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Slime destroys pops?

·313 words·2 mins

In BH Sewers:

Once a harmless sewer construction worker, this humanoid pile of multi-

colored slime has been made into a foe of humanity by the foul chemicals

poured into the sewer by the Alchemists.

A slime monster is in excellent condition.

a slime monster is using:

a grease-stained spellbook..It emits a faint humming sound!

You attempt to peek at the inventory:

a pair of rotted cloth boots..It glows violet!

A slime monster hates your guts!

Winds of Flame pour from your hands, killing a slime monster instantly.

A slime monster is dead! R.I.P.

You gain 7872 bonus experience!

Total exp for kill is 12954.

Your blood freezes as you hear a slime monster’s death cry.

The slime splatters into a million bits of foul smelling jelly.

Pops are gone - not on ground or in inventory.

Can someone please advise/fix? Thanks.

infravision + darksight

PS: You have Autoloot turned on or off?

Loot on - not that it matters because there’s no corpse.

Always have masterful avatar sight up :)

I have noticed sometimes mobs don’t leave corpses, vines on the way from BH to Westwood, for example. Probably a bug, or a feature.

The lack of corpse is a feature but I’m not sure if it’s a bug or feature that the pop disappears. It’s not the first time I’ve seen slime/plant type creature destroy it’s pop. If it’s by design some confirmation would be nice, please.

looked into it, sent rick an email.

will see what we can do.

PS: It’s not just slimes in sewers. Pretty much all “leave-no-corpses” procs have destroyed pops. Have noticed it across Valkyre and BH, etc… like the bees in park, wasps in Valkyre, mosquitos in Valkyre, etc.

Shadows in Catacombs, BH, loot corpses and dont leave anything upon death.

Could you add a delay for mob’s looting action or remove autoloot from them?