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Shifting Bugs

·4323 words·21 mins

Shift returning back from ferret, sometimes leaves you with about double the amount of hp’s the ferret had.

Human Form = 500hp

Shift Ferret Form = 25hp

Shift Return Human Form = 50hp

Shift return back from dragon to human form, nearly always looses 50hp’s, if you were full in human form before you shifted.

Human Form = 660hp

Shift Dragon = 1450hp

Shift Return Human Form = 600hp

On a few occasions I have quaffed potions in inv, like mobs do? I’ve checked my scripts for quaff scripts and I have none.

Sometimes mobs suddenly die, IE, in 5-10 rounds shorter than the duration you’d expect. I once killed the pale lantern fish in murkwood in 1 round without using breath weapons. flex

There is a strength bug on occasions, when you shift and unshift, all of a sudden you can’t pick stuff up anymore. You have to rent and re-enter the game.

Sure it isn’t an afk bug/feature? I get that a lot and it gets spendy.

I also find another shift bug.

After shifting, mid-fight I will no longer be able to see my inventory or anything on the ground, like the mob’s corpse. Seems to be a random occurrence. I can fight the same mob, with the same eq and spells, 10 times and it might happen two or three times.

This of course has killed me a number of times.

The fix is easy enough, change rooms after you shift return to human. However, it is not a good fix in the middle of aggros or in no exit rooms

Switcher

Hmm, I think I know what your talking about there, but I don’t think I have ever had it happen to me as long as darksight was up. As a consequence I keep darksight up as a perm spell.

Too bad switcher went bard instead of necro.

A bug I have noticed is that if the normal fly spell drops on you while shifted into a form that can fly innately, you still fall. You shouldn’t fall unless you return from flying form. I’ve almost died a couple times because of this.

Regarding not being able to see inventory: remember that when you shift your light drops into your inventory. With infravision alone, you can’t see inanimate objects like those in your inventory or corpses. You can see will o wisp for shiftable light.

Regarding strength issues: My guess is that you might just be noticing the difference between shifted strength and human form strength. I don’t know, I’ve never had a problem with it or had to rent. I can of course carry a lot with above 18/100 strength when shifted, so when I return I often can’t carry anything because I’m already overloaded.

Regarding ferret hp: That one is really annoying.

Regarding dragon hp: You probably have eq that bestows +50hp . When you shift, eq drops into inventory and your max is no longer 650, but 600 because you aren’t wearing the EQ that gives you the extra 50. So when you shift back, your max hp is 600, then you immediately wear the other eq again and your maxhp jumps up, but you have to regen those hp now. Hopefully that made sense.

After shifting, mid-fight I will no longer be able to see my inventory or anything on the ground, like the mob’s corpse. Seems to be a random occurrence. I can fight the same mob, with the same eq and spells, 10 times and it might happen two or three times.[/quote:19thnsy2]

This symptomizes a situation in which you have infravision but not darksight or an equipped light. Few lights have CAN-SHAPESHIFT, so unless you happen to use one, expect to see these symptoms in any dark room while shifted.

If you truly saw these symptoms inconsistently despite holding the factors you mentioned constant, this must be a mob that wanders from room to room, some dark and some not.

Sloth does have an actual bug with non-CAN-SHAPESHIFT lights and shapeshift. If you grab such a light, shift, and then return, the light will appear in your equipped items list, but it will not illuminate the room. Removing the light and grabbing it again fixes the problem.

There’s also a bug where shiftable lights “turn off” while you’re shifted (it appears to correspond to getting/putting from a container while shifted). Removing and holding the light fixes it though.

My mana regen varies by 1-2 points from time to time as well. I’m wearing the same eq, and the same spells are up, I might even be regening in the same room, but there is often a 1-2 point variation. I’ll post some proof in time, cause I figure you all won’t believe me!

I have found that while shifted and then returning, half my drachma keeps disappearing, to the point that I have now only got 1 drachma from a total of 1865.

Could I please be reimbursed for this. :roll:

Also, paid a visit to Posiedon’s Realm. While there I forgot to cast water breath, so I shifted into a sea dragon. Guess sea dragons are like boats, being as they are not able to water breath.

I have found that while shifted and then returning, half my drachma keeps disappearing[/quote:34mthnko]

Yeah? You too! :shock:

Was shifted ferret, with near full health only to return to 61hp…

<31hp 314ma 15mv ac -4al 68721041xp mr>

sr

You slowly return to your natural form.

<61hp 316ma 15mv -3.0ac -4al 68721041xp +56mr>

restore

Ok.

The cleansing fires of healing fill your body!

<259hp 258ma 16mv -3.0ac -4al 68721041xp +56mr>

restore

Ok.

The cleansing fires of healing fill your body!

<460hp 202ma 19mv -3.0ac -4al 68721041xp +56mr>

restore

Ok.

The cleansing fires of healing fill your body!

<662hp 143ma 20mv -3.0ac -4al 68721041xp +56mr>

Losing 60hp on any shift I do…

<662hp 203ma 130mv -3.0ac -4al 68902309xp +74mr>

shift ferret

You raise your hands to the sky and slowly shift into a small brown ferret (Apprentice).

<35hp 204ma 130mv ac -4al 68902309xp mr>

score

Apprentice STOP nerfs! FIX bugs! BRING BACK Coliseum! (level: 40)

Your levels: Dr: 40 Cl: 40 Ne: 40 Ma: 38

You are 25 years and 8 months old.

You are a citizen of Settlestone.

You are a devout worshipper of Jake.

You are a bad example to the children.

You have visited most of this area.

You’ve seen 36.1% of the world.

You have 35(35) hit, 203(600) mana and 130(150) movement points.

You have 287645 gold coins.

You have 68902309 unused experience points.

You have been playing for 28 days and 0 hours.

Str: 14 / 0, Int: 18, Wis: 18, Dex: 17, Con: 15

You are currently in the form of a small brown ferret (Apprentice).

Your current form’s stats are:

You are standing.

You are affected by the following spells:

Detect Invisible

Sense Life

Infravision

Darksight

Stone Skin

Shapeshift

<35hp 203ma 130mv ac -4al 68902309xp mr>

sr

You slowly return to your natural form.

<606hp 204ma 130mv -3.0ac -4al 68902309xp +74mr>

score

Apprentice STOP nerfs! FIX bugs! BRING BACK Coliseum! (level: 40)

Your levels: Dr: 40 Cl: 40 Ne: 40 Ma: 38

You are 25 years and 8 months old.

You are a citizen of Settlestone.

You are a devout worshipper of Jake.

You are a bad example to the children.

You have visited most of this area.

You’ve seen 36.1% of the world.

You have (607/662+5) hit, (215/620+74) mana and (130/130+23) movement points.

Your armor class is -3.0.

You have 0 to hit and 0 on damage.

You have 287645 gold coins.

You have one hundred and thirty-seven drachma.

You have 68902309 unused experience points.

You have been playing for 28 days and 0 hours.

Str: 14 / 0, Int: 18, Wis: 18, Dex: 18, Con: 18

You are standing.

You are affected by the following spells:

Detect Invisible

Darksight

Stone Skin

<607hp 215ma 130mv -3.0ac -4al 68902309xp +74mr>

I quaff potions so often in inv, that I set this one up… I brought two red potions and went to dark dreams just to try force it to happen… it happened on the second sash I tried to kill…

k sa

The gray sash hates your guts!

You claw the gray sash extremely hard.

<1450hp 102ma 142mv -10.0ac -2al 69197837xp +60mr>

You miss the gray sash with your claw.

You massacre the gray sash to small fragments with your claw.

You massacre the gray sash to small fragments with your bite.

You massacre the gray sash to small fragments with your whip.

The gray sash misses you with his claw.

The gray sash misses you with his bite.

The gray sash misses you with his crush.

<1450hp 103ma 142mv -10.0ac -2al 69199457xp +60mr>

You massacre the gray sash to small fragments with your claw.

You massacre the gray sash to small fragments with your claw.

You massacre the gray sash to small fragments with your bite.

You massacre the gray sash to small fragments with your whip.

The gray sash misses you with his claw.

The gray sash bites you.

The gray sash misses you with his crush.

The gray sash patrol leader leaves north.

The gray sash leaves north.

<1445hp 88ma 146mv -10.0ac -2al 69202137xp +60mr>

You massacre the gray sash to small fragments with your claw.

You massacre the gray sash to small fragments with your claw.

You massacre the gray sash to small fragments with your bite.

You massacre the gray sash to small fragments with your whip.

The gray sash misses you with his claw.

The gray sash misses you with his bite.

The gray sash misses you with his crush.

[u:1vzoorr0]You quaff a red potion which dissolves.

Nothing seems to happen.

[/u:1vzoorr0]

<1450hp 92ma 149mv -10.0ac -2al 69204497xp +60mr>

You massacre the gray sash to small fragments with your claw.

You massacre the gray sash to small fragments with your claw.

You massacre the gray sash to small fragments with your bite.

The gray sash is mortally wounded, and will die soon, if not aided.

You viciously massacre the gray sash with your whip.

The gray sash is dead! R.I.P.

Total exp for kill is 65417.

Your blood freezes as you hear the gray sash’s death cry.

You get gold coins from the corpse of the gray sash that’s on the ground.

There were 1666 coins.

The gray sash stops following the gray sash patrol leader.

No quaff triggers… it’s just because i’m shifted and I have become like an NPC which has a chance to quaff potions.

About the losing 60 hps.

I have only 606 hp without eq. However if I shift at full health, and I still have 18 con, why can’t I shift back to 18 con with eq with full health?

It would seem shift return uses my nat con, not my con with eq.

Still had a red potion left in inv, when this happened again… but MID battle round which proves it can’t be a bad script…

You massacre Willow, the wanderer to small fragments with your claw.

You massacre Willow, the wanderer to small fragments with your claw.

You massacre Willow, the wanderer to small fragments with your bite.

A mirror image of Willow, the wanderer wavers from existence!

You massacre Willow, the wanderer to small fragments with your whip.

Willow, the wanderer’s blow passes right through you with no effect!

Willow, the wanderer’s blow passes right through you with no effect!

Willow, the wanderer bites you very hard.

Willow, the wanderer misses you with her claw.

You miss Willow, the wanderer with your claw.

Willow, the wanderer utters the words, ‘stone skin’

The skin of Willow, the wanderer becomes much thicker and slightly orange.

<1175hp 255ma 85mv -10.0ac -1al 69338083xp +44mr>

You massacre Willow, the wanderer to small fragments with your claw.

You massacre Willow, the wanderer to small fragments with your claw.

You massacre Willow, the wanderer to small fragments with your bite.

You massacre Willow, the wanderer to small fragments with your whip.

Willow, the wanderer hits you very hard.

Willow, the wanderer hits you very hard.

Willow, the wanderer’s blow passes right through you with no effect!

Willow, the wanderer’s blow passes right through you with no effect!

[b:yi11b2br]You quaff a red potion which dissolves.

Nothing seems to happen.

[/b:yi11b2br][/color:yi11b2br]You massacre Willow, the wanderer to small fragments with your claw.

Willow, the wanderer utters the words, ‘demon touch’

You feel your life drain as you are touched by an ethereal hand.

Whats a reasonable amount of times for a cobra to fail climb?

You raise your hands to the sky and slowly shift into a venomous-looking snake (Apprentice).

<450hp 596ma 58mv -3.0ac -3al 68219185xp mr>

climb up

You start to climb, but lose your grip and fall!

[/color:mv8nca8i]

<450hp 598ma 59mv -3.0ac -3al 68219185xp mr>

climb up

You start to climb, but lose your grip and fall!

[/color:mv8nca8i]

<450hp 599ma 60mv -3.0ac -3al 68219185xp mr>

climb up

You start to climb, but lose your grip and fall!

[/color:mv8nca8i]

<450hp 599ma 60mv -3.0ac -3al 68219185xp mr>

climb up

You start to climb, but lose your grip and fall!

[/color:mv8nca8i]

<450hp 600ma 61mv -3.0ac -3al 68219185xp mr>

climb up

You start to climb, but lose your grip and fall!

[/color:mv8nca8i]

<450hp 600ma 61mv -3.0ac -3al 68219185xp mr>

climb up

You start to climb, but lose your grip and fall!

[/color:mv8nca8i]

<450hp 600ma 62mv -3.0ac -3al 68219185xp mr>

climb up

You start to climb, but lose your grip and fall!

[/color:mv8nca8i]

<450hp 591ma 62mv -3.0ac -3al 68219185xp mr>

climb up

You start to climb, but lose your grip and fall!

[/color:mv8nca8i]

<450hp 591ma 62mv -3.0ac -3al 68219185xp mr>

climb up

climb up

climb up

You start to climb, but lose your grip and fall!

[/color:mv8nca8i]

<450hp 592ma 63mv -3.0ac -3al 68219185xp mr>

You start to climb, but lose your grip and fall!

[/color:mv8nca8i]

<450hp 592ma 63mv -3.0ac -3al 68219185xp mr>

You made it.

The reason you lose hp when you shift return is simple. Ferrets only have 31 hp and it would be possible to shift into a ferret when hurt, then regen up to 31 hp and then shift return for full hp. To stop that they made it where you lose some hps when you shift return(I am not sure if its time related or what). Granted it sucks to have to heal yourself but I don’t know of any other way to stop ppl from abusing ferret hps.

The climb probably fails because cobra form is relatively low level.

The reason you lose hp when you shift return is simple. Ferrets only have 31 hp and it would be possible to shift into a ferret when hurt, then regen up to 31 hp and then shift return for full hp. To stop that they made it where you lose some hps when you shift return(I am not sure if its time related or what). Granted it sucks to have to heal yourself but I don’t know of any other way to stop ppl from abusing ferret hps.[/quote:3gaitze9]

I’m not sure I agree with ya here Mike, but one way we could check… can someone with 18 nat con, fully heal up, shift ferret and shift back and tell me if your at max hp’s?

The fact that I have 606hp with 15 con… and I lose exactly 56 hp’s which is the difference of me having 18 con, is too much of a coincidence. But I could be wrong.

Was shifted ferret, with near full health only to return to 61hp…

<31hp 314ma 15mv ac -4al 68721041xp mr>

sr

You slowly return to your natural form.

<61hp 316ma 15mv -3.0ac -4al 68721041xp +56mr>

restore

Ok.

The cleansing fires of healing fill your body!

<259hp 258ma 16mv -3.0ac -4al 68721041xp +56mr>

restore

Ok.

The cleansing fires of healing fill your body!

<460hp 202ma 19mv -3.0ac -4al 68721041xp +56mr>

restore

Ok.

The cleansing fires of healing fill your body!

<662hp 143ma 20mv -3.0ac -4al 68721041xp +56mr>[/quote:j81ou2ro]

662-61 is not quite 56

That bug is a seperate one Mike. When it comes to hp loss there are two.

I call that one the “ferret shift bug”… not to be confused with the “loose hp for any shift” bug.

The ferret shift bug generally makes you loose ALL your hp except for about 60 or so hitpoints. I generally loose 600hp in that bug.

The “Loose hp for any shift” bug which I am blaming on Con, only makes me loose the amount of hp that having con points gives. Roughly 3x18 or 56 hit points. (If my nat con is only 15, which it is)

Possibly the one stryx mentioned… I was shifted dragon, fly dropped, and I lost the fly through dragon…

Crystal Waterfall

A waterfall cascades from high above into a small rippling pool.

A light wind rustles the trees, bringing the faint scent of pine with it.

Along the east bank of the pool lies a brush and moss covered cavern.

Exits: North Up Down

<1141hp 275ma 150mv -10.0ac -5al 115413128xp +60mr>

u

You can’t fly!

<1145hp 278ma 150mv -10.0ac -5al 115413128xp +60mr>

sr

You slowly return to your natural form.

<480hp 281ma 150mv -3.0ac -5al 115413128xp +79mr>

shift dragon

You raise your hands to the sky and slowly shift into a huge black dragon (Apprentice).

<1053hp 257ma 149mv -10.0ac -5al 115413128xp +44mr>

u

Above Pool

Above the pool where the waterfall flows into, the pressure of the down

speeding water is at its greatest. Water spray makes it difficult to see

much more than water, water, and more water.

Exits: Up Down

This one is pretty annoying… some people spend 500 drachma for +1 mana regen, and as you can see, after casting a spirit watcher I seem to have lost 3 mana regen just like that! Why? I’ve lost as much as 9 mana regen at times due to this… ‘bug’

Rutted Road

A wagon-rutted road runs through the forest. Several areas to both

sides of the road have been cleared and appear to function as temporary

campsites from time to time. The marsh grass alongside the road is bent

and the embers in a few recently abandoned fire pits smolder still.

Exits: North East South

A wagoneer is here strolling through the forest.

<662hp 19ma 75mv -3.0ac +1al 134622628xp +78mr[/color:1ijtj7qn]>

sw stab

Ok.

You whistle, and stab the sylph flutters out of the greenery.

<662hp 1ma 75mv -3.0ac +1al 134622628xp +75mr[/color:1ijtj7qn]>

tell stab watch prince

You tell stab the sylph ‘watch prince’

Stab the sylph tells you ‘I’m on it, sir!’

Ok, scrub that last post… Learn something new every day :)

“SPIRIT WATCHER”

See also: SPIRITS DISMISS

Usage: cast ‘spirit watcher’ [nickname]

Duration: permanent, until dismissed or slain

Level: Mage 20, Cleric 20, Druid 20, Bard 20, Necromancer 20

Spellbook: cheaply bound spellbook

Stratum: Summoning

Min mana: 20

Mana regen: -1 while spirit is around[/color:wkr7latj]

This easy spell summons the least powerful sort of spirit, a watcher spirit.

The exact nature of the spirit depends on which sort of magic the caster

is most expert at, and also possibly on whether the caster is more affiliated

with beatific or infernal powers.

In addition to the usual tasks that all spirits can perform, watcher spirits

can keenly follow and guard a target. This is especially useful for monsters

that you (the caster) intend to kill as soon as you get around to it. A

watcher will follow the target around and warn off anybody else who looks

as if they are considering poaching it. If someone has the gall to attack

anyway after receiving this warning, the watcher will let you know so you can

visit upon the interloper a suitable vengeance.

When you have conjured a horde of spirits, it can become a burden to tell

them apart. To aid with this, you can give each spirit a nickname when

conjured.

A little birdy told me Kjartan deals mostly with the druid stuff? Where is he atm, that I may string him up by his heels! :twisted:

You get a potion of greater healing from the corpse of a terracotta soldier that’s on the ground.

A terracotta soldier stops following the terracotta patrol leader.

<1199hp 564ma 150mv>

quaff potion

You quaff a potion of greater healing which dissolves.

You feel much, much better.

<607hp 545ma 150mv>

The other night, someone restored me shifted and the same thing happened… and also my eudaemon stopped healing me shifted, although I heard it was being fixed…

Not sure if it has been yet… align is bad from too much posting on the board (:twisted:), can’t be bothered fixing it to check eudaemon.

I’ve noticed that as well. In the last several months, being healed while in form seems to return your max hp to whatever you have unshifted.

Crier won’t let me edit…

I’m assuming that the unshifted hp returns on heal because of something to do with the chunk of code that checks your max hp to prevent heals giving you >maxhp. My guess would be that it’s checking your unshifted hp rather than shifted, and somehow resetting max at the same time.

None of that’s based on actual evidence though, just conjecture.

Eh? Real shifters use Pit Fiends anyways :wink:

Eh? Real shifters use Pit Fiends anyways :wink:[/quote:2qqe4l4z]

REAL shifters play druid prime! :twisted: None of this half baked stuff…

I’d like to think that having a Pit Fiend that does 5 massacres/brutal massacres is more fun to have than 20 more mana regen + the extra % for being druid. Assuming they fix this healing problem a 4 attack valkyre with 300 mana for heals and 300 hp heals would be more useful, but perhaps that necro class would be a nice addition :?… Oh not to mention those druid primes that get 100 extra hp in shift? Booo… Unless your Dave or Daedalus your not a real druid :wink: , now their mana regen is to die for :)

Yinao wrote:

Eh? Real shifters use Pit Fiends anyways :wink:[/quote:37e50tse]

REAL shifters play druid prime! :twisted: None of this half baked stuff…[/quote:37e50tse]

Nah, real shifters have mirrors up for accidental infight unshifts.

:twisted:

Eh? Aerial Servant gives me enough time to type FLEE BYTCH FLEE!!!! 8)

Eh? Aerial Servant gives me enough time to type FLEE BYTCH FLEE!!!! 8)[/quote:14345qqm]

Ahh, you’re right.

I guess we’ve figured it out then, only the prime druid shifters really suck :D

Hey! :twisted:

There you have it, Yinao and Rynquald agree prime druids suck… and hence forth I declare we are open to new prime overpowerments!

Wait, you meant only I suck? :shock: :( sneef

[quote:1kquxctn]Wait, you meant only I suck? sneef[/quote:1kquxctn]

No, that would mean I suck too… I just don’t whine about it like you do! :twisted:

Ok, I gotta come to Jezer’s defense.

Yeah, he brings up a lot of issues regarding the mud, specifically dealing with his prime class, but I think it’s a good thing. More people should vocalize their questions and concerns. To me it doesn’t sound like whining (at least how Jezer puts it) and more like shedding light on issues that may not be transparent. How many bugs has he pointed out? How many people have benefited from his posts?

If everyone advocated, explored, plundered, exposed, pilfered and cajoled their prime classo as much as he did, I’m sure we’d get a lot of kinks worked out.

Keep up the great work Jezer and when I play more, expect to see similar rants from the Necro prime side.

-fin

NO! This is fantasy life, there are no mistakes, we are all perfect! So take your negative comments away! :evil:

:wink:

Ok, I gotta come to Jezer’s defense. Etc Etc[/quote:esod1c8v]

Geahs Widow :oops: I’m all choked up! :twisted:

You really do want me to help with your clipped feather don’t you! :twisted: Thanks all the same. :D

Bump!

Shifted HP’s is still set wrong so…

*Any form of healing sets me back down to human form HP’s

*Eudaemons think I’m fully healed up and do nothing

Should be easy fix. To see the bug, just shapeshift dragon and report… it will say something like 1200/600 hp.

<841hp 273ma 153mv -11.1ac -2al 35377671xp +54mr>

cry app

The cleansing fires of healing fill your body!

You cry to yourself.

<607hp 214ma 152mv -11.1ac -2al 35377671xp +54mr>

Nearly my entire shifting eq mode has had it’s CAN_SHAPESHIFT flag removed… Everything apart from my twisted thorn necklaces, diamond bracers and maple leaf brooch.

I was on during a crash a couple of days ago.

you’re not the only one. apparently there were some changes to object flags in general. nothing is humming/glowing. shoulder gear is going onto neck. shift flags are missing. its a big mess.

I emailed the appropriate folks. If its not fixed soon and you see me online, just bug me to flag your gear shiftable for you. Although, i suspect a spelling mistake with regard to the shift gear, so if i fix it for you now, i may have to fix it again for u when the coders do their thing.

Well..

Just to say this…Thanx a lot to Juggleblood. Most active imm online most of the times and at the very least, he bothers to keep pple informed on what’s happening.

Kudos to u!

Cheers

heh, thx simon, but more thanks to the coders who are improving the way flags work. Someone seems to have invested a good amount of time in it. I know its a pain for us when the code is under construction, but there’s been a lot of good improvement, even if its not always visible on the surface. Maybe we could talk Akasha/etc into an honor nocap event, when the mud is stable. Mud seems a lil dead lately, prolly in part due to the crashes. We could all use some love from above.

VOTE FOR SLOTHMUD!