↓ Skip to main content

Zallah

·2802 words·14 mins

Shame the epic group didn’t finish off zallah. It was nocap honor and loaded with extra drachma.

I understand it is difficult. The biggest complaint I heard from several people is that its just too difficult to get there.

I scratched my head on this one. There are no aggros on the way to Iblis and there’s not a single room in the expansion that’s flagged nogate. The recall point being set to godland was my fault for sure, but I restored Minstrel each time he needed to there and back you from BH.

I heard there’s too many charging aggros in the expansion. But not a single PC got killed by one and they popped shards for you. I’m not even sure you had to kill them all.

I heard complaints about there being a big ether mob in front of the epic. But the mob in question loaded a tasty surprise for you.

If you think its too hard, don’t kill it I guess. But I’ve seen u guys work a lot harder for less reward.

Zallah: 1 :twisted:

Slothers: 0 :(

Shame the epic group didn’t finish off zallah. It was nocap honor and loaded with extra drachma.

I understand it is difficult. The biggest complaint I heard from several people is that its just too difficult to get there.

I scratched my head on this one. There are no aggros on the way to Iblis and there’s not a single room in the expansion that’s flagged nogate. The recall point being set to godland was my fault for sure, but I restored Minstrel each time he needed to there and back you from BH.

I heard there’s too many charging aggros in the expansion. But not a single PC got killed by one and they popped shards for you. I’m not even sure you had to kill them all.

I heard complaints about there being a big ether mob in front of the epic. But the mob in question loaded a tasty surprise for you.

If you think its too hard, don’t kill it I guess. But I’ve seen u guys work a lot harder for less reward.

Zallah: 1 :twisted:

Slothers: 0 :([/quote:3s37xyoe]

Blame Minstrel. After repeating myself 100 times I refuse to lead.

Edit: I forgot to mention that when some of the group flees, then dies to summoned mobs and then the group is recalled to another continent and my beacon wont work it really gets to be a pain to get back to save the ppl who died. I partially gave up because half the group left and my beacon wasnt working in Salamis anymore. Add that to the fact that I couldn’t control the group and it was more than a pain in the ass. I would hope that when I join a group the leader doesn’t have to tell me what to do. However this is never the case.

Well, recall point has been fixed and now you know u can just set beacon east of iblis. So I hope someone feels inspired to try again one day. It will help when someone posts a map of these areas.

The undiscovered treat is worth cycling, even if Zallah is down.

Grats to Rodek on the loop of adamantine.

Cheers

Thanks for the fix.

hmm u think that just something big and hitting hard with procs and aggro lil mobs swarming is fun? And people will run this over and over again? no way

Group ‘Salamis Expansion mob’ consists of:

(Dead) Minstrel [Ba:5.40 -96hp 77ma 254mv] —

(Dead) Tremble [Wa:5.40 -12hp 63ma 237mv] iblis

(Dead) Shimbo [Wa:5.40 -71hp 16ma 222mv] iblis

(Dead) Virus [Th:4.34 -14hp 24ma 248mv] —

(Dead) Nike [Th:4.39 -92hp 186ma 257mv] —

(Dead) Fable [Mo:4.11 -14hp 122ma 191mv] —

(Dead) Truth [Ma:5.40 -26hp 78ma 236mv] 498k honor points please

(Dead) Lis [Ma:5.40 -133hp 348ma 194mv] tail

(Dead) Sita [Ma:4.16 -29hp 286ma 114mv] —

(Dead) Mandos [Ne:5.40 -52hp 479ma 260mv] —

(Dead) Jayde [Cl:5.40 -103hp 31ma 260mv] —

(Dead) Afea [Ba:2.37 -64hp 126ma 269mv] —

(Dead) Nakita [Cl:3.33 -91hp 53ma 155mv] —

(Dead) Stryx [Dr:5.40 -29hp 97ma 184mv] —

(Dead) Marge [Cl:4.20 -39hp 72ma 138mv] —

Heh I was in that group. One of the first to die and I watched person after person after person after person after person drop while people grouptelling staff! staff!. Yet entire group went down with the slowly sinking ship. No one staffed. No one recalled. 2 people managed to flee. Sometimes a room full of dead people is just, User Error.

It’s easy to say the mob is unfair. Harder to learn how to kill it well. Mob died in the end and everyone was well compensated.

I do intend to tune him down a bit. But hard to sympathize with complaints of excessive difficulty when group finally succeded and everyone in group got drachma and nocap honor.

If it is hard to sympathize then why turn him down. I say leave him and wait about 3 months and find out if anyone other than me will lead it. It is a good addition to Salamis, the place where nobody kills.

Was this the same mob where a while back everyone in the group got 4000+ honor points for killing it? Sounds pretty nasty. I don’t think I’ve been in an honor group since before then.. was kinda peeved at dieing so many times (and corpsing) as a tank or 2.tank previously, for comparatively little points and usually waaaay negative experience because of corpsing experience penalties, then everyone in that group got that huge bonus I just kinda gave up on the whole thing. Only punishing myself though I guess, but it kinda sucks tanking those mobs, seriously - takes ages to get that exp back again, particularly if you have to solo most of it. blah. boo freaking hoo. whatever.

Everyone has their own interpretations of a mob. Epic mobs werent made for exp. Yes they give large amounts of exp. But they were intended to be quest level mobs, and in quests, you die (alot).

My point for epics was something bigger to do, to test your metal. Yes, due to RL issues a lot of the plans I had to add on to the system have been put by the wayside for now, till this out-of-control spiral ends for me.

As for the mobs… these mobs arent easy to make. Look at the rest of the mud.. The only basis for comparison are the handful of mobs I made in the beginning, so anyone who is willing to step up and make some additions to the system or more content there-in should be applauded for their effort.

Me and Juggle have had our differences in the past… butted heads a few times, but I for one am appreciative that he decided to work on some material to add to the system. This being his first experience working with the mobs and their level of difficulty, I say give him a break. Practice makes perfect.

From what i saw watching the effort today, Zalla is no more difficult than Alhoon or Pale Night… possibly quite easier. Let’s not mention the Omnimental that summons elementals that will splork most of the group themselves alone.

I know they’re aggravating and annoying. Ok. I know. what else you want? It looks like I’ll be adding some more soon (depending on the outcome of this week).

Thats all I have to say.

Aka

what else you want? [/quote:3dy69p08]

Can I have a Ferrari F40 please?

:D

Was this the same mob where a while back everyone in the group got 4000+ honor points for killing it? Sounds pretty nasty. I don’t think I’ve been in an honor group since before then.. was kinda peeved at dieing so many times (and corpsing) as a tank or 2.tank previously, for comparatively little points and usually waaaay negative experience because of corpsing experience penalties, then everyone in that group got that huge bonus I just kinda gave up on the whole thing. Only punishing myself though I guess, but it kinda sucks tanking those mobs, seriously - takes ages to get that exp back again, particularly if you have to solo most of it. blah. boo freaking hoo. whatever.[/quote:3l0z0gm8]

Fair comment, some of my reasons exist in this rant too. You have to admit… if your a tank in an epic group, no one would sell you life insurance… well if your a no-protter at the back, you bot, you flee, you live, you get reward… Poor lil weaselie :(

In the time it takes to get rank for the +5hp and +5mana you could buy those stat’s at 5x40 avatar easy. It’s why I still question the size of the reward.

Non the less, thanks Juggleblood and Akasha for creating this controversary, it gives me more chances to waste my life commenting on this board, about groups I don’t join! :twisted:

PS Congratulations Truth on dieing with no mana this time! :twisted: It was noted! :)

Lord clasp =

-.1ac +1hit +15hp +15ma

buy that

I’ll take three of those thanks! :shock:

That’s nice Akasha, I sincerely hope other’s are happy with that, but it’s still not enough for me personally to warrant that amount of effort. I figured +dam or something, which in sloth is probably the best +1 you can get… or maybe some spellbonus… (probably capped on our elite tards already though)

-0.1 ac may help some warriors… 15mana is a couple of extra magic missiles on the kobold sage, and 15hp might absorb the damage he cuts me for. I still don’t understand, why I still miss with +25 to hit shifted, so +1 not too big there either.

I’m probably just hard to please, in fact, yes I think I am…

Lord clasp =

-.1ac +1hit +15hp +15ma

buy that[/quote:2zl4kld8]

How bout +1 Ma Regen! Mandos will be buying the beers that night! :twisted:

When epics start it was like some sort of a quests on ingame basis. But now i see ppl don’t like quests, they prefer to sponge honor and drachma on easy mobs. I agree Zalla was big, either and has a bunch of little annoying mobs guarding her but it still was killable.

And as for me I don’t think mobs like Lupine, Uhhhl, Atlas and even Lucifer should give that amount of honor they do. They should be much closer to Bolg, the King of goblins. I think you will agree with me - Lucifer is very similar to Seal Guardian - just big, fat, one-run, chop mob.

I wonder where are all those legendary players who will challenge to fight with Zalla, Tarrasque and such instead of saying ‘we aren’t big enough, let’s kill Lupine’?

Vixn

If it is hard to sympathize then why turn him down. I say leave him and wait about 3 months and find out if anyone other than me will lead it. It is a good addition to Salamis, the place where nobody kills.[/quote:22jozceq]

Mostly I agree with you - imms should care more attention to balance of areas they do. But on the other hand there are a bunch of areas yet where nobody kills for months. Just think of LAAAAM, Canaa, Maw, CoP, UD2, Vamp Lair, Blood River, Drakkan Forest and others. I think we just give an ideas for imms how or what to change in such areas to make it more valuable. I.e. ppl want to hit Salamis for Iblis and some decent stuff and I saw ppl who call tail from mana gator in Mana Pools yet.

Zalla was too hard simply because too many wandering mobs walking in splatting everyone, new area that no one knows, and some annoying procs. Most annoying is hes too damned hard to get to in a cf. Alhoon would never be run if he was like that because cfs are easy on those sorts of mobs. Wrong player has staff, everyone assumes the other guy has it, and whole thing is done. No one knows any special tricks for him. a bit of tuning and he might be fine, but too many swarming aggros, and that they’re scavanging looters just means its too damned risky and too easy to cf to run that mob as is, especially if whole group goes down and no one has a beacon… how do we get past iblis to get back there, unless theres some shortcut I dont know about. The notion that it was killable as it was was silly, as is the notion that people would risk all their gear for a couple hours of frustration and 3 drachma.

Hes almost good, but group was a big group with a competant leader and still cf’ed real easy a couple of times, and fleeing procs on big honor mobs where people lose the honor from the kill because they got proced is real annoying (I’d suggest perhaps shouldnt do that proc while at awful)

But the idea that these mobs give too much honor is also just ridiculous. Truth’s been going nonstop since the honor was introduced and only got to lord now, and each rank takes longer to get to than the last. Sure its easy to go from private to sergeant, harder from sergeant to major and much harder to go from major to general and its taken all this time to get to lord because honor cap progression doesnt increase as fast as rank requirement progression, let alone the fact that you no longer cap on every single mob like you did as a private. From the looks of things it will take at least 2-3 months to go to rank past lord if you’re running every epic that loads, and if the progression is similar probably 4-5 for the next one.

+1 dam is superpower for thiefs but near useless for quad casters, not terribly useful and balancing as .1 ac. .1 ac allows balance and is most useful to everyone in their solo mode (except thiefs who dont believe in anything but +dam)

I for one appreciate the work on the honor system as I find it fun and interesting, if occasionally frustrating. If Zalla is as is people just wont run it and if he was too damned easy he’d be tooled up because people would run him all the time. Areas like river of blood theres no hope for, because frankly theres no eq thats worthwhile popping there, mobs are real too damned hard for crappy xp and theres no coins at all.

As Akasha stated in the beginning, the honor system was ideally created for the benefit of 5x40 tards to give them a new challenge, and it certainly is doing that, so when looked at in that light it’s all good. Grats reaching Lord level Truth, that’s awesome, and shows it can be done.

, and that they’re scavanging looters just means its too damned risky .[/quote:17cevyti]

That was a mistake that was never intended. They are removed. That’s why I interfered with my imm and got the looted eq from the corpses.

(I’d suggest perhaps shouldnt do that proc while at awful).[/quote:17cevyti]

nod, pc’s shouldn’t be made to flee when mob is at awful.

As for being challenging to get to in a cf…it’s gateable…set beacons, bring staves. Iblis is worth the kill for his pop. So is the mana gater. Zallah only loads in one particular astrological alignment. Furthermore, I feel that having to kill the mobs in succession gives a feeling of progression, that you’re actually on a quest, rather than just running up to the mob and smacking it. I think most of the frustration in this quest came from the bugs (recall point, looting mobs, gator repopped with pcs in zone) and from the fact that someone looted one of the big prizes which was personal. Sorry bout the bugs. There’s a learning curve with this stuff.

An exploration of Salamis would reveal what that prize is. But I don’t expect anyone to do that anytime soon.

Off Zallah, but on epics.

Was thinking what rank means… and I came up with, money, wealth and power… which lead me to think of different rewards than +stat’s to go with the epic ranking system.

*New Purchases become unlocked for Vaults (intercontinental portal etc)

*Purchases cost less in shops, and you get closer to full price for what you sell.

*Some sort of economic system to make ongoing money… kickbacks from the mining goblins :) Buy a share in the mine!

Obviously, different and scandalizing ideas… but wealth, commerce and science etc always follow people of high rank…

Now if you’ll excuse, I’m off to make another TMC voting thread! :twisted: