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is it mages turn ?!

·5935 words·28 mins

during last few months old classes got some new skills and skills improvements:

warriors got bunch of new skills;

thieves got ambush and squirm improvements;

clerics got supplication;

as well some of these changes go only for prime class:

warriors prime got massive critical blow;

thieves prime got four-rooms ambush;

clerics prime got best supplication mobs;

well, i like those changes, big thanks to our immortal team :)

hope its mages turn.

honestly, i would prefer to think about penalties for mirror images, rather

than thinking about new mages skills/spells.

only two skills have penalties as far as i know:

warriors lose one attack when use parry;

mages cant stab with mirrors ( and cant create mirrors after stabbing );

we do not want to compare parry and mirrors, do we ?

parry is the best prime skill, no comparation required.

i can understand how penalty for parrying related with losing one attack:

both parry and attacks are mainly warriors skills.

but i cant understand how mages prime skill related with main thief skill.

since its mages turn ( i hope ) :P may be immortals could somehow

reconsider mirrors penalty ?

sure, best desicion for me as for mage is to eliminate penalty at all

( mirrors have way less power than parry ), but, if i am wrong :twisted:

and mirrors are so powerful - do not tie penalty with other classes.

look at new generation mages prime: most of them, who know about

mirrors penalty, do not include thief in their classo.

/falsra

we got improved resist fire/cold! :P

I’m with falsra on this one

clerics can stab with servants up

monks can grip with mirrors up (altho granted they cannot recast afterwards)

let us stab our mobs!

Alberich wrote:

[quote:3dwq9di8]we got improved resist fire/cold! [/quote:3dwq9di8]

i was speaking about skills and spells designed only for one class.

resist fire/cold is not only mages abilities:

“RESIST FIRE”

See also: RESIST COLD, ELEMENTAL RESISTANCE

Usage: cast ‘resist fire’

Accumulative: multiple castings recharge to max duration

Duration: 2 hours

Level: Cleric 3, Mage 7, Druid 8

Save: N/A

Spellbook: cold

Min mana: 12

He was joking falsra :)

Removing penalties from mirror image makes it very abusable, we all know that :)

What could be done to mirror image, i think is make it more often that the mirror image does not fall… for example some times, mirror image blocks a hit but then it does not fall off, this is a very rare occurance, don’t really see it much these days.

Also new spells for mage primes would always be awesome… if you ask me, everyone with mages in class order should naturally resist % of damage from magical spells, hey they’re mages… lets say % is .5 x mage level, 40 mage = 20% resist damage, and now if mage is prime lets say % calculated by .75 x mage level, 40 mage = 30% reduction

Haven’t messed with the numbers by much, but vaguely those numbers seem fine, also they should not stack with other spells, that might come in the near future that might deal with spell damage reduction. Avatar level will not make the reduction % greater.

Will post other idea’s later.

heh, seems i dont understand jokes on Mondays :)

if we have to have penalties, why to tie them with other classes ?

native spell damage reduction idea is a good idea, although i heard mages

prime always had saving_spell bonus.

Quote: “look at new generation mages prime: most of them, who know about mirrors penalty, do not include thief in their classo.”

That is very true… I didn’t know that at all.

Bintang’s classo Ma/Cl/Wa/Th :?

Well the thing is… you have 5 mirrors (So theres 5 copys of u). A mob

will be questionable if he/she sees a person thats walking towards them

with 5 copys and a stabber.

I’ve always thought of it the other way around. Regardless of how many mirrors you have, the real one is the one with the knife if your back. Same for grip. ie. Makes more sense for mirrors to fall if you attempt either of these since the mob will then know exactly where you really are.

Since that basically makes it suicidal to stab, it’s safer to prevent it all together.

Why grip works through mirrors I have no idea though.

12345 wrote: Regardless of how many mirrors you have, the real one is the one with the knife if your back.

well that doesnt hold up since during a round of fighting the one thats hitting you is the real one anyway…… so that is no different than a stab.

A mage prime without monk with thief is getting cheated, we should be at least able to single stab if the mage monks can grip.

another idea:

make reflection better, where it works as well as spell shield or spectral shield, it rarley works currently

natural spell reduction sounds good too :)

im just wondering do mage primes wind harder than non mage primes,i know thief primes stab harder than non primes,monk primes grip harder than non primes. so on ??

and thanks Falsra to bringing us to the table, its been a long time since we got anything

Eagle

well that doesnt hold up since during a round of fighting the one thats hitting you is the real one anyway…… so that is no different than a stab.[/quote:19it0v8x]

Chuckle, yep, and I still can’t seem to get off another stab, even if I’m invisible or in the dark, though I can smack him with a sword any time I feel like it. Stabs seem to get mobs attention.

actually monk primes get more innate handdmg from levels but a mo 2nd

with equal dmg grips the same i think

i have personally been lobbying for two things:

fix a few eq restricts from AND to OR on some str items

and make kensai multiply dmg just a little more than focus does

so that a monk prime can actually grip harder

im worn out with 13 right now because of the str gear issue.

im a triple 40 wearing thick golden rings…thats fucking lame.

so anyway here i am in the mage thread, playing slipknot.

cleric primes have cheaper restores

im down with 22ma winds

how ‘bout you ?

Aaron

http://img40.exs.cx/img40/8058/best_picture_ever.jpg

Firewind at 25 mana is already perfect, don’t think reducing the mana would be anything but more helpful to non-casters. Besides making it 22 mana affects not only mage primes but all mages.

he meant for mage primes, since clerics primes have cheaper restores than the rest of us - so, since it’s hard to be a non-caster and a mage prime, i fail to see how that’d make it easier for non-casters.

all these ideas are nice

but it doesn’t change the basic point of orignal post, which is that there’s no good reason mages cannot stab with mirrors up, since compared to all the new class stuff, it really wouldn’t be exactly overpowered

but it doesn’t change the basic point of orignal post, which is that there’s no good reason mages cannot stab with mirrors up, since compared to all the new class stuff, it really wouldn’t be exactly overpowered[/quote:3s3j4zc5]

I can agree with that.

Let mages stab with mirrors!

STAB WITH MIRRORS!

p.s. and undeads should have ability to protect their masters ;)

Yep, yep… It’s very easy to come to person’s back unnoticed if there’s 5 of you… Giving mages abbility to stab with mirrors would give bonus only for mages who got TH in classO. And it’s not fair you know.

The bonuses that could be useful for all prime mages are:

Extra firewind damage. (Yes, prime mages got 90 spellbonus CAP, but it’s not enough, at least for Wise :( ) And maybe it’d be nice idea to add some “masterful” feature to firewind too :) .

Greater % of plastic mirrors.

Greater % of masterful cast on mage spells. Did I say firewind got no “masterful” upgrade? :(

Increase duration of mage’s spells.

Decrease cast lag for mage’s spells. (Decrease “mirrors” cast lag for prime mages)

Decrease mob’s SAVES against prime Ma damage spells.

Add extra memorize slots for 1-40 mage spells.

Add 5% chance of causing double damage with “firewind” spell for prime mages.

Giving mages abbility to stab with mirrors would give bonus only for mages who got TH in classO. And it’s not fair you know.

[/quote:2jk3er3f]

but now mages with thief in classo have disadvantage!

you think is it fair ? isnt it disbalancing ?

the original idea was not to mess penalty with other classes abilities.

Yep, yep… It’s very easy to come to person’s back unnoticed if there’s 5 of you… [/quote:1gbe6f0z]

humans can explain everything they want.

but this explanation is not so good since mages cant even stab

permablind mobs.

how is it not fair? Is it not fair also that mages who took say necro instead of thief have tons more mana? different things for different classos. and noone said adding some other bonus to mirrors wasn’t a good idea - we are talking about removing something that only penalizes a small portion of old class mages - if you don’t have thief in classo, why do you care one way or the other?

Still on for innate spell damage reduction, obviously it’s the bomb ;)

I think the cleric aerial servant has some restriction related to stabbing also. Like you can’t cast the servant if you’ve stabbed recently? I’m not sure, been awhile since I used aerial.

Sage wrote:

Giving mages abbility to stab with mirrors would give bonus only for mages who got TH in classO. And it’s not fair you know.

SEE!! SEE!!!

Thieves are being repressed in all functions!!!!!!!

Thieves are the weakest class

Silly mages

Thieves are the weakest class

[/quote:7hp84rec]

Oh hell yea :) You JUST realized?

MAGES AND WARRIORS ARE THE ONLY CLASSES WHO NEVER GET NERFED

PLEASE REMEMBER THAT WHILE YOU ARE SHUTTING-THE-FUCK-UP

THIS HAS BEEN A PUBIC SERVICE ANNOUNCEMENT

Gotcha boss, thanks for the details.

With folks claiming that firewind-doesn’t-do-enough-damage, it’s helpful to remember that firewind is in no way underpowered.

Also consider that you can blast off 3 of em at a cost of 0 mana. Don’t know how you can make a spell much cheaper than free, even if clerics have reduced cost for restores.

Prime casters also have an increased chance of casting masterfuls, and many masterfuls have the effect of not missing. Doesn’t help with firewind, oh well.

Stabbing someone with mirrors up doesn’t make any kind of sense, but then again, a druid works to protect nature and a necro works to destroy it… and we have druid/necros and necro/druids all over the place.

Stabbing is a risky enough endeavor for prime thieves, if mage/thiefs really wanna crack at it why tell them they can’t, but tell the mage/monks they can grip?

I’ll shut up now :)

Grip and backstab are very different skills. Grip does not enable you (correct me if I’m wrong) to kill thief-type big-xp high-damage mobs at lvl 40 monk without getting hit. Grip forces you to take a few rounds of combat, which against 1mil+ thief-type mobs is going to hurt even with mirrors up. A lot. Double backstab enables you to kill these mobs at lvl 40 thief without even entering combat really. If you were to allow mage primes to stab with mirrors, all danger of stabbing disappears. Stab, wind wind, mirrors stop all damage. Free xp forever without getting hit. C’mon. The whole point of backstab is that it is high risk, high reward. With mirrors there would be no risk. People would run regen/damage equipment and not even use AC eq in this solo mode. Something very very wrong about that.

If anything should be changed, perhaps grip should not be allowed when mirrors are up. Admittedly, Driven is not high enough level to use grip, so I’m generally unfamiliar with the skill. Does it require stealth at all? If not, then it would make sense that it can be used with mirrors. I can imagine the deathgrip move involving close-range-contact, and the monk pivots around the mob into a deadly headlock of some kind. Backstab, you obviously need to sneak up on someone from behind. How can you sneak up on them if there’s 5 of you?

Gripping a mob takes 1 round before anything else. While Stabbing you can

wind the next round. So you are correct Driven. Also like u said, gripping

is like giving someone a headlock. It’s a touch sub, but I like the ex about

stab stab blast and have mirror block all damage.

Makes senese to me!

Driven wrote: Stab, wind wind, mirrors stop all damage. Free xp forever without getting hit.[/quote:1zcfqoeh]

Mirrors usually absorb one or two attacks in one combat round.

It is exactly what parry does and warriors hps absorb 2nd/3rd attacks.

But we dont want to forbid warriors stab with parry enabled.

Mages can have only 4 mirrors up and recasting mirrors costs 80 mana.

Allowing stabbing with mirrors would make running thief-type mobs

more safe, but it would not be free xp.

Sloth has enough areas with mage-type mobs where most mages

do thier solo free xp runs - wind wind, mirrors stop all damage.

I just want penalties would be reconsidered and not tied with other

classes abilities. Mirrors penalty sems to be kinda outdated imho.

Look at the current ( just copy/pasted ) who list and count mages prime.

After that look at how many mages prime have thief in classo -

only old old Merlin :)

[ Assassin ] Deju will pay 7mil for iolite bottle/scales

[ Hierarch ] Doc {GAIDIN} afk

[ Assassin ] Rojak afk at work from time 2 time

[ Minstrel ] Taliesin looking for wise

[ Priestess ] Tinkles dreams of ar magica :(

[ Theologue ] Madmax needs call followers books!

[40c 40w 40m 28t] Eva is rhymin’ and stealin’[DoW]

[40m 40c 40w 22d] Brady

[40m 40c 40n 18w] Blastem THX All :)

[40o 36w 30c 20b] Volnaib

[40c 31w 25m 14n] Ilic needs partially dissolved sb

[40m 28d 22n 20c] Clue !

[39n 25o 22d 21c] Cony “Me Cony”

[33t 19w 20c 12m] Ro WTB: Crystal Bracelets

[32b 25w 20m 19c] Karl needs Gods of War book and Bars of Mithril

[28n 15d 11c 8m] Soul Cypher, need distressed sb

[28n 14d 8o 4c] Ditheca xiang wu tou cang ying - bu guai

[23m 14n 0c 0t] Merlin mini-demon

[20w 20t 20o 18c] Xeena wtb decanter of endless water

[20c 20m 20w 15t] Draka ..

[20w 20c 20t 15m] Kanuni Omne ignotum pro magnifico

[20w 20c 17m 8o] Hinnasee looking for necrology sb

[20t 20w 15m 12c] Yakuza WTB Blue Steel Sleeves

[20o 20m 13c 4d] Ronin needs stalk manual

[20t 19m 10w 10c] Rufur remembers that every vote counts

[19n 15d 10o 6b] Lorna will buy your triangular token

[12w 12c 8n 4d] Anselm is one of a kind!

[11t 8o 1m 1w] Magron wtb tri

[10n 5m 3c 1w] Arc the Untitled

[ 8t 2o 0n 1c] Fury Wrath Destruction…

[ 7w 3c 0t 0o] Selik the Untitled

[ 6t 2c 1m 0w] Zimm the bacon knight

[ 4d 2w 1t 0m] Gwydion Pendragon

[ 2n 1m 0w 0t] Zaluss Zaluss Xem

[ 1d 0c 0m 0n] Son the Untitled

I do not like this situation and i think the reason is mirrors penalty.

But if immortals do not see a problem here - shrug, we will live with that.

/falsra

to add a little fun on the thiefy side to what Driven had said. i do enjoy the spoils that a thief gets, so far the biggest xp splork i have had, was driders in Dweb for 3.1mil..

now although its way easy to fall in love with that, since i dont have firewind yet (1 lev away :twisted: ) if i whiff one, i’m dead. heheh :P

[quote:bn2blrmt]

Mirrors usually absorb one or two attacks in one combat round.

It is exactly what parry does and warriors hps absorb 2nd/3rd attacks.

But we dont want to forbid warriors stab with parry enabled.

[/quote:bn2blrmt]

You can’t ignore the physical limitations of D&D. Backstabbing with mirrors up is just plain silly from a D&D standpoint. How do you sneak up on someone when their peripheral vision is filled with images of you? They would turn around instantly at least to say hello. Backstabbing and then parrying however is perfectly legitimate. You can’t look it from just a balance standpoint. No one ever said warriors and mages need to be able to solo equally as well. Mages are profoundly effective and strong in groups, whereas warriors are not (beyond the need for 1.tank of course). It has always been known that mages and clerics are generally difficult characters to solo with, but play a much larger role in groups.

[quote:bn2blrmt]

Mages can have only 4 mirrors up and recasting mirrors costs 80 mana.

Allowing stabbing with mirrors would make running thief-type mobs

more safe, but it would not be free xp.

Sloth has enough areas with mage-type mobs where most mages

do thier solo free xp runs - wind wind, mirrors stop all damage.

[/quote:bn2blrmt]

If you have mage-style mobs where you can gain nice free xp then why are you complaining about not also being able to do thief-type mobs? From a balance standpoint you already have mobs that can give you great free solo xp, which are unavailable to all other classes. You can effectively kill mobs that warriors and thieves cannot. I’ll turn this back around on you… how can you justify being able to kill thief-type mobs safer/easier than a thief can?

[quote:bn2blrmt]

I just want penalties would be reconsidered and not tied with other

classes abilities. Mirrors penalty sems to be kinda outdated imho.

[/quote:bn2blrmt]

Why do you consider it unrealistic to tie mirrors in with other class abilities? It is done because it makes sense from a D&D standpoint, and you can’t arbitrarily say “Oh, mirrors shouldn’t affect backstab because they are two different class abilities”. To me that is silly because you’re ingoring the “reality” of D&D (yes, I realize that is an oxymoron.)

[quote:bn2blrmt]

Look at the current ( just copy/pasted ) who list and count mages prime.

After that look at how many mages prime have thief in classo -

only old old Merlin

[/quote:bn2blrmt]

One who-list does not prove anything. A ma/wa/cl/th or ma/mo/cl/th character would be a god with -10 +22 and maxed-out spelldamage. Mirrors or no mirrors.

And this needs to be said… these comments are my own, my own personal opinions, and in no way reflect the opinions of the admin or any other immortal on Sloth.

To Driven:

i am not complaining.

i lived all my sloth-life being unable to stab with mirrors up

and i can live with it further. in fact i even do no need xp.

i do not take part in discussions about spectral shield, wraithform,

shapeshifting, etc.. because i have no decent experience playing

these classes. seems you have solid experience playing mage prime

with thief in classo, do you ?

i just pointed that may be it is time to reconsider mirrors penalty.

i see no good reasons to keep this penalty tied with other class skill.

but i see a negative affect that choosing mage as prime class

almost definitely eliminate thief from classo.

those newcomers who picked mage as prime class with thief in classo

feel selves little cheated and, as few of them told me, they would 100%

replace thief with monk or bard if were aware of the penalty.

We will simply have to agree to disagree. The true newbies who are complaining do not understand overall game balance, and I doubt they chose mage prime with thief in their classorder with the distinct expectation that they will be stabbing thief-mobs with mirrors up. I also don’t think it is necessary to have played a prime class to understand the ramifications of changes associated with it. Do you really think all our admin have personally played all 8 classes with significant levels? Simple common sense tells you what will happen to game balance when a change occurs. Mage primes doing thief-type mobs with very little danger removes the very essence of that thief-type mob. I do enjoy spirited debates, which is why I tend to open my mouth more than I should. Perhaps “complaining” was too harsh a word.

little risk? have you ever played a mage? (on sloth - this is sloth, not d&d, you do realize, right?)

1 - mirrors don’t always block hits (i have had 4 mirrors up and taken full damage from a mob before)

2 - th prime stab at avatar is 24-25 dam, add in poison and th prime multiplier and th prime stabdam eq and you are looking at insanely high damage. 20 dam or so for a mage at high avatar levels is pretty good, plus no poisons and weaker stab and no stabdam and etc - you really think mirrors are gonna last all that long considering we are fighting same mob for at least 1 extra round? it just balances out the thieves much higher hps

3 - I’m all for game balance - adding a totally unrelated penalty to the only usefull prime skill of a class does not do anything for game balance, in my opinion

you seem to be highly overrating mirrors. they are nice, but do not give you ‘free xp’ by any means - spelldam does, sure, but if i am running mage xp mob (say chickling), if i do not kill in 1 firewind, i lose 2-3 mirrors and 1-200 hps. i then spend 40-60 mana to recast those mirrors, every single time. how is that free? and in the times i kill mobs with firewinds, that is spelldam and av bonuses giving me free xp - mob would die with or without mirrors, they just enable to run at +5 ac and survive :P

I have never played a mage prime, but I’m quite intimate with running a caster prime and stabbing (last player agox - I run him at -10 +22). Sure, mirrors don’t always block hits… but most of the time they do. I was not saying you remove all risk, but for the great majority of time your risk is gone. I’m sure you could get nailed, but for that to happen, three things need to occur–

  1. Your fail your double stab.

  2. You get hit through -10 ac

  3. Your mirrors fail.

How often would that happen? If you’re a non-thief-prime trying to stab at anything less than -10 ac, then you get what you deserve. In my opinion, non-thief-primes should not be able to even get close to effectively killing thief-type mobs unless they are at a really nice armor class.

And again, caster primes should not be able to kill thief-type mobs as well as thieves do. In my opinion, there should be no balance.

Driven said

Mage primes doing thief-type mobs with very little danger removes the very essence of that thief-type mob.

well i am a t/m and i can kill mage style mobs .. and much to my dismay make mor exp safely doing it

So by your own statement i’d have to agree with Hotara

Think of it this way ..i can stab with poison and still use winds

Backstab is not a prime skill

you have to have mage class to cast wind

you have to have thief class to stab

you can parry and wind

you can flail and wind

you can circle and then wind

you cna poison then wind

(ditto all above with restore instead of wind)

you can stab and parry ( i think)

you can stab anf flail

Seems I have put myself on the hotseat here. Very well.

You seem to be getting away from the subject of this post, which is whether mages should be able to do thief-style mobs easier. Regardless, we can talk about it from a thief’s perspective if you want. I guarantee that mages do mage-style mobs a heck of a lot better than Shadis can.

The fact that you can get more xp/hour doing mage-style mobs as opposed to thief-style mobs means you’re (1) either trying to kill thief-style mobs that are too difficult for your level/stats/eq, (2) you’re at a specific level where an area doesn’t exist that has the right kind of thief-type mobs that match your abilities, or (3) mage-style mobs are too easy for non-mage primes. I’m guessing it’s a combination of all of these.

To a certain degree, not all classes have a “type” of mob they can kill… there is no warrior-type mob or a cleric-type mob (at high levels), so mage-style mobs were given to everyone basically to even it out. Still, mages can and will do better on mage-style mobs than everyone else, so it’s ok.

i thought the point of the thread was - “it’s silly mages cannot stab while mirrored’

personally, i don’t run stab mobs with alberich (and yes he runs -10), nor do i want to - i do just as well if not better on mage xp mobs, which are generally etheral or nostab.

that said - on a big mob, it really, really sucks having to make the choice of “do i stab this mob for the extra damage, hope i can disengage/damn it in time to make up for having ridiculously low hps, or do i mirror and hope i can blast hard enough to make up for not stabbing it”. That’s not on thief-type xp mobs at all - I would imagine even if that penalty was removed, the one regarding re-casting mirrors after a stab would still hold, as it does for monks, so that would help you on maybe 1-2 stab mobs per run at the absolute most (how many stab mobs have 5-6x attacks that hit thru -10? and how many mirrors do we get? hrmm…)

Big mobs… like 5 mil mobs that are stab 8x wind and do 200 hps per round kind of thing? You’re obviously not killing this type of mob for xp, but you would be killing it for equipment… right? If you’re killing it for equipment, then you do what you have to do to make that mob die. You don’t need mirrors during stab to ensure that this type of mob dies.

Ah ha… so if you prevent mirrors from being recast the same way aerial servant is prevented after stabs, then you would only be able to use mirrors on one, maybe two mobs. I think that is a lot more reasonable from a game balance standpoint. But it still doesn’t make sense from a D&D standpoint :lol: :wink:

You can use any arguement you want, I don’t think mages are going to be beating down the doors to attack thief mobs. There are far safer ways to make a living than hoping a big pissed off mob doesn’t live through a weak stab and make a mess of your limited hps, mirrors or no.

As far as D&D.. I’m all for following the game, but there’s a lot that is taken for granted in mud that has nothing to do with it. For example show me anywhere in D&D where:

sanctuary reduces damage.

stone skin decreases AC.

fireball hits a single target.

thieves get two attacks.

you can be all four classes and level any you like whenever you like.

mages can cast through armor.

you use mana.

thieves have more hps than clerics.

etc.

Having 5 copies of someone sneaking around? Silly? Yes. Unbalanced? If you think so, play a mage and go make a splork mob mad. Get back to me.

Just to add more fuel to the fire, you can’t use mirrors with deathtouch either :twisted:

Splork

8)

Just to add more fuel to the fire, you can’t use mirrors with deathtouch either [/quote:1emdf0zs]

no stab with mirrors up,

no deathtouch with mirrors up,

wait … why can we still use firewind with mirrors up ?! :P

mages are so powerful with mirrors up!

you should forbid mages to harm mobs in any way with mirrors up!

it would turn all mages into pacifists!

:twisted:

PS:

if seriously, i am glad Driven agreed that preventing mirrors from being recast the same way aerial servant is prevented after stabs is enough penalty!

i wish immorts agree with that either…

how is parry the “best prime-only skill”?

sure it lets u take less damage in the battle, but does taking less damage actually help you kill the mob faster? it’s a great WARRIOR skill, but that does not make it the best prime-only skill. For me, the best prime-only skill is the skill that works best when solo-ing, because when grouped, beyond tank and gripper/stabber (and bard primes), classo means very little other than how much mana you have. I use parry at times when solo-ing, but even then there are rounds where because of parry and my sucky triple attack %, I do not even land a single hit on the mob. Sure, parry lets me last a little longer and maybe have a higher chance of killing a mob, but it’s just a skill that gives me a chance of killing it using OTHER Skills/spells that I have. compare this with other prime skills like poison and juju. I find it kinda hilarious that thieves are whinning about having to spend 5k a pop on poisons….when they could use 1 vial and splork a few gold mobs and more than get the coins back.

I do, however have a few suggestions regarding stabbing through mirrors.

I agree, that it is incredibly hard to be sneaky when there are 5 (or 6) of you surrounding a mob. But the argument that it would then also make it harder for the mob to figure out which one of you would be stabbing. Maybe there could be a new skill for mages called “distract”, where one of your mirrors would distract the mob while you try to stab it? Imagine “Demogorgon is momentarily distracted as a mirror image of Slipknot flashes his boobs” hehe…maybe that wouldn’t work since mirrors are mirror images of what u are doing at the moment. I would suggest putting in a real small % of stabbing working, but take out double-backstab %. since there’s a 1/5 chance of the mob figuring out which one of it is u, maybe put in an additional 20% failure rate? And if it succeeds, maybe put in a 20% chance of one of your mirrors falling? Since when the mob sees one of your mirror trying to stab, it would attack that mirror.

just my 2 cents

i wonder , where did alb find 24-35 dam :P

Hrmmm since mirrors are a exact duplicate of the mage wouldn’t they be sneaking and invis when the mage was.. As far as it being a problem to sneak up on a mob with 5 of you there… wouldn’t ya think the mob would notice a thief walking in to a dark room with a light and sanc glowing maybe even a spell shield. I don’t have thief in the classo so it doesn’t affect me one way or another but I do think a delay on remirror after stab would be effective way to stop people from exploiting mirrors. As for mages stealing thief mobs …. how many monks you see in mage areas lately :twisted: it’s all part of the game and I think the more ways you can play your char the more fun you’ll have and continue to play the char

just my input

Blastem

we’re not really arguing about what would be feasible are we ?

You get the shield of pain from a flaming robe.

You carry a KEG in your inventory.

there are plenty more examples of wacky shit like this.

what i want to know is when do you leave well enough alone, quit bitching, and actually work on your character instead of being a troll?

My ten cents

my two cents is free

the mud said:

Sneak around when there are more than one of you, seriously?!

So when there are more than one of you entreing a room with a mob in it, the mob will see you and wont let you stab it.

But yet a 45 person group can enter a room and the mob doesnt think something bad is about to happen and will let you stab it. (as long as the mage isnt the one doing the stabbing) The other 7 classes can stab.

Sounds like prejudcice to mages to me. Free the mage!!

So i guess in any group of more than one person then noone should be able to stab because the mob is aware of you being there, because how are you suppose to Sneak around when there are more than one of you?

Seriously, sounds like fun.

Should be easier with more than one person in the room. Don’t you remember any quest group where the leader stops in a room to talk to a quest mob, trying to get some important hint, and the tank suddenly stabs the mob? I’d say that golden dragon was distracted by the leader trying to pump him for info.

: Sneak around when there are more than one of you, seriously?!

Mages can sneak with mirrors and even shadowwalk with mirrors.

I am almost 100% sure the root of this penalty was game-balancing.

We can have one explanation or another or even remember D&D rules,

but truth , imho of course, is that immortals considered and, as i

understood from Splork’s post, still considering stabbing with mirrors is

overpower and hurt game-balance. Even now, although now we have 4

new classes with real cool spells and skills and many other changes.

I do not agree with it and think delaying remirrors after stab is enough

penalty. I might be wrong. I might be right. I have never had a chance to

taste stabbing with mirrors.

Maybe we could have at least few no-penalty days a month ?

Just to taste. :) Like we have fargate and nocap days.

/falsra

:

Maybe we could have at least few no-penalty days a month ?

Just to taste. :) Like we have fargate and nocap days.

/falsra[/quote:gp4knmjf]

Nah, it sux and no fun.

We should regular have splork with mirrors! Err..

Sure I mean we should have regular ability to splork mobs with mirrors!

Sorry for my french accent.. ;)

i have really enjoyed reading all of the posts on this thread, we have such a intensly diverse playerbase, with so many great combo’s that people have created. and the fact of the things that the different variables that have been created,figured out, and shared. makes much more fun for all of us.

The one comment i want to share is following some suggestions here regarding thief/mage attacks, blastem and I have been having a blast taking on some larger mobs that we probably shouldnt 2 man. but it seems to be quite effective.

attack as follows: dbl stab, wind, wind, circ,wind, raise autolycos

quite amusing to say the least :twisted: