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Changelog 2015-06-22

·236 words·2 mins

Drop all.keyword works now

Remove all.keyword works now

Remove #.keyword works now

To remove ambiguity between players and mobiles, using 0.keyword should always look for/find the player. This should keep players from sanc’ing/healing mobs when they don’t mean to.

I’ve also done some performance tuning with a particularly active part of the code. It should help if the recent lag issues have been CPU related. More tweaks to come once I am able to analyze the counters from the current boot cycle.

Forgot to mention that I updated greater refresh - it should default to self if no target is specified.

I’m also working on memorize and ioun stones. Would be curious to know what spells people typically memorize other than damage spells and gate. That way I can test the new code before the rest of you do.

I used to memorize mirror image, haste, and reflection as well.

Would be great if we could check spells memorized asleep. This has been on debate for eons.

There are also skills/spells in the shapeshifted forms that could use this change, in regards to default cast without syntax.

Thanks.

Dr

Ker wrote: Would be great if we could check spells memorized asleep.

-snip-

Dr

Teker already added that. Should be live

Breeze wrote: Teker already added that. Should be live

Ooops, it is live accidentally. “mem” and “mem clear” will both work while sleeping.

Awesomeeeeeeeee <3

Dr