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Elite eq

·3051 words·15 mins

I realize we haven’t added to drachma shops in awhile. We are simply swamped atm. But, if I get a chance I will add some items if you guys suggest some that I like.

Please email me or post ideas for new elite quest gear. Do NOT bother estimating drachma cost because I’ll figure that out :twisted:

I need name of the equipement and any desirable stats or affects.

Enjoy,

Splork

Thanks Splork… please consider this idea…

I am a prime monk with 16 for strength as it is my 4th stat… yeah I know… own fault blah blah blah whinge whinge flame flame me.

But I’d love to see more clasps and strength clasps!!! (aka I miss my oak leaf clusters!) Resist dam clasps, save clasps etc etc etc I’m sure nearly every caster is in this position. 3x40 eq has several piece’s as +2 str, but it would be nice to have drachma options as well… heck in my case it would be nice just to have drachma! :)

I think it is near impossible for me even with vigor to run str into the damage bonuses and keep a respectable ac without buying str stats at avartar.

Clasps are pretty nice… would like to see some extra druid-shift friendly clasps.. Also not to nitpick but the unicorn hooves in weaver shops seemingly primed for druids isnt shift friendly.. maybe intentional but footwear shiftwear besides boots of forestwalker would be interesting hence clasp that might make regular piece of eq shifty would work

8)

Shield of Smiting

-1.2 ac

+5 weapon damage

3x40 Warrior

bah, i’m still waitin on some proc clasps that can be attached to weapons!

who wouldn’t love to add cold or fire proc to their fave hack and slash item.

and lets not forget the ever popular sanc-buster proc!! and don’t even get

me started on the clasp for my dagger that adds another stab. someday.

that and when are the shops having that liquidation sale. all their current inventory must be sold! no down payment, low interest rates! everything must go!!!

Humming stiletto

backstab weapon

3d4 +0 +1

Affects: +2 charisma +telepathy

Restrictions: MMa MBa MTh [or]

And it would be nice to have +2 ma regen weapon. As I know sharp fishing knife aquest was removed and there is no more such piece of eq except of some temp gear.

Perhaps Thalassan Bracers could be .8ac +1 con instead of .8 +10hp

The current price seems awfully high for 10 meager hit points.

Cheers

bah, i’m still waitin on some proc clasps that can be attached to weapons!

who wouldn’t love to add cold or fire proc to their fave hack and slash item.

and lets not forget the ever popular sanc-buster proc!! and don’t even get

me started on the clasp for my dagger that adds another stab. someday.

that and when are the shops having that liquidation sale. all their current inventory must be sold! no down payment, low interest rates! everything must go!!![/quote:5021sfth]

i would dump all my current drach eq in the pawn shop for a clasp like that, i mean the extra proc would be cool, but that 3rd stab would be rockin. would be a cool idea too if it would add another +2dam also :twisted:

but that 3rd stab would be rockin. [/quote:2oy3e5qf]

Auto, you’re certainly dont need this. Of course triple wiff would rock leader and newbies, and maybe will cause mob die of laughing, but it would be too much. :twisted:

I would really love see some old items changed. Some just doubling ingame stuff and it’s just silly spend drachma buying em. Some items have doubtful stats, like flail or kick dam. Why not change it to hps or maybe some mana.

As Strider said, it would be nice to see more clasps. Cause lots of ppl already have a nice eq set and dont want to change it, but would surely spend some drachma to buy additional bonus like mregen or handdam.

Do not know if it possible to code, but -

Token of Chameleon

With this token player can ask an immortal to change or even

remove restrictions for an item.

Remove? Would be funny to watch a Valker running around with a thunderbolt and vguards :)

Does spell bonus gear affect breathe weapons? I’ve heard no, but I’m curious what items such as this are for if not:

Silken Cuffs: +5 spell bonus, AdDr shapeshifts

The point being if spell bonus doesn’t help shifted forms, so EQ that does would be nice.

Remove? Would be funny to watch a Valker running around with a thunderbolt and vguards :)[/quote:1wxfhb0h]

If a Valker managed to earn enough drachmas.. why not ? :)

The same thing if a Lymer managed to earn enough xp tokens,

we would watch a Lymer with 5k hps and 3k mana.

But seriously, even changing a single class in item restrictions

would bring us a lot of fun + wider choice of wearable items.

The only hard thing to get is a right price for such chameleon token.

As for me - 150dr is a right price :twisted:

A couple of other shifty ideas:

Clasp held high: +10 mana, shapeshifts

Clasp wrist: Memorize 1 druid spell, can use spell while shifted

Sleeves: +10 Mana, +3 Mana Reduction to maintain shifted forms. shapeshifts

Dragon Claws, hands: +10 mana, poison proc, shifts

Also, shifting shield seems a bit overpriced compared to mirror of eternity and other shields, maybe boost stats to +10 or +15 mana, and +3 ma regen?

“But seriously, even changing a single class in item restrictions

would bring us a lot of fun + wider choice of wearable items.

The only hard thing to get is a right price for such chameleon token.

As for me - 150dr is a right price "

Plus make the token and the item personal once it’s been changed to prevent people from modifying some item just to seel for a ton.

More elite items means that we will need quite a few more autoquests to earn new drachma as most of them can only be done once…


a brass buckle

+1dam

SWa, STh, SMo, SCl Prime [OR] 4x40


now theres a clasp boys and girls (its a stretch, but the world IS changing)

Shazuko Roku Ryuu

<Chaos>

scratches head

Yeah… there’s a few things I don’t understand about that, but SCl Prime? I’m curious when Clerics replaced Bards as a fighter type.

Actually, I’d kinda like to see something like this:

Kjartan’s Amulet, Held low, +10 HP/Mana/Move Regen

A definate stretch, but doesn’t even compare to the original :)

I think one of the top items could be 10ma 1mr leggings. I would also like to see +hp clasps for ac mode.

Actually, I’d kinda like to see something like this:

Kjartan’s Amulet, Held low, +10 HP/Mana/Move Regen

A definate stretch, but doesn’t even compare to the original :)[/quote:qafcg5d0]

i was always thinking about…..

[b:qafcg5d0]Guantlets of Clinking control - [/b:qafcg5d0] 0ac +2 lost concentration, +3 miss hit

[b:qafcg5d0]Shield of Yawning Splork - [/b:qafcg5d0] -0.2ac +5 Resist Tells, +lvl 46 wizinvis

[b:qafcg5d0]Shroud of Enea - [/b:qafcg5d0]-1.2ac Perma Resist Sobriety, Perma ramble

[b:qafcg5d0]Cloak of eternal Jake’ness -[/b:qafcg5d0] 0ac perma hide, perma afk

:twisted:

Lets try to have a serious post here, not some ignorance. Here is what I have learned from my years playing sloth. This is a generalization. I would like to stimulate some better ideas here.

low/med quest items usually have either .1 extra ac, a stat, some hp/mv/ma regen possibly, 5hp/ma etc.

high quest items have +dam, extra ac +hp, extra mana regen + mana

new spelldam, healbonus, uc, charisma etc fogs it up but you can use your imagination.

Shield of the rose is costly item because its 1mr on a slot where you cant get mr. Boots of Forestwalker are the same basic idea. Adding +1mr and maybe some mana to a item is gonna cost etc. Kroks idea about leggings is what im talking about, no multiclass mr legs in game that I know. Druids dont need anymore regen :P

Same thing applies to dam, handdam,stabdam. Shield of south ice and gaunts of mastery are examples, normal ac with gravy damage bonuses. Monks win out in the shield division, 2 awesome shields. The other shield was warrior prime until flail was changed, now its just warrior. Shields for other classos would be cool. Stabdam/circledam/weapon eq seems limited to gaunts and some other stuff that I dont see anyone buying.

From what I have seen of undead control gear its mostly made for an ac mode which I dont understand. Most players change gear to animate, otherwise you would never be able to cap without a huge xp/elite eq expense.

Spell/healbonus has some really cool items not sure how much work it needs. Charisma gear is also well thought out, bards can easily get ac with the items.

That being said, think of eq that will actually benefit more than just yourself. Heres a few starters.

a cloak of vigor - .7 ac +1 str, 2hpreg double-40

Thalassasn Royal Gauntlets - 0.4ac +15hp , any exp noncaster

essence of the eternal flame - 2 mr +10spelldam, exp mage (low)

Pauldrons of the Warlord - .9 15hp 2hp reg , adept avatar (shoulders)

a black steel bracer - .4 15hp +1 saving_spell, Supreme any class

Shield of the Widowmaker - 1.2 10hp 2weapon_dam Wa and novice avatar

Wand of the Almighty - .6 ac 10healbonus 5 hp (low)

sleeves of the undead lord - 1mr 2 uc Supreme Necro trip-40

a pair of black spiked tabi - .4 +dam +10 stab_dam Supreme Thief Exp Av

a set of glowing minstrel pouches - .5 ac 5hp 1 charisma Bard Tri-40 :P (waist)

Im burnt for the minute, lets toss some ideas around. This is our game and if Splork wants feedback lets go on the offensive here. Ill post some more later.

Mike

I really like most of those ideas. My input would be to make sure that the elite eq you ask for is something special. Collecting dr should be something special, and when you finally save enough dr to buy an item, it should be something that helps. Also, eq creeps over time. There’s no way around it, so we could plan for it. As we ask for items, try to build in some room between the current in-game eq and the items we ask for. You know the new imms that are building are going to soon be asking for eq approval. For a nice item, they may try to ask for something that has a tiny bonus over top in-game item, or a decent bonus but including a negative side effect. It would stink if they come up with an item they want, but the admin have to say “well, it’s fine to have a helm with 3 hp over the in-game items, but we already have an elite item that’s +3 and it’s supposed to be the top of the line…declined”.

I’ve always really liked the elite cloaks that went in early. Very nice items, quite affordable, and there was some distance between the elite items and anything in-game.

Clasps are quite nice also, as the bonus doesn’t have to be massive for the clasp to be useful…since it adds to the eq worn. I’ve always thought that a couple of matching ring clasps might be nice, depending on the effects.

Well, that’s my input. It’s been awhile since I reviewed recent additions to the eqlist so I’d hesitate to recommend specific items at this point. Maybe over the long weekend :)

Most of us consider AC as a high priority parameter in chars build.

But we have only few (3!) items we can buy for drachmas with

better than ingame AC.

I like an idea of -.9 guards and think it would be great to have

:!: Battle Mithril Helm -1.4 +2hpregen

:!: Royal Ethereal Cloak -0.8 +10mana

:!: Battle Mithril Boots -0.6 -10moves

ya need somemore out of cap shit:)

I have a suggestion everyone I’ve talked to is in favor of, I just don’t have any creativity left after I leave work to come up with names, so I’ll post here asking for help.

An inv container item for sidhe charms and shards. It would be nosteal and let you use charms while they’re inside it, though you would still have to drop shards on the ground to sing. It would hide those items from item counts when renting. Unless I’m mistaken, this would make it a bard version of the thief poison bag.

Yeah, and how about one of those containers for food? Can call it Gourmei’s bag of munchies!

i cant decide if i should even download wintin

i hab internerd again

download icq pls

aaron, everyone knows real men mud with telnet!

son of a bitch

I’d really like the flail damage on the walls of jericho shield replaced with something useful before I get one.. perhaps +weapon damage?

nod, maybe easier to just purchase a different item

A handfull of players seem to be pushing the limits of Valk, or at least have built a valk char at some point in time. It would be fun to see some gear and or clasps to buy for those style of chars. Perhpas under level 30 or level 20 being the max level for this type of eq.

+dex, +con, +int etc style clasp. Perm spells that either a valker could learn or some that a valker is too low to learn. Even a +hp clasp.

Would enjoy seeing a set of guards say -.6ac +dex +10hps. Again creating that with the thought that once you leave valk the eq cant be worn, but could be sold back to the shopkeeper for drachma. If not the hps on those guards maybe some +moves or +mov regen.

Osaka

There’s already a piece kinda like that which you can pick up with a little effort and a 20 Wa in classo:

Spiked Panther Collar Dark Panther Volcano -0.6 +5 Mv, -1 Ma Regen ET AdW [OR]

2x of them are nice, or a collar and Holy Shroud for -1.4 on neck.

it would be cool if there was a drachma dealer on vk that bought back items for full value, some people take that stab dmg robe or similar junk and realize it was a mistake.

Problem is would have to only buy it back from the person who bought it or it would result in obvious abuses (stealing and people abusing newbies), and few people get enough drachma while on valk to buy those robes.

Yeah I considered that. If you try, you can get 250dr before level 10 I think. Frito and I had it figured out, but I haven’t looked in a while.

All drachma eq (with one exception) is Personal. Additionally, non-Personal eq cannot be sold to the drachma dealers. I don’t think we’ll need to worry too much about that.

Yes, level 10 newbie can get 250 drachma.

NEWSFLASH New drachma EQ spotted at Sir Faur! Mm… +25 healbonus +25 spellbonus robe! +3 charisma robe for nonprime bards! Other stuffs I can’t identify because I’m poor! Go check it out!

Woot! I need to speak with you folks, I have never managed to get more than 80 at that level and then had to spend 30 on the register!!! :)

Looking through the Bard Eq, its a little surprising that almost ALL of the Drachma Items are built for the ‘Tank’ type.

I.E.

Lore Helm: 1.2 +2cha +20hp

Book of the Old Forgotten Tales: 0.6ac +3cha +10hp

Ring of Harmony .4ac +int +5hp +song proc??

Band of Melody .4ac +Wis +5hp +song proc??

Even the Bard Autoprime is built for a tank style..

Ivy Etched Shoulder Guards .8ac +2cha +15hps

Anyway. It would be nice to see some more caster oriented Drachma eq, for those that don’t wanna just max out the AC, and try to be a tank/singer.

A 0.0 +2-3 CHA +15Mana, or maybe +1mr Head, etc.

or 0.0 +2 Cha +15 mana Guards, etc.

something along those lines, to branch out a little bit into the ‘caster’ field that bards can possess, instead of just geting ac and hit points along with their charisma.

Sword of Four Elven Kings.

has 4 procs based on each of the ‘kings’ or elements or the first 4 letters of my name… Calim (was that his name?) used to have a sword with 3 procs that was heavy bada$$ :P

Defender Sword.

sword with ac :evil:

Dez Knuts.

+cha belt clasp :twisted:

Supplicant Figurine

rub figurine to call supplicant to you (nosteal?) :idea:

divining stick

for that attunement thing :!:

Bracers of Brachiation

swing from the trees like an ape man! :twisted:

Jockstrap of the Almighty

  • attaches to any leg eq

  • completely negates any kickdam aimed in your direction from angry mobs with feet or similarly used apendages.

:twisted:

Would be nice to have elite clasps or eq that increase the grip or stab multiplier for monks or thieves. Dunno how feasible it is, coding wise.

Sword of Four Elven Kings.

has 4 procs based on each of the ‘kings’ or elements or the first 4 letters of my name… Calim (was that his name?) used to have a sword with 3 procs that was heavy bada$$ :P [/quote:1wera7q8]

The one Bertrun pops? Randomly spellshields, random extra attack, random emerald beam and randomly burns your heand?

Here’s something different..

A Cursed Klu Klux Klan Hood

You don’t actually wear this (well you can, but you wouldn’t want to).. what you do is sneak into the room where a mob is you want to kill, and either give the hood to the mob or drop it on the ground and then run away. Within a minute the mob becomes curious and picks up the hood and tries it on.. only to find it is cursed and they can’t remove it. Being a KKK hood, the hood instantly reduces nat Wis and nat Int to 0 and also drops nat +hit to 0. The only way to retrieve the hood is to kill the mob obviously.

sounds like fun.