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Mage Spell Suggestions

·1072 words·6 mins

.

Been thinking over a few more spell/skill suggestions..

Most classos have a great first strike skill.. ie Deathtouch, apply poison for stab, juju attacks, pit fiends etc

mages seem to have mirrors… a defensive idea on a offensive class.. mirrors are good.. but they need a good way to tear into a fight.. better then just a damn and more powerful then frostbolt.

**my suggestions

[b:3of8ij2l]Shockwave - [/b:3of8ij2l] area version of thunderclap with a lot more damage

[b:3of8ij2l]Atomic blast - [/b:3of8ij2l] (Mage prime only) - bone shattering blast to initiate an attack, cannot be cast during battle, high damge hit along with possible (masterful) weaken target

those are a few i have been thinking about :D

cheers!

Hey dumbass,

There is already a Mage Suggestion list.

Now ur getting into Prime, so every class needs another prime skill/spell.

now, now boys…..let’s not fight

Hey dumbass,

There is already a Mage Suggestion list.

Now ur getting into Prime, so every class needs another prime skill/spell.[/quote:1r9w4mhi]

1st thing Will.. stfu.

2nd thing i really dont give a flying rat shit what you have to say about anything. nor do i care if i make a new thread.

3rdly I will post things as I see fit. I only play thf & war primes. if I get an idea that could be useful as many have been in the past. I plan on sharing it with my fellow (positive thinking) mudders in the hopes of making a more interesting environment.

ps. FB.. there is no fight with young sir William.. he is just jealous because all he can do is complain and make newbies

.

You forgot 4thly you spam the thread with ur garbage.

Ur like an ex-gf that doesn’t get the hint, but just bitch, bitch, bitch.

:twisted:

675 posts of yours Will.. and not 1 has been worth the effort to read

Well I guess ur 701 post beats mine.

does anyone else read these threads just to see who has the best insults or comebacks?

as I was stating prior to being rudely interupted.

**

Been thinking over a few more spell/skill suggestions..

Most classos have a great first strike skill.. ie Deathtouch, apply poison for stab, juju attacks, pit fiends etc

mages seem to have mirrors… a defensive idea on a offensive class.. mirrors are good.. but they need a good way to tear into a fight.. better then just a damn and more powerful then frostbolt.

**my suggestions

Shockwave - area version of thunderclap with a lot more damage

Atomic blast - (Mage prime only) - bone shattering blast to initiate an attack, cannot be cast during battle, high damge hit along with possible (masterful) weaken target

Damn it Jason, we are not all retarded like you. We saw the spam that you

started, so why post it again? Or at least post it in the Mage Suggestion

thread.

ever thought that now i’m doing it just to spite you?

I do like the idea of giving mage primes access to nukes :)

[quote:36qbo7c5]Damn it Jason, we are not all retarded like you. We saw the spam that you

started, so why post it again? Or at least post it in the Mage Suggestion

thread.[/quote:36qbo7c5]

And a hardy STFU for you. They are new ideas, and you are an old sock.

Hey Brady why don’t u STFU, this is between little boy Jason and I.

Now ur getting into Prime, so every class needs another prime skill/spell.[/quote:2x3xb7jh]

replace reflection and give us an atomic blast as a second prime spell.

i’d be very happy

Warrior - Dual wield which is NOT a new idea and Knee which is

          Knee is like bash only it severly reduces a MOB's movement

          points. For those lower powered webs on Valk.. this might be 

          helpful for those fleeing pain in the butt kills...

Cleric - Mystic Skin which is one more -1 ac than iron skin. Also adds a

         reduction to resist cold/fire spell attack

Thief - Annoy skill which allows a successful lowering of a MOB’s hitroll

       and/or hitroll. Can't not be used during battle and at higher levels

       does not make MOB's aggro at higher levels..

Monk - Flying Kick. Similiar to charge… it is a pre-emptive strike from

       another room that  when landed..knocks the target down to the 

        ground. see also foot odor damage

Bard - Persuade- MOB’s may take a bards suggestion to do a limited

       action. which could involve assisting,healing,leaveing room etc 

       etc etc

Druid - Once again our tree hugging friends have 2-3 new prime skills

        that are continent based...callled  *drum roll*

        Natures Fury- AREA SPELLS

        On Aisholm, a huge crevice opens up spitting out ice shards 

        On Bal Harbor, jungle growth snares target and begins choking

         it

         On Settlestone- control weather rain 1st and then spell would

         make several mud golems come forth to fight a few ticks until

         killed/dried out

         On Island- A hole appears and spues forth lava that burns the

         room... all PC's and MOB's alike will be burned.. affect last 

         ticks

         Lyme and Valk could have there indivual stuff added.. this just

         a thoguht in process

Necro - Necro’s dont need anything. They are overpowered

Mage - Ditto

:twisted:

Only Thief and Monk have first-strike attacks. The rest is just shit you have

help beat stuff down.

What about Druid’s shift into Elephant for Trample and Warrior’s Charge as first-strike attacks? That makes a total of 4 classes that have first-strike attacks (in addition to Monk & Thief).

We have spells what improve our defence against physical attacks -

armor,stone/iron skin,fluidity.

We have spells/skills what improve our physical damages -

haste,frenzy,berserk,etc

We have spells what improve our defence against magic attacks -

spell shield, resistances.

Why dont we have spell what improve our magic damages ?

It could be a spell what adds say 10 spell_damage or even better

adds 10 spell_bonus_damage at 30lvl and improved spell what lasts

longer at avatar level ?

/falsra

As far as I know those attacks can be repeated right? The mob doesnt

need to be excellent. I used charge on shival with his warrior sword

and it didnt even kill a red sash.

Just be glad they don’t put double deathtouch in the game or I would be able to kill all the sashes- instead of just 1 or 2.

I would however like to see wraithform able to be cast on others.

Alias