↓ Skip to main content

Running with an extra +75 dam

·264 words·2 mins

I stacked +75dam worth of potions today, just to see how the game would play.

Stabbing with 30dam (including non prime gods)

Before the +75dam…

Backstab 2803 461.3

Pierce 1681 55.4

Pound 1639 151.9

Riposte 1940 87.7

Slam 1348 115.7

Slash 11432 110.4

Other 1829 57.6

Stabbing with 105dam (including non prime gods)

With the +75dam…

Backstab 36 993.9

Pierce 19 122.2

Pound 15 143.8

Riposte 34 153.7

Slam 10 143.4

Slash 142 215.1

Other 23 50.0

Results…

  • A single stab seems capped at 1000 damage.

  • Damage is not limited to +100 as I assumed.

  • Riposte wasn’t effected.

  • Damage was added to pierces and slashes.

  • XP Speed increased approx 66% (Note a lot of time gets wasted not fighting)

  • Adding +1 dam to a warrior really adds about 1.5+ dam due to crit/massive multipliers.

If a mob has about 5,000hp and I land two stabs then 5 attacks till death…

With +75 damage = 3 rounds

Without +75 damage = 8 rounds

I don’t see an issue with opening the caps in rebirth shop, especially given the exponential nature of the cost, we wouldn’t even see a player get near this increase… However group power would increase significantly as a result over time.

It didn’t feel like I was running faster, or that I had a grenade, but the numbers don’t lie that things picked up, it was just harder to sense than I thought.

All in all, not as exciting as I thought it might be… being that powerful, and certainly not worth the exponential xp it would cost to get +75 dam.