<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Necromancer on SlothMUD</title><link>https://forum.slothmud.net/classes/necromancer/</link><description>Recent content in Necromancer on SlothMUD</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>© 2026</copyright><lastBuildDate>Tue, 08 Mar 2016 09:13:45 +0000</lastBuildDate><atom:link href="https://forum.slothmud.net/classes/necromancer/index.xml" rel="self" type="application/rss+xml"/><item><title>Necro newb friendly?</title><link>https://forum.slothmud.net/classes/necromancer/necro-newb-friendly/</link><pubDate>Tue, 08 Mar 2016 09:13:45 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/necro-newb-friendly/</guid><description>&lt;div class="post" data-post-id="36711" data-author="Madigan" data-date="2016-03-08T09:13:45+00:00" data-subject="Necro newb friendly?"&gt;&#13;&#10;&lt;p&gt;I toyed around with playing some of the new classes for the first time recently. Rolled a necro up to lvl 10, excited to try it&amp;rsquo;s bread and butter lvl 10 ability.. summon undead. So off I go looking for the spellbook only to find out it pops randomly on a valk mob that cons &amp;ldquo;Are you MAD?&amp;rdquo; (still cons you need alot of luck to a 20/20).&lt;/p&gt;&#10;&lt;p&gt;So I found it on the eq page on a few other mobs - tried the first 2 on my nearly 3x40 and am unable to solo these mobs past 60%.&lt;/p&gt;&#10;&lt;p&gt;What is the purpose of this? I am constantly trying to find ways to make Sloth more newbie friendly and I can tell you that requiring an avatar to solo a lvl 10 core ability spellbook or 3 20&amp;rsquo;s on valk to cycle a mob is just not feasible for 2016 slothmud.&lt;/p&gt;&#10;&lt;p&gt;I can&amp;rsquo;t help but think this is an oversight. I&amp;rsquo;ve asked in gossip and I get &amp;ldquo;they want to force you to group&amp;rdquo; in return&amp;hellip; while I agree with the idea what we should group when possible, a lvl 10 core ability spellbook being completely unobtainable by a new player to the mud is unacceptable, right?&lt;/p&gt;&#10;&lt;p&gt;We have really got to start rethinking things like this in my opinion&amp;hellip; i want to see the who list as populated as it was 15 years ago.&lt;/p&gt;&#10;&lt;p&gt;Blix&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>post polter pet length</title><link>https://forum.slothmud.net/classes/necromancer/post-polter-pet-length/</link><pubDate>Sun, 13 Mar 2011 16:31:34 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/post-polter-pet-length/</guid><description>&lt;div class="post" data-post-id="32480" data-author="vissidrix" data-date="2011-03-13T16:31:34+00:00" data-subject="post polter pet length"&gt;&#13;&#10;&lt;p&gt;hey, i just hit 2x40 and was really excited about wraiths. that was until i realized they didnt last a single hellwell run. so here i am, 2x40, and still using poltergeists as they are proving to be far more efficient. and well, i just find this to be lame. isint 10 minutes a bit extreme? can UC be made to increase this at least? just wondering.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>New spell suggestion - Avatar level Deathpact</title><link>https://forum.slothmud.net/classes/necromancer/new-spell-suggestion-avatar-level-deathpact/</link><pubDate>Sat, 03 May 2008 06:34:00 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/new-spell-suggestion-avatar-level-deathpact/</guid><description>&lt;div class="post" data-post-id="24157" data-author="Widow" data-date="2008-05-03T06:34:00+00:00" data-subject="New spell suggestion - Avatar level Deathpact"&gt;&#13;&#10;&lt;p&gt;So, Deathpact is a pretty neat spell. When it works. What about an Avatar version that either doubles its effectiveness while doubling the cost? It would certainly get a lot more prime necros to use it.&lt;/p&gt;&#10;&lt;p&gt;if not doubling the effectiveness, another route may be to extend the 5 rds of deathwatch to 7 or 8. Certainly worth casting for all of those solo necros who need that extra time for someone to get them a raise! Even at 200 per casting, I know I&amp;rsquo;d use it.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Pets, followers and all-round-groupies</title><link>https://forum.slothmud.net/classes/necromancer/pets-followers-and-all-round-groupies/</link><pubDate>Wed, 22 Aug 2007 18:21:52 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/pets-followers-and-all-round-groupies/</guid><description>&lt;div class="post" data-post-id="19831" data-author="Widow" data-date="2007-08-22T18:21:52+00:00" data-subject="Pets, followers and all-round-groupies"&gt;&#13;&#10;&lt;p&gt;So, I gotta say right off the bat the Necromancer class sure is fun. Unless you are completely drained and need a nap, you are the life of the party!&lt;/p&gt;&#10;&lt;p&gt;So, I have a couple of questions regarding pets, followers and hangers-on that seem to gravitate around the spellcasting crowd. First, is it better to have your followers tank for you or for you to lead the charge? I&amp;rsquo;ve gotten great results having Lenny and Squiggy (my two ghouls) battering around those poor unfortunate mobs while I debuff from behind. But I&amp;rsquo;ve also gotten advice to the contrary. Any insight would be greatly appreciated.&lt;/p&gt;&#10;&lt;p&gt;Also, I have the fortunate classo of L20: N/D/C/B. Which allows me a Peri/Manes and two undead of my choice. Is there a way to throw in druid followers on top of this? Or even a mage familiar (a la, familiar scroll)? What i the maximum potential? And more importantly, what makes the most sense?&lt;/p&gt;&#10;&lt;p&gt;I also recently learned you do NOT want to cast any heal spells on your undead followers. They don&amp;rsquo;t take kindly to that sort of thing around these parts. So, is the only way to get their hp back by having them sleep and regen? I&amp;rsquo;ve seen ppl dismiss Peri&amp;rsquo;s once their mana was out and re-supp with a fresh corpse. Is that the best way?&lt;/p&gt;&#10;&lt;p&gt;Thanks,&lt;/p&gt;&#10;&lt;p&gt;Widow&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Necro Guild on lyme???</title><link>https://forum.slothmud.net/classes/necromancer/necro-guild-on-lyme/</link><pubDate>Mon, 22 Jan 2007 16:26:22 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/necro-guild-on-lyme/</guid><description>&lt;div class="post" data-post-id="16469" data-author="Trupik" data-date="2007-01-22T16:26:22+00:00" data-subject="Necro Guild on lyme???"&gt;&#13;&#10;&lt;p&gt;Is there any necro guild on lyme or owerpovered class goes underpowered from that sight? :oops:&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="16472" data-author="Vixn" data-date="2007-01-22T18:57:36+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;necropolis of undead. I have no clue why necromancers have decided to build the guild in such strange place :wink: and it isn&amp;rsquo;t shown on map so u have to find it, draw it and ask imms for drachma reward.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="16483" data-author="madmax" data-date="2007-01-23T02:16:56+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;I will post an update to the map. The guild was added after the map was posted.&lt;/p&gt;&#10;&lt;p&gt;Madmax&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Banshees - what are banshees good for</title><link>https://forum.slothmud.net/classes/necromancer/banshees-what-are-banshees-good-for/</link><pubDate>Thu, 30 Nov 2006 18:07:23 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/banshees-what-are-banshees-good-for/</guid><description>&lt;div class="post" data-post-id="15389" data-author="broeggle" data-date="2006-11-30T18:07:23+00:00" data-subject="Banshees - what are banshees good for"&gt;&#13;&#10;&lt;p&gt;Hi,&lt;/p&gt;&#10;&lt;p&gt;I recently got 3x40 and was really happy that I could create something bigger than wraiths, so I casted &amp;lsquo;summon undead&amp;rsquo; banshee - and was really diasappointed.&lt;/p&gt;&#10;&lt;p&gt;I could only create one banshee, how doesn&amp;rsquo;t hit hard / misses most of the time and only mutters a song, which doesn&amp;rsquo;t affect me nor the target.&lt;/p&gt;&#10;&lt;p&gt;&amp;ndash;&amp;gt;Can someone explain what they are good for?&lt;/p&gt;&#10;&lt;p&gt;Thanks,&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Heartbeat</title><link>https://forum.slothmud.net/classes/necromancer/heartbeat/</link><pubDate>Sat, 24 Sep 2005 21:56:42 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/heartbeat/</guid><description>&lt;div class="post" data-post-id="8816" data-author="deucer" data-date="2005-09-24T21:56:42+00:00" data-subject="Heartbeat"&gt;&#13;&#10;&lt;p&gt;Necro is a cool classo and I find my Ne/Wa character great for soloing. However, soloing is not all that SlothMud is about. Getting to know other players is at least as important. Most of the players keep an eye out for each other. Some monitor their friends via tell commands, others use (clan) channels. As soon as a player disappears the alarms are raised via gossip. And this is where this little suggestion comes in.&lt;/p&gt;&#10;&lt;p&gt;It would be great if the necromancer (die-hard soloists :wink: ) would get access to a new spell to monitor another character&amp;rsquo;s heartbeat, say by casting &amp;lsquo;hearbeat&amp;rsquo; &lt;charname&gt;. When that character becomes incapacitated or worse i.e., when the heartbeat drops dramatically or stops altogether, the caster would receive a warning (like a spirit watcher does).&lt;/p&gt;&#10;&lt;p&gt;Come to think of it, an expansion on the idea would be to use it on mobs. It would prevent numerous look commands, and make newbie necros flee their followers on time when in group and less clumsy :oops:&lt;/p&gt;&#10;&lt;p&gt;Since I&amp;rsquo;m very noob myself I can&amp;rsquo;t judge on game balance when introducing such a spell/ability. But often I wished to be able to help other players while I&amp;rsquo;m soloing. Necromancers deal with life/death forces of all kinds, and this little idea kind of is in line with their classo. So here it is.&lt;/p&gt;&#10;&lt;p&gt;Looking forward to your replies.&lt;/p&gt;&#10;&lt;p&gt;Happy Hunting,&lt;/p&gt;&#10;&lt;p&gt;Deucer a.k.a. Zuuul&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>anyone can confirm this?</title><link>https://forum.slothmud.net/classes/necromancer/anyone-can-confirm-this/</link><pubDate>Sat, 10 Sep 2005 09:51:31 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/anyone-can-confirm-this/</guid><description>&lt;div class="post" data-post-id="8592" data-author="Taki" data-date="2005-09-10T09:51:31+00:00" data-subject="anyone can confirm this?"&gt;&#13;&#10;&lt;p&gt;I had my (small) juju quaff an orange potion and it seemed that it worked (+str by more frequent massacres).&lt;/p&gt;&#10;&lt;p&gt;Anyone tested this or similar effects?&lt;/p&gt;&#10;&lt;p&gt;Thanks for adding info&amp;hellip;&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="8594" data-author="Leaf" data-date="2005-09-10T12:40:17+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;I know JuJu use &amp;ldquo;Unholy Strenght&amp;rdquo;&amp;hellip; So I don&amp;rsquo;t think the potion worked.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Why Don&amp;#8217;t Followers Assist?</title><link>https://forum.slothmud.net/classes/necromancer/why-don-8217-t-followers-assist/</link><pubDate>Sun, 26 Jun 2005 04:57:56 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/why-don-8217-t-followers-assist/</guid><description>&lt;div class="post" data-post-id="7599" data-author="SirRobin" data-date="2005-06-26T04:57:56+00:00" data-subject="Why Don&amp;amp;#8217;t Followers Assist?"&gt;&#13;&#10;&lt;p&gt;Why Don’t Followers Assist?&lt;/p&gt;&#10;&lt;p&gt;Jorgen normally runs around with 3 pets in tow; a lares, a spectre, and a ghoul. When cruising the streets of Newbatia, things seem to work fine most of the time. He typically attacks thugs by blinding, striking, then ordering followers to assist him (Order Followers Assist Jorgen). After the first round of combat normally all 3 join in. Occasionally 2, or maybe even 1, will join in after the first round and he’ll have to issue the order again. Very infrequently he may have to issue the order 3 times.&lt;/p&gt;&#10;&lt;p&gt;This is not what I’ve been experiencing in the gang’s hideout, especially on the trail leading there. The majority of the time I’m seeing only 1 pet join in, no matter how many times I issue the order. I’ve even tried issuing the order for each missing pet by name (Order Ghoul Assist Jorgen). This last time the spectre was the only one to help for most battles; I don’t recall if it was the same pet on the previous times I’ve tried this area.&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Do your pets decide to follow orders based on the area?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Does lighting or the mob hiding have anything to do with it? I normally have both Darksight and Detect Invisibility on, so maybe I’m seeing the hiding thugs that 2 of the pets can’t see, although you would think they’d spot them when I’m punching them.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;Is there anything I can do to improve my pets response to orders?&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Thanks.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Curse Spell</title><link>https://forum.slothmud.net/classes/necromancer/curse-spell/</link><pubDate>Fri, 27 May 2005 15:06:50 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/curse-spell/</guid><description>&lt;div class="post" data-post-id="6608" data-author="SirRobin" data-date="2005-05-27T15:06:50+00:00" data-subject="Curse Spell"&gt;&#13;&#10;&lt;p&gt;Is Curse a defensive or offensive spell? I can’t make out what it does by its description, and haven’t noticed any effect when using it on a mob? It sounds like it may mark the mob with an aura, making it easier to hit, but also gives it a bad smell, making it harder to hit. The length it lasts makes it sound like a defensive spell, but I hate to try it on myself without knowing, since it lasts so long. :?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>juju questions</title><link>https://forum.slothmud.net/classes/necromancer/juju-questions/</link><pubDate>Mon, 21 Mar 2005 08:27:05 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/juju-questions/</guid><description>&lt;div class="post" data-post-id="5197" data-author="Falados" data-date="2005-03-21T08:27:05+00:00" data-subject="juju questions"&gt;&#13;&#10;&lt;p&gt;At what lvls does my juju change from small zombie to something else? And do i have to remake my juju for it to take effect?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="21636" data-author="Widow" data-date="2007-12-12T15:09:18+00:00" data-subject="Juju questions"&gt;&#13;&#10;&lt;p&gt;Recently it seems that my Juju has gained significantly more mana (now 500 mana) and I have not leveled to change the size of my Juju. Zero noticed a change in his as well (now 500) and he has AV levels. There was also a Juju that had 510 mana, so it isn&amp;rsquo;t consistent.&lt;/p&gt;&#10;&lt;p&gt;Can someone shed some light on this?&lt;/p&gt;&#10;&lt;p&gt;Also, I heard a rumor that you can order your juju to cast specific spells (spells they&amp;rsquo;d ordinarily cast, but at random). If anyone can confirm or deny this, that&amp;rsquo;d be great.&lt;/p&gt;&#10;&lt;p&gt;Thanks,&lt;/p&gt;&#10;&lt;p&gt;Widow&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Summon?</title><link>https://forum.slothmud.net/classes/necromancer/summon/</link><pubDate>Thu, 17 Mar 2005 09:36:27 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/summon/</guid><description>&lt;div class="post" data-post-id="5125" data-author="achazia" data-date="2005-03-17T09:36:27+00:00" data-subject="Summon?"&gt;&#13;&#10;&lt;p&gt;Hi!&lt;/p&gt;&#10;&lt;p&gt;I have a question about summoning&amp;hellip;..&lt;/p&gt;&#10;&lt;p&gt;How do I know how many followers I can have? I am necro lvl 15&lt;/p&gt;&#10;&lt;p&gt;now and I can only have 1 summon?&lt;/p&gt;&#10;&lt;p&gt;/Achazia&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="5136" data-author="Vixn" data-date="2005-03-17T10:16:15+00:00" data-subject="Re: Summon?"&gt;&#13;&#10;&lt;p&gt;Hi!&lt;/p&gt;&#10;&lt;p&gt;I have a question about summoning&amp;hellip;..&lt;/p&gt;&#10;&lt;p&gt;How do I know how many followers I can have? I am necro lvl 15&lt;/p&gt;&#10;&lt;p&gt;now and I can only have 1 summon?&lt;/p&gt;&#10;&lt;p&gt;/Achazia[/quote:3sbc5a33]&lt;/p&gt;&#10;&lt;p&gt;Dont know is there any way to know it except to grow up with levels and try. Vixn could summon 2 skeletons or 1 spectre at 20level prime. Maybe &amp;lsquo;+control undead&amp;rsquo; eq will give you ability to summon more creatures, but I dont sure. I have only 2 points of control undead and I can summon equal quantity of creatures either with or without this item.&lt;/p&gt;&#10;&lt;p&gt;Maybe BIG NECRO GUYS know more easy way to specify that?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Undead control question</title><link>https://forum.slothmud.net/classes/necromancer/undead-control-question/</link><pubDate>Thu, 20 Jan 2005 14:00:52 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/undead-control-question/</guid><description>&lt;div class="post" data-post-id="3847" data-author="Granty555" data-date="2005-01-20T14:00:52+00:00" data-subject="Undead control question"&gt;&#13;&#10;&lt;p&gt;Hi all,&lt;/p&gt;&#10;&lt;p&gt;looking for a bit of info on the Undead Control bonus that is on some items.&lt;/p&gt;&#10;&lt;p&gt;Now, from what I have gathered, undead control gives your undead more hps, and makes them more powerful (hit harder etc)&amp;hellip;is this correct?&lt;/p&gt;&#10;&lt;p&gt;Secondly, when does this bonus kick in? Do I wear all my +undead control stuff when summoning/animating and then switch back to by fighting eq because all the stats of my undead are set when I raise them? Or do I have to be continually wearing my +undead control eq in order to have my undead more powerful (i.e. as soon as I switch back to my fighting eq they lose the bonuses from my +undead control eq)?&lt;/p&gt;&#10;&lt;p&gt;NB: Not that I actually have any +cu eq yet of course :P , but I&amp;rsquo;d like to plan out what I need to be killing to get the eq best suited for me :)&lt;/p&gt;&#10;&lt;p&gt;Cheers for any info&lt;/p&gt;&#10;&lt;p&gt;Lendros&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>immolation</title><link>https://forum.slothmud.net/classes/necromancer/immolation/</link><pubDate>Mon, 03 Jan 2005 19:03:54 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/immolation/</guid><description>&lt;div class="post" data-post-id="3602" data-author="iain" data-date="2005-01-03T19:03:54+00:00" data-subject="immolation"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;d like to see a necro skill or spell called immolation like the demon thingy in warcraft 3. Would create a burning shield around the body of the necro that would do damage each round to the mob they are in melee combat with. It could either be a low level low damage sort of bonus thing that would be nice when combined in a big group with several necros. Or make it so that it works like bone armor or shield of thorns in that it causes damage back to a mob each time it hits a char with immolation up.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>damnation</title><link>https://forum.slothmud.net/classes/necromancer/damnation/</link><pubDate>Wed, 13 Oct 2004 12:43:22 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/damnation/</guid><description>&lt;div class="post" data-post-id="2265" data-author="doug" data-date="2004-10-13T12:43:22+00:00" data-subject="damnation"&gt;&#13;&#10;&lt;p&gt;Rizzen had a great idea I think. Necromancers should get the damnation spell before avatar. They could get it at level 40 or perhaps even just as a prime spell. I understand that necros prime are a powerful classo with juju and all but this really makes sense and outside of infuse and weaken, necros in groups generally sit on a fair amount of mana if it is their prime caster class. Anyhow, just a thought.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Wights VS Wraiths</title><link>https://forum.slothmud.net/classes/necromancer/wights-vs-wraiths/</link><pubDate>Tue, 28 Sep 2004 05:23:44 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/wights-vs-wraiths/</guid><description>&lt;div class="post" data-post-id="2063" data-author="Teron" data-date="2004-09-28T05:23:44+00:00" data-subject="Wights VS Wraiths"&gt;&#13;&#10;&lt;p&gt;Hello All Undead.&lt;/p&gt;&#10;&lt;p&gt;I have noticed some highl leveled necromancers using wights instead of wraiths. Is there a specific reason for this?&lt;/p&gt;&#10;&lt;p&gt;And could someone please post wights/wraithsstats (hps, attack number) with the control undead amount?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="2065" data-author="guest" data-date="2004-09-28T13:53:46+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Wights has more hp and does a bit more damage I believe. Also at lvl 40&lt;/p&gt;&#10;&lt;p&gt;a necro can summon 2 Wight compared to just 1 Wraith which is eth.&lt;/p&gt;&#10;&lt;p&gt;So the more damage person u want, is 2 wights.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>some form of gate or relocate spell for necros</title><link>https://forum.slothmud.net/classes/necromancer/some-form-of-gate-or-relocate-spell-for-necros/</link><pubDate>Wed, 18 Aug 2004 00:05:28 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/some-form-of-gate-or-relocate-spell-for-necros/</guid><description>&lt;div class="post" data-post-id="1471" data-author="doug" data-date="2004-08-18T00:05:28+00:00" data-subject="some form of gate or relocate spell for necros"&gt;&#13;&#10;&lt;p&gt;necros could really, really use some form of gate or at least a single continent relocate spell, even if it consumes moves, mana. hp, all of the above, whatever. having to beg a group to gate in sucks is a pain.&lt;/p&gt;&#10;&lt;p&gt;This would be a good chance to give necros another high levels spell, they have like 6 or 7 between levels 40 and 40, druids have 9 or 10 and mages/clerics 14 or 15 each.&lt;/p&gt;&#10;&lt;p&gt;Anyhow. Not a criticism just an obsevation.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>doug</title><link>https://forum.slothmud.net/classes/necromancer/doug/</link><pubDate>Wed, 21 Jul 2004 14:14:36 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/doug/</guid><description>&lt;div class="post" data-post-id="1142" data-author="doug" data-date="2004-07-21T14:14:36+00:00" data-subject="doug"&gt;&#13;&#10;&lt;p&gt;Necro is an interesting classo to play but it has some serious deficiencies in my opinion. Among them are:&lt;/p&gt;&#10;&lt;p&gt;The strength spell nicking a con point is kind of silly. Does anyone actually use this? I can use potions and scrolls obviously, but why make a useless spell.&lt;/p&gt;&#10;&lt;p&gt;Bone armor, this is the biggest problem with using necro as your prime caster level. It shatters almost constantly at level 24. It is obviously based on mob level against caster level but this is really unreasonable. I can&amp;rsquo;t kill groupers, parasites, pretty much anything over 300k will shatter my bone armor, chewing up my mana at 16 mana per recast and eventually causing me to recall. Sucky.&lt;/p&gt;&#10;&lt;p&gt;Word of pain should be level 16 or so, a level 20 caster should get some kind of useful offensive spell by the time mages have fireball. Maybe not word of pain but something at least. Vamp touch is cool but it doesn&amp;rsquo;t seem to do much damage and frequently enough yields a palrty return on hp.&lt;/p&gt;&#10;&lt;p&gt;Reign of the spider, this might just have been overlooked, but since the spells says any level 20 caster, shouldn&amp;rsquo;t necros also get the spell? If not that kind of stinks in that if you are foolish enough to do warrior/necro you will be waiting till level 20 of your tert class at least to get out of webs without having to dispel.&lt;/p&gt;&#10;&lt;p&gt;On the plus side, arms is cool, wall is swell.&lt;/p&gt;&#10;&lt;p&gt;Anyhow, opinions?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>new spell</title><link>https://forum.slothmud.net/classes/necromancer/new-spell/</link><pubDate>Mon, 12 Jul 2004 02:50:59 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/new-spell/</guid><description>&lt;div class="post" data-post-id="1029" data-author="brand" data-date="2004-07-12T02:50:59+00:00" data-subject="new spell"&gt;&#13;&#10;&lt;p&gt;any ideas who pops the necrology book? :evil: :?:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Animating Dead is it worth?</title><link>https://forum.slothmud.net/classes/necromancer/animating-dead-is-it-worth/</link><pubDate>Tue, 01 Jun 2004 17:53:47 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/animating-dead-is-it-worth/</guid><description>&lt;div class="post" data-post-id="457" data-author="Kambal" data-date="2004-06-01T17:53:47+00:00" data-subject="Animating Dead is it worth?"&gt;&#13;&#10;&lt;p&gt;Sorry for long post, but i was schocked :shock: .&lt;/p&gt;&#10;&lt;p&gt;Since when animated followers don&amp;rsquo;t assist?&lt;/p&gt;&#10;&lt;p&gt;When it was changed? Or it&amp;rsquo;s another keyword for animated followers now? Anyone has any clues? Or vampires can&amp;rsquo;t assist only or there&amp;rsquo;s something else? Anyone knows? I just &amp;hellip;. :shock:&lt;/p&gt;&#10;&lt;p&gt;The Smuggler&amp;rsquo;s Gold Cache&lt;/p&gt;&#10;&lt;p&gt;Exits: West&lt;/p&gt;&#10;&lt;p&gt;A small mesh of tightly intertwined threads lies flat on the ground.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler hops madly about the room, touching his golden nuggets.&lt;/p&gt;&#10;&lt;p&gt;A vampire arrives from the west.&lt;/p&gt;&#10;&lt;p&gt;A vampire arrives from the west.&lt;/p&gt;&#10;&lt;p&gt;A vampire arrives from the west.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;725hp 157ma 197mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You would need a lot of luck!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;725hp 157ma 197mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;cast &amp;lsquo;wall of flesh&amp;rsquo; Kovar&lt;/p&gt;&#10;&lt;p&gt;Ok.&lt;/p&gt;&#10;&lt;p&gt;You are surrounded by a wall of rotting flesh.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;725hp 123ma 197mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;backstab smuggler&lt;/p&gt;&#10;&lt;p&gt;order followers assist Kovar&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler hates your guts!&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler makes a strange sound, as you place trocar of the demilich in his back.&lt;/p&gt;&#10;&lt;p&gt;The wound turns black from the poison on your blade.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler makes a strange sound, as you place trocar of the demilich in his back.&lt;/p&gt;&#10;&lt;p&gt;The wound turns black from the poison on your blade.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;725hp 124ma 183mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;725hp 125ma 184mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You massacre the Gold Smuggler to small fragments with your pierce.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler misses you with his claw.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler massacres you to small fragments with his claw.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler massacres you to small fragments with his bite.&lt;/p&gt;&#10;&lt;p&gt;You are brutally massacred by the Gold Smuggler&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler misses you with his hit.&lt;/p&gt;&#10;&lt;p&gt;You massacre the Gold Smuggler to small fragments with your pierce.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler throws a fit, spitting saliva in your face!&lt;/p&gt;&#10;&lt;p&gt;A vampire writhes in agony as the saliva eats into its face!&lt;/p&gt;&#10;&lt;p&gt;A vampire writhes in agony as the saliva eats into its face!&lt;/p&gt;&#10;&lt;p&gt;A vampire writhes in agony as the saliva eats into its face!&lt;/p&gt;&#10;&lt;p&gt;Your face burns as the saliva eats into it!&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler writhes in agony as the saliva eats into his face!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;586hp 125ma 185mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You pierce the Gold Smuggler extremely hard.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler massacres you to small fragments with his claw.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler massacres you to small fragments with his claw.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler massacres you to small fragments with his bite.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler misses you with his hit.&lt;/p&gt;&#10;&lt;p&gt;You are brutally massacred by the Gold Smuggler&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You pierce the Gold Smuggler extremely hard.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler throws a fit, spitting saliva in your face!&lt;/p&gt;&#10;&lt;p&gt;A vampire writhes in agony as the saliva eats into its face!&lt;/p&gt;&#10;&lt;p&gt;A vampire writhes in agony as the saliva eats into its face!&lt;/p&gt;&#10;&lt;p&gt;A vampire writhes in agony as the saliva eats into its face!&lt;/p&gt;&#10;&lt;p&gt;Your face burns as the saliva eats into it!&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler writhes in agony as the saliva eats into his face!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;424hp 126ma 186mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You pierce the Gold Smuggler extremely hard.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler massacres you to small fragments with his claw.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler massacres you to small fragments with his claw.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler misses you with his bite.&lt;/p&gt;&#10;&lt;p&gt;You are brutally massacred by the Gold Smuggler&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You are brutally massacred by the Gold Smuggler&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You pierce the Gold Smuggler extremely hard.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;272hp 128ma 188mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;A door starts banging in a sudden wind.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;274hp 129ma 190mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You pierce the Gold Smuggler extremely hard.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler massacres you to small fragments with his claw.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler massacres you to small fragments with his claw.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler massacres you to small fragments with his bite.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler misses you with his hit.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler misses you with his hit.&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler throws a fit, spitting saliva in your face!&lt;/p&gt;&#10;&lt;p&gt;A vampire writhes in agony as the saliva eats into its face!&lt;/p&gt;&#10;&lt;p&gt;A vampire writhes in agony as the saliva eats into its face!&lt;/p&gt;&#10;&lt;p&gt;A vampire writhes in agony as the saliva eats into its face!&lt;/p&gt;&#10;&lt;p&gt;Your face burns as the saliva eats into it!&lt;/p&gt;&#10;&lt;p&gt;The Gold Smuggler writhes in agony as the saliva eats into his face!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;147hp 129ma 190mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;fle&lt;/p&gt;&#10;&lt;p&gt;As you step through the protective wall of flesh, it disintegrates into a pile of goo.&lt;/p&gt;&#10;&lt;p&gt;The Demolished Room&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Necro Classes</title><link>https://forum.slothmud.net/classes/necromancer/necro-classes/</link><pubDate>Tue, 25 May 2004 01:26:23 +0000</pubDate><guid>https://forum.slothmud.net/classes/necromancer/necro-classes/</guid><description>&lt;div class="post" data-post-id="311" data-author="nomis" data-date="2004-05-25T01:26:23+00:00" data-subject="Necro Classes"&gt;&#13;&#10;&lt;p&gt;When the new classes started, I was very interested to know that there is a necro class, hence started Nomis. However, after playing some time (approaching 26 days Mudding time), its obvious that necros suck as a prime level, and especially without cleric or druid classes.&lt;/p&gt;&#10;&lt;p&gt;Among some of the weaknesses are:&lt;/p&gt;&#10;&lt;p&gt;Wraithform is useless against big mobs, energy drain sucks for lowbies without cleric and druid class, infuse soul potions last for a short time only, like an hour or so, and they don&amp;rsquo;t heal that much.&lt;/p&gt;&#10;&lt;p&gt;Sigh, can I trade my quad for a cleric or druid? :? :oops:&lt;/p&gt;&#10;&lt;p&gt;Anyway, the Juju stuff and Death Pact (use to be cheat death, which i preferred) is cool, but I still can&amp;rsquo;t solo stuffs like the other classes :cry:&lt;/p&gt;&#10;&lt;p&gt;Well, hope to get that 3X40 soon. See ya all and happy mudding&lt;/p&gt;&#10;&lt;/div&gt;</description></item></channel></rss>