Well, I suppose its time for me to work on getting a change of clothes….perhaps 3 changes of clothes…
Pisces is a Ma, Cl, Wa, Th, and let me tell ya I really suck at this game. So I need some help figuring what I need for A. regen gear, B. running gear (so that I can maybe solo a little, but still be kick ass in groups), and C. raise gear. Anything that I can get soloing would be great as I have no assets. Here’s what I have so far:
You are using:
stats: 14 18 17 17 14
Any suggestions would be greatly appreciated :)
Also leave your nat stats…
done…see original post
I have an idea :idea: There is a link under the navigation bar that reads “Equipment.” I think you will find this tool very useful. Big thanks to Blackmore for keeping it rolling.
Sometimes even Brady can say something smart!
If I had a nickel for every nice thing Krok has said to me, I’d have about 18 cents. :shock:
Ohh, you’ll be rich in about 14589 years, dear (+cent)!
That’s a cute little fishie avatar you have there Corinn. :)
I have an idea :idea: There is a link under the navigation bar that reads “Equipment.” I think you will find this tool very useful. [/quote:2tkswbvc]
Hey thanks…geez I had NO idea what that was for!
Boy the air is so thick with sarcasm I can chop it with a macu :P
Several posts, but there seems to be little actual advice. For your question “C” raise gear, the eqlist is the best option. There isn’t a lot of +shock gear, so anything you find there is a possibility.
In general, you could really combine gear “A” and gear “B”. In very small groups, it can be a good idea sometime to switch between a regen and run set. In a large group, the tank is the only person I’d expect to change eq. So, you could probably try to optimise some set of run eq that has a good combination of mana regen, mana, and spellbonus. That balance between the three can be a difficult discussion, and other mage prime players might be better prepared to answer. For myself, I would usually set a first priority on mana regen, then max mana second. Obviously then basalts would be out for rings of flames, a pearl or any of the +3 mr lites, the shroud is good, crystal helm is always nice, etc. Your Str is good enough to shoot for 18/10, if I remember right that’s a good stopping point unless you can easily reach 18/80 or higher.
If you have enough time for more goals, a second eq set that seems to be common would be spellbonus/AC. Again, a mage player might have better advice but finding the highest spellbonus as a priority and then wearing AC everywhere else seems to be common. In small groups you could switch between the regen and spellbonus modes to maximize your usefulness.
Just in my opinion:
Switching eq in a small group seems to be much more beneficial than switching eq in a large group. If you look at your personal contribution, switching eq between runs might increase your contribution to the group by maybe 30%. In a group of 3 people, your +30% might average out to the group getting 10% better runs. In a group of 15 people, your +30% personal contribution might only make a 2% difference for the group. This 2% is quickly outweighed if you pause the group even once or twice to ask for a minute to change your eq set. Really, it takes a very good leader and a very smooth group to take advantage of your +2% contribution. Indeed, we could call that a “potential” +2% that only actually applies if the group is running extremely well, with good coordination and optimal selection of mobs / runs. If you group isn’t efficient, you could probably contribute more than +2% by other methods instead of switching eq modes. For example, helping to organize a healo, helping to find the best runs, paying attention for quick blinds & debuffs, blasting as quickly as possible during stab runs, floating heals to extend healo mana, anything that helps the group run just a little more smoothly would probably result in a higher +% contribution than swapping eq modes. Just for some example, consider a group that spends 10 minutes regenning then 10 minutes on a run. If your contribution can help to cut the regen to 9 minutes, you’ve just improved the group output by close to 10%. It follows then that a large group should never wait for everyone to regen full. As additional people get to full mana, the group sees diminishing returns. The point where the leader says “all up” depends on the group itself, but it seems to me that the slowest 3 or 5 people should never expect to get full. On the other hand, if you constantly regen to full before the group is ready to roll you might consider dropping some of the mana regen for other max mana gear or finding ways to spend mana to help slower people prepare for the run.
Sorry if I’m rambling, it’s late and I’m tired.
Regards,
Charles
When i get in large groups id prefer to be down in the protect order and do
the run in regen gear. As opposed to switching everytime one wakes up.
This works at 4x40, make an ok solo set but can be improved upon.
Its just an ac setup, but the 14 str makes it hard to pick up str and damg.
symbol of dark lord (1 con)
(blue ice ring) (ring of battle mage)
(white fire ring) (ring of battle mage)
dark steel should guards (1 con)
white cloak (flaming cloak of underworld)
shroud of clerical regen
crown of the living dead (1 dex)
greaves of war
boots of molten lava
jeweled gauntlets of the magi (2 con)
polished rock sleeves
polished silver shield (adamantite greatshield)
crystalline robe
fiendish girth
jade bracelet
jade bracelet
weapon of choice
demons claw
for regen, shoot for :)
ring of flames
ring of flames
purple claw
purple claw
electrum circlet
green dragon claw
green dragon claw
secari dagger
ars magica
Actually, Charles has some very good advice admist the ramblings.
Woot! Someone read the whole post!
:)