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Mostly Druid Questions...

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Are the Cloud Giant mobs solo for these cps? (shifted black dragon -10)

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Garunsci Family Pattern

Triple-wicked Pillar Candle

Bone Needle

Are these Pyramid mobs solo for these cps? (shifted black dragon -10)

Small Note Tomb Guardian

Small Cutting Stone Yuan-ti guard

Vial of Black Acid Yuan-ti guard

Sack of Black Dust Yuan-ti elite guard

Very Small Ruby Yuan-ti sentry

Jagged Rock Yuan-ti Warrior

How much + damage is 18/100 strenght?

If I add strength to forms through +str shift eq, how much extra damage do I get per +str point?

What is the +str cap on shift forms?

Can the stat points go over 18 while shifted if stat point eq is worn?

What ac is piasa bird with iron skin?

Does the Garunsci Family Crest attached to a -0.5 item cancel out the +0.5 ac?

Does the avatar light shift?

Does anyone have a thick leather belt for sale?

HP regen while shifted seems increased, what kind of effect do you think buying shapeshifting quest leggings, and then attaching a +20 HP regen clasp to those shift leggings will do for HP regen while shifted? Good things… not such a great idea?

How can I minimise damage to my druid pets other than sanct and stone skin? Is there some kind of protection chain or trick I can use… my pets are dying in the first 2-3 rounds.

What do most druids do with avatar lights? 4mana regen + 25 mana?

Are the Cloud Giant mobs solo for these cps? (shifted black dragon -10)

Silken Thread

Turquoise Heraldric Shield

Treatise on Symbols of Royalty

Black Thread

White Thread

Garunsci Family Pattern

Triple-wicked Pillar Candle

Bone Needle [/quote:1nbvywm5]

Those are all random pops in CG, I’d suggest cycling the frost sprites (1-2 bolt mobs that don’t hit hard) if you don’t want to fight anything dangerous, otherwise, you should be able to kill the CG stab mobs in dragon, although it would be slow.

What is the +str cap on shift forms? [/quote:1nbvywm5]

25/100.

Can the stat points go over 18 while shifted if stat point eq is worn? [/quote:1nbvywm5]

They could if there was any shiftable +stat eq other than str (which can go over 18), anything without the shift flag will loose its effects when you shift wearing it.

You can use +stat spells though, and a lot of the higher forms have >18 nats.

What ac is piasa bird with iron skin? [/quote:1nbvywm5]

-11 naked/ironed, or -12 if you have the right shift eq.

Does the Garunsci Family Crest attached to a -0.5 item cancel out the +0.5 ac? [/quote:1nbvywm5]

Yes, by using something with more than -0.5 you can get an overall -0.Xac from an item (-0.8 guards are good).

Does the avatar light shift?[/quote:1nbvywm5]

Most of them seem to.

HP regen while shifted seems increased, what kind of effect do you think buying shapeshifting quest leggings, and then attaching a +20 HP regen clasp to those shift leggings will do for HP regen while shifted? Good things… not such a great idea? [/quote:1nbvywm5]

A more pertinent question might be whether attaching a non-shiftable clasp to a shiftable item will let the clasp shift (I have no idea to be honest). If it does, you’ll probably just get a hardly noticeable over the time you spend shifted +20 hpregen.

How can I minimise damage to my druid pets other than sanct and stone skin? Is there some kind of protection chain or trick I can use… my pets are dying in the first 2-3 rounds. [/quote:1nbvywm5]

Not really, they all have very low hp, they really serve best as cannon fodder to save you some damage against any mob that can kill them that fast.

What do most druids do with avatar lights? 4mana regen + 25 mana?[/quote:1nbvywm5]

That’s how i took mine (roughly, there’s more than 25 mana on tard lights now), if you were really dedicated to shifting -0.4 would give you solid -12 in piasa, or maybe full hp would give you longer fight time, +dam has obvious effects too.

Honestly it doesn’t seem worth taking tankish stats on your light to me though, since most druids will be using more conventional caster skills most of the time.

Hopefully some of that will be at least mildly helpful.

Awesome info, thanks Ryn.

Anyone know if a non shift clasp attached to a shift item works?

I tried it with my private’s sash to a wolf-hide belt and it worked… It does give one the option to…

Attach…

a polished spectrolite charm Legs +40 Hit Points, +10 hit point regen

dragon-skin laces Feet +1 Dex, +20 hit point regen

To the shift leggings and footwear available via quest or regular eq. I’d be interested to see if that dex point would make a total of 19 dex and a shift in armor class?

Realised I can actually test a few of the things I skipped, so in answer to (some) of those questions:

Anyone know if a non shift clasp attached to a shift item works? [/quote:23e10oaw]

Detaching the iolite from my tard light gives me -8 mana shifted, and clasps are still visible on eq while you shift, so it looks like they do work.

I’d be interested to see if that dex point would make a total of 19 dex and a shift in armor class?[/quote:23e10oaw]

I don’t have any +dex clasps to test with, but going to 19 dex with quicken didn’t give me any extra ac in piasa.

:D

More thoughts… You did say the 25/100 was a cap… but do you mean cap as in cutoff by the game, can’t go over? or do you mean, it SEEMS to be the maximum possible.

Even as Black Dragon 18/100 + Orange Potion + Olympus -0.5 + str Neck Eq added with +0.5 str clasp + thick leather belt…

3 + 4 + 1 = 26/100 :)

Now… if I had 25/100 str and +4 dam shifted dam eq, from avatar light and diamond bracers… would I be viciously hitting? I’d love to know the answer to that! I sure hope so!

And back to that dex issue, i guess if you can get a dex point from eq while shifted one way or another, you could run naga at the same ac as dragon, which conserves mana I guess.

I’ve heard with a full setup of +ma shift regen eq it’s possible to keep mana level at black dragon? Is this true?

25/100 is literally the cap, I wear enough +str eq to be at 26/100 (and it’s possible to get enough for 27/100), but I still only have 25/100.

I don’t think it’s possible to get vicious hits at all. I wear diamond bracers and only get brutals with berserk, although I don’t have a +dam tard light. Being affected by Gods of War doesn’t push me into vicious either though.

Maintaining a stable mana level in dragon sounds possible, you’d probably need shapeshift mastery though.

Yea I run in 25 / 100 20 19 19 20 when I have spells up and clasps etc etc. But its not very possible to vicious I dont think in piasa even with berserk gods and 25 / 100 str gives you about 30 dam iirc and still no vicious. Sounds like a pretty solid brutal however 8)

Avatar shift forms…

How many attacks? (Do you get five attacks at some point?)

What is the natural AC of each form?

I can’t get ingame atm to check the attacks of each form, but I know offhand that piasa gets 6 attacks (7 if you have mage for haste).

Everything from dragon to seadragon (inclusive) is -11 ironed and wearing -1 worth of ac gear, while piasa is -12 with the same. So a totally natural -6 for dragon-seadragon, and -7 for piasa.

Of course that -1 is fairly easy for most forms, thorns, robe and belt/boots do it. For piasa to get from -11 to -12 you’ll need to swap one of the thorns for -0.8 neckwear with a garunsci crest, and get the boots and belt, instead of one or the other.

Ac on shift is not dependant on Dex that was fixed a while ago I was told.

I have a few +dex items and while they increase dex in dragon form the do not affect the ac.

Alias

It’s been awhile since I connected, but I don’t believe you have to wear the ‘mythic’ item after you’ve shifted. You could remove the item(s) to wear your ‘run’ eq.

Also, I seem to remember there was something inconsistent about removing and wearing equipment while shifted. I think the +mana / +hit points equipment didn’t give the same results if you remove and wear the same equipment again. I don’t think I ever found the pattern.

Things may have changed, but those seem to be my faint memories.

I recently got a char to 3x40 which allows me to shift to an AC of -10 through dragon. I guess I thought that mobs hit less through -10 AC, but am I right in thinking… they actually hit JUST AS MUCH but for less damage through -10?

Is there some way I can wear eq that makes mob’s miss more?(Saves) What eq is that? can it be maxed out? Has anyone tried a ‘miss’ approach to running xp and staying alive? I do have wraithform, and it is by far one of the best spells for running my xp on lyme, but I am kind of hoping/dreaming… if a mob misses more, therefore the less I have to blast shifted and I can hit more mobs in a row before regen. (True problem is 540 mana is just not enough)

So does anyone have any ideas? Would I run the same mobs better unshifted and running more like a mage? I’m guessing a frostbolt does more damage than breathe fire? I can’t wait till the right time of day to use stupid dawnfire or sunbeam, and I don’t have the big offensive mage spells yet.

It feels like I am regening for 5mins, and then running for 30seconds… it’s getting annoying… maybe changing my style of xp to maybe more missing chop mobs may help, but I need suggestions.

I’m not sure if “saves” is what I’m asking about… but from an eq point of view… all saves eq is nearly old “tankish” classo… big holes in availability I guess you could say, in that department.

Because shifting costs too much intial mana, I can’t see it being feasible to cast some, “hit me if you can” spell on a mob before I kill it… Pets last two rounds and are too expensive on mana… bah, any other ideas?

You reckon saves is just as important as AC? Why do the tank types only ever seem to talk about better AC? You’d think, you’d want to balance both.

Save eq makes you more likely to take half damage from spells, which sounds nice until you realize that even if you wear no saves eq, you’re almost certainly saving most of the time vs. mob-cast spells.

AC is exclusively for making mobs miss, once a mob makes a successful attack roll against your ac, it doesn’t matter what ac you have as to how much damage you take. Spells like Sanc, Aegis, Fluidity and the damage reduction skill are what literally reduces the damage you take form a hit.

One of the most common complaints about shifting that I’ve heard is that it costs far too much mana to be useful for xp runs, which is entirely corrent. Imo shifting isn’t designed for xp, or any kind of sustained killing, it’s for bringing down something you couldn’t kill otherwise, but in a highly inefficient fasion.

You’re right about the regen though, no matter what you kill shifted, regenning will normally be by far the biggest part of the run (time-wise, and depending on how much regen you actually have of course).

If you’re after Lyme xp as a caster, you’re probably best off running stab/blast mobs, but without the stab part :)

I don’t have the slightest idea what your classo is, but if you happen to be mage prime, Mirror Image will be your best friend for surviving against stab mobs.

Thanks for that Ryn. I can possibly save 100 mana by not shifting per run… but the question then beckons… how many frostbolts kill a prong and at what spelldamage? That will help me work out, whether I need to start looking at a non-shifted eq mode for blasting. If I am shifted it takes about…

(3 x 25) + 17 = 92 mana atm to kill a prong. That’s 5 prong per run at around… 9mill…. 6 min regen… 1 min run… 21k per second… hmm, running shadow keep averaged at about 7k.

Maybe I just need to suck it in, get more levels… guess I’m trying to run before I can walk… forge more shifted regen eq, hold on for avatar 21 or what ever it is for cheaper shifts… soooo far away…

Anyone got a regen room they can let me use on lyme? I’m serious! :shock: Send me a message.

It takes a couple of bolts to kill a prong, so you can count on getting hit if you don’t get two bolts in before the first round, I think I’ve splorked them a couple of times with a bolt, but that would have to be a good roll without a save.

Irap is a good area for mage style runs, chicks always boltsplork, and lizards have a decent chance of it, while dodos are a nice two bolt mob that doesn’t hit like a prong can. Necrop has a lot of good thin ethers too, and nymphs in Tony’s are splorkable with a bolt.

In the end, you’re probably better off killing smaller mobs that you don’t have to take a round of hits from, lower per kill xp will be more than made up by longer runs from not constantly having to heal.

Depending when you play (for availability of other players), the single fastest way you can run xp is by teaming up with a thief of levels equivalent to your own, if you’re not set on soloing.

It takes a couple of bolts to kill a prong, so you can count on getting hit if you don’t get two bolts in before the first round, I think I’ve splorked them a couple of times with a bolt, but that would have to be a good roll without a save.

Irap is a good area for mage style runs, chicks always boltsplork, and lizards have a decent chance of it, while dodos are a nice two bolt mob that doesn’t hit like a prong can. Necrop has a lot of good thin ethers too, and nymphs in Tony’s are splorkable with a bolt.

In the end, you’re probably better off killing smaller mobs that you don’t have to take a round of hits from, lower per kill xp will be more than made up by longer runs from not constantly having to heal.

[/quote:q9ph1njs]

I’d have to add that at 3x40, chicks dont always boltsplork, nor do lizards. those tard levels help with that.

You’re right, I forgot, thanks for mentioning that RR.

I’m wanting to know a bit more about sea dragon… if someone can help me…

Specifically…

*Num of Attacks (Nat)

*AC (Nat)

*HP (Compared to Phoenix)

*Effect of it’s blast compared to Breath Fire

I’m also offering 20m for the item… I have soloed it once… Sure you can do it, but it’s 2-3 nightmares, and it breaks webs. If none are available for purchase I’d like to borrow an item… heh… hope there are some trusting individuals out there. I need it just as long as it takes me to get piasa so I can get my own. I figure this will be a maximum of 2 months.

Also I’m thinking of getting a +2dam lite at avatar, any opinions?

Bah, forgot to ask this… (can’t edit posts in druid forum btw)

At what level can I “awaken” 2 elder ants? I’m level 30 and can still only get one. I popped the control horde book and read it, but it would seem that only works for necro pets.

I only have one opinion, and its about the 2 damage light… Do you currently have .8 shoulder guards in order to get a full -1.0 ac difference to enable you to get a -12 piasa? If not, which most wont unless you use other tactics to acquire -12 then you might look into getting some ac because -12 will make quite a difference compared to -11.

The answer might be somewhere in forums but aren’t

shifts limited to -11 or -10 in non-warrior classo type? If not, could those special armor potions allow shifts to get -18 or even lower?

Yes I will have -12 as Piasa without an AC avatar light.

I could actually get -13 exploiting a bug…

If you forge two Garunsci Family Crest, and attach them to two tiger fur cloaks… then you can wear one, shift and wear the other. The 2nd cloak shifts, and the clasp falls off… leaving me with about -11.6ac in Phoenix form. Truth reported this bug years ago.

Using the same swapping technique with a -0.4ac shiftable light I could actually get -13… if the game allows it…

I’ve reported it as a bug etc etc… but you know how it goes… nothing gets done till you exploit it and get pwiped. :twisted:

And while we are talking exploiting bugs… has anyone tried going to an arena using the dude to restore you, and getting a friend to convo you out before the “rest period.” Never tried it… but just might work.

[quote:178s220r]The answer might be somewhere in forums but aren’t

shifts limited to -11 or -10 in non-warrior classo type? If not, could those special armor potions allow shifts to get -18 or even lower?[/quote:178s220r]

  1. Yes AC is capped for non warriors at -10 and warrior in classo 2nd through 4th at -11 and warrior primes as -12

  2. When your shapeshifted your no longer a PC therefore your not affected by the afore mentioned AC caps…

And as for Jezer, ya thats been reported I’ve personally never tried it however wouldn’t you think 4 mana regen and 25 - 30 mana whatever the stat is would give you more than the 2 more damage? Considering you’ll be able to stay shifted longer heal more or blast more… Just a suggestion not saying its a bad idea by any stretch :)

for sure its 12 cap?

For PC’s yes -12 is cap

I’ve tried to work out which is mathematically better for the druid avatar light.

+1 dam +4 mana regen or +2 dam

I worked out for me at the moment it costs…

5 mana per tick to maintain tarantula form (25dam without light)

19 mana per tick to maintain phoenix form (24dam without light)

[b:1eyyha3d]If I were to choose the +1 dam +4mr light….[/b:1eyyha3d]

I would be able to run 26% longer as phoenix and 500% longer as tarantula. I would also do 4% damage more as tarantula and 4.1% more damage as phoenix as long as I ran.

[b:1eyyha3d]If I were to choose the +2 dam light….[/b:1eyyha3d]

I would do 8.3% more damage as Phoenix and 8% more damage as tarantula.

Using this information two things becomes clear…

The shorter the fight, the better it is to have the +2dam light.

The more mana it costs to maintain your form, the more the +2 damage light will work better.

If it were to cost 55 mana per tick to main piasa form, the +4mr light only adds 7.8% to your running time, which quickly starts to near the percentage increase that you get through the extra dam point on the +2dam light.

So the question is really impossible to answer without first knowing how many rounds the fight will last…

But you can follow this rule of thumb, [b:1eyyha3d]if you are going to be running large mobs where you only can survive a few rounds a +2 dam light will be slightly more advantageous[/b:1eyyha3d]

However when you consider the variety of mobs on which one runs, and variable length of the battles, the true difference between the two types of lights is not much… and overall I’d say that the +4mr +dam light probably works out better overall.

I checked with my lite equiped and unequiped in piasa form. Seems druid bonus is added to the 4mreg. Without lite in piasa form i’m on 60mreg. With lite in piasa form I get 66mreg.

I would choose the mreg myself, as its of more use in both human and shifted forms. Can’t see a human quad caster needing extra damage over mreg.

Out of interest Stryx, how much mana does it cost for you to maintain piasa for 60 seconds?