<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Thief on SlothMUD</title><link>https://forum.slothmud.net/classes/thief/</link><description>Recent content in Thief on SlothMUD</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>© 2026</copyright><lastBuildDate>Mon, 11 Feb 2013 19:41:23 +0000</lastBuildDate><atom:link href="https://forum.slothmud.net/classes/thief/index.xml" rel="self" type="application/rss+xml"/><item><title>Triple Stab quest (need help)</title><link>https://forum.slothmud.net/classes/thief/triple-stab-quest-need-help/</link><pubDate>Mon, 11 Feb 2013 19:41:23 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/triple-stab-quest-need-help/</guid><description>&lt;div class="post" data-post-id="34026" data-author="Constin" data-date="2013-02-11T19:41:23+00:00" data-subject="Triple Stab quest (need help)"&gt;&#13;&#10;&lt;p&gt;i took quest in AH ( five hands)&lt;/p&gt;&#10;&lt;p&gt;i found thug and board ship&lt;/p&gt;&#10;&lt;p&gt;climb rope&lt;/p&gt;&#10;&lt;p&gt;what i need to find on this pirate ship?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="34028" data-author="Dragoth" data-date="2013-02-12T13:24:55+00:00" data-subject="Re: Triple Stab quest (need help)"&gt;&#13;&#10;&lt;p&gt;Quest is not bugged, many people completed it without problems, but we are not allowed to talk about quests.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="34029" data-author="Burl" data-date="2013-02-13T01:58:18+00:00" data-subject="Re: Triple Stab quest (need help)"&gt;&#13;&#10;&lt;p&gt;Hit me up online. I can give you some info.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>I'm a terrible solo thief, help.</title><link>https://forum.slothmud.net/classes/thief/i-m-a-terrible-solo-thief-help/</link><pubDate>Wed, 27 Jun 2012 23:06:20 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/i-m-a-terrible-solo-thief-help/</guid><description>&lt;div class="post" data-post-id="33348" data-author="harik" data-date="2012-06-27T23:06:20+00:00" data-subject="I&amp;#x27;m a terrible solo thief, help."&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;ve gotten to 3x40 entirely on the back of groups, but whenever I try to solo I lose more XP than I gain.&lt;/p&gt;&#10;&lt;p&gt;Solo, I run -7.1 +14+15(+14stabdam). I still have VK gear on me.&lt;/p&gt;&#10;&lt;div class="highlight-wrapper"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;light&amp;gt; Orb of Wrath -0.0 AC +1 HIT +4 STAB_DAMAGE&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;finger&amp;gt; a heavy iron ring -0.4 AC &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;finger2&amp;gt; a man&amp;#39;s diamond ring -0.0 AC +2 HIT &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;neck&amp;gt; zebra hide cloak of the fashion lords -0.5 +3 HP &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;neck2&amp;gt; a silex collar -0.6 AC &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;body&amp;gt; a suit of glowing, diamond-encrusted platemail-2.4 AC -8 MANA +10 HP +1 CHA&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;head&amp;gt; a prison guard helmet -1.1 AC +2 HIT -1 SAVES &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;legs&amp;gt; dwarvish greaves -1.4 AC +1 CON +1 MV_REGEN&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;feet&amp;gt; black orcskin boots -0.5 AC +5 MOVE &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;hands&amp;gt; a pair of onyx and diamond-studded gauntlets -0.2 +1 HIT +1 DAM &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;arms&amp;gt; sleeves of molten lava -0.5 AC +1 DAM +10 STAB DAM&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;shield&amp;gt; shield of the black rose -1.1 AC &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;about&amp;gt; a grey robe -0.5 400 container &#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;waist&amp;gt; belt of the damned -0.4 AC -15 HP&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;wrist&amp;gt; a crystal bracelet -0.0 AC +1 DAM&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;wrist2&amp;gt; a black opal bracelet -0.0 AC +1 DAM +4 STABDAM&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;wielded&amp;gt; Rogue&amp;#39;s Dagger -0 AC 3D4 DIE +2 HIT +3 DAM +1 MAX_STR&#10;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;low&amp;gt; a jing-jit disk -0.5 AC +1 STR &lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#10;&lt;p&gt;Your levels: Th: 40 Wa: 40 Cl: 40 Ma: 36 Dr: 22 Ne: 20 Ba: 13 Mo: 11&lt;/p&gt;&#10;&lt;p&gt;Str: 19[17], Int: 16[16], Wis: 13[13], Dex: 18[18], Con: 18[17]&lt;/p&gt;&#10;&lt;p&gt;I can&amp;rsquo;t one-shot the stuff in skeep so I get pretty badly slaughtered in there. It takes 2 runs to get the skels/elite wights and I can&amp;rsquo;t even think about doing anything else in there.&lt;/p&gt;&#10;&lt;p&gt;So&amp;hellip; what areas should I try to learn, and what EQ should I go after? I have -8.4 AC gear, but that&amp;rsquo;s not enough of a difference to help with thick mobs and kills most of my +dam/+stabdam to switch to it. Look at this scrub wearing a zebra-hide cloak while nearing 4x40!&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m really bad at this, help.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>stab question</title><link>https://forum.slothmud.net/classes/thief/stab-question/</link><pubDate>Mon, 19 Oct 2009 00:23:47 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/stab-question/</guid><description>&lt;div class="post" data-post-id="30132" data-author="hounds" data-date="2009-10-19T00:23:47+00:00" data-subject="stab question"&gt;&#13;&#10;&lt;p&gt;A mummifed greyhound hates your guts!&lt;/p&gt;&#10;&lt;p&gt;You feel a sudden rush of excitement!&lt;/p&gt;&#10;&lt;p&gt;A mummifed greyhound makes a strange sound, as you place Rogue&amp;rsquo;s Dagger in its back.&lt;/p&gt;&#10;&lt;p&gt;A mummifed greyhound makes a strange sound, as you place Rogue&amp;rsquo;s Dagger in its back.&lt;/p&gt;&#10;&lt;p&gt;A mummifed greyhound is incapacitated and will slowly die, if not aided.&lt;/p&gt;&#10;&lt;p&gt;A mummifed greyhound quickly avoids your backstab, and you nearly cut your finger!&lt;/p&gt;&#10;&lt;p&gt;A mummifed greyhound is incapacitated and will slowly die, if not aided.&lt;/p&gt;&#10;&lt;p&gt;i dont understand how the 3rd stab can miss on a morted mob if some one could expalin thank you&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Last Player and Time System</title><link>https://forum.slothmud.net/classes/thief/last-player-and-time-system/</link><pubDate>Thu, 07 May 2009 06:54:09 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/last-player-and-time-system/</guid><description>&lt;div class="post" data-post-id="29104" data-author="Guinex" data-date="2009-05-07T06:54:09+00:00" data-subject="Last Player and Time System"&gt;&#13;&#10;&lt;p&gt;It seems that lasp player * is not matching up with time s, correct me if im worng but i don&amp;rsquo;t think it is working properly.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="29107" data-author="Gimlet" data-date="2009-05-07T19:17:33+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;i believe last player always indicated the last time the player file was saved by the player&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>stab multiplier</title><link>https://forum.slothmud.net/classes/thief/stab-multiplier/</link><pubDate>Wed, 06 May 2009 17:17:49 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/stab-multiplier/</guid><description>&lt;div class="post" data-post-id="29100" data-author="Soi" data-date="2009-05-06T17:17:49+00:00" data-subject="stab multiplier"&gt;&#13;&#10;&lt;p&gt;where i can see depends subj from levels?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>So you want to be a thief.</title><link>https://forum.slothmud.net/classes/thief/so-you-want-to-be-a-thief/</link><pubDate>Thu, 05 Feb 2009 16:51:42 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/so-you-want-to-be-a-thief/</guid><description>&lt;div class="post" data-post-id="28000" data-author="marge" data-date="2009-02-05T16:51:42+00:00" data-subject="So you want to be a thief."&gt;&#13;&#10;&lt;p&gt;The primary function of the thief class is dishing out death. In solo play or in a group, backstab and circlestab are a thief&amp;rsquo;s best friend. Thieves are nice for running small group xp or solo xp or coins. Thieves are also welcome in groups as a good stab will open the mob up to greatly enhanced damage for several rounds. So a big group can drop a very large mob fairly quickly if the thief lands an exceptional stab. It&amp;rsquo;s a fun class to play if you don&amp;rsquo;t mind dying a lot and like a fast pace.&lt;/p&gt;&#10;&lt;p&gt;Thief primes stab much better than non-primes. They have more special equipment available related to stabbing and also have the ability to poison their blade for much increased damage. Non prime stabbing is still good, but really doesn&amp;rsquo;t compare to a prime stabber.&lt;/p&gt;&#10;&lt;p&gt;Also thieves generally spend more time trying to reroll their stats because they desire a very high str to maximize their hit and damage bonuses. This can be frustrating because all thieves have Strength as the 3rd stat in their stat order, except for Thief/Warriors, who have strength as their 2nd stat.&lt;/p&gt;&#10;&lt;p&gt;Supplementing thief class:&lt;/p&gt;&#10;&lt;p&gt;Cleric -As with most other classes, cleric helps a lot. The protective spells and healing of cleric helps greatly.&lt;/p&gt;&#10;&lt;p&gt;Mage - Mage is a classic pick for Thieves. Stabbing and blasting is a great strategy for running experience or coins. The idea is to kill the mob before it can even attack back.&lt;/p&gt;&#10;&lt;p&gt;Monk- Monk is great for toughening up a thief class order as well as adding another opening attack that can be used aginst Non-stabbable mobs (deathgrip-deathtouch). Also the monks focus skill works with backstab, enhancing damage.&lt;/p&gt;&#10;&lt;p&gt;Warrior- Warrior has become a more popular addition to thief since the addition of frenzy skill, which stacks damage onto the stab. Warrior also allows for -11 AC, but few thief primes use much armor, except when they need to solo a thick mob for a book or some equipment. Disengage and 2nd wind work fabulously with stabbing also. Defy pain is great for emergency situations.&lt;/p&gt;&#10;&lt;p&gt;Bard- Very complimentary for thieves. Certain songs increase stab success rate and stab damage. Also songs help to manage combat. Very useful skill set.&lt;/p&gt;&#10;&lt;p&gt;Necromancer- Necropets add some solo power for running spellbooks/eq. Wraithform is good for stabbing.&lt;/p&gt;&#10;&lt;p&gt;Druid- Weak substitute for cleric and no blasting. Increases mana regen when put as 2nd class. Adds some solo power for running spellbooks/eq at high levels. But keep in mind non prime shifting is mediocre at best.&lt;/p&gt;&#10;&lt;p&gt;hope this helps&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Thieves Rock!</title><link>https://forum.slothmud.net/classes/thief/thieves-rock/</link><pubDate>Tue, 10 Oct 2006 07:50:22 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/thieves-rock/</guid><description>&lt;div class="post" data-post-id="14593" data-author="Nascosto" data-date="2006-10-10T07:50:22+00:00" data-subject="Thieves Rock!"&gt;&#13;&#10;&lt;p&gt;Enough said. :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Avatar Thief Skill</title><link>https://forum.slothmud.net/classes/thief/avatar-thief-skill/</link><pubDate>Thu, 06 Jul 2006 04:50:06 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/avatar-thief-skill/</guid><description>&lt;div class="post" data-post-id="13333" data-author="Guinex" data-date="2006-07-06T04:50:06+00:00" data-subject="Avatar Thief Skill"&gt;&#13;&#10;&lt;p&gt;Cut Throat&lt;/p&gt;&#10;&lt;p&gt;This skill allows a thief to cut the throat of a victim. Lowering the ability of a mob to cast a spell and also causing the victim to slowly loose hp.&lt;/p&gt;&#10;&lt;p&gt;Also with this skill in perhaps clerics could have a spell to remove this injury.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Thief changes</title><link>https://forum.slothmud.net/classes/thief/thief-changes/</link><pubDate>Wed, 05 Jul 2006 13:49:25 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/thief-changes/</guid><description>&lt;div class="post" data-post-id="13289" data-author="kjartan" data-date="2006-07-05T13:49:25+00:00" data-subject="Thief changes"&gt;&#13;&#10;&lt;p&gt;As of next reboot:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;if you spy and also have the sixth sense skill, you might get a warning of aggros in the other room when spying&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;new thief skill, study: kind of like a much more detailed consider; see the help. We&amp;rsquo;ll place the manual shortly, it&amp;rsquo;s not in-game yet.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;/div&gt;</description></item><item><title>Singing and Stabbing?</title><link>https://forum.slothmud.net/classes/thief/singing-and-stabbing/</link><pubDate>Sun, 05 Feb 2006 20:51:33 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/singing-and-stabbing/</guid><description>&lt;div class="post" data-post-id="10572" data-author="*juggleblood*" data-date="2006-02-05T20:51:33+00:00" data-subject="Singing and Stabbing?"&gt;&#13;&#10;&lt;p&gt;You can&amp;rsquo;t stab a wounded person &amp;ldquo;because they&amp;rsquo;re too alert&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;But a mob with full health doesn&amp;rsquo;t notice the th/ba sneaking up it while singing a merry tune and playing his maracas?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="10573" data-author="*Splork*" data-date="2006-02-05T21:12:47+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Using skills while singing is one of the best aspects of being a bard, this will not change. There are also songs which help increase the power of several skills one way or another, such as Ogham&amp;rsquo;s, brothers, etc&lt;/p&gt;&#10;&lt;p&gt;Enjoy,&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>shadowwalk</title><link>https://forum.slothmud.net/classes/thief/shadowwalk/</link><pubDate>Wed, 09 Mar 2005 20:00:15 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/shadowwalk/</guid><description>&lt;div class="post" data-post-id="4932" data-author="benq2" data-date="2005-03-09T20:00:15+00:00" data-subject="shadowwalk"&gt;&#13;&#10;&lt;p&gt;does anyone have any clue where to get this manual?&lt;/p&gt;&#10;&lt;p&gt;Website says Librarian {VK}, but I have checked there and its never been there.. also would seem sort of odd for it to be in VK since it is a Thief 36 skill.. but what do i know :)&lt;/p&gt;&#10;&lt;p&gt;sorry to nag on gossip bout this but I really have no idea where to start lookin for it.&lt;/p&gt;&#10;&lt;p&gt;-Q&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>skills</title><link>https://forum.slothmud.net/classes/thief/skills/</link><pubDate>Sat, 08 Jan 2005 18:40:37 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/skills/</guid><description>&lt;div class="post" data-post-id="3672" data-author="iain" data-date="2005-01-08T18:40:37+00:00" data-subject="skills"&gt;&#13;&#10;&lt;p&gt;gouge - no mana blind, replaces one attack&lt;/p&gt;&#10;&lt;p&gt;taunt - kind of like that bard song that brings mobs in from the next room, if it is done in the same room, have it be an opened that decreases the mobs tohit for 2-3 rounds till the mob can recompose itself, doubt that aspect of it would be used much but who knows&lt;/p&gt;&#10;&lt;p&gt;dual wield - wield 2 piercing weapons in exchange for not wearing a shield, would give thief 4 melee attacks, 2 per item wielded, could also have a small percentage chance of hitting with both blades on a circle stab&lt;/p&gt;&#10;&lt;p&gt;disarm - knock that bolt out of zeus&amp;rsquo;s hand, when he is not in combat, so that you can steal it and sell it&lt;/p&gt;&#10;&lt;p&gt;poison resistance - due to their masery of poisons, they have built up a natural immuinty to most poisons and at least have improved savings spells here, if not an outright immunity&lt;/p&gt;&#10;&lt;p&gt;deflect - very limited instance of parry that is sort of like the mage spell shield thingy, when on it will occasionally let the thief use his natural dexterity to redirect a blow aimed at him, but it will have a chance of hitting someone in his group.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Damage Definitions</title><link>https://forum.slothmud.net/classes/thief/damage-definitions/</link><pubDate>Fri, 23 Jul 2004 09:26:43 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/damage-definitions/</guid><description>&lt;div class="post" data-post-id="1157" data-author="Methyx" data-date="2004-07-23T09:26:43+00:00" data-subject="Damage Definitions"&gt;&#13;&#10;&lt;p&gt;Hello All :)&lt;/p&gt;&#10;&lt;p&gt;I was looking over the EQ List, and I found myself with some questions about the damage listed. The way I understand the damage types: +1 dam is added to base damage before any modifiers/multipliers. Stab dam is a modifier added after the multiplier. But, does it just apply just to backstab/circle stab or to all stabbing weapon attacks? Circle dam is modifier for just the circle stab attacks. Also, is there a generic formula for the circle stab damage similar to the backstab formula? If so, what is it? Any help would be appreciated.&lt;/p&gt;&#10;&lt;p&gt;Methyx&lt;/p&gt;&#10;&lt;p&gt;Vagabond Monk&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Poisons</title><link>https://forum.slothmud.net/classes/thief/poisons/</link><pubDate>Fri, 28 May 2004 12:27:03 +0000</pubDate><guid>https://forum.slothmud.net/classes/thief/poisons/</guid><description>&lt;div class="post" data-post-id="389" data-author="Shadis" data-date="2004-05-28T12:27:03+00:00" data-subject="Poisons"&gt;&#13;&#10;&lt;p&gt;Well its just not a thief section without me posting&lt;/p&gt;&#10;&lt;p&gt;One suggestion on poisons&lt;/p&gt;&#10;&lt;p&gt;iocaine is used because it is sold&lt;/p&gt;&#10;&lt;p&gt;all the others are not&lt;/p&gt;&#10;&lt;p&gt;suggestion&lt;/p&gt;&#10;&lt;p&gt;remove all the other posions, leave just iocaine but call it just poison&lt;/p&gt;&#10;&lt;p&gt;if poison is applied by itself&lt;/p&gt;&#10;&lt;p&gt;apply poison dagger&lt;/p&gt;&#10;&lt;p&gt;it is reg poison&lt;/p&gt;&#10;&lt;p&gt;but for each other poison ..say percodan&lt;/p&gt;&#10;&lt;p&gt;apply poison dagger percodan (you must have white powder in inv)&lt;/p&gt;&#10;&lt;p&gt;your poison is applied as percodan&lt;/p&gt;&#10;&lt;p&gt;each poison has its unique item&lt;/p&gt;&#10;&lt;p&gt;cork&lt;/p&gt;&#10;&lt;p&gt;pepper&lt;/p&gt;&#10;&lt;p&gt;powder&lt;/p&gt;&#10;&lt;p&gt;wand&lt;/p&gt;&#10;&lt;p&gt;mesh&lt;/p&gt;&#10;&lt;p&gt;use them in this manor&lt;/p&gt;&#10;&lt;p&gt;i think the whole brew thing has failed, almost no one brew poisons any more&lt;/p&gt;&#10;&lt;p&gt;Just an idea&lt;/p&gt;&#10;&lt;/div&gt;</description></item></channel></rss>