i would seriously like immorts to modify it so the quicksilver wands work on innkeepers b/c i am sick of people dying on continents alone and you can’t get to them because even if you can get on a boat right away you don’t ahve enough time to get to them. people shouldn’t be abandoned and made to feel unimportant or whatever just because they aren’t in one huge group. And since no one on here will have relocation anytime soon this is a VERY small thing to ask.
and while i am on the subject of changes I would like to say again that good locates should be possible for people other than 40 mages PRIMES til you get avatar. since again avatar isn’t going to happen as soon as before.
I also would like to be able to properly identify the quicksilver wands to see how many charges are left on it.
Thanks for listening to me I know others will be posting stuff too and please keep it to serious things like off the wall stuff if you could so maybe we can actually have immorts read this :)
hugs
shyla
as far as I know, quicksilver wands were meant to facilitate players joining groups in other continents. They weren’t really meant for you to move around.
Avatars are gone for a while, play accordingly if you choose to not group.
as far as I know, quicksilver wands were meant to facilitate players joining groups in other continents. They weren’t really meant for you to move around.[/quote:1q7p3fxj]
How is it using the wand for joining groups any different from, hrm, moving around?
-Rig
It would make sense to let the wands target innkeepers. Since there’s normally going to be at least one pc on every cont, it’s purely a convenience issue and not at all balance-related.
This is probably more of a balance thing. But perhaps if identify doesn’t work properly on quicksilver wands (never tried it myself, just heard.) the wands could come with a built-in charge checker. Something along the lines of:
exa wand
[desc]
It vibrates with power!/It seems fairly magically charged./The wand has a barely detectable magical aura.
Or what have you. Perhaps it could be dependant on having detect magic up, or spellcraft learned.
as far as I know, quicksilver wands were meant to facilitate players joining groups in other continents. They weren’t really meant for you to move around.[/quote:akbspyf9]
How is it using the wand for joining groups any different from, hrm, moving around?
-Rig[/quote:akbspyf9]
it’s to facilitate grouping, not for your convenience of island hoping and making boats obsolete.
What i don’t understand is why players expect to play at the same level of convenience, and expect to solo 500mil xp an hr, when they didn’t have it at the same levels in sloth3. if the imms were to do everything like not reduce ac on lower lvl equipment, make magic missiles as powerful as frostbolts, and make lvl 10 thieves able to splork demogorgon, why would they do a pwipe in the first place and implement a new code? Be thankful for fargate wands in the first place. They were meant to be used to gate across continents to a group, not meant as a means for island hoping.
being raised is a bonus, not a right. whenever i die now I just quit! and come back again and get my own corpse because hell it’s my own fault i died. the admin has already lowered the cap for losing xp, etc. if you want to take risks and push the envelop of the limits of your character, I don’t see why the game should be channeled towards making your death less likely to result in losses.
To be honest I’m surprised they made the wands in the first place. I think it goes a bit far to want to use them like relo for newbies.
Thanks for listening to me I know others will be posting stuff too and please keep it to serious things like off the wall stuff if you could so maybe we can actually have immorts
I don’t think shyla made this post for a flaming event so why flame it just leave it as a suggestion and let admin decide geesh ppl
Oddly enough, I agree with Jezer and Gimlet on this one. We made a very nice gesture with the fargate wands and their are always plenty of them ingame.
I still firmly believe that some people need to corpse in this game to make it exciting. Exploring continents when you are the only one there is part of the risk/reward factor.
I think we are going to leave the wands alone.
Splork
I’m fine with the wands not working on innkeepers but I think there should be a way to know how many charges are left on the wand, either by identify or the thing Rynquald suggested.
exa wand
[desc]
It vibrates with power!/It seems fairly magically charged./The wand has a barely detectable magical aura.
Or what have you. Perhaps it could be dependant on having detect magic up, or spellcraft learned.[/quote:3oqilxaf]
Can we just remove the wands to end the bickering.
When Splork agrees with Gimlet and Jezer we need to be concerned.
What is this? It happens at most twice a day, but it’s no fun at all. Fighting shifted.
<646hp 41ma 373mv> -7.8 +6 [0:SI ]
You hit a female elk extremely hard.
You miss a female elk with your hit.
You massacre a female elk to small fragments with your bite.
You massacre a female elk to small fragments with your bite.
A female elk misses you with her pound.
A female elk misses you with her bite.
A female elk’s attack obliterates your shield of thorns!
You are brutally massacred by a female elk’s crush.
A female elk misses you with her bite.
You are brutally massacred by a female elk’s crush.
You hit a female elk extremely hard.
A female elk is mortally wounded, and will die soon, if not aided.
A female elk is dead! R.I.P.
Your blood freezes as you hear a female elk’s death cry.
<TANK> Yuck! -104 HP 542 / 1255
<542hp 43ma 373mv> -7.8 +6 [0:SI ]
As you can see, there is no ‘bloodloss message’, but also no xp, no killing blow, just a complete waste of effort. I really don’t have any clues for immorts as to what to look at to figure out what causes it :(
Were you following someone when killing?
I noticed if you were following someone, and the other leader wasn’t grouped, you’d get no xp. Can’t confirm it, but im thinking that might be it.
Yeah, I know that bug. This one is different… No one killed the elk. It was morted, then it was dead. No killing blow, no bloodloss, just dead.
Sometimes I wonder why I bother but here goes
can we please get succor modified so as you get 2 40 it creates regular recall scrolls instead of just minor??? or if by some reason this is not possible a greater succor spell put in the game so you can?
also I will bring up once again can we please get locate spell adjusted so you don’t have to wait til avatar 2 to get good locates if you aren’t a mage prime…
I really would appreciate an immort response to these issues and thanks for all you do i know it isn’t anything easy and i know for a lot of issues there are no easy fixes. Sometimes it is just nice to know someone is listening
HUGS
shyla
What’s up with those regular and minor recall anyways? a recall is a recall right? What’s the logic/reason behind those recalls? Are we getting so fat after 2x40 that a minor recalls can’t handle us anymore? or is this another way to balance coins?
-Virus
Every time I have seen a mysterious bloodloss-with-no-message death, it has been right on the tick, like bloodloss is. My guess is that it is just bloodless with some bug stopping the message from happening, but.. WHO KNOWS!
Also, the different recalls are.. well .. horribly stupid. Everyone knows it, and the imm who put that forth needs to man up and admit it was dumb. Come on already, it doesn’t hurt that much to admit when you are wrong. Why in my life I’ve done that dozens of times.
Thinking about it, I did see a cheap minor recall on one mud that only recalled to the start of a zone, and you had to shell out the big gold to get a proper town recall scroll. I’m not sure how well that would work on sloth.. but it would at least be A Different Scroll.
the imm who put that forth needs to [b:sxkq45zo]man up[/b:sxkq45zo][/quote:sxkq45zo]
:D
minor scroll of recalls work till 4x40
major scroll of recalls work till 8x40
blindness does -2 hitroll and -1 to mobs with blindfight
brother in arms does +2 hit, not sure why it was 3. This is still up one
from s3 like i meant a couple of weeks ago, maybe I typoed the 3?
- succor scrolls work up to level 4x40. Staffs will be summoned 50% of the time on heightened
Splork
THANKYOU
hugs
Shyla
necro pet wights (animate dead) have a nasty tendancy to wander off.
I hit w;order undead kill <> press return only to see 1 or 2 of my pets wander south … it can be disasterous.
I’m not sure if this is a bug or a feature or what but its darned annoying.
As this is a thread for those things we’d like changed I would like this changed please.
Yeah, I know that bug. This one is different… No one killed the elk. It was morted, then it was dead. No killing blow, no bloodloss, just dead.[/quote:s4yhf1vt]
You wouldn’t have seen the killing blow if someone other than yourself or tank, assuming u have gag fight on. Are you sure you weren’t following someone while ungrouped?