<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Cleric on SlothMUD</title><link>https://forum.slothmud.net/classes/cleric/</link><description>Recent content in Cleric on SlothMUD</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>© 2026</copyright><lastBuildDate>Sun, 13 Jan 2019 07:46:34 +0000</lastBuildDate><atom:link href="https://forum.slothmud.net/classes/cleric/index.xml" rel="self" type="application/rss+xml"/><item><title>Turn Undead scales with healbonus</title><link>https://forum.slothmud.net/classes/cleric/turn-undead-scales-with-healbonus/</link><pubDate>Sun, 13 Jan 2019 07:46:34 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/turn-undead-scales-with-healbonus/</guid><description>&lt;div class="post" data-post-id="39046" data-author="*Idjit*" data-date="2019-01-13T07:46:34+00:00" data-subject="Turn Undead scales with healbonus"&gt;&#13;&#10;&lt;p&gt;Teker has done some changes to turn undead which now scales with heal bonus. Also a review of which mobs are vulnerable to &amp;lsquo;positive&amp;rsquo; damage has concurrently been done, as well as seeing which undead creatures are not set to undead species which should-be. Get out there and test it!&lt;/p&gt;&#10;&lt;p&gt;&amp;ndash;Idj&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="39051" data-author="Dragoth" data-date="2019-01-16T08:01:08+00:00" data-subject="Re: Turn Undead scales with healbonus"&gt;&#13;&#10;&lt;p&gt;Thanks, a decent change.&lt;/p&gt;&#10;&lt;p&gt;Is it possible to also make aerial servant scale with healbonus ? It would compliment this change you did very nicely and make healbonus solo mode more viable.&lt;/p&gt;&#10;&lt;p&gt;And instead of a linear progression, maybe it would make sense to make it exponential ? To make the effect more worthwhile at higher levels, since when you get to the higher tiers mobs hit much harder and healbonus by itself is much harder to get.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>AFF_SYSTEM_SHOCK questions</title><link>https://forum.slothmud.net/classes/cleric/aff-system-shock-questions/</link><pubDate>Thu, 15 Jan 2015 02:55:24 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/aff-system-shock-questions/</guid><description>&lt;div class="post" data-post-id="35633" data-author="Edwin" data-date="2015-01-15T02:55:24+00:00" data-subject="AFF_SYSTEM_SHOCK questions"&gt;&#13;&#10;&lt;p&gt;In my raise gear I have Wis 22 (which is the max I can have at 4x40)&lt;/p&gt;&#10;&lt;p&gt;and AFF_SYSTEM_SHOCK = 14.&lt;/p&gt;&#10;&lt;p&gt;I have made a Champagne Pearl rune but have not socketed it to&lt;/p&gt;&#10;&lt;p&gt;anything yet.&lt;/p&gt;&#10;&lt;p&gt;I could socket the rune to my raise gear bracelet, bringing&lt;/p&gt;&#10;&lt;p&gt;AFF_SYSTEM_SHOCK to 15, or I could socket the rune to my heal bonus&lt;/p&gt;&#10;&lt;p&gt;bracelet, keeping AFF_SYSTEM_SHOCK at 14 but requiring me to cart&lt;/p&gt;&#10;&lt;p&gt;around one less piece of equipment.&lt;/p&gt;&#10;&lt;p&gt;Is there a cap to AFF_SYSTEM_SHOCK and if so how does it work?&lt;/p&gt;&#10;&lt;p&gt;i.e. is there any marginal benefit of increasing AFF_SYSTEM_SHOCK to 15?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Cleric-Druid</title><link>https://forum.slothmud.net/classes/cleric/cleric-druid/</link><pubDate>Sun, 09 Nov 2014 20:43:27 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/cleric-druid/</guid><description>&lt;div class="post" data-post-id="35496" data-author="Edwin" data-date="2014-11-09T20:43:27+00:00" data-subject="Cleric-Druid"&gt;&#13;&#10;&lt;p&gt;The stat order help page says:&lt;/p&gt;&#10;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;Quote:&lt;/strong&gt;&#10;When you chose your class ordering, you determined what kind of person your&lt;/p&gt;&#10;&lt;p&gt;character would be. Your choices for primary and secondary class automatically&lt;/p&gt;&#10;&lt;p&gt;tell SlothMUD which stats you consider most important. This means that (for&lt;/p&gt;&#10;&lt;p&gt;example) a primary mage&amp;rsquo;s best stat will always be INT. Your secondary class&lt;/p&gt;&#10;&lt;p&gt;determines the next most important stat&lt;/p&gt;&#10;&lt;/blockquote&gt;&lt;p&gt;So Cleric primary determines wisdom, and druid second determines the second stat &amp;hellip;. Dex!&lt;/p&gt;&#10;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;Quote:&lt;/strong&gt;&#10;Cl/Dr Wis/Dex/Int/Str/Con&lt;/p&gt;&#10;&lt;/blockquote&gt;&lt;p&gt;Is there a rationale to this? How does Druid relate to Dex?&lt;/p&gt;&#10;&lt;p&gt;Thanks&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Supplication stabbers</title><link>https://forum.slothmud.net/classes/cleric/supplication-stabbers/</link><pubDate>Thu, 08 May 2014 15:37:06 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/supplication-stabbers/</guid><description>&lt;div class="post" data-post-id="35111" data-author="Hung" data-date="2014-05-08T15:37:06+00:00" data-subject="Supplication stabbers"&gt;&#13;&#10;&lt;p&gt;Today one more prime cleric quit sloth. Of course, his reasons may be personal and not related with unhappiness about prime cleric powers. But from my talks with clerics, some of them are definitely unhappy with the current situation.&lt;/p&gt;&#10;&lt;p&gt;Of course, clerics are not supposed to be strong solo, but supposed to be support. So, I can&amp;rsquo;t vote for an idea of giving prime clerics ability to have two supplications. That&amp;rsquo;ll make necromancers from them.&lt;/p&gt;&#10;&lt;p&gt;Still there are not to many people online. And many clerics have to run Sheol again and again. Or kill same undead chop mobs with their dark maces agian and again. That could be quite boring, I suppose.&lt;/p&gt;&#10;&lt;p&gt;So I&amp;rsquo;ve figured out it&amp;rsquo;ll be fun to give some of their supplications ability to deathgrip and/or stab. There could be two new(or existing could be remade) prime cleric supplications: one does deathgrip, other does stab. The main problem here is order followers lag, of course. But it could worked around by making supplications react on socials such as point.&lt;/p&gt;&#10;&lt;p&gt;I.e. let&amp;rsquo;s say cleric got corpses and summoned deathgrip supplication. Then the cleric enters room with target and points at it. The supplication deathgrips target. And cleric strikes/blasts it to death. Then he heals the supplication and proceeds with the next target. Also it would be useful to make such supplications autoreport.&lt;/p&gt;&#10;&lt;p&gt;Of course, these supplications shouldn&amp;rsquo;t be as strong grippers/stabbers as prime monks/thieves on high levels. But still cleric should be able to do at least 60% of their exp using that method.&lt;/p&gt;&#10;&lt;p&gt;That&amp;rsquo;ll make clerics&amp;rsquo; solo lives more fun and diverse.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Cleric related?</title><link>https://forum.slothmud.net/classes/cleric/cleric-related/</link><pubDate>Mon, 11 Jan 2010 06:37:47 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/cleric-related/</guid><description>&lt;div class="post" data-post-id="30634" data-author="Brayden" data-date="2010-01-11T06:37:47+00:00" data-subject="Cleric related?"&gt;&#13;&#10;&lt;p&gt;&lt;strong&gt;Edited til I got the colors to work :P&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;I didn&amp;rsquo;t see it, so I thought I&amp;rsquo;d offer.&lt;/p&gt;&#10;&lt;p&gt;There doesn&amp;rsquo;t seem to be a prompt for enemy condition. A prompt like this perhaps:&lt;/p&gt;&#10;&lt;p&gt;&amp;lt;211hp 236ma 117mv, Tankname, TankCond, EnemyName, EnemyCond&amp;gt;&lt;/p&gt;&#10;&lt;p&gt;Also, if it were possible to color code the enemy condition. Maybe a different color per enemy condition? Purely suggestion - Green/excellent[/color:rvs363ho], Yellow/small wounds[/color:rvs363ho], Pink/few wounds[/color:rvs363ho], Magenta/nasty wounds and scratches[/color:rvs363ho], Red/pretty hurt[/color:rvs363ho], DarkRed/awful[/color:rvs363ho]&lt;/p&gt;&#10;&lt;p&gt;With that, this may help too, to add to group list. Would make seeing who&amp;rsquo;s injured much easier!&lt;/p&gt;&#10;&lt;p&gt;Group &amp;lsquo;The Terrible Twosome&amp;rsquo; is led by Brayden and consists of:&lt;/p&gt;&#10;&lt;p&gt;(Ldr/Ft) Brayden [Ma:0.16 53[/color:rvs363ho]hp 231ma 116mv] &amp;mdash;&lt;/p&gt;&#10;&lt;p&gt;(Absent) Zipah [Dr:0.16 132[/color:rvs363ho]hp 204ma 117mv] &amp;mdash;&lt;/p&gt;&#10;&lt;p&gt;In coloring respective values vs. colors.&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>cleric necromancers</title><link>https://forum.slothmud.net/classes/cleric/cleric-necromancers/</link><pubDate>Wed, 21 Jan 2009 15:28:18 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/cleric-necromancers/</guid><description>&lt;div class="post" data-post-id="27795" data-author="marge" data-date="2009-01-21T15:28:18+00:00" data-subject="cleric necromancers"&gt;&#13;&#10;&lt;p&gt;So I got marge to 5x40 and excitedly tried to supplicate my first pit fiend. I had 2 swordwraiths in tow already and got the msg:&lt;/p&gt;&#10;&lt;p&gt;Jake thinks you have too many pets already.&lt;/p&gt;&#10;&lt;p&gt;I can&amp;rsquo;t express how bitter this made me. There is nothing in the help files or on the crier laying this out. I haven&amp;rsquo;t been so pissed about anything on the mud in a long time. If I had known that pits weren&amp;rsquo;t compatible with swords, I would have made a necro prime instead or just left necro out of my classo and put a non-caster in there.&lt;/p&gt;&#10;&lt;p&gt;I know on sloth they often hide many mechanics of the game, but this is ridiculous. Finding out at 5x40 that your class combination strategy is inherently flawed?&lt;/p&gt;&#10;&lt;p&gt;Are there other class combinations that are nerfed to not work together? A wa/th/mo can use parry, -12 ac, tumbling skill, damage reduction, frenzy, focus, and triple stab together in a single blow. But a cleric/ne who has attained 5x40 can&amp;rsquo;t use their pit fiend with their swordwratiths? Summoning pets is the primary function of necros. That&amp;rsquo;s why i added it to classo. Is there some kind of hidden logic here that I don&amp;rsquo;t understand or is this just an arbitrary feature?&lt;/p&gt;&#10;&lt;p&gt;Any cleric necro&amp;rsquo;s can enlighten me pls on what I can and can&amp;rsquo;t do regarding pets?&lt;/p&gt;&#10;&lt;p&gt;Peace out.&lt;/p&gt;&#10;&lt;p&gt;-disgruntled cleric&lt;/p&gt;&#10;&lt;p&gt;p.s. how hard is it to get a class change these days?&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Classo Changes</title><link>https://forum.slothmud.net/classes/cleric/classo-changes/</link><pubDate>Fri, 01 Feb 2008 18:33:56 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/classo-changes/</guid><description>&lt;div class="post" data-post-id="22449" data-author="Thraxas" data-date="2008-02-01T18:33:56+00:00" data-subject="Classo Changes"&gt;&#13;&#10;&lt;p&gt;I was part of this conversation today &amp;hellip; can anyone verify whether classo changes are allowed? If so under what conditions?&lt;/p&gt;&#10;&lt;p&gt;anonymousA[&lt;del&gt;dragonsworn&lt;/del&gt;]&amp;gt; &amp;lsquo;say you are allowed to change 1 class in your classo once in a lifetime&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;anonymousA[&lt;del&gt;dragonsworn&lt;/del&gt;]&amp;gt; &amp;lsquo;just because they do so much changes later on '&lt;/p&gt;&#10;&lt;p&gt;anonymousB[&lt;del&gt;dragonsworn&lt;/del&gt;]&amp;gt; &amp;lsquo;are you? !!!!! REALLY ? !!!! news to me&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;anonymousA[&lt;del&gt;dragonsworn&lt;/del&gt;]&amp;gt; &amp;lsquo;you take one class, and later they nerf it, whats the point&amp;rsquo;&lt;/p&gt;&#10;&lt;p&gt;&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;anonymousC[&lt;del&gt;dragonsworn&lt;/del&gt;]&amp;gt; &amp;rsquo;they let ****** do it, but they rerolled him&amp;rsquo;&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Supplicans... IDEA</title><link>https://forum.slothmud.net/classes/cleric/supplicans-idea/</link><pubDate>Fri, 01 Feb 2008 16:59:12 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/supplicans-idea/</guid><description>&lt;div class="post" data-post-id="22447" data-author="brand" data-date="2008-02-01T16:59:12+00:00" data-subject="Supplicans... IDEA"&gt;&#13;&#10;&lt;p&gt;could each supplicant have a chance to pop with an item the kachina might summon. Bigwig could carry it no problem&amp;hellip; and the little bastard needs a job to feel important.&lt;/p&gt;&#10;&lt;p&gt;:twisted:&lt;/p&gt;&#10;&lt;p&gt;brand&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Highest Shock 2K6!</title><link>https://forum.slothmud.net/classes/cleric/highest-shock-2k6/</link><pubDate>Fri, 08 Dec 2006 19:25:12 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/highest-shock-2k6/</guid><description>&lt;div class="post" data-post-id="15534" data-author="brand" data-date="2006-12-08T19:25:12+00:00" data-subject="Highest Shock 2K6!"&gt;&#13;&#10;&lt;p&gt;OMG it&amp;rsquo;s the third annual highest shock in 2K event.&lt;/p&gt;&#10;&lt;p&gt;this time in 2K6&lt;/p&gt;&#10;&lt;p&gt;+11 was HIGHEST +SHOCK 2K5!&lt;/p&gt;&#10;&lt;p&gt;and don&amp;rsquo;t forget there was +17 SHOCK in 2K4! (a shocking set of eq!)&lt;/p&gt;&#10;&lt;p&gt;what will it be in 2K6?!?&lt;/p&gt;&#10;&lt;p&gt;here&amp;rsquo;s my entry for this year&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on finger&gt; a fiery ring of light&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on finger&gt; a fiery ring of light&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on shoulders&gt; malachite shoulderguards&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on body&gt; lightning vest&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on hands&gt; mailed gloves&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on arms&gt; a pair of white silk sleeves&lt;/p&gt;&#10;&lt;p&gt;&lt;worn about waist&gt; an ethereal sash&lt;/p&gt;&#10;&lt;p&gt;&lt;worn around wrist&gt; a band of water&lt;/p&gt;&#10;&lt;p&gt;&lt;worn around wrist&gt; a band of water&lt;/p&gt;&#10;&lt;p&gt;&lt;held&gt; a paint-bucket&lt;/p&gt;&#10;&lt;p&gt;that&amp;rsquo;s +12 shock in 2K6&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Supplicants and Alignments</title><link>https://forum.slothmud.net/classes/cleric/supplicants-and-alignments/</link><pubDate>Sun, 05 Feb 2006 11:52:12 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/supplicants-and-alignments/</guid><description>&lt;div class="post" data-post-id="10566" data-author="*juggleblood*" data-date="2006-02-05T11:52:12+00:00" data-subject="Supplicants and Alignments"&gt;&#13;&#10;&lt;p&gt;Ok I can understand that you shouldn&amp;rsquo;t be able to sacrifice a good creature to obtain a good supplicant. But there&amp;rsquo;s no reason why you shouldn&amp;rsquo;t be able to sacrifice an evil supplicant for an evil creature.&lt;/p&gt;&#10;&lt;p&gt;To balance things out, a change could be made whereby evil supplicants are predisposed to attack good mobs that are at least half their level. In other words, your pet imp simply cant resist attacking any little peasants or kittens that it runs across. Also, the sashes should attack evil supplicants on sight. Why would the sashes autoattack kobold mercs, but not see any problem with disgusting evil little supplicants running around town?&lt;/p&gt;&#10;&lt;p&gt;I think this would be a fun change and would not be too much of a discouragement for people to summon evil supplicants.&lt;/p&gt;&#10;&lt;p&gt;-Juggleblood&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Mass Dark Cloak</title><link>https://forum.slothmud.net/classes/cleric/mass-dark-cloak/</link><pubDate>Sun, 13 Nov 2005 07:54:26 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/mass-dark-cloak/</guid><description>&lt;div class="post" data-post-id="9499" data-author="brand" data-date="2005-11-13T07:54:26+00:00" data-subject="Mass Dark Cloak"&gt;&#13;&#10;&lt;p&gt;why have a just a light when you can have&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;:twisted: brand&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>heal the noobs!</title><link>https://forum.slothmud.net/classes/cleric/heal-the-noobs/</link><pubDate>Fri, 04 Nov 2005 20:31:12 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/heal-the-noobs/</guid><description>&lt;div class="post" data-post-id="9365" data-author="brand" data-date="2005-11-04T20:31:12+00:00" data-subject="heal the noobs!"&gt;&#13;&#10;&lt;p&gt;&lt;a href="http://www.pmtech.com/~jonathan/priest.html" target="_blank" rel="noreferrer"&gt;http://www.pmtech.com/~jonathan/priest.html&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;brand :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Help Group Spell Lesser Heal</title><link>https://forum.slothmud.net/classes/cleric/help-group-spell-lesser-heal/</link><pubDate>Fri, 28 Oct 2005 16:54:46 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/help-group-spell-lesser-heal/</guid><description>&lt;div class="post" data-post-id="9289" data-author="brand" data-date="2005-10-28T16:54:46+00:00" data-subject="Help Group Spell Lesser Heal"&gt;&#13;&#10;&lt;p&gt;so has this option ever been considered. even at an outragous cost in mana it could be a hit!&lt;/p&gt;&#10;&lt;p&gt;:idea: :twisted:&lt;/p&gt;&#10;&lt;p&gt;brand :!:&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="9291" data-author="Grue" data-date="2005-10-28T16:57:08+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;Be nice for my prime cleric :)&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>HIGHEST +SHOCK 2K5</title><link>https://forum.slothmud.net/classes/cleric/highest-shock-2k5/</link><pubDate>Fri, 17 Jun 2005 11:20:50 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/highest-shock-2k5/</guid><description>&lt;div class="post" data-post-id="7298" data-author="brand" data-date="2005-06-17T11:20:50+00:00" data-subject="HIGHEST +SHOCK 2K5"&gt;&#13;&#10;&lt;p&gt;The Second Annual HIGHEST +SHOCK 2K5!?&lt;/p&gt;&#10;&lt;p&gt;Last Years Winner had +17 SHOCK in 2K4!&lt;/p&gt;&#10;&lt;p&gt;I had +10 last year, but picked up some new shoulderguards so&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;You are using:&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on finger&gt; a fiery ring of light..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on finger&gt; a fiery ring of light..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on shoulders&gt; malachite shoulderguards..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on body&gt; lightning vest..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on hands&gt; mailed gloves..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on arms&gt; a pair of white silk sleeves..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn about waist&gt; an ethereal sash..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn around wrist&gt; a band of water..&lt;/p&gt;&#10;&lt;p&gt;&lt;held&gt; a paint-bucket..&lt;/p&gt;&#10;&lt;p&gt;so +11 shock&lt;/p&gt;&#10;&lt;p&gt;with 18 wis and 18 con&lt;/p&gt;&#10;&lt;p&gt;:!: :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Need help with Charcoal Tome forge</title><link>https://forum.slothmud.net/classes/cleric/need-help-with-charcoal-tome-forge/</link><pubDate>Sat, 07 May 2005 01:03:40 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/need-help-with-charcoal-tome-forge/</guid><description>&lt;div class="post" data-post-id="6024" data-author="brand" data-date="2005-05-07T01:03:40+00:00" data-subject="Need help with Charcoal Tome forge"&gt;&#13;&#10;&lt;p&gt;trying to forge a talshan&amp;rsquo;s tribute spellbook&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;I can&amp;rsquo;t remember what is all needed&amp;hellip; I have the following cps and am trying to forge at the apothecary on the Clipper&amp;hellip; what am I missing???&lt;/p&gt;&#10;&lt;p&gt;a vial of troll blood [4]&lt;/p&gt;&#10;&lt;p&gt;a vial of alcohol [4]&lt;/p&gt;&#10;&lt;p&gt;a translucent brown spellbook [2]..It emits a faint humming sound!&lt;/p&gt;&#10;&lt;p&gt;:?: :twisted: :!:&lt;/p&gt;&#10;&lt;p&gt;brand&lt;/p&gt;&#10;&lt;/div&gt;&#13;&#10;&lt;div class="post" data-post-id="6025" data-author="Shyla" data-date="2005-05-07T01:23:26+00:00" data-subject=""&gt;&#13;&#10;&lt;p&gt;you are missing quill from shop on island :) in thal town&lt;/p&gt;&#10;&lt;p&gt;p.s. you can always email &lt;a href="mailto:Shyla@slothmud.org" &gt;Shyla@slothmud.org&lt;/a&gt; about spellbooks&lt;/p&gt;&#10;&lt;p&gt;HUGS&lt;/p&gt;&#10;&lt;p&gt;Shyla&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>Highest +SHOCK 2K4...</title><link>https://forum.slothmud.net/classes/cleric/highest-shock-2k4/</link><pubDate>Thu, 08 Jul 2004 00:41:42 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/highest-shock-2k4/</guid><description>&lt;div class="post" data-post-id="981" data-author="brand" data-date="2004-07-08T00:41:42+00:00" data-subject="Highest +SHOCK 2K4..."&gt;&#13;&#10;&lt;p&gt;You are using:&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on finger&gt; a fiery ring of light..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on finger&gt; a fiery ring of light..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on body&gt; a dwarven ringmail shirt&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on hands&gt; mailed gloves..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn on arms&gt; a pair of white silk sleeves..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn about waist&gt; an ethereal sash..&lt;/p&gt;&#10;&lt;p&gt;&lt;worn around wrist&gt; a band of water..&lt;/p&gt;&#10;&lt;p&gt;&lt;held&gt; a paint-bucket..&lt;/p&gt;&#10;&lt;p&gt;so +10 shock&lt;/p&gt;&#10;&lt;p&gt;with 18 wis and 18 con&lt;/p&gt;&#10;&lt;p&gt;:twisted: :!:&lt;/p&gt;&#10;&lt;/div&gt;</description></item><item><title>ROLL CALL!</title><link>https://forum.slothmud.net/classes/cleric/roll-call/</link><pubDate>Wed, 07 Jul 2004 19:30:11 +0000</pubDate><guid>https://forum.slothmud.net/classes/cleric/roll-call/</guid><description>&lt;div class="post" data-post-id="979" data-author="brand" data-date="2004-07-07T19:30:11+00:00" data-subject="ROLL CALL!"&gt;&#13;&#10;&lt;p&gt;There will not be a block picnic this weekend&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;It will have to be next month at my place&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;Cleric primes only&amp;hellip;&lt;/p&gt;&#10;&lt;p&gt;:!: :twisted:&lt;/p&gt;&#10;&lt;/div&gt;</description></item></channel></rss>