<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Monk on SlothMUD</title><link>https://forum.slothmud.net/classes/monk/</link><description>Recent content in Monk on SlothMUD</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>© 2026</copyright><lastBuildDate>Fri, 31 Jan 2020 12:36:42 +0000</lastBuildDate><atom:link href="https://forum.slothmud.net/classes/monk/index.xml" rel="self" type="application/rss+xml"/><item><title>Monk 30 lvl prime sleeves of black ice quest</title><link>https://forum.slothmud.net/classes/monk/monk-30-lvl-prime-sleeves-of-black-ice-quest/</link><pubDate>Fri, 31 Jan 2020 12:36:42 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/monk-30-lvl-prime-sleeves-of-black-ice-quest/</guid><description>&lt;div class="post" data-post-id="39368" data-author="Constin" data-date="2020-01-31T12:36:42+00:00" data-subject="Monk 30 lvl prime sleeves of black ice quest"&gt;&#13;&#10;&lt;p&gt;Hi, where i can find info about this quest?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="39369" data-author="Gorka" data-date="2020-02-03T20:11:34+00:00" data-subject="Re: Monk 30 lvl prime sleeves of black ice quest"&gt;&#13;&#10;&lt;p&gt;undertake special_aura&lt;/p&gt;&#10;&lt;p&gt;An ettin monk tells you &amp;lsquo;Someone has stolen my sacred aura. This is very bad, and will effect all&lt;/p&gt;&#10;&lt;p&gt;monks over a short period of time. It will have an everlasting affect on&lt;/p&gt;&#10;&lt;p&gt;all of our kind. Without this aura, we will lose power, strength, and&lt;/p&gt;&#10;&lt;p&gt;endurance. The aura that binds us to our styles of fighting must be&lt;/p&gt;&#10;&lt;p&gt;found and returned. When did I have it last? Well yesterday I was&lt;/p&gt;&#10;&lt;p&gt;fine. I even gave lesses to a new member of our guild. He was a&lt;/p&gt;&#10;&lt;p&gt;young elvin, just learning the ways of the monk. Do you think he could,&lt;/p&gt;&#10;&lt;p&gt;or would have stolen my aura? Seek him out, confront him, ask him about&lt;/p&gt;&#10;&lt;p&gt;the aura. If he knows anything, I am sure he will be willing to tell you.&lt;/p&gt;&#10;&lt;p&gt;But if you find that it is he, who stole my aura, kill him! He don&amp;rsquo;t&lt;/p&gt;&#10;&lt;p&gt;deserve to be part of our guild, and should check into the thieves guild&lt;/p&gt;&#10;&lt;p&gt;instead.&amp;rsquo;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Do prime monks get additional multiplier?</title><link>https://forum.slothmud.net/classes/monk/do-prime-monks-get-additional-multiplier/</link><pubDate>Tue, 13 May 2014 21:49:44 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/do-prime-monks-get-additional-multiplier/</guid><description>&lt;div class="post" data-post-id="35150" data-author="Hung" data-date="2014-05-13T21:49:44+00:00" data-subject="Do prime monks get additional multiplier?"&gt;&#13;&#10;&lt;p&gt;This page &lt;a href="http://www.slothmud.org/wiki/Monk" target="_blank" rel="noreferrer"&gt;http://www.slothmud.org/wiki/Monk&lt;/a&gt; states the prime monks get additional deathgrip multiplier. However some experienced players deny that info. They say that prime monks get additional hand damage, but their deathgrip is same power as others.&lt;/p&gt;&#10;&lt;p&gt;Who is right?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="35151" data-author="*Splork*" data-date="2014-05-13T22:57:27+00:00" data-subject="Re: Do prime monks get additional multiplier?"&gt;&#13;&#10;&lt;p&gt;I am pretty sure that monks do not get multipliers.&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="35153" data-author="Hung" data-date="2014-05-14T07:42:43+00:00" data-subject="Re: Do prime monks get additional multiplier?"&gt;&#13;&#10;&lt;p&gt;I see, thanks.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Five Fingers of Death</title><link>https://forum.slothmud.net/classes/monk/five-fingers-of-death/</link><pubDate>Mon, 05 May 2014 00:20:16 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/five-fingers-of-death/</guid><description>&lt;div class="post" data-post-id="35095" data-author="DarkArtist" data-date="2014-05-05T00:20:16+00:00" data-subject="Five Fingers of Death"&gt;&#13;&#10;&lt;p&gt;This was a skill suggestion by Hung, forget the name for the moment and consider the idea.&lt;/p&gt;&#10;&lt;p&gt;Hung wrote:&lt;/p&gt;&#10;&lt;p&gt;So here&amp;rsquo;s another suggestion. Add prime monk spell &amp;lsquo;Five Fingers of Death&amp;rsquo;. It costs 100 mana and lasts for 1 tick, so it&amp;rsquo;s unlikely to be used in groups. It makes hands glow red and adds, say, 15(maybe 10 for non-avatar, 15 for avatar) damage for each attack.&lt;/p&gt;&#10;&lt;p&gt;The suggestion got lost in the weeds of a different discussion so I&amp;rsquo;m putting it back up here. This is not a debate about where monk stands in relation to other classes, forget about it for a moment please.&lt;/p&gt;&#10;&lt;p&gt;The question I ask is should monks be able to divert mana into their damage?&lt;/p&gt;&#10;&lt;p&gt;The answer I come to is yes, that is really a cool concept. It creates a nice dichotomy between the thief class and it&amp;rsquo;s brother class monk. Thief diverts movement into damage via the circle skill like a blast. Then monk is diverting mana, which makes sense in a fantasy reality way and in a mechanics way.&lt;/p&gt;&#10;&lt;p&gt;The first argument I see against this is: aren&amp;rsquo;t you turning monks into mage&amp;rsquo;s then? Not at all because the damage is being diverted thru the characters melee attacks. This means that the characters number of attacks and hitroll and opponent AC all play into it. And it also means that the damage being done is slow cumulative bonus rather than the mages large instant damage.&lt;/p&gt;&#10;&lt;p&gt;Another reason this would not be OP is because we could take the opportunity to fix some features i.e. nerf down the number of actions that monk can do while deathgripping. This would be a very nice bone to give in exchange for a necessary nerf.&lt;/p&gt;&#10;&lt;p&gt;So anyway I thought his idea deserved a second look. I don&amp;rsquo;t care for the name and didn&amp;rsquo;t examine the exact numbers he presented. But I think the concept is perfect for monk prime and it could be balance out easy enough.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Monk Weapons</title><link>https://forum.slothmud.net/classes/monk/monk-weapons/</link><pubDate>Thu, 19 Jul 2007 00:59:35 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/monk-weapons/</guid><description>&lt;div class="post" data-post-id="19302" data-author="Modello" data-date="2007-07-19T00:59:35+00:00" data-subject="Monk Weapons"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;d like to open discussion and conduct a poll&amp;hellip;&amp;hellip;. the topic is monk weapons.&lt;/p&gt;&#10;&lt;p&gt;A description of the monk class in dungeon&amp;rsquo;s and dragons states,&lt;/p&gt;&#10;&lt;p&gt;&amp;ldquo;They typically use only their bare hands as weapons, delivering powerful blows that grow stronger as the Monk rises in power. Monks can also use special Monk weapons such as the quarterstaff and kama, using many of their unarmed-combat abilities with these weapons as well.&amp;rdquo;&lt;/p&gt;&#10;&lt;p&gt;I realize this is Sloth and not D&amp;amp;D but nonetheless&amp;hellip;.. I think it is a great idea. My personal thoughts are that weapons of this type WOULD allow hand damage to apply. Additionally, certain weapons could be used with strike, stun, flurry etc.&lt;/p&gt;&#10;&lt;p&gt;I would NOT be proposing that any of these weapons further enhance the normal base hand damage. In fact, a weapon could do less than normal base damage but have a proc on a successful strike for instance.&lt;/p&gt;&#10;&lt;p&gt;I just think its silly that the monk class is a weaponless class and that weapons of this type would only add to the flavor of the game.&lt;/p&gt;&#10;&lt;p&gt;This is an open discussion. Please post your thoughts or hit me online if I&amp;rsquo;m in Nab/Mojo.&lt;/p&gt;&#10;&lt;p&gt;Thanks,&lt;/p&gt;&#10;&lt;p&gt;Keith&lt;/p&gt;&#10;&lt;p&gt;P.S. Nunchaku are a must!!!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>dam in prompt</title><link>https://forum.slothmud.net/classes/monk/dam-in-prompt/</link><pubDate>Thu, 11 Jan 2007 20:36:51 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/dam-in-prompt/</guid><description>&lt;div class="post" data-post-id="16206" data-author="luke" data-date="2007-01-11T20:36:51+00:00" data-subject="dam in prompt"&gt;&#13;&#10;&lt;p&gt;so when i stop using a weapon the damage in score switches to reflect hand damage but the prompt damage does not.&lt;/p&gt;&#10;&lt;p&gt;any quick fixes for this?&lt;/p&gt;&#10;&lt;p&gt;luke&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="16207" data-author="kjartan" data-date="2007-01-11T21:00:53+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Sure. Fixed, in next time someone moves the code over (meaning, I am not scheduling a reboot for this.)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Monks and weapons</title><link>https://forum.slothmud.net/classes/monk/monks-and-weapons/</link><pubDate>Fri, 24 Feb 2006 01:14:17 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/monks-and-weapons/</guid><description>&lt;div class="post" data-post-id="10884" data-author="Malrin" data-date="2006-02-24T01:14:17+00:00" data-subject="Monks and weapons"&gt;&#13;&#10;&lt;p&gt;This is my first monk and actualy my first char here.&lt;/p&gt;&#10;&lt;p&gt;Should i use a weapon or not?&lt;/p&gt;&#10;&lt;p&gt;Monks fight hand to hand, rignt?&lt;/p&gt;&#10;&lt;p&gt;Does armor and/or shield impair the monk&amp;rsquo;s fighting abilities?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="10886" data-author="Krok" data-date="2006-02-24T01:26:46+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Use a weapon until your improved attack with dam and handam eq makes your barehanded attacks better than armed.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Just hit level 8 and need to travel</title><link>https://forum.slothmud.net/classes/monk/just-hit-level-8-and-need-to-travel/</link><pubDate>Thu, 05 May 2005 16:39:15 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/just-hit-level-8-and-need-to-travel/</guid><description>&lt;div class="post" data-post-id="6000" data-author="SirRobin" data-date="2005-05-05T16:39:15+00:00" data-subject="Just hit level 8 and need to travel"&gt;&#13;&#10;&lt;p&gt;Greetings,&lt;/p&gt;&#10;&lt;p&gt;I just hit level 8 and need to leave the comfort of VK for either AH or BH, to get the Strike book. Is one choice better than the other? Thanks.&lt;/p&gt;&#10;&lt;p&gt;Sir Robin&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="6001" data-author="12345" data-date="2005-05-05T17:26:34+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Manuals have a strange ability to travel. If you check &amp;rsquo;time started&amp;rsquo; and it shows the game has been up about half a day or so, there&amp;rsquo;s a good chance the book book has already been popped by someone who doesn&amp;rsquo;t need it and it&amp;rsquo;s lying around somewhere.&lt;/p&gt;&#10;&lt;p&gt;Good places to check include the Valk library. Sometimes folks bring the books back to Valk to sell them, or even just to drop them on the floor. The scribe shop in BH is a good place to check for stray books. If you have locate object, or know someone with the spell, it&amp;rsquo;s handy to check to see if the book is already lying around.&lt;/p&gt;&#10;&lt;p&gt;I&amp;rsquo;m not familiar with the City of Ice&amp;hellip; though I know it&amp;rsquo;s a newbie area. The quickling area can be fairly agressive. It&amp;rsquo;s one of my least favorite areas at low levels, though it&amp;rsquo;s got decent pop rates for books. Try to stay hidden and keep an eye on your hps if you head that way.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Heh</title><link>https://forum.slothmud.net/classes/monk/heh/</link><pubDate>Tue, 29 Mar 2005 00:03:00 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/heh/</guid><description>&lt;div class="post" data-post-id="5297" data-author="13" data-date="2005-03-29T00:03:00+00:00" data-subject="Heh"&gt;&#13;&#10;&lt;p&gt;So when are you gonna start playing a Monk prime Splork :p&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="5299" data-author="*Splork*" data-date="2005-03-29T00:33:29+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Actually I play a cleric, 2 warriors, bard, thief, necro and a mage prime.&lt;/p&gt;&#10;&lt;p&gt;Thieves and warriors have 2 avatar skills each atm compared to 8-10 for the other classes and we will be adding more for them . I said this a very long time ago. If you dont like the changes we&amp;rsquo;re making stay where your at currently.&lt;/p&gt;&#10;&lt;p&gt;Splork&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Some Suggestions</title><link>https://forum.slothmud.net/classes/monk/some-suggestions/</link><pubDate>Tue, 25 Jan 2005 13:31:13 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/some-suggestions/</guid><description>&lt;div class="post" data-post-id="3940" data-author="13" data-date="2005-01-25T13:31:13+00:00" data-subject="Some Suggestions"&gt;&#13;&#10;&lt;p&gt;This shouldn&amp;rsquo;t happen, for a couple reasons.&lt;/p&gt;&#10;&lt;p&gt;1st of all, thieves can stab/wind for flawless victory&lt;/p&gt;&#10;&lt;p&gt;I can not. On top of a a penalty to skillcasting % during grip, there is&lt;/p&gt;&#10;&lt;p&gt;evidently so much lag you cant blast, or even recall.&lt;/p&gt;&#10;&lt;p&gt;Secondly, and this has bothered me for a while, Thief primes get Poison&lt;/p&gt;&#10;&lt;p&gt;Monk primes get Kensai. Poison makes a thief_PRIME the lhardest stabber&lt;/p&gt;&#10;&lt;p&gt;yet kensai does not make monk_PRIME any tougher than a monk 2nd.&lt;/p&gt;&#10;&lt;p&gt;After 3x40 levels as monk prime these are my only two complaints.&lt;/p&gt;&#10;&lt;p&gt;bt&lt;/p&gt;&#10;&lt;p&gt;A green lizard hates your guts!&lt;/p&gt;&#10;&lt;p&gt;A green lizard sees you circling in for the kill, and deftly steps out of the way!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;761hp 426ma 31mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;You miss a green lizard with your hit.&lt;/p&gt;&#10;&lt;p&gt;You are viciously massacred by a green lizard&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You are viciously massacred by a green lizard&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You are viciously massacred by a green lizard&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You are viciously massacred by a green lizard&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You are viciously massacred by a green lizard&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You are viciously massacred by a green lizard&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You miss a green lizard with your hit.&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;289hp 426ma 31mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;word&lt;/p&gt;&#10;&lt;p&gt;You miss a green lizard with your hit.&lt;/p&gt;&#10;&lt;p&gt;You are viciously massacred by a green lizard&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You are viciously massacred by a green lizard&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You wish that your wounds would stop BLEEDING that much!&lt;/p&gt;&#10;&lt;p&gt;You are viciously massacred by a green lizard&amp;rsquo;s hit.&lt;/p&gt;&#10;&lt;p&gt;You wish that your wounds would stop BLEEDING that much!&lt;/p&gt;&#10;&lt;p&gt;You have been KILLED!!&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;-23hp 427ma 32mv&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Lie still; you are DEAD!!! :-(&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;-23hp 427ma 32mv&amp;gt;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Monk prime forge</title><link>https://forum.slothmud.net/classes/monk/monk-prime-forge/</link><pubDate>Thu, 06 Jan 2005 00:31:40 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/monk-prime-forge/</guid><description>&lt;div class="post" data-post-id="3626" data-author="Modello" data-date="2005-01-06T00:31:40+00:00" data-subject="Monk prime forge"&gt;&#13;&#10;&lt;p&gt;Monk prime suit is back. Forge note and specs on it are as follows:&lt;/p&gt;&#10;&lt;p&gt;I am terribly sorry, but what you ask is beyond my abilities to create,&lt;/p&gt;&#10;&lt;p&gt;however I do know of one who is capable of doing that which you ask. A&lt;/p&gt;&#10;&lt;p&gt;great seamstress does wander the world with her nomadic family. She can&lt;/p&gt;&#10;&lt;p&gt;most likely assist you in your goal. I have, however, researched your&lt;/p&gt;&#10;&lt;p&gt;request, and can inform you that she will be in need of a suit to pattern&lt;/p&gt;&#10;&lt;p&gt;the new armament from. Along with this old combat suit, she will require&lt;/p&gt;&#10;&lt;p&gt;robes made of a material not of this realm. To make the thread that must&lt;/p&gt;&#10;&lt;p&gt;be used to sew the two materials together she will need some skin of a&lt;/p&gt;&#10;&lt;p&gt;creature that exists in both our realm and the nether realm at once, some&lt;/p&gt;&#10;&lt;p&gt;bark from an ancient and exotic tree, and the dust from the wings of a&lt;/p&gt;&#10;&lt;p&gt;mythical psychic moth. A ring that has been enhanced to prevent the soul&lt;/p&gt;&#10;&lt;p&gt;from escaping its mortal shell and fleeing into the nether must be sewn&lt;/p&gt;&#10;&lt;p&gt;into the suit as well. Finally, for reasons unknown to me at this point,&lt;/p&gt;&#10;&lt;p&gt;a common mortal spell of protection is also needed to thicken the suit once&lt;/p&gt;&#10;&lt;p&gt;it is finished. Good luck old friend. &amp;mdash;Neebrlyxxz&lt;/p&gt;&#10;&lt;p&gt;You recite an identify scroll which dissolves.&lt;/p&gt;&#10;&lt;p&gt;You feel informed:&lt;/p&gt;&#10;&lt;p&gt;Object &amp;lsquo;suit rugged battle armament&amp;rsquo;, Item type: CONTAINER&lt;/p&gt;&#10;&lt;p&gt;Item is: GLOW MAGIC DOUB-40-ITEM&lt;/p&gt;&#10;&lt;p&gt;Weight: 243, Value: 899999, Worn in: TAKE ABOUT&lt;/p&gt;&#10;&lt;p&gt;Can affect you as:&lt;/p&gt;&#10;&lt;pre&gt;&lt;code&gt;Affects: ARMOR by -5&#13;&#10;&#13;&#10;Affects: REDUCE_DAMAGE by 2&#13;&#10;&lt;/code&gt;&lt;/pre&gt;&#10;&lt;p&gt;Only those who are primary supreme monks, and have attained supremacy in at&lt;/p&gt;&#10;&lt;p&gt;least two classes may use this item.&lt;/p&gt;&#10;&lt;p&gt;Cackle!!!&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Deathgrip vs Backstab</title><link>https://forum.slothmud.net/classes/monk/deathgrip-vs-backstab/</link><pubDate>Tue, 28 Dec 2004 03:24:46 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/deathgrip-vs-backstab/</guid><description>&lt;div class="post" data-post-id="3556" data-author="Methyx" data-date="2004-12-28T03:24:46+00:00" data-subject="Deathgrip vs Backstab"&gt;&#13;&#10;&lt;p&gt;Has anyone managed to work out the basic formula/mechanics for damage done with Deathgrip?&lt;/p&gt;&#10;&lt;p&gt;As I understand it, the backstab works under the premise of a multiplier that goes up roughly every 4 levels. Strength related and EQ related +Dam modifiers are added to total damage prior to multiplication, then any Stab Dam and Focus related modifiers are added afterwards.&lt;/p&gt;&#10;&lt;p&gt;Is Deathgrip damage also based on a multiplied damage scale, or is it a level determined base damage divided over the 3-4 rounds needed before the grip is broken? How are damage modifiers such as strength, EQ, hand damage, and focus factored for grip damage?&lt;/p&gt;&#10;&lt;p&gt;I know I&amp;rsquo;m asking for some pretty detailed info on this one, but any help would be greatly appreciated. Thanks for taking the time to read this :P&lt;/p&gt;&#10;&lt;p&gt;Methyx&lt;/p&gt;&#10;&lt;p&gt;Vagabond Monk&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Are _all_ weapons pointy?</title><link>https://forum.slothmud.net/classes/monk/are-all-weapons-pointy/</link><pubDate>Mon, 22 Nov 2004 05:00:55 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/are-all-weapons-pointy/</guid><description>&lt;div class="post" data-post-id="2953" data-author="Zeizel" data-date="2004-11-22T05:00:55+00:00" data-subject="Are _all_ weapons pointy?"&gt;&#13;&#10;&lt;p&gt;I&amp;rsquo;m a Dr/M/N/Mo, and this is my first char. That said, I found a bull whip today and decided to try striking with it wielded. Apparently, a bull whip is a pointy weapon?&lt;/p&gt;&#10;&lt;p&gt;I can understand that when wielding a sword/axe/pike/club/etc, it might be tough to maneuver yourself so that you can get just the right angle for a striking blow. I don&amp;rsquo;t think a whip would impede that kind of precision, though.&lt;/p&gt;&#10;&lt;p&gt;Is there any kind of weapon that allows strike? I can&amp;rsquo;t really do much damage bare-handed, because Monk is my quad class, but I&amp;rsquo;d be willing to take a decrease in weapon damage if it let me use strike instead of kick. Or am I going to just wish I&amp;rsquo;d picked Warrior instead of Monk until I make a new character?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>damage reduction maximum</title><link>https://forum.slothmud.net/classes/monk/damage-reduction-maximum/</link><pubDate>Tue, 17 Aug 2004 23:50:51 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/damage-reduction-maximum/</guid><description>&lt;div class="post" data-post-id="1470" data-author="doug" data-date="2004-08-17T23:50:51+00:00" data-subject="damage reduction maximum"&gt;&#13;&#10;&lt;p&gt;I am under the impression that there is a max damage reduction for non monk primes. How many +items can i use as a monk tert? Any idea?&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="3055" data-author="Methyx" data-date="2004-11-26T06:35:52+00:00" data-subject="Damage Reduction max and Hand Damage"&gt;&#13;&#10;&lt;p&gt;No one has responded, but I&amp;rsquo;d like to bring the question back up.&lt;/p&gt;&#10;&lt;p&gt;With Monk as my secondary class, by roughly how much can I increase my damage reduction, or is it pretty much maxed out?&lt;/p&gt;&#10;&lt;p&gt;Also, has anyone managed to figure a progression table of base open hand damage for monks? The Imms have put some nice +hand dam eq out there, and I &amp;rsquo;d like to see what it&amp;rsquo;s adding to.&lt;/p&gt;&#10;&lt;p&gt;Thanks for taking the time to read and consider this :D&lt;/p&gt;&#10;&lt;p&gt;Methyx,&lt;/p&gt;&#10;&lt;p&gt;Vagabond Monk&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Critical Hit</title><link>https://forum.slothmud.net/classes/monk/critical-hit/</link><pubDate>Thu, 15 Jul 2004 01:23:34 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/critical-hit/</guid><description>&lt;div class="post" data-post-id="1072" data-author="Methyx" data-date="2004-07-15T01:23:34+00:00" data-subject="Critical Hit"&gt;&#13;&#10;&lt;p&gt;The recent addition of Critical Hit to the Warrior&amp;rsquo;s skill list is a very nice touch and a welcome addition to all those warriors out there. However, it would seem logical that Monks have to do an intense study of anatomy to effectively damage with just bare hands. And thus, Critical Hit would be a skill that would naturally fall into a monk&amp;rsquo;s skill set as well as a warrior&amp;rsquo;s.&lt;/p&gt;&#10;&lt;p&gt;I understand that balance of play is a key consideration when changes such as this are made. Would adding the Critical Hit to the monk&amp;rsquo;s skill set over power the class? Opinions and comments would be appreciated in this monk&amp;rsquo;s humble quest for enlightenment ;)&lt;/p&gt;&#10;&lt;p&gt;Methyx&lt;/p&gt;&#10;&lt;p&gt;Vagabond Monk&lt;/p&gt;&#10;&lt;p&gt;BTW Keep up the good work&amp;hellip;love the recent changes :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Damage Progression</title><link>https://forum.slothmud.net/classes/monk/damage-progression/</link><pubDate>Thu, 24 Jun 2004 09:29:00 +0000</pubDate><guid>https://forum.slothmud.net/classes/monk/damage-progression/</guid><description>&lt;div class="post" data-post-id="850" data-author="Methyx" data-date="2004-06-24T09:29:00+00:00" data-subject="Damage Progression"&gt;&#13;&#10;&lt;p&gt;Hello All,&lt;/p&gt;&#10;&lt;p&gt;I presently play a classo T/Mo/C/M. It&amp;rsquo;s offered a nice set of skills, done fairly well as a solo classo, and has been pretty fun to play. Now, I&amp;rsquo;ve read that warriors get a damage bonus with advancing levels, and thieves gain a backstab multiplier at about every 4th level. I was wondering if anyone knew what the damage progression/table is for Monk&amp;rsquo;s plain empty hand attacks and for specialty attacks such as strike, kick, etc? Thanks in advance for any help you can give me on this :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item></channel></rss>