<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>WinTin Scripts on SlothMUD</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/</link><description>Recent content in WinTin Scripts on SlothMUD</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>© 2026</copyright><lastBuildDate>Wed, 26 Oct 2016 02:15:29 +0000</lastBuildDate><atom:link href="https://forum.slothmud.net/mud-client-scripts/wintin-scripts/index.xml" rel="self" type="application/rss+xml"/><item><title>Wintin 95(quick and easy client)</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wintin-95-quick-and-easy-client/</link><pubDate>Wed, 26 Oct 2016 02:15:29 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wintin-95-quick-and-easy-client/</guid><description>&lt;div class="post" data-post-id="37452" data-author="*Splork*" data-date="2016-10-26T02:15:29+00:00" data-subject="Wintin 95(quick and easy client)"&gt;&#13;&#10;&lt;p&gt;I spoke to William this week and informed him that the Wintin95 website no longer exists. He responded within an hour, laughed, and said that he was expected that outcome years ago, as he no longer owned that site!&lt;/p&gt;&#10;&lt;p&gt;Either way, he has posted the download link at &lt;a href="http://www.wintin.org" target="_blank" rel="noreferrer"&gt;http://www.wintin.org&lt;/a&gt; and search the site for wintin95.&lt;/p&gt;&#10;&lt;p&gt;We all owe William Lees(frob) so much for both in-game play(wintin 95 and wintin.net) and in-game content.&lt;/p&gt;&#10;&lt;p&gt;Thank you William!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Potions Substitutions Script</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/potions-substitutions-script/</link><pubDate>Tue, 25 Jan 2011 15:03:43 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/potions-substitutions-script/</guid><description>&lt;div class="post" data-post-id="32372" data-author="Strago" data-date="2011-01-25T15:03:43+00:00" data-subject="Potions Substitutions Script"&gt;&#13;&#10;&lt;p&gt;This script is a modification of the potions script from the topic &lt;a href="http://www.slothmud.org/forum/viewtopic.php?f=17&amp;amp;t=1974&amp;amp;p=32107&amp;amp;hilit=potion#p32107" target="_blank" rel="noreferrer"&gt;Potions Type Helper&lt;/a&gt; for WinTin.net&lt;/p&gt;&#10;&lt;p&gt;Make sure to copy and paste the script as there is an escape character in there to ensure that default mud colors are not modified by the substitution.&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#defgroup {Potions}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {acrid orange potion} {acrid orange potion (imbuewith 3x flamestrike)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {amethyst potion} {amethyst potion (infravision / detect invis / sense life)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {aquamarine potion.} {aquamarine potion. (cure minor)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {black potion with a red glowing center} {black potion with a red glowing center (dispel magic)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {blood red potion} {blood red potion (level 30 refresh)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {blue-green potion} {blue-green potion (level 25 cure serious)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {bright blue potion} {bright blue potion (lvl 40 greater heal)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {bright orange potion} {bright orange potion (+6 to dam for 10 hrs.)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {bright red potion} {bright red potion (l15 cure critic)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {brown misty potion {succor}} {brown misty potion {succor} (regeneration (level 40))[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {bubbling green potion} {bubbling green potion (cure critic/invis/phase door)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {bubbling maroon potion} {bubbling maroon potion (armor)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {bubbling maroon potion} {bubbling maroon potion (level 15 armor)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {bubbling violet potion } {bubbling violet potion (lvl 40 knock)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {cerise potion} {cerise potion (armor/cure light)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {chartreuse potion} {chartreuse potion (l40 remove disaese)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {chilled black potion} {chilled black potion (telepathy)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {chocolate potion} {chocolate potion (invisibility, remove poison, remove curse)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {churning orange potion} {churning orange potion (imbue 3x lvl 40 disintegrate)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {clear blue potion} {clear blue potion (fly, water breathing, refresh)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {clear potion} {clear potion (cast vision 7 x as lv 25)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {clear potion with a lot of dirt sediment} {clear potion with a lot of dirt sediment (stone skin)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {clear white potion} {clear white potion (dispel/stone skin/sanc)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {cloudy purple potion} {cloudy purple potion (level 15 str)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {cloudy red potion} {cloudy red potion (level 35 stone skin)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {cold blue potion} {cold blue potion (+40 mana for 1 hr)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {creamy pink potion} {creamy pink potion (lvl 25 mindbar x1)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {dark yellow potion} {dark yellow potion (5x magic missile (lvl15))[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {deep blue potion} {deep blue potion (regeneration/refresh/cure serious)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {deep purple potion} {deep purple potion (str (level 35))[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {dull copper potion} {dull copper potion (+5 to hit, 10 hours)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {dull gold potion} {dull gold potion (lvl 12 cure light)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {dull gold potion} {dull gold potion ()[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {dull gold potion} {dull gold potion (+5 to hit for 10 hrs)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {dull gray potion} {dull gray potion (lloyds beacon x2 at level 35)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {effervescent potion} {effervescent potion (det. evil/det. invisible/det. magic)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {fizzy ochre potion} {fizzy ochre potion (imbue l40 magic missile x30)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {flecked gold potion } {flecked gold potion (bless, strength, stone skin)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {frothy violet potion} {frothy violet potion (lvl 40 corona x1)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {frothy violet potion} {frothy violet potion (corona)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {glimmering green potion} {glimmering green potion (greater heal x3)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {glowing golden potion} {glowing golden potion (lvl 45 talshans tribute)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {grainy black potion} {grainy black potion (level 35 teleport)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {green potion} {green potion (teleport)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {green potion} {green potion (blindness &amp;amp; teleport &amp;amp; cure blind)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {hissing blue potion} {hissing blue potion (+20 mana for 1 hour)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {matte-black potion} {matte-black potion (word of recall/heal)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {metallic red potion} {metallic red potion (iron skin)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {midnight blue potion} {midnight blue potion (cure normal (1x))[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {milky lavender potion} {milky lavender potion (l35 perception)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {milky white potion} {milky white potion ()[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {milky white potion} {milky white potion (word of recall)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {milky white potion} {milky white potion (word of recall)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {moldy orange potion} {moldy orange potion (+3 damage for 10 hrs)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {moldy orange potion} {moldy orange potion (+3 dam for 10 hours)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {navy blue potion} {navy blue potion (cure light)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {olive potion} {olive potion (dispel evil/ curse/ heal)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {orange potion} {orange potion ()[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {orange potion} {orange potion (3x strength)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {pale purple potion} {pale purple potion (lvl 25 water breathing)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {pale rose potion} {pale rose potion (resist fire/resist cold)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {pale violet potion} {pale violet potion (infravision)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {pale violet potion} {pale violet potion (level 15 infravision)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {pearlescent potion} {pearlescent potion (lvl 44 grace)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion crackling with magical energy} {potion crackling with magical energy (resistance to all spells targeting the user)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of accuracy} {potion of accuracy (+5 to hit)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of desperation} {potion of desperation (recall)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of destruction} {potion of destruction (bless, +3 damage)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of endurance} {potion of endurance (vitality)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of flames} {potion of flames (3 casts of hellfire)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of insight} {potion of insight (det invis lvl 12)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of knitting} {potion of knitting (?)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of legendary memory} {potion of legendary memory (bestows lloyd&amp;#39;s beacon 6 times)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of lesser sanctuary} {potion of lesser sanctuary (sanctuary)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of pure darkness} {potion of pure darkness (dark cloak)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of refreshment} {potion of refreshment (refresh x2)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of speed} {potion of speed (quicken)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of stones} {potion of stones (lvl 43 dispel fly)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of the essence of a mind flayer} {potion of the essence of a mind flayer (aptitude)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of wispy prayers} {potion of wispy prayers (insight)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {potion of youth} {potion of youth (subtracts from age)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {pungent indigo potion} {pungent indigo potion (fly)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {purple potion} {purple potion (cure poison)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {radiant white potion} {radiant white potion (imbue with 1x raise dead lvl 40)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {red orange potion} {red orange potion ( -100 ac for 3 ticks)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {red potion} {red potion (armor)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {roiling blue potion} {roiling blue potion (lvl 25 regenatation x1 )[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {ruby red potion} {ruby red potion (lvl 35 sanctuary x1)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {russet potion} {russet potion (+0 to immune_magic for 5 hrs)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {rusty red potion} {rusty red potion (apply 0 bonus to immune magic for 10 hrs.)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {sea-green potion} {sea-green potion (remove disease/remove poison)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {shiny golden potion} {shiny golden potion (+20 to hit for 10 hours)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {shiny golden potion} {shiny golden potion (apply a bonus of 20 to the drinker&amp;#39;s hitroll for 10 hours.)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {silver potion} {silver potion (call lightning/cure critic)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {sizzling yellow potion} {sizzling yellow potion (8x lightning bolt (imbued))[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {slate-grey potion} {slate-grey potion (l25 word of recall)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {sloshing blue potion} {sloshing blue potion (adds 150 mana for 1 hour)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {smoky green potion} {smoky green potion (remove poison)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {sparking yellow potion} {sparking yellow potion (lvl 25 call lightning x3)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {sparkling blue potion} {sparkling blue potion (restores 35 mana )[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {steaming black potion} {steaming black potion (4x demon bind, level 35)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {translucent purple potion} {translucent purple potion (level 25 detect invis.)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {turquoise potion} {turquoise potion (level 40 cure plague)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {vaporous white potion} {vaporous white potion (3x level 20 cure critic)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {viscous purple potion} {viscous purple potion (strength)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {warm coral potion} {warm coral potion (lev 40 resist webs)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#substitute {yellow potion} {yellow potion (detect invisibility)[0m}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#defgroup {}&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;/div&gt;</description></item><item><title>Condition Reporter</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/condition-reporter/</link><pubDate>Wed, 19 Jan 2011 15:33:33 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/condition-reporter/</guid><description>&lt;div class="post" data-post-id="32336" data-author="Strago" data-date="2011-01-19T15:33:33+00:00" data-subject="Condition Reporter"&gt;&#13;&#10;&lt;p&gt;This script is a condition reporter, with the health bar colored in red.&lt;/p&gt;&#10;&lt;p&gt;The escape character is hidden before the [, you will not see the colors correctly unless you get this character so you must copy and paste from this post instead of simply typing this out, if you want it colorized.&lt;/p&gt;&#10;&lt;p&gt;#defgroup {Condition}&lt;/p&gt;&#10;&lt;p&gt;#substitute {awful condition.} {AWEFUL CONDITION [31m[*&amp;mdash;&amp;mdash;][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#substitute {big nasty wounds and scratches.} {BIG NASTY WOUNDS [31m[***&amp;mdash;-][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#substitute {bleeding awfully from big wounds.} {MORTALLY WOUNDED [31m[&amp;mdash;&amp;mdash;-][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#substitute {excellent condition.} {EXCELLENT CONDITION [31m[*******][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#substitute {quite a few wounds.} {FEW WOUNDS [31m[****&amp;mdash;][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#substitute {few scratches.} {FEW SCRATCHES [31m[******-][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#substitute {pretty hurt.} {PRETTY HURT [31m[**&amp;mdash;&amp;ndash;][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#substitute {small wounds and bruises.} {SMALL WOUNDS [31m[*****&amp;ndash;][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;#substitute {few scratches.} {FEW SCRATCHES [31m[******-][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#substitute {pretty hurt.} {PRETTY HURT [31m[**&amp;mdash;&amp;ndash;][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#substitute {small wounds and bruises.} {SMALL WOUNDS [31m[*****&amp;ndash;][0m} {G|Condition}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Wintin.NET - request for issues/bugs/feature requests</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wintin-net-request-for-issues-bugs-feature-requests/</link><pubDate>Sat, 21 Nov 2009 22:24:11 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wintin-net-request-for-issues-bugs-feature-requests/</guid><description>&lt;div class="post" data-post-id="30365" data-author="wish" data-date="2009-11-21T22:24:11+00:00" data-subject="Wintin.NET - request for issues/bugs/feature requests"&gt;&#13;&#10;&lt;p&gt;For wintin.net please reply with any large issues / bugs or feature requests&lt;/p&gt;&#10;&lt;p&gt;I have been touching the source lately and while I don&amp;rsquo;t intend any large changes if there&amp;rsquo;s anything that&amp;rsquo;s broken or easily done I might add it in&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m also interested in anyone who&amp;rsquo;s had trouble getting it to run on Windows 7 or x64 systems and if using the beta installer resolved that or not&lt;/p&gt;&#10;&lt;p&gt;Steven&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>For serpentmaster</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/for-serpentmaster/</link><pubDate>Tue, 21 Jul 2009 04:02:15 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/for-serpentmaster/</guid><description>&lt;div class="post" data-post-id="29707" data-author="filariel" data-date="2009-07-21T04:02:15+00:00" data-subject="For serpentmaster"&gt;&#13;&#10;&lt;p&gt;{^$leader &amp;ndash; &amp;lsquo;all up&amp;rsquo;} {wake; stand}&lt;/p&gt;&#10;&lt;p&gt;{^$leader &amp;ndash; &amp;rsquo;target %1&amp;rsquo;}={#var target $1}&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="29708" data-author="filariel" data-date="2009-07-21T04:04:30+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;#action {leader %1} {#var leader $1}&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="29709" data-author="Tuck" data-date="2009-07-21T04:44:45+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;hey, nice coding!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>script assistance</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/script-assistance/</link><pubDate>Sun, 28 Jun 2009 20:16:20 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/script-assistance/</guid><description>&lt;div class="post" data-post-id="29605" data-author="sirrico1" data-date="2009-06-28T20:16:20+00:00" data-subject="script assistance"&gt;&#13;&#10;&lt;p&gt;This is my rescue script and for some reason it does not always rescue on disengages, any ideas?&lt;/p&gt;&#10;&lt;p&gt;#defgroup {Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#action {$stb places %0} {rescue $stb;#var rescuee $stb} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#action {^Your body quickly tightens, as you no longer feel any pain.} {gt DEFIED!!!} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#action {but nearly cut} {rescue $stb;#var rescuee $stb} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {altankof} {#show ***** I R NOT 2nd TANK ANYMORE *****;#unac {^$tank is dead! R.I.P.}} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {altankon} {#show ***** I R 2nd TANK NOW *****;#ac {^$tank is dead! R.I.P.} {gt I R tank now!!;whinet}} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescallof} {gt I will no longer TRY to rescue you wussies&amp;hellip;;rescdisof;rescseeof;rescsingof;rescstabof} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescallon} {gt I will now TRY to rescue everybody (SING for it ppl);rescdison;rescseeon;rescsingon;rescstabon} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescdisof} {#unac {disengages himself, and attacks %1!}} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescdison} {#ac {disengages himself, and attacks %1!} {rescue $1;#var rescuee $1};rescfailon} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescfailof} {#unac {You fail the rescue}} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescfailon} {#ac {You fail the rescue} {rescue $rescuee} } {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescseeof} {#unac {sees %1, and attacks!}} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescseeon} {#ac {sees %1, and attacks!} {rescue $1;#var rescuee $1}; rescfailon} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescsingof} {#unac {SEEK SHELTER AT ONCE! %1 has begun to sing.}} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescsingon} {#ac {SEEK SHELTER AT ONCE! %1 has begun to sing.} {rescue $1;#var rescuee $1}; rescfailon} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescstabof} {#unac {$stb place %0};#unac {$stb tried %0}} {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescstabon} {#ac {$stb place %0} {rescue $stb;#var rescuee $stb}#ac {but nearly cut} {rescue $stb;#var rescuee $stb} ;rescfailon } {G|Tank-Rescuer} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Exp/Gold Needed for Next Level Script(wintin.net)</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/exp-gold-needed-for-next-level-script-wintin-net/</link><pubDate>Fri, 19 Jun 2009 13:26:22 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/exp-gold-needed-for-next-level-script-wintin-net/</guid><description>&lt;div class="post" data-post-id="29565" data-author="islq" data-date="2009-06-19T13:26:22+00:00" data-subject="Exp/Gold Needed for Next Level Script(wintin.net)"&gt;&#13;&#10;&lt;p&gt;data from norks and Rigwarl&amp;rsquo;s post&lt;/p&gt;&#10;&lt;p&gt;usage:&lt;/p&gt;&#10;&lt;p&gt;xp&lt;/p&gt;&#10;&lt;p&gt;xp 1&lt;/p&gt;&#10;&lt;p&gt;xp 2 33&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#defgroup prompt&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#action {^Your levels: %1} {#var levelsStr %1;splitLevels} {G|prompt} {T|WT}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#alias {splitLevels} {using System;\r\nusing System.Windows.Forms;\r\nusing ScriptEngine;\r\n//css_reference ScriptEngine.dll;\r\npublic class Script : WintinScript\r\n{\r\n string lvStr = &amp;#34;&amp;#34;;\r\n int [] levels = new int [9] ;\r\n string [] lvNames = new string[9];\r\n\r\n public override void Init()\r\n {\r\n splitLevels();\r\n showTotal();\r\n }\r\n private void splitLevels()\r\n {\r\n&#9;lvStr = wintin.GetVariable(&amp;#34;levelsStr&amp;#34;);\r\n string [] split = null;\r\n split = lvStr.Split(&amp;#39; &amp;#39;);\r\n int len = split.Length;\r\n for(int i=0;i&amp;lt;9;i++){\r\n if(len&amp;gt;(i*2+1)){\r\n levels[i] = Convert.ToInt32(split[i*2+1]);\r\n lvNames[i] = split[i*2];\r\n }else{\r\n levels[i] = 0;\r\n lvNames[i] = (i+1).ToString();\r\n }\r\n }\r\n }\r\n private void showTotal()\r\n {\r\n int totalLevels = 0;\r\n for(int i=0;i&amp;lt;9;i++){\r\n totalLevels += levels[i];\r\n }\r\n&#9;msg(&amp;#34;Total Levels: [[0;32m&amp;#34; + totalLevels.ToString() + &amp;#34;[0;22m]&amp;#34;);\r\n }\r\n private void msg(string str)\r\n {\r\n wintin.SendToScreen(str + &amp;#34;\\n&amp;#34;);\r\n }\r\n}} {G|prompt} {T|CS}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#alias {xp} {using System;\r\nusing System.Windows.Forms;\r\nusing ScriptEngine;\r\n//css_reference ScriptEngine.dll;\r\n\r\npublic class Script : WintinScript\r\n{\r\n&#9;private long xp = 0;\r\n&#9;private long gold = 0;\r\n&#9;private long bank = 0;\r\n&#9;private long tmp = 0;\r\n&#9;private string blank = &amp;#34;-------------------------------------------------------------------&amp;#34;;\r\n&#9;private string head = &amp;#34; | level | experience | gold&amp;#34;;\r\n\r\n&#9;private string[] indexName = new string[] {&amp;#34;pri&amp;#34;, &amp;#34;sec&amp;#34;, &amp;#34;ter&amp;#34;, &amp;#34;qua&amp;#34;, &amp;#34;qui&amp;#34;, &amp;#34;hex&amp;#34;, &amp;#34;sep&amp;#34;, &amp;#34;oct&amp;#34;, &amp;#34;ava&amp;#34;};\r\n&#9;private string[] className = new string[9];\r\n&#9;private int[] levels = new int[9];\r\n&#9;private string lvStr = &amp;#34;&amp;#34;;\r\n&#9;private long[,] xptable = new long[,] {\r\n&#9;&#9;//xp1\r\n&#9;&#9;{0, 2000, 4000, 9000, 15000, 20000, 30000, 40000, 80000, 120000, 150000, 200000, 250000, 300000, 400000, 450000, 500000, 550000, 600000, 700000, 800000, 1000000, 1500000, 2000000, 2500000, 3500000, 4700000, 6000000, 7300000, 8600000, 9900000, 11000000, 13000000, 15000000, 18300000, 21500000, 25000000, 30000000, 35000000, 40000000},\r\n&#9;&#9;//gold1\r\n&#9;&#9;{0, 150, 200, 250, 300, 540, 780, 1020, 1260, 1500, 2400, 3300, 4200, 5100, 6000, 8400, 10800, 13200, 15600, 18000, 21600, 25200, 28800, 32400, 36000, 43200, 50400, 57600, 64800, 72000, 100800, 129600, 158400, 187200, 216000, 302400, 388800, 475200, 561600, 648000},\r\n&#9;&#9;//xp2\r\n&#9;&#9;{4000, 8000, 16000, 32000, 45000, 70000, 100000, 140000, 280000, 360000, 550000, 800000, 1000000, 1200000, 1600000, 1800000, 2000000, 2200000, 2400000, 2800000, 3200000, 4000000, 6000000, 8000000, 10000000, 12000000, 14800000, 18000000, 21000000, 28000000, 32000000, 36000000, 39000000, 45000000, 50800000, 60500000, 65000000, 70000000, 85000000, 90000000},\r\n&#9;&#9;//gold2\r\n&#9;&#9;{200, 300, 400, 500, 600, 1200, 1800, 2040, 2520, 3000, 4800, 6600, 8400, 10200, 12000, 16800, 21660, 26400, 31200, 36000, 43200, 50400, 57600, 64800, 72000, 86400, 100800, 115200, 129600, 144000, 201600, 259200, 316800, 374400, 432000, 604800, 777600, 950400, 1123200, 1296000},\r\n&#9;&#9;//xp3\r\n&#9;&#9;{12000, 24000, 48000, 96000, 135000, 210000, 300000, 420000, 840000, 1080000, 1650000, 2400000, 3000000, 3600000, 4800000, 5400000, 6000000, 6600000, 7200000, 8400000, 9600000, 12000000, 18000000, 24000000, 30000000, 36000000, 44400000, 54000000, 63000000, 84000000, 96000000, 108000000, 117000000, 135000000, 152400000, 181500000, 195000000, 210000000, 255000000, 270000000},\r\n&#9;&#9;//gold3\r\n&#9;&#9;{300, 450, 600, 750, 900, 1620, 2340, 3060, 3780, 4500, 9600, 13200, 12600, 15300, 18000, 25500, 32400, 39600, 46800, 54000, 64800, 75600, 86400, 97200, 108000, 129600, 151200, 172800, 194400, 216000, 302400, 388800, 475200, 561600, 648000, 907200, 1166400, 1425600, 1684800, 1944000},\r\n&#9;&#9;//xp4\r\n&#9;&#9;{40000, 80000, 160000, 320000, 450000, 700000, 1000000, 1400000, 2800000, 3600000, 5500000, 8000000, 10000000, 12000000, 16000000, 18000000, 20000000, 22000000, 24000000, 28000000, 32000000, 40000000, 60000000, 80000000, 100000000, 120000000, 148000000, 180000000, 210000000, 280000000, 320000000, 360000000, 390000000, 450000000, 508000000, 605000000, 650000000, 700000000, 850000000, 900000000},\r\n&#9;&#9;//gold4\r\n&#9;&#9;{400, 600, 800, 1000, 1200, 2160, 3120, 4080, 5040, 6000, 9600, 13200, 16800, 20400, 24000, 33600, 43200, 52800, 62400, 72000, 86400, 100800, 115200, 129600, 144000, 172800, 201600, 230400, 259200, 288000, 403200, 518400, 633600, 748800, 864000, 1209600, 1555200, 1900800, 2246400, 2592000},\r\n&#9;&#9;//xp5\r\n&#9;&#9;{80000, 160000, 320000, 640000, 900000, 1400000, 2000000, 2800000, 5600000, 7200000, 11000000, 16000000, 20000000, 24000000, 32000000, 36000000, 40000000, 44000000, 48000000, 56000000, 64000000, 80000000, 120000000, 160000000, 200000000, 240000000, 296000000, 360000000, 420000000, 560000000, 640000000, 720000000, 780000000, 900000000, 1016000000, 1210000000, 1300000000, 1400000000, 1700000000, 1800000000},\r\n&#9;&#9;//gold5\r\n&#9;&#9;{500, 750, 1000, 1250, 1500, 2700, 3900, 5100, 6300, 7500, 12000, 16500, 21000, 25500, 30000, 42000, 54000, 66000, 78000, 90000, 108000, 126000, 144000, 162000, 180000, 216000, 252000, 288000, 324000, 360000, 504000, 648000, 792000, 936000, 1080000, 1512000, 1944000, 2376000, 2808000, 3240000},\r\n&#9;&#9;//xp6\r\n&#9;&#9;{120000, 240000, 480000, 960000, 1350000, 2100000, 3000000, 4200000, 8400000, 10800000, 16500000, 24000000, 30000000, 36000000, 48000000, 54000000, 60000000, 66000000, 72000000, 84000000, 96000000, 120000000, 180000000, 240000000, 300000000, 360000000, 444000000, 540000000, 630000000, 840000000, 960000000, 1080000000, 1170000000, 1350000000, 1524000000, 1815000000, 1950000000, 2100000000, 2550000000, 2700000000},\r\n&#9;&#9;//gold6\r\n&#9;&#9;{1200, 1800, 2400, 3000, 3600, 6480, 9360, 12240, 15120, 18000, 28800, 39600, 50400, 61200, 72000, 100800, 129600, 158400, 187200, 216000, 259200, 302400, 345600, 388800, 432000, 518400, 604800, 691200, 777600, 864000, 1209600, 1555200, 1900800, 2246400, 2592000, 3628800, 4665600, 5702400, 6739200, 7776000},\r\n&#9;&#9;//xp7\r\n&#9;&#9;{240000, 480000, 960000, 1920000, 2700000, 4200000, 6000000, 8400000, 16800000, 21600000, 33000000, 48000000, 60000000, 72000000, 96000000, 108000000, 120000000, 132000000, 144000000, 168000000, 192000000, 240000000, 360000000, 480000000, 600000000, 720000000, 888000000, 1080000000, 1260000000, 1680000000, 1920000000, 2160000000, 2340000000, 2700000000, 3048000000, 3630000000, 3900000000, 4200000000, 5100000000, 5400000000},\r\n&#9;&#9;//gold7\r\n&#9;&#9;{1400, 2100, 2800, 3500, 4200, 7560, 10920, 14280, 17640, 21000, 33600, 46200, 58800, 71400, 84000, 117600, 151200, 184800, 218400, 252000, 302400, 352800, 403200, 453600, 504000, 604800, 705600, 806400, 907200, 1008000, 1411200, 1814400, 2217600, 2620800, 3024000, 4233600, 5443200, 6652800, 7862400, 9072000},\r\n&#9;&#9;//xp8\r\n&#9;&#9;{320000, 640000, 1280000, 2560000, 3600000, 5600000, 8000000, 11200000, 22400000, 28800000, 44000000, 64000000, 80000000, 96000000, 128000000, 144000000, 160000000, 176000000, 192000000, 224000000, 256000000, 320000000, 480000000, 640000000, 800000000, 960000000, 1184000000, 1440000000, 1680000000, 2240000000, 2560000000, 2880000000, 3120000000, 3600000000, 4064000000, 4840000000, 5200000000, 5600000000, 6800000000, 7200000000},\r\n&#9;&#9;//gold8\r\n&#9;&#9;{1600, 2400, 3200, 4000, 4800, 8640, 12480, 16320, 20160, 24000, 38400, 52800, 67200, 81600, 96000, 134400, 172800, 211200, 249600, 288000, 345600, 403200, 460800, 518400, 576000, 691200, 806400, 921600, 1036800, 1152000, 1612800, 2073600, 2534400, 2995200, 3456000, 4838400, 6220800, 7603200, 8985600, 10368000},\r\n&#9;&#9;//xp9\r\n&#9;&#9;{110000000, 140000000, 180000000, 220000000, 260000000, 300000000, 340000000, 380000000, 420000000, 460000000, 500000000, 550000000, 600000000, 650000000, 700000000, 750000000, 800000000, 850000000, 900000000, 950000000, 1050000000, 1100000000, 1200000000, 1300000000, 1400000000, 1500000000, 1600000000, 1700000000, 1800000000, 1900000000, 2000000000, 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, 2100000000, 2100000000},\r\n&#9;&#9;//gold9\r\n&#9;&#9;{1000000, 1075000, 1150000, 1225000, 1300000, 1375000, 1450000, 1525000, 1600000, 1675000, 1750000, 1825000, 1900000, 1975000, 2050000, 2125000, 2200000, 2275000, 2350000, 2425000, 2500000, 2575000, 2650000, 2725000, 2800000, 2875000, 2950000, 3025000, 3100000, 3175000, 3250000, 3325000, 3400000, 3475000, 3550000, 3625000, 3700000, 3775000, 3850000, 3925000}\r\n&#9;};\r\n&#9;\r\n&#9;public override void Init()\r\n&#9;{\r\n&#9;&#9;string cmdline = wintin.Line.Trim();\r\n&#9;&#9;\r\n&#9;&#9;getVars();\r\n&#9;\r\n&#9;&#9;if(cmdline.Length&amp;gt;0) {\r\n&#9;&#9;&#9;showTable(cmdline);\r\n&#9;&#9;&#9;return;\r\n&#9;&#9;}else{\r\n&#9;&#9;&#9;showXp();\r\n&#9;&#9;}\r\n&#9;}\r\n\r\n&#9;private void getVars(){\r\n&#9;&#9;&#9;xp = Convert.ToInt64(wintin.GetVariable(&amp;#34;CurrentXP&amp;#34;).Trim());\r\n&#9;&#9;&#9;gold = Convert.ToInt64(wintin.GetVariable(&amp;#34;Gold&amp;#34;).Trim());\r\n&#9;&#9;&#9;bank = Convert.ToInt64(wintin.GetVariable(&amp;#34;Bank&amp;#34;).Trim());\r\n&#9;&#9;&#9;lvStr = wintin.GetVariable(&amp;#34;levelsStr&amp;#34;);\r\n&#9;&#9;&#9;splitLevels();\r\n&#9;}\r\n\r\n&#9;private void splitLevels()\r\n&#9;{\r\n&#9;&#9;string [] split = null;\r\n&#9;&#9;split = lvStr.Split(&amp;#39; &amp;#39;);\r\n&#9;&#9;int len = split.Length;\r\n&#9;&#9;for(int i=0;i&amp;lt;9;i++){\r\n&#9;&#9;&#9;if(len&amp;gt;(i*2+1)){\r\n&#9;&#9;&#9;&#9;levels[i] = Convert.ToInt32(split[i*2+1]);\r\n&#9;&#9;&#9;&#9;className[i] = split[i*2];\r\n&#9;&#9;&#9;}else{\r\n&#9;&#9;&#9;&#9;levels[i] = 0;\r\n&#9;&#9;&#9;&#9;className[i] = indexName[i];\r\n&#9;&#9;&#9;}\r\n&#9;&#9;}\r\n&#9;}\r\n&#9;\r\n&#9;private void showXp(){\r\n&#9;&#9;string str = &amp;#34;&amp;#34;;\r\n&#9;&#9;string line = &amp;#34;&amp;#34;;\r\n&#9;&#9;int totalLv = 0;\r\n\r\n&#9;&#9;int clv = 0;//current level\r\n&#9;&#9;int nlv = 0;//next level\r\n&#9;&#9;long nxp = 0;//next level xp\r\n&#9;&#9;long txp = 0;//temp xp to caculate xp progress\r\n&#9;&#9;long tnxp = 0;//temp nxp to caculate xp progress\r\n&#9;&#9;int tlv = 0;//temp level to caculate xp progress\r\n&#9;&#9;long ngold = 0;//next level gold\r\n\r\n&#9;&#9;msg(blank);\r\n\r\n&#9;&#9;for( int i=0;i&amp;lt;9;i++) totalLv += levels[i];\r\n\r\n&#9;&#9;line = &amp;#34;Total Levels: [[0;32m&amp;#34; + fmt(totalLv,1) + &amp;#34;[0;22m]&amp;#34;;\r\n&#9;&#9;msg(line);\r\n&#9;&#9;line = &amp;#34;Unused XP: [[0;32m&amp;#34; + fmt(xp,1) +&amp;#34;[0;22m]&amp;#34;;\r\n&#9;&#9;msg(line);\r\n&#9;&#9;line = &amp;#34;Cash: [[0;32m&amp;#34; + fmt(gold,1) + &amp;#34;[0;22m],Bank: [[0;32m&amp;#34; + fmt(bank,1) + &amp;#34;[0;22m],Total: [[0;32m&amp;#34; +fmt(gold+bank,1) +&amp;#34;[0;22m]&amp;#34;;\r\n&#9;&#9;msg(line);\r\n\r\n&#9;&#9;msg(blank);\r\n&#9;&#9;msg(head);\r\n&#9;&#9;msg(blank);\r\n&#9;&#9;for( int i=1;i&amp;lt;9;i++){\r\n&#9;&#9;&#9;line = &amp;#34; &amp;#34;;\r\n\r\n&#9;&#9;&#9;line = line + className[i-1] + &amp;#34; | &amp;#34;;\r\n&#9;&#9;&#9;clv = levels[i-1];\r\n\r\n&#9;&#9;&#9;line = line + fmt(clv,2);\r\n\r\n&#9;&#9;&#9;if(clv &amp;gt; 39) {\r\n&#9;&#9;&#9;&#9;nxp = 0;\r\n&#9;&#9;&#9;&#9;tmp = 0;\r\n&#9;&#9;&#9;&#9;ngold = 0;\r\n&#9;&#9;&#9;} else {\r\n&#9;&#9;&#9;&#9;nxp = xptable[(i-1)*2,clv];\r\n&#9;&#9;&#9;&#9;//tmp = (xp*100/nxp);\r\n&#9;&#9;&#9;&#9;txp = xp;\r\n&#9;&#9;&#9;&#9;tnxp = nxp;\r\n&#9;&#9;&#9;&#9;tlv = clv;\r\n&#9;&#9;&#9;&#9;tmp = 0;\r\n&#9;&#9;&#9;&#9;while(txp&amp;gt;tnxp){\r\n&#9;&#9;&#9;&#9;&#9;tmp = tmp + 100;\r\n&#9;&#9;&#9;&#9;&#9;tlv++;\r\n&#9;&#9;&#9;&#9;&#9;txp = txp - tnxp;\r\n&#9;&#9;&#9;&#9;&#9;tnxp = xptable[(i-1)*2,tlv];\r\n&#9;&#9;&#9;&#9;};\r\n&#9;&#9;&#9;&#9;tmp = tmp + (txp*100/tnxp);\r\n\r\n&#9;&#9;&#9;&#9;ngold = xptable[(i-1)*2+1,clv];\r\n&#9;&#9;&#9;}\r\n&#9;&#9;&#9;if(tmp&amp;gt;99){\r\n&#9;&#9;&#9;&#9;str = &amp;#34;([0;32m&amp;#34; + tmp.ToString() + &amp;#34;%[0;22m)&amp;#34;;\r\n&#9;&#9;&#9;&#9;str = str.PadRight(10+14,&amp;#39; &amp;#39;);\r\n&#9;&#9;&#9;} else if(tmp&amp;gt;90){\r\n&#9;&#9;&#9;&#9;str = &amp;#34;([0;33m&amp;#34; + tmp.ToString() + &amp;#34;%[0;22m)&amp;#34;;\r\n&#9;&#9;&#9;&#9;str = str.PadRight(10+14,&amp;#39; &amp;#39;);\r\n&#9;&#9;&#9;} else {\r\n&#9;&#9;&#9;&#9;str = &amp;#34;(&amp;#34; + tmp.ToString() + &amp;#34;%)&amp;#34;;\r\n&#9;&#9;&#9;&#9;str = str.PadRight(10,&amp;#39; &amp;#39;);\r\n&#9;&#9;&#9;}\r\n\r\n&#9;&#9;&#9;line = line + str+ &amp;#34; | &amp;#34;;\r\n\r\n&#9;&#9;&#9;line = line + fmt(nxp,20)+ &amp;#34; | &amp;#34; + fmt(ngold,20);\r\n\r\n&#9;&#9;&#9;msg(line);\r\n&#9;&#9;&#9;msg(blank);\r\n&#9;&#9;}\r\n&#9;}\r\n&#9;\r\n&#9;private string fmt(long n,int len){\r\n&#9;&#9;string str;\r\n&#9;&#9;str = string.Format(&amp;#34;{0:n0}&amp;#34;, n);\r\n&#9;&#9;str = str.PadRight(len,&amp;#39; &amp;#39;);\r\n&#9;&#9;return str;\r\n&#9;}\r\n&#9;private void msg(string str){\r\n&#9;&#9;wintin.SendToScreen(&amp;#34;[0;22m&amp;#34;+ str + &amp;#34;[0;22m\\n&amp;#34;);\r\n&#9;}\r\n&#9;private void showTable(string cmdline){\r\n&#9;&#9;int index = 0;\r\n&#9;&#9;int endLv = 0;\r\n&#9;&#9;string [] split = null;\r\n&#9;&#9;string line = &amp;#34;&amp;#34;;\r\n&#9;&#9;int lv = 0;\r\n\r\n&#9;&#9;split = cmdline.Split(&amp;#39; &amp;#39;);\r\n&#9;&#9;index = Convert.ToInt32(split[0]);\r\n&#9;&#9;if (split.Length &amp;gt; 1) {\r\n&#9;&#9;&#9;endLv = Convert.ToInt32(split[1]);\r\n&#9;&#9;} else {\r\n&#9;&#9;&#9;endLv = 40;\r\n&#9;&#9;}\r\n\r\n&#9;&#9;long xp40 = 0;\r\n&#9;&#9;long gold40 = 0;\r\n\r\n&#9;&#9;index--;\r\n&#9;&#9;lv = levels[index];\r\n&#9;&#9;line = &amp;#34;level experience gold&amp;#34;;\r\n&#9;&#9;msg(line);\r\n\r\n&#9;&#9;for(int i=0;i&amp;lt;40;i++){&#9;\r\n&#9;&#9;&#9;line = &amp;#34;&amp;#34;;\r\n&#9;&#9;&#9;if(i==lv) {\r\n&#9;&#9;&#9;&#9;line = &amp;#34;[0;44m&amp;#34;;\r\n&#9;&#9;&#9;} else if(( i &amp;gt; lv ) &amp;amp;&amp;amp; ( i &amp;lt; endLv )) {\r\n&#9;&#9;&#9;&#9;line = &amp;#34;[0;33m&amp;#34;;\r\n&#9;&#9;&#9;}\r\n&#9;&#9;&#9;line = line + fmt(i+1,7) + fmt(xptable[index*2,i],20) + fmt(xptable[index*2+1,i],1);\r\n&#9;&#9;&#9;if((( i &amp;gt;= lv ) &amp;amp;&amp;amp; ( i &amp;lt; endLv ))||(lv==40)) {\r\n&#9;&#9;&#9;&#9;xp40 += xptable[index*2,i];\r\n&#9;&#9;&#9;&#9;gold40 += xptable[index*2+1,i];\r\n&#9;&#9;&#9;}\r\n&#9;&#9;&#9;line = line + &amp;#34;[0;22;49m&amp;#34;;\r\n&#9;&#9;&#9;msg(line);\r\n&#9;&#9;}\r\n&#9;&#9;if(lv == 40){\r\n&#9;&#9;&#9;line = &amp;#34;[0;33mtotal xp : [0;22m&amp;#34; + fmt(xp40,1);\r\n&#9;&#9;&#9;msg(line);\r\n&#9;&#9;&#9;line = &amp;#34;[0;33mtotal gold: [0;22m&amp;#34; + fmt(gold40,1);\r\n&#9;&#9;&#9;msg(line);\r\n&#9;&#9;}else{\r\n&#9;&#9;&#9;line = &amp;#34;[0;33mtotal xp : [0;22m&amp;#34; + fmt(xp40,1) + &amp;#34; ([0;32m&amp;#34; + string.Format(&amp;#34;{0:n4}&amp;#34;,xp*100.0/xp40 ) + &amp;#34;%[0;22m)&amp;#34;;\r\n&#9;&#9;&#9;msg(line);\r\n&#9;&#9;&#9;line = &amp;#34;[0;33mtotal gold: [0;22m&amp;#34; + fmt(gold40,1) + &amp;#34; ([0;32m&amp;#34; + string.Format(&amp;#34;{0:n4}&amp;#34;, (gold+bank)*100.0/gold40 ) + &amp;#34;%[0;22m)&amp;#34;;\r\n&#9;&#9;&#9;msg(line);\r\n&#9;&#9;}\r\n&#9;}\r\n}} {G|prompt} {T|CS}&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;#variable {levelsStr} {Mo: 40 Cl: 33 Dr: 21 Ne: 16 Ba: 12 Ma: 8 Th: 7 Wa: 6} {G|prompt}&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;/div&gt;</description></item><item><title>pipe on reign of confusion pls?</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/pipe-on-reign-of-confusion-pls/</link><pubDate>Sat, 14 Feb 2009 16:37:55 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/pipe-on-reign-of-confusion-pls/</guid><description>&lt;div class="post" data-post-id="28108" data-author="*juggleblood*" data-date="2009-02-14T16:37:55+00:00" data-subject="pipe on reign of confusion pls?"&gt;&#13;&#10;&lt;p&gt;Action this to clear your command queue if you would&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Minstrel quickly sings a verse of &amp;lsquo;reign of confusion&amp;rsquo;.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Wintin.net popup window</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wintin-net-popup-window/</link><pubDate>Tue, 03 Feb 2009 02:46:16 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wintin-net-popup-window/</guid><description>&lt;div class="post" data-post-id="27973" data-author="Virus" data-date="2009-02-03T02:46:16+00:00" data-subject="Wintin.net popup window"&gt;&#13;&#10;&lt;p&gt;Anyone have idea how to do something like &amp;ldquo;other&amp;rdquo; window in this screenshot: ![](&lt;a href="http://www.wintin.org/Portals/0/screen10.JPG" target="_blank" rel="noreferrer"&gt;http://www.wintin.org/Portals/0/screen10.JPG&lt;/a&gt; ?)&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="27974" data-author="*Splork*" data-date="2009-02-03T03:14:25+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;All of the code is not here but I dont have time to go through my entire script. That is the way annie and my wintin looks. You should be able to get a good idea of the code from the below;&lt;/p&gt;&#10;&lt;p&gt;#popup {Other} {OtherWindow}&lt;/p&gt;&#10;&lt;p&gt;#clearwin {Other}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop *** Other **********************************************************************************************************************************************&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#defgroup {040Other}&lt;/p&gt;&#10;&lt;p&gt;#alias {other} {#clearwin {Other};#loop {1,22} {other%0}}&lt;/p&gt;&#10;&lt;p&gt;#alias {other1} {#sendtowin Other ###################################################}&lt;/p&gt;&#10;&lt;p&gt;#alias {other2} {#sendtowin Other Character : $me}&lt;/p&gt;&#10;&lt;p&gt;#alias {other3} {#sendtowin Other ###################################################}&lt;/p&gt;&#10;&lt;p&gt;#alias {other4} {#sendtowin Other Leader : $leader}&lt;/p&gt;&#10;&lt;p&gt;#alias {other5} {#sendtowin Other Tank : $tank}&lt;/p&gt;&#10;&lt;p&gt;#alias {other6} {#sendtowin Other 2.Tank : $tankdos}&lt;/p&gt;&#10;&lt;p&gt;#alias {other7} {#sendtowin Other Warcrier : $warcrier}&lt;/p&gt;&#10;&lt;p&gt;#alias {other8} {#sendtowin Other Stabber : $stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {other9} {#sendtowin Other ###################################################}&lt;/p&gt;&#10;&lt;p&gt;#alias {other10} {#sendtowin Other Target : $target}&lt;/p&gt;&#10;&lt;p&gt;#alias {other11} {#sendtowin Other ###################################################}&lt;/p&gt;&#10;&lt;p&gt;#alias {other12} {#sendtowin Other AutoLoot : $autoloot Solo : $autosolo}&lt;/p&gt;&#10;&lt;p&gt;#alias {other13} {#sendtowin Other AutoLoot Money : $automoney Grouped : $autogrouped}&lt;/p&gt;&#10;&lt;p&gt;#alias {other14} {#sendtowin Other AutoInfuse : $autoinfuse}&lt;/p&gt;&#10;&lt;p&gt;#alias {other15} {#sendtowin Other AutoSac : $autosac}&lt;/p&gt;&#10;&lt;p&gt;#alias {other16} {#sendtowin Other AutoSplit : $autosplit}&lt;/p&gt;&#10;&lt;p&gt;#alias {other17} {#sendtowin Other ###################################################}&lt;/p&gt;&#10;&lt;p&gt;#alias {other18} {#sendtowin Other Gear : $gear}&lt;/p&gt;&#10;&lt;p&gt;#alias {other19} {#sendtowin Other Weapon : $weapon}&lt;/p&gt;&#10;&lt;p&gt;#alias {other20} {#sendtowin Other ###################################################}&lt;/p&gt;&#10;&lt;p&gt;#alias {other21} {#sendtowin Other Beacon : $beacon}&lt;/p&gt;&#10;&lt;p&gt;#alias {other22} {#sendtowin Other ###################################################}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop *** Beacon Tracker *************************************************************************************************************************************&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#defgroup {060BeaconTracker}&lt;/p&gt;&#10;&lt;p&gt;#var {beacon} {&amp;mdash;}&lt;/p&gt;&#10;&lt;p&gt;#action {^Beacon set.} {#action {^$me%0- %1} {#unaction {^$me%0- %1};#var {beacon} {$$1};other};where $me}}&lt;/p&gt;&#10;&lt;p&gt;#action {^You activate your beacon!} {#var {beacon} {&amp;mdash;};other}&lt;/p&gt;&#10;&lt;p&gt;#alias {beacon} {#showme Beacon set at : [$beacon]}&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop *** Looter *********************************************************************************************************************************************&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#defgroup {070Looter}&lt;/p&gt;&#10;&lt;p&gt;#var {autosolo} {1}&lt;/p&gt;&#10;&lt;p&gt;#var {autogrouped} {0}&lt;/p&gt;&#10;&lt;p&gt;#var {autoloot} {1}&lt;/p&gt;&#10;&lt;p&gt;#var {automoney} {0}&lt;/p&gt;&#10;&lt;p&gt;#var {autoinfuse} {0}&lt;/p&gt;&#10;&lt;p&gt;#var {autosac} {1}&lt;/p&gt;&#10;&lt;p&gt;#var {autosplit} {0}&lt;/p&gt;&#10;&lt;p&gt;#action {^Total exp for kill is %0.} {#if {$autosolo &amp;amp;&amp;amp; $autoloot} {get all corpse};#if {$autosolo &amp;amp;&amp;amp; $automoney} {get coins corpse};save}&lt;/p&gt;&#10;&lt;p&gt;#action {^You received %0 experience points.} {#if {$autoloot} {get all corpse};#if {$automoney} {get coins corpse};save}&lt;/p&gt;&#10;&lt;p&gt;#action {^You receive %0 experience points as your share.} {#if {$autogrouped &amp;amp;&amp;amp; $autoloot} {get all corpse};#if {$autogrouped &amp;amp;&amp;amp; $automoney} {get coins corpse};save}&lt;/p&gt;&#10;&lt;p&gt;#action {^Everything %0 was carrying suddenly drops to the ground.} {#if {$autoloot} {get all};#if {$automoney} {get coins};save}&lt;/p&gt;&#10;&lt;p&gt;#action {^There were %0 coins.} {#if {$autosplit} {lsplit $$0}}&lt;/p&gt;&#10;&lt;p&gt;#action {^You do not see anything in the corpse.} {#if {$autoinfuse} {cast &amp;lsquo;infuse&amp;rsquo; corpse;give soul $tank};#if {$autosac} {sac corpse}}&lt;/p&gt;&#10;&lt;p&gt;#alias {+auto} {+autoloot;+autosac}&lt;/p&gt;&#10;&lt;p&gt;#alias {-auto} {-autoloot;-automoney;-autoinfuse;-autosac;-autosplit}&lt;/p&gt;&#10;&lt;p&gt;#alias {+solo} {#var {autosolo} {1};#var {autogrouped} {0}}&lt;/p&gt;&#10;&lt;p&gt;#alias {+group} {#var {autosolo} {0};#var {autogrouped} {1}}&lt;/p&gt;&#10;&lt;p&gt;#alias {+autoloot} {autoloot on;#var {autoloot} {1};-automoney;other}&lt;/p&gt;&#10;&lt;p&gt;#alias {-autoloot} {autoloot off;#var {autoloot} {0};other}&lt;/p&gt;&#10;&lt;p&gt;#alias {+automoney} {#var {automoney} {1};-autoloot;other}&lt;/p&gt;&#10;&lt;p&gt;#alias {-automoney} {#var {automoney} {0};other}&lt;/p&gt;&#10;&lt;p&gt;#alias {+autoinfuse} {#var {autoinfuse} {1};-autosac;other}&lt;/p&gt;&#10;&lt;p&gt;#alias {-autoinfuse} {#var {autoinfuse} {0};other}&lt;/p&gt;&#10;&lt;p&gt;#alias {+autosac} {#var {autosac} {1};-autoinfuse;other}&lt;/p&gt;&#10;&lt;p&gt;#alias {-autosac} {#var {autosac} {0};other}&lt;/p&gt;&#10;&lt;p&gt;#alias {+autosplit} {#var {autosplit} {1};other}&lt;/p&gt;&#10;&lt;p&gt;#alias {-autosplit} {#var {autosplit} {0};other}&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop *** Identification *************************************************************************************************************************************&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#defgroup {010Identification}&lt;/p&gt;&#10;&lt;p&gt;#variable {me} {Annie}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {110Group}&lt;/p&gt;&#10;&lt;p&gt;#var {leader} {Annie}&lt;/p&gt;&#10;&lt;p&gt;#alias {setleader} {#var {leader} {$$0};grouptell \a02\d07[Group report]\a10\c02 Setting leader to $0 &amp;hellip;;other}&lt;/p&gt;&#10;&lt;p&gt;#var {tank} {Annie}&lt;/p&gt;&#10;&lt;p&gt;#alias {settank} {#var {tank} {$$0};grouptell \a02\d07[Group report]\a10\c02 Setting tank to $0 &amp;hellip;;other}&lt;/p&gt;&#10;&lt;p&gt;#var {tanksancer} {Annie}&lt;/p&gt;&#10;&lt;p&gt;#alias {settanksancer} {#var {tanksancer} {$$0};grouptell \a02\d07[Group report]\a10\c02 Setting tank sancer to $0 &amp;hellip;}&lt;/p&gt;&#10;&lt;p&gt;#var {tankdos} {Annie}&lt;/p&gt;&#10;&lt;p&gt;#alias {settankdos} {#var {tankdos} {$$0};grouptell \a02\d07[Group report]\a10\c02 Setting secondary tank to $0 &amp;hellip;;other}&lt;/p&gt;&#10;&lt;p&gt;#var {warcrier} {Annie}&lt;/p&gt;&#10;&lt;p&gt;#alias {setwarcrier} {#var {warcrier} {$$0};grouptell \a02\d07[Group report]\a10\c02 Setting warcrier to $0 &amp;hellip;;other}&lt;/p&gt;&#10;&lt;p&gt;#var {stabber} {Annie}&lt;/p&gt;&#10;&lt;p&gt;#alias {setstabber} {#var {stabber} {$$0};grouptell \a02\d07[Group report]\a10\c02 Setting stabber to $0 &amp;hellip;}&lt;/p&gt;&#10;&lt;p&gt;#var {stabbersancer} {Annie}&lt;/p&gt;&#10;&lt;p&gt;#alias {setstabbersancer} {#var {stabbersancer} {$$0};grouptell \a02\d07[Group report]\a10\c02 Setting stabber sancer to $0 &amp;hellip;;other}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>wth is this</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wth-is-this/</link><pubDate>Tue, 25 Mar 2008 23:14:42 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wth-is-this/</guid><description>&lt;div class="post" data-post-id="23418" data-author="Alberich" data-date="2008-03-25T23:14:42+00:00" data-subject="wth is this"&gt;&#13;&#10;&lt;p&gt;mxp: Error : Received undefined tag &lt;del&gt;pirate&lt;/del&gt;!&lt;/p&gt;&#10;&lt;p&gt;mxp: Error : Received undefined tag goldentigers!&lt;/p&gt;&#10;&lt;p&gt;mxp: Error : Received undefined tag &lt;del&gt;pirate&lt;/del&gt;!&lt;/p&gt;&#10;&lt;p&gt;this has been turning up in my debug window every time i check &amp;lsquo;who&amp;rsquo; (i&amp;rsquo;ve been redoing all my scripts so yes, i keep the debug window open all the time these days).&lt;/p&gt;&#10;&lt;p&gt;anyone else seen this/know what the hell it means?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="23419" data-author="jezer" data-date="2008-03-25T23:19:41+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;I think the &amp;ldquo;!&amp;rdquo; or the &amp;ldquo;~&amp;rdquo; symbol causes a syntax error in the MXP protocol. Maybe because those symbols are reserved in the protocol?!? Nothing to worry about, apart from the spam it causes in your debug window.&lt;/p&gt;&#10;&lt;p&gt;I like to have my debug window open too. :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>stat thingie</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/stat-thingie/</link><pubDate>Sun, 23 Mar 2008 06:24:20 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/stat-thingie/</guid><description>&lt;div class="post" data-post-id="23376" data-author="Alberich" data-date="2008-03-23T06:24:20+00:00" data-subject="stat thingie"&gt;&#13;&#10;&lt;p&gt;this is what i did instead of cleaning my house this morning :P&lt;/p&gt;&#10;&lt;p&gt;you will probably have to fix the formatting a little bit and i do not want any crap about the awful window layout. I do not know html. If anyone does and uses this, and makes a nice looking table layout, I would appreciate it if you&amp;rsquo;d share it with me :)&lt;/p&gt;&#10;&lt;p&gt;this will create a little popup window that tracks that status of your spells.&lt;/p&gt;&#10;&lt;p&gt;when they fall, it will let you click on them to recast. It&amp;rsquo;s set up only for the spells i actually care about and could be bothered to track down triggers for this morning, i&amp;rsquo;m still working on it. add/change/whatever you find useful.&lt;/p&gt;&#10;&lt;p&gt;after you read in the file just type startstat to start the window and populate it with the default variables. i have them set to unknown for the most part, you can change as suits&lt;/p&gt;&#10;&lt;p&gt;#defgroup {Spelltracker}&lt;/p&gt;&#10;&lt;p&gt;#var {strstat} {Str, &lt;c yellow&gt;unknown&lt;/c&gt;}&lt;/p&gt;&#10;&lt;p&gt;#var {skinstat} {&amp;lt;SEND cas &amp;lsquo;iron skin&amp;rsquo; $me&amp;gt;Skin&lt;/SEND&gt;, &lt;c red&gt;Down&lt;/c&gt;}&lt;/p&gt;&#10;&lt;p&gt;#var {mobistat} {Mobi, &lt;c yellow&gt;unknown&lt;/c&gt;}&lt;/p&gt;&#10;&lt;p&gt;#var {insstat} {Insight, &lt;c yellow&gt;unknown&lt;/c&gt;}&lt;/p&gt;&#10;&lt;p&gt;#var {corstat} {Corona, &lt;c yellow&gt;unknown&lt;/c&gt;}&lt;/p&gt;&#10;&lt;p&gt;#var {stamstat} {Stamina, &lt;c yellow&gt;unknown&lt;/c&gt;}&lt;/p&gt;&#10;&lt;p&gt;#var {vitstat} {Vitality, &lt;c yellow&gt;unknown&lt;/c&gt;}&lt;/p&gt;&#10;&lt;p&gt;#var {rejuvstat} {Rejuv, &lt;c yellow&gt;unknown&lt;/c&gt;}&lt;/p&gt;&#10;&lt;p&gt;#var {sancstat} {Aegis, {&amp;lt;SEND cas &amp;lsquo;aegis&amp;rsquo; $me&amp;gt;Aegis&lt;/SEND&gt;, &lt;c ed&gt;Unlit&lt;/c&gt;}&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;#al {startstat} {statuswin;updatestat;update}&lt;/p&gt;&#10;&lt;p&gt;#al {statuswin} {#htmlpopup Status;#sendtowin Status {#table 9 2 &lt;BODY TEXT="#FFFFFF" BGCOLOR="#000000"&gt;} {ALIGN=center CELLSPACING=5} } }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel weaker.} {#var {strstat} {&amp;lt;SEND cas &amp;lsquo;vigor&amp;rsquo;&amp;gt;Str&lt;/SEND&gt;, &lt;c red&gt;Down&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel stronger.} {#var {strstat} {Str, &lt;c green&gt;Up&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {Your skin hardens greatly, becoming almost impenetrable.} {#var {skinstat} {Skin, &lt;c green&gt;IronSkin&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel less protected.} {#var {skinstat} {&amp;lt;SEND cas &amp;lsquo;iron skin&amp;rsquo; $me&amp;gt;Skin&lt;/SEND&gt;, &lt;C red&gt;Down&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel lethargic.} {#var {mobistat} {&amp;lt;SEND cas &amp;lsquo;mobi&amp;rsquo; $me&amp;gt;Mobi&lt;/SEND&gt;, &lt;c red&gt;Down&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel a burst of energy run through your legs.} {#var {mobistat} {Mobi, &lt;c green&gt;Up&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You suddenly feel slightly less healthy&amp;hellip;} {#var {rejuvstat} {&amp;lt;SEND cas &amp;lsquo;rejuv&amp;rsquo; $me&amp;gt;Rejuv&lt;/SEND&gt;, &lt;c red&gt;Down&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {Your wounds begin to heal much faster!} {#var {rejuvstat} {Rejuv, &lt;c green&gt;Rejuv&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel wiser.} {#var {insstat} {Insight, &lt;c green&gt;Up&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel less wise.} {#var {insstat} {&amp;lt;SEND cas &amp;lsquo;insight&amp;rsquo;&amp;gt;Insight&lt;/SEND&gt;, &lt;c red&gt;Down&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel less sturdy.} {#var {vitstat} {&amp;lt;SEND cas &amp;lsquo;vitality&amp;rsquo;&amp;gt;Vitality&lt;/SEND&gt;, &lt;c red&gt;Down&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel sturdier.} {#var {vitstat} {Vitality, &lt;c green&gt;Up&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel more magically charged.} {#var {corstat} {Corona, &lt;c green&gt;Up&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel less magically charged.} {#var {corstat} {&amp;lt;SEND cas &amp;lsquo;corona&amp;rsquo;&amp;gt;Corona&lt;/SEND&gt;, &amp;lt;c&lt;/p&gt;&#10;&lt;p&gt;red&amp;gt;Down&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You feel less resilient.} {#var {stamstat} {&amp;lt;SEND cas &amp;lsquo;stamina&amp;rsquo;&amp;gt;Stamina&lt;/SEND&gt;, &lt;c red&gt;Down&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {A feeling of increased power courses through your body.} {#var {stamstat} {Stamina, &amp;lt;c&lt;/p&gt;&#10;&lt;p&gt;green&amp;gt;Up&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You are surrounded by a radiant light.} {#var {sancstat} {Aegis, &lt;c green&gt;UP&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {A dark haze precipitates around your body.} {#var {sancstat} Aegis, &lt;c grey&gt;CLOAKED&lt;/c&gt;};updatestat;update }&lt;/p&gt;&#10;&lt;p&gt;#ac {You go to sleep.} {#var {sleepstat} {Asleep} }&lt;/p&gt;&#10;&lt;p&gt;#ac {You wake, and sit up.} {#var {sleepstat} {Awake} }&lt;/p&gt;&#10;&lt;p&gt;#ac {You sit down and rest your tired bones} {#var {sleepstat} {Resting} }&lt;/p&gt;&#10;&lt;p&gt;#ac {You stop resting, and stand up.} {#var {sleepstat} {Awake} }&lt;/p&gt;&#10;&lt;p&gt;#al {updatestat} {#var {totalstat} {$strstat, $skinstat, $mobistat, insstat, $corstat, $stamstat, $vitstat, $rejuvstat, $sancstat} }&lt;/p&gt;&#10;&lt;p&gt;#al {update} {#sendtowin Status {#fill $totalstat} }&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Gagging Script</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/gagging-script/</link><pubDate>Tue, 11 Dec 2007 06:01:33 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/gagging-script/</guid><description>&lt;div class="post" data-post-id="21619" data-author="Reece" data-date="2007-12-11T06:01:33+00:00" data-subject="Gagging Script"&gt;&#13;&#10;&lt;p&gt;For all the people I know who&amp;rsquo;ve always wanted to Gag people. (especially me hehe) Here ya go.&lt;/p&gt;&#10;&lt;p&gt;#defgroup Brogag&lt;/p&gt;&#10;&lt;p&gt;#alias {brogagon} #ac {^Bro tells you &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#action {Bro tells you &amp;lsquo;%1&amp;rsquo;} {#enable Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro &amp;ndash; &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro tells you &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro says &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro gossips&amp;ndash; &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro auctions&amp;ndash; &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro newbies&amp;ndash; &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro[&lt;del&gt;dragonsworn&lt;/del&gt;]&amp;gt; &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro quests&amp;ndash; &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro whispers to you, &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro yells &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro shouts &amp;lsquo;%1&amp;rsquo;} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro giggles.} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro smiles.} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Bro slaps you.} {G|Brogag}&lt;/p&gt;&#10;&lt;p&gt;You can replace Bro with $charname to gag anyone you choose. Hope ya have fun, Enjoy :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Blasting/debuffing and target setting</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/blasting-debuffing-and-target-setting/</link><pubDate>Tue, 06 Mar 2007 07:52:23 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/blasting-debuffing-and-target-setting/</guid><description>&lt;div class="post" data-post-id="17184" data-author="Rosher" data-date="2007-03-06T07:52:23+00:00" data-subject="Blasting/debuffing and target setting"&gt;&#13;&#10;&lt;p&gt;The main point of this script is to set target at the same as you cast sometihng on your victim. Of course if there is a target set by the leader you can use it as usual. Here is an example:&lt;/p&gt;&#10;&lt;p&gt;[code:2elv4zb8]&lt;/p&gt;&#10;&lt;p&gt;CASE 1:&lt;/p&gt;&#10;&lt;p&gt;gt target bird&lt;/p&gt;&#10;&lt;p&gt;***TARGET SET TO: bird&lt;/p&gt;&#10;&lt;p&gt;You grouptell: &amp;rsquo;target bird'&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;681hp 492ma 223mv&amp;gt;(+7){Aisholm Town}&lt;/p&gt;&#10;&lt;p&gt;fbt&lt;/p&gt;&#10;&lt;p&gt;Ok.&lt;/p&gt;&#10;&lt;p&gt;A small snow bird hates your guts!&lt;/p&gt;&#10;&lt;p&gt;Your frostbolt obliterates a small snow bird.&lt;/p&gt;&#10;&lt;p&gt;CASE 2:&lt;/p&gt;&#10;&lt;p&gt;fbt man&lt;/p&gt;&#10;&lt;p&gt;***TARGET SET TO: man&lt;/p&gt;&#10;&lt;p&gt;Ok.&lt;/p&gt;&#10;&lt;p&gt;A northern settler hates your guts!&lt;/p&gt;&#10;&lt;p&gt;Your frostbolt obliterates a northern settler.&lt;/p&gt;&#10;&lt;p&gt;[/code:2elv4zb8]&lt;/p&gt;&#10;&lt;p&gt;And the code with example aliases:&lt;/p&gt;&#10;&lt;p&gt;[code:2elv4zb8]&lt;/p&gt;&#10;&lt;p&gt;#defgroup {spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {basecast} {using System;\r\nusing System.Windows.Forms;\r\n\r\nusing ScriptEngine;\r\n\r\n//css_reference ScriptEngine.dll;\r\n// [0] - spell;\r\n// [1] - target;\r\n// [separator] - .;\r\npublic class Script : WintinScript\r\n{\r\n public override void Init()\r\n {\r\n string line = wintin.Line.Trim();\r\n string delim = &amp;ldquo;.&amp;rdquo;;\r\n char[] delimarr = delim.ToCharArray();\r\n string[] pars = null;\r\n pars = line.Split(delimarr, 2);\r\n if (pars[1].Length == 0)\r\n {\r\n pars[1] = wintin.GetVariable(&amp;ldquo;target&amp;rdquo;);\r\n }\r\n else\r\n {\r\n wintin.Interpret(&amp;ldquo;settar &amp;quot; + pars[1]);\r\n }\r\n wintin.SendToMud(&amp;ldquo;cast &amp;lsquo;&amp;rdquo; + pars[0] + &amp;ldquo;&amp;rsquo; &amp;quot; + pars[1] + &amp;ldquo;\r\n&amp;rdquo;);\r\n }\r\n}\r\n} {G|spells} {T|CS}&lt;/p&gt;&#10;&lt;p&gt;#alias {fb} {cast &amp;lsquo;frostbolt&amp;rsquo;} {G|spells} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {fbt} {basecast frostbolt.%0} {G|spells} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {aab} {basecast arms of the abyss.%0} {G|spells} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {curse} {basecast curse.%0} {G|spells} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {acb} {cast &amp;lsquo;acid blast&amp;rsquo;} {G|spells} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {acbt} {basecast acid blast.%0} {G|spells} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#alias {settar} {#var {target} {%1};#showme ***TARGET SET TO: %1;} {G|spells} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#variable {target} {off} {G|spells}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;[/code:2elv4zb8]&lt;/p&gt;&#10;&lt;p&gt;So it is easy to extend this set with additional aliases&amp;hellip; I tried to cover all usecases in the examples&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Communcation filtering popups with colorized output</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/communcation-filtering-popups-with-colorized-output/</link><pubDate>Tue, 06 Mar 2007 07:19:04 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/communcation-filtering-popups-with-colorized-output/</guid><description>&lt;div class="post" data-post-id="17183" data-author="Rosher" data-date="2007-03-06T07:19:04+00:00" data-subject="Communcation filtering popups with colorized output"&gt;&#13;&#10;&lt;p&gt;I want to have all grouptells, gossips etc in separate windows. It is simple to implement, but the strings being filtered are stripped of ansi color codes - so it looks all grey and boring. Below is the script that filters communications to separate windows and saves ansi colors so they look there as they look in the main mud window&lt;/p&gt;&#10;&lt;p&gt;(P.S. Darn, i was gonna post screenshot, but sadly no hosting i have access to and I`m to lazy to find and deal with free one :oops: )&lt;/p&gt;&#10;&lt;p&gt;[code:3f608fv0]&lt;/p&gt;&#10;&lt;p&gt;#defgroup {stringlog}&lt;/p&gt;&#10;&lt;p&gt;#alias {assignrl} {#var recline %1} {G|stringlog} {T|WT}&lt;/p&gt;&#10;&lt;p&gt;#script {persi} {using System;\r\nusing System.Windows.Forms;\r\nusing System.Text.RegularExpressions;\r\n\r\nusing ScriptEngine;\r\n//css_reference ScriptEngine.dll;\r\n\r\n/** CATEGORIES:\r\n * ==========\r\n * 1. YouGrouptell\r\n * 2. Grouptells\r\n * 3. YouGossip\r\n * 4. Gossips\r\n * 5. YouNewbie\r\n * 6. Newbies\r\n * 7. YouSay\r\n * 8. Says\r\n * 9. YouShout\r\n * 10. Shouts\r\n * 11. CTalk\r\n * 12. KTalk\r\n * 13. YouAuction\r\n * 14. Auctions\r\n * 15. YouTell\r\n * 16. TellsYou\r\n &lt;em&gt;/\r\n\r\npublic class Script : WintinScript\r\n{\r\n&#9;protected class RxDesc\r\n&#9;{\r\n&#9;&#9;public RxDesc()\r\n&#9;&#9;{\r\n&#9;&#9;&#9;\r\n&#9;&#9;}\r\n&#9;&#9;public RxDesc(Regex aRx, string aSendTo)\r\n&#9;&#9;{\r\n&#9;&#9;&#9;rx = aRx;\r\n&#9;&#9;&#9;sendTo = aSendTo;\r\n&#9;&#9;}\r\n&#9;&#9;public Regex rx;\r\n&#9;&#9;public string sendTo;\r\n&#9;};\r\n&#9;private static string directMsgWnd = &amp;ldquo;direct&amp;rdquo;;\r\n&#9;private static string indirectMsgWnd = &amp;ldquo;indirect&amp;rdquo;;\r\n&#9;private static RxDesc rxYouGrouptell = new RxDesc(new Regex(&amp;quot;^You grouptell: \&amp;rsquo;.&lt;/em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;private static RxDesc rxGrouptells = new RxDesc(new Regex(&amp;quot;^.* &amp;ndash; \&amp;rsquo;.&lt;em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;private static RxDesc rxYouGossip = new RxDesc(new Regex(&amp;quot;^You gossip&amp;ndash; \&amp;rsquo;.&lt;/em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), indirectMsgWnd);\r\n&#9;private static RxDesc rxGossips = new RxDesc(new Regex(&amp;quot;^.* gossips&amp;ndash; \&amp;rsquo;.&lt;em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), indirectMsgWnd);\r\n&#9;private static RxDesc rxYouNewbie = new RxDesc(new Regex(&amp;quot;^You newbie&amp;ndash; \&amp;rsquo;.&lt;/em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), indirectMsgWnd);\r\n&#9;private static RxDesc rxNewbies = new RxDesc(new Regex(&amp;quot;^.* newbies&amp;ndash; \&amp;rsquo;.&lt;em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), indirectMsgWnd);\r\n&#9;private static RxDesc rxYouSay = new RxDesc(new Regex(&amp;quot;^You say \&amp;rsquo;.&lt;/em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;private static RxDesc rxSays = new RxDesc(new Regex(&amp;quot;^.* says \&amp;rsquo;.&lt;em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;private static RxDesc rxYouShout = new RxDesc(new Regex(&amp;quot;^You shout \&amp;rsquo;.&lt;/em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;private static RxDesc rxShouts = new RxDesc(new Regex(&amp;quot;^.* shouts \&amp;rsquo;.&lt;em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;private static RxDesc rxCTalkKTalk = new RxDesc(new Regex(&amp;quot;^.&lt;/em&gt;&amp;gt; \&amp;rsquo;.&lt;em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;private static RxDesc rxYouAuction = new RxDesc(new Regex(&amp;quot;^You auction&amp;ndash; \&amp;rsquo;.&lt;/em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;private static RxDesc rxAuctions = new RxDesc(new Regex(&amp;quot;^.* auctions&amp;ndash; \&amp;rsquo;.&lt;em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;private static RxDesc rxYouTell = new RxDesc(new Regex(&amp;quot;^You tell .&lt;/em&gt; \&amp;rsquo;.&lt;em&gt;\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;private static RxDesc rxTellsYou = new RxDesc(new Regex(&amp;quot;^.&lt;/em&gt; tells you \&amp;rsquo;.*\&amp;rsquo;$&amp;quot;, RegexOptions.Compiled), directMsgWnd);\r\n&#9;\r\n&#9;private void DoParseFilter(EncodedString et, RxDesc rxd)\r\n&#9;{\r\n&#9;&#9;if (rxd.rx.IsMatch(et.ClearText))\r\n&#9;&#9;{\r\n&#9;&#9;&#9;wintin.Interpret(&amp;quot;#sendtowin {&amp;quot; + rxd.sendTo + &amp;ldquo;} {&amp;rdquo; + et.EncodedText.Trim() + &amp;ldquo;}\n&amp;rdquo;);\r\n&#9;&#9;}\r\n&#9;}\r\n&#9;public override void Init()\r\n&#9;{\r\n&#9;&#9;wintin.ReceivedLine += new Wintin.ReceivedLineEventHandler(rle);\r\n&#9;}\r\n\r\n&#9;private void rle(Object sender, EncodedString et)\r\n&#9;{\r\n&#9;&#9;DoParseFilter(et, rxYouGrouptell);\r\n&#9;&#9;DoParseFilter(et, rxGrouptells);\r\n&#9;&#9;DoParseFilter(et, rxYouGossip);\r\n&#9;&#9;DoParseFilter(et, rxGossips);\r\n&#9;&#9;DoParseFilter(et, rxYouNewbie);\r\n&#9;&#9;DoParseFilter(et, rxNewbies);\r\n&#9;&#9;DoParseFilter(et, rxYouSay);\r\n&#9;&#9;DoParseFilter(et, rxSays);\r\n&#9;&#9;DoParseFilter(et, rxYouShout);\r\n&#9;&#9;DoParseFilter(et, rxShouts);\r\n&#9;&#9;DoParseFilter(et, rxCTalkKTalk);\r\n&#9;&#9;DoParseFilter(et, rxYouAuction);\r\n&#9;&#9;DoParseFilter(et, rxAuctions);\r\n&#9;&#9;DoParseFilter(et, rxYouTell);\r\n&#9;&#9;DoParseFilter(et, rxTellsYou);\r\n&#9;&#9;\r\n&#9;}\r\n}\r\n} {G|stringlog} {T|CS}&lt;/p&gt;&#10;&lt;p&gt;#variable {recline} {[0;37mTataru[Clan:The Greedy Clan]&amp;gt; &amp;rsquo;test&amp;rsquo;[1;32;40m} {G|stringlog}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;[/code:3f608fv0]&lt;/p&gt;&#10;&lt;p&gt;Looks kinda twisted, but it does work :P&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New to wintin(been gone since 2000)</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/new-to-wintin-been-gone-since-2000/</link><pubDate>Wed, 24 Jan 2007 08:55:31 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/new-to-wintin-been-gone-since-2000/</guid><description>&lt;div class="post" data-post-id="16498" data-author="Kewl" data-date="2007-01-24T08:55:31+00:00" data-subject="New to wintin(been gone since 2000)"&gt;&#13;&#10;&lt;p&gt;ok a few people have tried helping me out learning the new wintin( prev i used was wintin 1.73). so alot has changed. i think you guys have nice fancy scripts, but i am trying to learn the basic by making a simple backstabber for myself.&lt;/p&gt;&#10;&lt;p&gt;if somebody don&amp;rsquo;t mind posting a simple script on how to set it up, that would be great, i just want barebones setting up the variable and have an alias such as &amp;lsquo;bst&amp;rsquo; to backstaqb the target. just learning the ropes so i don&amp;rsquo;t need the extra mumbo jumbo in there. thank you.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Wintin question</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wintin-question/</link><pubDate>Sun, 07 Jan 2007 07:10:21 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wintin-question/</guid><description>&lt;div class="post" data-post-id="16063" data-author="banedon" data-date="2007-01-07T07:10:21+00:00" data-subject="Wintin question"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m running wintin.net first off.&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m using a couple of the scripts Ive found on here, Splork&amp;rsquo;s whiner and a sanctuary one, and have a BIG problem. Everytime anything updates, I get spammed with a whole list of variables being set.&lt;/p&gt;&#10;&lt;p&gt;Is there some way to fix this so I dont get all those reports everytime something changes?&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m fairly new to scripting anything but aliases, so if I&amp;rsquo;m missing something glaring, all apoplgies up front&lt;/p&gt;&#10;&lt;p&gt;Banedon&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>#wait Command</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wait-command/</link><pubDate>Sat, 11 Nov 2006 21:53:55 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wait-command/</guid><description>&lt;div class="post" data-post-id="15110" data-author="Rizik" data-date="2006-11-11T21:53:55+00:00" data-subject="#wait Command"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m having some trouble using the #wait command. Rather, it doesn&amp;rsquo;t seem to be working.&lt;/p&gt;&#10;&lt;p&gt;I tried:&lt;/p&gt;&#10;&lt;p&gt;#wait {5};#showme 5 seconds elapsed.&lt;/p&gt;&#10;&lt;p&gt;and (had to try)&lt;/p&gt;&#10;&lt;p&gt;#wait {5000};#showme 5000 miliseconds elapsed.&lt;/p&gt;&#10;&lt;p&gt;But neither worked- the messages showed up immediately.&lt;/p&gt;&#10;&lt;p&gt;What is wrong?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="15112" data-author="Briar" data-date="2006-11-12T01:47:42+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;; is a seperator, so u&amp;rsquo;re infact inputting 2 commands&lt;/p&gt;&#10;&lt;p&gt;it should be #wait {5} {#showme 5 seconds has lapsed}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Autoblast .NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/autoblast-net/</link><pubDate>Fri, 03 Nov 2006 15:48:08 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/autoblast-net/</guid><description>&lt;div class="post" data-post-id="14956" data-author="*juggleblood*" data-date="2006-11-03T15:48:08+00:00" data-subject="Autoblast .NET"&gt;&#13;&#10;&lt;p&gt;posted this at someones request. Its not complet, but does the trick&lt;/p&gt;&#10;&lt;p&gt;#al blaston #enable autoblast&lt;/p&gt;&#10;&lt;p&gt;#al blastoff #disable autoblast&lt;/p&gt;&#10;&lt;p&gt;#defgroup autoblast&lt;/p&gt;&#10;&lt;p&gt;#action {^$grabber %0 and expertly puts %1 in a deathgrip} {fbt} {G|autoblast}&lt;/p&gt;&#10;&lt;p&gt;#action {^$stabber places %0 in the } {fbt} {G|autoblast}&lt;/p&gt;&#10;&lt;p&gt;#action {smartly steps out of $grabber&amp;rsquo;s} {fbt} {G|autoblast}&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="14957" data-author="Vixn" data-date="2006-11-03T18:07:52+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;don&amp;rsquo;t blast on double wiff? do you think it&amp;rsquo;s impossible?&lt;/p&gt;&#10;&lt;p&gt;try put autolickoz as stabba :P&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>down ss infirmary!</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/down-ss-infirmary/</link><pubDate>Tue, 06 Jun 2006 21:05:09 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/down-ss-infirmary/</guid><description>&lt;div class="post" data-post-id="12897" data-author="brand" data-date="2006-06-06T21:05:09+00:00" data-subject="down ss infirmary!"&gt;&#13;&#10;&lt;p&gt;dead&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="12899" data-author="Weasel" data-date="2006-06-06T21:45:52+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;:( at least you&amp;rsquo;re in the right place for that sort of thing..&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>XML eqlist queries</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/xml-eqlist-queries/</link><pubDate>Tue, 30 May 2006 21:10:44 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/xml-eqlist-queries/</guid><description>&lt;div class="post" data-post-id="12801" data-author="Shiv" data-date="2006-05-30T21:10:44+00:00" data-subject="XML eqlist queries"&gt;&#13;&#10;&lt;p&gt;Hey all,&lt;/p&gt;&#10;&lt;p&gt;I made a change to my xml.php file in the eqlist directory so that it can be queried for a specific item name, and will return the results as an XML set.&lt;/p&gt;&#10;&lt;p&gt;The full path is &lt;a href="http://www.slothmud.org/eqlist/xml.php?eqname=%7bitem" target="_blank" rel="noreferrer"&gt;http://www.slothmud.org/eqlist/xml.php?eqname={item&lt;/a&gt; name}&lt;/p&gt;&#10;&lt;p&gt;If someone out there in scripting land can figure out how to query it from within .net without using a browser, and to then parse the results and display them in a logical manner in a wintin.net window, I&amp;rsquo;d be very grateful&amp;ndash; and I imagine a lot of other people would be, too!&lt;/p&gt;&#10;&lt;p&gt;Thanks,&lt;/p&gt;&#10;&lt;p&gt;-Shiv/Enea&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Tables!</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/tables/</link><pubDate>Fri, 19 May 2006 07:57:05 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/tables/</guid><description>&lt;div class="post" data-post-id="12593" data-author="Talor" data-date="2006-05-19T07:57:05+00:00" data-subject="Tables!"&gt;&#13;&#10;&lt;p&gt;Could someone tell me how to make the text inside a cell in a table centered? The wintin website has some screenshots that use tables like this and I can&amp;rsquo;t figure out how to do it.&lt;/p&gt;&#10;&lt;p&gt;Also, while I&amp;rsquo;m at it, there&amp;rsquo;s a lot of other cool stuff in those screenshots that I would like to be able to know how to do. Could someone post scrips on how to do some of that stuff?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Any tutorials out there?</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/any-tutorials-out-there/</link><pubDate>Sat, 08 Apr 2006 00:38:37 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/any-tutorials-out-there/</guid><description>&lt;div class="post" data-post-id="12006" data-author="Reth" data-date="2006-04-08T00:38:37+00:00" data-subject="Any tutorials out there?"&gt;&#13;&#10;&lt;p&gt;I have been googling for over 2 day and still haven&amp;rsquo;t found a SINGLE ONE! I really wan&amp;rsquo;t to script in Wintin.Net, but the help documents aren&amp;rsquo;t much help.&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; Does anyone no where I can find one or make one for me??&#13;&#10;&#13;&#10; Somethings I need specific help with is how to make a window float (like not have it on the tabs but make it so I can move it around) have more then just one line go into the window (like I type #window {inventory} {You are carrying:} Then when I type inventory on the game, it only shows the first line with You are carrying: and not only that, but it still shows the message on the main window also! So thirdly, how do I make that stop??&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Help appreciated,&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; Reth&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;/div&gt;</description></item><item><title>MXP based Whiner</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/mxp-based-whiner/</link><pubDate>Fri, 07 Apr 2006 21:58:24 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/mxp-based-whiner/</guid><description>&lt;div class="post" data-post-id="12002" data-author="*juggleblood*" data-date="2006-04-07T21:58:24+00:00" data-subject="MXP based Whiner"&gt;&#13;&#10;&lt;p&gt;Please share any mxp based scripts you might have. I&amp;rsquo;m curious to see them.&lt;/p&gt;&#10;&lt;p&gt;Here is a whiner based on mxp. Its a lot simpler than it appears at first glance. A lot of this garbage is color codes. The key is using the optional trigger in the variable command to detect changes in your MXP variables.&lt;/p&gt;&#10;&lt;p&gt;#defgroup mxpwhiner&lt;/p&gt;&#10;&lt;p&gt;#alias {whineoff} {gt \c11 &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;-Whining Disabled&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;;#var whine 0} {G|mxpwhiner}&lt;/p&gt;&#10;&lt;p&gt;#alias {whineon} {gt \c11&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;ndash;Whining Enabled &amp;mdash;-I&amp;rsquo;m the Tank &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;-;#var whine 1} {G|mxpwhiner}&lt;/p&gt;&#10;&lt;p&gt;#alias {wmsg1} {gt \c15&amp;mdash;&amp;mdash;&amp;gt; [hp: \c06$CurrentHP \c15/ $MaxHP ma: \c06$CurrentMana \c15/ $MaxMana] \c09[\c11+$deltahp hp\c09] \c06[$lite]} {G|mxpwhiner}&lt;/p&gt;&#10;&lt;p&gt;#alias {wmsg2} {gt \c04&amp;mdash;&amp;mdash;-&amp;gt; \c15[hp: \c06$CurrentHP \c15/ $MaxHP ma: \c06$CurrentMana\c15 / $MaxMana] \c09[\c04$deltahp hp\c09] \c06[$lite]} {G|mxpwhiner}&lt;/p&gt;&#10;&lt;p&gt;#alias {ws} {#showme Whiner Sensitivity set to $0 hp; #var ws $0;#math negws {0-$ws}} {G|mxpwhiner}&lt;/p&gt;&#10;&lt;p&gt;#variable {CurrentHP} {500} {G|mxpwhiner}{T|#math {deltahp}{$CurrentHP-$lasthp};#var lasthp {$CurrentHP};#if {$whine=1}{#if {$deltahp&amp;gt;$ws}{wmsg1};#if {$deltahp&amp;lt;$negws}{wmsg2}}}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;The [$lite] in the message on my scripts shows the type of lite and the time remaining. I just added a line into the sanctuary/aegis counter that sents the $lite variable to &amp;lsquo;Sanc:$literemain&amp;rsquo; to make it show in the whiner.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;-Cheers&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Firefox/explorer scripts</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/firefox-explorer-scripts/</link><pubDate>Thu, 30 Mar 2006 01:59:56 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/firefox-explorer-scripts/</guid><description>&lt;div class="post" data-post-id="11879" data-author="*Splork*" data-date="2006-03-30T01:59:56+00:00" data-subject="Firefox/explorer scripts"&gt;&#13;&#10;&lt;p&gt;This will create a window that can bring up anything&lt;/p&gt;&#10;&lt;p&gt;from inside your internet explorer, firefox,etc.&lt;/p&gt;&#10;&lt;p&gt;The small example below does the following:&lt;/p&gt;&#10;&lt;p&gt;1)creates a windowcalled web&lt;/p&gt;&#10;&lt;p&gt;2)creates an action called dynamic_map&lt;/p&gt;&#10;&lt;p&gt;*This takes slothmuds dynamic map and sets it&lt;/p&gt;&#10;&lt;p&gt;right inside wintin.net-inside the window titled web&lt;/p&gt;&#10;&lt;p&gt;so that you can watch players move without opening&lt;/p&gt;&#10;&lt;p&gt;your browser&lt;/p&gt;&#10;&lt;p&gt;3)creates an action called whatis. This brings up our eqlist&lt;/p&gt;&#10;&lt;p&gt;right inside wintin.net in the window called web. You can&lt;/p&gt;&#10;&lt;p&gt;search for equipment without opening up your broswer.&lt;/p&gt;&#10;&lt;p&gt;#htmlwindow {Web} {about:blank}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {Maps}&lt;/p&gt;&#10;&lt;p&gt;#alias {dynamic_map} {#htmlbrowse {Web} {http://www.slothmud.org/eqlist/dynmaps/map.html}} {G|Maps}&lt;/p&gt;&#10;&lt;p&gt;#alias {web_clear} {#clearwin {Web}} {G|Maps}&lt;/p&gt;&#10;&lt;p&gt;#alias {whatis} {#htmlbrowse {Web} {http://www.slothmud.org/eqlist/index.php?stage=3&amp;amp;alternateeqtype=All&amp;amp;orderby=Item+name&amp;amp;sortorder=asc&amp;amp;filterby=Any&amp;amp;filterstring=$0&amp;amp;continent=All&amp;amp;changemonth=01&amp;amp;changedate=01&amp;amp;changeyear=2000&amp;amp;viewflags=View+Only&amp;amp;actionmenu=maproom.php}} {G|Maps}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>dead at shadow master in hades</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/dead-at-shadow-master-in-hades/</link><pubDate>Wed, 29 Mar 2006 20:12:18 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/dead-at-shadow-master-in-hades/</guid><description>&lt;div class="post" data-post-id="11870" data-author="brand" data-date="2006-03-29T20:12:18+00:00" data-subject="dead at shadow master in hades"&gt;&#13;&#10;&lt;p&gt;in bh&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="11871" data-author="brand" data-date="2006-03-29T20:32:35+00:00" data-subject="resolved"&gt;&#13;&#10;&lt;p&gt;i live again&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="11872" data-author="Autolycos" data-date="2006-03-29T21:18:27+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;that sure is a darn shame :twisted:&lt;/p&gt;&#10;&lt;p&gt;pssst..&lt;/p&gt;&#10;&lt;p&gt;pssst..&lt;/p&gt;&#10;&lt;p&gt;most of us use icq&amp;hellip; just an fyi..&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="11873" data-author="kjartan" data-date="2006-03-29T22:19:06+00:00" data-subject="Re: resolved"&gt;&#13;&#10;&lt;p&gt;i live again[/quote:24lwyp7s]&lt;/p&gt;&#10;&lt;p&gt;From my memory of [i:24lwyp7s]Army of Darkness[/i:24lwyp7s] it&amp;rsquo;s more like &amp;ldquo;I &amp;hellip; live &amp;hellip; &amp;hellip; AGAIN!&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;On another topic, Sloth has historically drawn heavily from D&amp;amp;D, but in the future I think we&amp;rsquo;re going to lean more toward this[/url:24lwyp7s] RPG instead.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Frenzy - Script .NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/frenzy-script-net/</link><pubDate>Wed, 29 Mar 2006 13:44:46 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/frenzy-script-net/</guid><description>&lt;div class="post" data-post-id="11867" data-author="Nightwolf" data-date="2006-03-29T13:44:46+00:00" data-subject="Frenzy - Script .NET"&gt;&#13;&#10;&lt;p&gt;Just started learning Wintin.NET, and tried writing some own scripts&amp;hellip;. So i made this frenzy script, with most of the syntax from Jezer&amp;rsquo;s stone skin script, but it somehow does not block me from frenziying again when i am already in frenzy&amp;hellip;.&lt;/p&gt;&#10;&lt;p&gt;#defgroup {frenzy}&lt;/p&gt;&#10;&lt;p&gt;#alias {fre} {#if {$vfrenzy = 0} {frenzy}} {G|frenzy}&lt;/p&gt;&#10;&lt;p&gt;#action {You are incapable of channeling your anger.} {fre} {G|frenzy}&lt;/p&gt;&#10;&lt;p&gt;#action {You begin to channel your anger and enter a state of frenzy.} {#var {vfrenzy} {1}} {G|frenzy}&lt;/p&gt;&#10;&lt;p&gt;#action {You calm down and return to a peaceful state of mind.} {#var {vfrenzy} {0};#showme {FRENZY DOWN!}} {G|frenzy}&lt;/p&gt;&#10;&lt;p&gt;#gag {You are incapable of channeling your anger.} {G|frenzy}&lt;/p&gt;&#10;&lt;p&gt;#gag {You begin to channel your anger and enter a state of frenzy.} {G|frenzy}&lt;/p&gt;&#10;&lt;p&gt;#gag {You calm down and return to a peaceful state of mind.}&lt;/p&gt;&#10;&lt;p&gt;#highlight {yellow} {FRENZY DOWN!} {G|frenzy}&lt;/p&gt;&#10;&lt;p&gt;#var {vfrenzy} {0} {G|frenzy}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;Thanks, NW&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Wintin Starter scripts</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wintin-starter-scripts/</link><pubDate>Mon, 27 Mar 2006 16:02:09 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wintin-starter-scripts/</guid><description>&lt;div class="post" data-post-id="11833" data-author="*Splork*" data-date="2006-03-27T16:02:09+00:00" data-subject="Wintin Starter scripts"&gt;&#13;&#10;&lt;p&gt;Here is a small sampling of a few of my groups for wintin.NET&lt;/p&gt;&#10;&lt;p&gt;This ought to give a new user the basic idea of how to use this program, if not simply copy the syntax and replace it with your own.&lt;/p&gt;&#10;&lt;p&gt;WARNING- the substitutes and highlights do not represents sloth&amp;rsquo;s colors or strings. Please be well aware of this. I would hate for someone to use this and then think sloth is cheesy because my sample scripts suck.&lt;/p&gt;&#10;&lt;p&gt;I should probably explain the variables group&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;A user should type me &lt;charactername&gt; when they log in. Then the $me variable is used all over my scripts so that it works with all my characters-not just one.&lt;/p&gt;&#10;&lt;p&gt;The tank, lead, leads, tar and target variables are just that. If you join a group, type leads &lt;leadername&gt;, tank &lt;tankname&gt; etc. This is so that you do not need to create new aliases and actions everytime you join a group. Examples:&lt;/p&gt;&#10;&lt;p&gt;#action {$leader-%all up} {wake;stand;#bell}&lt;/p&gt;&#10;&lt;p&gt;#alias { cast &amp;lsquo;heal&amp;rsquo;$tank}&lt;/p&gt;&#10;&lt;p&gt;#alias {cast &amp;lsquo;firewind&amp;rsquo;$target}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {Variables}&lt;/p&gt;&#10;&lt;p&gt;#alias {conta} {#var cont $1;#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;ndash;;#showme CONTAINER SET TO &amp;laquo;: $1 :&amp;raquo;;#cr} {G|Variables}&lt;/p&gt;&#10;&lt;p&gt;#alias {lead} {#var leader $1;gt &amp;lt;&lt;em&gt;- $1 -&lt;/em&gt;&amp;gt; is leading the rebel alliance.} {G|Variables}&lt;/p&gt;&#10;&lt;p&gt;#alias {leads} {#var leader $1;#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;-;#showme LEADER SET TO &amp;lt;&lt;em&gt;- $1 -&lt;/em&gt;&amp;gt;;#cr} {G|Variables}&lt;/p&gt;&#10;&lt;p&gt;#alias {me} {#var me $1;#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;-;#showme PLAYER IS SET TO &amp;lt;&lt;em&gt;- $1 -&lt;/em&gt;&amp;gt;;#cr} {G|Variables}&lt;/p&gt;&#10;&lt;p&gt;#alias {tanks} {#var tank $1;#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;-;#showme SETTING TANK TO: &amp;lt;&lt;em&gt;- $1 -&lt;/em&gt;&amp;gt;;#cr} {G|Variables}&lt;/p&gt;&#10;&lt;p&gt;#alias {tar} {#var target $1;#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;;#showme TARGET SET TO: &amp;lt;&lt;em&gt;- $1 -&lt;/em&gt;&amp;gt;;#cr} {G|Variables}&lt;/p&gt;&#10;&lt;p&gt;#alias {target} {#var target $0;#showme &lt;em&gt;&lt;strong&gt;&lt;strong&gt;=====&amp;raquo;&amp;raquo;&amp;gt;target $0&amp;laquo;&amp;laquo;&amp;lt;=====&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Variables}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {General}&lt;/p&gt;&#10;&lt;p&gt;#alias {gt} {grouptell} {G|Grouptells}&lt;/p&gt;&#10;&lt;p&gt;#action {$leader-%all up} {wake;stand;#bell} {G|General}&lt;/p&gt;&#10;&lt;p&gt;#action {%1 tells you} {#bell} {G|General}&lt;/p&gt;&#10;&lt;p&gt;#action {You are hungry.} {eat food} {G|General}&lt;/p&gt;&#10;&lt;p&gt;#action {You are thirsty.} {#2 drink water} {G|General}&lt;/p&gt;&#10;&lt;p&gt;#alias {ast} {assist $tank} {G|General}&lt;/p&gt;&#10;&lt;p&gt;#alias {rr} {recite recall} {G|General}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0again - blood all over} {$0again - shit all over!} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0brutally massacred%1} {$0BRUTALLY *** SPLATTERED ***$1} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0extremely hard.} {%0EXTREMELY HARD.} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0hard.} {%0HARD.} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0in the solar plexus} {$0in the butt!} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0massacre %1} {$0** SPLATTER ** $1} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0massacres %1} {$0** SPLATTERS ** $1} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0massive blow %1} {$0** MASSIVE BLOW ** $1} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0utters the words, %1} {$0babbles, $1} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0very hard.} {%0VERY HARD.} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {%0viciously massacred%1} {$0VICIOUSLY *** SPLATTERED ***$1} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {is engulfed in flames!} {.} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {is hit by a torrent of freezing cold air.} {.} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#substitute {The detect invisible wears off.} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;====&amp;raquo; WARNING: I CAN&amp;rsquo;T SEE INVIS ANYMORE &amp;laquo;====&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Subs}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;=====&amp;raquo;&amp;raquo;&amp;gt; WARNING: APTITUDE RAN OUT &amp;laquo;&amp;laquo;&amp;lt;=====&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;=====&amp;raquo;&amp;raquo;&amp;gt; WARNING: CORONA RAN OUT &amp;laquo;&amp;laquo;&amp;lt;=====&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;=====&amp;raquo;&amp;raquo;&amp;gt; WARNING: STAMINA RAN OUT &amp;laquo;&amp;laquo;&amp;lt;=====&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;========&amp;raquo;&amp;raquo;&amp;gt; WARNING: VITALITY RAN OUT &amp;laquo;&amp;laquo;&amp;lt;========&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;=====&amp;raquo;&amp;raquo;&amp;gt; TARGET:[ $0 ] &amp;laquo;&amp;laquo;&amp;lt;=====&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&amp;raquo;&amp;raquo;&amp;raquo;&amp;raquo;&amp;raquo; WARNING: MOBILITY IS OUT &amp;laquo;&amp;laquo;&amp;laquo;&amp;laquo;&amp;laquo;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;=======&amp;raquo;&amp;raquo; SPELL OUT: [ RESIST WEBS ] &amp;laquo;&amp;laquo;&amp;lt;=======&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {magenta} {&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;======&amp;raquo;&amp;raquo;&amp;gt;PREDICTION has FALLEN&amp;laquo;&amp;laquo;&amp;lt;======&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {green} {&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;=====&amp;raquo;&amp;raquo;&amp;gt;COUNTER-ATTACK HAS FADED&amp;laquo;&amp;laquo;&amp;lt;=====&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {*&lt;em&gt;&lt;strong&gt;&lt;strong&gt;====&amp;raquo; WARNING: WATERBREATH IS OUT &amp;laquo;====&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;====&amp;raquo; WARNING: BLESS RAN OUT &amp;laquo;====&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;====&amp;raquo; WARNING: FLY IS OUT &amp;laquo;====&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;====&amp;raquo; WARNING: I CAN&amp;rsquo;T SEE INVIS ANYMORE &amp;laquo;====&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;====&amp;raquo; WARNING: I CAN&amp;rsquo;T SENSE HIDDEN LIFE &amp;laquo;====&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;====&amp;raquo; WARNING: I&amp;rsquo;M A WEAKLING &amp;laquo;====&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;====&amp;raquo; WARNING: MY SKIN IS SOFT &amp;laquo;====&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {&lt;em&gt;&lt;strong&gt;&lt;strong&gt;====&amp;raquo; WARNING: REJUVENATION IS GONE &amp;laquo;====&lt;/strong&gt;&lt;/strong&gt;&lt;/em&gt;} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {magenta} {^You auction&amp;ndash; &amp;lsquo;%0} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {cyan} {a few scratches.} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {cyan} {awful condition.} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {cyan} {big nasty wounds and scratches.} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {cyan} {bleeding awfully from big wounds.} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#highlight {red} {BRUTALLY} {G|Colors}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {damt} {cast &amp;lsquo;damnation&amp;rsquo; $target} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {dark} {cast &amp;lsquo;darkness&amp;rsquo;flight} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {db} {cast &amp;lsquo;demon bind&amp;rsquo; $target} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {death} {cast &amp;lsquo;death pact&amp;rsquo;} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {dems} {cast &amp;lsquo;demonic strength&amp;rsquo;} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {des} {cast &amp;lsquo;destruction&amp;rsquo;} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {dest} {cast &amp;lsquo;destruction&amp;rsquo;$target} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {det} {cast &amp;lsquo;detect invis&amp;rsquo;$me} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {dis} {cast &amp;lsquo;disintegrate&amp;rsquo;} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {dise} {disengage} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {dm} {cast &amp;lsquo;dispel magic&amp;rsquo;} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#alias {ds} {cast &amp;lsquo;darksight&amp;rsquo;$me} {G|Spells}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;WINDOWS&lt;/p&gt;&#10;&lt;p&gt;#window {tell} {tells you &amp;lsquo;|You tell}&lt;/p&gt;&#10;&lt;p&gt;#window {wiznet} {-&amp;gt; &amp;lsquo;}&lt;/p&gt;&#10;&lt;p&gt;#window {clan} {[Clan:Hosers]&amp;gt; &amp;lsquo;}&lt;/p&gt;&#10;&lt;p&gt;#window {hosers} {[hosers]&amp;gt; &amp;lsquo;}&lt;/p&gt;&#10;&lt;p&gt;#window {gossip} {gossips&amp;ndash; &amp;lsquo;|You gossip&amp;ndash; &amp;lsquo;}&lt;/p&gt;&#10;&lt;p&gt;#window {auction} {auctions&amp;ndash; &amp;lsquo;|You auction&amp;ndash; &amp;lsquo;}&lt;/p&gt;&#10;&lt;p&gt;#window {quest} {quests&amp;ndash; &amp;lsquo;|You quest&amp;ndash; &amp;lsquo;}&lt;/p&gt;&#10;&lt;p&gt;#window {newbie} {newbies&amp;ndash; &amp;lsquo;|You newbie&amp;ndash; &amp;lsquo;}&lt;/p&gt;&#10;&lt;p&gt;I hope these help, the vast majority of our players us wintin or wintin.NET&lt;/p&gt;&#10;&lt;p&gt;Please contribute if you can to helping others learn this program&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Float Heals -NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/float-heals-net/</link><pubDate>Sat, 11 Mar 2006 08:35:44 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/float-heals-net/</guid><description>&lt;div class="post" data-post-id="11157" data-author="*juggleblood*" data-date="2006-03-11T08:35:44+00:00" data-subject="Float Heals -NET"&gt;&#13;&#10;&lt;p&gt;Automatically heal the tank in group when they drop below set hps.&lt;/p&gt;&#10;&lt;p&gt;#def group {tankfloat}&lt;/p&gt;&#10;&lt;p&gt;#al tank {#var tank $0;#showme {Tank is now $tank}}&lt;/p&gt;&#10;&lt;p&gt;#al myheal {#var myheal $0;#showme {My preferred heal is set to&amp;rsquo;$myheal&amp;rsquo;.}}&lt;/p&gt;&#10;&lt;p&gt;#al floatset {#var floatset $0;#showme {I will now heal $tank when they drop below $floatset hp.}}&lt;/p&gt;&#10;&lt;p&gt;#al checktank {#if {$tankhp&amp;lt;$floatset}{#showme -&lt;em&gt;Floating&lt;/em&gt;-;healtank}&lt;/p&gt;&#10;&lt;p&gt;#al healtank {|;cast &amp;lsquo;$myheal&amp;rsquo; $tank}&lt;/p&gt;&#10;&lt;p&gt;#al tankfloat {#showme {I am floating $tank when they drop below $floatset hps.;#showme {Commands are: Tank, Floatset. To disable, type &amp;lsquo;floatset 0&amp;rsquo;.}}&lt;/p&gt;&#10;&lt;p&gt;#ac {^$tank %0[%1/%2]} {#var tankhp $1;checktank}&lt;/p&gt;&#10;&lt;p&gt;You could extend this for healo by doing something like this:&lt;/p&gt;&#10;&lt;p&gt;#al healin {#2 grouptell I&amp;rsquo;M IN FOR HEALS;floatset 550}&lt;/p&gt;&#10;&lt;p&gt;#al healout {#2 grouptell I&amp;rsquo;M OUT&amp;hellip; NEXT HEALER!;floatset 0}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Time to Next Tick Display -NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/time-to-next-tick-display-net/</link><pubDate>Fri, 03 Mar 2006 14:12:58 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/time-to-next-tick-display-net/</guid><description>&lt;div class="post" data-post-id="11028" data-author="*juggleblood*" data-date="2006-03-03T14:12:58+00:00" data-subject="Time to Next Tick Display -NET"&gt;&#13;&#10;&lt;p&gt;This will make a counter at the lower right of your wintin terminal that counts down the seconds until the tick.&lt;/p&gt;&#10;&lt;p&gt;This is useful for making spell counters because the variable time2next updates every 2 seconds, so you can make sanc counters that are completely accurate, which I will post next by the way.&lt;/p&gt;&#10;&lt;p&gt;#defgroup ticker&lt;/p&gt;&#10;&lt;p&gt;#nop These help keep it accurate&amp;hellip;you probably want to add more&lt;/p&gt;&#10;&lt;p&gt;#action {^It starts to rain} {#tickset} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#action {^The day has begun} {tickset} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#action {^The eastern sky starts to brighten} {tickset} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#action {^Your fly spell just} {tickset} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#alias {subtick} {#math {timesincetick} {$timesincetick-60};tickcheck} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#alias {tick} {timesincetick;tickcheck} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#alias {tickcheck} {#if {$timesincetick&amp;gt;59}{subtick} else {#math {time2next} {60-$timesincetick}}} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#alias {tickrep} {tick;#showme {Next tick in $time2next seconds}} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#alias {tickset} {#var lastticktime $time} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#alias {timesincetick} {#math timesincetick {$time-$lastticktime}} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#timer {ticker} {&lt;em&gt;:&lt;/em&gt;:*2} {tick} {G|ticker}&lt;/p&gt;&#10;&lt;p&gt;#panel 1 {Time to Tick}&lt;/p&gt;&#10;&lt;p&gt;#pvar 2 time2next&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Potion Substitutes - NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/potion-substitutes-net/</link><pubDate>Fri, 03 Mar 2006 11:56:21 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/potion-substitutes-net/</guid><description>&lt;div class="post" data-post-id="11025" data-author="*juggleblood*" data-date="2006-03-03T11:56:21+00:00" data-subject="Potion Substitutes - NET"&gt;&#13;&#10;&lt;p&gt;This script substitutes the potion name for the effects, plus a few key words.&lt;/p&gt;&#10;&lt;p&gt;The downside is that it eliminates the number of items following the potion&lt;/p&gt;&#10;&lt;p&gt;i.e. &amp;ldquo;A yellow potion [4]&amp;rdquo; becomes &amp;ldquo;Detect Invis - Yellow&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;I tried to make a script that would display the number too, but then the problem was it didn&amp;rsquo;t work when there was only one.&lt;/p&gt;&#10;&lt;p&gt;If you want to, you can add an additional sub to each of these items like so:&lt;/p&gt;&#10;&lt;p&gt;#sub {yellow potion%0}{Detect Invis - Yellow$0}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;Here&amp;rsquo;s the script:&lt;/p&gt;&#10;&lt;p&gt;#al potsubson {#enable pot}&lt;/p&gt;&#10;&lt;p&gt;#al potsubsoff {#disable pot}&lt;/p&gt;&#10;&lt;p&gt;#sub {acrid orange potion}{Imbuewith 3x Flamestrike- acrid orange}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {amethyst potion}{Infravision / Detect Invis / Sense Life- amethyst}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {aquamarine potion}{Cure Minor- aquamarine}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {basin of balms&#9;2x}{Cure Critical- basin of balms}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {beaker of glowing green liquid}{Level 30 Heal- glowing green}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {beaker of milky blue liquid}{Lvl 40 Dispel Magic- milky blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {black chalice}{Bless/Heal/Sanctuary- black chalice}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {black heart jewel}{lvl 48 Strength- black heart jewel}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {black potion with a red glowing center}{Dispel Magic- black with a red glowing}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {blood red potion}{Level 30 Refresh- blood red}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {blue-green potion}{Level 25 Cure Serious- blue-green}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {bright blue potion}{Lvl 40 Greater Heal- bright blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {bright orange potion}{+6 to Dam for 10 Hrs.- bright orange}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {brown misty potion}{Regeneration (Level 40)- brown misty}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {bubbling green potion}{Cure critic/Invis/Phase Door- bubbling green}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {bubbling maroon potion}{armor- bubbling maroon}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {bubbling violet potion}{ Lvl 40 Knock- bubbling violet}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {cerise potion}{Armor/Cure Light- cerise}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {chartreuse potion}{L40 Remove Disease- chartreuse} {G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {chilled black potion}{Telepathy- chilled black}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {chocolate potion}{Invisibility, Remove Poison, Remove Curse- chocolate} {G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {clear blue potion}{Fly, Water Breathing, Refresh- clear blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {clear potion with a lot of dirt sediment&#9;}{Stone Skin-clear with dirt}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {clear white potion}{Dispel/Stone Skin/Sanc- clear white}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {cloudy purple potion}{&#9;Level 15 Str- cloudy purple}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {cloudy red potion}{Level 35 Stone Skin- cloudy red}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {coconut of abrasive draught}{&#9;lvl 30 Shield of Thorns- abrasive draught}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {coconut of analgesic drought}{Lvl 30 Natures Revival- analgesic drought}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {coconut of emetic draught}{Level 30 Dispel Magic- emetic draught}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {coconut of invigorating draught}{L30 Elemental Resistance- invigorating draught}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {coconut of soothing draught}{&#9;Lvl 30 Fluidity- soothing draught}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {cold blue potion}{+40 Mana for 1 hr- cold blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {creamy pink potion}{lvl 25 Mindbar x1- creamy pink}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {dark yellow potion}{5x magic missile (lvl15)- dark yellow}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {deep blue potion}{Regeneration/Refresh/Cure Serious- deep blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {deep purple potion}{Str (level 35)- deep purple}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {dogs head}{Curse, Web- dogs head}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {drop of skunk spray}{Curse- skunk spray}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {dull copper potion}{+5 to hit, 10 Hours- dull copper} {G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {dull gold potion}{cure light wounds- dull gold}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {dull grey potion}{Lloyds Beacon x2 at Level 35- dull grey}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {effervescent potion}{Det. Evil/Det. Invisible/Det. Magic- effervescent}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {elixir of vitality}{Cure Plague- elixir of vitality}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {flask full of mist}{Wraithform- flask full of mist}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {flask of holy water}{Dispellable Godsanc- flask of holy water}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {flask of human blood}{Regeneration, Infravision- human blood}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {flask of perfume}{Remove Curse- perfume}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {flask of transparent liquid}{Fluidity- transparent liquid}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {flecked gold potion}{ Bless, Strength, Stone Skin- flecked gold}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {frothy violet potion}{lvl 40 Corona x1- frothy violet}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {glimmering green potion}{Greater Heal x3- glimmering green}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {glowing golden potion}{Lvl 45 Talshans Tribute- glowing golden}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {grainy black potion}{Level 35 Teleport- grainy black}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {greasy vial}{Resist Webs- greasy vial}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {green glass jar of bubbly fluids}{lvl 20 Bone Armor- jar of bubbly}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {green glass jar of cloudy liquid}{lvl 20 Cure Critical- jar of cloudy}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {green glass jar of glowing liquid}{lvl 20 Bless- jar of glowing}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {green glass jar of milky liquid}{lvl 20 Regeneration- jar of milky}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {green glass jar of oil}{lvl 20 Resist Fire- jar of oil}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {green glass jar of roiling liquid}{lvl 20 Resist Cold- jar of roiling}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {green glass jar of viscous goo}{lvl 20 Armor- jar of viscous}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {green potion}{potion of hysterical laughter-green}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {hissing blue potion}{+20 mana for 1 hour- hissing blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {holy grail}{bless/heal/sanctuary- holy grail}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {matte-black potion}{Word of Recall/Heal- matte-black}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {metallic red potion}{Iron Skin- metallic red}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {midnight blue potion}{&#9;Cure normal (1x)- midnight blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {milky lavender potion}{L35 Perception- milky lavender}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {milky white potion}{Word of Recall- milky white}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {moldy orange potion}{&#9;+3 Damage for 10 Hrs- moldy orange}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {mutap}{Cure Critic x 3- mutap}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {navy blue potion}{Cure Light- navy blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {olive potion}{Dispel Evil/ Curse/ Heal- olive potion}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {orange potion}{3X Strength- orange}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {pale purple potion}{Lvl 25 Water Breathing- pale purple}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {pale rose potion}{Resist Fire/Resist Cold- pale rose}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {pale violet potion}{Level 15 Infravision- pale violet}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {pearlescent potion}{Lvl 44 Grace- pearlescent}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {phial of dragon fire}{Talshan- phial of dragon fire}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion crackling with magical energy}{Resistance to ALL spells- crackling}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of accuracy}{+5 To Hit- accuracy}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of desperation}{Recall- desperation}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of destruction}{&#9;Bless, +3 Damage- destruction}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of endurance}{Vitality- endurance}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of flames}{3 Casts of Hellfire- flames}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of insight}{Det Invis lvl 12- insight}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of knitting}{unknown- knitting potion}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of legendary memory}{&#9;Bestows Lloyd&amp;rsquo;s Beacon 6 times- legendary memory}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of lesser sanctuary}{Sanctuary- lesser sanctuary}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of pure darkness}{Dark Cloak- pure darkness}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of refreshment}{Refresh x2- refreshment}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of speed}{Quicken- speed}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of stones}{lvl 43 dispel fly- stones}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of the essence of a mind flayer}{Aptitude- essence of a mind flayer}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of wispy prayers}{Insight- wispy prayers}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {potion of youth}{Subtracts from age- youth}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {pungent indigo potion}{Fly- pungent indigo}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {purple potion}{Cure Poison- purple}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {radiant white potion}{Imbue with 1x Raise Dead lvl 40- radiant white}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {red potion}{Armor- red}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {roiling blue potion}{lvl 25 Regenatation x1- roiling blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {royal jelly}{Cure Light- royal jelly}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {ruby red potion}{lvl 35 Sanctuary x1- ruby red}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {russet potion}{&#9;+0 to IMMUNE_MAGIC for 5 hrs- russet}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {rusty red potion}{apply 0 bonus to immune magic for 10 hrs- rusty red}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {sea-green potion}{Remove Disease/Remove Poison- sea-green}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {shiny golden potion}{+20 To Hit for 10 hours- shiny golden}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {silver potion}{Call Lightning/Cure Critic- silver(Use Indoors!)} {G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {slate-grey potion}{L25 Word of Recall- slate-grey}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {sloshing blue potion}{Adds 150 Mana for 1 hour- sloshing blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {smoky green potion}{Remove Poison- smoky green}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {sparking yellow potion}{lvl 25 Call Lightning x3- sparking yellow}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {sparkling blue potion}{Restores 35 Mana- sparkling blue}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {sparkling green}{Det. Evil/Det. Invisible/Det. Magic- sparkling green}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {sparkling vial}{Lvl 40 Dispel Fly- sparkling vial}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {steaming black potion}{4x Demon Bind, Level 35- steaming black}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {stree}{Dispel Magic- stree}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {translucent purple potion}{Level 25 Detect Invis- translucent purple}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {turquoise potion}{Level 40 Cure Plague- turquoise}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {vaporous white potion}{3x Level 20 Cure Critic- vaporous white}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {vial of distilled alcohol}{Disease (level 20)- distilled alcohol}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {vial of ichor}{Unknown- ichor}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {vial of salty sea water}{Earthquake/bless/blindness- salty sea water}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {viscous purple potion}{Strength- viscous purple}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {warm coral potion}{Lev 40 Resist Webs- warm coral}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;#sub {yellow potion}{Detect Invisibility- yellow}{G|pot subs}&lt;/p&gt;&#10;&lt;p&gt;Cheers&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>A few WinTin Tips for Total Beginners</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/a-few-wintin-tips-for-total-beginners/</link><pubDate>Wed, 22 Feb 2006 09:29:30 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/a-few-wintin-tips-for-total-beginners/</guid><description>&lt;div class="post" data-post-id="10834" data-author="*juggleblood*" data-date="2006-02-22T09:29:30+00:00" data-subject="A few WinTin Tips for Total Beginners"&gt;&#13;&#10;&lt;p&gt;[u:3rl2gnkd]ClearQueue Command in Aliases[/u:3rl2gnkd]&lt;/p&gt;&#10;&lt;p&gt;The command &amp;lsquo;|&amp;rsquo; in Sloth clears your command queue. This command can save your life.&lt;/p&gt;&#10;&lt;p&gt;For example:&lt;/p&gt;&#10;&lt;p&gt;You are fighting a kobold.&lt;/p&gt;&#10;&lt;p&gt;You enter the &amp;lsquo;kick&amp;rsquo; command several times.&lt;/p&gt;&#10;&lt;p&gt;The kobold is about to kill you. You want to flee.&lt;/p&gt;&#10;&lt;p&gt;You type &amp;lsquo;flee&amp;rsquo;.&lt;/p&gt;&#10;&lt;p&gt;Instead of fleeing, you kick the kobold and it kills you.&lt;/p&gt;&#10;&lt;p&gt;But, had you typed &amp;lsquo;|&amp;rsquo; and then &amp;lsquo;flee&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;The mud would have known that you wanted to forget all about the&lt;/p&gt;&#10;&lt;p&gt;kick that you entered. And you would have fled.&lt;/p&gt;&#10;&lt;p&gt;Here are some simple aliases using the &amp;lsquo;|&amp;rsquo; command.&lt;/p&gt;&#10;&lt;p&gt;#alias {fl} {|;flee}&lt;/p&gt;&#10;&lt;p&gt;#alias {cureme} {|;cast &amp;lsquo;cure light&amp;rsquo; myname}&lt;/p&gt;&#10;&lt;p&gt;#alias {rr} {|;recite recall}&lt;/p&gt;&#10;&lt;p&gt;[u:3rl2gnkd]Anchoring Your Triggers[/u:3rl2gnkd]&lt;/p&gt;&#10;&lt;p&gt;You should anchor your triggers (actions) as much as possible.&lt;/p&gt;&#10;&lt;p&gt;For example:&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt; Someone gossips 'You are hungry'&#13;&#10;&#13;&#10; Your trigger goes off and you try to eat.&#13;&#10;&#13;&#10; This means your trigger was not anchored.&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Putting the symbol &amp;lsquo;^&amp;rsquo; in front of the trigger part of the action will anchor it.&lt;/p&gt;&#10;&lt;p&gt;Like this:&lt;/p&gt;&#10;&lt;p&gt;#action {^You are hungry.}{get food pack;eat food;burp}&lt;/p&gt;&#10;&lt;p&gt;Now the action will only occur, if the words &amp;ldquo;You are hungry&amp;rdquo; appear at the very beginning the of the line. In other words, the trigger will not go off by accident.&lt;/p&gt;&#10;&lt;p&gt;[u:3rl2gnkd]Single Action Triggers[/u:3rl2gnkd]&lt;/p&gt;&#10;&lt;p&gt;Sometimes you only want a trigger to go off once.&lt;/p&gt;&#10;&lt;p&gt;The way to do this is put {O} (capital letter o, not zero) at the end of the action.&lt;/p&gt;&#10;&lt;p&gt;like this: #action {^You are hungry}{eat food}{O}&lt;/p&gt;&#10;&lt;p&gt;Usually with single trigger Actions you will want to make an alias that sets the trigger anytime you want.&lt;/p&gt;&#10;&lt;p&gt;For example, you want to sit your character at Sork to wait for the Crimson Dragon. But you want to take a toilet break while your waiting on it. You can set a single action trigger that will make you get on the dragon, and then get off when it arrives. The trigger will then turn itself off, so that you don&amp;rsquo;t get on the dragon by mistake the next time you are in the room.&lt;/p&gt;&#10;&lt;p&gt;Try this:&lt;/p&gt;&#10;&lt;p&gt;#alias {trigcrimson}{#action {^A Crimson Dragon}{enter crimson;rest}{O}}&lt;/p&gt;&#10;&lt;p&gt;Now, if you want to go to the toilet while waiting for the Crimson Dragon, you just buy a ticket, go to the departure spot, and type trigcrimson.&lt;/p&gt;&#10;&lt;p&gt;You can make a permanent action that makes you stand and exit upon arrival, since you will almost never want to stay on.&lt;/p&gt;&#10;&lt;p&gt;Cheers&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>XP Cap and Dam/Heal XP Tracker --.NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/xp-cap-and-dam-heal-xp-tracker-net/</link><pubDate>Sat, 04 Feb 2006 01:17:05 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/xp-cap-and-dam-heal-xp-tracker-net/</guid><description>&lt;div class="post" data-post-id="10555" data-author="*juggleblood*" data-date="2006-02-04T01:17:05+00:00" data-subject="XP Cap and Dam/Heal XP Tracker --.NET"&gt;&#13;&#10;&lt;p&gt;This is kind of strange the way I set this up. I&amp;rsquo;d like to see anyone else&amp;rsquo;s scripts that are similar. It figures out if you capped or not and by how much. And it also figures out how much xp you got above and beyond your share of the mob xp for hacking, blasting, or healing.&lt;/p&gt;&#10;&lt;p&gt;After each kill in a group this script does a score command. It gags out most of the junk in the score by temporarily activating a group called xpgag. I have a trigger that deactivates this group when I log in. Then it just activates itself as necessary. You&amp;rsquo;ll definitely notice if its on by mistake, cuz your score will be all gagged out-just type xpgagoff.&lt;/p&gt;&#10;&lt;p&gt;Its set up to display it as &amp;lsquo;damage xp&amp;rsquo; cuz I&amp;rsquo;m not a cleric. Fix it as you like.&lt;/p&gt;&#10;&lt;p&gt;Also its not set up to be turned on and off. It just always activates when you&amp;rsquo;re a group member (non leader) and get xp. It will give wacky results if you&amp;rsquo;ve just leveled or died and lost xp.&lt;/p&gt;&#10;&lt;p&gt;You may have to create the initial variables to get it going, but I don&amp;rsquo;t think so.&lt;/p&gt;&#10;&lt;p&gt;Enjoy :)&lt;/p&gt;&#10;&lt;p&gt;#defgroup experience&lt;/p&gt;&#10;&lt;p&gt;#ac {^You receive %0 experience} {save;#var mobxp $0;trigxpcheck;trigxpgag;sc} {G|experience}&lt;/p&gt;&#10;&lt;p&gt;#al {trigxpcheck} {#ac {^You have %0 unused} {#var xpcurrent $0; #math xpdelta $0-$xpcurrent;#showme {XPdelta is $xpdelta};#if {$xpdelta&amp;lt;$mobxp} {#math xpcap {$mobxp-$xpdelta};#showme {XPCap is $xpcap}};#if {$xpdelta&amp;gt;$mobxp} {#math damxp {$xpdelta-$mobxp};#showme {You received $damxp exp points for damage done.}};#if {$damxp=0} {#showme You did no recent damage.}} {O}} {G|experience}&lt;/p&gt;&#10;&lt;p&gt;#al {trigxpgag} {#ac {(level:} {xpgagon}{O};#ac {^You are affected}{xpgagoff}{O}} {G|experience}&lt;/p&gt;&#10;&lt;p&gt;#al {xpgagoff} {#disable xpgag} {G|experience}&lt;/p&gt;&#10;&lt;p&gt;#al {xpgagon} {#enable xpgag} {G|experience}&lt;/p&gt;&#10;&lt;p&gt;#defgroup xpgag&lt;/p&gt;&#10;&lt;p&gt;#gag {armor} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {drachma} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {evil} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {example} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {gold} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {good} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {levels} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {movement} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {neutral} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {protecting} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {sleeping} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {Str} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {thirsty} {G|xpgag}&lt;/p&gt;&#10;&lt;p&gt;#gag {throat} {G|xpgag}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Add a healer into middle of Healo .Net</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/add-a-healer-into-middle-of-healo-net/</link><pubDate>Mon, 30 Jan 2006 18:05:39 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/add-a-healer-into-middle-of-healo-net/</guid><description>&lt;div class="post" data-post-id="10435" data-author="*juggleblood*" data-date="2006-01-30T18:05:39+00:00" data-subject="Add a healer into middle of Healo .Net"&gt;&#13;&#10;&lt;p&gt;Usage:&lt;/p&gt;&#10;&lt;p&gt;add &amp;lt;new healer&amp;rsquo;s name&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;addafter &amp;lt;previous healer&amp;rsquo;s name&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Script:&lt;/p&gt;&#10;&lt;p&gt;#alias {add} {#var newhealer %0}&lt;/p&gt;&#10;&lt;p&gt;#alias {addafter} {#loop {$healo}{#if {[%%0]=[%%%0]}{#showme found %%%0;#push healotemp $$$0, $newhealer} else {#push healotemp %%0}};#loop {$@healo}{#cr};#loop {$@healotemp}{#push healo %0};#showme {Healo is now $healo}}&lt;/p&gt;&#10;&lt;p&gt;I think u need to make a null variable for healotemp first tho b4 u start using it.&lt;/p&gt;&#10;&lt;p&gt;#var healotemp&lt;/p&gt;&#10;&lt;p&gt;Its kind of ugly, but it works well.&lt;/p&gt;&#10;&lt;p&gt;Cheers&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>eating and drinking while asleep</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/eating-and-drinking-while-asleep/</link><pubDate>Fri, 27 Jan 2006 11:46:41 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/eating-and-drinking-while-asleep/</guid><description>&lt;div class="post" data-post-id="10357" data-author="*juggleblood*" data-date="2006-01-27T11:46:41+00:00" data-subject="eating and drinking while asleep"&gt;&#13;&#10;&lt;p&gt;#defgroup {hunger}&lt;/p&gt;&#10;&lt;p&gt;#action {^You are hungry} {#if {$sleep=1} {wa;yawn;get food $bag; eat food;burp;sleep} else {get food $bag;eat food}} {G|hunger}&lt;/p&gt;&#10;&lt;p&gt;#action {^You are thirsty} {#if {$sleep=1} {wa;drink barrel;hiccup;sleep}; #if {$sleep=0} {drink barrel}} {G|hunger}&lt;/p&gt;&#10;&lt;p&gt;#action {It&amp;rsquo;s empty already} {#if {$sleep=1}{wa;stand;fillerup} else fillerup} {G|hunger}&lt;/p&gt;&#10;&lt;p&gt;#alias {hungoff} {#disable hunger; #showme Hunger and Thirst Disabled} {G|hunger}&lt;/p&gt;&#10;&lt;p&gt;#alias {fillerup} {cast &amp;lsquo;create water&amp;rsquo; barrel}{G|hunger}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {sleep}&lt;/p&gt;&#10;&lt;p&gt;#action {^You go to sleep} {#var sleep 1} {G|sleep}&lt;/p&gt;&#10;&lt;p&gt;#action {^You wake,} {#var sleep 0} {G|sleep}&lt;/p&gt;&#10;&lt;p&gt;Don&amp;rsquo;t forget to set the mybag variable to tell the script the name of the container you keep your food in.&lt;/p&gt;&#10;&lt;p&gt;Cheers&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Auto bash kick broadside and frenzy</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/auto-bash-kick-broadside-and-frenzy/</link><pubDate>Fri, 27 Jan 2006 11:27:21 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/auto-bash-kick-broadside-and-frenzy/</guid><description>&lt;div class="post" data-post-id="10356" data-author="*juggleblood*" data-date="2006-01-27T11:27:21+00:00" data-subject="Auto bash kick broadside and frenzy"&gt;&#13;&#10;&lt;p&gt;#defgroup {warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {bashoff} {#disable autobash;#showme Bash disabled} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {bashon} {#enable autobash;#showme Bash enabled} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {bs} {broadside} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {bsoff} {#disable autobroadside} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {bson} {#enable autobroadside} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {bst} {broadside $target} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {flall} {flail all} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {fr} {frenzy} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {frenzyoff} {#showme Frenzy Off;#alias targ {#var target %0;#showme Target Set To: $0}} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {frenzyon} {#showme Frenzy On;#alias targ {#ac {hates your guts} {frenzy} {O};#var target %0;#showme Target Set To: $0}} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {kickoff} {#disable autokick;#showme Autokick Disabled} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#alias {kickon} {#enable autokick; #showme AutoKick Enabled} {G|warrior skills}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {autobash}&lt;/p&gt;&#10;&lt;p&gt;#action {^You attempt to bash} {bash;#showme Bashing} {G|autobash}&lt;/p&gt;&#10;&lt;p&gt;#action {^You charge and bash} {bash;#showme Bashing} {G|autobash}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {autobroadside}&lt;/p&gt;&#10;&lt;p&gt;#action {^You use the flat of} {#showme Broadsiding;broadside} {G|autobroadside}&lt;/p&gt;&#10;&lt;p&gt;#action {^Your weapon completely misses} {#showme Broadsiding; broadside} {G|autobroadside}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {autokick}&lt;/p&gt;&#10;&lt;p&gt;#action {^You miss your kick} {kick;#showme (Kicking)} {G|autokick}&lt;/p&gt;&#10;&lt;p&gt;#action {^Your beautiful full} {kick;#showme (Kicking)} {G|autokick}&lt;/p&gt;&#10;&lt;p&gt;#action {^Your boots} {kick; #showme (Kicking)} {G|autokick}&lt;/p&gt;&#10;&lt;p&gt;#action {^Your kick} {kick;#showme (Kicking)} {G|autokick}&lt;/p&gt;&#10;&lt;p&gt;To use auto frenzy u have to target the mob before u engage it. For groups this means that your leader target action should trigger the alias &amp;rsquo;targ %0&amp;rsquo; rather than setting the target directly thru #var.&lt;/p&gt;&#10;&lt;p&gt;Cheers&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Protect Down</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/protect-down/</link><pubDate>Sun, 22 Jan 2006 14:11:13 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/protect-down/</guid><description>&lt;div class="post" data-post-id="10285" data-author="*juggleblood*" data-date="2006-01-22T14:11:13+00:00" data-subject="Protect Down"&gt;&#13;&#10;&lt;p&gt;This will automatically protect down and will also protect over your protectee if he or she dies.&lt;/p&gt;&#10;&lt;p&gt;#defgroup {protect down}&lt;/p&gt;&#10;&lt;p&gt;#action {^$protectee is dead} {#remkey grouplist $protectee;protdown;grouptell $protectee is dead&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;ndash;I will protect over.} {G|protect down}&lt;/p&gt;&#10;&lt;p&gt;#action {consists of:} {#capture {groupcapture}{&amp;lt;%0hp};#match grouplist groupcapture {%0 [} {%0}} {G|protect down}&lt;/p&gt;&#10;&lt;p&gt;#alias {protdown} {group;#var f 0;#loop {$grouplist} {#if {$f=1}{prot %%0;#var f 0;#showme I should be protecting %%0;#var protectee %%0};#if {[%%0]=[Rub]}{#var f 1}}} {G|protect down}&lt;/p&gt;&#10;&lt;p&gt;Cheers,&lt;/p&gt;&#10;&lt;p&gt;Jugg&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Automatically assist in warcry</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/automatically-assist-in-warcry/</link><pubDate>Sat, 31 Dec 2005 14:48:08 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/automatically-assist-in-warcry/</guid><description>&lt;div class="post" data-post-id="9950" data-author="*Splork*" data-date="2005-12-31T14:48:08+00:00" data-subject="Automatically assist in warcry"&gt;&#13;&#10;&lt;p&gt;Many wintin.net users have requested this because they have been hardcoding the tank&amp;rsquo;s warcry. This is more generic and shouldn&amp;rsquo;t ever have to be changed&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;#alias {vcry} {#var crier $1;#showme &amp;lt;&lt;em&gt;- $1 -&lt;/em&gt;&amp;gt; is doing the warcries.} {G|Groupname}&lt;/p&gt;&#10;&lt;p&gt;#action {^$crier yells &amp;lsquo;%1&amp;rsquo;} {warcry $1} {G|Groupname}&lt;/p&gt;&#10;&lt;p&gt;Put these in whatever group you want them in, my action is in General group and the alias is in my variable group.&lt;/p&gt;&#10;&lt;p&gt;Then simply type vcry playername(whomever is crying). Whenever they begin their warcry, you will quickly join in with whatever it is they yell.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Channel Death Watcher .NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/channel-death-watcher-net/</link><pubDate>Mon, 12 Dec 2005 02:57:07 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/channel-death-watcher-net/</guid><description>&lt;div class="post" data-post-id="9763" data-author="jezer" data-date="2005-12-12T02:57:07+00:00" data-subject="Channel Death Watcher .NET"&gt;&#13;&#10;&lt;p&gt;Heaps simple death checker script for channel droppers.&lt;/p&gt;&#10;&lt;p&gt;#defgroup {Deathcheck}&lt;/p&gt;&#10;&lt;p&gt;#action {%1 has left this channel} {tell $1 Just checking to see if ur ok :)} {G|Deathcheck}&lt;/p&gt;&#10;&lt;p&gt;#action {%1 is unable to respond right now.} {ct $1 IS DOWN!!!} {G|Deathcheck}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;Assumes ct is alias for channeltalk.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Stone Skin Watcher .NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/stone-skin-watcher-net/</link><pubDate>Wed, 07 Dec 2005 13:40:15 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/stone-skin-watcher-net/</guid><description>&lt;div class="post" data-post-id="9746" data-author="jezer" data-date="2005-12-07T13:40:15+00:00" data-subject="Stone Skin Watcher .NET"&gt;&#13;&#10;&lt;p&gt;#defgroup {Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#action {The &amp;lsquo;stone skin&amp;rsquo; spell on you is about to wear off.} {$output 60 SECS ON STONE SKIN!} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#action {You feel less protected.} {#var stone 0;$output STONE SKIN DOWN!} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#action {You feel your skin become much, much stronger.} {#timer Stone +$sstime {$output STONE SKIN WARNING!};$output STONE SKIN UP!;#var stone 1} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#alias {stone} {#if {$stone = 0} {cast &amp;lsquo;stone&amp;rsquo; $me}} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#gag {The &amp;lsquo;stone skin&amp;rsquo; spell on you is about to wear off.} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#gag {You feel less protected.} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#gag {You feel your skin become much, much stronger.} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#highlight {b yellow} {60 SECS ON STONE SKIN!} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#highlight {b yellow} {STONE SKIN DOWN!} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#highlight {b yellow} {STONE SKIN UP!} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#highlight {b yellow} {STONE SKIN WARNING!} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#variable {stone} {0} {G|Shortcuts}&lt;/p&gt;&#10;&lt;p&gt;#variable {sstime} {22:30} {G|Stoneskin}&lt;/p&gt;&#10;&lt;p&gt;#variable {me} {jezer} {G|Shortcuts}&lt;/p&gt;&#10;&lt;p&gt;#variable {output} {grouptell} {G|Shortcuts}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Sanctuary Watcher .NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/sanctuary-watcher-net/</link><pubDate>Wed, 07 Dec 2005 10:56:47 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/sanctuary-watcher-net/</guid><description>&lt;div class="post" data-post-id="9744" data-author="jezer" data-date="2005-12-07T10:56:47+00:00" data-subject="Sanctuary Watcher .NET"&gt;&#13;&#10;&lt;p&gt;Ok, after gripping a tough mob only to have my sanctuary fall the very next millisecond&amp;hellip; and then dying&amp;hellip; I decided it was time to write a sanctuary script for wintin.net. I have seen avatars with them before but the script is not posted anywhere I have found. So if you have a better script by all means post it!!!&lt;/p&gt;&#10;&lt;p&gt;#defgroup {Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#action {The &amp;lsquo;sanctuary&amp;rsquo; spell on you is about to wear off.} {$output 60 SECS ON SANCT!} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#action {The white aura around your body fades.} {#var sanct 0;$output SANCT DOWN!} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#action {You start glowing.} {#timer Sanct +$time {$output SANCT WARNING!};$output SANCT UP!;#var sanct 1} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#alias {sanct} {#if {$sanct = 0} {cast &amp;lsquo;sanctuary&amp;rsquo; $me}} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#highlight {b red} {60 SECS ON SANCT!} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#highlight {b red} {SANCT DOWN!} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#highlight {b red} {SANCT UP!} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#highlight {b red} {SANCT WARNING!} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#variable {output} {grouptell} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#variable {sanct} {0} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#variable {time} {3:30} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#variable {me} {jezer} {G|Sanctuary}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}&lt;/p&gt;&#10;&lt;p&gt;Set the variable me to your player name.&lt;/p&gt;&#10;&lt;p&gt;By default the reports are outted to &amp;ldquo;grouptell&amp;rdquo;. So group urself even if you are solo OR change the output variabe to say or what ever else, otherwise you might not see the warnings!&lt;/p&gt;&#10;&lt;p&gt;Using this script will return a sanctuary warning 3 mins and 30 secs into your sanctuary spell.&lt;/p&gt;&#10;&lt;p&gt;If your spellcraft just happens to kick in properly - which you can&amp;rsquo;t count on, it will warn you when you have 60 secs left.&lt;/p&gt;&#10;&lt;p&gt;Using the command &amp;ldquo;sanct&amp;rdquo; to sanct yourself will also set a variable stopping you from re-casting it on urself before it drops.&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Jezer&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Squelching ...</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/squelching/</link><pubDate>Tue, 29 Mar 2005 15:18:32 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/squelching/</guid><description>&lt;div class="post" data-post-id="5306" data-author="Firon" data-date="2005-03-29T15:18:32+00:00" data-subject="Squelching ..."&gt;&#13;&#10;&lt;p&gt;Here are two scripts I worked up real quick other night for wintin95. May want to add shouts to it, too, but hopefully the imms would noshout the person by that point. An alternate route with .net would be to send these to a window that was in the background instead of gagging them, not sure if the method has changed with .net version or not.&lt;/p&gt;&#10;&lt;p&gt;#alias {squelch} {#gag ^$1[;#gag ^$1 gossips&amp;ndash;;#gag ^$1 auctions&amp;ndash;;#gag ^$1 quests&amp;ndash;;#gag ^$1 says;notell add $1}&lt;/p&gt;&#10;&lt;p&gt;#alias {squelch} {#ungag ^$1[;#ungag ^$1 gossips&amp;ndash;;#ungag ^$1 auctions&amp;ndash;;#ungag ^$1 quests&amp;ndash;;#ungag ^$1 says;notell delete $1}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New version - 0.80</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/new-version-0-80/</link><pubDate>Sun, 27 Feb 2005 18:42:03 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/new-version-0-80/</guid><description>&lt;div class="post" data-post-id="4654" data-author="guest" data-date="2005-02-27T18:42:03+00:00" data-subject="New version - 0.80"&gt;&#13;&#10;&lt;p&gt;From .net board :&lt;/p&gt;&#10;&lt;p&gt;[quote:2p5a1glz]This version adds support for html windows and popoups.&lt;/p&gt;&#10;&lt;p&gt;You can use html windows to display web pages, or graphics files etc from your hard drive. You can also use them to make tables populated with information by your scripts.&lt;/p&gt;&#10;&lt;p&gt;Support has also been added for sending colour and other formatting stuff to &amp;lsquo;ordinary&amp;rsquo; popups.&lt;/p&gt;&#10;&lt;p&gt;See the help documentation for #htmlwindow and #sendtowin for more details.[/quote:2p5a1glz]&lt;/p&gt;&#10;&lt;p&gt;Enjoy.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>What does your mud window look like?</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/what-does-your-mud-window-look-like/</link><pubDate>Sun, 30 Jan 2005 01:10:29 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/what-does-your-mud-window-look-like/</guid><description>&lt;div class="post" data-post-id="4033" data-author="Linsey" data-date="2005-01-30T01:10:29+00:00" data-subject="What does your mud window look like?"&gt;&#13;&#10;&lt;p&gt;Hi &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Im curious in what people mud window looks like. Part is curiosity, part is to extract new ideas about what i could do with mine. :)&lt;/p&gt;&#10;&lt;p&gt;Mine is like this (Wintin.net beta 0.72) :&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="http://gnossis.homeip.net/Example.jpg" target="_blank" rel="noreferrer"&gt;http://gnossis.homeip.net/Example.jpg&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;If you can, include an screenshot and what your client is.&lt;/p&gt;&#10;&lt;p&gt;Linsey&lt;/p&gt;&#10;&lt;p&gt;P.d. : Thanks to Shivie for hosting the image. :)&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="4034" data-author="Kulum" data-date="2005-01-30T03:10:47+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;&lt;a href="http://www.angelfire.com/games5/hotara/zam.JPG" target="_blank" rel="noreferrer"&gt;http://www.angelfire.com/games5/hotara/zam.JPG&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;bleh&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Deathtouch/stab stats script Wintin.NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/deathtouch-stab-stats-script-wintin-net/</link><pubDate>Thu, 20 Jan 2005 20:47:35 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/deathtouch-stab-stats-script-wintin-net/</guid><description>&lt;div class="post" data-post-id="3853" data-author="*Splork*" data-date="2005-01-20T20:47:35+00:00" data-subject="Deathtouch/stab stats script Wintin.NET"&gt;&#13;&#10;&lt;p&gt;Please change strings if you use this, you can easily make this work for backstabs by changing the trigger strings to the ones that work with those&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;#defgroup Deathtouch&lt;/p&gt;&#10;&lt;p&gt;#alias {bscalcon} {bsinit;bson2;bson3;bson4} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bser} {#var stb $1;#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;ndash;;#showme STABBER SET TO: &amp;lt;&lt;em&gt;- $1 -&lt;/em&gt;&amp;gt;;#cr} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bshitcal} {#math bshits {$bshits+1}} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bshits} {#var bshits $1} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bsinit} {bstrys 0;bshits 0;bssplork 0;bsmiss 0} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bsme} {#ac {%0 hates your Guts!} {#unvar target};#var stb Pal;aston;ltton;qston;gt I will now stab when $leader gt&amp;rsquo;s: qstab} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bsmiss} {#var bsmiss $1} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bsmisscal} {#math bsmiss {$bsmiss+1}} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bsof} {#unac {%0 hates your Guts!};astof;lttof;qstof;gt I will no longer stab when $leader gt&amp;rsquo;s: qstab} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bson2} {#ac {sees you circling in for the kill, and deftly steps out of the way!} {bstrycal;bsmisscal}} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bson3} {#ac {goes limp as your deathtouch} {bstrycal;bssplorkcal;bshitcal}} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bson4} {#ac {You duck under a} {bstrycal;bshitcal}} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bssho} {bssho1;bssho2;bssho3} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bssho1} {#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bssho2} {#showme Touch Records: [ $bshits/$bstrys ] Hits [ $bssplork ] Splorks [ $bsmiss ] Whiffs} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bssho3} {#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;;#cr} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bssplork} {#var bssplork $1} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bssplorkcal} {#math bssplork {$bssplork+1}} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bstell} {gt Stab Records: [ $bshits/$bstrys ] Hits [ $bssplork ] Splorks [ $bsmiss ] Whiffs} {G|Deathtouch}&lt;/p&gt;&#10;&lt;p&gt;#alias {bstrycal} {#math bstrys {$bstrys+1}} {G|Deathtouch}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Stabber Wintin.Net</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/stabber-wintin-net/</link><pubDate>Thu, 20 Jan 2005 20:44:47 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/stabber-wintin-net/</guid><description>&lt;div class="post" data-post-id="3852" data-author="*Splork*" data-date="2005-01-20T20:44:47+00:00" data-subject="Stabber Wintin.Net"&gt;&#13;&#10;&lt;p&gt;Please change strings if you use this&amp;hellip;.&lt;/p&gt;&#10;&lt;p&gt;#defgroup Stabber&lt;/p&gt;&#10;&lt;p&gt;#alias {astof} {gt AUTO-STAB on follow $leader DISABLED;#unac {^You follow $leader.};#unac {&amp;gt;You follow $leader.}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {aston} {gt AUTO-STAB on follow $leader ENABLED;#ac {^You follow $leader.} {bc};#ac {&amp;gt;You follow $leader.} {bc}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {b} {backstab} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {bser} {#var stb $1;#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;ndash;;#showme STABBER SET TO: &amp;lt;&lt;em&gt;- $1 -&lt;/em&gt;&amp;gt;;#cr} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {bsme} {#ac {%0 hates your Guts!} {#unvar target};#var stb Pal;aston;ltton;qston;gt I will now stab when $leader gt&amp;rsquo;s: qstab} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {bsof} {#unac {%0 hates your Guts!};astof;lttof;qstof;gt I will no longer stab when $leader gt&amp;rsquo;s: qstab} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {qston} {#ac {^$leader &amp;ndash; &amp;lsquo;%0qstab&amp;rsquo;} {bc}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {gripoff} {gt AUTO-GRIP on follow $leader DISABLED;#unac {^You follow $leader.};#unac {&amp;gt;You follow $leader.}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {gripon} {gt AUTO-GRIP on follow $leader ENABLED;#ac {^You follow $leader.} {dtt};#ac {&amp;gt;You follow $leader.} {dtt}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {go} {gt I R stab $target NOW!!;bf} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {bf} {bac $target;fw} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {qstof} {#unac {^$leader &amp;ndash; &amp;lsquo;%0qstab&amp;rsquo;}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {bc} {bac $target} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {lp} {last player} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {lt} {look $target} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {lt4} {#ac {^$leader &amp;ndash; &amp;lsquo;%0target %1&amp;rsquo;} {#var target $1;#show &lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;&lt;strong&gt;=====&amp;raquo;&amp;raquo;&amp;gt; TARGET:[ $1 ] &amp;laquo;&amp;laquo;&amp;lt;=====&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {ltarof} {#unac {^$leader &amp;ndash; &amp;lsquo;%0target %1&amp;rsquo;};#unac {^$leader &amp;ndash; &amp;rsquo; TARGET: %1&amp;rsquo;};#unac {^$leader &amp;ndash; &amp;lsquo;%0Target: %1&amp;rsquo;}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {ltaron} {ltaron1;ltaron2;ltaron3} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {ltaron1} {#ac {^$leader &amp;ndash; &amp;lsquo;%0target %1&amp;rsquo;} {#var target $1;gt Target accepted: $1}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {ltaron2} {#ac {^$leader &amp;ndash; &amp;rsquo; TARGET: %1&amp;rsquo;} {#var target $1;gt Target accepted: $1}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {ltaron3} {#ac {^$leader &amp;ndash; &amp;lsquo;%0Target: %1&amp;rsquo;} {#var target $1;gt Target accepted: $1}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {ltaron4} {#ac {^$leader &amp;ndash; &amp;lsquo;%0target %1&amp;rsquo;} {#var target $1;#show *****=====&amp;raquo;&amp;raquo;&amp;gt; TARGET:[ $1 ]}} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {lttof} {gt I will set my own targets now;ltarof} {G|Stabber}&lt;/p&gt;&#10;&lt;p&gt;#alias {ltton} {gt $leader is now able to set my targets;ltaron} {G|Stabber}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Tank Reporter Wintin.NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/tank-reporter-wintin-net/</link><pubDate>Thu, 20 Jan 2005 20:43:44 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/tank-reporter-wintin-net/</guid><description>&lt;div class="post" data-post-id="3851" data-author="*Splork*" data-date="2005-01-20T20:43:44+00:00" data-subject="Tank Reporter Wintin.NET"&gt;&#13;&#10;&lt;p&gt;Please change strings if you use this&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;#defgroup Tank-Reporter&lt;/p&gt;&#10;&lt;p&gt;#alias {checkwhine} {#if {$hpdelta &amp;lt; -10} {grep2};#if {$hpdelta &amp;gt;30} {grep3}} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {gt2} {grouptell} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {gt3} {grouptell} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {grep} {gt $me: Hp [ $hp / $maxhp ] &amp;amp; Ma [$ma/$maxma]} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {grep2} {gt2 &amp;laquo;: \c09$hpdelta HP\c12 :&amp;raquo; HP: [ $hp / $maxhp ] } {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {grep3} {gt2 &amp;laquo;: \c15+$hpdelta HP\c12 :&amp;raquo; HP: [ $hp / $maxhp ] } {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {metank} {gt Prepare to die, I&amp;rsquo;m gonna tank this now&amp;hellip;;#var tank $me;rescallon;whinet} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {tankt} {#var tank $1;gt &amp;lt;&lt;em&gt;- $1 -&lt;/em&gt;&amp;gt; is gonna get hoyt.} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {tarepof} {gt TANK-Reporter: ** DISABLED **;#unac {$tank [Lvl %1 Hp %2 Mana %3]}} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {tarepon} {gt TANK-Reporter: ** ENABLED **;#ac {$tank [Lvl %1 Hp %2 Mana %3]} {gt TANK: $tank with [$2/$tankmax] HP &amp;amp; [$3] MA}} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {whineof} {gt I won&amp;rsquo;t whine anymore when I get hit.;#unac {^&amp;lt;%0hp %1ma %2mv}} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {whineof2} {gt I won&amp;rsquo;t whine anymore when I get hit.;#ac {^&amp;lt;%0hp %1ma %2mv} {#var hp $0;#var ma $1;#var mv $2} }} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {whineron} {#ac {^&amp;lt;%0hp %1ma %2mv} {#var hp $0;#var ma $1;#var mv $2;#math {hpdelta} {$$0-$$hp};#if {$$0&amp;lt;$$hp} {checkwhine};#if {$$0&amp;gt;$$hp} {checkwhine}}} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {whinet} {gt I will now tell you when them mobs whack me;whineron} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {maxh} {#var maxhp $1;#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;;#showme SETTING MY HP&amp;rsquo;s TO &amp;laquo;: $1 :&amp;raquo;;#cr} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#alias {maxm} {#var maxma $1;#showme &amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;&amp;mdash;;#showme SETTING MY MANA TO &amp;laquo;: $1 :&amp;raquo;;#cr} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#variable {hp} {715} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#variable {ma} {768} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#variable {mv} {190} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#variable {hpdelta} {0} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;#variable {maxhp} {1445} {G|Tank-Reporter}&lt;/p&gt;&#10;&lt;p&gt;To enable the script, simply type metank charactername&amp;hellip; If I remember right:-)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Tank Rescuer Wintin.NET</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/tank-rescuer-wintin-net/</link><pubDate>Thu, 20 Jan 2005 20:41:57 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/tank-rescuer-wintin-net/</guid><description>&lt;div class="post" data-post-id="3850" data-author="*Splork*" data-date="2005-01-20T20:41:57+00:00" data-subject="Tank Rescuer Wintin.NET"&gt;&#13;&#10;&lt;p&gt;Please change strings if anyone uses this&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;#defgroup Tank-Rescuer&lt;/p&gt;&#10;&lt;p&gt;#action {$stb places %0} {rescue $stb;#var rescuee $stb} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#action {but nearly cut} {rescue $stb;#var rescuee $stb} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#action {^$tank is dead! R.I.P.} {gt I R tank now!!;whinet} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#action {disengages himself, and attacks %1!} {rescue $1;#var rescuee $1} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#action {sees %1, and attacks!} {rescue $1;#var rescuee $1} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#action {SEEK SHELTER AT ONCE! %1 has begun to sing.} {rescue $1;#var rescuee $1} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#action {$stb place %0} {rescue $stb;#var rescuee $stb} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#action {You fail the rescue} {rescue $rescuee} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescallof} {gt I will no longer TRY to rescue you wussies&amp;hellip;;rescdisof;rescseeof;rescsingof;rescstabof} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescallon} {gt I will now TRY to rescue everybody (SING for it ppl);rescdison;rescseeon;rescsingon;rescstabon} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescdisof} {#unac {disengages himself, and attacks %1!}} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescdison} {#ac {disengages himself, and attacks %1!} {rescue $1;#var rescuee $1} ;rescfailon} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescfailof} {#unac {You fail the rescue}} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescfailon} {#ac {You fail the rescue} {rescue $rescuee} } {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescseeof} {#unac {sees %1, and attacks!}} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescseeon} {#ac {sees %1, and attacks!} {rescue $1;#var rescuee $1}; rescfailon} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescsingof} {#unac {SEEK SHELTER AT ONCE! %1 has begun to sing.}} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescsingon} {#ac {SEEK SHELTER AT ONCE! %1 has begun to sing.} {rescue $1;#var rescuee $1}; rescfailon} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescstabof} {#unac {$stb place %0};#unac {$stb tried %0}} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {rescstabon} {#ac {$stb place %0} {rescue $stb;#var rescuee $stb}#ac {but nearly cut} {rescue $stb;#var rescuee $stb} ;rescfailon } {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {altankof} {#show ***** I R NOT 2nd TANK ANYMORE *****;#unac {^$tank is dead! R.I.P.}} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;p&gt;#alias {altankon} {#show ***** I R 2nd TANK NOW *****;#ac {^$tank is dead! R.I.P.} {gt I R tank now!!;whinet}} {G|Tank-Rescuer}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>#vote</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/vote/</link><pubDate>Sun, 12 Dec 2004 20:11:32 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/vote/</guid><description>&lt;div class="post" data-post-id="3277" data-author="guest" data-date="2004-12-12T20:11:32+00:00" data-subject="#vote"&gt;&#13;&#10;&lt;p&gt;(copy/paste from wintin.net forum)&lt;/p&gt;&#10;&lt;p&gt;The Mud Connector (TMC) has a long list of muds - now you can vote for your favourite from within Wintin.Net.&lt;/p&gt;&#10;&lt;p&gt;The syntax is:&lt;/p&gt;&#10;&lt;p&gt;#vote {mud name}&lt;/p&gt;&#10;&lt;p&gt;where &amp;lsquo;mud name&amp;rsquo; is the name of your mud as listed on TMC - note that TMC usually substitutes &amp;lsquo;+&amp;rsquo; for a space. The name must be spelt exactly as in the TMC listings - mouse over your mud&amp;rsquo;s name in the listings and look at the url if in doubt.&lt;/p&gt;&#10;&lt;p&gt;For example to vote for Sloth III you would type&lt;/p&gt;&#10;&lt;p&gt;#vote {SlothMUD+III}&lt;/p&gt;&#10;&lt;p&gt;Note that TMC only gives you one vote per machine per day: there&amp;rsquo;s no point in calling #vote too frequently because TMC will reject any other votes. But by tying your vote to an action (maybe entering or leaving the game) you can make sure you don&amp;rsquo;t miss a day.&lt;/p&gt;&#10;&lt;p&gt;You can download it here&lt;/p&gt;&#10;&lt;p&gt;just double click on the file to install it.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>AFK script</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/afk-script/</link><pubDate>Wed, 08 Dec 2004 23:38:03 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/afk-script/</guid><description>&lt;div class="post" data-post-id="3241" data-author="Zeizel" data-date="2004-12-08T23:38:03+00:00" data-subject="AFK script"&gt;&#13;&#10;&lt;p&gt;I know of at least one person who&amp;rsquo;s asked for this, so here it is!&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;d like to point out very quickly that sometimes I MUD from my laptop. My laptop is quite a bit slower then my desktop, and I&amp;rsquo;ve noticed it having trouble just keeping up with WinTin. In an effort to reduce CPU load on my laptop, most of my scripts will install and uninstall triggers (or actions, as WinTin calls them) as needed. By minimizing the number of triggers WinTin is actively searching for, I hope to reduce lag as much as possible.&lt;/p&gt;&#10;&lt;p&gt;As for this particular script, simply type &amp;lsquo;afk &lt;reason&gt;&amp;rsquo; to set your status as AFK, and type &amp;lsquo;back&amp;rsquo; to return your status.&lt;/p&gt;&#10;&lt;p&gt;What this script does:&lt;/p&gt;&#10;&lt;p&gt;When first going AFK, you automatically notify your group that you will be afk, and tell them why. The script will also update your title to inform everyone that you are AFK.&lt;/p&gt;&#10;&lt;p&gt;While your status is AFK, any private tells to you will be replied to automatically, informing the person that you are AFK (and why). You will also automatically stretch out your arms every tick (assuming you have your tick counter running).&lt;/p&gt;&#10;&lt;p&gt;When returning from AFK, you will automatically inform your group of your new status. You will also change your title back to the title you were using before going afk.&lt;/p&gt;&#10;&lt;p&gt;To ensure this script runs as &amp;lsquo;advertised,&amp;rsquo; you must have a variable called $charName which contains the name of your character (as it is displayed by the game). As stated above, you must have your tick counter running to benefit from the automatic stretching.&lt;/p&gt;&#10;&lt;p&gt;I hope everyone finds this useful!&lt;/p&gt;&#10;&lt;p&gt;[code:3oh7ns5y]#defgroup {AFK}&lt;/p&gt;&#10;&lt;p&gt;#alias {afk} {#var $afk %0;{gt AFK AFK AFK!!! Reason: $afk};{#action {%1 tells you &amp;lsquo;} {reply [AFK] $afk}};#action {#TICK!!} {stretch};#action {^$charName %0 (level: %1)} {#var $oldTitle %0;#unaction {charName}};score;{title [AFK] $afk}} {G|AFK}&lt;/p&gt;&#10;&lt;p&gt;#alias {back} {gt BACK BACK BACK!!!;#unaction {%1 tells you};#unvar {afk};#unaction {#TICK!!};title $oldTitle;#unvar {oldTitle}} {G|AFK}&lt;/p&gt;&#10;&lt;p&gt;#defgroup {}[/code:3oh7ns5y]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>S.M.A.C.</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/s-m-a-c/</link><pubDate>Wed, 08 Dec 2004 03:47:23 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/s-m-a-c/</guid><description>&lt;div class="post" data-post-id="3229" data-author="Zeizel" data-date="2004-12-08T03:47:23+00:00" data-subject="S.M.A.C."&gt;&#13;&#10;&lt;p&gt;For any fellow anglers out there, I created for myself the &amp;lsquo;fish&amp;rsquo; and &amp;rsquo;nofish&amp;rsquo; commands. Simply type &amp;lsquo;fish&amp;rsquo; to begin fishing, and &amp;rsquo;nofish&amp;rsquo; to stop automatically fishing (you will still need to &amp;lsquo;reelin&amp;rsquo; your current cast).&lt;/p&gt;&#10;&lt;p&gt;Hope &lt;em&gt;someone&lt;/em&gt; finds it usefull, or at least fun :-P&lt;/p&gt;&#10;&lt;p&gt;[code:11hh1wz6]#alias {fish} {/action {^You pull your arm back and try to cast out your line, but it gets all tangled up. Try again.} {castout};/action {^You feel a very solid pull on your line!} {reelin;castout};/action {^Your line suddenly jumps to life&amp;hellip; FISH ON!!!} {reelin;castout};castout} {G|Fishing}&lt;/p&gt;&#10;&lt;p&gt;#alias {nofish} {/unaction {You feel a very solid pull on your line!};/unaction {You pull your arm back and try to cast out your line, but it gets all tangled up. Try again.};/unaction {Your line suddenly jumps to life&amp;hellip; FISH ON!!!}} {G|Fishing}&lt;/p&gt;&#10;&lt;p&gt;[/code:11hh1wz6]&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Group list</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/group-list/</link><pubDate>Mon, 06 Dec 2004 18:04:19 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/group-list/</guid><description>&lt;div class="post" data-post-id="3216" data-author="12345" data-date="2004-12-06T18:04:19+00:00" data-subject="Group list"&gt;&#13;&#10;&lt;p&gt;This might already be out there somewhere, but I&amp;rsquo;ll ask because I would find it very useful.&lt;/p&gt;&#10;&lt;p&gt;Does anyone have a client script that will output the group listing to a separate window? I hate trying to read the list in large groups before it gets spammed away, especially if I&amp;rsquo;m trying to protect over someone (or more than one) who died, someone enters the group, leaves the group (Absent), etc.&lt;/p&gt;&#10;&lt;p&gt;If this doesn&amp;rsquo;t exist, what are some other ways folks are dealing with this? Any help is appreciated. Thanks.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Color in #showme</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/color-in-showme/</link><pubDate>Tue, 30 Nov 2004 16:40:10 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/color-in-showme/</guid><description>&lt;div class="post" data-post-id="3083" data-author="Zeizel" data-date="2004-11-30T16:40:10+00:00" data-subject="Color in #showme"&gt;&#13;&#10;&lt;p&gt;Is there any way to apply a color to strings you have WinTin display locally but not send to the MUD? I&amp;rsquo;m interested particularly in #showme and #substitute, although I&amp;rsquo;d assume it works the same throughout the script language.&lt;/p&gt;&#10;&lt;p&gt;Thanks!&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="3098" data-author="guest" data-date="2004-12-01T13:47:29+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Hi &amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;If you using wintin95, no about #showme, no clue about #substitute (dont use it). If you using wintin.net, there is something in the work/working(?) about #showme, no clue about #subsitute.&lt;/p&gt;&#10;&lt;p&gt;Isabo&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Wanting to Learn</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wanting-to-learn/</link><pubDate>Mon, 05 Jul 2004 15:49:53 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/wanting-to-learn/</guid><description>&lt;div class="post" data-post-id="931" data-author="Gippal" data-date="2004-07-05T15:49:53+00:00" data-subject="Wanting to Learn"&gt;&#13;&#10;&lt;p&gt;I know how to do most of the action and alias np; however I was wondering if there is a good site or even books to teach me how to do more of the math requirements of a whiner or anything else that might require math in it. When telling me a site remember that I am a dummy. The wintin site didn&amp;rsquo;t help me at all on these items (so dummy is an understatement). I don&amp;rsquo;t just want someone to tell me. I really want to learn because I believe it might help me become a better player. Thanks for any iformation you give.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>XP tracker</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/xp-tracker/</link><pubDate>Tue, 29 Jun 2004 18:54:04 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/xp-tracker/</guid><description>&lt;div class="post" data-post-id="879" data-author="Eagle" data-date="2004-06-29T18:54:04+00:00" data-subject="XP tracker"&gt;&#13;&#10;&lt;p&gt;lookin for an xp tracker if someone wants to share&lt;BR&gt;&lt;a href="mailto:rye_bread80@msn.com" &gt;rye_bread80@msn.com&lt;/a&gt;&lt;BR&gt;thanks&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="880" data-author="Qa" data-date="2004-06-29T19:10:12+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;This is an old-school xp counter. If you cap, it countas the extra. If you get healing bonuses or damage bonuses, it doesn&amp;rsquo;t track those. Oh, and it works with wintin/jmc. -Qa&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop Auto clean subroutine &amp;amp; XP counter&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#var {grxpcount} {0}&lt;/p&gt;&#10;&lt;p&gt;#var {xpcount} {0}&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop Group XP counter&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#action {^Total exp for kill is %1.} {save ; sneak ; #math grxpcount {$grxpcount + $1} } {9}&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop XP counter if grouped&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop If leading&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;#action {^Total exp for kill is %1.} {save ; sneak ; #math grxpcount {$grxpcount + $1} } {9}&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop If a group member&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;#action {^You receive %1 experience} {save ; sneak ; #math xpcount {$xpcount + $1} } {9}&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop Solo XP counter&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop Autosac if not grouped&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;#action {^You received %1 experience} {g all corpse; save ; sneak ; #math xpcount {$xpcount + $1} } {2}&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#nop Data - Shows information regarding the game status&lt;/p&gt;&#10;&lt;p&gt;#nop&lt;/p&gt;&#10;&lt;p&gt;#alias {data} {#showme XP since last reset $xpcount ; #if {$grxpcount &amp;gt; 0} #showme Group XP since last reset - $grxpcount}&lt;/p&gt;&#10;&lt;p&gt;#alias {zeroxp} {#math xpcount 0 ; #math grxpcount 0}&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Stab tracker?</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/stab-tracker/</link><pubDate>Sat, 05 Jun 2004 14:02:24 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/stab-tracker/</guid><description>&lt;div class="post" data-post-id="542" data-author="Alberich" data-date="2004-06-05T14:02:24+00:00" data-subject="Stab tracker?"&gt;&#13;&#10;&lt;p&gt;actually i use tt++, but close enough :) if anyone has a stab/circle hitrate tracker for tintin, and could post/icq/email to me, i&amp;rsquo;d be much obliged.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="543" data-author="guest" data-date="2004-06-05T16:22:11+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;mages shouldn&amp;rsquo;t stab&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="544" data-author="Kambal" data-date="2004-06-05T16:40:16+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;lol silly mage again thinks he&amp;rsquo;s thief, but you never know :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Tank Reporter</title><link>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/tank-reporter/</link><pubDate>Fri, 13 Feb 2004 15:20:18 +0000</pubDate><guid>https://forum.slothmud.net/mud-client-scripts/wintin-scripts/tank-reporter/</guid><description>&lt;div class="post" data-post-id="37" data-author="Lex" data-date="2004-02-13T15:20:18+00:00" data-subject="Tank Reporter"&gt;&#13;&#10;&lt;p&gt;can someone plz send me a tank reporter, as mine nolonger works&lt;/p&gt;&#10;&lt;p&gt;with the removal of the tick.&lt;/p&gt;&#10;&lt;p&gt;emal to &lt;a href="mailto:rye_bread80@msn.com" &gt;rye_bread80@msn.com&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;Thanks to anyone who replies&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="38" data-author="lex" data-date="2004-02-13T15:22:02+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;thats rye_bread80&lt;/p&gt;&#10;&lt;/div&gt;</description></item></channel></rss>