↓ Skip to main content

Changelog 2015-09-26

·179 words·1 min

Biggest thing you may notice is that holy weapons (dark mace, spiritual hammer) should work better against ether mobs now. The flail skill should work, for example. If there are skills that don’t still work right against ether mobs while wielding one of these weapons, please let me know.

There continue to be backend changes that you won’t really see regarding making parts of the code more efficient to reduce lag.

Also forgot to mention that I added a new guide to the wiki for damage spells. Ranks them in order of damage at different levels so you can compare the spells across the different classes.

http://www.slothmud.org/wiki/Guide:Damage_Spells

Demon touch and thunder clap are missing, which is where the difference could be suble, in comparison to disintegrate.

Thanks, I’ve added them to the level 40 list - thunder clap in particular is one that ranks high. I’ve left out some other spells that don’t rank very high (magic missile for example) but if there are others that people want to see, let me know and I’ll see where they rank.