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The New Changes To Druid

·2614 words·13 mins

Judge has been working hard on fixing some of the druid problems it seems. I have both good and bad news to report… Please update this thread as you find stuff…

Mythic forms at least have more hitpoints.

Mythic forms have more damage… +4 on my phoenix.

You can prac when your shifted.

I lost 3 mana regen points standing in the changes. Judge said there was a bug in the old save command that cause points to stack.

I got aggroed as a ferret killing the kalamari. I think this is a bug and it’s being looked at. Another 90m xp lost on bugs.

The biggest change however, is that returning back to human form when I was shifted phoenix, does not return me near full human health. This has always been the case since I made tarantula form and it’s going to be hard for me to get used too.

When I report shifted, it does not report the hp’s of my human form so I am guessing that eudaemons will now heal shifted players.

I’m told a lot of bugs quaffing potions while shifted etc are also fixed.

So all in all, it’s a mixed bag for players so far. A lot of bugs have been fixed that were annoying, but also the ones that made it easier for us.

The new hp’s and dam is awesome, but the having to heal after unshifting is definately going to cut the solo xp run.

Before the changes when you used to sacrifice for a supplicant and then shift the supplicant would never come and the God would be displeased. That seems to be fixed.

With the +4dam to phoenix +5 to hit when shifted has also seemingly been added on.

There seems to actions now with the forms… I got this unexpected…

With the roar of a forest fire, the shriek of the Phoenix fills the air! (might be old… I don’t know)

There is some help files… help phoenix, help forms.

Innate skills like phase/breath/blast/bite won’t show when you prac… however phase door will… but only after you have used it once after you shifted.

Apparently the ferret bug that got me killed earlier, has been fixed. But a reboot will be required.

Apparently the troubles with cobra form have been fixed.

[quote:68sz53tj]The biggest change however, is that returning back to human form when I was shifted phoenix, does not return me near full human health[/quote:68sz53tj]

This was a bug, or ‘feature’ call it what you will. Yes, its unfortunate its been fixed. :roll:

Things i’ve noticed on the changes are… +some hit (dont recall what i had before) +6dam on piasa +200hp on piasa +15mana in human (havent checked forms mana). I didnt really look too hard at it due to the time I was on.

Don’t know for sure, but I heard Druid primes were getting buffed up more than druid 2nd to 4th. Someone else would have to report on this.

Gonna have to see if i can drown my Sea dragon, unless thats been fixed too.

Apparently something about shifting and temp items is fixed.

The number of attacks you have is now shown in score.

Apparently chopping shifted druids won’t make you lose xp, but I have not checked it yet.

Not sure if the ferret bug where you lose all your hp’s has been fixed either.

So we now have more hp’s and more damage, but our mana efficentcy has been hit quite hard by the removal of the ‘full health on shift return bug.’ I used to be able to run 5-6 times at kalamari for about two rounds, now I am out of mana after 3 because I have to heal self.

Overall, the changes are actually a bit of a nerfing… but funnily enough, I think I would rather have it this way, than the old way with the bugs.

I’d like to see our prime spell, shield of thorns, costing 60 mana, last more than 1.5 rounds against big mobs… or maybe increased hp’s in the wellberries since now we also have to heal ourselves after shift returning.

A huge thanks to Judge, who has single handedly wiped out probably 20 or so druid bugs… I for one and sincerly grateful.

question…..when shifting back to human form you are displeased that your human form is not full? is this when your shifted form is full or when you shifted form is hurt?

To Alias… it seems that shifting back to human, when form is hurt, relates in % to how much human form is hurt.

e.g. 2000hp piasa hurt to 1000hp… will shift back to human form with about same % (50% in this case) full. So 800hp human would be 400hp.

Not really tested this to any level, but it seems close enough.

The bug before would allow a 700hp remaing piasa, to shift back to human form with almost full health, instead of 33% health as was probabily intended.

prac rescue

NOTE: This is your shifted skill!

                Bard Abilities:

rescue - Lvl: 8, Learned 85%

                Warrior Abilities:

rescue - Lvl: 4, Learned 85%

Valanthe pierces an armored man extremely hard.

<2145/2145hp 672/769/+55ma 192/200mvs> [218,786,412xps][fair] [+10Align]

rescue valanthe

You fail the rescue.

<2145/2145hp 673/769/+55ma 192/200mvs> [218,786,412xps][fair] [+10Align]

rescue valanthe

You fail to master your animal urges!

You fail the rescue.

<2145/2145hp 674/769/+55ma 193/200mvs> [218,786,412xps][fair] [+10Align]

rescue valanthe

You fail the rescue.

<2145/2145hp 676/769/+55ma 194/200mvs> [218,786,412xps][fair] [+10Align]

rescue valanthe

rescue valanthe

Valanthe pierces an armored man extremely hard.

An armored man massacres Valanthe to small fragments with his slice.

You fail to master your animal urges!

An armored man massacres Valanthe to small fragments with his slice.

You fail to master your animal urges!

An armored man misses Valanthe with his slice.

You fail to master your animal urges!

Valanthe pierces an armored man extremely hard.

Valanthe pierces an armored man extremely hard.

Valanthe pierces an armored man very hard.

<2145/2145hp 676/769/+55ma 194/200mvs> [218,786,412xps][fair] [+10Align]

rescue valanthe

You fail to master your animal urges!

You fail the rescue.

<2145/2145hp 676/769/+55ma 194/200mvs> [218,786,412xps][fair] [+10Align]

rescue valanthe

You fail to master your animal urges!

You fail the rescue.

<2145/2145hp 677/769/+55ma 195/200mvs> [218,786,412xps][fair] [+10Align]

rescue valanthe

rescue valanthe

You fail to master your animal urges!

You fail the rescue.

<2145/2145hp 677/769/+55ma 195/200mvs> [218,786,412xps][fair] [+10Align]

rescue valanthe

You fail to master your animal urges!

You fail the rescue.

<2145/2145hp 677/769/+55ma 195/200mvs> [218,786,412xps][fair] [+10Align]

rescue valanthe

You fail to master your animal urges!

You fail the rescue.

<2145/2145hp 677/769/+55ma 195/200mvs> [218,786,412xps][fair] [+10Align]

You fail the rescue.

<2145/2145hp 678/769/+55ma 196/200mvs> [218,786,412xps][fair] [+10Align]

You fail to master your animal urges!

You fail the rescue.

<2145/2145hp 678/769/+55ma 196/200mvs> [218,786,412xps][fair] [+10Align]

You fail to master your animal urges!

You fail the rescue.

Usage: automatic

Level: Druid 15

Manual: the script of transmutative talents

See Also: SHAPESHIFT BATTLE SHIFT

When a druid assumes an animal form, her own animal nature becomes much

more pronounced. This makes it hard for her to perform fancy tactical

maneuvers like disengaging from combat or protecting somebody, even if

she is quite capable of doing so in human form. However, advanced druids

can learn to keep their presence of mind when an animal through the

meditative techniques of the Equanimity skill.

A successful Equanimity check lets a shapeshifted druid use the skills

protect, disengage, rescue, and retreat as well as she could use them in

her human form.

The more powerful animal shapes are harder to control. Thus, even a druid

who has mastered the Equanimity skill as much as is humanly possible will

still have trouble behaving in a civilized manner when the passions of a

dragon are burning in her breast.

Can we make this useful too!? :)

No, you cannot have your cake and eat it too. :twisted:

No, you cannot have your cake and eat it too. :twisted:[/quote:3vh84afk]

Back in ya hole ya vermin! This r drooid thread! :twisted:

:!: :P

Thanks for the changes, nice boost to piasa.

It seems ferret has been changed a bit, it now seems to get wounded by rooms procs etc….

<41hp 650ma 75mv 4.5ac -7al 136062792xp +26mr>

A dull grey dart from the south hits you!

That Really did HURT!

You feel sickly.

This one here I got fried by the lightning bolt, and so did the person who came to rescue me. At least I can stop this with spellshield… but I don’t recall having to ever do this as ferret, and I’ve hit the corpse in crypt quite often.

<51hp 571ma 118mv 3.9ac -10al 178419770xp +40mr>

A bolt of lightning hits you in the chest!

You are mortally wounded, and will die soon, if not aided.

<-8hp 571ma 145mv 0.1ac -10al 178419770xp +55mr>

Also when I die, the weight of my robe goes from about 8 to 277. Renting seems to fix the problem.

It doesn’t really make sense that mobs would use stream attacks against ferrets when they don’t (for the most part) attack them when they’re in the same room.

Apparently ferret not going to be fixed to stop darts and lightning… but a secret voice told me to try sparrow…

So someone else can try that… and let me know if they corpse… :twisted:

Turn in the trail

The sheer rock walls of the mountain rise up to the east and north blocking

the way in those directions. A sharp turn in the trail leads south, down

into a ravine. Westward a steep path winds through the mountains.

Exits: South West

Bazilus is lying here, dead.

You sense a hidden life form in the room.

<41hp 704ma 7mv 4.5ac -3al 342992249xp +32mr>

rr bazilus

A boulder from the south slams you to the ground!

You are mortally wounded, and will die soon, if not aided.

<-8hp 703ma 9mv 1.0ac -3al 342992249xp +48mr>

You are dead! Sorry…

You have been KILLED!!

I still haven’t tried sparrow yet, but ferret is a piece of rubbish. However upon doing help shapeshift I see all shift forms below tree are immune to aggro… Hopefully one of these forms can survive at least one room proc.

Oh and BTW, I might have relo now, but I still don’t know 75% of areas all that well, so if you corpse while I am trying to get you… please understand in advance, I’ll be doing my best, and if that proves not to be good enough, I’m sorry.

First of all I am always grateful when from time to time I need a rescue by a ferret style individual.

However, it is an appropriate change. A 40hp tiny animal should not be immune to what is going on around it. Boulders, darts, lightning, flames etc.

I guess it makes the game more challenging/interesting.

Are we going back to realism again, in this fantasy game?

I can understand ferrets being hurt by element rooms, i.e. fire/cold/acid rooms, but you try throwing a missile at a ferret.

Due to the size of a ferret, shouldnt it have pretty decent DEX, like 25 or something, making it a lot less likely to be hit. I guess ferret heading for the scrapheap along with most of the other forms.

As for making the game more interesting/challenging, shapeshift piasa works pretty well on cr’s.

Then request to make ferret ethereal and enjoy the fantasy.

Can I be perma-ethereal too? I’m ferret’s cousin after all. :D

Weasels now get perm wraithform :) !

Chrissy helped me kill some raid mobs the other day and I noticed she did not receive any honor for the kills. She was shifted and I was tanking. I received honor and she did not.

Weasels now get perm wraithform :) ![/quote:3rpurb5i]

awesome!

To Medios…

Shiv was showing me the elementals in drexel the other night, and I complained that I only got 1 honor point out of 34 for killing them. He said it sounded like a bug and HE and DAVE would be looking at it… So DAVE will fix it soon :twisted:

To Weasel…

If you really want to be like your cousins… make his hp’s 35 and let him run off to tank desert in his esteemed -12ac.

As for CR’s/Non Aggro…

It’s a shame ferret is now so crunchy… but at least in this case we do have alternatives! I’ve decided in the future unless I know the area and mob/room procs I’ll probably go in as tarantula, as it is my most powerful form that I can nearly maintain (mana wise)… if I get aggro’ed and have to recall… well you’ll be out of luck.

Although I do like Stryx’s idea of a bit of rationalisation… what chance does a ferret or bird have of being hit by lightning? And from my experience as a small kid chucking stones at animals :twisted: I’d say a few of them are good at dodging boulders too… like birds for example… Those things are so hard to hit with stones… :twisted:

I used to have the perception that I could explore the world safely in ferret… I realise this is stupid now, half my deaths are attributed to being in ferret form these days. I’ll probably learn a lot more being aggro’ed anyway.

Hmm, I gotta a new form Suggestion to combat some of the problems…

shapeshift kangaroo

Skills:

Jumping in front of cars.

Crapping all over the ground.

Running blindly into fences.

But then again, too much in common with weasel form! :twisted:

Hmm, I gotta a new form Suggestion to combat some of the problems…

shapeshift kangaroo

Skills:

Jumping in front of cars.

Crapping all over the ground.

Running blindly into fences.

But then again, too much in common with weasel form! :twisted:[/quote:nedqdax0]

That’s a lie!

..when I run into fences, I have my eyes wide open. usually.

Judge shape shifted me into two new forms last night… One of wish crashed the mud I think… heh

They were still experimental… but probably the one most worth mentioning was armadillo which would have -6ac and 2 attacks on VK. It had 300hp. Also he said the form should hit like a player who has a holy sword.

This would be extremely welcome in those completely crap early years… which I am still trying to forget. I think armadillo has the dig command.

The other form was about half the size, 150hp and had fly and dark sight If I recall correctly. Avatar forms are pretty cool, but I think increasing the lower forms will actually see more druid primes, as druids are among the most painfully slow starters.

awesome, being a noob druid prime is tha worst

Judge shape shifted me into two new forms last night… One of wish crashed the mud I think… heh

They were still experimental… but probably the one most worth mentioning was armadillo which would have -6ac and 2 attacks on VK. It had 300hp. Also he said the form should hit like a player who has a holy sword.

This would be extremely welcome in those completely crap early years… which I am still trying to forget. I think armadillo has the dig command.

The other form was about half the size, 150hp and had fly and dark sight If I recall correctly. Avatar forms are pretty cool, but I think increasing the lower forms will actually see more druid primes, as druids are among the most painfully slow starters.[/quote:354kxphr]

druids may start painfully slow but they end very well, no need for druids to have a cakewalk from level one…no one else does…

Actually - I started a thief/mage and … frankly it’s been pretty easy on VK - all things considered.

druids are badass joe