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Bard suggestion

·1277 words·7 mins

would it be possible to make either a way to add the number of players affected in score stats like (You have mastered the basics of weaving songs) - [b:20cbvlzg]* you can affect 6 people *[/b:20cbvlzg]

or maybe even like the (group prot) menu that would allow the bards/leader to see who is being affected by the songs?

Your song = Brothers in arms = is being heard by

Bit

Toxis

Pisces

Jayde

Brady

Geneieve

I think that could be very useful to the Bard during groups to see which songs are best for what type of group.

Tht’s a good idea. Here’s another one. How about a bard song that helps you find mobs that offer autos like wealth and glory? My wife was just asking about that, and I like it :)

I’ll do the thing Auto suggested. 13’s suggestion is a good idea but it sort of contradicts some other stuff we’re working on, so we’re not going to do that at least for the moment.

Bards at the moment only have two uses in groups while fighting… gods of war and valor.. damage and tohit… as I see in group score as songs affected by. My idea would be this for bards, just some cool ideas…

sing “Archaic Ritual of the Warrior” +20 hp regen to group standing.

sing “Melodious Rhapsody” +20 move regen to group standing.

sing “Seraphius Siren” +2 mana regen to group standing.

-Toxis/Brad

I’ll do the thing Auto suggested. [/quote:1ox7amkx]

cool, that rocks.. thanx Kj.

*credit to Jayde/Shoop for the idea :)

along a similar lines as the +hit and +dam songs..

is it possible to have songs that could lightly increase the healbonuses or spellbonuses in a group (only) environment?

8)

along a similar lines as the +hit and +dam songs..

is it possible to have songs that could lightly increase the healbonuses or spellbonuses in a group (only) environment?

[/quote:21v3x3ho]

^bump.

cause i like it

agree

It is a reasonable suggestion - certainly bards might do something like that. But, it’s not like bards are no good in groups now… all groups want bards. We are more interested in stuff for warriors and thieves atm. But I will keep in it mind for the next time I’m looking for bard ideas.

Things get implemented because (1) we need to help some class or (2) something strikes my fancy as a cool thing, e.g. the recent tarantula and banshee changes.

I like the mount ideas for warriors that were posted in some other thread. But, that may not happen real soon, it would be a big coding effort and we have several other coding projects going on right now.

EDIT: oh or (3) because the voices in my head tell me to, e.g. the recent beholder changes.

Kj, would it be possible to add bards song that will increase aegis/sanc/moon effectiveness. So it would be base 50% of damage + some % depend on charisma or bard lvls.

And it would be great to add the thing was posted long ago about bards can sing together (accompaniment) so song effect stack. :roll:

harmonize as a bard skill thing! good

I think a bard skill that made the voices in Kj’s head happier would be cool. Can you code that one?

Is it possible to make ‘dreams of the castle’ work for resting ppl? Monks often have more regen while resting, but they don’t get bonus from bards song.

And could u make bash skill more succecful with high dexterity? Or just give stomp skill to bards.

Thanks.

Edd aka Kida

And one more - when I sing ‘gods of war’ song and cast any spell (say ‘glamour’), I stop to sing/play ‘gods of war’ but it has long effect. If I start to sing/play again while gods effect still up I don’t see any affecting ppl in ‘score’ even myself. Though it seems effect from new song is up. When I start to sing/play after this message ‘The song ends and you are less inspired by the deeds of the war gods.’ - I can see affecting ppl. Is it bug or something and could u fix it pls.

Hey Vixn do what I do. Cast glamour wait for gods to fall and sing gods

again. If u cast glamour and sing right away, u only affect a smaller

group of ppl. So just wait it out and then sing gods, its only like 30 seconds.

I rarely sing a song thats already affecting me. Whats the point, seems likea waste of mana.

Mike

<670hp 273ma 201mv><23208549xp>

group classo

Group ‘Rub’s Ruper Rangers’ consists of:

very fire proofed.

            Rub [Wa:4.29  796hp  75ma 212mv]  Wa:40 Ma:40 Cl:40 Th:40 Av:29

very fire proofed.

       Broeggle [Wa:3.36  960hp 261ma 170mv]  Wa:40 Ne:40 Th:40 Cl:36 Av:0

very fire proofed.

        Tremble [Wa:2.35  997hp 161ma 134mv]  Wa:40 Mo:40 Cl:35 Ne:15 Av:0

very fire proofed.

            Osa [Th:4.11  890hp 132ma 257mv]  Th:40 Ba:40 Mo:40 Cl:40 Av:11

very fire proofed.

           Zuzu [Ma:3.39  559hp  52ma 199mv]  Ma:40 Cl:40 Th:40 Wa:39 Av:0

very fire proofed.

       Valanthe [Cl:4.28  711hp 625ma 176mv]  Cl:40 Dr:40 Wa:40 Ma:40 Av:28

very fire proofed.

       Blackula [Ba:0.36  670hp 273ma 201mv]  Ba:36 Mo:25 Dr:20 Ne:12 Av:0

very fire proofed.

           Yama [Ne:0.20  371hp 289ma 148mv]  Ne:20 Ba:20 Cl:20 Ma:12 Av:0

very fire proofed.

             Ah [Ne:0.20  328hp 238ma 108mv]  Ne:20 Mo:20 Ma:20 Wa:14 Av:0

very fire proofed.

          Xopek [Ma:0.19  215hp 191ma  60mv]  Ma:19 Cl: 0 Wa: 1 Ne: 0 Av:0

very fire proofed.

       Chastity [Dr:2.31  615hp 432ma 100mv]  Dr:40 Cl:40 Ma:31 Ne:19 Av:0

very fire proofed.

          Stryx [Dr:4.18  688hp 635ma 174mv]  Dr:40 Ma:40 Cl:40 Ne:40 Av:18

very fire proofed.

           Aife [Dr:4.19  776hp 604ma 181mv]  Dr:40 Ne:40 Cl:40 Ba:40 Av:19

Rub – ‘Rub - [hp: 795 / 987 ] (-140 hp) Aegis: 369’

I’m curious if charisma affects anything other than the damage of your cries

and whether mobs fail saves.

I thought it was used to affect more folks with the Bros/Gods/Dreams spells as well.

Nope it doesn’t Kieth. I use to thought the more Charisma the more ppl

will get effected. However its not the case. The only thing that does

matter from what I can tell is the instrument u use. If it has 1-4 at the end

thats the additional number of ppl. A Prime Bard has a natural of 11 they

can sing too. I use a nice +2, so my max is 13 either in per AC or in per

charisma.

As I understood it, charisma doesn’t even directly affect damage. Charisma affects saves, which means the target is less likely to make their save vs. the effect of a song. So, with high charisma cries are more likely to cause the full average damage of the song, rather than the saved half damage of the song.

Ok we’re gonna need to test that in the arena.

But, it’s not like bards are no good in groups now… all groups want bards. We are more interested in stuff for warriors and thieves atm. But I will keep in it mind for the next time I’m looking for bard ideas.

Things get implemented because (1) we need to help some class or (2) something strikes my fancy as a cool thing, e.g. the recent tarantula and banshee changes.

I like the mount ideas for warriors that were posted in some other thread. But, that may not happen real soon, it would be a big coding effort and we have several other coding projects going on right now.

[/quote:2uynylwg]

ok.. so why the apparently increased stab lag very recently - that’s hurting thieves and others like warriors who also use stab a lot. I don’t get it.