 10 Jan 2010 22:58:01 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/some-ideas-from-a-new-player/</guid><description>&lt;div class="post" data-post-id="30621" data-author="Brayden" data-date="2010-01-10T22:58:01+00:00" data-subject="Some ideas from a new player"&gt;&#13;&#10;&lt;p&gt;Hi I tried to send earlier but it didn&amp;rsquo;t work:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Make say, newbie, gossip, tells in a separate color. So many things are purple, so it goes unnoticed by me, not sure who else.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Maybe in when you make a character, have them start at the level 1 skills at 50%, so when they try to use the skill, at least it would work. Maybe a board somewhere on how to add classes too. Was really confusing when I started, and the help fifth, sixth etc only lists up to level 9 I think. Would be cool to list all 40 levels?&lt;/p&gt;&#10;&lt;p&gt;This mud is infinitely better than any I&amp;rsquo;ve seen, so it&amp;rsquo;s a real privilege to play here, thanks!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Last 4 classes</title><link>https://forum.slothmud.net/town-crier/newbie-questions/last-4-classes/</link><pubDate>Sun, 20 Dec 2009 20:45:29 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/last-4-classes/</guid><description>&lt;div class="post" data-post-id="30525" data-author="slasher88" data-date="2009-12-20T20:45:29+00:00" data-subject="Last 4 classes"&gt;&#13;&#10;&lt;p&gt;I went with Th/Wa/Ma/Cl for my first 4. Any thoughts on benefits and drawbacks for the last 4?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="30526" data-author="blackmore" data-date="2009-12-21T14:29:54+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m not sure it really matters all that much for 5-8. It&amp;rsquo;s going to be a long, long time before you get over level 20 in any of those classes, and the benefits you get when you level (hp/mana) don&amp;rsquo;t change regardless of your 5-8 choices. If you see a low level spell or skill that you really want from one of the last 4 classes, it would be good to put that class 5, but other than that, odds are good you&amp;rsquo;ll never really get much of use from those classes, so what order you pick them doesn&amp;rsquo;t make much difference.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Token details</title><link>https://forum.slothmud.net/town-crier/newbie-questions/token-details/</link><pubDate>Fri, 18 Dec 2009 00:23:12 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/token-details/</guid><description>&lt;div class="post" data-post-id="30501" data-author="slasher88" data-date="2009-12-18T00:23:12+00:00" data-subject="Token details"&gt;&#13;&#10;&lt;p&gt;What are the differences in the different tokens? Do some give better stats and are there level restrictions?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="30502" data-author="jex" data-date="2009-12-18T00:51:23+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;triangular token (aks tri token) &amp;amp; a pair of die will have the same effect of rolling, total stat point will cap at 75&lt;/p&gt;&#10;&lt;p&gt;hexagonal token (aks hex token) will have the chance to exceed total stat point of 75, cap at (i dunno so far have people roll 83), the rolling rate is awful&lt;/p&gt;&#10;&lt;p&gt;octagonal token (aks oct token) same as hex token just the rolling rate exceed total stat of 75 chances would be higher than hex. You can pop it in random mob or purchase at the dream weaver.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>The Pied Piper of Hamelin</title><link>https://forum.slothmud.net/town-crier/newbie-questions/the-pied-piper-of-hamelin/</link><pubDate>Wed, 09 Dec 2009 15:15:43 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/the-pied-piper-of-hamelin/</guid><description>&lt;div class="post" data-post-id="30464" data-author="Thraxas" data-date="2009-12-09T15:15:43+00:00" data-subject="The Pied Piper of Hamelin"&gt;&#13;&#10;&lt;p&gt;Theres been some discussion of Bard skills and how underpowered Bard prime is.&lt;/p&gt;&#10;&lt;p&gt;Perhaps a new skill for bard could work like the pied piper of hamelin.&lt;/p&gt;&#10;&lt;p&gt;for those not familiar with the story [url:255q86fn]http://en.wikipedia.org/wiki/The_Pied_Piper_of_Hamelin[/url:255q86fn]&lt;/p&gt;&#10;&lt;p&gt;The bard sings his song and all level 1-5 (or whatever increasing with bard level) mobs in the vicinity (maybe 5 squares or increasing with level again) flock to the bards location follow him and will automatically assist him in whatever battle he&amp;rsquo;s taking part in.&lt;/p&gt;&#10;&lt;p&gt;Not traditional pets in that they dont take orders but only assist in battles. This would leave the bard with potentially 20-30 (perhaps capped at level dependant number) very level self managing pets (if he wandered through say gremlins en route to say murkwood) that could soak up damage while he does whatever he does to kill a mob.&lt;/p&gt;&#10;&lt;p&gt;T&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Autumnal forest - where DOES the elf get all those vials?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/autumnal-forest-where-does-the-elf-get-all-those-vials/</link><pubDate>Tue, 08 Dec 2009 22:39:22 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/autumnal-forest-where-does-the-elf-get-all-those-vials/</guid><description>&lt;div class="post" data-post-id="30456" data-author="harik" data-date="2009-12-08T22:39:22+00:00" data-subject="Autumnal forest - where DOES the elf get all those vials?"&gt;&#13;&#10;&lt;p&gt;Is he really supposed to proc teleport every round of combat starting from round 1? The only way to hold him down really feels like an exploit, but at the same time he seems really broken. Is there any way for a non-druid to get him?&lt;/p&gt;&#10;&lt;p&gt;I asked on gossip and people have said &amp;ldquo;He&amp;rsquo;s always been that way&amp;rdquo;, but man that&amp;rsquo;s one really freaking annoying critter.&lt;/p&gt;&#10;&lt;p&gt;And for the people who thought it was a wimpy proc, he starts vialing from the first round of combat - I got a single &amp;lsquo;very hard&amp;rsquo; in when he saved vs blind before he was gone:&lt;/p&gt;&#10;&lt;p&gt;l maimed&lt;/p&gt;&#10;&lt;p&gt;&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;A maimed elf is in excellent condition.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;6:00 445h 172m 203v 9054114x 65182g -1.8AC /storm Autumnal Forest/Vk&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;cast &amp;lsquo;blind&amp;rsquo; maimed&lt;/p&gt;&#10;&lt;p&gt;Ok.&lt;/p&gt;&#10;&lt;p&gt;A maimed elf growls at you and attacks!&lt;/p&gt;&#10;&lt;p&gt;A maimed elf hates your guts!&lt;/p&gt;&#10;&lt;p&gt;A maimed elf pounds you hard.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;6:00 437h 167m 203v 9054114x 65182g -1.8AC /storm Autumnal Forest/Vk&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You pierce a maimed elf very hard.&lt;/p&gt;&#10;&lt;p&gt;A maimed elf misses you with his pound.&lt;/p&gt;&#10;&lt;p&gt;A maimed elf pierces you.&lt;/p&gt;&#10;&lt;p&gt;A maimed elf misses you with his pound.&lt;/p&gt;&#10;&lt;p&gt;You miss a maimed elf with your pierce.&lt;/p&gt;&#10;&lt;p&gt;A maimed elf says &amp;lsquo;I will remember you, Kirah. We, elves, live long and remember well&amp;hellip;&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;The maimed elf produces a small vial of colored liquid.&lt;/p&gt;&#10;&lt;p&gt;He smashes it with his mace, and is gone in a puff of orange smoke!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;6:00 425h 170m 203v 9055106x 65182g -1.8AC /storm Autumnal Forest/Vk&amp;gt;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Valk quests</title><link>https://forum.slothmud.net/town-crier/newbie-questions/valk-quests/</link><pubDate>Sun, 18 Oct 2009 01:15:19 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/valk-quests/</guid><description>&lt;div class="post" data-post-id="30119" data-author="Zalasta" data-date="2009-10-18T01:15:19+00:00" data-subject="Valk quests"&gt;&#13;&#10;&lt;p&gt;I was wondering if anyone had a list of quests on valk that are actually worth doing. Not a list as in how to do them, of course, but in particular it would be nice to know which quests yielded drachma and hence should be done before leaving valk.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="30121" data-author="Vixn" data-date="2009-10-18T12:40:05+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Ask Shelda and cook in town. Also you should check autumnal forest and F.O.C. and Gang Hideout for drachma quests.&lt;/p&gt;&#10;&lt;p&gt;I can&amp;rsquo;t post more but you can ask ppl on line. Do not use crier or gossip channel for that. :P&lt;/p&gt;&#10;&lt;p&gt;Kida&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>updating account on website</title><link>https://forum.slothmud.net/town-crier/newbie-questions/updating-account-on-website/</link><pubDate>Sun, 04 Jan 2009 09:42:21 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/updating-account-on-website/</guid><description>&lt;div class="post" data-post-id="27605" data-author="Nicolai" data-date="2009-01-04T09:42:21+00:00" data-subject="updating account on website"&gt;&#13;&#10;&lt;p&gt;Hi,&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m having some trouble updating my account on the website.&lt;/p&gt;&#10;&lt;p&gt;Whenever i change stuff in it, it doesn&amp;rsquo;t actually save. My password remains the random one, and my Name, location, etc is still blank.&lt;/p&gt;&#10;&lt;p&gt;Am i doing someting wrong?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="27606" data-author="Rynquald" data-date="2009-01-04T11:17:11+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Trying to change your info has been a bit of a hit and miss process for quite some time now.&lt;/p&gt;&#10;&lt;p&gt;Personally, I&amp;rsquo;ve managed to alter it at times, but had no luck at others. Unless someone&amp;rsquo;s made a breakthrough that I haven&amp;rsquo;t heard about, I&amp;rsquo;d suggest trying again in a day or two. Not much help I know, but still.&lt;/p&gt;&#10;&lt;p&gt;And welcome to the Crier :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Connection to SlothMud</title><link>https://forum.slothmud.net/town-crier/newbie-questions/connection-to-slothmud/</link><pubDate>Tue, 03 Jun 2008 03:48:12 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/connection-to-slothmud/</guid><description>&lt;div class="post" data-post-id="24716" data-author="Gold-Dragon" data-date="2008-06-03T03:48:12+00:00" data-subject="Connection to SlothMud"&gt;&#13;&#10;&lt;p&gt;I have a MudClient called JMC and I can&amp;rsquo;t understand how to connect to Sloth. Also I tried to connect by Tinnet, but i can&amp;rsquo;t write anything. Client in the begginig ask my name and I can&amp;rsquo;t type it, I don&amp;rsquo;t know why :( . Can somebody help?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="24717" data-author="Gold-Dragon" data-date="2008-06-03T03:52:23+00:00" data-subject="Re: Connection to SlothMud"&gt;&#13;&#10;&lt;p&gt;I have a MudClient called JMC and I can&amp;rsquo;t understand how to connect to Sloth. Also I tried to connect by Telnet(I made an error :) ), but i can&amp;rsquo;t write anything. Client in the begginig ask my name and I can&amp;rsquo;t type it, I don&amp;rsquo;t know why :( . Can somebody help?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Password.</title><link>https://forum.slothmud.net/town-crier/newbie-questions/password/</link><pubDate>Sat, 24 May 2008 22:55:15 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/password/</guid><description>&lt;div class="post" data-post-id="24494" data-author="lodi" data-date="2008-05-24T22:55:15+00:00" data-subject="Password."&gt;&#13;&#10;&lt;p&gt;hey there, i am new to this, i have gotten to the scrteen where it says input charactwer name, i do this and it shows up&amp;hellip;..and then asks me for a password&amp;hellip;&amp;hellip;when i enter this it tells me i am wrong&amp;hellip;&amp;hellip;i am using mushclient&amp;hellip;..any suggestions&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="24495" data-author="Tap" data-date="2008-05-24T23:12:14+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Stop trying to hack someone&amp;rsquo;s char?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="24496" data-author="topaz" data-date="2008-05-24T23:16:54+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Are you getting the message, I don&amp;rsquo;t know of [character name]. Do you wish to create a new character (Y/N)?&lt;/p&gt;&#10;&lt;p&gt;If not, then someone already has a character with that name. Good luck logging in &amp;amp; hope you enjoy slothmud! :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>call of the sidhe</title><link>https://forum.slothmud.net/town-crier/newbie-questions/call-of-the-sidhe/</link><pubDate>Tue, 13 May 2008 19:33:45 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/call-of-the-sidhe/</guid><description>&lt;div class="post" data-post-id="24331" data-author="damu" data-date="2008-05-13T19:33:45+00:00" data-subject="call of the sidhe"&gt;&#13;&#10;&lt;p&gt;a few questions&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;is it safe to assume that the sidhe that will appear is from the lowest level required?&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;e.g. to create gate charm&lt;/p&gt;&#10;&lt;p&gt;since lowest level to gate is 18 mage, cluricaun will appear.&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;bards can only make charms that they can originally cast. if my char does not have necro in classo i can&amp;rsquo;t make wall of flesh charm.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;how much offereings needed for each various sidhes?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;/div&gt;</description></item><item><title>Some Area Info Required...</title><link>https://forum.slothmud.net/town-crier/newbie-questions/some-area-info-required/</link><pubDate>Wed, 19 Dec 2007 00:35:16 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/some-area-info-required/</guid><description>&lt;div class="post" data-post-id="21714" data-author="jezer" data-date="2007-12-19T00:35:16+00:00" data-subject="Some Area Info Required..."&gt;&#13;&#10;&lt;p&gt;Would appreciate if some helpful person would give me some info about a couple of areas&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Why don&amp;rsquo;t I just find out myself? Well&amp;hellip; last night I hit the first mob at ss mansion and it wiped me for 800 in the first round&amp;hellip; information like that would be really nice to know before hand&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Castle Black&lt;/p&gt;&#10;&lt;p&gt;Can you set a beacon here? (I know I need invite)&lt;/p&gt;&#10;&lt;p&gt;The size, type and strength of these mobs&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;I think I remember trying to take a wind with a 3x40 monk and failing.&lt;/p&gt;&#10;&lt;p&gt;Rogue of Storms&lt;/p&gt;&#10;&lt;p&gt;East Wind Spirit&lt;/p&gt;&#10;&lt;p&gt;North Wind Spirit&lt;/p&gt;&#10;&lt;p&gt;South Wind Spirit&lt;/p&gt;&#10;&lt;p&gt;West Wind Spirit&lt;/p&gt;&#10;&lt;p&gt;Lord Morrigan&lt;/p&gt;&#10;&lt;p&gt;Dragoons&lt;/p&gt;&#10;&lt;p&gt;Librarian&lt;/p&gt;&#10;&lt;p&gt;SS Mansion&lt;/p&gt;&#10;&lt;p&gt;Which mobs do midbies run for xp here?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>oaths</title><link>https://forum.slothmud.net/town-crier/newbie-questions/oaths/</link><pubDate>Mon, 17 Dec 2007 12:02:54 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/oaths/</guid><description>&lt;div class="post" data-post-id="21695" data-author="Bazilus" data-date="2007-12-17T12:02:54+00:00" data-subject="oaths"&gt;&#13;&#10;&lt;p&gt;help oath&lt;/p&gt;&#10;&lt;p&gt;OATH VOW &amp;ldquo;OATHS AND VOWS&amp;rdquo; SWEAR OATHS VOWS VICTORY PROTECTION&lt;/p&gt;&#10;&lt;p&gt;Usage: swear &lt;oath&gt; [target]&lt;/p&gt;&#10;&lt;p&gt;Accumulative: no&lt;/p&gt;&#10;&lt;p&gt;Duration: it ain&amp;rsquo;t over til it&amp;rsquo;s over&lt;/p&gt;&#10;&lt;p&gt;Level: Warrior 35 (oath of victory)&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; Warrior 37 (oath of protection)&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Save: -&lt;/p&gt;&#10;&lt;p&gt;Manual: passed down through oral lore&lt;/p&gt;&#10;&lt;p&gt;A warrior&amp;rsquo;s honor has value beyond that of jewels and spices. One man&lt;/p&gt;&#10;&lt;p&gt;perhaps regards his own honor highly, another treats his as so much dross.&lt;/p&gt;&#10;&lt;p&gt;For the honorable warrior, placing his reputation on the line with a&lt;/p&gt;&#10;&lt;p&gt;binding oath means that he is absolutely committed to achieving his goal.&lt;/p&gt;&#10;&lt;p&gt;The morale effects of such an oath can be inestimable.&lt;/p&gt;&#10;&lt;p&gt;Note that a warrior&amp;rsquo;s honor is almost unrelated to conventional notions&lt;/p&gt;&#10;&lt;p&gt;of good and evil; a cruel warlord may reliably keep his word, while a&lt;/p&gt;&#10;&lt;p&gt;helpful, kindly, charismatic bard might have no measurable honor at all.&lt;/p&gt;&#10;&lt;p&gt;(My daughter made the acquaintance of one such. If you see him, I&amp;rsquo;d like&lt;/p&gt;&#10;&lt;p&gt;to have a word with him - I&amp;rsquo;ll make it worth your while.)&lt;/p&gt;&#10;&lt;p&gt;Swearing properly is an art and a science. The oath must be worded&lt;/p&gt;&#10;&lt;p&gt;impressively to impact your friends and foes, but also must contain the&lt;/p&gt;&#10;&lt;p&gt;right formulae to impress the gods with your gravity. The secrets of&lt;/p&gt;&#10;&lt;p&gt;such oaths and vows can only be mastered by the world&amp;rsquo;s more puissant&lt;/p&gt;&#10;&lt;p&gt;*** Press return ***&lt;/p&gt;&#10;&lt;p&gt;fighters.&lt;/p&gt;&#10;&lt;p&gt;The easiest oath is the oath of victory; in combat against a worthy foe,&lt;/p&gt;&#10;&lt;p&gt;simply type &amp;ldquo;swear victory&amp;rdquo; and you shall immediately feel the benefits.&lt;/p&gt;&#10;&lt;p&gt;Once thusly committed to the fight, your heart will not fail you!&lt;/p&gt;&#10;&lt;p&gt;Beware, though, if through cowardice or ill luck you fail to actually&lt;/p&gt;&#10;&lt;p&gt;achieve victory, both gods and men are bound to hear of it, and that&lt;/p&gt;&#10;&lt;p&gt;reputation will walk with you for all the days of your lives.&lt;/p&gt;&#10;&lt;p&gt;A somewhat more difficult oath is that of protection. You may only&lt;/p&gt;&#10;&lt;p&gt;swear this vow to one you are protecting in combat; it will greatly&lt;/p&gt;&#10;&lt;p&gt;increase your ability to carry out this duty. (It also improves your&lt;/p&gt;&#10;&lt;p&gt;chances of rescuing your ward, should she come into harm&amp;rsquo;s way in spite&lt;/p&gt;&#10;&lt;p&gt;of your protection.) The oath of protection lasts as long as you are&lt;/p&gt;&#10;&lt;p&gt;protecting the person. While guarding is not as romantic-sounding as&lt;/p&gt;&#10;&lt;p&gt;swearing victory, and so this oath will not contribute to the list of&lt;/p&gt;&#10;&lt;p&gt;oaths you are known to have kept, it will still be long remembered if&lt;/p&gt;&#10;&lt;p&gt;you fail in the task.&lt;/p&gt;&#10;&lt;p&gt;I shall perhaps speak of more oaths later.&lt;/p&gt;&#10;&lt;p&gt;Best Regards,&lt;/p&gt;&#10;&lt;p&gt;Narmer the Paladin&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>questions</title><link>https://forum.slothmud.net/town-crier/newbie-questions/questions/</link><pubDate>Sun, 16 Dec 2007 23:30:51 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/questions/</guid><description>&lt;div class="post" data-post-id="21684" data-author="belisarius" data-date="2007-12-16T23:30:51+00:00" data-subject="questions"&gt;&#13;&#10;&lt;p&gt;a few questions&lt;/p&gt;&#10;&lt;p&gt;1.what is quest mode? there is no help on it it happens when i type quest by itself&lt;/p&gt;&#10;&lt;p&gt;2 how much do tokens usually go for&lt;/p&gt;&#10;&lt;p&gt;3.is there a command in game or an npc that will show me which quests i have already done?&lt;/p&gt;&#10;&lt;p&gt;4.what does quest low,med and high mean&lt;/p&gt;&#10;&lt;p&gt;5.on some msg board posts i have seen people talk about 80 stats or 65 stats i assume this is counting the stat points but do you count each 10% once you get to 18 str? (so str would be 28 total stats if you get it 18/100)&lt;/p&gt;&#10;&lt;p&gt;6.what do these 2 skills do? there is no help file on them they are warrior skills&lt;/p&gt;&#10;&lt;p&gt;35 oath of victory&lt;/p&gt;&#10;&lt;p&gt;37 oath of protection&lt;/p&gt;&#10;&lt;p&gt;7.if i change gods do sacrifice points stay at the same level or do they reset?&lt;/p&gt;&#10;&lt;p&gt;also on gods for the gods on valk do they have temples on the other continents or do i have to switch once i get to level 21?&lt;/p&gt;&#10;&lt;p&gt;8.as i get higher levels in lets say thief or warrior classes do melee damage naturally get higher or it it straight based on equipment and stats?&lt;/p&gt;&#10;&lt;p&gt;so like will a level 20 thief melee harder than a level 15 thief even though they have same stats and equipment?&lt;/p&gt;&#10;&lt;p&gt;9.same question as 8 except with caster classes with spell damage and healing&lt;/p&gt;&#10;&lt;p&gt;ehh thats enough for now i guess&lt;/p&gt;&#10;&lt;p&gt;thanks for your time and any answers sorry if any of these are answered in the help files but if they are i didnt find them&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Noob question - stat improving spells</title><link>https://forum.slothmud.net/town-crier/newbie-questions/noob-question-stat-improving-spells/</link><pubDate>Fri, 31 Aug 2007 03:10:44 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/noob-question-stat-improving-spells/</guid><description>&lt;div class="post" data-post-id="20021" data-author="tincts" data-date="2007-08-31T03:10:44+00:00" data-subject="Noob question - stat improving spells"&gt;&#13;&#10;&lt;p&gt;Quick one:&lt;/p&gt;&#10;&lt;p&gt;Hypothetically - if I had 18 con, and wore an item that reduced it to 17 con, then cast vitality on myself, would it go up to 18 again? ie. does the spell only effect nat stats, or take into account eq effects?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="20022" data-author="Weasel" data-date="2007-08-31T03:20:48+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;yeah it would put you back up to 18 again afaik&amp;hellip;&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="20026" data-author="Autolycos" data-date="2007-08-31T04:30:27+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;affirmative&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Druid Shapeshifting</title><link>https://forum.slothmud.net/town-crier/newbie-questions/druid-shapeshifting/</link><pubDate>Sun, 26 Aug 2007 01:01:36 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/druid-shapeshifting/</guid><description>&lt;div class="post" data-post-id="19908" data-author="Primal" data-date="2007-08-26T01:01:36+00:00" data-subject="Druid Shapeshifting"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m currently playing a dr/cl/ma/wa, and I&amp;rsquo;m curious when the druid shapeshifting will be more effective for solo xp than being non-shifted. I&amp;rsquo;m currently at level 10/2/0/1, and solo stuff with -2.4ac and a holy sword, which is definately stronger than my shapeshift.&lt;/p&gt;&#10;&lt;p&gt;Any help will be greatly appreciated.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="19909" data-author="Tap" data-date="2007-08-26T02:46:32+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;At much higher levels, you will find shifts to be pretty powerful. The drawback is that mana drain keeps the fun down. If you plan on shifting much, you will need to get a set of shapeshiftwear eq to help downplay downtime. Otherwise, forget about shifting and go with eq to aid other classo. I think after level 40, shifts get somewhat entertaining but it could ge higher.&lt;/p&gt;&#10;&lt;p&gt;:?:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Hey you, Noob!! (spellcasters)</title><link>https://forum.slothmud.net/town-crier/newbie-questions/hey-you-noob-spellcasters/</link><pubDate>Wed, 22 Aug 2007 18:37:42 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/hey-you-noob-spellcasters/</guid><description>&lt;div class="post" data-post-id="19833" data-author="Widow" data-date="2007-08-22T18:37:42+00:00" data-subject="Hey you, Noob!! (spellcasters)"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;ve been playing this mud for 3 weeks now and am L20 N/D/C/B. I thought I&amp;rsquo;d make sure that anyone else just joining on doesn&amp;rsquo;t miss out on this fantastic mana saving feature for spellcasters with mage oriented spells.&lt;/p&gt;&#10;&lt;p&gt;When in the mud, type help memorize. Then get your butt to BH and pick up some ioun stones as soon as you can.&lt;/p&gt;&#10;&lt;p&gt;Any class with a mage-blast spell can memorize up to 3 spells ahead of time for you to &amp;lsquo;bank&amp;rsquo; your mana. Very useful stuff. And the stones are reusable! So anytime your gleader says &amp;lsquo;regen&amp;rsquo;, pop those stones out and start memorizing for the next run!&lt;/p&gt;&#10;&lt;p&gt;Now, I&amp;rsquo;ve tried memorizing &amp;lsquo;curse&amp;rsquo;, which is also a mage spell, but it doesn&amp;rsquo;t seem to take. I&amp;rsquo;d like to know if there are any non-blasting type spells that can be memorized, the higher the mana cost the better!&lt;/p&gt;&#10;&lt;p&gt;GLuck to you noobs out there!&lt;/p&gt;&#10;&lt;p&gt;Widow&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>class order help</title><link>https://forum.slothmud.net/town-crier/newbie-questions/class-order-help/</link><pubDate>Tue, 12 Jun 2007 02:23:13 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/class-order-help/</guid><description>&lt;div class="post" data-post-id="18847" data-author="altoid" data-date="2007-06-12T02:23:13+00:00" data-subject="class order help"&gt;&#13;&#10;&lt;p&gt;Hi,&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m looking to start playing again after an absence. I&amp;rsquo;m trying to decide what sort of character to try. I&amp;rsquo;ll be playing solo most the time so I&amp;rsquo;ve been looking at combinations that would hopefully be fairly strong for that.&lt;/p&gt;&#10;&lt;p&gt;Tankish: Wa/Mo/Cl/Ne&lt;/p&gt;&#10;&lt;p&gt;Necro based (are there significant strength/weaknesses for):&lt;/p&gt;&#10;&lt;p&gt;Ne/Dr&lt;/p&gt;&#10;&lt;p&gt;Ne/Mo or Mo/Ne&lt;/p&gt;&#10;&lt;p&gt;I was thinking Cl/Ba or Ba/Cl for 3rd/4th is there any substantial difference in the ordering here?&lt;/p&gt;&#10;&lt;p&gt;Am I missing something critical that will make life difficult?&lt;/p&gt;&#10;&lt;p&gt;Thanks for any help or advice.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>it doesnt let me type anything</title><link>https://forum.slothmud.net/town-crier/newbie-questions/it-doesnt-let-me-type-anything/</link><pubDate>Sat, 28 Apr 2007 09:38:21 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/it-doesnt-let-me-type-anything/</guid><description>&lt;div class="post" data-post-id="18217" data-author="technoslay" data-date="2007-04-28T09:38:21+00:00" data-subject="it doesnt let me type anything"&gt;&#13;&#10;&lt;p&gt;when i open it it doesnt let me type a username&lt;/p&gt;&#10;&lt;p&gt;why is this? :?: :?: :?:&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="18221" data-author="12345" data-date="2007-04-28T15:39:40+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;You might not have localecho turned on.&lt;/p&gt;&#10;&lt;p&gt;If you don&amp;rsquo;t want to bother with a client, you can also connect to our MUD with the &amp;ldquo;telnet&amp;rdquo; program that comes with all Windows PCs. To do this you simply open a Command Prompt and type &amp;ldquo;telnet slothmud.org 6101&amp;rdquo; or &amp;ldquo;telnet 209.139.208.64 6101&amp;rdquo;, then follow the instructions. However, if you do this you may not be able to see colors and you may not be able to see what you are typing. Window users may &amp;lsquo;Press ctrl ], then type &amp;ldquo;set localecho&amp;rdquo; and hit enter twice to solve these problems(it solves the problems for some Window users). For these reasons we strongly recommend that you use a client. [/quote:3rnef0zs]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Pthief Survival Guide</title><link>https://forum.slothmud.net/town-crier/newbie-questions/pthief-survival-guide/</link><pubDate>Sun, 08 Apr 2007 06:04:17 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/pthief-survival-guide/</guid><description>&lt;div class="post" data-post-id="17866" data-author="12345" data-date="2007-04-08T06:04:17+00:00" data-subject="Pthief Survival Guide"&gt;&#13;&#10;&lt;p&gt;Moving this to its own thread&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve debated publishing a pthief survival guide. I never seem to get to it. One of the things that I know got fixed was jail. If you jail a pthief, they&amp;rsquo;re done, barring someone letting them out. You can only drop link while jailed, so they cannot bring on another char to thief with without becoming wipable. Given that a good number of imms will use almost any excuse to give a thief a bad day, it will effectly shut them down for a while. Webbing them in the street and waiting for the patrol to come by will do the trick. If you can charm the patrol leader, even better.&lt;/p&gt;&#10;&lt;p&gt;They like to hide in safe areas. The easiest/safest way to give them a bad day is with a 40 Avatar Druid. Piasa can walk into any safe area and &amp;lsquo;capture pthief&amp;rsquo; to excellent effect. Spells like acid shower can do the trick&amp;hellip; careful of where you are though. Casting at the junk dealer or similar will get you dead very quickly. Some people like to play with charming agros, which is also somewhat dangerous.&lt;/p&gt;&#10;&lt;p&gt;A common pthief trap is to have a large container in inventory with a couple filled water barrels in it. Assuming that it&amp;rsquo;s not a th/wa pthief, the odds of them having decent strength without eq is pretty low. When the thief tries to snag the bag, he won&amp;rsquo;t be able to lift it and automatically fails and becomes wanted, giving you a chance to pummel him. It also makes for a semi-safe place to keep items in inventory that you don&amp;rsquo;t want to get snagged. I hear that buying the personal robes in the drach shop, like the cloak of specialization, makes for a good inventory container that can&amp;rsquo;t be stolen&amp;hellip; haven&amp;rsquo;t tried that one though.&lt;/p&gt;&#10;&lt;p&gt;Dealing with pthiefs can be dangerous. If you decide to actively hunt one, they may experiment with client-rape. If you don&amp;rsquo;t know what that is, you&amp;rsquo;re much more likely to fall victim to it. Be prepared for the pthief to figure out how to force you to remove all your equipment and give it to them.. or similar. Writing good scripts is important, or you might wish to turn them off altogether.&lt;/p&gt;&#10;&lt;p&gt;Pthieves will also try to decieve you in any number of ways. They will emote that they have stolen from you, left the room, left the game, or any number of things. These are designed to slow you down, move you into a vulnerable area or let them escape.&lt;/p&gt;&#10;&lt;p&gt;Pthieves make liberal use of the quit! command. Just when you think you have them, they&amp;rsquo;ll be back at the west gate and running somewhere you&amp;rsquo;re not.&lt;/p&gt;&#10;&lt;p&gt;Pthieves know each other. If you manage to get a pthief into a bad position, he may enlist help to escape from jail, make you think they are multi-playing, and generally be a pain.&lt;/p&gt;&#10;&lt;p&gt;Pthieves LOVE places like the BH auction house and scribe. These are commonly thought to be safe areas and are not, so you can be pushed out of them and be vulnerable to theft. If you do change equipment in these places, rest first, so that you can&amp;rsquo;t be pushed out.&lt;/p&gt;&#10;&lt;p&gt;Pthieves love to take advantage of small things. Like the fact you can&amp;rsquo;t buy a raft on BH. It makes hiding in places like Crystal Falls much safer for them since you can&amp;rsquo;t web, blind or blast them there and if you haven&amp;rsquo;t got a raft, you&amp;rsquo;ll have to figure out how to get one to persue them.&lt;/p&gt;&#10;&lt;p&gt;Pthieves love to misdirect you. If a thief quits! and shows up at the west gate with a JJD being held, you might spend a lot of time wondering how he&amp;rsquo;s allowed to do that. He&amp;rsquo;s not. It&amp;rsquo;s a cleverly crafted description designed to mislead you. So when you finally kill him and wonder why there&amp;rsquo;s not a JJD on him&amp;hellip; that&amp;rsquo;s why.&lt;/p&gt;&#10;&lt;p&gt;Pthieves love to flaunt their existance. Even if the thief sits in the inn for 4 hours and doesn&amp;rsquo;t manage to steal anything at all, they&amp;rsquo;ll talk a big show. Let them talk. Its easy to tell when a pthief actually manages to get something, because they&amp;rsquo;ll immediately log out and then log on another character to negotiate a price for the return of the item.&lt;/p&gt;&#10;&lt;p&gt;A pthief will sell your item back to you in most cases. They will offer you a price, and you either pay it or you don&amp;rsquo;t. If you don&amp;rsquo;t, your item will be sold or given to someone else, or shipped to someone else who will either keep it or allow it to become unclaimed.&lt;/p&gt;&#10;&lt;p&gt;Insulting a pthief isn&amp;rsquo;t really practical. They already know and have been told everything you can possibly think of. Trying to taunt them simply won&amp;rsquo;t work, you&amp;rsquo;ll never suceed in provoking them because they are scum and have long since become comfortable with it. Really.&lt;/p&gt;&#10;&lt;p&gt;The regen room in Treasures and Dreams is not safe in anyway, use at your own risk.&lt;/p&gt;&#10;&lt;p&gt;Lower level characters are protected from theft for a while. Sloth protects newbies, and this is one of the things they are protected from. I don&amp;rsquo;t know what level the protection expires, but it is less than 20.&lt;/p&gt;&#10;&lt;p&gt;Coins are MUCH easier to steal than items. Sleeping people are much easier to steal from.&lt;/p&gt;&#10;&lt;p&gt;Your corpse is sacred. Any pthief stealing anything from your corpse is wipable. Multiplaying is wipable. Stealing from someone in a group is legal&amp;hellip; I think anyway&amp;hellip; but they can&amp;rsquo;t do anything to intentionally cluster your group, like web or recall your tank, or put the healo to sleep.&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m sure other can add more, but that&amp;rsquo;s a decent start.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;they could give you lots of junk to screw up your redress alias. you find yourself sitting with full set of eq in your inverntory and next moment you&amp;rsquo;ll be pwned.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;they will hide in dark places without light source. so when you gate in you will be kicked by Demo or someone like that.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;it&amp;rsquo;s hard to steal from someone (even sleeping) if there is another person in the same room who don&amp;rsquo;t sleep.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;just my 2 cents.[/quote:2u06j8ju]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>What is a good classo?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/what-is-a-good-classo/</link><pubDate>Wed, 14 Feb 2007 04:33:20 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/what-is-a-good-classo/</guid><description>&lt;div class="post" data-post-id="16876" data-author="12345" data-date="2007-02-14T04:33:20+00:00" data-subject="What is a good classo?"&gt;&#13;&#10;&lt;p&gt;When most players start looking at Sloth, this is one of the first questions that they ask. Ultimately, its of limited value since Sloth is fairly well balanced and no particular classo is omnipotent. After all, if one was, everyone would be playing it. In the end, a good classo is one that does what you want it to.&lt;/p&gt;&#10;&lt;p&gt;Sloth is all about combos. So, when you&amp;rsquo;re considering making a character, its useful to consider how classos might interact with each other. As an example, I&amp;rsquo;ll use thief. Partly because its a very straightforward class, and partly because its one of the more difficult in my opinion.&lt;/p&gt;&#10;&lt;p&gt;Assuming that you want to play a thief prime, you&amp;rsquo;ve basically made a decision that you like living on the edge of the blade. Typical thief style mobs have two very prominent traits. First, they tend to be have relatively few hit points. Second, if you fail to kill them right away, its very likely that you will die in very short order. These are EASILY the best and hardest hitting mobs in the game. Also, if you try to kill a mob that doesn&amp;rsquo;t fit the typical thief equation, you&amp;rsquo;re going to have to fight that mob for an extended duration&amp;hellip; not something a thief excels at.&lt;/p&gt;&#10;&lt;p&gt;So, backstab will obviously be a mainstay of your existance. Assuming this is an area you&amp;rsquo;d like to focus on, lets see how the other classes might help or hinder this.&lt;/p&gt;&#10;&lt;p&gt;Th/Wa - This is an old school classo. Among its advantages, the only stat ordering that makes it a comparitively easy matter to roll high strength. This will give you increased hit and damage bonuses, allowing you to stab harder without contributing a lot of equipment to strength. You will also have access to weapons like the gimlet, which are fairly common and do comparitively high damage until you have access to better weaponry. You will also have access to higher armor class equipment, although this will probably be of limited value since the mobs you will be killing will very rarely miss.&lt;/p&gt;&#10;&lt;p&gt;Th/Mo - A relatively new combination. Monk allows you to focus, adding a substantial amount of damage to your stabs if you can manage the timing. This also gives access to the presage skill, which can be used to attempt a second (or third, etc) stab on a mob that you failed to hit on your first attempt. Damage reduction may also help absorb the incredible amount of damage that you&amp;rsquo;re likely to incur when you miss a stab, althought this is likely to be of limited value since the mobs you will be killed will hit very very strongly.&lt;/p&gt;&#10;&lt;p&gt;Th/Ba - Also a new combination, Bard songs can give you bonuses to stabbing. For instance, the Brothers in Arms song can make your stabs land more frequently and with greater accuracy. Gods of War can significantly increase the damage of your stabs, increasing the possiblity of killing them without enduring combat. Bards also have an affinity to equipment and items that meshes well with the thief skills for taking them.&lt;/p&gt;&#10;&lt;p&gt;Th/Cl - Its hard to put a price on self preservation&amp;hellip; Cleric spells like sanctuary can significantly reduce the amount of damage you will take if you miss a stab or need to endure some combat. Dark cloak contributes greatly to stealth while maintaining protection. Supplicants like the peri can increase your bonus to hit, and heal you. Eudaemons can heal you considerably more. Not to mention the numerous spells that increase armor class and allow you to heal the damage you WILL take.&lt;/p&gt;&#10;&lt;p&gt;Th/Ma - In the area of fast damage, there is nothing faster than a stab followed by powerful blasts. Its not a complicated equation, and I won&amp;rsquo;t try to make it one.&lt;/p&gt;&#10;&lt;p&gt;Th/Ne - While undeads will probably not help you in the stabbing department, wraithform can make you very difficult to hit. The effectiveness of this becomes reduced as you gain levels, but if you have to take damage, it always helps if it just doesn&amp;rsquo;t hurt. Also, spectral shields can not only protect you from mobs that might blast back at you, it can refill your mana so you don&amp;rsquo;t spend as much time trying to regen it back.&lt;/p&gt;&#10;&lt;p&gt;Th/Dr - Druids offer some interesting alternatives in the problem solving category. For instance, if you miss a stab and die as a result, a sneaky ferret can be just what you need to get your gear back. At higher levels, a hated mob might be impossible for you to sneak up on, but a powerful druid form may be able to easily overpower the mob (even without equipment). This normally isn&amp;rsquo;t a practical alternative for repeated kills in a stab area, but it may work well enough to clear out a key mob and allow you to continue running the area as a thief.&lt;/p&gt;&#10;&lt;p&gt;So&amp;hellip; those are pretty much the alternatives. At least as I see them in an off the cuff fashion. There may be some key points I missed, obviously.&lt;/p&gt;&#10;&lt;p&gt;At this point, pick any three. Preferably ones that seem like they would work well together. The disadvantages? You won&amp;rsquo;t necessarily be able to do the other four. That&amp;rsquo;s just the breaks.&lt;/p&gt;&#10;&lt;p&gt;So, if you decide that you want a character that will stab really hard you might choose a thief/warrior/monk/bard. This will give you high strength, focus, and gods of war. As a bonus you even pick up brothers in arms to help you hit and focus to attempt a second stab if you fail. On the downside, you&amp;rsquo;re a one trick pony. If the stab fails to kill the mob, you have no real defense to survive the retributional blows of the mob. If you survive, you can possibly recall, then presage in and try again, but odds are that you will die a lot and there&amp;rsquo;s very little you can do about it.&lt;/p&gt;&#10;&lt;p&gt;Good character? Maybe. If you like killing mobs that are worth a lot of xp in a single blow and don&amp;rsquo;t mind leaving a trail of your own corpses intermingled with your enemies, it might be just the character for you. As long as you put some thought behind the character and it behaves like you want it to, then its exactly the right character for you.&lt;/p&gt;&#10;&lt;p&gt;Just try to be sure you know how you want to tie things together to get where you want to go. Understanding your character is always the best way to get the most out of it.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Starting???</title><link>https://forum.slothmud.net/town-crier/newbie-questions/starting/</link><pubDate>Sun, 22 Oct 2006 12:37:35 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/starting/</guid><description>&lt;div class="post" data-post-id="14712" data-author="prchris47" data-date="2006-10-22T12:37:35+00:00" data-subject="Starting???"&gt;&#13;&#10;&lt;p&gt;Ok how do you create your charactor after you have an account. The newbie guide doesn&amp;rsquo;t tell you where to go just what to do!&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="14728" data-author="Clink" data-date="2006-10-23T16:17:08+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Creating a character is done separately from creating an account on the website. To connect to the game you&amp;rsquo;ll need to find your telnet application and use it.&lt;/p&gt;&#10;&lt;p&gt;If you are on windows XP or so, it&amp;rsquo;s best to go:&lt;/p&gt;&#10;&lt;p&gt;Start -&amp;gt; Run&lt;/p&gt;&#10;&lt;p&gt;type in telnet slothmud.org 6101&lt;/p&gt;&#10;&lt;p&gt;and press enter&lt;/p&gt;&#10;&lt;p&gt;In a couple seconds you should be connected to the game. From there you create your character after a few choices of class orders. Don&amp;rsquo;t stress on them too much, just pick something that sounds fun and go. After a few options you&amp;rsquo;ll enter the game and can follow the newbie guide.&lt;/p&gt;&#10;&lt;p&gt;Clink&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mage newbie soloing areas/stats help?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/mage-newbie-soloing-areas-stats-help/</link><pubDate>Sat, 16 Sep 2006 22:25:17 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/mage-newbie-soloing-areas-stats-help/</guid><description>&lt;div class="post" data-post-id="14090" data-author="Absu" data-date="2006-09-16T22:25:17+00:00" data-subject="Mage newbie soloing areas/stats help?"&gt;&#13;&#10;&lt;p&gt;Alright, first of all:&lt;/p&gt;&#10;&lt;p&gt;Absu rd (level: 20)&lt;/p&gt;&#10;&lt;p&gt;Your levels: Ma: 20 Dr: 13 Cl: 7 Mo: 3&lt;/p&gt;&#10;&lt;p&gt;You have 206(206) hit, 228(246) mana and 162(163) movement points.&lt;/p&gt;&#10;&lt;p&gt;Your armor class is -1.7.&lt;/p&gt;&#10;&lt;p&gt;Str: 14 / 0, Int: 18, Wis: 18, Dex: 18, Con: 11&lt;/p&gt;&#10;&lt;p&gt;(nat: Str: 14 / 0, Int: 18, Wis: 17, Dex: 15, Con: 11)&lt;/p&gt;&#10;&lt;p&gt;You are affected by the following spells:&lt;/p&gt;&#10;&lt;p&gt;Stone Skin&lt;/p&gt;&#10;&lt;p&gt;I am looking for some areas that I might be able to solo well for good exp. So far I&amp;rsquo;ve been able to kill some of the Star Lords in Star City, but it pretty much takes all of my mana to kill one of them for only about 60-80k exp. I&amp;rsquo;ve gotten pretty bored of Blaster&amp;rsquo;s Temple. Seems like melee&amp;rsquo;ers have a way easier time getting constant exp rather than blasting the hell out of something and then sleeping for 5 minutes.&lt;/p&gt;&#10;&lt;p&gt;Also, should I keep those stats, or aim for higher?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>problem w/ website personnal information and password change</title><link>https://forum.slothmud.net/town-crier/newbie-questions/problem-w-website-personnal-information-and-password-change/</link><pubDate>Fri, 15 Sep 2006 17:26:58 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/problem-w-website-personnal-information-and-password-change/</guid><description>&lt;div class="post" data-post-id="14054" data-author="JaredRay" data-date="2006-09-15T17:26:58+00:00" data-subject="problem w/ website personnal information and password change"&gt;&#13;&#10;&lt;p&gt;Hello I absolutely love this mud. I am however having problems setting my new password and changing my information on the website. Can anyone help me with my problem?&lt;/p&gt;&#10;&lt;p&gt;I log on and go to my personnal account page. I click on edit your information and I make the corrections and click save. It tells me it saves it but when I go back to my information it doesn&amp;rsquo;t change anything and it won&amp;rsquo;t let me change my password either in the process. All my cookies are enbled. I&amp;rsquo;ve tried many different things to make these changes stick but nothing seems to be working. What can I do to fix this problem?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>3 Grouping Questions</title><link>https://forum.slothmud.net/town-crier/newbie-questions/3-grouping-questions/</link><pubDate>Mon, 19 Jun 2006 01:00:45 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/3-grouping-questions/</guid><description>&lt;div class="post" data-post-id="13030" data-author="OrphicFury" data-date="2006-06-19T01:00:45+00:00" data-subject="3 Grouping Questions"&gt;&#13;&#10;&lt;p&gt;Hiya&amp;hellip;I have some questions concerning groups.&lt;/p&gt;&#10;&lt;p&gt;I have a trigger that I made that automatically gets all loot from corpse (and planning on adding sacrifice to the trig later). 1. Should I turn this off when grouping? 2. Like is the leader the one who&amp;rsquo;s supposed to be doing this? I guess I&amp;rsquo;m asking about ettiquette in grouping.&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;I&amp;rsquo;m assuming that spells that hit muli-targets (freeze is the only one I have so far) only hit mobs and not group allies? Is this right or wrong? I tried asking this on MUD but it wasn&amp;rsquo;t answered.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Thanks in advance. :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Generic Questions</title><link>https://forum.slothmud.net/town-crier/newbie-questions/generic-questions/</link><pubDate>Thu, 08 Jun 2006 00:51:23 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/generic-questions/</guid><description>&lt;div class="post" data-post-id="12909" data-author="iz" data-date="2006-06-08T00:51:23+00:00" data-subject="Generic Questions"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m currently playing a 20.12.5.1 wa/mo/cl/ma with -4.2ac, and I was curious if anyone can give me some tips on areas I should be able to solo. I&amp;rsquo;m pretty much only doing Blaster&amp;rsquo;s Temple and Newbatia now, and that is getting kinda boring. :P&lt;/p&gt;&#10;&lt;p&gt;Granted, I&amp;rsquo;m extremely new to Sloth, but most people seem to be running circles around me even at these low levels, so looks like I&amp;rsquo;m missing something. I&amp;rsquo;ve checked out the zone lists and checked out a few of the zones that are supposed to be for lowbies, but they seem to be pretty lacking in xp.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Looking for Sir Faur</title><link>https://forum.slothmud.net/town-crier/newbie-questions/looking-for-sir-faur/</link><pubDate>Fri, 26 May 2006 14:59:50 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/looking-for-sir-faur/</guid><description>&lt;div class="post" data-post-id="12733" data-author="SirRobin" data-date="2006-05-26T14:59:50+00:00" data-subject="Looking for Sir Faur"&gt;&#13;&#10;&lt;p&gt;It looks like Sir Faur is the man to see about several quest items. I checked around the city and didn’t spot him, so I suppose he is in a different area on BH. What area would that be, and what level should I be to enter it? Thanks.&lt;/p&gt;&#10;&lt;p&gt;Sir Robin&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="12734" data-author="12345" data-date="2006-05-26T15:07:19+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;He&amp;rsquo;s in Treasures and Dreams. e2sen of recall. After you&amp;rsquo;ve bought whatever it is that you buy to get in these days (used to be a letter of introduction) for 30 drachma, you can &amp;lsquo;sign ledger&amp;rsquo; and it will take you to the square. The fountain in the middle room is a bonus regen area that&amp;rsquo;s can be kinda handy, but is sometimes a hangout for pthieves.&lt;/p&gt;&#10;&lt;p&gt;Faur is to the west (low quest shop), the medium quest shop is north and the high quest shop is east.&lt;/p&gt;&#10;&lt;p&gt;There&amp;rsquo;s also a very high quest shop which you need to buy a feed bag from the general store in BH for 35k. Chase down the wagon and feed horses(?) to get in. Generally the stuff in Faurs goes for 333 drach each, med is ~666, high is around 1000+ and the wagon has really freaking expensive stuff.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>pendulum, attunement, dowsing, strata &amp; sidhe</title><link>https://forum.slothmud.net/town-crier/newbie-questions/pendulum-attunement-dowsing-strata-sidhe/</link><pubDate>Sun, 23 Apr 2006 02:14:42 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/pendulum-attunement-dowsing-strata-sidhe/</guid><description>&lt;div class="post" data-post-id="12331" data-author="Choong" data-date="2006-04-23T02:14:42+00:00" data-subject="pendulum, attunement, dowsing, strata &amp;amp; sidhe"&gt;&#13;&#10;&lt;p&gt;Would someone be so kind to write a newbie guide of the above subject? I&amp;rsquo;m such a newbie :P. I can see the general idea of the above, but no where does it list the exact usage (command keys, shard on ground, etc). I can understand the general concept of forging the pendulum, but lack details of the exact execution. (eqlist page needs your contributions!!! a lot of new items are not updated) I spoke to quite a few people and surprised to find them say that attunement is garbage. I think a lack of understanding of this complex concept needs to be addressed.&lt;/p&gt;&#10;&lt;p&gt;With my limited knowledge of dowsing, I would think that shards used for dowsing should not burn out so easily or more commonly available. I also notice that certain areas pop a particular type of shards. Maybe we can get a list of this like this (shard type - used for - found mostly in)&lt;/p&gt;&#10;&lt;p&gt;Thanks&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Playing from behind a firewall</title><link>https://forum.slothmud.net/town-crier/newbie-questions/playing-from-behind-a-firewall/</link><pubDate>Wed, 05 Apr 2006 22:09:34 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/playing-from-behind-a-firewall/</guid><description>&lt;div class="post" data-post-id="11956" data-author="daglo" data-date="2006-04-05T22:09:34+00:00" data-subject="Playing from behind a firewall"&gt;&#13;&#10;&lt;p&gt;One of the things I like to do is play muds with my son. I think he&amp;rsquo;d like this mud as much as I do. However, I fear that one or both of us would be punished for multiplaying if we were both on at the same time (since we will show up as playing from the same IP address due to our firewall).&lt;/p&gt;&#10;&lt;p&gt;Is there away to be allowed to play at the same time?&lt;/p&gt;&#10;&lt;p&gt;Thanks.&lt;/p&gt;&#10;&lt;p&gt;-Daglo, the player behind Keio&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>newbie</title><link>https://forum.slothmud.net/town-crier/newbie-questions/newbie/</link><pubDate>Mon, 03 Apr 2006 01:50:45 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/newbie/</guid><description>&lt;div class="post" data-post-id="11924" data-author="kitty" data-date="2006-04-03T01:50:45+00:00" data-subject="newbie"&gt;&#13;&#10;&lt;p&gt;how do i start this???? I&amp;rsquo;m trying to learn something new. (this game) My husband is Kirn aka Locke. Not sure how to set up my person and how to connect. I log in but it says wrong password. Just soo meny questions on how to start this game.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="11928" data-author="Shyla" data-date="2006-04-03T02:27:55+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Kitty if it says wrong password and you are trying to make a new character that means that char name has been taken you will have to try new names til you find one that doesn&amp;rsquo;t say wrong password. after you type in the name it should say I don&amp;rsquo;t know of &amp;ldquo;insert name here&amp;rdquo; . Do you wish to create a new character (Y/N) if you don&amp;rsquo;t get that message and you are trying to make a new character then a different name til you do. I am shyla or jacinda and you can reach me at &lt;a href="mailto:shyla@slothmud.org" &gt;shyla@slothmud.org&lt;/a&gt; or 8828114 icq if you have more questions I can help you with&lt;/p&gt;&#10;&lt;p&gt;HUGS&lt;/p&gt;&#10;&lt;p&gt;Shyla&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Theris - 3-4 Man SS XP</title><link>https://forum.slothmud.net/town-crier/newbie-questions/theris-3-4-man-ss-xp/</link><pubDate>Mon, 13 Mar 2006 13:59:12 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/theris-3-4-man-ss-xp/</guid><description>&lt;div class="post" data-post-id="11208" data-author="12345" data-date="2006-03-13T13:59:12+00:00" data-subject="Theris - 3-4 Man SS XP"&gt;&#13;&#10;&lt;p&gt;Ok, the hardest part of any xp group is knowing what mobs to run and what it takes to kill them. SS isn&amp;rsquo;t my favorite place for xp, but it&amp;rsquo;s good for learning. Theris is one of the easier areas there is to run, as long as you can handle the constant stream of webs anyway. Here&amp;rsquo;s a quick guide to those that are in training to be leaders:&lt;/p&gt;&#10;&lt;p&gt;This is a VERY forgiving area and I&amp;rsquo;ve run it 2man for some amazing xp. Running with a eudaemon is a bonus, but basically not needed. Normally, I run with -10, damn, web, blind and weaken. You can pretty much be missing any 2 and still be able to run here. So, nice place if you&amp;rsquo;re got a weak tank or no weakener.&lt;/p&gt;&#10;&lt;p&gt;Resist webs is great to have here, because just about everything webs. If someone in the group doesn&amp;rsquo;t have squirm or reign of the spider&amp;hellip; kick them out. You&amp;rsquo;ll be forever trying to keep them unwebbed. Stop after every kill and check for webbed groupies&amp;hellip; you&amp;rsquo;re almost certain to have at least one.&lt;/p&gt;&#10;&lt;p&gt;Shadow warriors are hidden throughout the area, but are marked on the map. Run past them. They&amp;rsquo;re not worth fighting and I think they&amp;rsquo;re ether. Either way, stay away from them.&lt;/p&gt;&#10;&lt;p&gt;Commoners. Found all over. Surprisingly, not the weakest mob here. More surprising, pretty good group xp. Standard debuff (damn/curse/web/weaken), you might even try to silence them. Good xp.&lt;/p&gt;&#10;&lt;p&gt;*Regen mobs.&lt;/p&gt;&#10;&lt;p&gt;These are weaker than the commoners. Easy kills. If you&amp;rsquo;re having trouble with the &amp;lsquo;ful&amp;rsquo; mobs or commoners, take a rest fighting these or stick to these exclusively. Only about half the xp of the &amp;lsquo;ful&amp;rsquo; mobs though. And they all still web. Do very poorly against AC though.&lt;/p&gt;&#10;&lt;p&gt;-Man. Silly mob. 2e2ne2n2wn of the entrace is a mob named &amp;lsquo;man&amp;rsquo;.&lt;/p&gt;&#10;&lt;p&gt;-War lord. sedw of Man.&lt;/p&gt;&#10;&lt;p&gt;-King. Exam map and go west of War lord.&lt;/p&gt;&#10;&lt;p&gt;&amp;lsquo;ful&amp;rsquo; mobs.&lt;/p&gt;&#10;&lt;p&gt;These are tougher than commoners and get tougher the higher you climb. Most are acid blind only. They like to cast but are insanely easy to trip and such. Dispel and standard debuff and smash away until dead. Also, these mobs are GOOD. If you hit them expect your align to get trashed. Not an overly big problem, but something to keep in mind.&lt;/p&gt;&#10;&lt;p&gt;Forgiver. Weakest, can be normally blinded. 2e2n2esen of entrance.&lt;/p&gt;&#10;&lt;p&gt;Meriful. Little tougher than Forgiver, acid blind I think. sun of Forgiver.&lt;/p&gt;&#10;&lt;p&gt;Peaceful. Strongest. Acid blind only. su of Merciful.&lt;/p&gt;&#10;&lt;p&gt;Vengeance. Evil. medium difficulty. 2dwnw2ses of Peaceful.&lt;/p&gt;&#10;&lt;p&gt;War Lord. (n2u) The war lord next to Vengeance is a pain. He&amp;rsquo;s about as hard as all the rest, but keeps summoning war horses to assist him. Have a mage standing by to gun them down. This silly feature makes it very difficult to kill this guy though&amp;hellip; in fact, don&amp;rsquo;t kill him unless you have some insanely good reason to do so. Figure he&amp;rsquo;s about 3x harder than the Peaceful.&lt;/p&gt;&#10;&lt;p&gt;Queen. (s2e2nwnd;exam latch;d from &amp;lsquo;Man&amp;rsquo;) When they say thick&amp;hellip; this is what they mean. This gal is thick beyond any reason. On nocap day, or if you have a pretty big group, she&amp;rsquo;s actually worth killing. She&amp;rsquo;s acid blind only, which is the main problem. You&amp;rsquo;ll need to keep a good watch on when to reblind her or she&amp;rsquo;ll hack you to pieces. You&amp;rsquo;ll also want to use wall of flesh or a high level aegis because she takes a long long time to chop down. As long as you can keep her blinded and don&amp;rsquo;t run out of healo, you should be good to go. Having lots of chopper types and a bard is a definately plus though.&lt;/p&gt;&#10;&lt;p&gt;I haven&amp;rsquo;t played much with the other mobs in the area, haven&amp;rsquo;t heard of many others that might be worth killing.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Guide to being a groupie</title><link>https://forum.slothmud.net/town-crier/newbie-questions/guide-to-being-a-groupie/</link><pubDate>Fri, 27 Jan 2006 15:10:23 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/guide-to-being-a-groupie/</guid><description>&lt;div class="post" data-post-id="10358" data-author="Mustang" data-date="2006-01-27T15:10:23+00:00" data-subject="Guide to being a groupie"&gt;&#13;&#10;&lt;p&gt;since someone started a guide to leading, how about a guide to being a groupie?&lt;/p&gt;&#10;&lt;p&gt;(1) If gname doesn&amp;rsquo;t state OPEN, best to ask if you can join, it&amp;rsquo;s only polite&lt;/p&gt;&#10;&lt;p&gt;(2) Turn off looters, as leaders are usually in charge of looting&lt;/p&gt;&#10;&lt;p&gt;(3) Pay attention to instructions from leaders, especially instructions on mobs that require different styles of killing.&lt;/p&gt;&#10;&lt;p&gt;(4) cut down the spam, unless you&amp;rsquo;re regenning.&lt;/p&gt;&#10;&lt;p&gt;&amp;ndash; spam makes the leaders&amp;rsquo;s screen scroll, and he could miss vital information like ppl getting hit by aggro mobs while running, pthieves, etc.&lt;/p&gt;&#10;&lt;p&gt;(5) Inform the leader if u have to be afk, and try not to be afk mid-fight.&lt;/p&gt;&#10;&lt;p&gt;(6) NEVER recall midfight, even if u&amp;rsquo;re dying, unless asked to do so by the leader. Most people have triggers to fix prots when their protected one dies, but i doubt anyone has a trigger to fix prots when their protected one recalls (maybe we should start haing one now.) and this could mean a massive CF&amp;hellip;.i&amp;rsquo;ve seen it in my groups before.&lt;/p&gt;&#10;&lt;p&gt;(7) Avoid recalling mid-run or in a haste, unless you REALLY REALLY have to go NOW. Try to give leader ample notice, eg. &amp;ldquo;I have to go after this kill.&amp;rdquo; so the leader can take some time to sort out protects/healo/etc.&lt;/p&gt;&#10;&lt;p&gt;(7) Make suggestions, not demands.&lt;/p&gt;&#10;&lt;p&gt;&amp;mdash; remember that the leader has last say on areas/xp or eq, etc. most of the time the leader would ask for general concensus, but no leader likes a backseat leader in the group who tells him what he should or should not do (unless the leader is a clueless moron&amp;hellip;in that case, join another group.)&lt;/p&gt;&#10;&lt;p&gt;example of a suggestion: &amp;ldquo;Mind if I get the token if it pops?&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;example of a demand: &amp;ldquo;If token pops, all turn off looters please, it&amp;rsquo;s mine&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;(8) Try not to antagonize the leader as it can be pretty stressful keeping track of 10 or so ppl in a group, trying to keep them all alive and making sure ppl are ready for battle, etc.&lt;/p&gt;&#10;&lt;p&gt;hope this helps&amp;hellip;do add more if u think there should be more added&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>How to Lead</title><link>https://forum.slothmud.net/town-crier/newbie-questions/how-to-lead/</link><pubDate>Mon, 23 Jan 2006 17:36:56 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/how-to-lead/</guid><description>&lt;div class="post" data-post-id="10302" data-author="12345" data-date="2006-01-23T17:36:56+00:00" data-subject="How to Lead"&gt;&#13;&#10;&lt;p&gt;Some of the lower levels on Valk aren&amp;rsquo;t too difficult to solo, depending on your classo and knowledge, but as you get up in levels, odds are that you&amp;rsquo;ll want to group. Among the many reasons for this, it&amp;rsquo;s simply easier to specialize and take advantage of everyone&amp;rsquo;s various strengths than to try to do everything yourself. Also, with a well formed group, you actually eliminate the need to regen and get more xp per mob than you could get on your own, and in a shorter time.&lt;/p&gt;&#10;&lt;p&gt;Lately, I haven&amp;rsquo;t seen a shortage of leaders, but I have seen a lot of newbies who aren&amp;rsquo;t familiar with what&amp;rsquo;s needed in a group. This will try to go over the basics.&lt;/p&gt;&#10;&lt;p&gt;2-man groups:&lt;/p&gt;&#10;&lt;p&gt;Stab/blast - These are some of the most fun, and deadly. Focus is on doing lots and lots of damage as quickly as possible. Typically one will lead with stab or grip and the other will blast immediately. Requirements are a stabber and a blaster. The stabber will typically have high thief or monk levels, and some combination of double stab, poison, focus, kensai, etc. The blaster will have a high damage blasting spell such as firewind, or frostbolt. Area knowledge is key or you&amp;rsquo;ll look like a penny on a railroad track.&lt;/p&gt;&#10;&lt;p&gt;Blast/blast - Variation of stab/blast with 2 mana types. Can also be fun.&lt;/p&gt;&#10;&lt;p&gt;Tank/tank - Very old school method&amp;hellip; This falls into the bigger is better category. Basically, two tanks smash on the same thing. When one is getting close to death, he drops protect and the other rescues and protects him. Both must have decent armor class for this to work. It&amp;rsquo;s also helpful, but not always required for the one in back to be able to either deal a lot of damage, use debuffing spells like curse and blind, heal, or all of the above.&lt;/p&gt;&#10;&lt;p&gt;Tank/debuffer - My personal favorite, but very hard to 2-man. Tank is usually a warrior-type, but can actually be any classo as long as they have low AC and protect, a whiner and rescue script are also very helpful. Debuffer usually has blind at a minimum, but ideally has curse/damn, blind/acid blast, sanc/aegis, web, weaken, cure/heal/restore, infuse and pretty much any other spell that can be useful in battle. Disengage is also handy for reblinds and resancs. The debuffer actually does the brunt of the work and a good one can make for a very successful group. Also, it helps if the debuffer is a manabag since masterfuls are determined by the total number of casting levels. BTW, these are also some of the most underappreciated chars in the game&amp;hellip; and some of the most talented.&lt;/p&gt;&#10;&lt;p&gt;Larger groups&lt;/p&gt;&#10;&lt;p&gt;Most larger groups are just extensions of the above. A stab/blast or blast/blast can add as many blasters as necessary&amp;hellip; killing power goes up. Tank/tank group get bigger with more tanks, but this almost never happens since it&amp;rsquo;s not a very practical group and will normally switch over to a tank/debuffer with more followers. So the rest of this will just explain how to run a large group.&lt;/p&gt;&#10;&lt;p&gt;If you&amp;rsquo;re running an xp or equipment group, this is most likely the kind of group you&amp;rsquo;ll have. I&amp;rsquo;ll try to outline the elements needed and how they should fit.&lt;/p&gt;&#10;&lt;p&gt;Leader - Hopefully you. There&amp;rsquo;s no real requirement for who leads, though hopefully it&amp;rsquo;s someone who knows what your group is capable of and the area you&amp;rsquo;re running. If the leader sucks, chances are the group will as well, since it&amp;rsquo;s VERY difficult to overcome a poor leader. This person is generally reposible for deciding who does what, navigating, setting targets, watching the healo&amp;rsquo;s mana, and fixing anything that goes wrong.&lt;/p&gt;&#10;&lt;p&gt;Tank - Easiest job going. Needs a low AC. Figure -5 to -7 by level 20, -8 by level 40, -9 by 2x40 and -10 by 3x40. It helps to have a tank that&amp;rsquo;s on their toes, but it&amp;rsquo;s really not required if they have a whiner and a rescue script. Why? Because if anything goes wrong, it&amp;rsquo;s their job to stand there and die first&amp;hellip;. so it helps to be suicidal.&lt;/p&gt;&#10;&lt;p&gt;Healo - This can make or break a lot of groups. I&amp;rsquo;ve had to call quite a few groups because I just couldn&amp;rsquo;t get the mana I needed to run. Main job is to keep the tank alive and lit&amp;hellip;. and maybe raise if something goes wrong. Good friends to have.&lt;/p&gt;&#10;&lt;p&gt;Goto - This is a term I kind of made up, but I think it&amp;rsquo;s important to outline it here. A lot of things happen in a group. Among them, different blind times, sanc times, and different debuffing requirements for mobs. The goto is the person I usually assign to keep things working. They&amp;rsquo;re responsible for relighting the tank, reblinding mobs, silence if it&amp;rsquo;s needed, etc. ie. If it needs to be fixed, I goto them to do it. Blind and sanctuary are pretty much requirements. Disengage is very handy, silence, dispel magic, curse/damn, and anything else useful is very nice. I generally keep them at the bottom of the group so they don&amp;rsquo;t get sucked into battle as much, they&amp;rsquo;re last on the healo, and they&amp;rsquo;re pretty much the most important member of the group. This person may be the healo, and sometimes the leader, but almost never the tank.&lt;/p&gt;&#10;&lt;p&gt;Optional:&lt;/p&gt;&#10;&lt;p&gt;Necros - Weaken is a great spell. Wall of flesh can be very handy. Infusions can come in very handy when things suddenly go wrong. Jujus and other summons can come in very handy if you&amp;rsquo;re missing some of the other elements of the group&amp;hellip; like hitters and debuffers. Not strictly required for a group&amp;hellip; but very very handy.&lt;/p&gt;&#10;&lt;p&gt;Hitters - Depending on the size of the mobs you&amp;rsquo;re taking, hitters become important. Since the tank is probably parrying and mana types hit poorly and have few attacks, you need someone to damage the mobs. Monks and warriors are generally the best since they have lots of attacks, lots of damage and low AC. They will also normally double as 2.tanks and 3.tanks depending on the size of the mob and their AC.&lt;/p&gt;&#10;&lt;p&gt;Blasters - If you&amp;rsquo;re fighting an ether mob or have a mob fully debuffed and he&amp;rsquo;s still pounding the tank, you need to do as much damage as fast as you can. Nothing beats a mage. Also helpful for taking out summoned helpers during battle. And when they&amp;rsquo;re not blasting, they&amp;rsquo;re useful for dispeling casting mobs, debuffing, silencing, healing&amp;hellip;. etc.&lt;/p&gt;&#10;&lt;p&gt;Bards - If you&amp;rsquo;ve got a lot of hitters in the group, nothing beats a bard for speeding a group up. Brother in Arms/Valor can make stabs/grips land more often, Gods of War can turn mobs into mincemeat, Dreams of the Castle can cut regen times, Psalm of Disciple can help keep the tank alive and Cry of the Avatars can make a lot of problems go away.&lt;/p&gt;&#10;&lt;p&gt;Stabber/Gripper - Depending on the mob, these can be handy. Nothing beats a thief for outright damage. Combined with deathblow and bards, you can cut a lot of mobs to shreds very quickly. Thieves are also handy for searching for caches and disarming those pesky traps. Grippers don&amp;rsquo;t do quite as much damage but they do hold the mob in place for a while and, more importantly, lower the mobs hitroll. There&amp;rsquo;s a lot of mobs whose hitroll is high enough that they must be completely debuffed before they stop pounding the tank. If this is the case, I will almost always lead with grip so I have some protection while the mob is being blinded. Properly used, it&amp;rsquo;s a lifesaving tactic.&lt;/p&gt;&#10;&lt;p&gt;Typically, your group will be setup like this:&lt;/p&gt;&#10;&lt;p&gt;Leader is leading &amp;lsquo;Group (Open)&amp;rsquo; on Sloth:&lt;/p&gt;&#10;&lt;p&gt;(Xx x.xx) Leader&lt;/p&gt;&#10;&lt;p&gt;(Wa x.xx) Tank&lt;/p&gt;&#10;&lt;p&gt;(Wa x.xx) 2.Tank/Hitter (optional)&lt;/p&gt;&#10;&lt;p&gt;(Th x.xx) 3.Tank/Hitter/Stabber/Gripper (optional)&lt;/p&gt;&#10;&lt;p&gt;(Xx x.xx) Necro/Bard/Hitter (optional)&lt;/p&gt;&#10;&lt;p&gt;&amp;hellip;more Necro/Bard/Hitters&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;(Cl x.xx) Healo&lt;/p&gt;&#10;&lt;p&gt;&amp;hellip;more Healos&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;(Ma x.xx) Blasters (optional, may double as Healos)&lt;/p&gt;&#10;&lt;p&gt;&amp;hellip;more Blasters&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;(Xx x.xx) Goto&lt;/p&gt;&#10;&lt;p&gt;(Xx x.xx) Non-Protectors (if any)&lt;/p&gt;&#10;&lt;p&gt;The main requirements for determining this list will be armor class, though you may move folks around based on their jobs and abilities. When battle starts, you don&amp;rsquo;t want to have people tripping over each other, so it&amp;rsquo;s normally best to have certain jobs assigned. ie.&lt;/p&gt;&#10;&lt;p&gt;Before battle starts:&lt;/p&gt;&#10;&lt;p&gt;Protects - Make sure everyone is protected&lt;/p&gt;&#10;&lt;p&gt;Tank - Let people know who to heal&lt;/p&gt;&#10;&lt;p&gt;Healo - Heals are expensive, avoid overhealing, keep tank alive&lt;/p&gt;&#10;&lt;p&gt;Stabber/Gripper - You only get one opening move, make it count&lt;/p&gt;&#10;&lt;p&gt;Curse/Damner - Expensive spells, only cast once, Damn better than Curse&lt;/p&gt;&#10;&lt;p&gt;Webber - Will normally be tank, also expensive&lt;/p&gt;&#10;&lt;p&gt;Sanc/Wall/Aegiser - Try to keep out of healo&amp;hellip; very expensive spells&lt;/p&gt;&#10;&lt;p&gt;Blinders - This will normally be everyone in the group&lt;/p&gt;&#10;&lt;p&gt;Dispeller - For casting mobs. So that you don&amp;rsquo;t dispel debuffs&lt;/p&gt;&#10;&lt;p&gt;Silencer - For casting mobs. Keeps them from healing blinds/blasting&lt;/p&gt;&#10;&lt;p&gt;Staffer - Things go wrong. Make sure you have someone to handle it.&lt;/p&gt;&#10;&lt;p&gt;After battle starts, you may need these:&lt;/p&gt;&#10;&lt;p&gt;Reblinder - Blind only lasts 2 or 3 ticks, battle can be much more&lt;/p&gt;&#10;&lt;p&gt;Resancer/Waller - Sanctuary only lasts 3 ticks, battle can be much more&lt;/p&gt;&#10;&lt;p&gt;Goto - Things happen, have someone designated to hand it&lt;/p&gt;&#10;&lt;p&gt;Once you have the elements you need, things usually run pretty smoothly as long as you pick the right targets and use the right tactics. The most important thing after the group gets started is to watch the healo&amp;rsquo;s mana. When it&amp;rsquo;s gone, you&amp;rsquo;re done. This is why the healo is critical to the group, it&amp;rsquo;s exactly like gas. When you run out, your group is going nowhere fast.&lt;/p&gt;&#10;&lt;p&gt;Other considerations:&lt;/p&gt;&#10;&lt;p&gt;I hate to close groups&amp;hellip; but it&amp;rsquo;s not hard to get a group that&amp;rsquo;s bigger than the area you&amp;rsquo;re running. If you don&amp;rsquo;t know an area to move to, or haven&amp;rsquo;t got something you need to run that area (ie. you have a -9 instead of -10 tank), then allowing the group to grow really defeats the purpose. Close the group or see if they&amp;rsquo;re willing to help you explore a new area.&lt;/p&gt;&#10;&lt;p&gt;Keeping an eye on the who list is always a good idea until you&amp;rsquo;ve got enough folks to run smoothly. It&amp;rsquo;s always handy to recruit better tanks, more healos, more hitters or any other element you feel you&amp;rsquo;re weak on.&lt;/p&gt;&#10;&lt;p&gt;I think that covers most the basics&amp;hellip;.&lt;/p&gt;&#10;&lt;p&gt;Most of all, have fun :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Lost Password?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/lost-password/</link><pubDate>Sat, 24 Dec 2005 14:47:31 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/lost-password/</guid><description>&lt;div class="post" data-post-id="9918" data-author="Jammaker" data-date="2005-12-24T14:47:31+00:00" data-subject="Lost Password?"&gt;&#13;&#10;&lt;p&gt;I have not played Sloth in several years, and I tried to come back and play, but Sloth does not recognize my password. I don&amp;rsquo;t remember changing it, but that is possible. Does anyone know how or who to contact to get my character back?&lt;/p&gt;&#10;&lt;p&gt;Thanks!&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="9919" data-author="12345" data-date="2005-12-25T00:30:12+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;I don&amp;rsquo;t know what character you&amp;rsquo;re talking about, but old characters are sometimes cleared out. If you create a new character, you&amp;rsquo;ll be able to log on and see how the game&amp;rsquo;s looking these days. I hope that last player works for level 1.. but you may have to get a couple levels first. Type &amp;rsquo;last player &lt;you&gt;&amp;rsquo; and you&amp;rsquo;ll be able to see if it&amp;rsquo;s the character you remember :)&lt;/p&gt;&#10;&lt;p&gt;After that, you can page the gods, who may be online to help you.&lt;/p&gt;&#10;&lt;p&gt;If that doesn&amp;rsquo;t work, an e-mail to &lt;a href="mailto:coders@slothmud.org" &gt;coders@slothmud.org&lt;/a&gt; will almost certainly be seen by Kj by tomorrow when he runs his Christmas quest. And if he can&amp;rsquo;t reset your password, no one can :)&lt;/p&gt;&#10;&lt;p&gt;Good luck.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Spell warnings</title><link>https://forum.slothmud.net/town-crier/newbie-questions/spell-warnings/</link><pubDate>Tue, 08 Nov 2005 12:53:13 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/spell-warnings/</guid><description>&lt;div class="post" data-post-id="9416" data-author="mudder" data-date="2005-11-08T12:53:13+00:00" data-subject="Spell warnings"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m trying to write triggers scripts codes aliases etc&lt;/p&gt;&#10;&lt;p&gt;One I&amp;rsquo;ve written is a coundown timer for spells about to wear off, based on:&lt;/p&gt;&#10;&lt;p&gt;Trigger:&lt;/p&gt;&#10;&lt;p&gt;The &amp;lsquo;&lt;spellname&gt;&amp;rsquo; spell on you is about to wear off.&lt;/p&gt;&#10;&lt;p&gt;Action:&lt;/p&gt;&#10;&lt;p&gt;#set ticktime = 60;&lt;/p&gt;&#10;&lt;p&gt;#delay ticktick 1 60 #set ticktime = ticktime -1&lt;/p&gt;&#10;&lt;p&gt;ticktime being a variable shown on my clients status bar along with the spellname.&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve noticed however that sometimes spells just wear off without the warning prompt.&lt;/p&gt;&#10;&lt;p&gt;Does anyone know why this happens? is it a bug or a feature or random luck or level based?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Supplication</title><link>https://forum.slothmud.net/town-crier/newbie-questions/supplication/</link><pubDate>Tue, 01 Nov 2005 15:26:45 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/supplication/</guid><description>&lt;div class="post" data-post-id="9321" data-author="Daisy" data-date="2005-11-01T15:26:45+00:00" data-subject="Supplication"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;ve learnt how to use supplication,&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve found out that at cleric 20 I can supplicate 3 creatures:&lt;/p&gt;&#10;&lt;p&gt;lares (if good)&lt;/p&gt;&#10;&lt;p&gt;manes (if evil)&lt;/p&gt;&#10;&lt;p&gt;peri (if good)&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve worked out I can&amp;rsquo;t order them around remotely (unlike familiars) but they fight fairly well (also unlike familiars).&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve found out that at least one of these has a special ability, at least one disappears after some time on its own without being killed.&lt;/p&gt;&#10;&lt;p&gt;Thats about the sum total of my ignorance.&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve searched the forums, help files, rest of the website and asked questions in game, but I can&amp;rsquo;t find out any more.&lt;/p&gt;&#10;&lt;p&gt;The sort of things I&amp;rsquo;d like to find out are:&lt;/p&gt;&#10;&lt;p&gt;Do supplications have spells they can cast? They have mana &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Is there a list of which are good /evil and their levels?&lt;/p&gt;&#10;&lt;p&gt;Is there details anywhere of what abilities / fighting strength they all have?&lt;/p&gt;&#10;&lt;p&gt;Do they all have a limited lifespan? if so how long is it?&lt;/p&gt;&#10;&lt;p&gt;If not it would be helpful to me and perhaps others if you have any knowledge of supplications that it could be posted here, then perhaps I&amp;rsquo;ll compile it into a definitive list (if one dosen&amp;rsquo;t already exist)&lt;/p&gt;&#10;&lt;p&gt;Let me know what you think,&lt;/p&gt;&#10;&lt;p&gt;Daisy&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Why can't I mem?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/why-can-t-i-mem/</link><pubDate>Tue, 20 Sep 2005 07:27:33 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/why-can-t-i-mem/</guid><description>&lt;div class="post" data-post-id="8748" data-author="seshi" data-date="2005-09-20T07:27:33+00:00" data-subject="Why can&amp;#x27;t I mem?"&gt;&#13;&#10;&lt;p&gt;I have a wa/ba/cl/mo char that can mem 6 spells no problem, but when I try to mem with my mo/cl/wa/dr char I can&amp;rsquo;t mem at all.&lt;/p&gt;&#10;&lt;p&gt;I have tried to mem blindness (mage 8/cleric 6) with mageone stones and other spells with both mageone and magetwo stones but I get the message - Sorry, you can&amp;rsquo;t do that.&lt;/p&gt;&#10;&lt;p&gt;All the spells are learned. My INT is 14. Mage stones are in inventory. I am resting.&lt;/p&gt;&#10;&lt;p&gt;Anyone any idea why this isn&amp;rsquo;t working?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Best Newbie Fire Spell?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/best-newbie-fire-spell/</link><pubDate>Tue, 23 Aug 2005 16:54:28 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/best-newbie-fire-spell/</guid><description>&lt;div class="post" data-post-id="8373" data-author="Zing" data-date="2005-08-23T16:54:28+00:00" data-subject="Best Newbie Fire Spell?"&gt;&#13;&#10;&lt;p&gt;As a newbie Cleric/Mage I believe I have three &amp;ldquo;Fire Type&amp;rdquo; single target, spells available. Burning Hands, Fireball, and Flame Strike.&lt;/p&gt;&#10;&lt;p&gt;Since the Flame Strike comes later (CL 14) does that mean it can cause more damage? Or perhaps is Fireball more potent since it has a higher minimum mana requirement.&lt;/p&gt;&#10;&lt;p&gt;Wanting to hit hard and save my mana, any advice is appreciated.&lt;/p&gt;&#10;&lt;p&gt;Zing&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Kroolut's Guide to Death</title><link>https://forum.slothmud.net/town-crier/newbie-questions/kroolut-s-guide-to-death/</link><pubDate>Thu, 18 Aug 2005 13:41:45 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/kroolut-s-guide-to-death/</guid><description>&lt;div class="post" data-post-id="8338" data-author="12345" data-date="2005-08-18T13:41:45+00:00" data-subject="Kroolut&amp;#x27;s Guide to Death"&gt;&#13;&#10;&lt;p&gt;Welcome young adventurers! After I read Grog&amp;rsquo;s Guide to Sloth, I couldn&amp;rsquo;t help but want to write one of my own. So here we are. You&amp;rsquo;ll all be glad to know that our dear dear friend Grog is right here to help me. And I&amp;rsquo;m sure that you&amp;rsquo;ll be even more glad to know that he&amp;rsquo;s dead now. He&amp;rsquo;ll be my aide for this endeavor, and since he&amp;rsquo;s dead, you won&amp;rsquo;t have to suffer through his mindless babbling.&lt;/p&gt;&#10;&lt;p&gt;Now, the best part about dying is that it doesn&amp;rsquo;t matter what class you are, it affects everyone in pretty much the same way. So, I&amp;rsquo;ll just start at the beginning and we&amp;rsquo;ll hopefully get to the end. And if something horrible happens to Grog before we get there&amp;hellip; all the better.&lt;/p&gt;&#10;&lt;p&gt;So, the first question you&amp;rsquo;re probably asking is, what can I do when I die? Unfortunately, not a lot. The good news is, if you&amp;rsquo;re reading this guide, it probably doesn&amp;rsquo;t matter. If you&amp;rsquo;re under level 15, then you don&amp;rsquo;t lose any experience for dying. If you can get body moved to somewhere safe, you can avoid the difficulties normally associated with corpse retrieval. With all your xp and all your gold and gear, you&amp;rsquo;re ready to face the world again with a minimum of pain.&lt;/p&gt;&#10;&lt;p&gt;Just remember that you&amp;rsquo;re only dead for 5 ticks, which isn&amp;rsquo;t a lot of time to get help. If you don&amp;rsquo;t want to wait the 5 ticks and can handle things on your own, typing &amp;lsquo;quit!&amp;rsquo; will kill you in a hurry so you can get on with your life.&lt;/p&gt;&#10;&lt;p&gt;Now, one thing you can do to help yourself is to have a friend or two. Mostly because you can&amp;rsquo;t recall or push yourself while dead. In fact, you can&amp;rsquo;t do much of anything while dead, so having a friend is never a bad thing. If possible, have an alternate way of reaching this friend other than chatting with them in the game. ICQ is an enormously popular medium, though many will use alternate messengers like AIM. Trillian can be useful because it allows you to connect to all the most popular messengers with one client.&lt;/p&gt;&#10;&lt;p&gt;Grog is not smart enough to know how to use a messenger, so he can&amp;rsquo;t call anyone for help. One of the disadvantages of being a moron. What else can Grog do? Well, there are private channels within Sloth that can be helpful. If you and your friend are both in the same channel, you can drop your link when you die and it will send a message to the other person that you have left the channel. They can then talk to you or vision you and learn that you are dead. In a perfect world, the person in the channel with you would be able to help you by themself, however, at the very least they can gossip for someone to come help you.&lt;/p&gt;&#10;&lt;p&gt;Other options after channels include grouping for safety. When you&amp;rsquo;re grouped with someone, you can chat with them and see their hps when you type score. This doesn&amp;rsquo;t tell you when the person is dies, but if you periodically check to see if they&amp;rsquo;re alive, it can be a way of helping keep yourself alive. This is typically known as a &amp;lsquo;Safety&amp;rsquo; group.&lt;/p&gt;&#10;&lt;p&gt;If you&amp;rsquo;re grouped or in channel, it&amp;rsquo;s helpful to keep your friend informed of where you are. Sloth is a big place, and trying to figure out where you&amp;rsquo;re dead can be difficult at times. Things like the vision spell and the Dynamic World map found on the webpage can help you get into the basic area, and hunt can usually get you there after that, but can take much longer than the 5 ticks the person has before they die. If you&amp;rsquo;re using a messenger, you can always include where you are in the message.&lt;/p&gt;&#10;&lt;p&gt;After these basic techniques, you&amp;rsquo;re basically left with luck. You can hope that someone notices that you&amp;rsquo;re dead, or that a god restores the world. If you are on Valkyre and worship Splork, there&amp;rsquo;s also a small chance that Splork will raise you. A useful but unreliable technique.&lt;/p&gt;&#10;&lt;p&gt;Luckily, I&amp;rsquo;m grouped with Grog and can easily tell that he&amp;rsquo;s -739 hps dead, and since he&amp;rsquo;s right here, I know where he is. Since I&amp;rsquo;m the one who killed him, I know that he&amp;rsquo;s been dead for 3 ticks, so now he&amp;rsquo;s probably wishing someone would come help him. We&amp;rsquo;re going to let him sweat it out some more.&lt;/p&gt;&#10;&lt;p&gt;Now, if you&amp;rsquo;re on the continent of Valkyre, your options are severely limited. The best you can really hope for is to get your body to a safe place and &amp;lsquo;quit!&amp;rsquo;. This is because anyone with the Raise Dead spell is too big to get to Valk. There are a few other options, such as raise dead wands, which are fairly rare and Sidhe charms of raise dead, which can sometimes be found if you&amp;rsquo;re very lucky. If you&amp;rsquo;re under level 15, at least you don&amp;rsquo;t have to worry about losing xp. If you&amp;rsquo;re over, it could sting a bit depending on how much you&amp;rsquo;re carrying with you.&lt;/p&gt;&#10;&lt;p&gt;If you&amp;rsquo;re not on Valk, your body must still be recalled or pushed, mostly because being raised in the same room as the mob that hates you isn&amp;rsquo;t a good idea. After getting away from the mob, your next order of business is to try and be raised. This requires a fairly large cleric, preferably a cleric prime with high Wis a good set of +raise gear, but any will do in a pinch. Take Grog here&amp;hellip; he&amp;rsquo;d be pretty happy if anyone would notice his sorry ass.&lt;/p&gt;&#10;&lt;p&gt;As the dead person, there&amp;rsquo;s a few things you can do to help yourself get raised. For instance, having a Con of 18 will greatly improve your odds of being raised. Also, if you happen to wear any +shock gear, this can also help, though it&amp;rsquo;s fairly rare to be wearing the gear unless you&amp;rsquo;re raising.&lt;/p&gt;&#10;&lt;p&gt;Unfortunately for Grog, I don&amp;rsquo;t have any +shock gear, and I have a relatively low Wis. Not that it really matters, because I&amp;rsquo;m a necromancer with Cleric fourth. I won&amp;rsquo;t be raising anyone for a very long time.&lt;/p&gt;&#10;&lt;p&gt;This brings me to the last part of the lesson&amp;hellip; corpsing. When a raise fails, you type &amp;lsquo;quit!&amp;rsquo; or 5 ticks pass, you corpse. If you&amp;rsquo;re above level 15, several unfortunate things happen to you. First, you can lose about 30% of your xp. If you&amp;rsquo;re unlucky, you can also lose a level from your 1st or 2nd classes. Eventually, it becomes possible to lose a level from your 3rd class. After you corpse, you can log back into Sloth and find out how much dying cost you.&lt;/p&gt;&#10;&lt;p&gt;And that brings me back to Grog again. I&amp;rsquo;d like to draw your attention to one final note on being dead. You should always try to avoid safe areas&amp;hellip; like this one. Mainly because you can&amp;rsquo;t cast in them and you can&amp;rsquo;t be pushed out of them. This practically garrentees you&amp;rsquo;ll corpse! A fact which I&amp;rsquo;m sure Grog isn&amp;rsquo;t thrilled with at the moment&amp;hellip; Any second now&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Yay! Grog is dead!&lt;/p&gt;&#10;&lt;p&gt;Now&amp;hellip; where did I leave my Juju?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>classo stuff</title><link>https://forum.slothmud.net/town-crier/newbie-questions/classo-stuff/</link><pubDate>Thu, 11 Aug 2005 20:10:06 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/classo-stuff/</guid><description>&lt;div class="post" data-post-id="8264" data-author="iz" data-date="2005-08-11T20:10:06+00:00" data-subject="classo stuff"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m new to slothmud, and I have a couple of questions about my classo. I&amp;rsquo;ve tried a few classo combinations, and have decided to go with a Mo/Ma/Cl/Ne. I was wondering if this is a good combo, and if there&amp;rsquo;s any pros/cons to being monk primary.&lt;/p&gt;&#10;&lt;p&gt;Also curious how it would do in pvp situations, if slothmud has those, and vs these &amp;lsquo;splork&amp;rsquo; and &amp;lsquo;chop&amp;rsquo; mobs I&amp;rsquo;ve heard so much about.&lt;/p&gt;&#10;&lt;p&gt;Any input would be appreciated.&lt;/p&gt;&#10;&lt;p&gt;Iz&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Equipment/Stat questions</title><link>https://forum.slothmud.net/town-crier/newbie-questions/equipment-stat-questions/</link><pubDate>Thu, 04 Aug 2005 02:53:16 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/equipment-stat-questions/</guid><description>&lt;div class="post" data-post-id="8139" data-author="Leran" data-date="2005-08-04T02:53:16+00:00" data-subject="Equipment/Stat questions"&gt;&#13;&#10;&lt;p&gt;I am new to this mud, and am currently playing a Ma/Mo/Cl/Dr. I was curious about what items I should try to kit up with, since I know nothing about what&amp;rsquo;s available to these classes (currently lvl 15/8/3/0, but xp isn&amp;rsquo;t going so slow anymore).&lt;/p&gt;&#10;&lt;p&gt;I was also curious about stats. Does wearing +int eq when you level gain give you more mana? And, what does wis affect?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Grogâ€™s Guide to Sloth</title><link>https://forum.slothmud.net/town-crier/newbie-questions/grog-s-guide-to-sloth/</link><pubDate>Mon, 01 Aug 2005 16:22:41 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/grog-s-guide-to-sloth/</guid><description>&lt;div class="post" data-post-id="8118" data-author="12345" data-date="2005-08-01T16:22:41+00:00" data-subject="Grogâ€™s Guide to Sloth"&gt;&#13;&#10;&lt;p&gt;I was bored&amp;hellip; sue me.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;Hiyo! Me Grog. Slother. Me play Sloth and learn Sloth ways. Grog head hurt from all stuff in head, so Grog got sharp pointy thing to put stuff in head on this brontoâ€¦ thing. Get stuff out of head and make more room for ale. Grog like ale in head.&lt;/p&gt;&#10;&lt;p&gt;First, must choose job. Grog like smash, be warrior or monk. Both is good. Grog like both. Grog like use fist to smash, but fist not good for writing. Grog no like hurt. Cleric is good. All new Grog friends should be cleric until they smart like Grog. Rest up to Grog friend. Grog friend like what you like. Grog like smash. Grog hometown Valkyre. Valkyre much gooder place to live than other place. Other place dangerous and not as good for little Grog friend.&lt;/p&gt;&#10;&lt;p&gt;Grog welcome Grog friend to Valk. Grog friend need stuff make stuff dead. Grog friend need skills! First Grog friend should look in stuff and find map. Next, find guild. Go to guild. If warrior/thief guild, books on ground at guildmaster. Guildmaster is good. Guildmaster smash much gooder than Grog. If other guild, must find room with books. Read books! Grog scratch head long time before figure out â€˜read spellbookâ€™. After you read spellbook, must read again! All stuff not go in skull first time. Keep read until all stuff in skull. After read first book, read next book, use â€˜read 2.spellbookâ€™. Reading new spellbook like reading old spellbookâ€¦ keep reading. Use â€˜practiceâ€™ to see how much you have in skull. When Grog friend have all stuff in skull, friend ready to face scary world. Friend use map and go back to South Gate, or find guildmaster and say â€˜recallâ€™ to have mighty guildmaster take you to gate.&lt;/p&gt;&#10;&lt;p&gt;Next friend go â€˜upâ€™ and â€˜enter portalâ€™ to find school. School boring but good for skull. Lots of read. Read primer too. Primer put Grog to sleepâ€¦ canâ€™t read primer. Important to skim primer. Sloth no like other MUD. Find stuff friend not know and put in skull.&lt;/p&gt;&#10;&lt;p&gt;If friend use magic, friend hate typing all strangeness in battle. â€˜cast â€˜magic missileâ€™â€™ take too longâ€¦ Grog get smashed. Use alias. â€˜alias mm cast â€˜magic missileâ€™â€™ much gooder. â€˜mmâ€™ much gooder type than â€˜cast â€˜malejrwâ€¦.â€™&lt;/p&gt;&#10;&lt;p&gt;Grog friend must smash now. Find small fuzzy to smash. Rat good. Use â€˜con ratâ€™ make sure small fuzzy not give Grog friend bad day. Kill small fuzzy. After small fuzzy die, Grog friend do victory stomp. &lt;em&gt;STOMP STOMP&lt;/em&gt;. Yay Grog friend. Now put dead small fuzzy good use. First, make dead small fuzzy lighter. Use â€˜carve corpseâ€™ to carve off slices. If hungry, slices not bad food. Donâ€™t eat old slicesâ€¦ only fresh slices. Slices go icky and give Grog friend bad day. Now pick up mangled dead small fuzzy and take to spirit of Splork. Spirit good, but very strange. Spirit likes burned mangled dead small fuzzy things. Drop mangled dead small fuzzy on floor and sacrifice to spirit. Use â€˜sacrifice corpseâ€™. Splork look after Grog friend now. Spirit greedy though. Wants many dead small fuzzies. Make new alias â€˜alias sac sac corpseâ€™. Use alias after kill small fuzzies all time now. Can look at tablet and see how many dead small fuzzies Splork hording from each Slother. High on list get special Splork stuff. Splork stuff good. Type â€˜listâ€™ to see Splork stuff Grog friend can get. Try pray Splork stuff. Use â€˜pray swordâ€™. If Splork bogart sword, try dagger. If no share dagger, keep try other pretty things on list.&lt;/p&gt;&#10;&lt;p&gt;After feed Splork ego, keep fill skull with school stuff. Smash small fuzzies too. Careful small fuzzies not smash Grog friend. Find mean nasties at end of school. Killing mean nasties good. Grogâ€™s friend get lots of xp stuff smashing. When Grog friend hurt, need stop and get more better. Good way to get more gooder is to rest. Type â€˜restâ€™. Sleep is bestest gooder, use â€˜sleepâ€™. Sleep not always good, some small fuzzies smash Grog friend when sleep. Grog friend be careful. Most places on Valk safe sleep. Yay!&lt;/p&gt;&#10;&lt;p&gt;Friend need gold. Gold hard. Find girl in park. Use map. Girl buy pets, but not like dead pets like Splork. To no kill pets, must type â€˜autokill offâ€™ to make sure you only smash pets to almost dead. Then friend find pet girl want. Beat up small fuzzy so nice and tender for new owner. When small fuzzy stop smashing back, use â€˜subdueâ€™ to make into small bloody bundle of fuzzy happiness. Much gooder. Small fuzzy very heavy. Need make room to pick up small fuzzy. Drop some silly cup and munch on iron rations. Take small fuzzy to girl and sell for shiny gold.&lt;/p&gt;&#10;&lt;p&gt;Shiny gold needed for much stuff. Need shiny gold to buy a bag to put food in to make more room hold stuff. Need shiny gold to buy a canteen so no need silly cups. Need shiny gold to buy food. Gold good to buy potions. Red potions make skin thicker so smashing not so painful. Orange potions make Grog friend stronger so can carry more stuff. Gold needed to buy armor from armor shop guy and weapons from weapon shop guy. Grog friend also need gold to buy books from librâ€¦airâ€¦eeâ€¦ book guy when get more bigger.&lt;/p&gt;&#10;&lt;p&gt;Ohâ€¦ and Grog almost not remember mostest important part. Grog friend need gold to make more leveling! Need more leveling to read more book thingies.. smash gooder.&lt;/p&gt;&#10;&lt;p&gt;Grog friend more smarter now. Grog head no hurt as bad. Grog drink ale and get more tingly now. Bye bye Grog friend!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Classo question</title><link>https://forum.slothmud.net/town-crier/newbie-questions/classo-question/</link><pubDate>Wed, 27 Jul 2005 04:57:40 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/classo-question/</guid><description>&lt;div class="post" data-post-id="8065" data-author="Korlan" data-date="2005-07-27T04:57:40+00:00" data-subject="Classo question"&gt;&#13;&#10;&lt;p&gt;Monk/Mage/Cleric/Warrior&lt;/p&gt;&#10;&lt;p&gt;Everyone I ask tells me it&amp;rsquo;s quite an interesting combination, but I kinda get the feeling they&amp;rsquo;re just being polite. :P&lt;/p&gt;&#10;&lt;p&gt;I picked the classo for soloing purposes, I&amp;rsquo;m not even sure if it&amp;rsquo;s good enough for that.&lt;/p&gt;&#10;&lt;p&gt;So, I can&amp;rsquo;t tank because I didn&amp;rsquo;t pick warrior second, I&amp;rsquo;m not really a blaster cause I have a NC prime.&lt;/p&gt;&#10;&lt;p&gt;How does this classo play, any tips, advice, suggestions? Will it be any good at higher lvls? Should I recreate?&lt;/p&gt;&#10;&lt;p&gt;Thanks! :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>druid stats</title><link>https://forum.slothmud.net/town-crier/newbie-questions/druid-stats/</link><pubDate>Wed, 13 Jul 2005 10:11:26 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/druid-stats/</guid><description>&lt;div class="post" data-post-id="7866" data-author="Taki" data-date="2005-07-13T10:11:26+00:00" data-subject="druid stats"&gt;&#13;&#10;&lt;p&gt;Do shifted forms stats depend in some way on natural stats (in normal form) or are they independent?&lt;/p&gt;&#10;&lt;p&gt;At level 10 prime druid i have dog with all 11 stats or frog with all 12. (the lower forms don&amp;rsquo;t show any stats).&lt;/p&gt;&#10;&lt;p&gt;So, are natural stats of great importance for a druid prime?&lt;/p&gt;&#10;&lt;p&gt;Every hints &amp;amp; tips appreciated.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7867" data-author="Ditheca" data-date="2005-07-13T10:25:05+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;shifted forms ignore your nat stats, so just roll til you get something decent with high dex and int.&lt;/p&gt;&#10;&lt;p&gt;If you&amp;rsquo;re trying to twink you character for all its worth you can get a much higher hp shifted form with 6 nat con than you can with 18. Of course, you&amp;rsquo;ll pay the price every time you shock.&lt;/p&gt;&#10;&lt;p&gt;shifted forms DO get bonuses from spells like strength, quicken, etc.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Where can I find the spellbook I want</title><link>https://forum.slothmud.net/town-crier/newbie-questions/where-can-i-find-the-spellbook-i-want/</link><pubDate>Mon, 11 Jul 2005 03:33:05 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/where-can-i-find-the-spellbook-i-want/</guid><description>&lt;div class="post" data-post-id="7820" data-author="fowlon" data-date="2005-07-11T03:33:05+00:00" data-subject="Where can I find the spellbook I want"&gt;&#13;&#10;&lt;p&gt;Hello,&lt;/p&gt;&#10;&lt;p&gt;Where can I find the red scratched spellbook (remove curse)&lt;/p&gt;&#10;&lt;p&gt;I keep killing the peon in asylum but all I get is silvery spellbook&lt;/p&gt;&#10;&lt;p&gt;Is there a way to find it in the game?&lt;/p&gt;&#10;&lt;p&gt;thank you&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7821" data-author="Wintersdark" data-date="2005-07-11T03:57:55+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;You can buy it in the magic shop (attached to the mage guild) in Settlestone, easier than popping it :)&lt;/p&gt;&#10;&lt;p&gt;Check the settlestone map if you need directions&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Confused on levelling and skills</title><link>https://forum.slothmud.net/town-crier/newbie-questions/confused-on-levelling-and-skills/</link><pubDate>Sat, 09 Jul 2005 12:37:10 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/confused-on-levelling-and-skills/</guid><description>&lt;div class="post" data-post-id="7792" data-author="Rahtgaz" data-date="2005-07-09T12:37:10+00:00" data-subject="Confused on levelling and skills"&gt;&#13;&#10;&lt;p&gt;Hello all,&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m a new player. Only a level 9 warrior with maybe 6 hours of play. So, I apologize if the next few question may have been brought up over and over again.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;I hear players saying that they built a warrior/cleric/&amp;hellip; etc type of multicharacter. However, when I was creating mine I could only choose one class. I think I understood the concept of stat order. However i have a few questions about it:&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;a) If I have train points to spend on stats, why would I care so much about the ordering? As a level 9 warrior the only thing I need to max now is INT.&lt;/p&gt;&#10;&lt;p&gt;b) That said, why should I care about getting those&amp;hellip;err&amp;hellip; things that allow me to reroll my stats?&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;I read the help file on mort. I&amp;rsquo;m confused as to the level I&amp;rsquo;m needed to start my second class. It says 190. However the experience tables go up to 40 and player classes are usually refered to as 1x40, 2x40,&amp;hellip; Does this basically mean that i can move up in tier at level 40, but only multiclass every 190th level?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;I read in these forums about gaining new skills in books and gems(i think?) found on my guild. I read the help file on gain. However, i don&amp;rsquo;t seem to find any books on the warrior guild. Where are usually these items found?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Levelling areas are a bit confusing to me. Maybe because i&amp;rsquo;m new to the world and have yet to get a grasp on my location in relation to everyone else. I&amp;rsquo;ve been levelling on the areas supplied with the guide i was giving when i started to play. I can&amp;rsquo;t find Valkyrie with the areas command. Where is this area?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Finally, The who command almost always show between 1 (that&amp;rsquo;s me) and 5 or 6 players. However, the live info on this website shows many more.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;a) How can it be one can be hidden from the in-game &amp;lsquo;who&amp;rsquo; command but not be from the live info on the website.&lt;/p&gt;&#10;&lt;p&gt;b) How come I never show up listed in the life info?&lt;/p&gt;&#10;&lt;p&gt;There are of course many more questions&amp;hellip; but slowly I&amp;rsquo;m gaining this knowledge. These are the things that for the moment really confuse me.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Orange spellbook</title><link>https://forum.slothmud.net/town-crier/newbie-questions/orange-spellbook/</link><pubDate>Fri, 08 Jul 2005 12:15:49 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/orange-spellbook/</guid><description>&lt;div class="post" data-post-id="7785" data-author="fowlon" data-date="2005-07-08T12:15:49+00:00" data-subject="Orange spellbook"&gt;&#13;&#10;&lt;p&gt;Hello,&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m trying to find the orange spellbook.&lt;/p&gt;&#10;&lt;p&gt;In the clerics page it&amp;rsquo;s said that I can find it on stonefish in AH.&lt;/p&gt;&#10;&lt;p&gt;The problem is that I&amp;rsquo;ve killed it and there was nothing.&lt;/p&gt;&#10;&lt;p&gt;How can I find it?&lt;/p&gt;&#10;&lt;p&gt;Do I have to kill every stonefish when the room refreshs?&lt;/p&gt;&#10;&lt;p&gt;Thank you&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7786" data-author="Deju" data-date="2005-07-08T12:30:09+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Items arent on the mob each time you kill them. Sometimes you have to kill them, wait for the mob to reset, then kill them again and repeat&amp;hellip;. this is commonly referred to as &amp;lsquo;cycling&amp;rsquo; a mob.&lt;/p&gt;&#10;&lt;p&gt;When an item shows up on a mob that has reset, it is said the mob has &amp;lsquo;popped&amp;rsquo; your item. Some items pop with more frequency than others. I&amp;rsquo;m sure many people here can tell you stories of how its taken 200 or more attempts before an item has popped for them (myself included).&lt;/p&gt;&#10;&lt;p&gt;However, i can assure you that the orange spellbook pops much more frequently than that.&lt;/p&gt;&#10;&lt;p&gt;Just keep killing the stone fish, he will come up with your book sooner or later!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>How to remove gold coronet??</title><link>https://forum.slothmud.net/town-crier/newbie-questions/how-to-remove-gold-coronet/</link><pubDate>Thu, 07 Jul 2005 05:32:28 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/how-to-remove-gold-coronet/</guid><description>&lt;div class="post" data-post-id="7766" data-author="fowlon" data-date="2005-07-07T05:32:28+00:00" data-subject="How to remove gold coronet??"&gt;&#13;&#10;&lt;p&gt;I can&amp;rsquo;t remove it.&lt;/p&gt;&#10;&lt;p&gt;Is there a way?&lt;/p&gt;&#10;&lt;p&gt;thank you&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7767" data-author="Vixn" data-date="2005-07-07T06:27:39+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;I guess it is cursed item. To remove it just cast &amp;lsquo;remove curse&amp;rsquo; item (or self, i don&amp;rsquo;t remember) then remove. It&amp;rsquo;s easy.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>difference between 18/55 and 18/65</title><link>https://forum.slothmud.net/town-crier/newbie-questions/difference-between-18-55-and-18-65/</link><pubDate>Thu, 07 Jul 2005 05:03:38 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/difference-between-18-55-and-18-65/</guid><description>&lt;div class="post" data-post-id="7764" data-author="fowlon" data-date="2005-07-07T05:03:38+00:00" data-subject="difference between 18/55 and 18/65"&gt;&#13;&#10;&lt;p&gt;???&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7765" data-author="Vixn" data-date="2005-07-07T05:17:15+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;At 18/65 you need only 4 points to get max STR (and +6 dam).&lt;/p&gt;&#10;&lt;p&gt;:roll:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>stat limit 18</title><link>https://forum.slothmud.net/town-crier/newbie-questions/stat-limit-18/</link><pubDate>Fri, 01 Jul 2005 07:39:46 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/stat-limit-18/</guid><description>&lt;div class="post" data-post-id="7707" data-author="fowlon" data-date="2005-07-01T07:39:46+00:00" data-subject="stat limit 18"&gt;&#13;&#10;&lt;p&gt;Is the limit for a stat 18?&lt;/p&gt;&#10;&lt;p&gt;If I have my dex 18 and I wear +1 dex something is it a waste?&lt;/p&gt;&#10;&lt;p&gt;thank you&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7709" data-author="Granty555" data-date="2005-07-01T08:47:11+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Yes and Yes&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7710" data-author="Leaf" data-date="2005-07-01T09:49:57+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;No and yes.&lt;/p&gt;&#10;&lt;p&gt;The no answer, is because Druids that can shift to higher forums can get&lt;/p&gt;&#10;&lt;p&gt;higher stats :)&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7712" data-author="Granty555" data-date="2005-07-01T10:59:41+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Noone like a know-it-all Leaf :P&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Where to learn more about EQ restrictions?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/where-to-learn-more-about-eq-restrictions/</link><pubDate>Thu, 30 Jun 2005 05:48:03 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/where-to-learn-more-about-eq-restrictions/</guid><description>&lt;div class="post" data-post-id="7691" data-author="fowlon" data-date="2005-06-30T05:48:03+00:00" data-subject="Where to learn more about EQ restrictions?"&gt;&#13;&#10;&lt;p&gt;For example AdW=adept Warriror for which levels?&lt;/p&gt;&#10;&lt;p&gt;Is there a guide for this&lt;/p&gt;&#10;&lt;p&gt;Thank you&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7692" data-author="rith" data-date="2005-06-30T07:31:28+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;help restrictions&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;RESTRICTIONS&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;EQUIPMENT&lt;/p&gt;&#10;&lt;p&gt;Levels Abbreviation&lt;/p&gt;&#10;&lt;p&gt;1-5 N&lt;/p&gt;&#10;&lt;p&gt;6-13 AP&lt;/p&gt;&#10;&lt;p&gt;14-20 Ad&lt;/p&gt;&#10;&lt;p&gt;21-30 E&lt;/p&gt;&#10;&lt;p&gt;31-39 M&lt;/p&gt;&#10;&lt;p&gt;40 S&lt;/p&gt;&#10;&lt;p&gt;If a &amp;ldquo;P&amp;rdquo; appears before the restriction it means&lt;/p&gt;&#10;&lt;p&gt;that the item in question is usable only by people&lt;/p&gt;&#10;&lt;p&gt;have the indicated class as their primary.&lt;/p&gt;&#10;&lt;p&gt;Restriction Type Abbreviation Explanation&lt;/p&gt;&#10;&lt;p&gt;Least/And&lt;/p&gt;&#10;&lt;p&gt;LAnd&lt;/p&gt;&#10;&lt;p&gt;To use this item you must have levels at least equal to those&lt;/p&gt;&#10;&lt;p&gt;listed in all listed classes.&lt;/p&gt;&#10;&lt;p&gt;Least/Or&lt;/p&gt;&#10;&lt;p&gt;LOr&lt;/p&gt;&#10;&lt;p&gt;To use this item you must have levels at least equal to those&lt;/p&gt;&#10;&lt;p&gt;listed in any listed classes.&lt;/p&gt;&#10;&lt;p&gt;Most/And&lt;/p&gt;&#10;&lt;p&gt;MAnd&lt;/p&gt;&#10;&lt;p&gt;To use this item you must have levels at most equal to those&lt;/p&gt;&#10;&lt;p&gt;listed in all listed classes.&lt;/p&gt;&#10;&lt;p&gt;Most/Or&lt;/p&gt;&#10;&lt;p&gt;MOr&lt;/p&gt;&#10;&lt;p&gt;To use this item you must have levels at most equal to those&lt;/p&gt;&#10;&lt;p&gt;listed in all listed classes.&lt;/p&gt;&#10;&lt;p&gt;You can also find this at the bottom left side of the eq page.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Problems inputting password</title><link>https://forum.slothmud.net/town-crier/newbie-questions/problems-inputting-password/</link><pubDate>Wed, 29 Jun 2005 17:48:53 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/problems-inputting-password/</guid><description>&lt;div class="post" data-post-id="7673" data-author="Cloudtheholy" data-date="2005-06-29T17:48:53+00:00" data-subject="Problems inputting password"&gt;&#13;&#10;&lt;p&gt;I know this sounds extremely newbish of me but whenever I input my character name and then push yes it asks me for the password for my character and it wont let me input anything. I use windows xp the newest version if that has anything to do with it.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7674" data-author="kjartan" data-date="2005-06-29T17:58:39+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;You can&amp;rsquo;t see what you type at the password prompt. That&amp;rsquo;s so people looking over your shoulder or scrolling through your back window can&amp;rsquo;t see your password. So, you are probably successfully inputting your password and just don&amp;rsquo;t see it.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Newbie Quest</title><link>https://forum.slothmud.net/town-crier/newbie-questions/newbie-quest/</link><pubDate>Wed, 29 Jun 2005 08:56:56 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/newbie-quest/</guid><description>&lt;div class="post" data-post-id="7656" data-author="smig1o" data-date="2005-06-29T08:56:56+00:00" data-subject="Newbie Quest"&gt;&#13;&#10;&lt;p&gt;Hi&lt;/p&gt;&#10;&lt;p&gt;If you still on VK&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;If you still want to forge JJD&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;I think i can help you&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;All you have to do is to get all JJD cps from autumnal forest&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;If you get them, call me&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;You&amp;rsquo;ll get obsidian pearl as a reward&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Good Luck&lt;/p&gt;&#10;&lt;p&gt;Pi, the &amp;gt;&amp;hellip;&amp;hellip;&amp;hellip;&amp;hellip;.&amp;lt; one&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7703" data-author="smig1o" data-date="2005-07-01T04:48:12+00:00" data-subject="Re: Newbie Quest"&gt;&#13;&#10;&lt;p&gt;Hi&lt;/p&gt;&#10;&lt;p&gt;If you still on VK&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;If you still want to forge JJD&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;I think i can help you&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;All you have to do is to get all JJD cps from autumnal forest&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;If you get them, call me&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;You&amp;rsquo;ll get obsidian pearl as a reward&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Good Luck&lt;/p&gt;&#10;&lt;p&gt;Pi, the &amp;gt;&amp;hellip;&amp;hellip;&amp;hellip;&amp;hellip;.&amp;lt; one[/quote:66zef5l7]&lt;/p&gt;&#10;&lt;p&gt;So, Cudid, the brave is the winner&lt;/p&gt;&#10;&lt;p&gt;Gratz cudid :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Armor shop in BH</title><link>https://forum.slothmud.net/town-crier/newbie-questions/armor-shop-in-bh/</link><pubDate>Tue, 28 Jun 2005 04:41:39 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/armor-shop-in-bh/</guid><description>&lt;div class="post" data-post-id="7635" data-author="fowlon" data-date="2005-06-28T04:41:39+00:00" data-subject="Armor shop in BH"&gt;&#13;&#10;&lt;p&gt;How can I buy something from the BH armor shop. The BS&amp;rsquo;s kid keepse telling me that he&amp;rsquo;s fired :)&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve tried the newbie channel but didn&amp;rsquo;t get any answer.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7636" data-author="Akasha2" data-date="2005-06-28T04:46:04+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Master Jordan 1esw of west gate&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7637" data-author="fowlon" data-date="2005-06-28T04:51:58+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;thank you for this quick anser akasha&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>How to compare +2 dex to armor</title><link>https://forum.slothmud.net/town-crier/newbie-questions/how-to-compare-2-dex-to-armor/</link><pubDate>Sun, 26 Jun 2005 14:28:06 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/how-to-compare-2-dex-to-armor/</guid><description>&lt;div class="post" data-post-id="7614" data-author="fowlon" data-date="2005-06-26T14:28:06+00:00" data-subject="How to compare +2 dex to armor"&gt;&#13;&#10;&lt;p&gt;I have 14 dex.&lt;/p&gt;&#10;&lt;p&gt;Is it better to have +2 dex or -1 armor&lt;/p&gt;&#10;&lt;p&gt;thanks&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7615" data-author="brand" data-date="2005-06-26T14:48:20+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;try to get both&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7616" data-author="fowlon" data-date="2005-06-26T14:51:10+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;I can&amp;rsquo;t find the right eq for it so I have to choose one&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7618" data-author="brand" data-date="2005-06-26T15:00:37+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;get the dex work on the armor&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7621" data-author="12345" data-date="2005-06-26T18:41:26+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;If possible, you always want to have 18 dex, since it&amp;rsquo;s -4.0 AC. Every dex point above 14 is -1.0 ac.&lt;/p&gt;&#10;&lt;p&gt;If you can&amp;rsquo;t get to at least 15 dex, don&amp;rsquo;t even worry about trying, go for the AC. If you have 18 dex, again, ignore dex and go for AC.&lt;/p&gt;&#10;&lt;p&gt;If you have 14 dex and have the choice of wearing a +dex bracelet or a -.3 bracelet, you have to figure that the dex is -1.0 extra AC, which makes it at least -.7 better than the -.3 bracelet. If the dex won&amp;rsquo;t help you, the -.3 bracelet is probably better.&lt;/p&gt;&#10;&lt;p&gt;Net effect, you&amp;rsquo;ll have to do the match to figure out which is better.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>3d3+1+0 vs 2d6 +1+1</title><link>https://forum.slothmud.net/town-crier/newbie-questions/3d3-1-0-vs-2d6-1-1/</link><pubDate>Sat, 25 Jun 2005 07:37:08 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/3d3-1-0-vs-2d6-1-1/</guid><description>&lt;div class="post" data-post-id="7580" data-author="fowlon" data-date="2005-06-25T07:37:08+00:00" data-subject="3d3+1+0 vs 2d6 +1+1"&gt;&#13;&#10;&lt;p&gt;Which one is better?&lt;/p&gt;&#10;&lt;p&gt;3d3+1+0 blackened blade or 2d6+1+1 quickling sabre?&lt;/p&gt;&#10;&lt;p&gt;and why?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7581" data-author="ken" data-date="2005-06-25T08:24:47+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Quickling Saber&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7582" data-author="dt" data-date="2005-06-25T09:29:28+00:00" data-subject="Close but no cigar"&gt;&#13;&#10;&lt;p&gt;The reason being 2d6=12 possible while the 3d3 only leads a 9 possible.. plus the sabre has a +dam bonus so even if u hit say 8..the plus dam adds extra pnt.. myself I&amp;rsquo;d stick to holy swords.&lt;/p&gt;&#10;&lt;p&gt;:P&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>what is SysShock...</title><link>https://forum.slothmud.net/town-crier/newbie-questions/what-is-sysshock/</link><pubDate>Thu, 23 Jun 2005 08:28:15 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/what-is-sysshock/</guid><description>&lt;div class="post" data-post-id="7489" data-author="Taki" data-date="2005-06-23T08:28:15+00:00" data-subject="what is SysShock..."&gt;&#13;&#10;&lt;p&gt;and why should I be concerned?&lt;/p&gt;&#10;&lt;p&gt;In other words, is that a particular kind of attack or damage?&lt;/p&gt;&#10;&lt;p&gt;Is that affecting any kind of player or only some classes/levels?&lt;/p&gt;&#10;&lt;p&gt;Why do I feel like it&amp;rsquo;s a kind of &amp;rsquo;nasty&amp;rsquo; thing?&lt;/p&gt;&#10;&lt;p&gt;How can I protect myself?&lt;/p&gt;&#10;&lt;p&gt;Thanks for answering!&lt;/p&gt;&#10;&lt;p&gt;Taki (who has Dwarven Ringmail, +1 SysShock, but doesn&amp;rsquo;t know what that means&amp;hellip;)&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7490" data-author="madmax" data-date="2005-06-23T10:50:14+00:00" data-subject=""&gt;&#13;&#10;&lt;ul&gt;&#10;&lt;li&gt;Shock eq is specific to the caster who uses the &amp;ldquo;raise dead&amp;rdquo; spell.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;The more +shock eq the caster wears, along with the song &amp;ldquo;rina cruinne&amp;rdquo; by a bard, the less chance of the player being shocked on raise attempt.&lt;/p&gt;&#10;&lt;p&gt;When if the CON of the dead player is at 18, the WIS of the raiser is at 18, the percentage of shocking the body into death is less. As shock eq is added to this, the percentage of shocking is decreased.&lt;/p&gt;&#10;&lt;p&gt;I personally have +11 shock eq, 18 WIS in raise gear. A bard singing &amp;ldquo;rina cruinne&amp;rdquo; is suppose to be +5 I think. Unfortunately, even with this, the dead player at 18 CON, and a bard singing &amp;ldquo;rina cruinne&amp;rdquo; shocks do happen. Its just a roll of the dice.&lt;/p&gt;&#10;&lt;p&gt;I hope this helps.&lt;/p&gt;&#10;&lt;p&gt;Madmax the Roming Healer :) &amp;lt;&lt;em&gt;GT&lt;/em&gt;&amp;gt;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Factors for consider</title><link>https://forum.slothmud.net/town-crier/newbie-questions/factors-for-consider/</link><pubDate>Wed, 22 Jun 2005 13:56:34 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/factors-for-consider/</guid><description>&lt;div class="post" data-post-id="7459" data-author="Granty555" data-date="2005-06-22T13:56:34+00:00" data-subject="Factors for consider"&gt;&#13;&#10;&lt;p&gt;Hi all,&lt;/p&gt;&#10;&lt;p&gt;a little background:&lt;/p&gt;&#10;&lt;p&gt;Having not played for a while I logged back on and was checking through my spells and skills when I noticed that I had levelled enough for cure critical to be worth casting (cost down to 16). So I checked the old eq list for the book and saw that the channeler in the temple just e and s of BH had one. I popped in to check out the mob and he had the book (yay!) He was sanced and my &amp;ldquo;consider&amp;rdquo; gave me the luck and great eq message.&lt;/p&gt;&#10;&lt;p&gt;Now normally &amp;ldquo;lot of luck&amp;rdquo; I can handle, &amp;ldquo;luck and great eq&amp;rdquo; is touch and go, and &amp;ldquo;lucky punk&amp;rdquo; generally kicks my ass. I needed the book obviously so I went to Cats to fix my alignment (damn rainmaster always making me bad, bugger never loads the shield anyway), then summoned a Peri, 3 wraiths and finally my JuJu. I sanced up, spec shielded up, got into my best outfit, focused and hit him with my deathgrip. Well, to cut a long story short, I annihalated this fool in no time at all, with my Peri healing I dont think I ever got below 90% hps! and he was 50k!!!&lt;/p&gt;&#10;&lt;p&gt;So how does he get to be luck and great eq? He was a right spaz, managed a couple of feeble spells but that was about it? What factors determine how high something cons???&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Guide to Warrior style fighting / Chopping</title><link>https://forum.slothmud.net/town-crier/newbie-questions/guide-to-warrior-style-fighting-chopping/</link><pubDate>Tue, 21 Jun 2005 12:44:49 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/guide-to-warrior-style-fighting-chopping/</guid><description>&lt;div class="post" data-post-id="7404" data-author="12345" data-date="2005-06-21T12:44:49+00:00" data-subject="Guide to Warrior style fighting / Chopping"&gt;&#13;&#10;&lt;p&gt;This is intended primarily for newbies. If I left out anything important, let me know, it&amp;rsquo;s hard to get everything in the first attempt. Obviously, I&amp;rsquo;m not an expert in all classes, so if others can do similar for other other classes, I&amp;rsquo;m sure newbies would find it helpful.&lt;/p&gt;&#10;&lt;p&gt;Happy hunting.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;Guide to Warrior Style Fighting&lt;/p&gt;&#10;&lt;p&gt;Playing a warrior on Sloth is fairly straightforward and focuses mostly on the &amp;lsquo;chop&amp;rsquo; style of play. Warriors have available a wide variety of weapon and armor choices and can normally achieve lower armor classes earlier in the game. Their skill set focuses primarily on increasing the damage done in melee combat, but is very limited otherwise. In groups, they can be very formidable.&lt;/p&gt;&#10;&lt;p&gt;Chop style fighting is so named because it involves little more than continuously hacking at the opponent with your weapon. Many mobs typically run in xp groups will fall into this category. Chop mobs typically have a large number of hit points and have difficulty hitting AC well. The goal is simply to beat them down before they can do the same to you. In this effort, anything you can do to minimize damage to yourself and maximize damage to your opponent will greatly improve your odds of being successful.&lt;/p&gt;&#10;&lt;p&gt;Armor Class is a warrior&amp;rsquo;s prime defense. Being a master of armors, the warrior has the widest range of defensive equipment in the game. It is difficult, but not impossible for a warrior to achieve an Armor Class of -8 or possibly lower before reaching level 21 prime. Some of the armors needed to accomplish this may pop on much larger mobs and need to be purchased from other players or handed down from higher level characters, however, a great deal of it can be found in the various shops throughout the world simply because the higher level characters popping the equipment don&amp;rsquo;t find it useful at their levels. After level 21+, a much wider range of equipment is available and the warrior will typically be able to reach at least AC -9 by level 40 and eventually -11 after that. Armor Class -9 is normally considered the minimum AC for a Tank in a group, though groups fighting in lower level areas or on Valkyre may be able to run effectively with higher.&lt;/p&gt;&#10;&lt;p&gt;Most warrior skills focus on improving the melee fighting. These include double attack, bloodrage, critical hit, parry and triple attack. In battle, these skills are automatic, and while they greatly increase combat effectiveness, they do little to engage the player. Protect and rescue allow the warrior to defend those he is grouped with, allowing them to take advantage of the warrior&amp;rsquo;s higher Hit Points and lower Armor Class in battle. Rescue allows for some strategic moves in groups, such as allowing a thief to backstab or monk to grip without being the permanent tank. Parry and entrench are combat skills that allow the warrior to defend himself from his opponent, but also require little intervention from the player. Kick, bash, flail and deathblow are the only real interactive commands a warrior has available during battle. Both kick and bash to little damage, but bash has the advantage of knocking opponents down and may prevent them from using special attacks in battle. Flail can be a useful attack. Since is it an area affect, it has the same advantages and dangers of any area attack. Deathblow, a relatively new addition, can end a battle very quickly, but can only be used when an opponenent is almost dead. Normally a warrior will rely on their other classes for skills and spells to use between combat rounds in battle.&lt;/p&gt;&#10;&lt;p&gt;When creating a character, many options are possible, though there are some combinations that work quite well with the warrior style of fighting. For instance, the armor and stone skin spells are quick ways to lower Armor Class. The curse spell, which is available to clerics, mages and necromancers, can be an effective way for a warrior to lead a fight. Since this lowers the opponents abiltity to hit, it combines well with the warrior&amp;rsquo;s Armor Class to prevent the warrior from taking damage in battle. The sanctuary spell available to clerics, or the wall of flesh spell available to necromancers reduces all damage done to the warrior by half, effectively doubling their number of hitpoints. Web, available to clerics, mages and bards, is also a useful spell, not only for preventing a mob from fleeing, but also to reduce their ability to hit and make it easier for the warrior to hit their opponent. Also, blindness, available to clerics, mages, necromancers and bards, can greatly reduce an opponents ability to hit, but often fails, making it difficult to use in solo play but very effective in groups. Bard songs are frequently useful in combat, though most are best used in groups. The monk class also works well since damage reduction helps keep the warrior alive and skills like strike can increase the damage done between combat rounds. Mage also increases damage between rounds but it dependant upon the warrior&amp;rsquo;s mana. Since chop mobs tend to have a high number of hit points, it is common to run out of mana long before the fight is over if blasting. Cleric gives the added advantage of healing and is often a better use for mana. Thief primarily adds the ability to backstab, which can be useful against smaller mobs but is normally not as effective as curse against large mobs. Druid class has fluidity, which can reduce damage and is cumulative with sanctuary. There are also other spells such as spell shield and spectral shield which can be benefitial.&lt;/p&gt;&#10;&lt;p&gt;In groups, the warrior will almost always be either the tank or close behind. The tank will almost always be protected by the sanctuary spell, as well as others, depending on the need and leader. Depending on the leader, there may be someone to backstab or grip, and the tank is responsible for rescuing them. If these are not used, the tank will normally lead with either curse or damnation (a stronger curse). The rest of the group may then blind if the mob is blindable, or use acid blast. Someone will also normally be responsible for webbing the mob. This combination of curse/web/blind is very common combination for debuffing mobs. Since blindness has a very short duration, it may sometimes be necessary to reblind the mob. There may be someone who stays out of battle for this express purpose, or someone may flee and reenter the room to leave combat and reblind the mob. This may also occur if sanctuary falls on the tank and they need to be resanced. Once the mob is debuffed, it&amp;rsquo;s a simple matter of chopping the opponent. Generally, if strictly chopping, mana use is discouraged except to heal the tank or yourself if low on hit points. Other activities, such as kicking, bashing, striking, stunning, circling, etc. are encouraged. Always follow instructions from the leader and you should be ok.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Two Questions</title><link>https://forum.slothmud.net/town-crier/newbie-questions/two-questions/</link><pubDate>Mon, 20 Jun 2005 03:33:50 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/two-questions/</guid><description>&lt;div class="post" data-post-id="7344" data-author="Amonsul" data-date="2005-06-20T03:33:50+00:00" data-subject="Two Questions"&gt;&#13;&#10;&lt;p&gt;Two quick questions:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;What constitutes &amp;ldquo;good&amp;rdquo; stats? Obviously 18 is highest, but what is usually acceptable for good base stats before you stop rerolling? Currently, I&amp;rsquo;m at:&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Str 17 Int 14 Wis 14 Dex 17 Con 14&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;Is there any information on where manuals that aren&amp;rsquo;t found in guilds drop? (In my case, thief manuals?)&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Thanks&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7347" data-author="Taki" data-date="2005-06-20T04:35:37+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Hi!&lt;/p&gt;&#10;&lt;p&gt;Stats are a subjective matter and depend on your playing/fighting style. Obviously the higher the better, but your roll seems quite acceptable. Just think that any reroll can span between 3 and 18 (oct tokens go 10-18), so I&amp;rsquo;d think twice before throwing away your present stats.&lt;/p&gt;&#10;&lt;p&gt;Besides there are various pieces of eq that add stats bonuses and can help you better than a &amp;lsquo;jump in the dark&amp;rsquo;. I suggest you have a look at the stats pages in &amp;lsquo;stat ordering&amp;rsquo; under the &amp;lsquo;Royal library&amp;rsquo; section of the website for knowing what is important for your classo.&lt;/p&gt;&#10;&lt;p&gt;To know about the spellbooks/manuals, go to the eq list in &amp;lsquo;Equipment&amp;rsquo; in the website and look for the books you need&amp;hellip; Plenty of info there. Just remember that many books can be found in VK library, BH scribe or mages or several inns, since most players drop em there (selling spellbooks is just useless since they cost a lot but sell for very little).&lt;/p&gt;&#10;&lt;p&gt;Happy Hunting&lt;/p&gt;&#10;&lt;p&gt;T.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>lots of questions</title><link>https://forum.slothmud.net/town-crier/newbie-questions/lots-of-questions/</link><pubDate>Sat, 18 Jun 2005 09:36:37 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/lots-of-questions/</guid><description>&lt;div class="post" data-post-id="7324" data-author="fowlon" data-date="2005-06-18T09:36:37+00:00" data-subject="lots of questions"&gt;&#13;&#10;&lt;p&gt;1-Can I leave Vk at level 16 and Can get back.&lt;/p&gt;&#10;&lt;p&gt;2-where is the meditation are in VK&lt;/p&gt;&#10;&lt;p&gt;3-How(where) can I get more and more gold at level 16W&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="7325" data-author="Akasha2" data-date="2005-06-18T10:02:24+00:00" data-subject="Re: lots of questions"&gt;&#13;&#10;&lt;p&gt;1-Can I leave Vk at level 16 and Can get back.[/quote:32sc28z5]&lt;/p&gt;&#10;&lt;p&gt;Yes, you can&amp;rsquo;t go back after you level past 20.&lt;/p&gt;&#10;&lt;p&gt;2-where is the meditation are in VK[/quote:32sc28z5]&lt;/p&gt;&#10;&lt;p&gt;It&amp;rsquo;s called The Reroll Chamber. It&amp;rsquo;s across from the Pet Shop, on the same side with the scribe.&lt;/p&gt;&#10;&lt;p&gt;3-How(where) can I get more and more gold at level 16W[/quote:32sc28z5]&lt;/p&gt;&#10;&lt;p&gt;Hopefully a mortal will respond to you on this one.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>HI all! Rolling...rolling...rolling needed!</title><link>https://forum.slothmud.net/town-crier/newbie-questions/hi-all-rolling-rolling-rolling-needed/</link><pubDate>Thu, 09 Jun 2005 07:38:02 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/hi-all-rolling-rolling-rolling-needed/</guid><description>&lt;div class="post" data-post-id="6967" data-author="Taki" data-date="2005-06-09T07:38:02+00:00" data-subject="HI all! Rolling...rolling...rolling needed!"&gt;&#13;&#10;&lt;p&gt;Hello all! I&amp;rsquo;m new to this MUD, played some others in the last 5 years, but I can say at a first glance I am quite happy of having found SlothMud.&lt;/p&gt;&#10;&lt;p&gt;So this is just a first post to say hi and&amp;hellip; since i&amp;rsquo;m at it, here goes a quick question (sarcasm on)&lt;/p&gt;&#10;&lt;p&gt;My first and only character Taki (for now), a Monk/Thief/Cleric/Warrior, hit level 8 and the rolls are the following: 12/10/10/13/14 (no kidding)&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Should I just look for a jester hat and jump around with a big sign reading &amp;lsquo;kick me&amp;rsquo; or what? :wink:&lt;/p&gt;&#10;&lt;p&gt;Looking for tokens galore&amp;hellip;. see you around!&lt;/p&gt;&#10;&lt;p&gt;Taki&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>AR and Fractional Values</title><link>https://forum.slothmud.net/town-crier/newbie-questions/ar-and-fractional-values/</link><pubDate>Wed, 08 Jun 2005 20:35:16 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/ar-and-fractional-values/</guid><description>&lt;div class="post" data-post-id="6940" data-author="SirRobin" data-date="2005-06-08T20:35:16+00:00" data-subject="AR and Fractional Values"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;For the various rolls used in the game (To Hit for example), does the coding use only integer values?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;If #1 is true, then fractional values for AR are not important. In other words, an AR of -2.0 and -2.9 are equal for &amp;ldquo;To Hit&amp;rdquo; rolls. Is this true?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Is AR used for anything other than calculating if a character is hit?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="6942" data-author="Deju" data-date="2005-06-08T21:14:45+00:00" data-subject="Re: AR and Fractional Values"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;For the various rolls used in the game (To Hit for example), does the coding use only integer values?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;If #1 is true, then fractional values for AR are not important. In other words, an AR of -2.0 and -2.9 are equal for &amp;ldquo;To Hit&amp;rdquo; rolls. Is this true?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Is AR used for anything other than calculating if a character is hit?[/quote:7y31f61k]&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Obviously this is only my feelings on the subject. I could be wrong.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Since all # of faces, and # of dice are integers, im not sure how you could possibly roll a non-integer number&amp;hellip; that said i&amp;rsquo;m pretty sure that only integers are used for all rolls.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;AC is only a factor in whole numbers. So -2.9 is indeed the same as -2.1. For that reason, you will often be looking to give away a couple points of AC in exchange for other modifiers. However, one thing to keep in mind is this: getting webbed costs you .3 ac. So if you run at -3.0 ac and get webbed, you are fighting at -2.7 ac, which could be an issue. For this reason, you will notice that some players choose to run at -X.3 AC.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;I cannot think of anything else that is effected by AC.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;/div&gt;</description></item><item><title>+ to hit modifier</title><link>https://forum.slothmud.net/town-crier/newbie-questions/to-hit-modifier/</link><pubDate>Thu, 02 Jun 2005 17:54:55 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/to-hit-modifier/</guid><description>&lt;div class="post" data-post-id="6748" data-author="ridall" data-date="2005-06-02T17:54:55+00:00" data-subject="+ to hit modifier"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m trying to figure out how valuable + to hit eq is when giving up possible damage. What &amp;ldquo;dice&amp;rdquo; are rolled to determine if you hit a mob (10, 20, 100 sided)? If I have +2 to hit and a d20 is rolled, that gives me a 20% better chance of hitting (in theory), but if its a d100, that&amp;rsquo;s only a 2% improvement and not worth giving up + damage eq. Can anyone help me out? Thanks.&lt;/p&gt;&#10;&lt;p&gt;Rid&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Forum Question</title><link>https://forum.slothmud.net/town-crier/newbie-questions/forum-question/</link><pubDate>Fri, 27 May 2005 13:16:06 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/forum-question/</guid><description>&lt;div class="post" data-post-id="6598" data-author="maketa" data-date="2005-05-27T13:16:06+00:00" data-subject="Forum Question"&gt;&#13;&#10;&lt;p&gt;Sorry if this does not belong here, it&amp;rsquo;s the best place I could think of..&lt;/p&gt;&#10;&lt;p&gt;Is there a way to change the settings so that every thread is read &amp;ldquo;oldest first&amp;rdquo;, instead of having to go to the bottom of every page and switch it to &amp;ldquo;oldest first&amp;rdquo; manually?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="6599" data-author="Alberich" data-date="2005-05-27T13:21:57+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;if you look closely, at the bottom of this post (and every other post for that matter) there is the option to sort by newest first, oldest, etc.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Are Stat Rolls and Rerolls Random?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/are-stat-rolls-and-rerolls-random/</link><pubDate>Mon, 23 May 2005 13:59:16 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/are-stat-rolls-and-rerolls-random/</guid><description>&lt;div class="post" data-post-id="6424" data-author="SirRobin" data-date="2005-05-23T13:59:16+00:00" data-subject="Are Stat Rolls and Rerolls Random?"&gt;&#13;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Are stat rolls completely random?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Is there any floor or minimum for the stat total? In other words, does the program logic make sure you have at least a certain total, say 60 for example, in order to have a playable character?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;What is the minimum value for a stat? I’ve seen values as low as 8.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Is there any pattern to rerolls?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Regarding a minimum stat total, if it exists, is it higher for higher level characters?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;I realize these questions are somewhat odd, but I’m trying to figure out the logic for rerolling, since it appears to be a popular pastime. If a stat has a random value between 8 and 18 (18/xx for Str), then the average value is 13, and on average most characters will have stat totals around 75.&lt;/p&gt;&#10;&lt;p&gt;One of my early character experiments had a total of 68 to start. The first reroll dropped him to the low 60’s. The second raised him to the low 70’s. The third dropped him to the low 50’s and made it impossible for him to hunt at his previous level, so I dropped him and created a replacement rather than wait to find another token. A second character of mine found two tokens the same day, so I tried rerolling with him. The first reroll lowered his total, but the second brought him a little higher than the start. So my current thinking is to wait until I have at least two tokens before I reroll, although if every roll is completely random that is no protection against bad luck. My other thought is to not reroll at all if the character has a total in the high 60’s or higher.&lt;/p&gt;&#10;&lt;p&gt;Someone said that at higher levels the stats don’t matter as much as your classo, skills, and equipment. So does everyone wait until they are Level 20 or 40 to reroll? From what I can tell, rerolling below Level 15 is a big risk, you can cripple your character until you get a good reroll again.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>STUCK and can't get out!</title><link>https://forum.slothmud.net/town-crier/newbie-questions/stuck-and-can-t-get-out/</link><pubDate>Wed, 11 May 2005 11:47:03 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/stuck-and-can-t-get-out/</guid><description>&lt;div class="post" data-post-id="6081" data-author="Niomi" data-date="2005-05-11T11:47:03+00:00" data-subject="STUCK and can&amp;#x27;t get out!"&gt;&#13;&#10;&lt;p&gt;Help! I&amp;rsquo;m in a room called &amp;lsquo;Bottom of the Crevasse&amp;rsquo; and can&amp;rsquo;t get out. I&amp;rsquo;m getting hungry and thirsty..&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="6082" data-author="Leaf" data-date="2005-05-11T12:15:31+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Sucks to be you!&lt;/p&gt;&#10;&lt;p&gt;Use the channels, newbie, gos, or even Shout.&lt;/p&gt;&#10;&lt;p&gt;Newbie HELP I&amp;rsquo;m STUCK!!!&lt;/p&gt;&#10;&lt;p&gt;Gos Help I&amp;rsquo;m Stuck!&lt;/p&gt;&#10;&lt;p&gt;Shout Help I&amp;rsquo;m STUCK!!! (Try not to use shout alot).&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Questions on Kick and Class Order</title><link>https://forum.slothmud.net/town-crier/newbie-questions/questions-on-kick-and-class-order/</link><pubDate>Wed, 04 May 2005 13:45:11 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/questions-on-kick-and-class-order/</guid><description>&lt;div class="post" data-post-id="5970" data-author="SirRobin" data-date="2005-05-04T13:45:11+00:00" data-subject="Questions on Kick and Class Order"&gt;&#13;&#10;&lt;p&gt;Some beginning newbie questions:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Do you want to use kick or a second manual attack all the time in combat? I assumed from what I read that if you kicked or cast a spell that it would take the place of your automatic attack with your weapon (or fist), but from what I’ve seen it looks like they are treated as two separate channels. In other words, does your automatic attack happen at the same pace whether you kick (or cast) or not?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;It looks like your Primary and Secondary classes are the most important, and the other two are only useful for what skills or spells they contain. Do the Third and Fourth classes have any other impact than that, such as when you level a mage in third position you would gain less hit points than if you had a warrior in third position?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Thanks.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Getting started?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/getting-started/</link><pubDate>Sat, 16 Apr 2005 14:20:33 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/getting-started/</guid><description>&lt;div class="post" data-post-id="5684" data-author="Riddle" data-date="2005-04-16T14:20:33+00:00" data-subject="Getting started?"&gt;&#13;&#10;&lt;p&gt;Generally, I&amp;rsquo;ve gotten a good impression of this mud. There&amp;rsquo;s been a lot of help offered and a lot of questions answered, thanks for helping out.&lt;/p&gt;&#10;&lt;p&gt;But there&amp;rsquo;s also some less helpful comments/actions I&amp;rsquo;ve heard.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;I died, had 1 hp left, was hungry and no gold to buy rations. As I just started, my eq wasn&amp;rsquo;t great and after a failed attempt to get it back, I decided to just leave it. This means regenning gets a bit tricky and so I asked was what I had to do. The advice &amp;ldquo;Create a new char&amp;rdquo; isn&amp;rsquo;t helpful. I spent hours getting the few levels I have and I don&amp;rsquo;t feel like starting over and it would be even worse if I was in this situation at higher levels. Now, the one useful advice I did get was that the cleric outside the inn would eventually give me food, so that&amp;rsquo;s great, I can use that advice.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;So I went to the cleric, sat down, rested and waited. Not many seconds after I sat down to rest, a player comes in and attacks the cleric and kills him. This kind of annoyed me, especially after the conversation that had just been going on at the gossip channel. Apparently it was more important for him to get this one mob killed instead of waiting for me to get a bit of food, so I could get on with the game.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;I&amp;rsquo;ve decided to stick around though, since in general I think it&amp;rsquo;s a nice community on the mud.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Bid on stuff.</title><link>https://forum.slothmud.net/town-crier/newbie-questions/bid-on-stuff/</link><pubDate>Thu, 07 Apr 2005 22:51:01 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/bid-on-stuff/</guid><description>&lt;div class="post" data-post-id="5475" data-author="sloth12" data-date="2005-04-07T22:51:01+00:00" data-subject="Bid on stuff."&gt;&#13;&#10;&lt;p&gt;Are we bid on reall things or not?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="5482" data-author="Qa" data-date="2005-04-08T16:13:12+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Define &amp;lsquo;real.&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;To stay away from philosophy and answer your question, the auction board is a barter system for in-game items for in-game coins. So the only reality the items have (aside from in our minds) is 0s and 1s on a computer somewhere in Kansas. (At least I think it is still in Kansas.)&lt;/p&gt;&#10;&lt;p&gt;Qa&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>skill prac</title><link>https://forum.slothmud.net/town-crier/newbie-questions/skill-prac-999/</link><pubDate>Fri, 01 Apr 2005 13:25:54 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/skill-prac-999/</guid><description>&lt;div class="post" data-post-id="5360" data-author="Gecko" data-date="2005-04-01T13:25:54+00:00" data-subject="skill prac"&gt;&#13;&#10;&lt;p&gt;Hi everyone.&lt;/p&gt;&#10;&lt;p&gt;a very newbietic question, Whats the deal with practicing skills in Newbatia&amp;rsquo;s Thiefs guild? Apart from sneaking and stealing wich can be practised on your own (i guess), the only manual i can read is the one that teaches me backstabbing and there are at least two more manuals lying around there&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Thanks&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="6361" data-author="Dullgor" data-date="2005-05-21T18:00:48+00:00" data-subject="maybe"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m not sure what you have tried but when i was level 1 thief i had to type in read manual, then read 2.manual, read 3.manual&amp;hellip;and so on. Try reading them over and over so that you learn everything you can.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>skill prac</title><link>https://forum.slothmud.net/town-crier/newbie-questions/skill-prac/</link><pubDate>Fri, 01 Apr 2005 13:22:33 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/skill-prac/</guid><description>&lt;div class="post" data-post-id="5359" data-author="Gecko" data-date="2005-04-01T13:22:33+00:00" data-subject="skill prac"&gt;&#13;&#10;&lt;p&gt;Hi everyone.&lt;/p&gt;&#10;&lt;p&gt;a very newbietic question, Whats the deal with practicing skills in Newbatia&amp;rsquo;s Thiefs guild? Apart from sneaking and stealing wich can be practised on your own (i guess), the only manual i can read is the one that teaches me backstabbing and there are at least two more manuals lying around there&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Thanks&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="5363" data-author="Weasel" data-date="2005-04-01T14:34:00+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Try read 1.manual, then read 2.manual, read 3manual&amp;hellip; depending on your levels and you are high enough to read them.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Stab hit success</title><link>https://forum.slothmud.net/town-crier/newbie-questions/stab-hit-success/</link><pubDate>Sat, 26 Mar 2005 11:54:48 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/stab-hit-success/</guid><description>&lt;div class="post" data-post-id="5270" data-author="Romano_Ricci" data-date="2005-03-26T11:54:48+00:00" data-subject="Stab hit success"&gt;&#13;&#10;&lt;p&gt;Does anyone know what really affects the success of stabbing?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>How to get your own corpse and Self CR (corpse retrieval)</title><link>https://forum.slothmud.net/town-crier/newbie-questions/how-to-get-your-own-corpse-and-self-cr-corpse-retrieval/</link><pubDate>Fri, 25 Mar 2005 04:13:21 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/how-to-get-your-own-corpse-and-self-cr-corpse-retrieval/</guid><description>&lt;div class="post" data-post-id="5258" data-author="Choong" data-date="2005-03-25T04:13:21+00:00" data-subject="How to get your own corpse and Self CR (corpse retrieval)"&gt;&#13;&#10;&lt;p&gt;This guide is written for the newbies who died and only knows how to gossip &amp;ldquo;Can someone get my corpse&amp;rdquo;.&lt;/p&gt;&#10;&lt;p&gt;After you die, you will end up at the recall point of the continent you died on. You probably will start gossiping for help and wait for help to arrive. While waiting for help, you corpse maybe looted by mobs wandering around your corpse. In order to minimize looting, take some actions to get your corpse back as fast as possible.&lt;/p&gt;&#10;&lt;p&gt;Self CR 101&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Using a familiar to get back your corpse. (Mage level 6 required)&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Small mobs in town are best for familiar, rats, cats, dog, hamsters, sparrows/birds, well you get the idea. Birds are good for areas that need fly and bad for no fly area such as hive in AH.&lt;/p&gt;&#10;&lt;p&gt;To get a familiar, cast â€˜familiarâ€™ &lt;mob name&gt; e.g. cast â€˜familiarâ€™ cat&lt;/p&gt;&#10;&lt;p&gt;To use a familiar, order familiar &lt;do something&gt; e.g. order familiar gossip Choong is great!&lt;/p&gt;&#10;&lt;p&gt;If you died it a dark place, your familiar will need a light to see your corpse. Buy a torch or lantern from supply shop for the familiar. Which also means that you better have some money saved in the bank to buy a torch. I normally just give the familiar a light in case the rooms are dark.&lt;/p&gt;&#10;&lt;p&gt;Moving your familiar to your corpse â€“ Your familiar most likely have 50mvs so making it run over a long distance is not a good idea. Instead you can run to the nearest safe spot where you die and summon or gate your familiar (cast â€˜summonâ€™ familiar). If you donâ€™t have those 2 spells, then youâ€™ll have to run your familiar and refresh them as you go along.&lt;/p&gt;&#10;&lt;p&gt;Now move your familiar into the room with the mob that killed you, use your familiar to carve your corpse, get your corpse, and then come back to you. Example:&lt;/p&gt;&#10;&lt;p&gt;Your corpse is in the room north east of where you are now, hereâ€™s what you do&lt;/p&gt;&#10;&lt;p&gt;order familiar north&lt;/p&gt;&#10;&lt;p&gt;order familiar east&lt;/p&gt;&#10;&lt;p&gt;order familiar carve corpse or order familiar carve &lt;your name&gt; (keep carving until there is nothing left to carve)&lt;/p&gt;&#10;&lt;p&gt;order familiar get corpse or order familiar get &lt;your name&gt;&lt;/p&gt;&#10;&lt;p&gt;order familiar look &lt;mob&gt; (to check if any of your things are looted)&lt;/p&gt;&#10;&lt;p&gt;order familiar west&lt;/p&gt;&#10;&lt;p&gt;order familiar south&lt;/p&gt;&#10;&lt;p&gt;order familiar give corpse &lt;yourself&gt;&lt;/p&gt;&#10;&lt;p&gt;Congratulations, you&amp;rsquo;ve just completed your first self cr&lt;/p&gt;&#10;&lt;p&gt;order familiar carve &lt;your name&gt; and order familiar get &lt;your name&gt; is useful when there are multiple corpse in the room, such as after a CF aka group death&lt;/p&gt;&#10;&lt;ol start="2"&gt;&#10;&lt;li&gt;Using your shapeshift cat form&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;If you have druid in your classo, CR is so much easier to do as you can use your cat form to get your corpse back safely, provided you still have mana left.&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;Using another char&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;You can logout you char after you corpsed and login another char to get the corpse and it is perfectly legal. Therefore it is good to make friends on the mud so that you can use their char to CR when you died. After getting your corpse, you can drop it in the inn/safe room. Looting players corpse is totally illegal so your corpse will be safe there unless a looting mob comes into that room or maybe a mud crash&lt;/p&gt;&#10;&lt;ol start="4"&gt;&#10;&lt;li&gt;If all the above fails, whine on gossip channel!&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Some basic etiquette when gossiping for help to CR,&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Wait a while for someone to respond before gossiping the same thing again. Some people might have seen it but is busy at the moment to respond. Some people may look free but they are busy in real life to help you (boss around)&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Give as much information as possible to the person helping you as he/she might not know where exactly you died. Also the mud is so huge, not many people know all the areas. Information on which continent, and how to get there, is there any aggressive mobs there, etc&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Instead of standing at recall point and waiting for your corpse, try to move to a closer place where you die, group with your savior, guide your savior, and sometimes assist your savior by blinding the mob.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Remember these people are doing you a favor and giving them a hand is always appreciated.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;And donâ€™t forget to say thank you.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;/div&gt;</description></item><item><title>...</title><link>https://forum.slothmud.net/town-crier/newbie-questions/topic-955/</link><pubDate>Fri, 18 Mar 2005 07:02:08 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/topic-955/</guid><description>&lt;div class="post" data-post-id="5164" data-author="achazia" data-date="2005-03-18T07:02:08+00:00" data-subject="..."&gt;&#13;&#10;&lt;p&gt;Hi again!&lt;/p&gt;&#10;&lt;p&gt;yes he attacked several mobs at the same time&amp;hellip;..&lt;/p&gt;&#10;&lt;p&gt;thanks for the answer&amp;hellip;.&lt;/p&gt;&#10;&lt;p&gt;/Achazia&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="5167" data-author="guest" data-date="2005-03-18T11:34:20+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Hi, Achazia!&lt;/p&gt;&#10;&lt;p&gt;When you post a message following a thread, use the PostReply link instead the NewTopic link, please. If not, you just create a new thread. :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>...</title><link>https://forum.slothmud.net/town-crier/newbie-questions/topic-954/</link><pubDate>Fri, 18 Mar 2005 07:00:52 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/topic-954/</guid><description>&lt;div class="post" data-post-id="5163" data-author="achazia" data-date="2005-03-18T07:00:52+00:00" data-subject="..."&gt;&#13;&#10;&lt;p&gt;So then I guess I should try to reach lvl 20 in all four classes before leveling to lvl 21 in my prime then&amp;hellip;.. :?&lt;/p&gt;&#10;&lt;p&gt;/Achazia&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="5169" data-author="Driven" data-date="2005-03-18T12:52:25+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;That&amp;rsquo;s the inefficient way of doing it. In general, you should look at the skills/spells that you&amp;rsquo;re close to achieving that will make a significant impact on how well you can kill mobs. Go for levels to achieve those. If it&amp;rsquo;s not obvious what you should go after, choose the class that is the least xp to level in.&lt;/p&gt;&#10;&lt;p&gt;In general, the only reason to stay on Valk for too long is to get Valk equipment or pop tri tokens to get stats.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Several attacks at once?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/several-attacks-at-once/</link><pubDate>Thu, 17 Mar 2005 09:38:56 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/several-attacks-at-once/</guid><description>&lt;div class="post" data-post-id="5126" data-author="achazia" data-date="2005-03-17T09:38:56+00:00" data-subject="Several attacks at once?"&gt;&#13;&#10;&lt;p&gt;Hi!&lt;/p&gt;&#10;&lt;p&gt;About a week ago I grouped with a more powerful character in newbatia.&lt;/p&gt;&#10;&lt;p&gt;He helped me kill a few mobs in Blasters Temple&amp;hellip;.&lt;/p&gt;&#10;&lt;p&gt;My question is&amp;hellip;when he attacked, he attacked several mobs at once?&lt;/p&gt;&#10;&lt;p&gt;How and when can I do that?&lt;/p&gt;&#10;&lt;p&gt;/Achazia&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="5134" data-author="Vixn" data-date="2005-03-17T10:04:25+00:00" data-subject="Re: Several attacks at once?"&gt;&#13;&#10;&lt;p&gt;Hi!&lt;/p&gt;&#10;&lt;p&gt;About a week ago I grouped with a more powerful character in newbatia.&lt;/p&gt;&#10;&lt;p&gt;He helped me kill a few mobs in Blasters Temple&amp;hellip;.&lt;/p&gt;&#10;&lt;p&gt;My question is&amp;hellip;when he attacked, he attacked several mobs at once?&lt;/p&gt;&#10;&lt;p&gt;How and when can I do that?&lt;/p&gt;&#10;&lt;p&gt;/Achazia[/quote:tbwoeyez]&lt;/p&gt;&#10;&lt;p&gt;type help double attack, triple attack and maybe counter attack.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>how do i create my charicter</title><link>https://forum.slothmud.net/town-crier/newbie-questions/how-do-i-create-my-charicter/</link><pubDate>Wed, 16 Mar 2005 11:27:10 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/how-do-i-create-my-charicter/</guid><description>&lt;div class="post" data-post-id="5099" data-author="holy_force" data-date="2005-03-16T11:27:10+00:00" data-subject="how do i create my charicter"&gt;&#13;&#10;&lt;p&gt;i have no clue what to do and were to go on this game. i have yet to make a person (because i dont know how). someone tell me. what do i need to click on to do something? i just signed up, my name is still on the newest member thing.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="5100" data-author="Leaf" data-date="2005-03-16T11:47:26+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Near the upper left hand corner there is a link that says &amp;ldquo;Connect!!!&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Click on it, and it will ask for your name. Just type in a &amp;ldquo;name&amp;rdquo; and it&lt;/p&gt;&#10;&lt;p&gt;should ask you if you would like to create this char. If it asks for a password&lt;/p&gt;&#10;&lt;p&gt;then cut the link and create another name (because that name is already in&lt;/p&gt;&#10;&lt;p&gt;use). Then enter a pw, and confirm the pw. Select the location, and then&lt;/p&gt;&#10;&lt;p&gt;the class order.&lt;/p&gt;&#10;&lt;p&gt;Yes, enter, 1 enter, enter, and BAM UR IN!!!!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Help with tokens and stats</title><link>https://forum.slothmud.net/town-crier/newbie-questions/help-with-tokens-and-stats/</link><pubDate>Sun, 13 Mar 2005 21:36:19 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/help-with-tokens-and-stats/</guid><description>&lt;div class="post" data-post-id="5023" data-author="analog" data-date="2005-03-13T21:36:19+00:00" data-subject="Help with tokens and stats"&gt;&#13;&#10;&lt;p&gt;Hey all, cant seem to find information about this stuff anywhere on the website. Was hoping to get a painless explanation.&lt;/p&gt;&#10;&lt;p&gt;What exactly do the tokens do? I know they somehow let you change your stats. How are they obtained? Is re-rolling permanent and necessary?&lt;/p&gt;&#10;&lt;p&gt;Any help would be appreciated&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="5027" data-author="Si" data-date="2005-03-13T22:54:56+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;The truth about tokens.. I&amp;rsquo;ll give it a shot.&lt;/p&gt;&#10;&lt;p&gt;A token (hex, tri, oct) will reroll all of your stats (str, int, wis, dex con).&lt;/p&gt;&#10;&lt;p&gt;Using a token is not reversible. (With the exception - I think - of a quest-drachma based reversal token. I have never used these, so my knowledge may be faulty here.)&lt;/p&gt;&#10;&lt;p&gt;Tokens, in general, pop randomly. With that being said, there are certain mobs that pop tokens more often than others. There are (or were) mob token lists on the website. (An easy one that comes to mind is the elderly men on valk.)&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;Is rerolling necessary?&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;Ok, this is a tough one. (See my poll about &amp;lsquo;playable stats.&amp;rsquo;) I would say yes, but how much rerolling? I have used many (&amp;gt; 100) tokens on Si alone. So choose how picky you are about stats&amp;hellip; or you will spend your mud-life rolling.&lt;/p&gt;&#10;&lt;p&gt;Hope this helps.&lt;/p&gt;&#10;&lt;p&gt;Si&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>mushclient</title><link>https://forum.slothmud.net/town-crier/newbie-questions/mushclient/</link><pubDate>Fri, 04 Mar 2005 15:47:38 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/mushclient/</guid><description>&lt;div class="post" data-post-id="4780" data-author="zaphod" data-date="2005-03-04T15:47:38+00:00" data-subject="mushclient"&gt;&#13;&#10;&lt;p&gt;Hey i&amp;rsquo;m new to this game, though i do have a lot of experience with muds. I have mush client right now, and this game says it&amp;rsquo;s compatable, but when i type in slothmud.org into the address it says that it can&amp;rsquo;t connect. I think it might be confused by the voting system, but i doubt it, so what&amp;rsquo;s going on?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="4781" data-author="Weasel" data-date="2005-03-04T15:56:26+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;did you enter the port number as well? 6101&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Frequently Asked Questions</title><link>https://forum.slothmud.net/town-crier/newbie-questions/frequently-asked-questions/</link><pubDate>Thu, 24 Feb 2005 17:52:36 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/frequently-asked-questions/</guid><description>&lt;div class="post" data-post-id="4610" data-author="guest" data-date="2005-02-24T17:52:36+00:00" data-subject="Frequently Asked Questions"&gt;&#13;&#10;&lt;p&gt;Hi all &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;We are thinking in making a FAQ to put somwhere in web page. It would cover not only the mud, but also the web page (ie. how can i know what spell is that xxx spellbook?).&lt;/p&gt;&#10;&lt;p&gt;So, we are looking for that, questions that you see often over the public/private channels. Specially for newbie questions, so it would help them to get used to us faster.&lt;/p&gt;&#10;&lt;p&gt;Any input is welcome, feel free to post them here. :)&lt;/p&gt;&#10;&lt;p&gt;Isabo&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>eq list legend</title><link>https://forum.slothmud.net/town-crier/newbie-questions/eq-list-legend/</link><pubDate>Sun, 13 Feb 2005 10:22:41 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/eq-list-legend/</guid><description>&lt;div class="post" data-post-id="4413" data-author="kitebone" data-date="2005-02-13T10:22:41+00:00" data-subject="eq list legend"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;ve searched this web site top to bottom, but can&amp;rsquo;t find a legend explaining the restrictions in the eq list. No idea what they mean. Any help&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="4414" data-author="Alberich" data-date="2005-02-13T10:35:15+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;on eqlist, there is a dropdown menu on left-hand side, you want the thing that says abbreviation definitions.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="4418" data-author="Qa" data-date="2005-02-13T20:25:00+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;ll copy it here for your convenience. :-)&lt;/p&gt;&#10;&lt;p&gt;1-6&lt;/p&gt;&#10;&lt;p&gt;Newbie&lt;/p&gt;&#10;&lt;p&gt;Newbie (or N)&lt;/p&gt;&#10;&lt;p&gt;7-13&lt;/p&gt;&#10;&lt;p&gt;Apprentice&lt;/p&gt;&#10;&lt;p&gt;Ap&lt;/p&gt;&#10;&lt;p&gt;14-20&lt;/p&gt;&#10;&lt;p&gt;Adept&lt;/p&gt;&#10;&lt;p&gt;Ad&lt;/p&gt;&#10;&lt;p&gt;21-30&lt;/p&gt;&#10;&lt;p&gt;Experienced&lt;/p&gt;&#10;&lt;p&gt;E&lt;/p&gt;&#10;&lt;p&gt;31-39&lt;/p&gt;&#10;&lt;p&gt;Master&lt;/p&gt;&#10;&lt;p&gt;M&lt;/p&gt;&#10;&lt;p&gt;40&lt;/p&gt;&#10;&lt;p&gt;Supreme&lt;/p&gt;&#10;&lt;p&gt;S&lt;/p&gt;&#10;&lt;p&gt;If a &amp;ldquo;P&amp;rdquo; appears before the restriction it means&lt;/p&gt;&#10;&lt;p&gt;that the item in question is usable only by people&lt;/p&gt;&#10;&lt;p&gt;have the indicated class as their primary.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Connecting via telnet</title><link>https://forum.slothmud.net/town-crier/newbie-questions/connecting-via-telnet/</link><pubDate>Fri, 11 Feb 2005 09:58:54 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/connecting-via-telnet/</guid><description>&lt;div class="post" data-post-id="4378" data-author="Nyhlanne" data-date="2005-02-11T09:58:54+00:00" data-subject="Connecting via telnet"&gt;&#13;&#10;&lt;p&gt;Sorry, I&amp;rsquo;m a complete mudding noob and I just decided to try, so bear with:&lt;/p&gt;&#10;&lt;p&gt;Is there a way to connect to the mud from the homepage without having to vote?&lt;/p&gt;&#10;&lt;p&gt;Every time I try to connect via the link posted, it takes me to &amp;lsquo;mudconnector.com&amp;rsquo; and then if I click on the &amp;lsquo;skip the vote&amp;rsquo; it errs.&lt;/p&gt;&#10;&lt;p&gt;Danke.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="4379" data-author="impz" data-date="2005-02-11T10:26:38+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;definitely..If u are using windows as ur OS. go to run option, then run telnet. then type open slothmud.org 6101&amp;hellip;that would get u into slothmud 3&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Hope i helped. U can also get special mud clients such as wintin and zmud downloads. Just go to the weblinks to find these mud clients for easier access. Don&amp;rsquo;t hesistate to ask, laters.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>+dam +stabdam etc</title><link>https://forum.slothmud.net/town-crier/newbie-questions/dam-stabdam-etc/</link><pubDate>Wed, 26 Jan 2005 16:02:03 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/dam-stabdam-etc/</guid><description>&lt;div class="post" data-post-id="3968" data-author="Granty555" data-date="2005-01-26T16:02:03+00:00" data-subject="+dam +stabdam etc"&gt;&#13;&#10;&lt;p&gt;Ok Im a little unsure here, hopefully someone can explain/verify for me.&lt;/p&gt;&#10;&lt;p&gt;Say Im stabbing. I have +3 Dam and +5 StabDam.&lt;/p&gt;&#10;&lt;p&gt;Which gets applied when? I would have guessed that my +5 StabDam would get added to my base damage (str and weapon) then multiplied by my stab multiplier. Then my +3 dam would be added and that would be my final result. This would seem logical to me so that my specialist bonus +stabdam (which seems to be on a few items only) would be far more effective than the generic +dam (on many items).&lt;/p&gt;&#10;&lt;p&gt;However from another thread it seems to be the other way round&amp;hellip;.Im confused :? (nothing out of the ordinary there). Why would you ever bother with +3 stabdam if it only adds +3 damage total and only when you stab? If you had +1dam and had X3 multiplier you would get the same bonus on stab AND +1 for every normal hit&amp;hellip;.&lt;/p&gt;&#10;&lt;p&gt;Lendros&lt;/p&gt;&#10;&lt;p&gt;NB this is the post that&amp;rsquo;s confusing me :P&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>So I know next time....</title><link>https://forum.slothmud.net/town-crier/newbie-questions/so-i-know-next-time/</link><pubDate>Thu, 06 Jan 2005 20:56:47 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/so-i-know-next-time/</guid><description>&lt;div class="post" data-post-id="3643" data-author="Granty555" data-date="2005-01-06T20:56:47+00:00" data-subject="So I know next time...."&gt;&#13;&#10;&lt;p&gt;A skeleton of a female citizen rakes a big oaf.&lt;/p&gt;&#10;&lt;p&gt;A skeleton of a female citizen claws a big oaf.&lt;/p&gt;&#10;&lt;p&gt;A big oaf misses a skeleton of a female citizen with his crush.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;41hp 124ma 88mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;r&lt;/p&gt;&#10;&lt;p&gt;You sit down and rest your tired bones.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;41hp 124ma 88mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;A skeleton of a female citizen misses a big oaf with its rake.&lt;/p&gt;&#10;&lt;p&gt;A skeleton of a female citizen misses a big oaf with its claw.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;-7hp 125ma 88mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;st&lt;/p&gt;&#10;&lt;p&gt;You are in pretty bad shape, unable to do anything!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;-7hp 125ma 88mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You received 1 experience points.&lt;/p&gt;&#10;&lt;p&gt;You have been KILLED!!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;-11hp 125ma 88mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;What killed me?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Cleric Stat Ordering</title><link>https://forum.slothmud.net/town-crier/newbie-questions/cleric-stat-ordering/</link><pubDate>Wed, 05 Jan 2005 19:26:09 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/cleric-stat-ordering/</guid><description>&lt;div class="post" data-post-id="3622" data-author="12345" data-date="2005-01-05T19:26:09+00:00" data-subject="Cleric Stat Ordering"&gt;&#13;&#10;&lt;p&gt;Druids and Clerics both have Wis for a prime stat.&lt;/p&gt;&#10;&lt;p&gt;Why does a Druid/Cleric have a stat order of Wis/Int/Dex/Con/Str and a Cleric/Druid have a stat order of Wis/Dex/Int/Str/Con?&lt;/p&gt;&#10;&lt;p&gt;Even more fun, Bards have a prime stat of Dex, but a Cleric/Bard has a stat order of Wis/Int/Str/Dex/Con and a Bard/Cleric has a stat order of Dex/Wis/Int/Con/Str.&lt;/p&gt;&#10;&lt;p&gt;Was just curious since I was admiring Malfoy&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;[code:bwphzzj0][24c 9d 8m 4n] Malfoy 15 17 18 18 15[/code:bwphzzj0]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Sakura Gardens</title><link>https://forum.slothmud.net/town-crier/newbie-questions/sakura-gardens/</link><pubDate>Mon, 20 Dec 2004 02:07:07 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/sakura-gardens/</guid><description>&lt;div class="post" data-post-id="3456" data-author="12345" data-date="2004-12-20T02:07:07+00:00" data-subject="Sakura Gardens"&gt;&#13;&#10;&lt;p&gt;I know Sakura is primarily intended primarily for lower level chars, there are alternate way into the Sakura, etc, etc, etc.&lt;/p&gt;&#10;&lt;p&gt;Of the three roses for Sakura (blue, red, crystal), there appears to no longer be a quest for the red_rose. If I recall correctly, this required the old Mage Tower area, so it makes sense that it could no longer be accomplished as written with the removal of that area.&lt;/p&gt;&#10;&lt;p&gt;Is there, or wil there be, an alternate way to acquire a red rose? If not, gate works, but I like to preserve what little mana I have. :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Is a lower AC always better?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/is-a-lower-ac-always-better/</link><pubDate>Tue, 14 Dec 2004 18:32:41 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/is-a-lower-ac-always-better/</guid><description>&lt;div class="post" data-post-id="3313" data-author="zorloc" data-date="2004-12-14T18:32:41+00:00" data-subject="Is a lower AC always better?"&gt;&#13;&#10;&lt;p&gt;Is a lower armor class always better? For example: does dropping from -4.2 to -4.4 make a difference or do you have to cross an integer boundary (-4.9 to -5.1)?&lt;/p&gt;&#10;&lt;p&gt;Thanks,&lt;/p&gt;&#10;&lt;p&gt;Zorloc&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="3314" data-author="12345" data-date="2004-12-14T18:57:16+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;As a rule, you must cross an integer, however there is another consideration to this. Web affects your AC by +.3, so many will will run with an AC of -7.3, -8.3, etc so their AC doesn&amp;rsquo;t change when webbed.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Fortune</title><link>https://forum.slothmud.net/town-crier/newbie-questions/fortune/</link><pubDate>Mon, 22 Nov 2004 16:59:37 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/fortune/</guid><description>&lt;div class="post" data-post-id="2967" data-author="12345" data-date="2004-11-22T16:59:37+00:00" data-subject="Fortune"&gt;&#13;&#10;&lt;p&gt;Silly question. Has anyone played with the fortune spell? Is it just a play spell or does it have an actual use? Reading the help file, it looks kinda like a Wand of Wonder, which was a little like playing Russian Roulette in most cases.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="2970" data-author="Deju" data-date="2004-11-22T20:27:45+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;It is pretty much like playing russian roulette, but the positive effects can be pretty nice (-1ac, +1dam, etc..)&lt;/p&gt;&#10;&lt;p&gt;I use it quite often.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>10101</title><link>https://forum.slothmud.net/town-crier/newbie-questions/10101/</link><pubDate>Thu, 21 Oct 2004 14:37:50 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/10101/</guid><description>&lt;div class="post" data-post-id="2401" data-author="12345" data-date="2004-10-21T14:37:50+00:00" data-subject="10101"&gt;&#13;&#10;&lt;p&gt;7357 p057&lt;/p&gt;&#10;&lt;p&gt;12345&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="2403" data-author="Weasel" data-date="2004-10-21T21:48:59+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;I could&amp;rsquo;ve told you that. :roll:&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="2410" data-author="12345" data-date="2004-10-22T11:23:21+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;59 6F 75 20 63 6F 75 6C 64 3F 20 3B 29&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="2411" data-author="Alberich" data-date="2004-10-22T11:52:05+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;89 111 117 32 99 111 117 108 100 63 32 59 41&lt;/p&gt;&#10;&lt;p&gt;&lt;em&gt;twiddle&lt;/em&gt;&lt;/p&gt;&#10;&lt;p&gt;let&amp;rsquo;s do binary next!&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="2412" data-author="12345" data-date="2004-10-22T12:06:56+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;01001001 01100110 00100000 01111001 01101111 01110101 00100000 01110111 01100001 01101110 01110100 00100000 01110100 01101111 00101110 00101110 00101110&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Info for druid primes</title><link>https://forum.slothmud.net/town-crier/newbie-questions/info-for-druid-primes/</link><pubDate>Tue, 05 Oct 2004 11:43:27 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/info-for-druid-primes/</guid><description>&lt;div class="post" data-post-id="2149" data-author="Howl" data-date="2004-10-05T11:43:27+00:00" data-subject="Info for druid primes"&gt;&#13;&#10;&lt;p&gt;There are many things that don&amp;rsquo;t work when you are shifted, including some MUD commands like title, autosac, lines.&lt;/p&gt;&#10;&lt;p&gt;If you try a command and it doesn&amp;rsquo;t work, check whether you are shifted, and if you were, try it again in regular form.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Newbie questions on Bard stuff</title><link>https://forum.slothmud.net/town-crier/newbie-questions/newbie-questions-on-bard-stuff/</link><pubDate>Thu, 23 Sep 2004 21:15:02 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/newbie-questions-on-bard-stuff/</guid><description>&lt;div class="post" data-post-id="2034" data-author="Tetsulunathaya" data-date="2004-09-23T21:15:02+00:00" data-subject="Newbie questions on Bard stuff"&gt;&#13;&#10;&lt;p&gt;Hello everyone!&lt;/p&gt;&#10;&lt;p&gt;Played several years ago for a while, and rejoined when I for some reason checked the site and noticed addition of new classes. Just have a few questions.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;So far from my experience, I can&amp;rsquo;t see ANY usefulness in Bard songs. The lower level ones i&amp;rsquo;ve had a chance to use dont seem to work (or are completely trumped by other classes abilities), and while some of the higher ones seem cool, are they worth not taking another class over bard?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The bard prime song (Dance of the Seven Luck Gods) seems awesome at first glance, but there isn&amp;rsquo;t much explaination on the use of it. Do I understand correctly that the bard has to be singing in the room when a mob respawns for it to work? Seems like thats a lot of trouble for it to work (especially with agressive mobs), and just wouldn&amp;rsquo;t work in any sort of group situation. Also since some areas dont respawn until the area is empty (well, at least they didn&amp;rsquo;t when i used to play), theres another downside, if you cant use it in any of those areas.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Is there any way to see what your Charisma rating is? And what effects does charisma and such actually have on songs? Are the +charisma items really worth using?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Is most of the equipment on the EQ list correct now, regarding requirements? Just wondering about some of the W M T C [AND] items, do they still require levels in all the original classes, or has this changed at all?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Well, thanks in advance for any responses! If theres any need for a newbie bard in any group, dont hesitate to get ahold of me in game! :P&lt;/p&gt;&#10;&lt;p&gt;Laters.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Masterful weave effects</title><link>https://forum.slothmud.net/town-crier/newbie-questions/masterful-weave-effects/</link><pubDate>Mon, 13 Sep 2004 07:55:39 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/masterful-weave-effects/</guid><description>&lt;div class="post" data-post-id="1913" data-author="El_Furax" data-date="2004-09-13T07:55:39+00:00" data-subject="Masterful weave effects"&gt;&#13;&#10;&lt;p&gt;Hi guys,&lt;/p&gt;&#10;&lt;p&gt;Just wondering if the effects of a &amp;lsquo;masterful weave&amp;rsquo; were known for all spells. Some are not too hard to guess (damage spell =&amp;gt; more damage ?), but others are less trivial. I&amp;rsquo;m for exemple wondering what is a &amp;quot; quite blinded&amp;quot; mob. Higher tohit penalty ? Higher duration ?&lt;/p&gt;&#10;&lt;p&gt;Or is this one of the game&amp;rsquo;s &amp;ldquo;candies&amp;rdquo; that I should be glad to discover on my own 8) ?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Formatting problems in posts</title><link>https://forum.slothmud.net/town-crier/newbie-questions/formatting-problems-in-posts/</link><pubDate>Sat, 04 Sep 2004 05:17:13 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/formatting-problems-in-posts/</guid><description>&lt;div class="post" data-post-id="1763" data-author="Altair" data-date="2004-09-04T05:17:13+00:00" data-subject="Formatting problems in posts"&gt;&#13;&#10;&lt;p&gt;Two notes:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;you can edit your own posts, when they look funky or whatever. There is an &amp;ldquo;edit&amp;rdquo; button, but it only appears for you own posts.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;to use html, you can use the tags on top, or just use regular html, with [] instead of &amp;lt;&amp;gt;&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;If you use the buttons on top of the writing window, the tags don&amp;rsquo;t appear wherever you have the cursor: they always go to the end of the message.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Druid question on Prime...</title><link>https://forum.slothmud.net/town-crier/newbie-questions/druid-question-on-prime/</link><pubDate>Fri, 03 Sep 2004 09:55:27 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/druid-question-on-prime/</guid><description>&lt;div class="post" data-post-id="1735" data-author="Nagash" data-date="2004-09-03T09:55:27+00:00" data-subject="Druid question on Prime..."&gt;&#13;&#10;&lt;p&gt;What does a driud get as a Prime? Also I know they get mana bonus from&lt;/p&gt;&#10;&lt;p&gt;a Druid/Nec/Ma/Cl. So when they shapeshift they keep their large mana. HP doesn&amp;rsquo;t matter, because u take the life of the creature. But what about other skills. I know Monks have Dam Reduce. So would a Druid in a Dragon get dam reduce because he as Monk in his other. Or does it only help if the druid is in human mode. Anyone know this answer?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Some info on newbie areas</title><link>https://forum.slothmud.net/town-crier/newbie-questions/some-info-on-newbie-areas/</link><pubDate>Thu, 02 Sep 2004 14:12:38 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/some-info-on-newbie-areas/</guid><description>&lt;div class="post" data-post-id="1713" data-author="Altair" data-date="2004-09-02T14:12:38+00:00" data-subject="Some info on newbie areas"&gt;&#13;&#10;&lt;p&gt;Based on my experience etc, not comprehensive etc, changes happen etc, please insert here the rest of the usual disclaimer.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Best place to start, if you&amp;rsquo;re a total newbie:&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Valkyre (Newbatia), and go up to the Newbie College. DO read the signs; they aren&amp;rsquo;t just for decoration. Many things are common to tons of worlds, but not all.&lt;/p&gt;&#10;&lt;p&gt;Other areas for lowbies in VK:&lt;/p&gt;&#10;&lt;p&gt;Chessboard (some knights assist or attack, get a map because those invisible walls can be ugly) - nice eq too. Even better if you&amp;rsquo;re not a thief, I stabbed myself dead a couple times :shock:&lt;/p&gt;&#10;&lt;p&gt;Little mobs in town/guilds&lt;/p&gt;&#10;&lt;p&gt;Fens (south of town and then head west, past the entrance to the circus) - not much eq.&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Thordfalan/Bal Harbor:&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;has the problem of being full of Big People, some of whom confuse newbies with pebbles.&lt;/p&gt;&#10;&lt;p&gt;Lowbie areas:&lt;/p&gt;&#10;&lt;p&gt;Kobolds (west of town and take the first south)&lt;/p&gt;&#10;&lt;p&gt;Park (east of town and take the first north)&lt;/p&gt;&#10;&lt;p&gt;Little mobs in town&lt;/p&gt;&#10;&lt;p&gt;Sewers&lt;/p&gt;&#10;&lt;p&gt;Goblin Mountain (east of town and go straight until you start seeing goblins)&lt;/p&gt;&#10;&lt;p&gt;Some mobs fight each other in/around town; sometimes you can find mortally wounded mobs caused by one of those fights. Be careful not to kill other people&amp;rsquo;s kills, though!&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Thule/Aisholm:&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;has the problem of never finding anybody to group with and few newbie areas; less rudeness problems than BH&lt;/p&gt;&#10;&lt;p&gt;Penguins (north and take the first west) are easy and have some nice eq; the other penguins (south, to the beach, be careful to avoid underwater rooms) are also easy but sometimes you run into token-hunters there, who can be very rude.&lt;/p&gt;&#10;&lt;p&gt;Little mobs in town.&lt;/p&gt;&#10;&lt;p&gt;*Niebelung/Settlestone:&lt;/p&gt;&#10;&lt;p&gt;Don&amp;rsquo;t even think of killing anything in town. Either it will be bigger than it looks, or it will get assisted, or&amp;hellip; just not worth it.&lt;/p&gt;&#10;&lt;p&gt;Grymlyns are the easiest area. The old grymlyn at the well is harder than he looks. This area is west of town, head south after the ticket seller.&lt;/p&gt;&#10;&lt;p&gt;The beach also has many small mobs. Remember to use con, be careful with underwater rooms.&lt;/p&gt;&#10;&lt;p&gt;Fairy forest is next. Careful with the squirrels of doom. Fairy tree is right at the forest.&lt;/p&gt;&#10;&lt;p&gt;I usually start in either AH or SS (for tranquility in the first few levels and eq) and then move to VK or BH (better leveling once I&amp;rsquo;m dressed up), but that&amp;rsquo;s me: like I said before, the best place for a true newbie is VK.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Holy swords / Grouping</title><link>https://forum.slothmud.net/town-crier/newbie-questions/holy-swords-grouping/</link><pubDate>Thu, 02 Sep 2004 09:02:24 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/holy-swords-grouping/</guid><description>&lt;div class="post" data-post-id="1703" data-author="El_Furax" data-date="2004-09-02T09:02:24+00:00" data-subject="Holy swords / Grouping"&gt;&#13;&#10;&lt;p&gt;Hi folks,&lt;/p&gt;&#10;&lt;p&gt;In my ongoing attempt to takeover the newbie section, here&amp;rsquo;s a few more questions :&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;Holy swords.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;According to eq list, holy swords are almost the best weapons out there, and are available to the utter newbie.&lt;/p&gt;&#10;&lt;p&gt;Will they stop being available after a given level ? If no, well, doesn&amp;rsquo;t make the quest for a good weapon very motivating, does it ?&lt;/p&gt;&#10;&lt;p&gt;Since even with a holy sword, mokilling remains fairly difficult for me, the situation is straightforward : I xp if I can get the holy sword, If I can&amp;rsquo;t, isn&amp;rsquo;t worth playing (exploring is okay, but it&amp;rsquo;s a flee/recall for every aggro mob I encounter..).&lt;/p&gt;&#10;&lt;p&gt;Any chance I can find something better before reaching 3x40 ?&lt;/p&gt;&#10;&lt;p&gt;Any insight welcome, and remember, I&amp;rsquo;ve only played a few days.. 8)&lt;/p&gt;&#10;&lt;p&gt;2)Grouping&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m suprised by the very low number of group I see (at low level anyway).&lt;/p&gt;&#10;&lt;p&gt;What gives ? Any xp penalty levelling in group ? What will happen, for exemple, if a group of 3 chars of same level kills a 100k xp mob ?&lt;/p&gt;&#10;&lt;p&gt;Again, forgive me for recurrently comparing Sloth to to other MUD, but I used to think that grouping was essential for xping, and that solo xping was pointless. And dull.&lt;/p&gt;&#10;&lt;ol start="3"&gt;&#10;&lt;li&gt;&amp;lsquo;Cons&amp;rsquo;-ing.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Not sure about what&amp;rsquo;s the code like behind &amp;ldquo;consider&amp;rdquo;, but I must say I got my ass handed by more than a few &amp;ldquo;fairly easy&amp;rdquo; mobs !! Painful&amp;hellip; :cry:&lt;/p&gt;&#10;&lt;ol start="4"&gt;&#10;&lt;li&gt;Names command.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Do I get it right there : names -target- gives the names one can use for the target&amp;hellip; :? :? Err&amp;hellip; and when you can&amp;rsquo;t target a mob because you can&amp;rsquo;t find the right name ? Latest experience was the man which smiles warmly at you in boardwalk, but NB&amp;rsquo;s town quester is another very good exemple (names : town quester valkyre, none of them can be easily guessed).&lt;/p&gt;&#10;&lt;p&gt;Thus is there a syntax i&amp;rsquo;m unaware of to get the names of a mob for which you don&amp;rsquo;t have any name ?&lt;/p&gt;&#10;&lt;p&gt;++&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Curse Spell</title><link>https://forum.slothmud.net/town-crier/newbie-questions/curse-spell/</link><pubDate>Tue, 31 Aug 2004 09:38:17 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/curse-spell/</guid><description>&lt;div class="post" data-post-id="1666" data-author="El_Furax" data-date="2004-08-31T09:38:17+00:00" data-subject="Curse Spell"&gt;&#13;&#10;&lt;p&gt;Eh eh yet another newbie Question by El_Furax 8)&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve recently added curse to my spell arsenal. At first I didn&amp;rsquo;t even try to get details about it and throwed it at the beginning of all fight. But I&amp;rsquo;ve been confused by the game feedback about that spell.&lt;/p&gt;&#10;&lt;p&gt;Two things especially :&lt;/p&gt;&#10;&lt;p&gt;In the perception of magic, red is the color of evil. Cast on a creature&lt;/p&gt;&#10;&lt;p&gt;or an object, the spell will encase them in a crimson aura for as long as&lt;/p&gt;&#10;&lt;p&gt;the hex holds. It will also mark them with a nauseating scent, as of a&lt;/p&gt;&#10;&lt;p&gt;very old egg on a very hot day. So distracting a scent it is, and so&lt;/p&gt;&#10;&lt;p&gt;gruesome, [i:3exx2gdm]that even the most skilled fighters will find it difficult to&lt;/p&gt;&#10;&lt;p&gt;concentrate on hitting the target and may miss more than usual.[/i:3exx2gdm]&lt;/p&gt;&#10;&lt;p&gt;Note: Objects of mayhem and bloodshed are subject to severe blunting&lt;/p&gt;&#10;&lt;p&gt;until the hex has been lifted from them by a cleric.&lt;/p&gt;&#10;&lt;p&gt;=&amp;gt; The spells desc is a bit ambiguous. It looks like a cursed mob will be more difficult to hit !&lt;/p&gt;&#10;&lt;p&gt;And I must say the display during fight tends to confirm this hypothesis :&lt;/p&gt;&#10;&lt;p&gt;(not in game, not the exact quote) &amp;lsquo;Phew&amp;hellip; xxxx should really take a bath&amp;rsquo; each round make you feel like the stench of the mob prevents you from concentrating on the fight.&lt;/p&gt;&#10;&lt;p&gt;Thus what the real effect of curse ? I&amp;rsquo;d expect it to impede target&amp;rsquo;s ability to hit. If this is the case, maybe the in-game desc should be edited a little (like &amp;lsquo;xxxx looks greenish and sick and aims less accuretaly, it must be its stench&amp;rsquo;).&lt;/p&gt;&#10;&lt;p&gt;If it&amp;rsquo;s not the case, then are we supposed to cast curse on ourselves ?&lt;/p&gt;&#10;&lt;p&gt;Or are my far-from-perfect english skills at fault because I didn&amp;rsquo;t understand the descs :cry:&lt;/p&gt;&#10;&lt;p&gt;Thanks for putting up with my silly questions.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Items repop</title><link>https://forum.slothmud.net/town-crier/newbie-questions/items-repop/</link><pubDate>Sun, 29 Aug 2004 10:40:20 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/items-repop/</guid><description>&lt;div class="post" data-post-id="1645" data-author="El_Furax" data-date="2004-08-29T10:40:20+00:00" data-subject="Items repop"&gt;&#13;&#10;&lt;p&gt;Hi guys,&lt;/p&gt;&#10;&lt;p&gt;New question :&lt;/p&gt;&#10;&lt;p&gt;Are items worn by mobs available in unlimited quantities ?&lt;/p&gt;&#10;&lt;p&gt;Or limited ? Or are they unique ?&lt;/p&gt;&#10;&lt;p&gt;Is there such thing as rare/non rare items ?&lt;/p&gt;&#10;&lt;p&gt;TIA&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="1646" data-author="Next" data-date="2004-08-29T10:48:45+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Generally speaking items poped by mobs follow the following pattern:&lt;/p&gt;&#10;&lt;p&gt;Mob A pops item A with a certain pop rate. For example 1D20. The amount of items is not limited but whether an item is rare or not will depend on 2 things:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;How difficult the mob which pops the item is and how often it is killed&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;The poprate&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;The lower the poprate and the harder the mob, the rarer the item is likely to be.&lt;/p&gt;&#10;&lt;p&gt;Of course there are also rare items that nobody needs and therefore nobody cycles.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Common skills across classes</title><link>https://forum.slothmud.net/town-crier/newbie-questions/common-skills-across-classes/</link><pubDate>Tue, 24 Aug 2004 15:07:26 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/common-skills-across-classes/</guid><description>&lt;div class="post" data-post-id="1565" data-author="El_Furax" data-date="2004-08-24T15:07:26+00:00" data-subject="Common skills across classes"&gt;&#13;&#10;&lt;p&gt;Hi folks,&lt;BR&gt;&lt;BR&gt;Well I hope I won&amp;rsquo;t hit a RTFM for my first post =)&lt;BR&gt;I discovering sloth III and I&amp;rsquo;m a bit confused by the multiclass thingie (previous MUD experience = Abandoned Realms).&lt;BR&gt;What if several of my classes have common skills (eg : cure light) ? Will I get bonuses for these common skills ? Will they be the &amp;ldquo;same&amp;rdquo; skill (ie I&amp;rsquo;ll get the % of the skill I already have from the previous class o­nce I have the level for the same skill in a secondary class) ?&lt;BR&gt;&lt;BR&gt;I&amp;rsquo;ve always tried to get as much info as possible before choosing a class. My &amp;ldquo;trial&amp;rdquo; char is a ma/cl/ne/dr, and when I looked at the spells available for those classes, I realized a good chunk of them are available to all my classes (even more if you consider similar spells which have different names and can&amp;rsquo;t stack together). What gives ? Any point in creating &amp;ldquo;pure caster&amp;rdquo; chars then ?&lt;BR&gt;&lt;BR&gt;I gather that a &lt;em&gt;few&lt;/em&gt; exclusive skills make a class special. If &amp;ldquo;prime o­nly&amp;rdquo; skills are quite easy to spot, what are the &amp;ldquo;bread and butter&amp;rdquo; skills of each classes that other classes can&amp;rsquo;t get ? Or is this something I should discover myself&amp;hellip; &lt;BR&gt;&lt;BR&gt;Thanks a lot for all your input.&lt;BR&gt;&lt;BR&gt;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Quest Weekly</title><link>https://forum.slothmud.net/town-crier/newbie-questions/quest-weekly/</link><pubDate>Tue, 10 Aug 2004 17:16:14 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/quest-weekly/</guid><description>&lt;div class="post" data-post-id="1343" data-author="Ender" data-date="2004-08-10T17:16:14+00:00" data-subject="Quest Weekly"&gt;&#13;&#10;&lt;p&gt;Ok, I&amp;rsquo;m a newbie&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Looking down the EQ list I keep tripping over this Quest Weekly thing&amp;hellip; I&amp;rsquo;ve been here forever and I don&amp;rsquo;t know what this means. Could some kind, generous, knowledgable person please fill me in on what this means and how I might go about completing one?&lt;/p&gt;&#10;&lt;p&gt;Specificly, I was looking at the Shattered Bone Shoulder Guards. Be nice to get myself a pair, though I don&amp;rsquo;t know how to go about this&amp;hellip; or for that matter, that they won&amp;rsquo;t disappear after my week is up. (Holy Eq disappears, so I guess a quest item could as well).&lt;/p&gt;&#10;&lt;p&gt;Any info is appreciated.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Found stuff</title><link>https://forum.slothmud.net/town-crier/newbie-questions/found-stuff/</link><pubDate>Fri, 30 Jul 2004 18:34:10 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/found-stuff/</guid><description>&lt;div class="post" data-post-id="1222" data-author="Altair" data-date="2004-07-30T18:34:10+00:00" data-subject="Found stuff"&gt;&#13;&#10;&lt;p&gt;In kobolds. The corpse had already rotted, so I don&amp;rsquo;t know whose is it.&lt;/p&gt;&#10;&lt;p&gt;If you can tell me what was it, it&amp;rsquo;s yours - if I don&amp;rsquo;t get a response by Monday I&amp;rsquo;ll give to other newbies who can use.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="1458" data-author="kosowar" data-date="2004-08-17T09:32:00+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;was it elven stuff? :( guess thats too late :)&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="1514" data-author="Altair" data-date="2004-08-20T10:18:21+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Nothing particularly elven, no&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Since I didn&amp;rsquo;t receive an answer in a week, I have given it to the last newbie I helped.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Leaving VK</title><link>https://forum.slothmud.net/town-crier/newbie-questions/leaving-vk/</link><pubDate>Thu, 15 Jul 2004 01:31:31 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/leaving-vk/</guid><description>&lt;div class="post" data-post-id="1073" data-author="Methyx" data-date="2004-07-15T01:31:31+00:00" data-subject="Leaving VK"&gt;&#13;&#10;&lt;p&gt;Hello All :)&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;ve noticed on the who list many Quad 20&amp;rsquo;s and some others who went on to level their prime class before making Quad 20. My question is: are there any special considerations or skills that should be obtained before abondoning VK for good?&lt;/p&gt;&#10;&lt;p&gt;One factor I was given was to be sure that you had stats you were happy with before you went past 20. Are there any others out there?&lt;/p&gt;&#10;&lt;p&gt;Any information or help you can give would be greatly appreciated :)&lt;/p&gt;&#10;&lt;p&gt;Methyx&lt;/p&gt;&#10;&lt;p&gt;Vagabond Monk&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Solo Class Order</title><link>https://forum.slothmud.net/town-crier/newbie-questions/solo-class-order/</link><pubDate>Thu, 24 Jun 2004 09:56:33 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/solo-class-order/</guid><description>&lt;div class="post" data-post-id="851" data-author="Methyx" data-date="2004-06-24T09:56:33+00:00" data-subject="Solo Class Order"&gt;&#13;&#10;&lt;p&gt;Hello Everyone,&lt;/p&gt;&#10;&lt;p&gt;One of the great things I love about this mud is the flexibility in character creation that&amp;rsquo;s available. The other players I&amp;rsquo;ve met so far have all been very friendly and helpful. Thank you all. Unfortunately, I work really odd hours which make finding a group difficult, so I find myself soloing quite a bit. Now, I understand that the class order is really a matter of personal preference, but are there any suggestions for a good classo for newbies to try out? I&amp;rsquo;m not much for playing caster types. I generally play monks, warriors, and thieves. My present classo is T/Mo/C/M. From what I&amp;rsquo;ve seen in weapon typse and skills, I don&amp;rsquo;t think it&amp;rsquo;s really possible to solo well without some form of cleric and mage class types in the order. Is it better to go with a caster/wa type in the front order? Also, there seems to be a preference, in eq availability anyway, for characters that have all 4 of the basic classes. Please, correct me if I&amp;rsquo;m wrong. Thanks in advance for any help you can give :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>how to change password?</title><link>https://forum.slothmud.net/town-crier/newbie-questions/how-to-change-password/</link><pubDate>Wed, 02 Jun 2004 15:54:31 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/how-to-change-password/</guid><description>&lt;div class="post" data-post-id="475" data-author="bubba" data-date="2004-06-02T15:54:31+00:00" data-subject="how to change password?"&gt;&#13;&#10;&lt;p&gt;How do I change my password on the new website? (not my mud password, my website password)&lt;/p&gt;&#10;&lt;p&gt;TIA&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="477" data-author="Zenkai" data-date="2004-06-02T16:50:06+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;login on the home page, &lt;a href="http://slothmud.org" target="_blank" rel="noreferrer"&gt;http://slothmud.org&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;click on &amp;ldquo;My Account&amp;rdquo; on the bottom right&lt;/p&gt;&#10;&lt;p&gt;click on &amp;ldquo;User Info&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;you can change personal info here&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Rolling... suggestions for stats</title><link>https://forum.slothmud.net/town-crier/newbie-questions/rolling-suggestions-for-stats/</link><pubDate>Tue, 25 May 2004 18:46:59 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/rolling-suggestions-for-stats/</guid><description>&lt;div class="post" data-post-id="326" data-author="sculpin" data-date="2004-05-25T18:46:59+00:00" data-subject="Rolling... suggestions for stats"&gt;&#13;&#10;&lt;p&gt;My classo is cleric/warrior/mage/thief and ive rolled well over 130 times :( My levels are 20/20/20/16 and I&amp;rsquo;m just asking if you smart higher level characters wouldnt mind making some suggestions. I want a character that can be in the healo of groups but i also want the option of soloing. I am currently going for triple 18 but I&amp;rsquo;m not sure if this is a smart choice, guide please &amp;lt;3 :lol:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>spellbook gems/items</title><link>https://forum.slothmud.net/town-crier/newbie-questions/spellbook-gems-items/</link><pubDate>Thu, 22 Apr 2004 01:29:19 +0000</pubDate><guid>https://forum.slothmud.net/town-crier/newbie-questions/spellbook-gems-items/</guid><description>&lt;div class="post" data-post-id="143" data-author="doc" data-date="2004-04-22T01:29:19+00:00" data-subject="spellbook gems/items"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m wondering&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;if there&amp;rsquo;s any help files or such that explain to newbies with&lt;/p&gt;&#10;&lt;p&gt;some of the spellbooks they will need to have/hold other items&lt;/p&gt;&#10;&lt;p&gt;in order to read the books.&lt;/p&gt;&#10;&lt;p&gt;I couldn&amp;rsquo;t find anything about this in help files.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="144" data-author="Weasel" data-date="2004-04-22T05:01:30+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;does identify on the spellbook itself show it?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="145" data-author="Alberich" data-date="2004-04-22T08:36:34+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;i think it is hinted at vaugly in the o­nline help for some of the spells. If you click o­n the spell descrip o­n the webpage (this o­ne) royal library, every book that requires an object to be held to read (like firewind) is listed as Object: xxx under the min mana bit.&lt;/p&gt;&#10;&lt;/div&gt;</description></item></channel></rss>